From 86044e2c899344d40cbaf2a4cdffc064e4ce6759 Mon Sep 17 00:00:00 2001 From: dexy Date: Thu, 11 Jul 2024 10:00:27 +1000 Subject: [PATCH] PR #187 but not #238 fix for English expert --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 3bcba70..4580ae9 100644 --- a/README.md +++ b/README.md @@ -62,7 +62,7 @@ The main formats when it comes to rendering GTAV content are: `.ydd` - Drawable Dictionary - A collection of Drawables packed into a single file. `.yft` - Fragment - Contains a Drawable, along with other metadata for example physics data. -The content Assets are pieced together to create the GTAV world via MapTypes (Archetypes) and MapData (Entity placements). At a high level, Archeypes define objects that are placeable, and Entities define where those objects are placed to make up the world. The collision mesh data for the world is stored in Bounds files. +The content Assets are pieced together to create the GTAV world via MapTypes (Archetypes) and MapData (Entity placements). At a high level, Archetypes define objects that are placeable, and Entities define where those objects are placed to make up the world. The collision mesh data for the world is stored in Bounds files. ### The formats for these are: `.ytyp` - MapTypes - Contains a group of MapTypes (Archetypes), each defining an object that could be placed.