mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-26 17:02:53 +08:00
Added default attribute names for XML vectors reading
This commit is contained in:
parent
e44b2ef095
commit
08d60877ee
@ -288,12 +288,12 @@ namespace CodeWalker.GameFiles
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TextureSetName = XmlMeta.GetHash(Xml.GetChildInnerText(node, "TextureSetName"));
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TextureSetName = XmlMeta.GetHash(Xml.GetChildInnerText(node, "TextureSetName"));
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DiffuseMapName = XmlMeta.GetHash(Xml.GetChildInnerText(node, "DiffuseMapName"));
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DiffuseMapName = XmlMeta.GetHash(Xml.GetChildInnerText(node, "DiffuseMapName"));
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NormalMapName = XmlMeta.GetHash(Xml.GetChildInnerText(node, "NormalMapName"));
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NormalMapName = XmlMeta.GetHash(Xml.GetChildInnerText(node, "NormalMapName"));
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FontExtents = Xml.GetChildVector4Attributes(node, "FontExtents", "x", "y", "z", "w");
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FontExtents = Xml.GetChildVector4Attributes(node, "FontExtents");
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MaxLettersOnPlate = Xml.GetChildVector2Attributes(node, "MaxLettersOnPlate", "x", "y");
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MaxLettersOnPlate = Xml.GetChildVector2Attributes(node, "MaxLettersOnPlate");
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FontColor = Xml.GetChildUIntAttribute(node, "FontColor", "value");
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FontColor = Xml.GetChildUIntAttribute(node, "FontColor", "value");
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FontOutlineColor = Xml.GetChildUIntAttribute(node, "FontOutlineColor", "value");
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FontOutlineColor = Xml.GetChildUIntAttribute(node, "FontOutlineColor", "value");
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IsFontOutlineEnabled = Xml.GetChildBoolAttribute(node, "IsFontOutlineEnabled", "value");
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IsFontOutlineEnabled = Xml.GetChildBoolAttribute(node, "IsFontOutlineEnabled", "value");
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FontOutlineMinMaxDepth = Xml.GetChildVector2Attributes(node, "FontOutlineMinMaxDepth", "x", "y");
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FontOutlineMinMaxDepth = Xml.GetChildVector2Attributes(node, "FontOutlineMinMaxDepth");
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}
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}
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public override string ToString()
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public override string ToString()
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@ -111,11 +111,11 @@ namespace CodeWalker.GameFiles
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fTotalDuration = Xml.GetChildFloatAttribute(node, "fTotalDuration", "value");
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fTotalDuration = Xml.GetChildFloatAttribute(node, "fTotalDuration", "value");
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cFaceDir = Xml.GetChildInnerText(node, "cFaceDir");
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cFaceDir = Xml.GetChildInnerText(node, "cFaceDir");
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iCutsceneFlags = Xml.GetChildRawUintArray(node, "iCutsceneFlags");
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iCutsceneFlags = Xml.GetChildRawUintArray(node, "iCutsceneFlags");
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vOffset = Xml.GetChildVector3Attributes(node, "vOffset", "x", "y", "z");
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vOffset = Xml.GetChildVector3Attributes(node, "vOffset");
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fRotation = Xml.GetChildFloatAttribute(node, "fRotation", "value");
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fRotation = Xml.GetChildFloatAttribute(node, "fRotation", "value");
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cExtraRoom = Xml.GetChildInnerText(node, "cExtraRoom");
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cExtraRoom = Xml.GetChildInnerText(node, "cExtraRoom");
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vExtraRoomPos = Xml.GetChildVector3Attributes(node, "vExtraRoomPos", "x", "y", "z");
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vExtraRoomPos = Xml.GetChildVector3Attributes(node, "vExtraRoomPos");
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vTriggerOffset = Xml.GetChildVector3Attributes(node, "vTriggerOffset", "x", "y", "z");
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vTriggerOffset = Xml.GetChildVector3Attributes(node, "vTriggerOffset");
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pCutsceneObjects = ReadObjectArray(node, "pCutsceneObjects");
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pCutsceneObjects = ReadObjectArray(node, "pCutsceneObjects");
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pCutsceneLoadEventList = ReadObjectArray(node, "pCutsceneLoadEventList");
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pCutsceneLoadEventList = ReadObjectArray(node, "pCutsceneLoadEventList");
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pCutsceneEventList = ReadObjectArray(node, "pCutsceneEventList");
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pCutsceneEventList = ReadObjectArray(node, "pCutsceneEventList");
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@ -419,7 +419,7 @@ namespace CodeWalker.GameFiles
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public override void ReadXml(XmlNode node)
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public override void ReadXml(XmlNode node)
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{
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{
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cSceneName = XmlMeta.GetHash(Xml.GetChildInnerText(node, "cSceneName"));
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cSceneName = XmlMeta.GetHash(Xml.GetChildInnerText(node, "cSceneName"));
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vOffset = Xml.GetChildVector3Attributes(node, "vOffset", "x", "y", "z");
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vOffset = Xml.GetChildVector3Attributes(node, "vOffset");
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fStartTime = Xml.GetChildFloatAttribute(node, "fStartTime", "value");
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fStartTime = Xml.GetChildFloatAttribute(node, "fStartTime", "value");
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fRotation = Xml.GetChildFloatAttribute(node, "fRotation", "value");
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fRotation = Xml.GetChildFloatAttribute(node, "fRotation", "value");
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fPitch = Xml.GetChildFloatAttribute(node, "fPitch", "value");
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fPitch = Xml.GetChildFloatAttribute(node, "fPitch", "value");
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@ -585,7 +585,7 @@ namespace CodeWalker.GameFiles
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public override void ReadXml(XmlNode node)
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public override void ReadXml(XmlNode node)
