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Renamed some fields in Bone
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@ -718,16 +718,16 @@ namespace CodeWalker.GameFiles
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//public float TranslationX { get; set; }
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//public float TranslationY { get; set; }
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//public float TranslationZ { get; set; }
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public uint Unknown_1Ch { get; set; } // 0x00000000
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public float Unknown_20h { get; set; } // 1.0
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public float Unknown_24h { get; set; } // 1.0
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public float Unknown_28h { get; set; } // 1.0
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public float Unknown_2Ch { get; set; } // 1.0
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public ushort Unknown_30h { get; set; } //limb end index? IK chain?
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public uint Unknown_1Ch { get; set; } // 0x00000000 RHW?
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public float ScaleX { get; set; } // 1.0
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public float ScaleY { get; set; } // 1.0
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public float ScaleZ { get; set; } // 1.0
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public float Unknown_2Ch { get; set; } // 1.0 RHW?
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public ushort NextSiblingIndex { get; set; } //limb end index? IK chain?
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public short ParentIndex { get; set; }
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public uint Unknown_34h { get; set; } // 0x00000000
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public ulong NamePointer { get; set; }
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public ushort Unknown_40h { get; set; }
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public ushort Flags { get; set; }
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public ushort Unknown_42h { get; set; }
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public ushort Id { get; set; }
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public ushort Unknown_46h { get; set; }
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@ -756,15 +756,15 @@ namespace CodeWalker.GameFiles
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//this.TranslationY = reader.ReadSingle();
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//this.TranslationZ = reader.ReadSingle();
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this.Unknown_1Ch = reader.ReadUInt32();
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this.Unknown_20h = reader.ReadSingle();
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this.Unknown_24h = reader.ReadSingle();
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this.Unknown_28h = reader.ReadSingle();
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this.ScaleX = reader.ReadSingle();
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this.ScaleY = reader.ReadSingle();
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this.ScaleZ = reader.ReadSingle();
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this.Unknown_2Ch = reader.ReadSingle();
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this.Unknown_30h = reader.ReadUInt16();
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this.NextSiblingIndex = reader.ReadUInt16();
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this.ParentIndex = reader.ReadInt16();
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this.Unknown_34h = reader.ReadUInt32();
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this.NamePointer = reader.ReadUInt64();
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this.Unknown_40h = reader.ReadUInt16();
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this.Flags = reader.ReadUInt16();
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this.Unknown_42h = reader.ReadUInt16();
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this.Id = reader.ReadUInt16();
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this.Unknown_46h = reader.ReadUInt16();
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@ -796,15 +796,15 @@ namespace CodeWalker.GameFiles
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//writer.Write(this.TranslationY);
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//writer.Write(this.TranslationZ);
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writer.Write(this.Unknown_1Ch);
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writer.Write(this.Unknown_20h);
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writer.Write(this.Unknown_24h);
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writer.Write(this.Unknown_28h);
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writer.Write(this.ScaleX);
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writer.Write(this.ScaleY);
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writer.Write(this.ScaleZ);
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writer.Write(this.Unknown_2Ch);
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writer.Write(this.Unknown_30h);
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writer.Write(this.NextSiblingIndex);
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writer.Write(this.ParentIndex);
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writer.Write(this.Unknown_34h);
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writer.Write(this.NamePointer);
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writer.Write(this.Unknown_40h);
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writer.Write(this.Flags);
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writer.Write(this.Unknown_42h);
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writer.Write(this.Id);
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writer.Write(this.Unknown_46h);
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