mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-22 15:02:54 +08:00
Navmesh/paths rendering depth bias, navmesh points and portals now selectable
This commit is contained in:
parent
07330891bf
commit
761278fd0b
@ -16,6 +16,8 @@ namespace CodeWalker.GameFiles
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public List<ushort> Indices { get; set; }
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public List<NavMeshAdjPoly> AdjPolys { get; set; }
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public List<YnvPoly> Polys { get; set; }
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public List<YnvPortal> Portals { get; set; }
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public List<YnvPoint> Points { get; set; }
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public EditorVertex[] PathVertices { get; set; }
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@ -27,6 +29,7 @@ namespace CodeWalker.GameFiles
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public bool HasChanged { get; set; } = false;
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public List<string> SaveWarnings = null;
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public PathBVH BVH { get; set; }
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public int AreaID
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@ -79,13 +82,13 @@ namespace CodeWalker.GameFiles
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Nav = rd.ReadBlock<NavMesh>();
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if ((Nav != null) && (Nav.SectorTree != null))
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if (Nav != null)
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{
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if (Nav.Vertices != null)
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{
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Vector3 posoffset = Nav.SectorTree.AABBMin.XYZ();
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Vector3 posoffset = Nav.SectorTree?.AABBMin.XYZ() ?? Vector3.Zero;
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Vector3 aabbsize = Nav.AABBSize;
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if (Nav.Vertices != null)
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{
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var verts = Nav.Vertices.GetFullList();
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Vertices = new List<Vector3>(verts.Count);
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for (int i = 0; i < verts.Count; i++)
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@ -111,35 +114,59 @@ namespace CodeWalker.GameFiles
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YnvPoly poly = new YnvPoly();
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poly.Init(this, polys[i]);
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poly.Index = i;
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poly.CalculatePosition(); //calc poly center for display purposes..
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Polys.Add(poly);
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//calc poly center.
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if ((Indices == null) || (Vertices == null))
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{ continue; }
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var vc = Vertices.Count;
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var ic = poly._RawData.IndexCount;
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var startid = poly._RawData.IndexID;
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var endid = startid + ic;
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if (startid >= Indices.Count)
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{ continue; }
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if (endid > Indices.Count)
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{ continue; }
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Vector3 pcenter = Vector3.Zero;
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float pcount = 0.0f;
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for (int id = startid; id < endid; id++)
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}
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}
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if (Nav.Portals != null)
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{
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var ind = Indices[id];
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if(ind>=vc)
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{ continue; }
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pcenter += Vertices[ind];
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pcount += 1.0f;
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var portals = Nav.Portals;
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Portals = new List<YnvPortal>(portals.Length);
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for (int i = 0; i < portals.Length; i++)
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{
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YnvPortal portal = new YnvPortal();
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portal.Init(this, portals[i]);
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portal.Index = i;
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portal.Position1 = posoffset + portal._RawData.Position1.ToVector3() * aabbsize;
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portal.Position2 = posoffset + portal._RawData.Position2.ToVector3() * aabbsize;
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Portals.Add(portal);
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}
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poly.Position = pcenter * (1.0f / pcount);
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}
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////### add points to the list and calculate positions...
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var treestack = new Stack<NavMeshSector>();
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var pointi = 0;
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if (Nav.SectorTree != null)
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{
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treestack.Push(Nav.SectorTree);
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}
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while (treestack.Count > 0)
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{
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var sector = treestack.Pop();
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if (sector.Data != null)
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{
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var points = sector.Data.Points;
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if (points != null)
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{
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if (Points == null)
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{
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Points = new List<YnvPoint>();
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}
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for (int i = 0; i < points.Length; i++)
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{
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YnvPoint point = new YnvPoint();
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point.Init(this, points[i]);
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point.Index = pointi; pointi++;
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point.Position = posoffset + point._RawData.Position * aabbsize;
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Points.Add(point);
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}
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}
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}
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if (sector.SubTree1 != null) treestack.Push(sector.SubTree1);
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if (sector.SubTree2 != null) treestack.Push(sector.SubTree2);
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if (sector.SubTree3 != null) treestack.Push(sector.SubTree3);
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if (sector.SubTree4 != null) treestack.Push(sector.SubTree4);
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}
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}
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@ -150,6 +177,8 @@ namespace CodeWalker.GameFiles
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UpdateTriangleVertices();
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BuildBVH();
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Loaded = true;
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LoadQueued = true;
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@ -251,91 +280,51 @@ namespace CodeWalker.GameFiles
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public void UpdateAllNodePositions()
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{
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if (Nav == null) return;
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if (Nav.Portals == null) return;
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int cnt = Nav.Portals?.Length ?? 0;
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if (cnt <= 0)
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{
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NodePositions = null;
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return;
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}
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Vector3 posoffset = Nav.SectorTree.AABBMin.XYZ();
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Vector3 aabbsize = Nav.AABBSize;
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var np = new Vector4[cnt];
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for (int i = 0; i < cnt; i++)
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{
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var portal = Nav.Portals[i];
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var pv = portal.Position1.ToVector3();
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//var pv = portal.Position2.ToVector3();
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np[i] = new Vector4(posoffset + pv * aabbsize, 1.0f);
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}
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NodePositions = np;
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int lcnt = Nav.PortalLinks?.Length ?? 0;
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if (lcnt <= 0)
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{
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PathVertices = null;
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return;
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}
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//var lv = new EditorVertex[lcnt];