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{
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{
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base.ReadXml(node);
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base.ReadXml(node);
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vPosition = Xml.GetChildVector3Attributes(node, "vPosition", "x", "y", "z");
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vPosition = Xml.GetChildVector3Attributes(node, "vPosition");
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fRadius = Xml.GetChildFloatAttribute(node, "fRadius", "value");
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fRadius = Xml.GetChildFloatAttribute(node, "fRadius", "value");
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}
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}
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}
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}
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@ -634,9 +634,9 @@ namespace CodeWalker.GameFiles
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public override void ReadXml(XmlNode node)
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public override void ReadXml(XmlNode node)
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{
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{
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base.ReadXml(node);
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base.ReadXml(node);
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vDirection = Xml.GetChildVector3Attributes(node, "vDirection", "x", "y", "z");
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vDirection = Xml.GetChildVector3Attributes(node, "vDirection");
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vColour = Xml.GetChildVector3Attributes(node, "vColour", "x", "y", "z");
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vColour = Xml.GetChildVector3Attributes(node, "vColour");
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vPosition = Xml.GetChildVector3Attributes(node, "vPosition", "x", "y", "z");
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vPosition = Xml.GetChildVector3Attributes(node, "vPosition");
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fIntensity = Xml.GetChildFloatAttribute(node, "fIntensity", "value");
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fIntensity = Xml.GetChildFloatAttribute(node, "fIntensity", "value");
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fFallOff = Xml.GetChildFloatAttribute(node, "fFallOff", "value");
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fFallOff = Xml.GetChildFloatAttribute(node, "fFallOff", "value");
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fConeAngle = Xml.GetChildFloatAttribute(node, "fConeAngle", "value");
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fConeAngle = Xml.GetChildFloatAttribute(node, "fConeAngle", "value");
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@ -688,9 +688,9 @@ namespace CodeWalker.GameFiles
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public override void ReadXml(XmlNode node)
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public override void ReadXml(XmlNode node)
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{
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{
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base.ReadXml(node);
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base.ReadXml(node);
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vDirection = Xml.GetChildVector3Attributes(node, "vDirection", "x", "y", "z");
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vDirection = Xml.GetChildVector3Attributes(node, "vDirection");
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vColour = Xml.GetChildVector3Attributes(node, "vColour", "x", "y", "z");
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vColour = Xml.GetChildVector3Attributes(node, "vColour");
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vPosition = Xml.GetChildVector3Attributes(node, "vPosition", "x", "y", "z");
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vPosition = Xml.GetChildVector3Attributes(node, "vPosition");
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fIntensity = Xml.GetChildFloatAttribute(node, "fIntensity", "value");
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fIntensity = Xml.GetChildFloatAttribute(node, "fIntensity", "value");
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fFallOff = Xml.GetChildFloatAttribute(node, "fFallOff", "value");
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fFallOff = Xml.GetChildFloatAttribute(node, "fFallOff", "value");
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fConeAngle = Xml.GetChildFloatAttribute(node, "fConeAngle", "value");
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fConeAngle = Xml.GetChildFloatAttribute(node, "fConeAngle", "value");
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@ -773,7 +773,7 @@ namespace CodeWalker.GameFiles
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{
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{
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base.ReadXml(node);
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base.ReadXml(node);
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StreamingName = XmlMeta.GetHash(Xml.GetChildInnerText(node, "StreamingName"));
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StreamingName = XmlMeta.GetHash(Xml.GetChildInnerText(node, "StreamingName"));
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vStartPosition = Xml.GetChildVector3Attributes(node, "vStartPosition", "x", "y", "z");
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vStartPosition = Xml.GetChildVector3Attributes(node, "vStartPosition");
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}
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}
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}
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}
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[TC(typeof(EXP))] public class CutParticleEffectObject : CutNamedObject // rage__cutfParticleEffectObject
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[TC(typeof(EXP))] public class CutParticleEffectObject : CutNamedObject // rage__cutfParticleEffectObject
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@ -825,7 +825,7 @@ namespace CodeWalker.GameFiles
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public override void ReadXml(XmlNode node)
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public override void ReadXml(XmlNode node)
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{
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{
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base.ReadXml(node);
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base.ReadXml(node);
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vPosition = Xml.GetChildVector3Attributes(node, "vPosition", "x", "y", "z");
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vPosition = Xml.GetChildVector3Attributes(node, "vPosition");
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fRadius = Xml.GetChildFloatAttribute(node, "fRadius", "value");
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fRadius = Xml.GetChildFloatAttribute(node, "fRadius", "value");
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}
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}
