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Added renderable texture dict hierarchy caching
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9dde38c930
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@ -56,6 +56,8 @@ namespace CodeWalker.Rendering
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public class Renderable : RenderableCacheItem<DrawableBase>
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public class Renderable : RenderableCacheItem<DrawableBase>
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{
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{
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public YtdFile[] SDtxds;
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public YtdFile[] HDtxds;
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public bool AllTexturesLoaded = false;
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public bool AllTexturesLoaded = false;
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public RenderableModel[] HDModels;
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public RenderableModel[] HDModels;
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@ -149,6 +149,7 @@ namespace CodeWalker.Rendering
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public bool RenderedBoundCompsListEnable = false; //whether or not to add rendered bound comps to the list
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public bool RenderedBoundCompsListEnable = false; //whether or not to add rendered bound comps to the list
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private List<YtdFile> tryGetRenderableSDtxds = new List<YtdFile>();
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private List<YtdFile> tryGetRenderableHDtxds = new List<YtdFile>();
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private List<YtdFile> tryGetRenderableHDtxds = new List<YtdFile>();
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@ -2660,41 +2661,52 @@ namespace CodeWalker.Rendering
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var yptTexDict = (drawable.Owner as YptFile)?.PtfxList?.TextureDictionary;
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var yptTexDict = (drawable.Owner as YptFile)?.PtfxList?.TextureDictionary;
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tryGetRenderableHDtxds.Clear();
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if (rndbl.SDtxds == null)
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if (renderhdtextures)
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{
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{
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//cache the txd hierarchies for this renderable
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tryGetRenderableSDtxds.Clear();
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tryGetRenderableHDtxds.Clear();
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if (arche != null) //try get HD txd for the asset
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if (arche != null) //try get HD txd for the asset
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{
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{
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MetaHash hdtxd = gameFileCache.TryGetHDTextureHash(arche._BaseArchetypeDef.assetName);
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MetaHash hdtxd = gameFileCache.TryGetHDTextureHash(arche._BaseArchetypeDef.assetName);
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if (hdtxd != arche._BaseArchetypeDef.assetName)
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if (hdtxd != arche._BaseArchetypeDef.assetName)
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{
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{
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var asshdytd = gameFileCache.GetYtd(hdtxd);
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var asshdytd = gameFileCache.GetYtd(hdtxd);
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if ((asshdytd != null) && (asshdytd.Loaded))
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if (asshdytd != null)
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{
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{
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tryGetRenderableHDtxds.Add(asshdytd);
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tryGetRenderableHDtxds.Add(asshdytd);
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}
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}
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}
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}
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}
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}
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if (texDict != 0) //try get HD txd for the current txd
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if (texDict != 0)
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{
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{
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var txdytd = gameFileCache.GetYtd(texDict);
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if (txdytd != null)
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{
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tryGetRenderableSDtxds.Add(txdytd);
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}
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MetaHash hdtxd = gameFileCache.TryGetHDTextureHash(texDict);
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MetaHash hdtxd = gameFileCache.TryGetHDTextureHash(texDict);
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if (hdtxd != texDict)
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if (hdtxd != texDict)
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{
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{
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var txdhdytd = gameFileCache.GetYtd(hdtxd);
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var txdhdytd = gameFileCache.GetYtd(hdtxd);
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if ((txdhdytd != null) && (txdhdytd.Loaded))
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if (txdhdytd != null)
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{
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{
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tryGetRenderableHDtxds.Add(txdhdytd);
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tryGetRenderableHDtxds.Add(txdhdytd);
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}
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}
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}
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}
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MetaHash ptxdname = gameFileCache.TryGetParentYtdHash(texDict);
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MetaHash ptxdname = gameFileCache.TryGetParentYtdHash(texDict);
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while (ptxdname != 0) //look for parent HD txds
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while (ptxdname != 0) //look for parent HD txds
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{
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{
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var pytd = gameFileCache.GetYtd(ptxdname);
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if (pytd != null)
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{
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tryGetRenderableSDtxds.Add(pytd);
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}
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MetaHash phdtxdname = gameFileCache.TryGetHDTextureHash(ptxdname);
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MetaHash phdtxdname = gameFileCache.TryGetHDTextureHash(ptxdname);
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if (phdtxdname != ptxdname)
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if (phdtxdname != ptxdname)
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{
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{
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var phdytd = gameFileCache.GetYtd(phdtxdname);
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var phdytd = gameFileCache.GetYtd(phdtxdname);
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if ((phdytd != null) && (phdytd.Loaded))
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if (phdytd != null)
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{
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{
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tryGetRenderableHDtxds.Add(phdytd);
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tryGetRenderableHDtxds.Add(phdytd);
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}
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}
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@ -2702,15 +2714,17 @@ namespace CodeWalker.Rendering
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ptxdname = gameFileCache.TryGetParentYtdHash(ptxdname);
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ptxdname = gameFileCache.TryGetParentYtdHash(ptxdname);
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}
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}
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}
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}
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if (tryGetRenderableHDtxds.Count > 0)
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rndbl.SDtxds = tryGetRenderableSDtxds.ToArray();
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{ }
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rndbl.HDtxds = tryGetRenderableHDtxds.ToArray();
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}
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}
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YtdFile ytd = (texDict != 0) ? gameFileCache.GetYtd(texDict) : null;
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bool alltexsloaded = true;
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int missingtexcount = 0;
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for (int mi = 0; mi < rndbl.AllModels.Length; mi++)
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for (int mi = 0; mi < rndbl.AllModels.Length; mi++)
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{
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{
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var model = rndbl.AllModels[mi];
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var model = rndbl.AllModels[mi];
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@ -2738,43 +2752,41 @@ namespace CodeWalker.Rendering
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{
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{
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dtex = yptTexDict.Lookup(tex.NameHash);
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dtex = yptTexDict.Lookup(tex.NameHash);
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}
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}
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else if (texDict != 0)
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else //if (texDict != 0)
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{
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{
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if ((ytd != null) && (ytd.Loaded) && (ytd.TextureDict != null))
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if (rndbl.SDtxds != null)
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{
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{
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dtex = ytd.TextureDict.Lookup(tex.NameHash);
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//check the SD texture hierarchy
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if (dtex == null)
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for (int j = 0; j < rndbl.SDtxds.Length; j++)
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{
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{
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//couldn't find texture in specified dict
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var txd = rndbl.SDtxds[j];
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//first try going through ytd hierarchy...
