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Cutscene viewer vehicles
This commit is contained in:
parent
91873ea87a
commit
59a457cff8
@ -150,6 +150,7 @@
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<Compile Include="World\Timecycle.cs" />
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<Compile Include="World\Timecycle.cs" />
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<Compile Include="World\TimecycleMods.cs" />
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<Compile Include="World\TimecycleMods.cs" />
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<Compile Include="World\Trains.cs" />
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<Compile Include="World\Trains.cs" />
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<Compile Include="World\Vehicle.cs" />
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<Compile Include="World\Water.cs" />
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<Compile Include="World\Water.cs" />
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<Compile Include="World\Weather.cs" />
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<Compile Include="World\Weather.cs" />
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</ItemGroup>
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</ItemGroup>
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@ -92,7 +92,7 @@ namespace CodeWalker.GameFiles
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public bool DoFullStringIndex = false;
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public bool DoFullStringIndex = false;
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public bool BuildExtendedJenkIndex = true;
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public bool BuildExtendedJenkIndex = true;
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public bool LoadArchetypes = true;
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public bool LoadArchetypes = true;
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public bool LoadVehicles = false;
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public bool LoadVehicles = true;
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public bool LoadPeds = true;
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public bool LoadPeds = true;
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private bool PreloadedMode = false;
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private bool PreloadedMode = false;
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@ -1404,6 +1404,7 @@ namespace CodeWalker.GameFiles
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string langstr3 = "american.rpf";
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string langstr3 = "american.rpf";
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Gxt2Dict = new Dictionary<uint, RpfFileEntry>();
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Gxt2Dict = new Dictionary<uint, RpfFileEntry>();
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var gxt2files = new List<Gxt2File>();
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foreach (var rpf in AllRpfs)
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foreach (var rpf in AllRpfs)
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{
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{
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foreach (var entry in rpf.AllEntries)
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foreach (var entry in rpf.AllEntries)
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@ -1414,13 +1415,25 @@ namespace CodeWalker.GameFiles
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if (entry.NameLower.EndsWith(".gxt2") && (p.Contains(langstr) || p.Contains(langstr2) || p.Contains(langstr3)))
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if (entry.NameLower.EndsWith(".gxt2") && (p.Contains(langstr) || p.Contains(langstr2) || p.Contains(langstr3)))
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{
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{
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Gxt2Dict[entry.ShortNameHash] = fentry;
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Gxt2Dict[entry.ShortNameHash] = fentry;
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if (DoFullStringIndex)
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{
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var gxt2 = RpfMan.GetFile<Gxt2File>(entry);
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if (gxt2 != null)
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{
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for (int i = 0; i < gxt2.TextEntries.Length; i++)
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{
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var e = gxt2.TextEntries[i];
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GlobalText.Ensure(e.Text, e.Hash);
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}
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gxt2files.Add(gxt2);
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}
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}
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}
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}
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}
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}
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}
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}
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}
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}
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if (!DoFullStringIndex)
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if (!DoFullStringIndex)
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{
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{
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string globalgxt2path = "x64b.rpf\\data\\lang\\" + langstr + ".rpf\\global.gxt2";
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string globalgxt2path = "x64b.rpf\\data\\lang\\" + langstr + ".rpf\\global.gxt2";
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@ -1437,21 +1450,6 @@ namespace CodeWalker.GameFiles
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}
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}
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List<Gxt2File> gxt2files = new List<Gxt2File>();
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foreach (var entry in Gxt2Dict.Values)
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{
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var gxt2 = RpfMan.GetFile<Gxt2File>(entry);
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if (gxt2 != null)
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{
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for (int i = 0; i < gxt2.TextEntries.Length; i++)
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{
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var e = gxt2.TextEntries[i];
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GlobalText.Ensure(e.Text, e.Hash);
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}
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gxt2files.Add(gxt2);
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}
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}
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GlobalText.FullIndexBuilt = true;
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GlobalText.FullIndexBuilt = true;
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102
CodeWalker.Core/World/Vehicle.cs
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102
CodeWalker.Core/World/Vehicle.cs
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@ -0,0 +1,102 @@
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using CodeWalker.GameFiles;
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using SharpDX;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Linq;
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using System.Text;