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}
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}
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@ -1013,7 +1013,7 @@ namespace CodeWalker.GameFiles
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public override void ReadXml(XmlNode node)
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public override void ReadXml(XmlNode node)
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{
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{
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base.ReadXml(node);
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base.ReadXml(node);
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vOffset = Xml.GetChildVector3Attributes(node, "vOffset", "x", "y", "z");
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vOffset = Xml.GetChildVector3Attributes(node, "vOffset");
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fRotation = Xml.GetChildFloatAttribute(node, "fRotation", "value");
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fRotation = Xml.GetChildFloatAttribute(node, "fRotation", "value");
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fPitch = Xml.GetChildFloatAttribute(node, "fPitch", "value");
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fPitch = Xml.GetChildFloatAttribute(node, "fPitch", "value");
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fRoll = Xml.GetChildFloatAttribute(node, "fRoll", "value");
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fRoll = Xml.GetChildFloatAttribute(node, "fRoll", "value");
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@ -1077,8 +1077,8 @@ namespace CodeWalker.GameFiles
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public override void ReadXml(XmlNode node)
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public override void ReadXml(XmlNode node)
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{
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{
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base.ReadXml(node);
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base.ReadXml(node);
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vPosition = Xml.GetChildVector3Attributes(node, "vPosition", "x", "y", "z");
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vPosition = Xml.GetChildVector3Attributes(node, "vPosition");
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vRotationQuaternion = Xml.GetChildVector4Attributes(node, "vRotationQuaternion", "x", "y", "z", "w").ToQuaternion();
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vRotationQuaternion = Xml.GetChildVector4Attributes(node, "vRotationQuaternion").ToQuaternion();
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fNearDrawDistance = Xml.GetChildFloatAttribute(node, "fNearDrawDistance", "value");
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fNearDrawDistance = Xml.GetChildFloatAttribute(node, "fNearDrawDistance", "value");
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fFarDrawDistance = Xml.GetChildFloatAttribute(node, "fFarDrawDistance", "value");
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fFarDrawDistance = Xml.GetChildFloatAttribute(node, "fFarDrawDistance", "value");
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fMapLodScale = Xml.GetChildFloatAttribute(node, "fMapLodScale", "value");
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fMapLodScale = Xml.GetChildFloatAttribute(node, "fMapLodScale", "value");
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@ -1121,8 +1121,8 @@ namespace CodeWalker.GameFiles
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public override void ReadXml(XmlNode node)
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public override void ReadXml(XmlNode node)
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{
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{
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bUseTimeCycleValues = Xml.GetChildBoolAttribute(node, "bUseTimeCycleValues", "value");
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bUseTimeCycleValues = Xml.GetChildBoolAttribute(node, "bUseTimeCycleValues", "value");
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vDirection = Xml.GetChildVector3Attributes(node, "vDirection", "x", "y", "z");
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vDirection = Xml.GetChildVector3Attributes(node, "vDirection");
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vColour = Xml.GetChildVector3Attributes(node, "vColour", "x", "y", "z");
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vColour = Xml.GetChildVector3Attributes(node, "vColour");
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fIntensity = Xml.GetChildFloatAttribute(node, "fIntensity", "value");
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fIntensity = Xml.GetChildFloatAttribute(node, "fIntensity", "value");
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}
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}
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}
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}
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@ -1202,8 +1202,8 @@ namespace CodeWalker.GameFiles
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public override void ReadXml(XmlNode node)
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public override void ReadXml(XmlNode node)
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{
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{
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base.ReadXml(node);
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base.ReadXml(node);
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vPosition = Xml.GetChildVector3Attributes(node, "vPosition", "x", "y", "z");
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vPosition = Xml.GetChildVector3Attributes(node, "vPosition");
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vRotation = Xml.GetChildVector4Attributes(node, "vRotation", "x", "y", "z", "w").ToQuaternion();
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vRotation = Xml.GetChildVector4Attributes(node, "vRotation").ToQuaternion();
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fWidth = Xml.GetChildFloatAttribute(node, "fWidth", "value");
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fWidth = Xml.GetChildFloatAttribute(node, "fWidth", "value");
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fHeight = Xml.GetChildFloatAttribute(node, "fHeight", "value");
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fHeight = Xml.GetChildFloatAttribute(node, "fHeight", "value");
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Colour = Xml.GetChildUIntAttribute(node, "Colour", "value");
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Colour = Xml.GetChildUIntAttribute(node, "Colour", "value");
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@ -1236,7 +1236,7 @@ namespace CodeWalker.GameFiles
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{
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{
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base.ReadXml(node);
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base.ReadXml(node);
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cameraCutHashName = XmlMeta.GetHash(Xml.GetChildInnerText(node, "cameraCutHashName"));
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cameraCutHashName = XmlMeta.GetHash(Xml.GetChildInnerText(node, "cameraCutHashName"));
