From 14fe68136badf7dd15a5cd66981b59eb398e21f3 Mon Sep 17 00:00:00 2001 From: dexy Date: Wed, 26 Feb 2020 15:17:58 +1100 Subject: [PATCH] Changed Michael's outfit back to default in cutscenes --- CodeWalker/World/CutsceneForm.cs | 14 +++++++------- 1 file changed, 7 insertions(+), 7 deletions(-) diff --git a/CodeWalker/World/CutsceneForm.cs b/CodeWalker/World/CutsceneForm.cs index e7671a0..4e671fb 100644 --- a/CodeWalker/World/CutsceneForm.cs +++ b/CodeWalker/World/CutsceneForm.cs @@ -1189,13 +1189,13 @@ namespace CodeWalker.World Ped.Init(ped.StreamingName, gfc); Ped.LoadDefaultComponents(gfc); - if (ped.StreamingName == JenkHash.GenHash("player_zero")) - { - //for michael, switch his outfit so it's not glitching everywhere (until it's fixed?) - Ped.SetComponentDrawable(3, 27, 0, 0, gfc); - Ped.SetComponentDrawable(4, 19, 0, 0, gfc); - Ped.SetComponentDrawable(6, null, null, gfc); - } + //if (ped.StreamingName == JenkHash.GenHash("player_zero")) + //{ + // //for michael, switch his outfit so it's not glitching everywhere (until it's fixed?) + // Ped.SetComponentDrawable(3, 27, 0, 0, gfc); + // Ped.SetComponentDrawable(4, 19, 0, 0, gfc); + // Ped.SetComponentDrawable(6, null, null, gfc); + //} AnimHash = ped.StreamingName; }