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//for (int i = 0; i < lcnt; i++)
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//{
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// var pl = Nav.PortalLinks[i];
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// if (pl >= np.Length) lv[i] = new EditorVertex();
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// else
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// {
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// lv[i].Position = np[pl].XYZ();
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// lv[i].Colour = 0xFF0000FF;
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// }
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//}
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//PathVertices = lv;
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EditorVertex v = new EditorVertex();
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v.Colour = 0xFF0000FF;
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var lv = new List<EditorVertex>();
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//int cind = 0;
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var plinks = Nav.PortalLinks;
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var nv = new List<Vector4>();
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////### add portal positions to the node list, also add links to the link vertex array
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int cnt = Portals?.Count ?? 0;
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if (cnt > 0)
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{
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for (int i = 0; i < cnt; i++)
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{
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var portal = Nav.Portals[i];
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//var plcnt = 2;
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v.Position = posoffset + portal.Position1.ToVector3() * aabbsize;
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lv.Add(v);
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v.Position = posoffset + portal.Position2.ToVector3() * aabbsize;
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lv.Add(v);
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//var plcnt = portal.LinkCount;
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//if (plcnt < 2) continue;
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//var plink = (cind < plinks.Length) ? plinks[cind] : 0xFFFF;
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//var ppos = (plink < np.Length) ? np[plink].XYZ() : Vector3.Zero;
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//for (int pl = 1; pl < plcnt; pl++)
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//{
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// var ind2 = cind + pl;
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// var plink2 = (ind2 < plinks.Length) ? plinks[ind2] : 0xFFFF;
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// var ppos2 = (plink2 < np.Length) ? np[plink2].XYZ() : Vector3.Zero;
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// v.Position = ppos; lv.Add(v);
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// v.Position = ppos2; lv.Add(v);
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//}
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//cind += plcnt;
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var portal = Portals[i];
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nv.Add(new Vector4(portal.Position1, 1.0f));
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v.Position = portal.Position1; lv.Add(v);
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v.Position = portal.Position2; lv.Add(v);
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}
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PathVertices = lv.ToArray();
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}
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////### add point positions to the node list
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cnt = Points?.Count ?? 0;
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if (cnt >= 0)
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{
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for (int i = 0; i < cnt; i++)
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{
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var point = Points[i];
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nv.Add(new Vector4(point.Position, 1.0f));
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}
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}
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NodePositions = (nv.Count > 0) ? nv.ToArray() : null;
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PathVertices = (lv.Count > 0) ? lv.ToArray() : null;
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}
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public void UpdateTriangleVertices()
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{
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if (Nav == null) return;
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if (Nav.Polys == null) return;
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if (Nav.Vertices == null) return;
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//need position and colour for each vertex.
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//render as a triangle list... (no indices needed)
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@ -410,6 +399,16 @@ namespace CodeWalker.GameFiles
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public void BuildBVH()
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{
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var nodes = new List<BasePathNode>();
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if (Portals != null) nodes.AddRange(Portals);
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if (Points != null) nodes.AddRange(Points);
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BVH = new PathBVH(nodes, 10, 10);
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}
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public EditorVertex[] GetPathVertices()
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{
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return PathVertices;
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@ -493,6 +492,12 @@ namespace CodeWalker.GameFiles
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}
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public void SetPosition(Vector3 pos)
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{
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Vector3 delta = pos - Position;
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Position = pos;
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//TODO: update vertex positions!!!
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}
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public Color4 GetColour()
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{
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@ -556,11 +561,129 @@ namespace CodeWalker.GameFiles
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}
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public void CalculatePosition()
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{
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//calc poly center for display purposes.
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var indices = Ynv.Indices;
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var vertices = Ynv.Vertices;
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if ((indices == null) || (vertices == null))
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{ return; }
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var vc = vertices.Count;
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var ic = _RawData.IndexCount;
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var startid = _RawData.IndexID;
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var endid = startid + ic;
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if (startid >= indices.Count)
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{ return; }
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if (endid > indices.Count)
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{ return; }
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Vector3 pcenter = Vector3.Zero;
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float pcount = 0.0f;
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for (int id = startid; id < endid; id++)
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{
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var ind = indices[id];
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if (ind >= vc)
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{ continue; }
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pcenter += vertices[ind];
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pcount += 1.0f;
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}
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Position = pcenter * (1.0f / pcount);
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}
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public override string ToString()
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{
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return AreaID.ToString() + ", " + Index.ToString();
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class YnvPortal : BasePathNode
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{
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public NavMeshPortal _RawData;
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public YnvFile Ynv { get; set; }
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public NavMeshPortal RawData { get { return _RawData; } set { _RawData = value; } }
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public Vector3 Position { get { return Position1; } set { Position1 = value; } }
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public Vector3 Position1 { get; set; }
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public Vector3 Position2 { get; set; }
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public int Index { get; set; }
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public void Init(YnvFile ynv, NavMeshPortal portal)
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{
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Ynv = ynv;
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RawData = portal;
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}
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public void SetPosition(Vector3 pos)
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{
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Position = pos;
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//TODO: update _RawData positions!