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position = Xml.GetChildVector3Attributes(node, "position", "x", "y", "z");
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position = Xml.GetChildVector3Attributes(node, "position");
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radius = Xml.GetChildFloatAttribute(node, "radius", "value");
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radius = Xml.GetChildFloatAttribute(node, "radius", "value");
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interpTime = Xml.GetChildFloatAttribute(node, "interpTime", "value");
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interpTime = Xml.GetChildFloatAttribute(node, "interpTime", "value");
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cascadeIndex = Xml.GetChildIntAttribute(node, "cascadeIndex", "value");
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cascadeIndex = Xml.GetChildIntAttribute(node, "cascadeIndex", "value");
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@ -1268,8 +1268,8 @@ namespace CodeWalker.GameFiles
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public override void ReadXml(XmlNode node)
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public override void ReadXml(XmlNode node)
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{
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{
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base.ReadXml(node);
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base.ReadXml(node);
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vInitialBoneRotation = Xml.GetChildVector4Attributes(node, "vInitialBoneRotation", "x", "y", "z", "w").ToQuaternion();
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vInitialBoneRotation = Xml.GetChildVector4Attributes(node, "vInitialBoneRotation").ToQuaternion();
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vInitialBoneOffset = Xml.GetChildVector3Attributes(node, "vInitialBoneOffset", "x", "y", "z");
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vInitialBoneOffset = Xml.GetChildVector3Attributes(node, "vInitialBoneOffset");
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iAttachParentId = Xml.GetChildIntAttribute(node, "iAttachParentId", "value");
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iAttachParentId = Xml.GetChildIntAttribute(node, "iAttachParentId", "value");
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iAttachBoneHash = (ushort)Xml.GetChildUIntAttribute(node, "iAttachBoneHash", "value");
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iAttachBoneHash = (ushort)Xml.GetChildUIntAttribute(node, "iAttachBoneHash", "value");
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}
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}
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@ -5472,23 +5472,23 @@ namespace CodeWalker.GameFiles
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Flags0 = Xml.GetChildUIntAttribute(node, "Flags0", "value");
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Flags0 = Xml.GetChildUIntAttribute(node, "Flags0", "value");
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Shape = Xml.GetEnumValue<Dat151ZoneShape>(Xml.GetChildInnerText(node, "Shape"));
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Shape = Xml.GetEnumValue<Dat151ZoneShape>(Xml.GetChildInnerText(node, "Shape"));
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Flags1 = Xml.GetChildUIntAttribute(node, "Flags1", "value");
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Flags1 = Xml.GetChildUIntAttribute(node, "Flags1", "value");
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OuterPos = Xml.GetChildVector3Attributes(node, "OuterPos", "x", "y", "z");
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OuterPos = Xml.GetChildVector3Attributes(node, "OuterPos");
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OuterSize = Xml.GetChildVector3Attributes(node, "OuterSize", "x", "y", "z");
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OuterSize = Xml.GetChildVector3Attributes(node, "OuterSize");
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OuterVec1 = Xml.GetChildVector4Attributes(node, "OuterVec1", "x", "y", "z", "w");
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OuterVec1 = Xml.GetChildVector4Attributes(node, "OuterVec1");
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OuterVec2 = Xml.GetChildVector4Attributes(node, "OuterVec2", "x", "y", "z", "w");
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OuterVec2 = Xml.GetChildVector4Attributes(node, "OuterVec2");
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OuterAngle = Xml.GetChildUIntAttribute(node, "OuterAngle", "value");
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OuterAngle = Xml.GetChildUIntAttribute(node, "OuterAngle", "value");
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OuterVec3 = Xml.GetChildVector3Attributes(node, "OuterVec3", "x", "y", "z");
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OuterVec3 = Xml.GetChildVector3Attributes(node, "OuterVec3");
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InnerPos = Xml.GetChildVector3Attributes(node, "InnerPos", "x", "y", "z");
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InnerPos = Xml.GetChildVector3Attributes(node, "InnerPos");
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InnerSize = Xml.GetChildVector3Attributes(node, "InnerSize", "x", "y", "z");
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InnerSize = Xml.GetChildVector3Attributes(node, "InnerSize");
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InnerVec1 = Xml.GetChildVector4Attributes(node, "InnerVec1", "x", "y", "z", "w");
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InnerVec1 = Xml.GetChildVector4Attributes(node, "InnerVec1");
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InnerVec2 = Xml.GetChildVector4Attributes(node, "InnerVec2", "x", "y", "z", "w");
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InnerVec2 = Xml.GetChildVector4Attributes(node, "InnerVec2");
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InnerAngle = Xml.GetChildUIntAttribute(node, "InnerAngle", "value");
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InnerAngle = Xml.GetChildUIntAttribute(node, "InnerAngle", "value");
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InnerVec3 = Xml.GetChildVector3Attributes(node, "InnerVec3", "x", "y", "z");
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InnerVec3 = Xml.GetChildVector3Attributes(node, "InnerVec3");
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UnkVec1 = Xml.GetChildVector4Attributes(node, "UnkVec1", "x", "y", "z", "w");
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UnkVec1 = Xml.GetChildVector4Attributes(node, "UnkVec1");
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UnkVec2 = Xml.GetChildVector4Attributes(node, "UnkVec2", "x", "y", "z", "w");
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UnkVec2 = Xml.GetChildVector4Attributes(node, "UnkVec2");
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UnkHash0 = XmlRel.GetHash(Xml.GetChildInnerText(node, "UnkHash0"));
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UnkHash0 = XmlRel.GetHash(Xml.GetChildInnerText(node, "UnkHash0"));
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UnkHash1 = XmlRel.GetHash(Xml.GetChildInnerText(node, "UnkHash1"));
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UnkHash1 = XmlRel.GetHash(Xml.GetChildInnerText(node, "UnkHash1"));