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using System.Threading;
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using System.Threading.Tasks;
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namespace CodeWalker.World
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{
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[TypeConverter(typeof(ExpandableObjectConverter))] public class Vehicle
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{
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public string Name { get; set; } = string.Empty;
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public MetaHash NameHash { get; set; } = 0;//base vehicle name hash
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public MetaHash ModelHash { get; set; } = 0;//vehicle model name hash, can be _hi
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public VehicleInitData InitData { get; set; } = null;
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public YftFile Yft { get; set; } = null;
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public YcdFile ConvRoofDict { get; set; } = null;
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public ClipMapEntry ConvRoofClip { get; set; } = null;
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public string DisplayMake { get; set; } = string.Empty;//make display name
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public string DisplayName { get; set; } = string.Empty;//model display name
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public YmapEntityDef RenderEntity = new YmapEntityDef(); //placeholder entity object for rendering
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public Vector3 Position { get; set; } = Vector3.Zero;
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public Quaternion Rotation { get; set; } = Quaternion.Identity;
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public void Init(string name, GameFileCache gfc, bool hidef = true)
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{
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Name = name;
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var modelnamel = name.ToLowerInvariant();
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MetaHash modelhash = JenkHash.GenHash(modelnamel);
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MetaHash modelhashhi = JenkHash.GenHash(modelnamel + "_hi");
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var yfthash = hidef ? modelhashhi : modelhash;
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VehicleInitData vid = null;
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if (gfc.VehiclesInitDict.TryGetValue(modelhash, out vid))
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{
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bool vehiclechange = NameHash != modelhash;
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ConvRoofDict = null;
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ConvRoofClip = null;
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ModelHash = yfthash;
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NameHash = modelhash;
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InitData = vid;
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Yft = gfc.GetYft(ModelHash);
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while ((Yft != null) && (!Yft.Loaded))
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{
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Thread.Sleep(20);//kinda hacky
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Yft = gfc.GetYft(ModelHash);
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}
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DisplayMake = GlobalText.TryGetString(JenkHash.GenHash(vid.vehicleMakeName.ToLowerInvariant()));
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DisplayName = GlobalText.TryGetString(JenkHash.GenHash(vid.gameName.ToLowerInvariant()));
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if (!string.IsNullOrEmpty(vid.animConvRoofDictName) && (vid.animConvRoofDictName.ToLowerInvariant() != "null"))
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{
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var ycdhash = JenkHash.GenHash(vid.animConvRoofDictName.ToLowerInvariant());
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var cliphash = JenkHash.GenHash(vid.animConvRoofName?.ToLowerInvariant());
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ConvRoofDict = gfc.GetYcd(ycdhash);
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while ((ConvRoofDict != null) && (!ConvRoofDict.Loaded))
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{
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Thread.Sleep(20);//kinda hacky
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ConvRoofDict = gfc.GetYcd(ycdhash);
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}
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ClipMapEntry cme = null;
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ConvRoofDict?.ClipMap?.TryGetValue(cliphash, out cme);
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ConvRoofClip = cme;
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}
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}
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else
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{
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ModelHash = 0;
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NameHash = 0;
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InitData = null;
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Yft = null;
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DisplayMake = "-";
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DisplayName = "-";
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ConvRoofDict = null;
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ConvRoofClip = null;
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}
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UpdateEntity();
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}
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public void UpdateEntity()
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{
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RenderEntity.SetPosition(Position);
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RenderEntity.SetOrientation(Rotation);
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}
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}
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}
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@ -335,6 +335,7 @@ namespace CodeWalker.Peds
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GameFileCache.EnableDlc = true;
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GameFileCache.EnableDlc = true;
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GameFileCache.EnableMods = true;
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GameFileCache.EnableMods = true;
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GameFileCache.LoadPeds = true;
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GameFileCache.LoadPeds = true;
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GameFileCache.LoadVehicles = false;
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GameFileCache.LoadArchetypes = false;//to speed things up a little
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GameFileCache.LoadArchetypes = false;//to speed things up a little
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GameFileCache.BuildExtendedJenkIndex = false;//to speed things up a little
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GameFileCache.BuildExtendedJenkIndex = false;//to speed things up a little
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GameFileCache.DoFullStringIndex = true;//to get all global text from DLC...
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GameFileCache.DoFullStringIndex = true;//to get all global text from DLC...
