Fix for generating bone bind transform inverse when not given, Skeleton bone star size fix in world view

This commit is contained in:
dexy
2019-11-04 00:04:02 +11:00
Unverified
parent 6be0d5cb30
commit 8335fd065c
3 changed files with 9 additions and 5 deletions
+1 -1
View File
@@ -477,7 +477,7 @@ namespace CodeWalker.Rendering
{
var bone = bones[i];
bone.UpdateAnimTransform();
bone.UpdateSkinTransform();
//update model's transform from animated bone
RenderableModel bmodel = null;