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UnkVec3 = Xml.GetChildVector2Attributes(node, "UnkVec3", "x", "y");
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UnkVec3 = Xml.GetChildVector2Attributes(node, "UnkVec3");
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Flags2 = Xml.GetChildUIntAttribute(node, "Flags2", "value");
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Flags2 = Xml.GetChildUIntAttribute(node, "Flags2", "value");
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Unk14 = (byte)Xml.GetChildUIntAttribute(node, "Unk14", "value");
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Unk14 = (byte)Xml.GetChildUIntAttribute(node, "Unk14", "value");
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Unk15 = (byte)Xml.GetChildUIntAttribute(node, "Unk15", "value");
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Unk15 = (byte)Xml.GetChildUIntAttribute(node, "Unk15", "value");
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@ -5931,7 +5931,7 @@ namespace CodeWalker.GameFiles
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Flags0 = Xml.GetChildUIntAttribute(node, "Flags0", "value");
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Flags0 = Xml.GetChildUIntAttribute(node, "Flags0", "value");
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Flags1 = Xml.GetChildUIntAttribute(node, "Flags1", "value");
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Flags1 = Xml.GetChildUIntAttribute(node, "Flags1", "value");
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Flags2 = Xml.GetChildUIntAttribute(node, "Flags2", "value");
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Flags2 = Xml.GetChildUIntAttribute(node, "Flags2", "value");
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Position = Xml.GetChildVector3Attributes(node, "Position", "x", "y", "z");
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Position = Xml.GetChildVector3Attributes(node, "Position");
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Flags3 = Xml.GetChildUIntAttribute(node, "Flags3", "value");
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Flags3 = Xml.GetChildUIntAttribute(node, "Flags3", "value");
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Hash1 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Hash1"));
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Hash1 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Hash1"));
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Hash2 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Hash2"));
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Hash2 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Hash2"));
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@ -6120,7 +6120,7 @@ namespace CodeWalker.GameFiles
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Flags = Xml.GetChildUIntAttribute(node, "Flags", "value");
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Flags = Xml.GetChildUIntAttribute(node, "Flags", "value");
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Unk01 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk01"));
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Unk01 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk01"));
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RadioStation = XmlRel.GetHash(Xml.GetChildInnerText(node, "RadioStation"));
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RadioStation = XmlRel.GetHash(Xml.GetChildInnerText(node, "RadioStation"));
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Position = Xml.GetChildVector3Attributes(node, "Position", "x", "y", "z");
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Position = Xml.GetChildVector3Attributes(node, "Position");
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Unk06 = Xml.GetChildFloatAttribute(node, "Unk06", "value");
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Unk06 = Xml.GetChildFloatAttribute(node, "Unk06", "value");
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Unk07 = Xml.GetChildFloatAttribute(node, "Unk07", "value");
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Unk07 = Xml.GetChildFloatAttribute(node, "Unk07", "value");
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Unk08 = Xml.GetChildIntAttribute(node, "Unk08", "value");
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Unk08 = Xml.GetChildIntAttribute(node, "Unk08", "value");
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@ -9315,7 +9315,7 @@ namespace CodeWalker.GameFiles
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public override void ReadXml(XmlNode node)
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public override void ReadXml(XmlNode node)
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{
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{
|
||||||
Unk01 = Xml.GetChildUIntAttribute(node, "Unk01", "value");
|
Unk01 = Xml.GetChildUIntAttribute(node, "Unk01", "value");
|
||||||
Unk02 = Xml.GetChildVector4Attributes(node, "Unk02", "x", "y", "z", "w");
|
Unk02 = Xml.GetChildVector4Attributes(node, "Unk02");
|
||||||
Unk03 = Xml.GetChildIntAttribute(node, "Unk03", "value");
|
Unk03 = Xml.GetChildIntAttribute(node, "Unk03", "value");
|
||||||
Unk04 = Xml.GetChildIntAttribute(node, "Unk04", "value");
|
Unk04 = Xml.GetChildIntAttribute(node, "Unk04", "value");
|
||||||
Unk05 = Xml.GetChildIntAttribute(node, "Unk05", "value");
|
Unk05 = Xml.GetChildIntAttribute(node, "Unk05", "value");
|
||||||
@ -9404,7 +9404,7 @@ namespace CodeWalker.GameFiles
|
|||||||
public override void ReadXml(XmlNode node)
|
public override void ReadXml(XmlNode node)
|
||||||
{
|
{
|
||||||
Unk01 = Xml.GetChildUIntAttribute(node, "Unk01", "value");
|
Unk01 = Xml.GetChildUIntAttribute(node, "Unk01", "value");
|
||||||
Unk02 = Xml.GetChildVector4Attributes(node, "Unk02", "x", "y", "z", "w");
|
Unk02 = Xml.GetChildVector4Attributes(node, "Unk02");
|
||||||
Unk03 = Xml.GetChildIntAttribute(node, "Unk03", "value");
|
Unk03 = Xml.GetChildIntAttribute(node, "Unk03", "value");
|
||||||
Unk04 = Xml.GetChildIntAttribute(node, "Unk04", "value");
|
Unk04 = Xml.GetChildIntAttribute(node, "Unk04", "value");
|
||||||
Unk05 = Xml.GetChildUIntAttribute(node, "Unk05", "value");
|
Unk05 = Xml.GetChildUIntAttribute(node, "Unk05", "value");
|
||||||
@ -9484,7 +9484,7 @@ namespace CodeWalker.GameFiles
|
|||||||
public override void ReadXml(XmlNode node)
|
public override void ReadXml(XmlNode node)
|
||||||
{
|
{
|
||||||
Unk01 = Xml.GetChildUIntAttribute(node, "Unk01", "value");
|
Unk01 = Xml.GetChildUIntAttribute(node, "Unk01", "value");
|
||||||
Unk02 = Xml.GetChildVector4Attributes(node, "Unk02", "x", "y", "z", "w");
|
Unk02 = Xml.GetChildVector4Attributes(node, "Unk02");
|
||||||
Unk03 = Xml.GetChildFloatAttribute(node, "Unk03", "value");
|
Unk03 = Xml.GetChildFloatAttribute(node, "Unk03", "value");
|
||||||
Unk04 = Xml.GetChildUIntAttribute(node, "Unk04", "value");
|
Unk04 = Xml.GetChildUIntAttribute(node, "Unk04", "value");
|
||||||
Unk05 = Xml.GetChildUIntAttribute(node, "Unk05", "value");
|
Unk05 = Xml.GetChildUIntAttribute(node, "Unk05", "value");
|
||||||
@ -9590,7 +9590,7 @@ namespace CodeWalker.GameFiles
|
|||||||
public override void ReadXml(XmlNode node)
|
public override void ReadXml(XmlNode node)
|
||||||
{
|
{
|
||||||
Unk01 = Xml.GetChildUIntAttribute(node, "Unk01", "value");
|
Unk01 = Xml.GetChildUIntAttribute(node, "Unk01", "value");
|
||||||
Unk02 = Xml.GetChildVector4Attributes(node, "Unk02", "x", "y", "z", "w");
|
Unk02 = Xml.GetChildVector4Attributes(node, "Unk02");
|
||||||
