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Render vehicle wheels
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@@ -2300,9 +2300,9 @@ namespace CodeWalker.GameFiles
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public ulong Archetype1Pointer { get; set; }
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public ulong Archetype2Pointer { get; set; }
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public ulong BoundPointer { get; set; }
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public ulong Unknown_F0h_Pointer { get; set; }
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public ulong InertiaTensorsPointer { get; set; }
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public ulong Unknown_F8h_Pointer { get; set; }
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public ulong Unknown_100h_Pointer { get; set; }
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public ulong FragTransformsPointer { get; set; }
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public ulong Unknown_108h_Pointer { get; set; }
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public ulong Unknown_110h_Pointer { get; set; }
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public byte Count1 { get; set; }
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@@ -2327,9 +2327,9 @@ namespace CodeWalker.GameFiles
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public FragPhysArchetype Archetype1 { get; set; }
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public FragPhysArchetype Archetype2 { get; set; }
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public Bounds Bound { get; set; }
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public SharpDX.Vector4[] Unknown_F0h_Data { get; set; }
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public SharpDX.Vector4[] InertiaTensors { get; set; }
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public SharpDX.Vector4[] Unknown_F8h_Data { get; set; }
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public FragPhysUnknown_F_002 Unknown_100h_Data { get; set; }
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public FragPhysUnknown_F_002 FragTransforms { get; set; }
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public byte[] Unknown_108h_Data { get; set; }
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public byte[] Unknown_110h_Data { get; set; }
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@@ -2365,9 +2365,9 @@ namespace CodeWalker.GameFiles
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this.Archetype1Pointer = reader.ReadUInt64();
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this.Archetype2Pointer = reader.ReadUInt64();
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this.BoundPointer = reader.ReadUInt64();
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this.Unknown_F0h_Pointer = reader.ReadUInt64();
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this.InertiaTensorsPointer = reader.ReadUInt64();
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this.Unknown_F8h_Pointer = reader.ReadUInt64();
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this.Unknown_100h_Pointer = reader.ReadUInt64();
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this.FragTransformsPointer = reader.ReadUInt64();
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this.Unknown_108h_Pointer = reader.ReadUInt64();
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this.Unknown_110h_Pointer = reader.ReadUInt64();
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this.Count1 = reader.ReadByte();
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@@ -2422,12 +2422,12 @@ namespace CodeWalker.GameFiles
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// this.Unknown_F8h_Pointer, // offset
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// this.ChildrenCount
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//);
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this.Unknown_F0h_Data = reader.ReadStructsAt<SharpDX.Vector4>(this.Unknown_F0h_Pointer, this.ChildrenCount);
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this.InertiaTensors = reader.ReadStructsAt<SharpDX.Vector4>(this.InertiaTensorsPointer, this.ChildrenCount);
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this.Unknown_F8h_Data = reader.ReadStructsAt<SharpDX.Vector4>(this.Unknown_F8h_Pointer, this.ChildrenCount);
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this.Unknown_100h_Data = reader.ReadBlockAt<FragPhysUnknown_F_002>(
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this.Unknown_100h_Pointer // offset
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this.FragTransforms = reader.ReadBlockAt<FragPhysUnknown_F_002>(
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this.FragTransformsPointer // offset
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);
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//this.Unknown_108h_Data = reader.ReadBlockAt<ResourceSimpleArray<byte_r>>(
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// this.Unknown_108h_Pointer, // offset
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@@ -2441,6 +2441,17 @@ namespace CodeWalker.GameFiles
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this.Unknown_108h_Data = reader.ReadBytesAt(this.Unknown_108h_Pointer, this.Count1);
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this.Unknown_110h_Data = reader.ReadBytesAt(this.Unknown_110h_Pointer, this.Count2);
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if ((Children != null) && (Children.data_items != null))
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{
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for (int i = 0; i < Children.data_items.Length; i++)
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{
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var child = Children.data_items[i];
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child.OwnerFragPhysLod = this;
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child.OwnerFragPhysIndex = i;
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}
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}
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}
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/// <summary>
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@@ -2459,7 +2470,7 @@ namespace CodeWalker.GameFiles
