add missing write values

This commit is contained in:
ook3d 2023-12-26 20:26:43 -05:00
parent c95b4ff532
commit 106997f236

View File

@ -10512,8 +10512,8 @@ namespace CodeWalker.GameFiles
RelXml.ValueTag(sb, indent, "UpgradedEngineSynthDef", UpgradedEngineSynthDef.ToString()); RelXml.ValueTag(sb, indent, "UpgradedEngineSynthDef", UpgradedEngineSynthDef.ToString());
RelXml.ValueTag(sb, indent, "UpgradedEngineSynthPreset", UpgradedEngineSynthPreset.ToString()); RelXml.ValueTag(sb, indent, "UpgradedEngineSynthPreset", UpgradedEngineSynthPreset.ToString());
RelXml.ValueTag(sb, indent, "UpgradedExhaustVolumeBoost_PostSubmix", UpgradedExhaustVolumeBoost_PostSubmix.ToString()); RelXml.ValueTag(sb, indent, "UpgradedExhaustVolumeBoost_PostSubmix", UpgradedExhaustVolumeBoost_PostSubmix.ToString());
RelXml.StringTag(sb, indent, "UpgradedExhaustSynthDef", UpgradedExhaustSynthDef.ToString()); RelXml.StringTag(sb, indent, "UpgradedExhaustSynthDef", FloatUtil.ToString(UpgradedExhaustSynthDef));
RelXml.StringTag(sb, indent, "UpgradedExhaustSynthPreset", UpgradedExhaustSynthPreset.ToString()); RelXml.StringTag(sb, indent, "UpgradedExhaustSynthPreset", FloatUtil.ToString(UpgradedExhaustSynthPreset));
RelXml.StringTag(sb, indent, "DamageSynthHashList", RelXml.HashString(DamageSynthHashList)); RelXml.StringTag(sb, indent, "DamageSynthHashList", RelXml.HashString(DamageSynthHashList));
RelXml.StringTag(sb, indent, "UpgradedRevLimiterPop", RelXml.HashString(UpgradedRevLimiterPop)); RelXml.StringTag(sb, indent, "UpgradedRevLimiterPop", RelXml.HashString(UpgradedRevLimiterPop));
RelXml.ValueTag(sb, indent, "EngineIdleVolume_PostSubmix", EngineIdleVolume_PostSubmix.ToString()); RelXml.ValueTag(sb, indent, "EngineIdleVolume_PostSubmix", EngineIdleVolume_PostSubmix.ToString());
@ -10861,7 +10861,9 @@ namespace CodeWalker.GameFiles
bw.Write(AdditionalGearChangeSmoothing); bw.Write(AdditionalGearChangeSmoothing);
bw.Write(AdditionalGearChangeSmoothingTime); bw.Write(AdditionalGearChangeSmoothingTime);
bw.Write(ConvertibleRoofInteriorSoundSet); bw.Write(ConvertibleRoofInteriorSoundSet);
bw.Write(VehicleRainSoundInterior);
bw.Write(CabinToneLoop); bw.Write(CabinToneLoop);
bw.Write(InteriorViewEngineOpenness);
bw.Write(JumpLandSoundInterior); bw.Write(JumpLandSoundInterior);
bw.Write(DamagedJumpLandSoundInterior); bw.Write(DamagedJumpLandSoundInterior);
} }
@ -10943,7 +10945,7 @@ namespace CodeWalker.GameFiles
RelXml.StringTag(sb, indent, "ConvertibleRoofInteriorSoundSet", RelXml.HashString(ConvertibleRoofInteriorSoundSet)); RelXml.StringTag(sb, indent, "ConvertibleRoofInteriorSoundSet", RelXml.HashString(ConvertibleRoofInteriorSoundSet));
RelXml.StringTag(sb, indent, "VehicleRainSoundInterior", RelXml.HashString(VehicleRainSoundInterior)); RelXml.StringTag(sb, indent, "VehicleRainSoundInterior", RelXml.HashString(VehicleRainSoundInterior));
RelXml.StringTag(sb, indent, "CabinToneLoop", RelXml.HashString(CabinToneLoop)); RelXml.StringTag(sb, indent, "CabinToneLoop", RelXml.HashString(CabinToneLoop));
RelXml.StringTag(sb, indent, "InteriorViewEngineOpenness", FloatUtil.ToString(InteriorViewEngineOpenness)); RelXml.StringTag(sb, indent, "InteriorViewEngineOpenness", InteriorViewEngineOpenness.ToString());
RelXml.StringTag(sb, indent, "JumpLandSoundInterior", RelXml.HashString(JumpLandSoundInterior)); RelXml.StringTag(sb, indent, "JumpLandSoundInterior", RelXml.HashString(JumpLandSoundInterior));
RelXml.StringTag(sb, indent, "DamagedJumpLandSoundInterior", RelXml.HashString(DamagedJumpLandSoundInterior)); RelXml.StringTag(sb, indent, "DamagedJumpLandSoundInterior", RelXml.HashString(DamagedJumpLandSoundInterior));
} }