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@ -62,7 +62,7 @@ The main formats when it comes to rendering GTAV content are:
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`.ydd` - Drawable Dictionary - A collection of Drawables packed into a single file.
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`.yft` - Fragment - Contains a Drawable, along with other metadata for example physics data.
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The content Assets are pieced together to create the GTAV world via MapTypes (Archetypes) and MapData (Entity placements). At a high level, Archeypes define objects that are placeable, and Entities define where those objects are placed to make up the world. The collision mesh data for the world is stored in Bounds files.
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The content Assets are pieced together to create the GTAV world via MapTypes (Archetypes) and MapData (Entity placements). At a high level, Archetypes define objects that are placeable, and Entities define where those objects are placed to make up the world. The collision mesh data for the world is stored in Bounds files.
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### The formats for these are:
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`.ytyp` - MapTypes - Contains a group of MapTypes (Archetypes), each defining an object that could be placed.
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