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Merge pull request #3 from neos7/master
Edited fields names in Bounds class (BoundingBoxVolume and others)
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commit
5ca6749d15
@ -112,17 +112,22 @@ namespace CodeWalker.GameFiles
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public uint Unknown_18h { get; set; }
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public uint Unknown_18h { get; set; }
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public uint Unknown_1Ch { get; set; }
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public uint Unknown_1Ch { get; set; }
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public SharpDX.Vector3 BoundingBoxMax { get; set; }
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public SharpDX.Vector3 BoundingBoxMax { get; set; }
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public float Unknown_2Ch { get; set; }
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public float Margin { get; set; }
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public SharpDX.Vector3 BoundingBoxMin { get; set; }
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public SharpDX.Vector3 BoundingBoxMin { get; set; }
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public uint Unknown_3Ch { get; set; }
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public uint Unknown_3Ch { get; set; }
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public SharpDX.Vector3 BoundingBoxCenter { get; set; }
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public SharpDX.Vector3 BoundingBoxCenter { get; set; }
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public uint Unknown_4Ch { get; set; }
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public byte MaterialIndex { get; set; }
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public byte ProceduralId { get; set; }
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public byte RoomId_and_PedDensity { get; set; } //5bits for RoomID and then 3bits for PedDensity
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public byte Unknown_4Fh { get; set; } //flags? (bit5 related to Unknown_5Ch, should be a flag called "Has PolyFlags")<-- i don't remember why i wrote this lol
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public SharpDX.Vector3 Center { get; set; }
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public SharpDX.Vector3 Center { get; set; }
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public uint Unknown_5Ch { get; set; }
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public byte PolyFlags { get; set; }
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public byte MaterialColorIndex { get; set; }
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public ushort Unknown_5Eh { get; set; }
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public float Unknown_60h { get; set; }
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public float Unknown_60h { get; set; }
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public float Unknown_64h { get; set; }
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public float Unknown_64h { get; set; }
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public float Unknown_68h { get; set; }
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public float Unknown_68h { get; set; }
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public uint Unknown_6Ch { get; set; }
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public float BoundingBoxVolume { get; set; }
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public Bounds Parent { get; set; }
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public Bounds Parent { get; set; }
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@ -155,17 +160,22 @@ namespace CodeWalker.GameFiles
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this.Unknown_18h = reader.ReadUInt32();
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this.Unknown_18h = reader.ReadUInt32();
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this.Unknown_1Ch = reader.ReadUInt32();
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this.Unknown_1Ch = reader.ReadUInt32();
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this.BoundingBoxMax = reader.ReadStruct<SharpDX.Vector3>();
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this.BoundingBoxMax = reader.ReadStruct<SharpDX.Vector3>();
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this.Unknown_2Ch = reader.ReadSingle();
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this.Margin = reader.ReadSingle();
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this.BoundingBoxMin = reader.ReadStruct<SharpDX.Vector3>();
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this.BoundingBoxMin = reader.ReadStruct<SharpDX.Vector3>();
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this.Unknown_3Ch = reader.ReadUInt32();
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this.Unknown_3Ch = reader.ReadUInt32();
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this.BoundingBoxCenter = reader.ReadStruct<SharpDX.Vector3>();
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this.BoundingBoxCenter = reader.ReadStruct<SharpDX.Vector3>();
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this.Unknown_4Ch = reader.ReadUInt32();
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this.MaterialIndex = reader.ReadByte();
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this.ProceduralId = reader.ReadByte();
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this.RoomId_and_PedDensity = reader.ReadByte();
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this.Unknown_4Fh = reader.ReadByte();
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this.Center = reader.ReadStruct<SharpDX.Vector3>();
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this.Center = reader.ReadStruct<SharpDX.Vector3>();
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this.Unknown_5Ch = reader.ReadUInt32();
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this.PolyFlags = reader.ReadByte();
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this.MaterialColorIndex = reader.ReadByte();
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this.Unknown_5Eh = reader.ReadUInt16();
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this.Unknown_60h = reader.ReadSingle();
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this.Unknown_60h = reader.ReadSingle();
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this.Unknown_64h = reader.ReadSingle();
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this.Unknown_64h = reader.ReadSingle();
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this.Unknown_68h = reader.ReadSingle();
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this.Unknown_68h = reader.ReadSingle();
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this.Unknown_6Ch = reader.ReadUInt32();
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this.BoundingBoxVolume = reader.ReadSingle();
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}
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}
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/// <summary>
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/// <summary>
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@ -183,17 +193,22 @@ namespace CodeWalker.GameFiles
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writer.Write(this.Unknown_18h);
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writer.Write(this.Unknown_18h);
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writer.Write(this.Unknown_1Ch);
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writer.Write(this.Unknown_1Ch);
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//writer.WriteBlock(this.BoundingBoxMax); //TODO: FIX!!
