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Changed Michael's outfit back to default in cutscenes
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parent
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commit
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@ -1189,13 +1189,13 @@ namespace CodeWalker.World
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Ped.Init(ped.StreamingName, gfc);
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Ped.LoadDefaultComponents(gfc);
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if (ped.StreamingName == JenkHash.GenHash("player_zero"))
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{
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//for michael, switch his outfit so it's not glitching everywhere (until it's fixed?)
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Ped.SetComponentDrawable(3, 27, 0, 0, gfc);
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Ped.SetComponentDrawable(4, 19, 0, 0, gfc);
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Ped.SetComponentDrawable(6, null, null, gfc);
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}
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//if (ped.StreamingName == JenkHash.GenHash("player_zero"))
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//{
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// //for michael, switch his outfit so it's not glitching everywhere (until it's fixed?)
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// Ped.SetComponentDrawable(3, 27, 0, 0, gfc);
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// Ped.SetComponentDrawable(4, 19, 0, 0, gfc);
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// Ped.SetComponentDrawable(6, null, null, gfc);
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//}
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AnimHash = ped.StreamingName;
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}
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