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@ -2734,6 +2734,22 @@ namespace CodeWalker.Rendering
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}
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}
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}
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}
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public void RenderVehicle(Vehicle vehicle, ClipMapEntry animClip = null)
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{
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YftFile yft = vehicle.Yft;
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if ((yft != null) && (yft.Loaded) && (yft.Fragment != null))
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{
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var f = yft.Fragment;
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var txdhash = vehicle.NameHash;
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RenderFragment(null, vehicle.RenderEntity, f, txdhash, animClip);
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}
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}
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public void RenderPed(Ped ped)
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public void RenderPed(Ped ped)
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113
VehicleForm.cs
113
VehicleForm.cs
@ -75,13 +75,8 @@ namespace CodeWalker.Vehicles
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MetaHash SelectedVehicleHash = 0;//base vehicle name hash
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Vehicle SelectedVehicle = new Vehicle();
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MetaHash SelectedModelHash = 0;//yft name hash, can be _hi
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VehicleInitData SelectedVehicleInit = null;
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YftFile SelectedVehicleYft = null;
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YcdFile ConvRoofDict = null;
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ClipMapEntry ConvRoofClip = null;
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bool PlayConvRoofAnim = false;
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bool PlayConvRoofAnim = false;
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@ -289,6 +284,7 @@ namespace CodeWalker.Vehicles
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}
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}
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GameFileCache.EnableDlc = true;
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GameFileCache.EnableDlc = true;
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GameFileCache.LoadPeds = false;
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GameFileCache.LoadVehicles = true;
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GameFileCache.LoadVehicles = true;
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GameFileCache.LoadArchetypes = false;//to speed things up a little
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GameFileCache.LoadArchetypes = false;//to speed things up a little
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GameFileCache.BuildExtendedJenkIndex = false;//to speed things up a little
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GameFileCache.BuildExtendedJenkIndex = false;//to speed things up a little
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@ -668,68 +664,22 @@ namespace CodeWalker.Vehicles
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public void LoadVehicle()
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public void LoadVehicle()
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{
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{
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var modelname = VehicleModelComboBox.Text;
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var name = VehicleModelComboBox.Text;
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var modelnamel = modelname.ToLowerInvariant();
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MetaHash modelhash = JenkHash.GenHash(modelnamel);
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MetaHash modelhashhi = JenkHash.GenHash(modelnamel + "_hi");
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bool hidet = VehicleHighDetailCheckBox.Checked;
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bool hidet = VehicleHighDetailCheckBox.Checked;
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var yfthash = hidet ? modelhashhi : modelhash;
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bool vehiclechange = SelectedVehicle.Name != name;
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VehicleInitData vid = null;
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SelectedVehicle.Init(name, GameFileCache, hidet);
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if (GameFileCache.VehiclesInitDict.TryGetValue(modelhash, out vid))
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if (SelectedVehicle.InitData != null)
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{
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{
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bool vehiclechange = SelectedVehicleHash != modelhash;
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LoadModel(SelectedVehicle.Yft, vehiclechange);
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ConvRoofDict = null;
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ConvRoofDictNameLabel.Text = SelectedVehicle.InitData.animConvRoofDictName;
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ConvRoofClip = null;
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ConvRoofNameLabel.Text = SelectedVehicle.InitData.animConvRoofName;
