Renamed some fields in Bone

This commit is contained in:
Carmine 2018-08-11 18:13:52 +02:00
parent f27672d6ad
commit 8caee271f7

View File

@ -718,16 +718,16 @@ namespace CodeWalker.GameFiles
//public float TranslationX { get; set; } //public float TranslationX { get; set; }
//public float TranslationY { get; set; } //public float TranslationY { get; set; }
//public float TranslationZ { get; set; } //public float TranslationZ { get; set; }
public uint Unknown_1Ch { get; set; } // 0x00000000 public uint Unknown_1Ch { get; set; } // 0x00000000 RHW?
public float Unknown_20h { get; set; } // 1.0 public float ScaleX { get; set; } // 1.0
public float Unknown_24h { get; set; } // 1.0 public float ScaleY { get; set; } // 1.0
public float Unknown_28h { get; set; } // 1.0 public float ScaleZ { get; set; } // 1.0
public float Unknown_2Ch { get; set; } // 1.0 public float Unknown_2Ch { get; set; } // 1.0 RHW?
public ushort Unknown_30h { get; set; } //limb end index? IK chain? public ushort NextSiblingIndex { get; set; } //limb end index? IK chain?
public short ParentIndex { get; set; } public short ParentIndex { get; set; }
public uint Unknown_34h { get; set; } // 0x00000000 public uint Unknown_34h { get; set; } // 0x00000000
public ulong NamePointer { get; set; } public ulong NamePointer { get; set; }
public ushort Unknown_40h { get; set; } public ushort Flags { get; set; }
public ushort Unknown_42h { get; set; } public ushort Unknown_42h { get; set; }
public ushort Id { get; set; } public ushort Id { get; set; }
public ushort Unknown_46h { get; set; } public ushort Unknown_46h { get; set; }
@ -756,15 +756,15 @@ namespace CodeWalker.GameFiles
//this.TranslationY = reader.ReadSingle(); //this.TranslationY = reader.ReadSingle();
//this.TranslationZ = reader.ReadSingle(); //this.TranslationZ = reader.ReadSingle();
this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32();
this.Unknown_20h = reader.ReadSingle(); this.ScaleX = reader.ReadSingle();
this.Unknown_24h = reader.ReadSingle(); this.ScaleY = reader.ReadSingle();
this.Unknown_28h = reader.ReadSingle(); this.ScaleZ = reader.ReadSingle();
this.Unknown_2Ch = reader.ReadSingle(); this.Unknown_2Ch = reader.ReadSingle();
this.Unknown_30h = reader.ReadUInt16(); this.NextSiblingIndex = reader.ReadUInt16();
this.ParentIndex = reader.ReadInt16(); this.ParentIndex = reader.ReadInt16();
this.Unknown_34h = reader.ReadUInt32(); this.Unknown_34h = reader.ReadUInt32();
this.NamePointer = reader.ReadUInt64(); this.NamePointer = reader.ReadUInt64();
this.Unknown_40h = reader.ReadUInt16(); this.Flags = reader.ReadUInt16();
this.Unknown_42h = reader.ReadUInt16(); this.Unknown_42h = reader.ReadUInt16();
this.Id = reader.ReadUInt16(); this.Id = reader.ReadUInt16();
this.Unknown_46h = reader.ReadUInt16(); this.Unknown_46h = reader.ReadUInt16();
@ -796,15 +796,15 @@ namespace CodeWalker.GameFiles
//writer.Write(this.TranslationY); //writer.Write(this.TranslationY);
//writer.Write(this.TranslationZ); //writer.Write(this.TranslationZ);
writer.Write(this.Unknown_1Ch); writer.Write(this.Unknown_1Ch);
writer.Write(this.Unknown_20h); writer.Write(this.ScaleX);
writer.Write(this.Unknown_24h); writer.Write(this.ScaleY);
writer.Write(this.Unknown_28h); writer.Write(this.ScaleZ);
writer.Write(this.Unknown_2Ch); writer.Write(this.Unknown_2Ch);
writer.Write(this.Unknown_30h); writer.Write(this.NextSiblingIndex);
writer.Write(this.ParentIndex); writer.Write(this.ParentIndex);
writer.Write(this.Unknown_34h); writer.Write(this.Unknown_34h);
writer.Write(this.NamePointer); writer.Write(this.NamePointer);
writer.Write(this.Unknown_40h); writer.Write(this.Flags);
writer.Write(this.Unknown_42h); writer.Write(this.Unknown_42h);
writer.Write(this.Id); writer.Write(this.Id);
writer.Write(this.Unknown_46h); writer.Write(this.Unknown_46h);