Unk03 = Xml.GetChildFloatAttribute(node, "Unk03", "value");
|
Unk03 = Xml.GetChildFloatAttribute(node, "Unk03", "value");
|
||||||
Unk04 = Xml.GetChildUIntAttribute(node, "Unk04", "value");
|
Unk04 = Xml.GetChildUIntAttribute(node, "Unk04", "value");
|
||||||
Unk05 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk05"));
|
Unk05 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk05"));
|
||||||
@ -15320,7 +15320,7 @@ namespace CodeWalker.GameFiles
|
|||||||
Unk01 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk01"));
|
Unk01 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk01"));
|
||||||
Unk02 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk02"));
|
Unk02 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk02"));
|
||||||
Unk03 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk03"));
|
Unk03 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk03"));
|
||||||
Position = Xml.GetChildVector3Attributes(node, "Position", "x", "y", "z");
|
Position = Xml.GetChildVector3Attributes(node, "Position");
|
||||||
Unk04 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk04"));
|
Unk04 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk04"));
|
||||||
Unk05 = Xml.GetChildFloatAttribute(node, "Unk05", "value");
|
Unk05 = Xml.GetChildFloatAttribute(node, "Unk05", "value");
|
||||||
Unk06 = Xml.GetChildFloatAttribute(node, "Unk06", "value");
|
Unk06 = Xml.GetChildFloatAttribute(node, "Unk06", "value");
|
||||||
@ -17704,7 +17704,7 @@ namespace CodeWalker.GameFiles
|
|||||||
Alarm = XmlRel.GetHash(Xml.GetChildInnerText(node, "Alarm"));
|
Alarm = XmlRel.GetHash(Xml.GetChildInnerText(node, "Alarm"));
|
||||||
Unk04 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk04"));
|
Unk04 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk04"));
|
||||||
Unk05 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk05"));
|
Unk05 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk05"));
|
||||||
Position = Xml.GetChildVector3Attributes(node, "Position", "x", "y", "z");
|
Position = Xml.GetChildVector3Attributes(node, "Position");
|
||||||
Unk06 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk06"));
|
Unk06 = XmlRel.GetHash(Xml.GetChildInnerText(node, "Unk06"));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -19600,8 +19600,8 @@ namespace CodeWalker.GameFiles
|
|||||||
public override void ReadXml(XmlNode node)
|
public override void ReadXml(XmlNode node)
|
||||||
{
|
{
|
||||||
base.ReadXml(node);
|
base.ReadXml(node);
|
||||||
Vec1 = Xml.GetChildVector3Attributes(node, "Vec1", "x", "y", "z");
|
Vec1 = Xml.GetChildVector3Attributes(node, "Vec1");
|
||||||
Vec2 = Xml.GetChildVector3Attributes(node, "Vec2", "x", "y", "z");
|
Vec2 = Xml.GetChildVector3Attributes(node, "Vec2");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
[TC(typeof(EXP))] public class Dat4ConfigVariableList : Dat4ConfigData
|
[TC(typeof(EXP))] public class Dat4ConfigVariableList : Dat4ConfigData
|
||||||
@ -20013,15 +20013,15 @@ namespace CodeWalker.GameFiles
|
|||||||
Unk7 = Xml.GetChildFloatAttribute(node, "Unk7", "value");
|
Unk7 = Xml.GetChildFloatAttribute(node, "Unk7", "value");
|
||||||
UnkItems = XmlRel.ReadItemArray<UnkItem>(node, "UnkItems");
|
UnkItems = XmlRel.ReadItemArray<UnkItem>(node, "UnkItems");
|
||||||
UnkItemsCount = (UnkItems?.Length ?? 0);
|
UnkItemsCount = (UnkItems?.Length ?? 0);
|
||||||
UnkVec1 = Xml.GetChildVector4Attributes(node, "UnkVec1", "x", "y", "z", "w");
|
UnkVec1 = Xml.GetChildVector4Attributes(node, "UnkVec1");
|
||||||
UnkVec2 = Xml.GetChildVector4Attributes(node, "UnkVec2", "x", "y", "z", "w");
|
UnkVec2 = Xml.GetChildVector4Attributes(node, "UnkVec2");
|
||||||
UnkVec3 = Xml.GetChildVector4Attributes(node, "UnkVec3", "x", "y", "z", "w");
|
UnkVec3 = Xml.GetChildVector4Attributes(node, "UnkVec3");
|
||||||
UnkVec4 = Xml.GetChildVector4Attributes(node, "UnkVec4", "x", "y", "z", "w");
|
UnkVec4 = Xml.GetChildVector4Attributes(node, "UnkVec4");
|
||||||
UnkVec5 = Xml.GetChildVector4Attributes(node, "UnkVec5", "x", "y", "z", "w");
|
UnkVec5 = Xml.GetChildVector4Attributes(node, "UnkVec5");
|
||||||
UnkVec6 = Xml.GetChildVector4Attributes(node, "UnkVec6", "x", "y", "z", "w");
|
UnkVec6 = Xml.GetChildVector4Attributes(node, "UnkVec6");
|
||||||
UnkVec7 = Xml.GetChildVector4Attributes(node, "UnkVec7", "x", "y", "z", "w");
|
UnkVec7 = Xml.GetChildVector4Attributes(node, "UnkVec7");
|
||||||
UnkVec8 = Xml.GetChildVector4Attributes(node, "UnkVec8", "x", "y", "z", "w");
|
UnkVec8 = Xml.GetChildVector4Attributes(node, "UnkVec8");
|
||||||
UnkVec9 = Xml.GetChildVector4Attributes(node, "UnkVec9", "x", "y", "z", "w");
|
UnkVec9 = Xml.GetChildVector4Attributes(node, "UnkVec9");
|
||||||
UnkVecs1 = Xml.GetChildRawVector4Array(node, "UnkVecs1");
|
UnkVecs1 = Xml.GetChildRawVector4Array(node, "UnkVecs1");
|
||||||
UnkVecs2 = Xml.GetChildRawVector4Array(node, "UnkVecs2");
|
UnkVecs2 = Xml.GetChildRawVector4Array(node, "UnkVecs2");
|
||||||
UnkVecs3 = Xml.GetChildRawVector4Array(node, "UnkVecs3");
|
UnkVecs3 = Xml.GetChildRawVector4Array(node, "UnkVecs3");
|
||||||
|
@ -208,18 +208,18 @@ namespace CodeWalker.GameFiles
|
|||||||
aimCameraName = Xml.GetChildInnerText(node, "aimCameraName");
|
aimCameraName = Xml.GetChildInnerText(node, "aimCameraName");
|
||||||
bonnetCameraName = Xml.GetChildInnerText(node, "bonnetCameraName");
|
bonnetCameraName = Xml.GetChildInnerText(node, "bonnetCameraName");
|
||||||
povCameraName = Xml.GetChildInnerText(node, "povCameraName");
|
povCameraName = Xml.GetChildInnerText(node, "povCameraName");
|
||||||
FirstPersonDriveByIKOffset = Xml.GetChildVector3Attributes(node, "FirstPersonDriveByIKOffset", "x", "y", "z");
|
FirstPersonDriveByIKOffset = Xml.GetChildVector3Attributes(node, "FirstPersonDriveByIKOffset");
|
||||||
FirstPersonDriveByUnarmedIKOffset = Xml.GetChildVector3Attributes(node, "FirstPersonDriveByUnarmedIKOffset", "x", "y", "z");
|
FirstPersonDriveByUnarmedIKOffset = Xml.GetChildVector3Attributes(node, "FirstPersonDriveByUnarmedIKOffset");
|
||||||
FirstPersonProjectileDriveByIKOffset = Xml.GetChildVector3Attributes(node, "FirstPersonProjectileDriveByIKOffset", "x", "y", "z");
|
FirstPersonProjectileDriveByIKOffset = Xml.GetChildVector3Attributes(node, "FirstPersonProjectileDriveByIKOffset");
|
||||||
FirstPersonProjectileDriveByPassengerIKOffset = Xml.GetChildVector3Attributes(node, "FirstPersonProjectileDriveByPassengerIKOffset", "x", "y", "z");
|
FirstPersonProjectileDriveByPassengerIKOffset = Xml.GetChildVector3Attributes(node, "FirstPersonProjectileDriveByPassengerIKOffset");
|
||||||
FirstPersonDriveByRightPassengerIKOffset = Xml.GetChildVector3Attributes(node, "FirstPersonDriveByRightPassengerIKOffset", "x", "y", "z");
|
FirstPersonDriveByRightPassengerIKOffset = Xml.GetChildVector3Attributes(node, "FirstPersonDriveByRightPassengerIKOffset");
|
||||||
FirstPersonDriveByRightPassengerUnarmedIKOffset = Xml.GetChildVector3Attributes(node, "FirstPersonDriveByRightPassengerUnarmedIKOffset", "x", "y", "z");
|
FirstPersonDriveByRightPassengerUnarmedIKOffset = Xml.GetChildVector3Attributes(node, "FirstPersonDriveByRightPassengerUnarmedIKOffset");
|
||||||
FirstPersonMobilePhoneOffset = Xml.GetChildVector3Attributes(node, "FirstPersonMobilePhoneOffset", "x", "y", "z");
|
FirstPersonMobilePhoneOffset = Xml.GetChildVector3Attributes(node, "FirstPersonMobilePhoneOffset");
|
||||||
FirstPersonPassengerMobilePhoneOffset = Xml.GetChildVector3Attributes(node, "FirstPersonPassengerMobilePhoneOffset", "x", "y", "z");
|