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if (txd.Loaded)
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dtex = gameFileCache.TryFindTextureInParent(tex.NameHash, texDict);
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}
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if (rdtex == null)
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{ } //nothing to see here :(
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}
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else if ((ytd == null))//ytd not found
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{
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if (drawable.ShaderGroup.TextureDictionary != null)//check any embedded texdict
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{
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dtex = drawable.ShaderGroup.TextureDictionary.Lookup(tex.NameHash);
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if (dtex == null)
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{
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{
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//dtex = drawable.ShaderGroup.TextureDictionary.Textures.data_items[0];
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dtex = txd.TextureDict?.Lookup(tex.NameHash);
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}
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else
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{
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txd = gameFileCache.GetYtd(txd.Key.Hash);//keep trying to load it - sometimes resuests can get lost (!)
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}
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if (dtex != null) break;
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}
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if (dtex == null)// rndbl.SDtxds.Length == 0)//ytd not found..
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{
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if (drawable.ShaderGroup.TextureDictionary != null)//check any embedded texdict
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{
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dtex = drawable.ShaderGroup.TextureDictionary.Lookup(tex.NameHash);
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if (dtex != null)
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{ }
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}
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}
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}
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}
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if (dtex == null)
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{
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dtex = gameFileCache.TryFindTextureInParent(tex.NameHash, texDict);
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}
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}
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else if (ytd != null)
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{
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alltexsloaded = false;//ytd not loaded yet
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//missingtexcount++;
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}
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}
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}
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}
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else //no texdict specified, nothing to see here..
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//else //no texdict specified, nothing to see here..
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{ }
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//{ }
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if (dtex == null)
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if (dtex == null)
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{
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{
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//not present in dictionary... check already loaded texture dicts... (maybe resident?)
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//not present in dictionary... check already loaded texture dicts... (maybe resident?)
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@ -2783,41 +2795,25 @@ namespace CodeWalker.Rendering
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{
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{
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dtex = ytd2.TextureDict.Lookup(tex.NameHash);
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dtex = ytd2.TextureDict.Lookup(tex.NameHash);
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}
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}
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//else
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//else { } //couldn't find texture dict?
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//{
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// //couldn't find texture dict?
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//}
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}
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}
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if (dtex != null)
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if (dtex != null)
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{
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{
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geom.Textures[i] = dtex; //cache it for next time to avoid the lookup...
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geom.Textures[i] = dtex; //cache it for next time to avoid the lookup...
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ttex = dtex;
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ttex = dtex;
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rdtex = renderableCache.GetRenderableTexture(dtex);
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}
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}
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}
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}
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else if (ttex != null) //ensure embedded renderable texture
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if (ttex != null) //ensure embedded renderable texture
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{
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{
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rdtex = renderableCache.GetRenderableTexture(ttex);
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rdtex = renderableCache.GetRenderableTexture(ttex);
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}
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}
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else if (tex == null)
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{ } //tex wasn't loaded? shouldn't happen..
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geom.RenderableTextures[i] = rdtex;
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geom.RenderableTextures[i] = rdtex;
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if (rdtex != null)
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{
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if (!rdtex.IsLoaded)
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{
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alltexsloaded = false;
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missingtexcount++;
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}
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}
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else
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{
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//alltexsloaded = false;
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missingtexcount++;
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}
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RenderableTexture rhdtex = null;
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RenderableTexture rhdtex = null;
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@ -2826,10 +2822,22 @@ namespace CodeWalker.Rendering
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Texture hdtex = geom.TexturesHD[i];
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Texture hdtex = geom.TexturesHD[i];
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if (hdtex == null)
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if (hdtex == null)
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{
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{
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for (int j = 0; j < tryGetRenderableHDtxds.Count; j++)
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//look for a replacement HD texture...
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if (rndbl.HDtxds != null)
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{
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{
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hdtex = tryGetRenderableHDtxds[j].TextureDict?.Lookup(tex.NameHash);
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for (int j = 0; j < rndbl.HDtxds.Length; j++)
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if (hdtex != null) break;
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{
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var txd = rndbl.HDtxds[j];
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if (txd.Loaded)
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{
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hdtex = txd.TextureDict?.Lookup(tex.NameHash);
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}
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else
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{
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txd = gameFileCache.GetYtd(txd.Key.Hash);//keep trying to load it - sometimes resuests can get lost (!)
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}
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if (hdtex != null) break;
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}
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}
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}
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if (hdtex != null)
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if (hdtex != null)
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{
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{
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@ -2848,7 +2856,7 @@ namespace CodeWalker.Rendering
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}
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}
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}
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}
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rndbl.AllTexturesLoaded = alltexsloaded || (missingtexcount < 2);
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rndbl.AllTexturesLoaded = true;// alltexsloaded || (missingtexcount < 2);
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return rndbl;
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return rndbl;
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}
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}
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