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}
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public override string ToString()
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{
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return Index.ToString();
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public class YnvPoint : BasePathNode
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{
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public NavMeshPoint _RawData;
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public YnvFile Ynv { get; set; }
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public NavMeshPoint RawData { get { return _RawData; } set { _RawData = value; } }
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public Vector3 Position { get; set; }
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public float Direction
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{
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get
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{
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return (float)Math.PI * 2.0f * _RawData.Angle / 255.0f;
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}
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set
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{
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_RawData.Angle = (byte)(value * 255.0f / ((float)Math.PI * 2.0f));
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}
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}
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public Quaternion Orientation
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{
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get { return Quaternion.RotationAxis(Vector3.UnitZ, Direction); }
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set
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{
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Vector3 dir = value.Multiply(Vector3.UnitX);
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float dira = (float)Math.Atan2(dir.Y, dir.X);
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Direction = dira;
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}
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}
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public int Index { get; set; }
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public byte Flags { get { return _RawData.Flags; } set { _RawData.Flags = value; } }
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public void Init(YnvFile ynv, NavMeshPoint point)
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{
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Ynv = ynv;
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RawData = point;
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}
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public void SetPosition(Vector3 pos)
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{
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Position = pos;
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//TODO! update _RawData.Position!!!
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}
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public void SetOrientation(Quaternion orientation)
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{
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Orientation = orientation;
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}
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public override string ToString()
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{
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return Index.ToString() + ": " + Flags.ToString();
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}
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}
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}
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@ -608,14 +608,14 @@ namespace CodeWalker.GameFiles
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}
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}
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public uint AdjAreaIDInd { get { return (Value >> 0) & 0x1F; } }
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public uint AreaIDInd { get { return (Value >> 0) & 0x1F; } }
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public uint PolyID { get { return (Value >> 5) & 0x3FFF; } }
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public uint Unk2 { get { return (Value >> 19) & 0x3; } }
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public uint Unk3 { get { return (Value >> 21); } }
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public uint Unk3 { get { return (Value >> 21) & 0x7FF; } }
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public override string ToString()
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{
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return AdjAreaIDInd.ToString() + ", " + PolyID.ToString() + ", " + Unk2.ToString() + ", " + Unk3.ToString();
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return AreaIDInd.ToString() + ", " + PolyID.ToString() + ", " + Unk2.ToString() + ", " + Unk3.ToString();
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}
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}
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@ -766,29 +766,29 @@ namespace CodeWalker.GameFiles
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public uint UnkDataStartID { get; set; }
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public uint Unused_04h { get; set; } // 0x00000000
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public ulong PolyIDsPointer { get; set; }
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public ulong UnkDataPointer { get; set; }
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public ulong PointsPointer { get; set; }
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public ushort PolyIDsCount { get; set; }
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public ushort UnkDataCount { get; set; }
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public ushort PointsCount { get; set; }
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public uint Unused_1Ch { get; set; } // 0x00000000
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public ushort[] PolyIDs { get; set; }
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public NavMeshSectorDataUnk[] UnkData { get; set; }
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public NavMeshPoint[] Points { get; set; }
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private ResourceSystemStructBlock<ushort> PolyIDsBlock = null;
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private ResourceSystemStructBlock<NavMeshSectorDataUnk> UnkDataBlock = null;
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private ResourceSystemStructBlock<NavMeshPoint> PointsBlock = null;
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public override void Read(ResourceDataReader reader, params object[] parameters)
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{
