New MetaNames, Fragments glass windows progress, Renaming some things in Skeleton and Bone

This commit is contained in:
dexy
2019-11-05 20:47:10 +11:00
Unverified
parent 8335fd065c
commit 4cc780a461
12 changed files with 647 additions and 379 deletions
+7 -7
View File
@@ -4263,9 +4263,9 @@ namespace CodeWalker.Project
if (vals[0].StartsWith("X")) continue;
Vector3 pos = Vector3.Zero;
float dir = 0;
var action = Unk_3609807418.Move;
var navMode = Unk_3971773454.Direct;
var navSpeed = Unk_941086046.Unk_00_3279574318;
var action = CScenarioChainingEdge__eAction.Move;
var navMode = CScenarioChainingEdge__eNavMode.Direct;
var navSpeed = CScenarioChainingEdge__eNavSpeed.Unk_00_3279574318;
var stype = new ScenarioTypeRef(defaulttype);
var modelset = defaultmodelset;
var flags = defaultflags;
@@ -4284,15 +4284,15 @@ namespace CodeWalker.Project
byte nsb = 0;
byte.TryParse(vals[4].Trim(), out nsb);
if (nsb > 15) nsb = 15;
navSpeed = (Unk_941086046)nsb;
navSpeed = (CScenarioChainingEdge__eNavSpeed)nsb;
}
if (vals.Length > 5)
{
switch (vals[5].Trim())
{
case "Direct": navMode = Unk_3971773454.Direct; break;
case "NavMesh": navMode = Unk_3971773454.NavMesh; break;
case "Roads": navMode = Unk_3971773454.Roads; break;
case "Direct": navMode = CScenarioChainingEdge__eNavMode.Direct; break;
case "NavMesh": navMode = CScenarioChainingEdge__eNavMode.NavMesh; break;
case "Roads": navMode = CScenarioChainingEdge__eNavMode.Roads; break;
}
}
if (vals.Length > 6)