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Added checkbox to disable rendering of drawables
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4c131fa0af
commit
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@ -98,7 +98,7 @@ namespace CodeWalker.Rendering
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public bool renderinteriors = true;
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public bool renderproxies = false;
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public bool renderchildents = false;//when rendering single ymap, render root only or not...
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public bool renderentities = true;
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public bool rendergrass = true;
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public bool renderdistlodlights = true;
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@ -1537,41 +1537,44 @@ namespace CodeWalker.Rendering
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//if an entity is not fully loaded, set a flag for its parent, then traverse to root
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//until found an entity that is fully loaded.
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//on a second loop, build a final render list based on the flags.
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for (int i = 0; i < renderworldentities.Count; i++)
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if(renderentities)
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{
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var ent = renderworldentities[i];
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var arch = ent.Archetype;
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var pent = ent.Parent;
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var drawable = gameFileCache.TryGetDrawable(arch);
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Renderable rndbl = TryGetRenderable(arch, drawable);
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if ((rndbl != null) && rndbl.IsLoaded && (rndbl.AllTexturesLoaded || !waitforchildrentoload))
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for (int i = 0; i < renderworldentities.Count; i++)
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{
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RenderableEntity rent = new RenderableEntity();
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rent.Entity = ent;
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rent.Renderable = rndbl;
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renderworldrenderables.Add(rent);
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}
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else if (waitforchildrentoload)
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{
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//todo: render parent if children loading.......
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var ent = renderworldentities[i];
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var arch = ent.Archetype;
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var pent = ent.Parent;
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var drawable = gameFileCache.TryGetDrawable(arch);
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Renderable rndbl = TryGetRenderable(arch, drawable);
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if ((rndbl != null) && rndbl.IsLoaded && (rndbl.AllTexturesLoaded || !waitforchildrentoload))
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{
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RenderableEntity rent = new RenderableEntity();
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rent.Entity = ent;
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rent.Renderable = rndbl;
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renderworldrenderables.Add(rent);
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}
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else if (waitforchildrentoload)
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{
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//todo: render parent if children loading.......
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}
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if (ent.IsMlo && rendercollisionmeshes && renderinteriors)
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{
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RenderInteriorCollisionMesh(ent);
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}
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}
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if (ent.IsMlo && rendercollisionmeshes && renderinteriors)
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for (int i = 0; i < renderworldrenderables.Count; i++)
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{
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RenderInteriorCollisionMesh(ent);
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var rent = renderworldrenderables[i];
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var ent = rent.Entity;
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var arch = ent.Archetype;
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RenderArchetype(arch, ent, rent.Renderable, false);
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}
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}
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for (int i = 0; i < renderworldrenderables.Count; i++)
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{
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var rent = renderworldrenderables[i];
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var ent = rent.Entity;
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var arch = ent.Archetype;
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RenderArchetype(arch, ent, rent.Renderable, false);
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}
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if (rendergrass)
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26
WorldForm.Designer.cs
generated
26
WorldForm.Designer.cs
generated
@ -109,6 +109,7 @@ namespace CodeWalker
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this.tabPage4 = new System.Windows.Forms.TabPage();
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this.OptionsTabControl = new System.Windows.Forms.TabControl();
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this.tabPage8 = new System.Windows.Forms.TabPage();
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this.RenderEntitiesCheckBox = new System.Windows.Forms.CheckBox();
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this.AdvancedSettingsButton = new System.Windows.Forms.Button();
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this.ControlSettingsButton = new System.Windows.Forms.Button();
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this.MapViewDetailLabel = new System.Windows.Forms.Label();
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@ -1295,6 +1296,7 @@ namespace CodeWalker
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//
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// tabPage8
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//
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this.tabPage8.Controls.Add(this.RenderEntitiesCheckBox);
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this.tabPage8.Controls.Add(this.AdvancedSettingsButton);
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this.tabPage8.Controls.Add(this.ControlSettingsButton);
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this.tabPage8.Controls.Add(this.MapViewDetailLabel);
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@ -1327,6 +1329,19 @@ namespace CodeWalker
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this.tabPage8.Text = "General";