FirstPersonPassengerMobilePhoneOffset = Xml.GetChildVector3Attributes(node, "FirstPersonPassengerMobilePhoneOffset");
|
||||||
PovCameraOffset = Xml.GetChildVector3Attributes(node, "PovCameraOffset", "x", "y", "z");
|
PovCameraOffset = Xml.GetChildVector3Attributes(node, "PovCameraOffset");
|
||||||
PovCameraVerticalAdjustmentForRollCage = Xml.GetChildVector3Attributes(node, "PovCameraVerticalAdjustmentForRollCage", "x", "y", "z");
|
PovCameraVerticalAdjustmentForRollCage = Xml.GetChildVector3Attributes(node, "PovCameraVerticalAdjustmentForRollCage");
|
||||||
PovPassengerCameraOffset = Xml.GetChildVector3Attributes(node, "PovPassengerCameraOffset", "x", "y", "z");
|
PovPassengerCameraOffset = Xml.GetChildVector3Attributes(node, "PovPassengerCameraOffset");
|
||||||
PovRearPassengerCameraOffset = Xml.GetChildVector3Attributes(node, "PovRearPassengerCameraOffset", "x", "y", "z");
|
PovRearPassengerCameraOffset = Xml.GetChildVector3Attributes(node, "PovRearPassengerCameraOffset");
|
||||||
vfxInfoName = Xml.GetChildInnerText(node, "vfxInfoName");
|
vfxInfoName = Xml.GetChildInnerText(node, "vfxInfoName");
|
||||||
shouldUseCinematicViewMode = Xml.GetChildBoolAttribute(node, "shouldUseCinematicViewMode", "value");
|
shouldUseCinematicViewMode = Xml.GetChildBoolAttribute(node, "shouldUseCinematicViewMode", "value");
|
||||||
shouldCameraTransitionOnClimbUpDown = Xml.GetChildBoolAttribute(node, "shouldCameraTransitionOnClimbUpDown", "value");
|
shouldCameraTransitionOnClimbUpDown = Xml.GetChildBoolAttribute(node, "shouldCameraTransitionOnClimbUpDown", "value");
|
||||||
@ -287,7 +287,7 @@ namespace CodeWalker.GameFiles
|
|||||||
rewards = GetStringItemArray(node, "rewards");
|
rewards = GetStringItemArray(node, "rewards");
|
||||||
cinematicPartCamera = GetStringItemArray(node, "cinematicPartCamera");
|
cinematicPartCamera = GetStringItemArray(node, "cinematicPartCamera");
|
||||||
NmBraceOverrideSet = Xml.GetChildInnerText(node, "NmBraceOverrideSet");
|
NmBraceOverrideSet = Xml.GetChildInnerText(node, "NmBraceOverrideSet");
|
||||||
buoyancySphereOffset = Xml.GetChildVector3Attributes(node, "buoyancySphereOffset", "x", "y", "z");
|
buoyancySphereOffset = Xml.GetChildVector3Attributes(node, "buoyancySphereOffset");
|
||||||
buoyancySphereSizeScale = Xml.GetChildFloatAttribute(node, "buoyancySphereSizeScale", "value");
|
buoyancySphereSizeScale = Xml.GetChildFloatAttribute(node, "buoyancySphereSizeScale", "value");
|
||||||
var tnode = node.SelectSingleNode("pOverrideRagdollThreshold");
|
var tnode = node.SelectSingleNode("pOverrideRagdollThreshold");
|
||||||
if (tnode != null)
|
if (tnode != null)
|
||||||
|
@ -423,14 +423,14 @@ namespace CodeWalker.GameFiles
|
|||||||
}
|
}
|
||||||
public virtual void ReadXml(XmlNode node)
|
public virtual void ReadXml(XmlNode node)
|
||||||
{
|
{
|
||||||
BoxMin = Xml.GetChildVector3Attributes(node, "BoxMin", "x", "y", "z");
|
BoxMin = Xml.GetChildVector3Attributes(node, "BoxMin");
|
||||||
BoxMax = Xml.GetChildVector3Attributes(node, "BoxMax", "x", "y", "z");
|
BoxMax = Xml.GetChildVector3Attributes(node, "BoxMax");
|
||||||
BoxCenter = Xml.GetChildVector3Attributes(node, "BoxCenter", "x", "y", "z");
|
BoxCenter = Xml.GetChildVector3Attributes(node, "BoxCenter");
|
||||||
SphereCenter = Xml.GetChildVector3Attributes(node, "SphereCenter", "x", "y", "z");
|
SphereCenter = Xml.GetChildVector3Attributes(node, "SphereCenter");
|
||||||
SphereRadius = Xml.GetChildFloatAttribute(node, "SphereRadius", "value");
|
SphereRadius = Xml.GetChildFloatAttribute(node, "SphereRadius", "value");
|
||||||
Margin = Xml.GetChildFloatAttribute(node, "Margin", "value");
|
Margin = Xml.GetChildFloatAttribute(node, "Margin", "value");
|
||||||
Volume = Xml.GetChildFloatAttribute(node, "Volume", "value");
|
Volume = Xml.GetChildFloatAttribute(node, "Volume", "value");
|
||||||
Unknown_60h = Xml.GetChildVector3Attributes(node, "Inertia", "x", "y", "z");
|
Unknown_60h = Xml.GetChildVector3Attributes(node, "Inertia");
|
||||||
MaterialIndex = (byte)Xml.GetChildUIntAttribute(node, "MaterialIndex", "value");
|
MaterialIndex = (byte)Xml.GetChildUIntAttribute(node, "MaterialIndex", "value");
|
||||||
MaterialColorIndex = (byte)Xml.GetChildUIntAttribute(node, "MaterialColourIndex", "value");
|
MaterialColorIndex = (byte)Xml.GetChildUIntAttribute(node, "MaterialColourIndex", "value");
|
||||||
ProceduralId = (byte)Xml.GetChildUIntAttribute(node, "ProceduralID", "value");
|
ProceduralId = (byte)Xml.GetChildUIntAttribute(node, "ProceduralID", "value");
|
||||||
@ -441,9 +441,9 @@ namespace CodeWalker.GameFiles
|
|||||||
Unknown_3Ch = (byte)Xml.GetChildUIntAttribute(node, "UnkType", "value");
|
Unknown_3Ch = (byte)Xml.GetChildUIntAttribute(node, "UnkType", "value");
|
||||||
if (Parent != null)
|
if (Parent != null)
|
||||||
{
|
{
|
||||||
Position = Xml.GetChildVector3Attributes(node, "CompositePosition", "x", "y", "z");
|
Position = Xml.GetChildVector3Attributes(node, "CompositePosition");
|
||||||
Orientation = Xml.GetChildVector4Attributes(node, "CompositeRotation", "x", "y", "z", "w").ToQuaternion();
|
Orientation = Xml.GetChildVector4Attributes(node, "CompositeRotation").ToQuaternion();
|
||||||
Scale = Xml.GetChildVector3Attributes(node, "CompositeScale", "x", "y", "z");
|
Scale = Xml.GetChildVector3Attributes(node, "CompositeScale");
|
||||||
var f = new BoundCompositeChildrenFlags();
|
var f = new BoundCompositeChildrenFlags();
|
||||||
f.Flags1 = Xml.GetChildEnumInnerText<EBoundCompositeFlags>(node, "CompositeFlags1");
|
f.Flags1 = Xml.GetChildEnumInnerText<EBoundCompositeFlags>(node, "CompositeFlags1");
|
||||||
f.Flags2 = Xml.GetChildEnumInnerText<EBoundCompositeFlags>(node, "CompositeFlags2");
|
f.Flags2 = Xml.GetChildEnumInnerText<EBoundCompositeFlags>(node, "CompositeFlags2");
|
||||||
@ -1163,7 +1163,7 @@ namespace CodeWalker.GameFiles
|
|||||||
{
|
{
|
||||||
base.ReadXml(node);
|
base.ReadXml(node);
|
||||||
|
|
||||||
CenterGeom = Xml.GetChildVector3Attributes(node, "GeometryCenter", "x", "y", "z");
|
CenterGeom = Xml.GetChildVector3Attributes(node, "GeometryCenter");
|
||||||
Unknown_9Ch = Xml.GetChildFloatAttribute(node, "UnkFloat1", "value");
|
Unknown_9Ch = Xml.GetChildFloatAttribute(node, "UnkFloat1", "value");
|
||||||
Unknown_ACh = Xml.GetChildFloatAttribute(node, "UnkFloat2", "value");
|
Unknown_ACh = Xml.GetChildFloatAttribute(node, "UnkFloat2", "value");
|
||||||
|
|
||||||
|
@ -1119,7 +1119,7 @@ namespace CodeWalker.GameFiles
|
|||||||
public override void ReadXml(XmlNode node)
|
public override void ReadXml(XmlNode node)
|
||||||
{
|
{
|
||||||
base.ReadXml(node);
|
base.ReadXml(node);
|
||||||
Value = Xml.GetChildVector3Attributes(node, "Value", "x", "y", "z");
|
Value = Xml.GetChildVector3Attributes(node, "Value");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
[TypeConverter(typeof(ExpandableObjectConverter))] public class AnimChannelStaticQuaternion : AnimChannel
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class AnimChannelStaticQuaternion : AnimChannel
|
||||||
@ -1153,7 +1153,7 @@ namespace CodeWalker.GameFiles
|
|||||||
public override void ReadXml(XmlNode node)
|
public override void ReadXml(XmlNode node)
|
||||||
{
|
{
|
||||||
base.ReadXml(node);
|
base.ReadXml(node);
|
||||||
Value = new Quaternion(Xml.GetChildVector4Attributes(node, "Value", "x", "y", "z", "w"));
|
Value = new Quaternion(Xml.GetChildVector4Attributes(node, "Value"));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
[TypeConverter(typeof(ExpandableObjectConverter))] public class AnimChannelIndirectQuantizeFloat : AnimChannel