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SelectedModelHash = yfthash;
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SelectedVehicleHash = modelhash;
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SelectedVehicleInit = vid;
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SelectedVehicleYft = GameFileCache.GetYft(SelectedModelHash);
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while ((SelectedVehicleYft != null) && (!SelectedVehicleYft.Loaded))
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{
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Thread.Sleep(20);//kinda hacky
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SelectedVehicleYft = GameFileCache.GetYft(SelectedModelHash);
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}
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LoadModel(SelectedVehicleYft, vehiclechange);
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VehicleMakeLabel.Text = GlobalText.TryGetString(JenkHash.GenHash(vid.vehicleMakeName.ToLower()));
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VehicleNameLabel.Text = GlobalText.TryGetString(JenkHash.GenHash(vid.gameName.ToLower()));
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if (!string.IsNullOrEmpty(vid.animConvRoofDictName) && (vid.animConvRoofDictName.ToLowerInvariant() != "null"))
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{
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ConvRoofDictNameLabel.Text = vid.animConvRoofDictName;
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ConvRoofNameLabel.Text = vid.animConvRoofName;
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var ycdhash = JenkHash.GenHash(vid.animConvRoofDictName.ToLowerInvariant());
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var cliphash = JenkHash.GenHash(vid.animConvRoofName?.ToLowerInvariant());
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ConvRoofDict = GameFileCache.GetYcd(ycdhash);
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while ((ConvRoofDict != null) && (!ConvRoofDict.Loaded))
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{
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Thread.Sleep(20);//kinda hacky
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ConvRoofDict = GameFileCache.GetYcd(ycdhash);
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}
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ClipMapEntry cme = null;
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ConvRoofDict?.ClipMap?.TryGetValue(cliphash, out cme);
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ConvRoofClip = cme;
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ConvRoofPanel.Visible = true;
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}
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else
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{
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ConvRoofPanel.Visible = false;
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}
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}
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else
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{
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SelectedModelHash = 0;
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SelectedVehicleHash = 0;
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SelectedVehicleInit = null;
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SelectedVehicleYft = null;
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VehicleMakeLabel.Text = "-";
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VehicleNameLabel.Text = "-";
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ConvRoofPanel.Visible = false;
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ConvRoofDict = null;
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ConvRoofClip = null;
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}
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}
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VehicleMakeLabel.Text = SelectedVehicle.DisplayMake;
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VehicleNameLabel.Text = SelectedVehicle.DisplayName;
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ConvRoofPanel.Visible = SelectedVehicle.ConvRoofClip != null;
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}
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}
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public void LoadModel(YftFile yft, bool movecamera = true)
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public void LoadModel(YftFile yft, bool movecamera = true)
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@ -926,39 +876,14 @@ namespace CodeWalker.Vehicles
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private void RenderVehicle()
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private void RenderVehicle()
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{
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{
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ClipMapEntry clip = null;
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YftFile yft = GameFileCache.GetYft(SelectedModelHash);
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if (PlayConvRoofAnim)
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if (yft != null)
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{
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{
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if (yft.Loaded)
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clip = SelectedVehicle.ConvRoofClip;
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{
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if (yft.Fragment != null)
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{