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this.BoundPointer = (ulong)(this.Bound != null ? this.Bound.FilePosition : 0);
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//this.Unknown_F0h_Pointer = (ulong)(this.Unknown_F0h_Data != null ? this.Unknown_F0h_Data.Position : 0);
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//this.Unknown_F8h_Pointer = (ulong)(this.Unknown_F8h_Data != null ? this.Unknown_F8h_Data.Position : 0);
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this.Unknown_100h_Pointer = (ulong)(this.Unknown_100h_Data != null ? this.Unknown_100h_Data.FilePosition : 0);
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this.FragTransformsPointer = (ulong)(this.FragTransforms != null ? this.FragTransforms.FilePosition : 0);
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//this.Unknown_108h_Pointer = (ulong)(this.Unknown_108h_Data != null ? this.Unknown_108h_Data.Position : 0);
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//this.Unknown_110h_Pointer = (ulong)(this.Unknown_110h_Data != null ? this.Unknown_110h_Data.Position : 0);
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@@ -2494,9 +2505,9 @@ namespace CodeWalker.GameFiles
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writer.Write(this.Archetype1Pointer);
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writer.Write(this.Archetype2Pointer);
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writer.Write(this.BoundPointer);
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writer.Write(this.Unknown_F0h_Pointer);
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writer.Write(this.InertiaTensorsPointer);
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writer.Write(this.Unknown_F8h_Pointer);
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writer.Write(this.Unknown_100h_Pointer);
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writer.Write(this.FragTransformsPointer);
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writer.Write(this.Unknown_108h_Pointer);
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writer.Write(this.Unknown_110h_Pointer);
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writer.Write(this.Count1);
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@@ -2528,7 +2539,7 @@ namespace CodeWalker.GameFiles
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if (Bound != null) list.Add(Bound);
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//if (Unknown_F0h_Data != null) list.Add(Unknown_F0h_Data);
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//if (Unknown_F8h_Data != null) list.Add(Unknown_F8h_Data);
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if (Unknown_100h_Data != null) list.Add(Unknown_100h_Data);
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if (FragTransforms != null) list.Add(FragTransforms);
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//if (Unknown_108h_Data != null) list.Add(Unknown_108h_Data);
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//if (Unknown_110h_Data != null) list.Add(Unknown_110h_Data);
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if (GroupNames != null) list.Add(GroupNames);
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@@ -3336,9 +3347,9 @@ namespace CodeWalker.GameFiles
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// structure data
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public uint VFT { get; set; }
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public uint Unknown_04h { get; set; } // 0x00000001
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public uint Unknown_08h { get; set; }
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public uint Unknown_0Ch { get; set; }
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public uint Unknown_10h { get; set; }
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public float Unknown_08h { get; set; }
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public float Unknown_0Ch { get; set; }
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public float Unknown_10h { get; set; }
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public uint Unknown_14h { get; set; } // 0x00000000
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public uint Unknown_18h { get; set; } // 0x00000000
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public uint Unknown_1Ch { get; set; } // 0x00000000
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@@ -3401,6 +3412,11 @@ namespace CodeWalker.GameFiles
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public FragDrawable Drawable2 { get; set; }
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public FragPhysEvtSet EvtSet { get; set; }
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public FragPhysicsLOD OwnerFragPhysLod { get; set; }
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public int OwnerFragPhysIndex { get; set; }
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/// <summary>
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/// Reads the data-block from a stream.
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/// </summary>
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@@ -3409,9 +3425,9 @@ namespace CodeWalker.GameFiles
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// read structure data
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this.VFT = reader.ReadUInt32();
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this.Unknown_04h = reader.ReadUInt32();
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this.Unknown_08h = reader.ReadUInt32();
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this.Unknown_0Ch = reader.ReadUInt32();
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this.Unknown_10h = reader.ReadUInt32();
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this.Unknown_08h = reader.ReadSingle();
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this.Unknown_0Ch = reader.ReadSingle();
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this.Unknown_10h = reader.ReadSingle();
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this.Unknown_14h = reader.ReadUInt32();
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this.Unknown_18h = reader.ReadUInt32();
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this.Unknown_1Ch = reader.ReadUInt32();
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