mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-22 23:12:59 +08:00
Cutscene viewer vehicles
This commit is contained in:
parent
91873ea87a
commit
59a457cff8
@ -150,6 +150,7 @@
|
|||||||
<Compile Include="World\Timecycle.cs" />
|
<Compile Include="World\Timecycle.cs" />
|
||||||
<Compile Include="World\TimecycleMods.cs" />
|
<Compile Include="World\TimecycleMods.cs" />
|
||||||
<Compile Include="World\Trains.cs" />
|
<Compile Include="World\Trains.cs" />
|
||||||
|
<Compile Include="World\Vehicle.cs" />
|
||||||
<Compile Include="World\Water.cs" />
|
<Compile Include="World\Water.cs" />
|
||||||
<Compile Include="World\Weather.cs" />
|
<Compile Include="World\Weather.cs" />
|
||||||
</ItemGroup>
|
</ItemGroup>
|
||||||
|
@ -92,7 +92,7 @@ namespace CodeWalker.GameFiles
|
|||||||
public bool DoFullStringIndex = false;
|
public bool DoFullStringIndex = false;
|
||||||
public bool BuildExtendedJenkIndex = true;
|
public bool BuildExtendedJenkIndex = true;
|
||||||
public bool LoadArchetypes = true;
|
public bool LoadArchetypes = true;
|
||||||
public bool LoadVehicles = false;
|
public bool LoadVehicles = true;
|
||||||
public bool LoadPeds = true;
|
public bool LoadPeds = true;
|
||||||
private bool PreloadedMode = false;
|
private bool PreloadedMode = false;
|
||||||
|
|
||||||
@ -1404,6 +1404,7 @@ namespace CodeWalker.GameFiles
|
|||||||
string langstr3 = "american.rpf";
|
string langstr3 = "american.rpf";
|
||||||
|
|
||||||
Gxt2Dict = new Dictionary<uint, RpfFileEntry>();
|
Gxt2Dict = new Dictionary<uint, RpfFileEntry>();
|
||||||
|
var gxt2files = new List<Gxt2File>();
|
||||||
foreach (var rpf in AllRpfs)
|
foreach (var rpf in AllRpfs)
|
||||||
{
|
{
|
||||||
foreach (var entry in rpf.AllEntries)
|
foreach (var entry in rpf.AllEntries)
|
||||||
@ -1414,12 +1415,24 @@ namespace CodeWalker.GameFiles
|
|||||||
if (entry.NameLower.EndsWith(".gxt2") && (p.Contains(langstr) || p.Contains(langstr2) || p.Contains(langstr3)))
|
if (entry.NameLower.EndsWith(".gxt2") && (p.Contains(langstr) || p.Contains(langstr2) || p.Contains(langstr3)))
|
||||||
{
|
{
|
||||||
Gxt2Dict[entry.ShortNameHash] = fentry;
|
Gxt2Dict[entry.ShortNameHash] = fentry;
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
|
|
||||||
|
if (DoFullStringIndex)
|
||||||
|
{
|
||||||
|
var gxt2 = RpfMan.GetFile<Gxt2File>(entry);
|
||||||
|
if (gxt2 != null)
|
||||||
|
{
|
||||||
|
for (int i = 0; i < gxt2.TextEntries.Length; i++)
|
||||||
|
{
|
||||||
|
var e = gxt2.TextEntries[i];
|
||||||
|
GlobalText.Ensure(e.Text, e.Hash);
|
||||||
|
}
|
||||||
|
gxt2files.Add(gxt2);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
if (!DoFullStringIndex)
|
if (!DoFullStringIndex)
|
||||||
{
|
{
|
||||||
@ -1437,21 +1450,6 @@ namespace CodeWalker.GameFiles
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
List<Gxt2File> gxt2files = new List<Gxt2File>();
|
|
||||||
foreach (var entry in Gxt2Dict.Values)
|
|
||||||
{
|
|
||||||
var gxt2 = RpfMan.GetFile<Gxt2File>(entry);
|
|
||||||
if (gxt2 != null)
|
|
||||||
{
|
|
||||||
for (int i = 0; i < gxt2.TextEntries.Length; i++)
|
|
||||||
{
|
|
||||||
var e = gxt2.TextEntries[i];
|
|
||||||
GlobalText.Ensure(e.Text, e.Hash);