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//writer.WriteBlock(this.BoundingBoxMax); //TODO: FIX!!
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writer.Write(this.Unknown_2Ch);
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writer.Write(this.Margin);
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//writer.WriteBlock(this.BoundingBoxMin);
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//writer.WriteBlock(this.BoundingBoxMin);
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writer.Write(this.Unknown_3Ch);
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writer.Write(this.Unknown_3Ch);
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//writer.WriteBlock(this.BoundingBoxCenter);
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//writer.WriteBlock(this.BoundingBoxCenter);
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writer.Write(this.Unknown_4Ch);
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writer.Write(this.MaterialIndex);
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writer.Write(this.ProceduralId);
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writer.Write(this.RoomId_and_PedDensity);
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writer.Write(this.Unknown_4Fh);
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//writer.WriteBlock(this.Center);
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//writer.WriteBlock(this.Center);
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writer.Write(this.Unknown_5Ch);
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writer.Write(this.PolyFlags);
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writer.Write(this.MaterialColorIndex);
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writer.Write(this.Unknown_5Eh);
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writer.Write(this.Unknown_60h);
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writer.Write(this.Unknown_60h);
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writer.Write(this.Unknown_64h);
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writer.Write(this.Unknown_64h);
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writer.Write(this.Unknown_68h);
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writer.Write(this.Unknown_68h);
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writer.Write(this.Unknown_6Ch);
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writer.Write(this.BoundingBoxVolume);
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}
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}
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public IResourceSystemBlock GetType(ResourceDataReader reader, params object[] parameters)
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public IResourceSystemBlock GetType(ResourceDataReader reader, params object[] parameters)
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@ -544,26 +559,27 @@ namespace CodeWalker.GameFiles
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[TypeConverter(typeof(ExpandableObjectConverter))] public struct BoundMaterial_s
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[TypeConverter(typeof(ExpandableObjectConverter))] public struct BoundMaterial_s
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{
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{
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public BoundsMaterialType Type { get; set; }
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public BoundsMaterialType Type { get; set; }
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public byte Unk0 { get; set; }
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public byte ProceduralId { get; set; }
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public byte Unk1 { get; set; }
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public byte RoomId_and_PedDensity { get; set; }
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public byte Unk2 { get; set; }
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public ushort PolyFlags { get; set; } //TOBEFIXED
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public uint Unk3 { get; set; }
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public byte MaterialColorIndex { get; set; } //TOBEFIXED
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public ushort Unk4 { get; set; }
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public override string ToString()
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public override string ToString()
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{
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{
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return Type.ToString() + ", " + Unk0.ToString() + ", " + Unk1.ToString() + ", " + Unk2.ToString() + ", " + Unk3.ToString();
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return Type.ToString() + ", " + ProceduralId.ToString() + ", " + RoomId_and_PedDensity.ToString() + ", " + MaterialColorIndex.ToString() + ", " + PolyFlags.ToString() + ", " + Unk4.ToString();
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}
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}
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public struct BoundMaterialColour
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[TypeConverter(typeof(ExpandableObjectConverter))] public struct BoundMaterialColour
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{
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{
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//public BoundsMaterialType Type { get; set; }
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//public BoundsMaterialType Type { get; set; }
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public byte Unk0 { get; set; }
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public byte R { get; set; }
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public byte Unk1 { get; set; }
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public byte G { get; set; }
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public byte Unk2 { get; set; }
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public byte B { get; set; }
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public byte Unk3 { get; set; }
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public byte A { get; set; } //GIMS EVO saves this as "opacity" 0-100
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public override string ToString()
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public override string ToString()
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{
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{
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//return Type.ToString() + ", " + Unk0.ToString() + ", " + Unk1.ToString() + ", " + Unk2.ToString();
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//return Type.ToString() + ", " + Unk0.ToString() + ", " + Unk1.ToString() + ", " + Unk2.ToString();
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return Unk0.ToString() + ", " + Unk1.ToString() + ", " + Unk2.ToString() + ", " + Unk3.ToString();
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return R.ToString() + ", " + G.ToString() + ", " + B.ToString() + ", " + A.ToString();
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}
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}
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}
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}
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[TypeConverter(typeof(ExpandableObjectConverter))] public struct BoundVertex_s
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[TypeConverter(typeof(ExpandableObjectConverter))] public struct BoundVertex_s
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