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UnkDataStartID = reader.ReadUInt32();
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Unused_04h = reader.ReadUInt32();
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PolyIDsPointer = reader.ReadUInt64();
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UnkDataPointer = reader.ReadUInt64();
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PointsPointer = reader.ReadUInt64();
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PolyIDsCount = reader.ReadUInt16();
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UnkDataCount = reader.ReadUInt16();
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PointsCount = reader.ReadUInt16();
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Unused_1Ch = reader.ReadUInt32();
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PolyIDs = reader.ReadUshortsAt(PolyIDsPointer, PolyIDsCount);
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UnkData = reader.ReadStructsAt<NavMeshSectorDataUnk>(UnkDataPointer, UnkDataCount);
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Points = reader.ReadStructsAt<NavMeshPoint>(PointsPointer, PointsCount);
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}
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@ -796,16 +796,16 @@ namespace CodeWalker.GameFiles
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{
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PolyIDsPointer = (ulong)(PolyIDsBlock?.FilePosition ?? 0);
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PolyIDsCount = (ushort)(PolyIDs?.Length ?? 0);
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UnkDataPointer = (ulong)(UnkDataBlock?.FilePosition ?? 0);
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UnkDataCount = (ushort)(UnkData?.Length ?? 0);
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PointsPointer = (ulong)(PointsBlock?.FilePosition ?? 0);
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PointsCount = (ushort)(Points?.Length ?? 0);
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writer.Write(UnkDataStartID);
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writer.Write(Unused_04h);
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writer.Write(PolyIDsPointer);
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writer.Write(UnkDataPointer);
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writer.Write(PointsPointer);
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writer.Write(PolyIDsCount);
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writer.Write(UnkDataCount);
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writer.Write(PointsCount);
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writer.Write(Unused_1Ch);
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}
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@ -818,10 +818,10 @@ namespace CodeWalker.GameFiles
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PolyIDsBlock = new ResourceSystemStructBlock<ushort>(PolyIDs);
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list.Add(PolyIDsBlock);
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}
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if ((UnkData != null) && (UnkData.Length > 0))
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if ((Points != null) && (Points.Length > 0))
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{
|
||||
UnkDataBlock = new ResourceSystemStructBlock<NavMeshSectorDataUnk>(UnkData);
|
||||
list.Add(UnkDataBlock);
|
||||
PointsBlock = new ResourceSystemStructBlock<NavMeshPoint>(Points);
|
||||
list.Add(PointsBlock);
|
||||
}
|
||||
|
||||
|
||||
@ -830,21 +830,33 @@ namespace CodeWalker.GameFiles
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return "(Polys: " + PolyIDsCount.ToString() + ", UnkOffset: " + UnkDataStartID.ToString() + ", UnkCount: " + UnkDataCount.ToString() + ")";
|
||||
return "(Polys: " + PolyIDsCount.ToString() + ", UnkOffset: " + UnkDataStartID.ToString() + ", UnkCount: " + PointsCount.ToString() + ")";
|
||||
}
|
||||
}
|
||||
|
||||
[TypeConverter(typeof(ExpandableObjectConverter))] public struct NavMeshSectorDataUnk
|
||||
[TypeConverter(typeof(ExpandableObjectConverter))] public struct NavMeshPoint
|
||||
{
|
||||
public ushort Unknown_0h { get; set; }
|
||||
public ushort Unknown_2h { get; set; }
|
||||
public ushort Unknown_4h { get; set; }
|
||||
public ushort Unknown_6h { get; set; }
|
||||
public ushort X { get; set; }
|
||||
public ushort Y { get; set; }
|
||||
public ushort Z { get; set; }
|
||||
public byte Angle { get; set; }
|
||||
public byte Flags { get; set; }
|
||||
|
||||
|
||||
public Vector3 Position { get { return ToVector3(); } }
|
||||
|
||||
public Vector3 ToVector3()
|
||||
{
|
||||
const float usmax = ushort.MaxValue;
|
||||
return new Vector3(X / usmax, Y / usmax, Z / usmax);
|
||||
}
|
||||
|
||||
public override string ToString()
|
||||
{
|
||||
return Unknown_0h.ToString() + ", " + Unknown_2h.ToString() + ", " + Unknown_4h.ToString() + ", " + Unknown_6h.ToString();
|
||||
return Flags.ToString() + ": " + Angle.ToString() + ", " + Position.ToString();
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
@ -1164,7 +1164,7 @@ namespace CodeWalker.World
|
||||
}
|
||||
|
||||
|
||||
public void GetVisibleYnvs(Camera cam, List<YnvFile> ynvs)
|
||||
public void GetVisibleYnvs(Camera cam, int gridrange, List<YnvFile> ynvs)
|
||||
{
|
||||
if (!Inited) return;
|
||||
if (Grid == null) return;
|
||||
@ -1173,7 +1173,6 @@ namespace CodeWalker.World
|
||||
ynvs.Clear();
|
||||
|
||||
|
||||
int gridrange = 30;
|
||||
var pos = NavGrid.GetCellPos(cam.Position);
|
||||
int minx = Math.Min(Math.Max(pos.X - gridrange, 0), NavGrid.CellCountX-1);
|
||||
int maxx = Math.Min(Math.Max(pos.X + gridrange, 0), NavGrid.CellCountX-1);
|
||||
|
@ -573,7 +573,7 @@ namespace CodeWalker.Forms
|
||||
FileName = ybn.Name;
|
||||
Ybn = ybn;
|
||||
|
||||
UpdateBoundsUI(ybn.Bounds);
|
||||
UpdateBoundsUI(ybn);
|
||||
}
|
||||
public void LoadParticles(YptFile ypt)
|
||||
{
|
||||
@ -825,7 +825,7 @@ namespace CodeWalker.Forms
|
||||
|
||||
ToolsPanel.Visible = true; //show the panel by default for dictionaries...
|
||||
}
|
||||
private void UpdateBoundsUI(Bounds bounds)
|
||||
private void UpdateBoundsUI(YbnFile bounds)
|
||||
{
|
||||
DetailsPropertyGrid.SelectedObject = bounds;
|
||||
}
|
||||
|
@ -83,7 +83,7 @@ namespace CodeWalker.Rendering
|
||||
|
||||
private Camera Camera;
|
||||
public ShaderGlobalLights GlobalLights = new ShaderGlobalLights();
|
||||
public bool PathsDepthClip = false;//true;//
|
||||
public bool PathsDepthClip = true;//false;//
|
||||
|
||||
private GameFileCache GameFileCache;
|
||||
private RenderableCache RenderableCache;
|
||||
|
Binary file not shown.
@ -35,6 +35,7 @@ VS_OUTPUT main(VS_INPUT input, uint iid : SV_InstanceID)
|
||||
float3 ipos = input.Position.xyz * 0.25f;
|
||||
float3 opos = ipos + npos - CameraPos.xyz;
|
||||
float4 cpos = mul(float4(opos, 1), ViewProj);
|
||||
cpos.z -= 0.01; //bias paths depth slightly to bring it in front of normal geometry...
|
||||
|
||||
output.Position = cpos;
|
||||
output.Colour = ((float4)1) * LightColour.a; //apply intensity
|
||||
|
Binary file not shown.
