Changed Michael's outfit back to default in cutscenes

This commit is contained in:
dexy 2020-02-26 15:17:58 +11:00
parent 44a5d4891b
commit 14fe68136b

View File

@ -1189,13 +1189,13 @@ namespace CodeWalker.World
Ped.Init(ped.StreamingName, gfc);
Ped.LoadDefaultComponents(gfc);
if (ped.StreamingName == JenkHash.GenHash("player_zero"))
{
//for michael, switch his outfit so it's not glitching everywhere (until it's fixed?)
Ped.SetComponentDrawable(3, 27, 0, 0, gfc);
Ped.SetComponentDrawable(4, 19, 0, 0, gfc);
Ped.SetComponentDrawable(6, null, null, gfc);
}
//if (ped.StreamingName == JenkHash.GenHash("player_zero"))
//{
// //for michael, switch his outfit so it's not glitching everywhere (until it's fixed?)
// Ped.SetComponentDrawable(3, 27, 0, 0, gfc);
// Ped.SetComponentDrawable(4, 19, 0, 0, gfc);
// Ped.SetComponentDrawable(6, null, null, gfc);
//}
AnimHash = ped.StreamingName;
}