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this.tabPage8.UseVisualStyleBackColor = true;
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//
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// EntitiesCheckBox
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//
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this.RenderEntitiesCheckBox.AutoSize = true;
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this.RenderEntitiesCheckBox.Checked = true;
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this.RenderEntitiesCheckBox.CheckState = System.Windows.Forms.CheckState.Checked;
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this.RenderEntitiesCheckBox.Location = new System.Drawing.Point(10, 32);
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this.RenderEntitiesCheckBox.Name = "EntitiesCheckBox";
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this.RenderEntitiesCheckBox.Size = new System.Drawing.Size(89, 17);
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this.RenderEntitiesCheckBox.TabIndex = 67;
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this.RenderEntitiesCheckBox.Text = "Show entities";
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this.RenderEntitiesCheckBox.UseVisualStyleBackColor = true;
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this.RenderEntitiesCheckBox.CheckedChanged += new System.EventHandler(this.RenderEntitiesCheckBox_CheckedChanged);
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//
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// AdvancedSettingsButton
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//
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this.AdvancedSettingsButton.Location = new System.Drawing.Point(101, 456);
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@ -1411,7 +1426,7 @@ namespace CodeWalker
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this.WaterQuadsCheckBox.AutoSize = true;
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this.WaterQuadsCheckBox.Checked = true;
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this.WaterQuadsCheckBox.CheckState = System.Windows.Forms.CheckState.Checked;
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this.WaterQuadsCheckBox.Location = new System.Drawing.Point(10, 104);
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this.WaterQuadsCheckBox.Location = new System.Drawing.Point(10, 129);
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this.WaterQuadsCheckBox.Name = "WaterQuadsCheckBox";
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this.WaterQuadsCheckBox.Size = new System.Drawing.Size(114, 17);
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this.WaterQuadsCheckBox.TabIndex = 39;
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@ -1440,7 +1455,7 @@ namespace CodeWalker
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// TimedEntitiesAlwaysOnCheckBox
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//
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this.TimedEntitiesAlwaysOnCheckBox.AutoSize = true;
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this.TimedEntitiesAlwaysOnCheckBox.Location = new System.Drawing.Point(131, 58);
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this.TimedEntitiesAlwaysOnCheckBox.Location = new System.Drawing.Point(131, 83);
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this.TimedEntitiesAlwaysOnCheckBox.Name = "TimedEntitiesAlwaysOnCheckBox";
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this.TimedEntitiesAlwaysOnCheckBox.Size = new System.Drawing.Size(58, 17);
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this.TimedEntitiesAlwaysOnCheckBox.TabIndex = 37;
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@ -1453,7 +1468,7 @@ namespace CodeWalker
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this.GrassCheckBox.AutoSize = true;
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this.GrassCheckBox.Checked = true;
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this.GrassCheckBox.CheckState = System.Windows.Forms.CheckState.Checked;
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this.GrassCheckBox.Location = new System.Drawing.Point(10, 35);
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this.GrassCheckBox.Location = new System.Drawing.Point(10, 57);
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this.GrassCheckBox.Name = "GrassCheckBox";
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this.GrassCheckBox.Size = new System.Drawing.Size(81, 17);
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this.GrassCheckBox.TabIndex = 35;
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@ -1466,7 +1481,7 @@ namespace CodeWalker
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this.InteriorsCheckBox.AutoSize = true;
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this.InteriorsCheckBox.Checked = true;
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this.InteriorsCheckBox.CheckState = System.Windows.Forms.CheckState.Checked;
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this.InteriorsCheckBox.Location = new System.Drawing.Point(10, 81);
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this.InteriorsCheckBox.Location = new System.Drawing.Point(10, 106);
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this.InteriorsCheckBox.Name = "InteriorsCheckBox";
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this.InteriorsCheckBox.Size = new System.Drawing.Size(92, 17);
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this.InteriorsCheckBox.TabIndex = 38;
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@ -1586,7 +1601,7 @@ namespace CodeWalker
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this.TimedEntitiesCheckBox.AutoSize = true;
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this.TimedEntitiesCheckBox.Checked = true;
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this.TimedEntitiesCheckBox.CheckState = System.Windows.Forms.CheckState.Checked;
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this.TimedEntitiesCheckBox.Location = new System.Drawing.Point(10, 58);
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this.TimedEntitiesCheckBox.Location = new System.Drawing.Point(10, 83);
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this.TimedEntitiesCheckBox.Name = "TimedEntitiesCheckBox";
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this.TimedEntitiesCheckBox.Size = new System.Drawing.Size(117, 17);
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this.TimedEntitiesCheckBox.TabIndex = 36;
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@ -3581,5 +3596,6 @@ namespace CodeWalker
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private System.Windows.Forms.ToolStripMenuItem ToolbarSnapToGroundGridButton;
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private System.Windows.Forms.NumericUpDown SnapGridSizeUpDown;
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private System.Windows.Forms.Label label26;
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private System.Windows.Forms.CheckBox RenderEntitiesCheckBox;
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}
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}
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@ -7553,6 +7553,11 @@ namespace CodeWalker
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{
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SnapGridSize = (float)SnapGridSizeUpDown.Value;
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}
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private void RenderEntitiesCheckBox_CheckedChanged(object sender, EventArgs e)
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{
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Renderer.renderentities = RenderEntitiesCheckBox.Checked;
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}
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}
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