@ -36,6 +36,7 @@ VS_OUTPUT main(uint id : SV_VertexID)
|
||||
|
||||
float3 opos = pos - CameraPos.xyz;
|
||||
float4 cpos = mul(float4(opos, 1), ViewProj);
|
||||
cpos.z -= 0.01; //bias paths depth slightly to bring it in front of normal geometry...
|
||||
output.Position = cpos;
|
||||
output.Colour.rgb = col.rgb * LightColour.a; //apply intensity
|
||||
output.Colour.a = col.a;
|
||||
|
Binary file not shown.
@ -28,6 +28,7 @@ VS_OUTPUT main(VS_INPUT input)
|
||||
|
||||
float3 opos = pos - CameraPos.xyz;
|
||||
float4 cpos = mul(float4(opos, 1), ViewProj);
|
||||
cpos.z -= 0.01; //bias paths depth slightly to bring it in front of normal geometry...
|
||||
output.Position = cpos;
|
||||
output.Colour.rgb = col.rgb * LightColour.a; //apply intensity
|
||||
output.Colour.a = col.a;
|
||||
|
@ -185,6 +185,8 @@ namespace CodeWalker
|
||||
public WaterQuad WaterQuad { get; set; }
|
||||
public Bounds CollisionBounds { get; set; }
|
||||
public YnvPoly NavPoly { get; set; }
|
||||
public YnvPoint NavPoint { get; set; }
|
||||
public YnvPortal NavPortal { get; set; }
|
||||
public YndNode PathNode { get; set; }
|
||||
public YndLink PathLink { get; set; }
|
||||
public TrainTrackNode TrainTrackNode { get; set; }
|
||||
@ -218,6 +220,8 @@ namespace CodeWalker
|
||||
(WaterQuad != null) ||
|
||||
(CollisionBounds != null) ||
|
||||
(NavPoly != null) ||
|
||||
(NavPoint != null) ||
|
||||
(NavPortal != null) ||
|
||||
(PathNode != null) ||
|
||||
(TrainTrackNode != null) ||
|
||||
(DistantLodLights != null) ||
|
||||
@ -248,6 +252,8 @@ namespace CodeWalker
|
||||
|| (WaterQuad != mhit.WaterQuad)
|
||||
|| (CollisionBounds != mhit.CollisionBounds)
|
||||
|| (NavPoly != mhit.NavPoly)
|
||||
|| (NavPoint != mhit.NavPoint)
|
||||
|| (NavPortal != mhit.NavPortal)
|
||||
|| (PathNode != mhit.PathNode)
|
||||
|| (TrainTrackNode != mhit.TrainTrackNode)
|
||||
|| (ScenarioNode != mhit.ScenarioNode)
|
||||
@ -268,6 +274,8 @@ namespace CodeWalker
|
||||
|| (WaterQuad != null)
|
||||
|| (CollisionBounds != null)
|
||||
|| (NavPoly != null)
|
||||
|| (NavPoint != null)
|
||||
|| (NavPortal != null)
|
||||
|| (PathNode != null)
|
||||
|| (PathLink != null)
|
||||
|| (TrainTrackNode != null)
|
||||
@ -290,6 +298,8 @@ namespace CodeWalker
|
||||
WaterQuad = null;
|
||||
CollisionBounds = null;
|
||||
NavPoly = null;
|
||||
NavPoint = null;
|
||||
NavPortal = null;
|
||||
PathNode = null;
|
||||
PathLink = null;
|
||||
TrainTrackNode = null;
|
||||
@ -352,6 +362,14 @@ namespace CodeWalker
|
||||
{
|
||||
name = "NavPoly " + NavPoly.ToString();
|
||||
}
|
||||
if (NavPoint != null)
|
||||
{
|
||||
name = "NavPoint " + NavPoint.ToString();
|
||||
}
|
||||
if (NavPortal != null)
|
||||
{
|
||||
name = "NavPortal " + NavPortal.ToString();
|
||||
}
|
||||
if (PathNode != null)
|
||||
{
|
||||
name = "PathNode " + PathNode.AreaID.ToString() + "." + PathNode.NodeID.ToString(); //+ FloatUtil.GetVector3String(PathNode.Position);
|
||||
@ -418,6 +436,14 @@ namespace CodeWalker
|
||||
{
|
||||
name = "NavPoly " + NavPoly.ToString();
|
||||
}
|
||||
if (NavPoint != null)
|
||||
{
|
||||
name = "NavPoint " + NavPoint.ToString();
|
||||
}
|
||||
if (NavPortal != null)
|
||||
{
|
||||
name = "NavPortal " + NavPortal.ToString();
|
||||
}
|
||||
if (PathNode != null)
|
||||
{
|
||||
name = "PathNode " + PathNode.AreaID.ToString() + "." + PathNode.NodeID.ToString();// + FloatUtil.GetVector3String(PathNode.Position);
|
||||
@ -461,6 +487,14 @@ namespace CodeWalker
|