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var f = yft.Fragment;
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var txdhash = SelectedVehicleHash;// yft.RpfFileEntry?.ShortNameHash ?? 0;
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var namelower = yft.RpfFileEntry?.GetShortNameLower();
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if (namelower?.EndsWith("_hi") ?? false)
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{
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txdhash = JenkHash.GenHash(namelower.Substring(0, namelower.Length - 3));
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}
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Archetype arch = null;// TryGetArchetype(hash);
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ClipMapEntry clip = null;
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if (PlayConvRoofAnim)
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{
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clip = ConvRoofClip;
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}
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Renderer.RenderFragment(arch, null, f, txdhash, clip);
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//seldrwbl = f.Drawable;
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}
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}
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}
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}
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Renderer.RenderVehicle(SelectedVehicle, clip);
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}
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}
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@ -467,44 +467,40 @@ namespace CodeWalker.World
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{
|
{
|
||||||
foreach (var obj in SceneObjects.Values)
|
foreach (var obj in SceneObjects.Values)
|
||||||
{
|
{
|
||||||
if (obj.Ped != null)
|
var pos = Position;
|
||||||
|
var rot = Rotation;
|
||||||
|
var animate = (obj.Ped != null) || (obj.Prop != null) || (obj.Vehicle != null);
|
||||||
|
if (animate)
|
||||||
{
|
{
|
||||||
ycd.CutsceneMap.TryGetValue(obj.AnimHash, out cme);
|
ycd.CutsceneMap.TryGetValue(obj.AnimHash, out cme);
|
||||||
var pos = Position;
|
|
||||||
var rot = Rotation;
|
|
||||||
if (cme != null)
|
if (cme != null)
|
||||||
{
|
{
|
||||||
cme.OverridePlayTime = true;
|
cme.OverridePlayTime = true;
|
||||||
cme.PlayTime = cutOffset;
|
cme.PlayTime = cutOffset;
|
||||||
|
updateObjectTransform(obj, cme, 0, 5, 6); //using root animation bone ids
|
||||||
updateObjectTransform(obj, cme, 0, 5, 6);
|
|
||||||
|
|
||||||
pos = pos + rot.Multiply(obj.Position);
|
pos = pos + rot.Multiply(obj.Position);
|
||||||
rot = rot * obj.Rotation;
|
rot = rot * obj.Rotation;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
if (obj.Ped != null)
|
||||||
|
{
|
||||||
obj.Ped.Position = pos;
|
obj.Ped.Position = pos;
|
||||||
obj.Ped.Rotation = rot;
|
obj.Ped.Rotation = rot;
|
||||||
obj.Ped.AnimClip = cme;
|
obj.Ped.AnimClip = cme;
|
||||||
}
|
}
|
||||||
if (obj.Prop != null)
|
if (obj.Prop != null)
|
||||||
{
|
{
|
||||||
ycd.CutsceneMap.TryGetValue(obj.AnimHash, out cme);
|
|
||||||
var pos = Position;
|
|
||||||
var rot = Rotation;
|
|
||||||
if (cme != null)
|
|
||||||
{
|
|
||||||
cme.OverridePlayTime = true;
|
|
||||||
cme.PlayTime = cutOffset;
|
|
||||||
|
|
||||||
updateObjectTransform(obj, cme, 0, 5, 6);
|
|
||||||
|
|
||||||
pos = pos + rot.Multiply(obj.Position);
|
|
||||||
rot = rot * obj.Rotation;
|
|
||||||
}
|
|
||||||
obj.Prop.Position = pos;
|
obj.Prop.Position = pos;
|
||||||
obj.Prop.Orientation = rot;
|
obj.Prop.Orientation = rot;
|
||||||
obj.AnimClip = cme;
|
obj.AnimClip = cme;
|
||||||
}
|
}
|
||||||
|
if (obj.Vehicle != null)
|
||||||
|
{
|
||||||
|
obj.Vehicle.Position = pos;
|
||||||
|
obj.Vehicle.Rotation = rot;
|
||||||
|
obj.Vehicle.UpdateEntity();
|
||||||
|
obj.AnimClip = cme;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -533,6 +529,10 @@ namespace CodeWalker.World
|
|||||||
{
|
{
|
||||||
renderer.RenderArchetype(obj.Prop.Archetype, obj.Prop, null, true, obj.AnimClip);
|
renderer.RenderArchetype(obj.Prop.Archetype, obj.Prop, null, true, obj.AnimClip);
|
||||||
}
|
}
|
||||||
|
if (obj.Vehicle != null)
|
||||||
|
{
|
||||||
|
renderer.RenderVehicle(obj.Vehicle, obj.AnimClip);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1026,12 +1026,14 @@ namespace CodeWalker.World
|
|||||||
public Quaternion Rotation { get; set; }
|
public Quaternion Rotation { get; set; }
|
||||||
|
|
||||||
public Ped Ped { get; set; }
|
public Ped Ped { get; set; }
|
||||||
|
|
||||||
public YmapEntityDef Prop { get; set; }
|
public YmapEntityDef Prop { get; set; }
|
||||||
|
public Vehicle Vehicle { get; set; }
|
||||||
|
|
||||||
public MetaHash AnimHash { get; set; }
|
public MetaHash AnimHash { get; set; }
|
||||||
public ClipMapEntry AnimClip { get; set; }
|
public ClipMapEntry AnimClip { get; set; }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void Init(CutObject obj, GameFileCache gfc)
|
public void Init(CutObject obj, GameFileCache gfc)
|
||||||
{
|
{
|
||||||
@ -1141,7 +1143,12 @@ namespace CodeWalker.World
|
|||||||
|
|
||||||
private void InitVehicle(CutVehicleModelObject veh, GameFileCache gfc)
|
private void InitVehicle(CutVehicleModelObject veh, GameFileCache gfc)
|
||||||
{
|
{
|
||||||
|
var name = veh.StreamingName.ToString();
|
||||||
|
|
||||||
|
Vehicle = new Vehicle();
|
||||||
|
Vehicle.Init(name, gfc);
|
||||||
|
|
||||||
|
AnimHash = veh.StreamingName;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void InitWeapon(CutWeaponModelObject weap, GameFileCache gfc)
|
private void InitWeapon(CutWeaponModelObject weap, GameFileCache gfc)
|
||||||
|
Loading…
Reference in New Issue
Block a user