|
|
||||||
}
|
|
||||||
gxt2files.Add(gxt2);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
GlobalText.FullIndexBuilt = true;
|
GlobalText.FullIndexBuilt = true;
|
||||||
|
|
||||||
|
|
||||||
|
102
CodeWalker.Core/World/Vehicle.cs
Normal file
102
CodeWalker.Core/World/Vehicle.cs
Normal file
@ -0,0 +1,102 @@
|
|||||||
|
using CodeWalker.GameFiles;
|
||||||
|
using SharpDX;
|
||||||
|
using System;
|
||||||
|
using System.Collections.Generic;
|
||||||
|
using System.ComponentModel;
|
||||||
|
using System.Linq;
|
||||||
|
using System.Text;
|
||||||
|
using System.Threading;
|
||||||
|
using System.Threading.Tasks;
|
||||||
|
|
||||||
|
namespace CodeWalker.World
|
||||||
|
{
|
||||||
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class Vehicle
|
||||||
|
{
|
||||||
|
public string Name { get; set; } = string.Empty;
|
||||||
|
public MetaHash NameHash { get; set; } = 0;//base vehicle name hash
|
||||||
|
public MetaHash ModelHash { get; set; } = 0;//vehicle model name hash, can be _hi
|
||||||
|
|
||||||
|
public VehicleInitData InitData { get; set; } = null;
|
||||||
|
public YftFile Yft { get; set; } = null;
|
||||||
|
|
||||||
|
public YcdFile ConvRoofDict { get; set; } = null;
|
||||||
|
public ClipMapEntry ConvRoofClip { get; set; } = null;
|
||||||
|
|
||||||
|
public string DisplayMake { get; set; } = string.Empty;//make display name
|
||||||
|
public string DisplayName { get; set; } = string.Empty;//model display name
|
||||||
|
|
||||||
|
public YmapEntityDef RenderEntity = new YmapEntityDef(); //placeholder entity object for rendering
|
||||||
|
|
||||||
|
public Vector3 Position { get; set; } = Vector3.Zero;
|
||||||
|
public Quaternion Rotation { get; set; } = Quaternion.Identity;
|
||||||
|
|
||||||
|
|
||||||
|
public void Init(string name, GameFileCache gfc, bool hidef = true)
|
||||||
|
{
|
||||||
|
Name = name;
|
||||||
|
var modelnamel = name.ToLowerInvariant();
|
||||||
|
MetaHash modelhash = JenkHash.GenHash(modelnamel);
|
||||||
|
MetaHash modelhashhi = JenkHash.GenHash(modelnamel + "_hi");
|
||||||
|
var yfthash = hidef ? modelhashhi : modelhash;
|
||||||
|
|
||||||
|
VehicleInitData vid = null;
|
||||||
|
if (gfc.VehiclesInitDict.TryGetValue(modelhash, out vid))
|
||||||
|
{
|
||||||
|
bool vehiclechange = NameHash != modelhash;
|
||||||
|
ConvRoofDict = null;
|
||||||
|
ConvRoofClip = null;
|
||||||
|
ModelHash = yfthash;
|
||||||
|
NameHash = modelhash;
|
||||||
|
InitData = vid;
|
||||||
|
Yft = gfc.GetYft(ModelHash);
|
||||||
|
while ((Yft != null) && (!Yft.Loaded))
|
||||||
|
{
|
||||||
|
Thread.Sleep(20);//kinda hacky
|
||||||
|
Yft = gfc.GetYft(ModelHash);
|
||||||
|
}
|
||||||
|
|
||||||
|
DisplayMake = GlobalText.TryGetString(JenkHash.GenHash(vid.vehicleMakeName.ToLowerInvariant()));
|
||||||
|
DisplayName = GlobalText.TryGetString(JenkHash.GenHash(vid.gameName.ToLowerInvariant()));
|
||||||
|
|
||||||
|
if (!string.IsNullOrEmpty(vid.animConvRoofDictName) && (vid.animConvRoofDictName.ToLowerInvariant() != "null"))
|
||||||
|
{
|
||||||
|
var ycdhash = JenkHash.GenHash(vid.animConvRoofDictName.ToLowerInvariant());
|
||||||
|