||||
{
|
||||
res = true;
|
||||
}
|
||||
else if (NavPoint != null)
|
||||
{
|
||||
res = true;
|
||||
}
|
||||
else if (NavPortal != null)
|
||||
{
|
||||
res = true;
|
||||
}
|
||||
else if (PathNode != null)
|
||||
{
|
||||
res = true;
|
||||
@ -500,6 +534,14 @@ namespace CodeWalker
|
||||
{
|
||||
return NavPoly.Position;
|
||||
}
|
||||
else if (NavPoint != null)
|
||||
{
|
||||
return NavPoint.Position;
|
||||
}
|
||||
else if (NavPortal != null)
|
||||
{
|
||||
return NavPortal.Position;
|
||||
}
|
||||
else if (PathNode != null)
|
||||
{
|
||||
return PathNode.Position;
|
||||
@ -539,6 +581,14 @@ namespace CodeWalker
|
||||
{
|
||||
return Quaternion.Identity;
|
||||
}
|
||||
else if (NavPoint != null)
|
||||
{
|
||||
return NavPoint.Orientation;
|
||||
}
|
||||
else if (NavPortal != null)
|
||||
{
|
||||
return Quaternion.Identity;
|
||||
}
|
||||
else if (PathNode != null)
|
||||
{
|
||||
return Quaternion.Identity;
|
||||
@ -578,6 +628,14 @@ namespace CodeWalker
|
||||
{
|
||||
return WidgetAxis.XYZ;
|
||||
}
|
||||
else if (NavPoint != null)
|
||||
{
|
||||
return WidgetAxis.Z;
|
||||
}
|
||||
else if (NavPortal != null)
|
||||
{
|
||||
return WidgetAxis.None;
|
||||
}
|
||||
else if (PathNode != null)
|
||||
{
|
||||
return WidgetAxis.None;
|
||||
@ -617,6 +675,14 @@ namespace CodeWalker
|
||||
{
|
||||
return Vector3.One;
|
||||
}
|
||||
else if (NavPoint != null)
|
||||
{
|
||||
return Vector3.One;
|
||||
}
|
||||
else if (NavPortal != null)
|
||||
{
|
||||
return Vector3.One;
|
||||
}
|
||||
else if (PathNode != null)
|
||||
{
|
||||
return Vector3.One;
|
||||
@ -667,13 +733,21 @@ namespace CodeWalker
|
||||
}
|
||||
else if (NavPoly != null)
|
||||
{
|
||||
//NavPoly.SetPosition(newpos);
|
||||
NavPoly.SetPosition(newpos);
|
||||
|
||||
//if (projectForm != null)
|
||||
//{
|
||||
// projectForm.OnWorldNavPolyModified(NavPoly);
|
||||
//}
|
||||
}
|
||||
else if (NavPoint != null)
|
||||
{
|
||||
NavPoint.SetPosition(newpos);
|
||||
}
|
||||
else if (NavPortal != null)
|
||||
{
|
||||
NavPortal.SetPosition(newpos);
|
||||
}
|
||||
else if (TrainTrackNode != null)
|
||||
{
|
||||
TrainTrackNode.SetPosition(newpos);
|
||||
@ -709,6 +783,10 @@ namespace CodeWalker
|
||||
{
|
||||
ScenarioNode.SetOrientation(newrot);
|
||||
}
|
||||
else if (NavPoint != null)
|
||||
{
|
||||
NavPoint.SetOrientation(newrot);
|
||||
}
|
||||
else if (Audio != null)
|
||||
{
|
||||
Audio.SetOrientation(newrot);
|
||||
|
9
WorldForm.Designer.cs
generated
9
WorldForm.Designer.cs
generated
@ -1540,9 +1540,9 @@ namespace CodeWalker
|
||||
this.label12.AutoSize = true;
|
||||
this.label12.Location = new System.Drawing.Point(4, 178);
|
||||
this.label12.Name = "label12";
|
||||
this.label12.Size = new System.Drawing.Size(106, 13);
|
||||
this.label12.Size = new System.Drawing.Size(129, 13);
|
||||
this.label12.TabIndex = 51;
|
||||
this.label12.Text = "Collision mesh range:";
|
||||
this.label12.Text = "Collision/nav mesh range:";
|
||||
//
|
||||
// CollisionMeshRangeTrackBar
|
||||
//
|
||||
@ -1551,6 +1551,7 @@ namespace CodeWalker
|
||||
this.CollisionMeshRangeTrackBar.BackColor = System.Drawing.SystemColors.ControlLightLight;
|
||||
this.CollisionMeshRangeTrackBar.LargeChange = 1;
|
||||
this.CollisionMeshRangeTrackBar.Location = new System.Drawing.Point(6, 194);
|
||||
this.CollisionMeshRangeTrackBar.Maximum = 15;
|
||||
this.CollisionMeshRangeTrackBar.Minimum = 1;
|
||||
this.CollisionMeshRangeTrackBar.Name = "CollisionMeshRangeTrackBar";
