Editing points and portals in navmesh, improved DX error message

This commit is contained in:
dexyfex
2018-03-14 12:36:43 +11:00
Unverified
parent 761278fd0b
commit 8b72fc1220
20 changed files with 2931 additions and 169 deletions
+233
View File
@@ -62,6 +62,7 @@ namespace CodeWalker.Project
{
Dictionary<YndFile, int> pathYnds = new Dictionary<YndFile, int>();
Dictionary<YnvFile, int> navYnvs = new Dictionary<YnvFile, int>();
Dictionary<TrainTrack, int> trainTracks = new Dictionary<TrainTrack, int>();
Dictionary<YmtFile, int> scenarioYmts = new Dictionary<YmtFile, int>();
@@ -73,6 +74,18 @@ namespace CodeWalker.Project
{
pathYnds[item.PathNode.Ynd] = 1;
}
if (item.NavPoly != null)
{
navYnvs[item.NavPoly.Ynv] = 1;
}
if (item.NavPoint != null)
{
navYnvs[item.NavPoint.Ynv] = 1;
}
if (item.NavPortal != null)
{
navYnvs[item.NavPortal.Ynv] = 1;
}
if (item.TrainTrackNode != null)
{
trainTracks[item.TrainTrackNode.Track] = 1;
@@ -88,6 +101,10 @@ namespace CodeWalker.Project
{
wf.UpdatePathYndGraphics(kvp.Key, true);
}
foreach (var kvp in navYnvs)
{
wf.UpdateNavYnvGraphics(kvp.Key, true);
}
foreach (var kvp in trainTracks)
{
wf.UpdateTrainTrackGraphics(kvp.Key, false);
@@ -491,6 +508,222 @@ namespace CodeWalker.Project
}
public class NavPointPositionUndoStep : UndoStep
{
public YnvPoint Point { get; set; }
public Vector3 StartPosition { get; set; }
public Vector3 EndPosition { get; set; }
public NavPointPositionUndoStep(YnvPoint point, Vector3 startpos, WorldForm wf)
{
Point = point;
StartPosition = startpos;
EndPosition = point?.Position ?? Vector3.Zero;
UpdateGraphics(wf); //forces the update of the path graphics when it's moved...
}
private void Update(WorldForm wf, ref MapSelection sel, Vector3 p)
{
Point?.SetPosition(p);
if (Point != sel.NavPoint)
{
wf.SelectNavPoint(Point);
}
wf.SetWidgetPosition(p);
UpdateGraphics(wf);
}
private void UpdateGraphics(WorldForm wf)
{
if (Point != null)
{
//Ynv graphics needs to be updated.....
wf.UpdateNavYnvGraphics(Point.Ynv, false);
}
}
public override void Undo(WorldForm wf, ref MapSelection sel)
{
Update(wf, ref sel, StartPosition);
}
public override void Redo(WorldForm wf, ref MapSelection sel)
{
Update(wf, ref sel, EndPosition);
}
public override string ToString()
{
return "NavPoint " + (Point?.ToString() ?? "") + ": Position";
}
}
public class NavPointRotationUndoStep : UndoStep
{
public YnvPoint Point { get; set; }
public Quaternion StartRotation { get; set; }
public Quaternion EndRotation { get; set; }
public NavPointRotationUndoStep(YnvPoint point, Quaternion startrot, WorldForm wf)
{
Point = point;
StartRotation = startrot;
EndRotation = point?.Orientation ?? Quaternion.Identity;
//UpdateGraphics(wf);
}
private void Update(WorldForm wf, ref MapSelection sel, Quaternion q)
{
Point?.SetOrientation(q);
if (Point != sel.NavPoint) wf.SelectNavPoint(Point);
wf.SetWidgetRotation(q);
//UpdateGraphics(wf);
}
private void UpdateGraphics(WorldForm wf)
{
////this function shouldn't actually be needed for rotating...
//if (Point != null)
//{
// //Ynv graphics needs to be updated.....
// wf.UpdateNavYnvGraphics(Point.Ynv, false);
//}
}
public override void Undo(WorldForm wf, ref MapSelection sel)
{
Update(wf, ref sel, StartRotation);
}
public override void Redo(WorldForm wf, ref MapSelection sel)
{
Update(wf, ref sel, EndRotation);
}
public override string ToString()
{
return "NavPoint " + (Point?.ToString() ?? "") + ": Rotation";
}
}
public class NavPortalPositionUndoStep : UndoStep
{
public YnvPortal Portal { get; set; }
public Vector3 StartPosition { get; set; }
public Vector3 EndPosition { get; set; }
public NavPortalPositionUndoStep(YnvPortal portal, Vector3 startpos, WorldForm wf)
{
Portal = portal;
StartPosition = startpos;
EndPosition = portal?.Position ?? Vector3.Zero;
UpdateGraphics(wf); //forces the update of the path graphics when it's moved...
}
private void Update(WorldForm wf, ref MapSelection sel, Vector3 p)
{
Portal?.SetPosition(p);
if (Portal != sel.NavPortal)
{
wf.SelectNavPortal(Portal);
}
wf.SetWidgetPosition(p);
UpdateGraphics(wf);
}
private void UpdateGraphics(WorldForm wf)
{
if (Portal != null)
{
//Ynv graphics needs to be updated.....
wf.UpdateNavYnvGraphics(Portal.Ynv, false);
}
}
public override void Undo(WorldForm wf, ref MapSelection sel)
{
Update(wf, ref sel, StartPosition);
}
public override void Redo(WorldForm wf, ref MapSelection sel)
{
Update(wf, ref sel, EndPosition);
}
public override string ToString()
{
return "NavPortal " + (Portal?.ToString() ?? "") + ": Position";
}
}
public class NavPortalRotationUndoStep : UndoStep
{
public YnvPortal Portal { get; set; }
public Quaternion StartRotation { get; set; }
public Quaternion EndRotation { get; set; }
public NavPortalRotationUndoStep(YnvPortal portal, Quaternion startrot, WorldForm wf)
{
Portal = portal;
StartRotation = startrot;
EndRotation = portal?.Orientation ?? Quaternion.Identity;
//UpdateGraphics(wf);
}
private void Update(WorldForm wf, ref MapSelection sel, Quaternion q)
{
Portal?.SetOrientation(q);
if (Portal != sel.NavPortal) wf.SelectNavPortal(Portal);
wf.SetWidgetRotation(q);
//UpdateGraphics(wf);
}
private void UpdateGraphics(WorldForm wf)
{
////this function shouldn't actually be needed for rotating...
//if (Point != null)
//{
// //Ynv graphics needs to be updated.....
// wf.UpdateNavYnvGraphics(Point.Ynv, false);
//}
}
public override void Undo(WorldForm wf, ref MapSelection sel)
{
Update(wf, ref sel, StartRotation);
}
public override void Redo(WorldForm wf, ref MapSelection sel)
{
Update(wf, ref sel, EndRotation);
}
public override string ToString()
{
return "NavPortal " + (Portal?.ToString() ?? "") + ": Rotation";
}
}
public class TrainTrackNodePositionUndoStep : UndoStep
{
public TrainTrackNode Node { get; set; }