var cliphash = JenkHash.GenHash(vid.animConvRoofName?.ToLowerInvariant());
|
||||||
|
ConvRoofDict = gfc.GetYcd(ycdhash);
|
||||||
|
while ((ConvRoofDict != null) && (!ConvRoofDict.Loaded))
|
||||||
|
{
|
||||||
|
Thread.Sleep(20);//kinda hacky
|
||||||
|
ConvRoofDict = gfc.GetYcd(ycdhash);
|
||||||
|
}
|
||||||
|
ClipMapEntry cme = null;
|
||||||
|
ConvRoofDict?.ClipMap?.TryGetValue(cliphash, out cme);
|
||||||
|
ConvRoofClip = cme;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
|
{
|
||||||
|
ModelHash = 0;
|
||||||
|
NameHash = 0;
|
||||||
|
InitData = null;
|
||||||
|
Yft = null;
|
||||||
|
DisplayMake = "-";
|
||||||
|
DisplayName = "-";
|
||||||
|
ConvRoofDict = null;
|
||||||
|
ConvRoofClip = null;
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
UpdateEntity();
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
public void UpdateEntity()
|
||||||
|
{
|
||||||
|
RenderEntity.SetPosition(Position);
|
||||||
|
RenderEntity.SetOrientation(Rotation);
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
@ -335,6 +335,7 @@ namespace CodeWalker.Peds
|
|||||||
GameFileCache.EnableDlc = true;
|
GameFileCache.EnableDlc = true;
|
||||||
GameFileCache.EnableMods = true;
|
GameFileCache.EnableMods = true;
|
||||||
GameFileCache.LoadPeds = true;
|
GameFileCache.LoadPeds = true;
|
||||||
|
GameFileCache.LoadVehicles = false;
|
||||||
GameFileCache.LoadArchetypes = false;//to speed things up a little
|
GameFileCache.LoadArchetypes = false;//to speed things up a little
|
||||||
GameFileCache.BuildExtendedJenkIndex = false;//to speed things up a little
|
GameFileCache.BuildExtendedJenkIndex = false;//to speed things up a little
|
||||||
GameFileCache.DoFullStringIndex = true;//to get all global text from DLC...
|
GameFileCache.DoFullStringIndex = true;//to get all global text from DLC...
|
||||||
|
@ -2734,6 +2734,22 @@ namespace CodeWalker.Rendering
|
|||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
public void RenderVehicle(Vehicle vehicle, ClipMapEntry animClip = null)
|
||||||
|
{
|
||||||
|
|
||||||
|
YftFile yft = vehicle.Yft;
|
||||||
|
if ((yft != null) && (yft.Loaded) && (yft.Fragment != null))
|
||||||
|
{
|
||||||
|
var f = yft.Fragment;
|
||||||
|
var txdhash = vehicle.NameHash;
|
||||||
|
|
||||||
|
RenderFragment(null, vehicle.RenderEntity, f, txdhash, animClip);
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void RenderPed(Ped ped)
|
public void RenderPed(Ped ped)
|
||||||
|
105
VehicleForm.cs
105
VehicleForm.cs
@ -75,13 +75,8 @@ namespace CodeWalker.Vehicles
|
|||||||
|
|
||||||
|
|
||||||
|
|
||||||
MetaHash SelectedVehicleHash = 0;//base vehicle name hash
|
Vehicle SelectedVehicle = new Vehicle();
|
||||||
MetaHash SelectedModelHash = 0;//yft name hash, can be _hi
|
|
||||||
VehicleInitData SelectedVehicleInit = null;
|
|
||||||
YftFile SelectedVehicleYft = null;
|
|
||||||
|
|
||||||
YcdFile ConvRoofDict = null;
|
|
||||||
ClipMapEntry ConvRoofClip = null;
|
|
||||||
bool PlayConvRoofAnim = false;
|
bool PlayConvRoofAnim = false;
|
||||||
|
|
||||||
|
|
||||||
@ -289,6 +284,7 @@ namespace CodeWalker.Vehicles
|
|||||||
}
|
}
|
||||||
|
|
||||||
GameFileCache.EnableDlc = true;
|
GameFileCache.EnableDlc = true;
