Merge pull request #3 from neos7/master

Edited fields names in Bounds class (BoundingBoxVolume and others)
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dexyfex 2018-01-04 04:33:13 +11:00 committed by GitHub
commit 5ca6749d15
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@ -112,17 +112,22 @@ namespace CodeWalker.GameFiles
public uint Unknown_18h { get; set; } public uint Unknown_18h { get; set; }
public uint Unknown_1Ch { get; set; } public uint Unknown_1Ch { get; set; }
public SharpDX.Vector3 BoundingBoxMax { get; set; } public SharpDX.Vector3 BoundingBoxMax { get; set; }
public float Unknown_2Ch { get; set; } public float Margin { get; set; }
public SharpDX.Vector3 BoundingBoxMin { get; set; } public SharpDX.Vector3 BoundingBoxMin { get; set; }
public uint Unknown_3Ch { get; set; } public uint Unknown_3Ch { get; set; }
public SharpDX.Vector3 BoundingBoxCenter { get; set; } public SharpDX.Vector3 BoundingBoxCenter { get; set; }
public uint Unknown_4Ch { get; set; } public byte MaterialIndex { get; set; }
public byte ProceduralId { get; set; }
public byte RoomId_and_PedDensity { get; set; } //5bits for RoomID and then 3bits for PedDensity
public byte Unknown_4Fh { get; set; } //flags? (bit5 related to Unknown_5Ch, should be a flag called "Has PolyFlags")<-- i don't remember why i wrote this lol
public SharpDX.Vector3 Center { get; set; } public SharpDX.Vector3 Center { get; set; }
public uint Unknown_5Ch { get; set; } public byte PolyFlags { get; set; }
public byte MaterialColorIndex { get; set; }
public ushort Unknown_5Eh { get; set; }
public float Unknown_60h { get; set; } public float Unknown_60h { get; set; }
public float Unknown_64h { get; set; } public float Unknown_64h { get; set; }
public float Unknown_68h { get; set; } public float Unknown_68h { get; set; }
public uint Unknown_6Ch { get; set; } public float BoundingBoxVolume { get; set; }
public Bounds Parent { get; set; } public Bounds Parent { get; set; }
@ -155,17 +160,22 @@ namespace CodeWalker.GameFiles
this.Unknown_18h = reader.ReadUInt32(); this.Unknown_18h = reader.ReadUInt32();
this.Unknown_1Ch = reader.ReadUInt32(); this.Unknown_1Ch = reader.ReadUInt32();
this.BoundingBoxMax = reader.ReadStruct<SharpDX.Vector3>(); this.BoundingBoxMax = reader.ReadStruct<SharpDX.Vector3>();
this.Unknown_2Ch = reader.ReadSingle(); this.Margin = reader.ReadSingle();
this.BoundingBoxMin = reader.ReadStruct<SharpDX.Vector3>(); this.BoundingBoxMin = reader.ReadStruct<SharpDX.Vector3>();
this.Unknown_3Ch = reader.ReadUInt32(); this.Unknown_3Ch = reader.ReadUInt32();
this.BoundingBoxCenter = reader.ReadStruct<SharpDX.Vector3>(); this.BoundingBoxCenter = reader.ReadStruct<SharpDX.Vector3>();
this.Unknown_4Ch = reader.ReadUInt32(); this.MaterialIndex = reader.ReadByte();
this.ProceduralId = reader.ReadByte();
this.RoomId_and_PedDensity = reader.ReadByte();
this.Unknown_4Fh = reader.ReadByte();
this.Center = reader.ReadStruct<SharpDX.Vector3>(); this.Center = reader.ReadStruct<SharpDX.Vector3>();
this.Unknown_5Ch = reader.ReadUInt32(); this.PolyFlags = reader.ReadByte();
this.MaterialColorIndex = reader.ReadByte();
this.Unknown_5Eh = reader.ReadUInt16();
this.Unknown_60h = reader.ReadSingle(); this.Unknown_60h = reader.ReadSingle();
this.Unknown_64h = reader.ReadSingle(); this.Unknown_64h = reader.ReadSingle();
this.Unknown_68h = reader.ReadSingle(); this.Unknown_68h = reader.ReadSingle();
this.Unknown_6Ch = reader.ReadUInt32(); this.BoundingBoxVolume = reader.ReadSingle();
} }
/// <summary> /// <summary>
@ -183,17 +193,22 @@ namespace CodeWalker.GameFiles
writer.Write(this.Unknown_18h); writer.Write(this.Unknown_18h);
writer.Write(this.Unknown_1Ch); writer.Write(this.Unknown_1Ch);
//writer.WriteBlock(this.BoundingBoxMax); //TODO: FIX!! //writer.WriteBlock(this.BoundingBoxMax); //TODO: FIX!!
