diff --git a/CodeWalker.Core/GameFiles/FileTypes/RelFile.cs b/CodeWalker.Core/GameFiles/FileTypes/RelFile.cs index 5a082f3..1215ab4 100644 --- a/CodeWalker.Core/GameFiles/FileTypes/RelFile.cs +++ b/CodeWalker.Core/GameFiles/FileTypes/RelFile.cs @@ -10512,8 +10512,8 @@ namespace CodeWalker.GameFiles RelXml.ValueTag(sb, indent, "UpgradedEngineSynthDef", UpgradedEngineSynthDef.ToString()); RelXml.ValueTag(sb, indent, "UpgradedEngineSynthPreset", UpgradedEngineSynthPreset.ToString()); RelXml.ValueTag(sb, indent, "UpgradedExhaustVolumeBoost_PostSubmix", UpgradedExhaustVolumeBoost_PostSubmix.ToString()); - RelXml.StringTag(sb, indent, "UpgradedExhaustSynthDef", UpgradedExhaustSynthDef.ToString()); - RelXml.StringTag(sb, indent, "UpgradedExhaustSynthPreset", UpgradedExhaustSynthPreset.ToString()); + RelXml.StringTag(sb, indent, "UpgradedExhaustSynthDef", FloatUtil.ToString(UpgradedExhaustSynthDef)); + RelXml.StringTag(sb, indent, "UpgradedExhaustSynthPreset", FloatUtil.ToString(UpgradedExhaustSynthPreset)); RelXml.StringTag(sb, indent, "DamageSynthHashList", RelXml.HashString(DamageSynthHashList)); RelXml.StringTag(sb, indent, "UpgradedRevLimiterPop", RelXml.HashString(UpgradedRevLimiterPop)); RelXml.ValueTag(sb, indent, "EngineIdleVolume_PostSubmix", EngineIdleVolume_PostSubmix.ToString()); @@ -10861,7 +10861,9 @@ namespace CodeWalker.GameFiles bw.Write(AdditionalGearChangeSmoothing); bw.Write(AdditionalGearChangeSmoothingTime); bw.Write(ConvertibleRoofInteriorSoundSet); + bw.Write(VehicleRainSoundInterior); bw.Write(CabinToneLoop); + bw.Write(InteriorViewEngineOpenness); bw.Write(JumpLandSoundInterior); bw.Write(DamagedJumpLandSoundInterior); } @@ -10943,7 +10945,7 @@ namespace CodeWalker.GameFiles RelXml.StringTag(sb, indent, "ConvertibleRoofInteriorSoundSet", RelXml.HashString(ConvertibleRoofInteriorSoundSet)); RelXml.StringTag(sb, indent, "VehicleRainSoundInterior", RelXml.HashString(VehicleRainSoundInterior)); RelXml.StringTag(sb, indent, "CabinToneLoop", RelXml.HashString(CabinToneLoop)); - RelXml.StringTag(sb, indent, "InteriorViewEngineOpenness", FloatUtil.ToString(InteriorViewEngineOpenness)); + RelXml.StringTag(sb, indent, "InteriorViewEngineOpenness", InteriorViewEngineOpenness.ToString()); RelXml.StringTag(sb, indent, "JumpLandSoundInterior", RelXml.HashString(JumpLandSoundInterior)); RelXml.StringTag(sb, indent, "DamagedJumpLandSoundInterior", RelXml.HashString(DamagedJumpLandSoundInterior)); }