|
||||||
|
GameFileCache.LoadPeds = false;
|
||||||
GameFileCache.LoadVehicles = true;
|
GameFileCache.LoadVehicles = true;
|
||||||
GameFileCache.LoadArchetypes = false;//to speed things up a little
|
GameFileCache.LoadArchetypes = false;//to speed things up a little
|
||||||
GameFileCache.BuildExtendedJenkIndex = false;//to speed things up a little
|
GameFileCache.BuildExtendedJenkIndex = false;//to speed things up a little
|
||||||
@ -668,68 +664,22 @@ namespace CodeWalker.Vehicles
|
|||||||
|
|
||||||
public void LoadVehicle()
|
public void LoadVehicle()
|
||||||
{
|
{
|
||||||
var modelname = VehicleModelComboBox.Text;
|
var name = VehicleModelComboBox.Text;
|
||||||
var modelnamel = modelname.ToLowerInvariant();
|
|
||||||
MetaHash modelhash = JenkHash.GenHash(modelnamel);
|
|
||||||
MetaHash modelhashhi = JenkHash.GenHash(modelnamel + "_hi");
|
|
||||||
bool hidet = VehicleHighDetailCheckBox.Checked;
|
bool hidet = VehicleHighDetailCheckBox.Checked;
|
||||||
var yfthash = hidet ? modelhashhi : modelhash;
|
bool vehiclechange = SelectedVehicle.Name != name;
|
||||||
|
|
||||||
VehicleInitData vid = null;
|
SelectedVehicle.Init(name, GameFileCache, hidet);
|
||||||
if (GameFileCache.VehiclesInitDict.TryGetValue(modelhash, out vid))
|
|
||||||
{
|
|
||||||
bool vehiclechange = SelectedVehicleHash != modelhash;
|
|
||||||
ConvRoofDict = null;
|
|
||||||
ConvRoofClip = null;
|
|
||||||
SelectedModelHash = yfthash;
|
|
||||||
SelectedVehicleHash = modelhash;
|
|
||||||
SelectedVehicleInit = vid;
|
|
||||||
SelectedVehicleYft = GameFileCache.GetYft(SelectedModelHash);
|
|
||||||
while ((SelectedVehicleYft != null) && (!SelectedVehicleYft.Loaded))
|
|
||||||
{
|
|
||||||
Thread.Sleep(20);//kinda hacky
|
|
||||||
SelectedVehicleYft = GameFileCache.GetYft(SelectedModelHash);
|
|
||||||
}
|
|
||||||
LoadModel(SelectedVehicleYft, vehiclechange);
|
|
||||||
VehicleMakeLabel.Text = GlobalText.TryGetString(JenkHash.GenHash(vid.vehicleMakeName.ToLower()));
|
|
||||||
VehicleNameLabel.Text = GlobalText.TryGetString(JenkHash.GenHash(vid.gameName.ToLower()));
|
|
||||||
|
|
||||||
if (!string.IsNullOrEmpty(vid.animConvRoofDictName) && (vid.animConvRoofDictName.ToLowerInvariant() != "null"))
|
if (SelectedVehicle.InitData != null)
|
||||||
{
|
{
|
||||||
ConvRoofDictNameLabel.Text = vid.animConvRoofDictName;
|
LoadModel(SelectedVehicle.Yft, vehiclechange);
|
||||||
ConvRoofNameLabel.Text = vid.animConvRoofName;
|
ConvRoofDictNameLabel.Text = SelectedVehicle.InitData.animConvRoofDictName;
|
||||||
|
ConvRoofNameLabel.Text = SelectedVehicle.InitData.animConvRoofName;
|
||||||
|
}
|
||||||
|
VehicleMakeLabel.Text = SelectedVehicle.DisplayMake;
|
||||||
|
VehicleNameLabel.Text = SelectedVehicle.DisplayName;
|
||||||
|
ConvRoofPanel.Visible = SelectedVehicle.ConvRoofClip != null;
|
||||||
|
|
||||||
var ycdhash = JenkHash.GenHash(vid.animConvRoofDictName.ToLowerInvariant());
|
|
||||||
var cliphash = JenkHash.GenHash(vid.animConvRoofName?.ToLowerInvariant());
|
|
||||||
ConvRoofDict = GameFileCache.GetYcd(ycdhash);
|
|
||||||
while ((ConvRoofDict != null) && (!ConvRoofDict.Loaded))
|
|
||||||
{
|
|
||||||
Thread.Sleep(20);//kinda hacky