writer.Write(this.Unknown_2Ch); writer.Write(this.Margin);
//writer.WriteBlock(this.BoundingBoxMin); //writer.WriteBlock(this.BoundingBoxMin);
writer.Write(this.Unknown_3Ch); writer.Write(this.Unknown_3Ch);
//writer.WriteBlock(this.BoundingBoxCenter); //writer.WriteBlock(this.BoundingBoxCenter);
writer.Write(this.Unknown_4Ch); writer.Write(this.MaterialIndex);
writer.Write(this.ProceduralId);
writer.Write(this.RoomId_and_PedDensity);
writer.Write(this.Unknown_4Fh);
//writer.WriteBlock(this.Center); //writer.WriteBlock(this.Center);
writer.Write(this.Unknown_5Ch); writer.Write(this.PolyFlags);
writer.Write(this.MaterialColorIndex);
writer.Write(this.Unknown_5Eh);
writer.Write(this.Unknown_60h); writer.Write(this.Unknown_60h);
writer.Write(this.Unknown_64h); writer.Write(this.Unknown_64h);
writer.Write(this.Unknown_68h); writer.Write(this.Unknown_68h);
writer.Write(this.Unknown_6Ch); writer.Write(this.BoundingBoxVolume);
} }
public IResourceSystemBlock GetType(ResourceDataReader reader, params object[] parameters) public IResourceSystemBlock GetType(ResourceDataReader reader, params object[] parameters)
@ -544,26 +559,27 @@ namespace CodeWalker.GameFiles
[TypeConverter(typeof(ExpandableObjectConverter))] public struct BoundMaterial_s [TypeConverter(typeof(ExpandableObjectConverter))] public struct BoundMaterial_s
{ {
public BoundsMaterialType Type { get; set; } public BoundsMaterialType Type { get; set; }
public byte Unk0 { get; set; } public byte ProceduralId { get; set; }
public byte Unk1 { get; set; } public byte RoomId_and_PedDensity { get; set; }
public byte Unk2 { get; set; } public ushort PolyFlags { get; set; } //TOBEFIXED
public uint Unk3 { get; set; } public byte MaterialColorIndex { get; set; } //TOBEFIXED
public ushort Unk4 { get; set; }
public override string ToString() public override string ToString()
{ {
return Type.ToString() + ", " + Unk0.ToString() + ", " + Unk1.ToString() + ", " + Unk2.ToString() + ", " + Unk3.ToString(); return Type.ToString() + ", " + ProceduralId.ToString() + ", " + RoomId_and_PedDensity.ToString() + ", " + MaterialColorIndex.ToString() + ", " + PolyFlags.ToString() + ", " + Unk4.ToString();
} }
} }
[TypeConverter(typeof(ExpandableObjectConverter))] public struct BoundMaterialColour [TypeConverter(typeof(ExpandableObjectConverter))] public struct BoundMaterialColour
{ {
//public BoundsMaterialType Type { get; set; } //public BoundsMaterialType Type { get; set; }
public byte Unk0 { get; set; } public byte R { get; set; }
public byte Unk1 { get; set; } public byte G { get; set; }
public byte Unk2 { get; set; } public byte B { get; set; }
public byte Unk3 { get; set; } public byte A { get; set; } //GIMS EVO saves this as "opacity" 0-100
public override string ToString() public override string ToString()
{ {
//return Type.ToString() + ", " + Unk0.ToString() + ", " + Unk1.ToString() + ", " + Unk2.ToString(); //return Type.ToString() + ", " + Unk0.ToString() + ", " + Unk1.ToString() + ", " + Unk2.ToString();
return Unk0.ToString() + ", " + Unk1.ToString() + ", " + Unk2.ToString() + ", " + Unk3.ToString(); return R.ToString() + ", " + G.ToString() + ", " + B.ToString() + ", " + A.ToString();
} }
} }
[TypeConverter(typeof(ExpandableObjectConverter))] public struct BoundVertex_s [TypeConverter(typeof(ExpandableObjectConverter))] public struct BoundVertex_s