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Skin mesh now using correct bone transforms
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@@ -74,6 +74,7 @@
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<FxCompile Include="BasicVS_PBBNCCT.hlsl" />
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<FxCompile Include="BasicVS_PBBNCCTX.hlsl" />
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<FxCompile Include="BasicVS_PBBNCTTX.hlsl" />
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<FxCompile Include="ShadowVS_Skin.hlsl" />
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</ItemGroup>
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<ItemGroup>
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<None Include="Quaternion.hlsli" />
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