|
|
||||||
ConvRoofDict = GameFileCache.GetYcd(ycdhash);
|
|
||||||
}
|
|
||||||
ClipMapEntry cme = null;
|
|
||||||
ConvRoofDict?.ClipMap?.TryGetValue(cliphash, out cme);
|
|
||||||
ConvRoofClip = cme;
|
|
||||||
|
|
||||||
ConvRoofPanel.Visible = true;
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
ConvRoofPanel.Visible = false;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
else
|
|
||||||
{
|
|
||||||
SelectedModelHash = 0;
|
|
||||||
SelectedVehicleHash = 0;
|
|
||||||
SelectedVehicleInit = null;
|
|
||||||
SelectedVehicleYft = null;
|
|
||||||
VehicleMakeLabel.Text = "-";
|
|
||||||
VehicleNameLabel.Text = "-";
|
|
||||||
ConvRoofPanel.Visible = false;
|
|
||||||
ConvRoofDict = null;
|
|
||||||
ConvRoofClip = null;
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
public void LoadModel(YftFile yft, bool movecamera = true)
|
public void LoadModel(YftFile yft, bool movecamera = true)
|
||||||
@ -926,38 +876,13 @@ namespace CodeWalker.Vehicles
|
|||||||
|
|
||||||
private void RenderVehicle()
|
private void RenderVehicle()
|
||||||
{
|
{
|
||||||
|
|
||||||
YftFile yft = GameFileCache.GetYft(SelectedModelHash);
|
|
||||||
if (yft != null)
|
|
||||||
{
|
|
||||||
if (yft.Loaded)
|
|
||||||
{
|
|
||||||
if (yft.Fragment != null)
|
|
||||||
{
|
|
||||||
var f = yft.Fragment;
|
|
||||||
|
|
||||||
var txdhash = SelectedVehicleHash;// yft.RpfFileEntry?.ShortNameHash ?? 0;
|
|
||||||
|
|
||||||
var namelower = yft.RpfFileEntry?.GetShortNameLower();
|
|
||||||
if (namelower?.EndsWith("_hi") ?? false)
|
|
||||||
{
|
|
||||||
txdhash = JenkHash.GenHash(namelower.Substring(0, namelower.Length - 3));
|
|
||||||
}
|
|
||||||
|
|
||||||
Archetype arch = null;// TryGetArchetype(hash);
|
|
||||||
|
|
||||||
ClipMapEntry clip = null;
|
ClipMapEntry clip = null;
|
||||||
if (PlayConvRoofAnim)
|
if (PlayConvRoofAnim)
|
||||||
{
|
{
|
||||||
clip = ConvRoofClip;
|
clip = SelectedVehicle.ConvRoofClip;
|
||||||
}
|
}
|
||||||
|
|
||||||
Renderer.RenderFragment(arch, null, f, txdhash, clip);
|
Renderer.RenderVehicle(SelectedVehicle, clip);
|
||||||
|
|
||||||
//seldrwbl = f.Drawable;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -467,44 +467,40 @@ namespace CodeWalker.World
|
|||||||
{
|
{
|
||||||
foreach (var obj in SceneObjects.Values)
|
foreach (var obj in SceneObjects.Values)
|
||||||
{
|
{
|
||||||
if (obj.Ped != null)
|
|
||||||
{
|
|
||||||
ycd.CutsceneMap.TryGetValue(obj.AnimHash, out cme);
|
|
||||||
var pos = Position;
|
var pos = Position;
|
||||||
var rot = Rotation;
|
var rot = Rotation;
|
||||||
|
var animate = (obj.Ped != null) || (obj.Prop != null) || (obj.Vehicle != null);
|
||||||
|
if (animate)
|
||||||
|
{
|
||||||
|
ycd.CutsceneMap.TryGetValue(obj.AnimHash, out cme);
|
||||||
if (cme != null)
|
if (cme != null)
|
||||||
{
|
{
|
||||||
cme.OverridePlayTime = true;
|
cme.OverridePlayTime = true;
|
||||||
cme.PlayTime = cutOffset;
|
cme.PlayTime = cutOffset;
|
||||||
|
updateObjectTransform(obj, cme, 0, 5, 6); //using root animation bone ids
|
||||||
updateObjectTransform(obj, cme, 0, 5, 6);
|
|
||||||
|
|
||||||
pos = pos + rot.Multiply(obj.Position);
|
pos = pos + rot.Multiply(obj.Position);