|
||||
this.CollisionMeshRangeTrackBar.Size = new System.Drawing.Size(188, 45);
|
||||
@ -1878,6 +1879,8 @@ namespace CodeWalker
|
||||
// PathsDepthClipCheckBox
|
||||
//
|
||||
this.PathsDepthClipCheckBox.AutoSize = true;
|
||||
this.PathsDepthClipCheckBox.Checked = true;
|
||||
this.PathsDepthClipCheckBox.CheckState = System.Windows.Forms.CheckState.Checked;
|
||||
this.PathsDepthClipCheckBox.Location = new System.Drawing.Point(10, 434);
|
||||
this.PathsDepthClipCheckBox.Name = "PathsDepthClipCheckBox";
|
||||
this.PathsDepthClipCheckBox.Size = new System.Drawing.Size(102, 17);
|
||||
@ -2674,7 +2677,7 @@ namespace CodeWalker
|
||||
this.ToolbarCameraModeButton});
|
||||
this.Toolbar.Location = new System.Drawing.Point(1, 0);
|
||||
this.Toolbar.Name = "Toolbar";
|
||||
this.Toolbar.Size = new System.Drawing.Size(585, 25);
|
||||
this.Toolbar.Size = new System.Drawing.Size(554, 25);
|
||||
this.Toolbar.TabIndex = 6;
|
||||
this.Toolbar.Text = "toolStrip1";
|
||||
//
|
||||
|
91
WorldForm.cs
91
WorldForm.cs
@ -792,7 +792,7 @@ namespace CodeWalker
|
||||
{
|
||||
|
||||
rendernavmeshynvs.Clear();
|
||||
space.GetVisibleYnvs(camera, rendernavmeshynvs);
|
||||
space.GetVisibleYnvs(camera, collisionmeshrange, rendernavmeshynvs);
|
||||
|
||||
if (ProjectForm != null)
|
||||
{
|
||||
@ -1117,7 +1117,9 @@ namespace CodeWalker
|
||||
change = change || (LastMouseHit.CollisionBounds != PrevMouseHit.CollisionBounds);
|
||||
break;
|
||||
case MapSelectionMode.NavMesh:
|
||||
change = change || (LastMouseHit.NavPoly != PrevMouseHit.NavPoly);
|
||||
change = change || (LastMouseHit.NavPoly != PrevMouseHit.NavPoly)
|
||||
|| (LastMouseHit.NavPoint != PrevMouseHit.NavPoint)
|
||||
|| (LastMouseHit.NavPortal != PrevMouseHit.NavPortal);
|
||||
break;
|
||||
case MapSelectionMode.Path:
|
||||
change = change || (LastMouseHit.PathNode != PrevMouseHit.PathNode);
|
||||
@ -1144,9 +1146,9 @@ namespace CodeWalker
|
||||
{ return; }
|
||||
|
||||
|
||||
if (SelectionMode == MapSelectionMode.NavMesh)
|
||||
if ((SelectionMode == MapSelectionMode.NavMesh) && (CurMouseHit.NavPoly != null))
|
||||
{
|
||||
return;//navmesh mode isn't needing a selection box..
|
||||
return;//navmesh poly isn't needing a selection box..
|
||||
}
|
||||
|
||||
|
||||
@ -1197,6 +1199,10 @@ namespace CodeWalker
|
||||
ori = sp.Orientation;
|
||||
}
|
||||
}
|
||||
if (CurMouseHit.NavPoint != null)
|
||||
{
|
||||
ori = CurMouseHit.NavPoint.Orientation;
|
||||
}
|
||||
if (CurMouseHit.Audio != null)
|
||||
{
|
||||
ori = CurMouseHit.Audio.Orientation;
|
||||
@ -1424,6 +1430,21 @@ namespace CodeWalker
|
||||
Renderer.RenderSelectionNavPoly(selectionItem.NavPoly);
|
||||
//return;//don't render a selection box for nav mesh?
|
||||
}
|
||||
if (selectionItem.NavPoint != null)
|
||||
{
|
||||
var navp = selectionItem.NavPoint;
|
||||
camrel = navp.Position - camera.Position;
|
||||
|
||||
//render direction arrow for NavPoint
|
||||
ori = navp.Orientation;
|
||||
float arrowlen = 2.0f;
|
||||
float arrowrad = 0.25f;
|
||||
Renderer.RenderSelectionArrowOutline(navp.Position, -Vector3.UnitY, Vector3.UnitZ, ori, arrowlen, arrowrad, cgrn);
|
||||
}
|
||||
if (selectionItem.NavPortal != null)
|
||||
{
|
||||
camrel = selectionItem.NavPortal.Position - camera.Position;
|
||||
}
|
||||
|
||||
if (selectionItem.Audio != null)
|
||||
{
|
||||
@ -1724,7 +1745,7 @@ namespace CodeWalker
|
||||
{
|
||||
|
||||
ynv.UpdateTriangleVertices();
|
||||
//ynv.BuildBVH();//TODO!
