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Possible face animation improvements
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@@ -595,7 +595,7 @@ namespace CodeWalker.Rendering
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break;
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break;
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case 26://face stuff
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case 26://face stuff
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q = anim.EvaluateQuaternion(frame, i, interpolate);
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q = anim.EvaluateQuaternion(frame, i, interpolate);
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//bone.AnimRotation = q;
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bone.AnimRotation = bone.Rotation * q;//is this right?
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break;
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break;
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case 27:
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case 27:
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case 50:
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case 50:
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