|
||||||
rot = rot * obj.Rotation;
|
rot = rot * obj.Rotation;
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
if (obj.Ped != null)
|
||||||
|
{
|
||||||
obj.Ped.Position = pos;
|
obj.Ped.Position = pos;
|
||||||
obj.Ped.Rotation = rot;
|
obj.Ped.Rotation = rot;
|
||||||
obj.Ped.AnimClip = cme;
|
obj.Ped.AnimClip = cme;
|
||||||
}
|
}
|
||||||
if (obj.Prop != null)
|
if (obj.Prop != null)
|
||||||
{
|
{
|
||||||
ycd.CutsceneMap.TryGetValue(obj.AnimHash, out cme);
|
|
||||||
var pos = Position;
|
|
||||||
var rot = Rotation;
|
|
||||||
if (cme != null)
|
|
||||||
{
|
|
||||||
cme.OverridePlayTime = true;
|
|
||||||
cme.PlayTime = cutOffset;
|
|
||||||
|
|
||||||
updateObjectTransform(obj, cme, 0, 5, 6);
|
|
||||||
|
|
||||||
pos = pos + rot.Multiply(obj.Position);
|
|
||||||
rot = rot * obj.Rotation;
|
|
||||||
}
|
|
||||||
obj.Prop.Position = pos;
|
obj.Prop.Position = pos;
|
||||||
obj.Prop.Orientation = rot;
|
obj.Prop.Orientation = rot;
|
||||||
obj.AnimClip = cme;
|
obj.AnimClip = cme;
|
||||||
}
|
}
|
||||||
|
if (obj.Vehicle != null)
|
||||||
|
{
|
||||||
|
obj.Vehicle.Position = pos;
|
||||||
|
obj.Vehicle.Rotation = rot;
|
||||||
|
obj.Vehicle.UpdateEntity();
|
||||||
|
obj.AnimClip = cme;
|
||||||
|
}
|
||||||
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -533,6 +529,10 @@ namespace CodeWalker.World
|
|||||||
{
|
{
|
||||||
renderer.RenderArchetype(obj.Prop.Archetype, obj.Prop, null, true, obj.AnimClip);
|
renderer.RenderArchetype(obj.Prop.Archetype, obj.Prop, null, true, obj.AnimClip);
|
||||||
}
|
}
|
||||||
|
if (obj.Vehicle != null)
|
||||||
|
{
|
||||||
|
renderer.RenderVehicle(obj.Vehicle, obj.AnimClip);
|
||||||
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -1026,13 +1026,15 @@ namespace CodeWalker.World
|
|||||||
public Quaternion Rotation { get; set; }
|
public Quaternion Rotation { get; set; }
|
||||||
|
|
||||||
public Ped Ped { get; set; }
|
public Ped Ped { get; set; }
|
||||||
|
|
||||||
public YmapEntityDef Prop { get; set; }
|
public YmapEntityDef Prop { get; set; }
|
||||||
|
public Vehicle Vehicle { get; set; }
|
||||||
|
|
||||||
public MetaHash AnimHash { get; set; }
|
public MetaHash AnimHash { get; set; }
|
||||||
public ClipMapEntry AnimClip { get; set; }
|
public ClipMapEntry AnimClip { get; set; }
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
public void Init(CutObject obj, GameFileCache gfc)
|
public void Init(CutObject obj, GameFileCache gfc)
|
||||||
{
|
{
|
||||||
CutObject = obj;
|
CutObject = obj;
|
||||||
@ -1141,7 +1143,12 @@ namespace CodeWalker.World
|
|||||||
|
|
||||||
private void InitVehicle(CutVehicleModelObject veh, GameFileCache gfc)
|
private void InitVehicle(CutVehicleModelObject veh, GameFileCache gfc)
|
||||||
{
|
{
|
||||||
|
var name = veh.StreamingName.ToString();
|
||||||
|
|
||||||
|
Vehicle = new Vehicle();
|
||||||
|
Vehicle.Init(name, gfc);
|
||||||
|
|
||||||
|
AnimHash = veh.StreamingName;
|
||||||
}
|
}
|
||||||
|
|
||||||
private void InitWeapon(CutWeaponModelObject weap, GameFileCache gfc)
|
private void InitWeapon(CutWeaponModelObject weap, GameFileCache gfc)
|
||||||
|
Loading…
Reference in New Issue
Block a user