|
||||
ynv.BuildBVH();
|
||||
|
||||
lock (Renderer.RenderSyncRoot)
|
||||
{
|
||||
@ -2658,6 +2679,11 @@ namespace CodeWalker
|
||||
Renderer.BoundingBoxes.Add(mb);
|
||||
}
|
||||
|
||||
if (ynv.BVH != null)
|
||||
{
|
||||
UpdateMouseHits(ynv.BVH, ref mray);
|
||||
}
|
||||
//if ((CurMouseHit.NavPoint != null) || (CurMouseHit.NavPortal != null)) continue;
|
||||
if ((ynv.Nav != null) && (ynv.Vertices != null) && (ynv.Indices != null) && (ynv.Polys != null))
|
||||
{
|
||||
UpdateMouseHits(ynv, ynv.Nav.SectorTree, ynv.Nav.SectorTree, ref mray);
|
||||
@ -2825,6 +2851,8 @@ namespace CodeWalker
|
||||
{
|
||||
var cellaabb = poly._RawData.CellAABB;
|
||||
CurMouseHit.NavPoly = poly;
|
||||
CurMouseHit.NavPoint = null;
|
||||
CurMouseHit.NavPortal = null;
|
||||
CurMouseHit.HitDist = hitdist;
|
||||
CurMouseHit.AABB = new BoundingBox(cellaabb.Min, cellaabb.Max);
|
||||
break;//no need to test further tris in this poly
|
||||
@ -3119,6 +3147,9 @@ namespace CodeWalker
|
||||
CurMouseHit.PathNode = n as YndNode;
|
||||
CurMouseHit.TrainTrackNode = n as TrainTrackNode;
|
||||
CurMouseHit.ScenarioNode = n as ScenarioNode;
|
||||
CurMouseHit.NavPoint = n as YnvPoint;
|
||||
CurMouseHit.NavPortal = n as YnvPortal;
|
||||
CurMouseHit.NavPoly = null;
|
||||
CurMouseHit.HitDist = hitdist;
|
||||
CurMouseHit.CamRel = (n.Position - camera.Position);
|
||||
CurMouseHit.AABB = nbox;
|
||||
@ -3364,6 +3395,38 @@ namespace CodeWalker
|
||||
SelectItem(ms);
|
||||
}
|
||||
}
|
||||
public void SelectNavPoint(YnvPoint point)
|
||||
{
|
||||
if (point == null)
|
||||
{
|
||||
SelectItem(null);
|
||||
}
|
||||
else
|
||||
{
|
||||
float nrad = 0.5f;
|
||||
|
||||
MapSelection ms = new MapSelection();
|
||||
ms.NavPoint = point;
|
||||
ms.AABB = new BoundingBox(new Vector3(-nrad), new Vector3(nrad));
|
||||
SelectItem(ms);
|
||||
}
|
||||
}
|
||||
public void SelectNavPortal(YnvPortal portal)
|
||||
{
|
||||
if (portal == null)
|
||||
{
|
||||
SelectItem(null);
|
||||
}
|
||||
else
|
||||
{
|
||||
float nrad = 0.5f;
|
||||
|
||||
MapSelection ms = new MapSelection();
|
||||
ms.NavPortal = portal;
|
||||
ms.AABB = new BoundingBox(new Vector3(-nrad), new Vector3(nrad));
|
||||
SelectItem(ms);
|
||||
}
|
||||
}
|
||||
public void SelectPathNode(YndNode node)
|
||||
{
|
||||
if (node == null)
|
||||
@ -3580,6 +3643,24 @@ namespace CodeWalker
|
||||
//ToolbarDeleteItemButton.Enabled = true;
|
||||
//ToolbarDeleteItemButton.Text = "Delete nav poly";
|
||||
}
|
||||
else if (item.NavPoint != null)
|
||||
{
|
||||
SelectionEntityTabPage.Text = "NavPoint";
|
||||
SelEntityPropertyGrid.SelectedObject = item.NavPoint;
|
||||
ynv = item.NavPoint.Ynv;
|
||||
//ToolbarCopyButton.Enabled = true;
|
||||
//ToolbarDeleteItemButton.Enabled = true;
|
||||
//ToolbarDeleteItemButton.Text = "Delete nav point";
|
||||
}
|
||||
else if (item.NavPortal != null)
|
||||
{
|
||||
SelectionEntityTabPage.Text = "NavPortal";
|
||||
SelEntityPropertyGrid.SelectedObject = item.NavPortal;
|
||||
ynv = item.NavPortal.Ynv;
|
||||
//ToolbarCopyButton.Enabled = true;
|
||||
//ToolbarDeleteItemButton.Enabled = true;
|
||||
//ToolbarDeleteItemButton.Text = "Delete nav portal";
|
||||
}
|
||||
else if (item.TrainTrackNode != null)
|
||||
{
|
||||
SelectionEntityTabPage.Text = "TrainNode";
|
||||
|
@ -124,6 +124,16 @@ namespace CodeWalker
|
||||
SelectionEntityTabPage.Text = "Nav Poly";
|
||||
SelEntityPropertyGrid.SelectedObject = item.NavPoly;
|
||||
}
|
||||
else if (item.NavPoint != null)
|
||||
{
|
||||
SelectionEntityTabPage.Text = "Nav Point";
|
||||
SelEntityPropertyGrid.SelectedObject = item.NavPoint;
|
||||
}
|
||||
else if (item.NavPortal != null)
|
||||
{
|
||||
SelectionEntityTabPage.Text = "Nav Portal";
|
||||
SelEntityPropertyGrid.SelectedObject = item.NavPortal;
|
||||
}
|
||||
else if (item.PathNode != null)
|
||||
{
|
||||
SelectionEntityTabPage.Text = "Path Node";
|
||||
|
Loading…
Reference in New Issue
Block a user