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class AnimChannelIndirectQuantizeFloat : AnimChannel
|
||||||
@ -4165,7 +4165,7 @@ namespace CodeWalker.GameFiles
|
|||||||
public override void ReadXml(XmlNode node)
|
public override void ReadXml(XmlNode node)
|
||||||
{
|
{
|
||||||
base.ReadXml(node);
|
base.ReadXml(node);
|
||||||
Value = Xml.GetChildVector3Attributes(node, "Value", "x", "y", "z");
|
Value = Xml.GetChildVector3Attributes(node, "Value");
|
||||||
Unknown_02Ch = Xml.GetChildFloatAttribute(node, "Unknown2C", "value");
|
Unknown_02Ch = Xml.GetChildFloatAttribute(node, "Unknown2C", "value");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -4208,7 +4208,7 @@ namespace CodeWalker.GameFiles
|
|||||||
public override void ReadXml(XmlNode node)
|
public override void ReadXml(XmlNode node)
|
||||||
{
|
{
|
||||||
base.ReadXml(node);
|
base.ReadXml(node);
|
||||||
Value = Xml.GetChildVector4Attributes(node, "Value", "x", "y", "z", "w");
|
Value = Xml.GetChildVector4Attributes(node, "Value");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
[TypeConverter(typeof(ExpandableObjectConverter))] public class ClipPropertyAttributeHashString : ClipPropertyAttribute
|
[TypeConverter(typeof(ExpandableObjectConverter))] public class ClipPropertyAttributeHashString : ClipPropertyAttribute
|
||||||
|
@ -1653,10 +1653,10 @@ namespace CodeWalker.GameFiles
|
|||||||
ParentIndex = (short)Xml.GetChildIntAttribute(node, "ParentIndex", "value");
|
ParentIndex = (short)Xml.GetChildIntAttribute(node, "ParentIndex", "value");
|
||||||
NextSiblingIndex = (short)Xml.GetChildIntAttribute(node, "SiblingIndex", "value");
|
NextSiblingIndex = (short)Xml.GetChildIntAttribute(node, "SiblingIndex", "value");
|
||||||
Flags = Xml.GetChildEnumInnerText<EBoneFlags>(node, "Flags");
|
Flags = Xml.GetChildEnumInnerText<EBoneFlags>(node, "Flags");
|
||||||
Translation = Xml.GetChildVector3Attributes(node, "Translation", "x", "y", "z");
|
Translation = Xml.GetChildVector3Attributes(node, "Translation");
|
||||||
Rotation = Xml.GetChildVector4Attributes(node, "Rotation", "x", "y", "z", "w").ToQuaternion();
|
Rotation = Xml.GetChildVector4Attributes(node, "Rotation").ToQuaternion();
|
||||||
Scale = Xml.GetChildVector3Attributes(node, "Scale", "x", "y", "z");
|
Scale = Xml.GetChildVector3Attributes(node, "Scale");
|
||||||
TransformUnk = Xml.GetChildVector4Attributes(node, "TransformUnk", "x", "y", "z", "w");
|
TransformUnk = Xml.GetChildVector4Attributes(node, "TransformUnk");
|
||||||
}
|
}
|
||||||
|
|
||||||
public override IResourceBlock[] GetReferences()
|
public override IResourceBlock[] GetReferences()
|
||||||
@ -1972,8 +1972,8 @@ namespace CodeWalker.GameFiles
|
|||||||
Init();
|
Init();
|
||||||
BoneId = (ushort)Xml.GetChildUIntAttribute(node, "BoneId", "value");
|
BoneId = (ushort)Xml.GetChildUIntAttribute(node, "BoneId", "value");
|
||||||
Unknown_Ah = (ushort)Xml.GetChildUIntAttribute(node, "UnknownA", "value");
|
Unknown_Ah = (ushort)Xml.GetChildUIntAttribute(node, "UnknownA", "value");
|
||||||
Min = Xml.GetChildVector3Attributes(node, "Min", "x", "y", "z");
|
Min = Xml.GetChildVector3Attributes(node, "Min");
|
||||||
Max = Xml.GetChildVector3Attributes(node, "Max", "x", "y", "z");
|
Max = Xml.GetChildVector3Attributes(node, "Max");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2001,8 +2001,8 @@ namespace CodeWalker.GameFiles
|
|||||||
public void ReadXml(XmlNode node)
|
public void ReadXml(XmlNode node)
|
||||||
{
|
{
|
||||||
BoneId = (ushort)Xml.GetChildUIntAttribute(node, "BoneId", "value");
|
BoneId = (ushort)Xml.GetChildUIntAttribute(node, "BoneId", "value");
|
||||||
Min = Xml.GetChildVector3Attributes(node, "Min", "x", "y", "z");
|
Min = Xml.GetChildVector3Attributes(node, "Min");
|
||||||
Max = Xml.GetChildVector3Attributes(node, "Max", "x", "y", "z");
|
Max = Xml.GetChildVector3Attributes(node, "Max");
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -2502,8 +2502,8 @@ namespace CodeWalker.GameFiles
|
|||||||
{
|
{
|
||||||
ShaderID = (ushort)Xml.GetChildUIntAttribute(node, "ShaderIndex", "value");
|
ShaderID = (ushort)Xml.GetChildUIntAttribute(node, "ShaderIndex", "value");
|
||||||
var aabb = new AABB_s();
|
var aabb = new AABB_s();
|
||||||
aabb.Min = Xml.GetChildVector4Attributes(node, "BoundingBoxMin", "x", "y", "z", "w");
|
aabb.Min = Xml.GetChildVector4Attributes(node, "BoundingBoxMin");
|
||||||
aabb.Max = Xml.GetChildVector4Attributes(node, "BoundingBoxMax", "x", "y", "z", "w");
|
aabb.Max = Xml.GetChildVector4Attributes(node, "BoundingBoxMax");
|
||||||
AABB = aabb;
|
AABB = aabb;
|
||||||
var bnode = node.SelectSingleNode("BoneIDs");
|
var bnode = node.SelectSingleNode("BoneIDs");
|
||||||
if (bnode != null)
|
if (bnode != null)
|
||||||
@ -3666,7 +3666,7 @@ namespace CodeWalker.GameFiles
|
|||||||
}
|
}
|
||||||
public void ReadXml(XmlNode node)
|
public void ReadXml(XmlNode node)
|
||||||
{
|
{
|
||||||
Position = Xml.GetChildVector3Attributes(node, "Position", "x", "y", "z");
|
Position = Xml.GetChildVector3Attributes(node, "Position");
|
||||||
ColorR = (byte)Xml.GetChildUIntAttribute(node, "Colour", "r");
|
ColorR = (byte)Xml.GetChildUIntAttribute(node, "Colour", "r");
|
||||||
ColorG = (byte)Xml.GetChildUIntAttribute(node, "Colour", "g");
|
ColorG = (byte)Xml.GetChildUIntAttribute(node, "Colour", "g");
|
||||||
ColorB = (byte)Xml.GetChildUIntAttribute(node, "Colour", "b");
|
ColorB = (byte)Xml.GetChildUIntAttribute(node, "Colour", "b");
|
||||||
@ -3679,7 +3679,7 @@ namespace CodeWalker.GameFiles
|
|||||||
TimeFlags = Xml.GetChildUIntAttribute(node, "TimeFlags", "value");
|
TimeFlags = Xml.GetChildUIntAttribute(node, "TimeFlags", "value");
|
||||||
Falloff = Xml.GetChildFloatAttribute(node, "Falloff", "value");
|
Falloff = Xml.GetChildFloatAttribute(node, "Falloff", "value");
|
||||||
FalloffExponent = Xml.GetChildFloatAttribute(node, "FalloffExponent", "value");
|
FalloffExponent = Xml.GetChildFloatAttribute(node, "FalloffExponent", "value");
|
||||||
CullingPlaneNormal = Xml.GetChildVector3Attributes(node, "CullingPlaneNormal", "x", "y", "z");
|
CullingPlaneNormal = Xml.GetChildVector3Attributes(node, "CullingPlaneNormal");
|
||||||
CullingPlaneOffset = Xml.GetChildFloatAttribute(node, "CullingPlaneOffset", "value");
|
CullingPlaneOffset = Xml.GetChildFloatAttribute(node, "CullingPlaneOffset", "value");
|
||||||
Unknown_45h = (byte)Xml.GetChildUIntAttribute(node, "Unknown45", "value");
|
Unknown_45h = (byte)Xml.GetChildUIntAttribute(node, "Unknown45", "value");
|
||||||
Unknown_46h = (ushort)Xml.GetChildUIntAttribute(node, "Unknown46", "value");
|
Unknown_46h = (ushort)Xml.GetChildUIntAttribute(node, "Unknown46", "value");
|
||||||
@ -3699,11 +3699,11 @@ namespace CodeWalker.GameFiles
|
|||||||
ShadowNearClip = Xml.GetChildFloatAttribute(node, "ShadowNearClip", "value");
|
ShadowNearClip = Xml.GetChildFloatAttribute(node, "ShadowNearClip", "value");
|
||||||
CoronaIntensity = Xml.GetChildFloatAttribute(node, "CoronaIntensity", "value");
|
CoronaIntensity = Xml.GetChildFloatAttribute(node, "CoronaIntensity", "value");
|
||||||
CoronaZBias = Xml.GetChildFloatAttribute(node, "CoronaZBias", "value");
|
CoronaZBias = Xml.GetChildFloatAttribute(node, "CoronaZBias", "value");
|
||||||
Direction = Xml.GetChildVector3Attributes(node, "Direction", "x", "y", "z");
|
Direction = Xml.GetChildVector3Attributes(node, "Direction");
|
||||||
Tangent = Xml.GetChildVector3Attributes(node, "Tangent", "x", "y", "z");
|
Tangent = Xml.GetChildVector3Attributes(node, "Tangent");
|
||||||
ConeInnerAngle = Xml.GetChildFloatAttribute(node, "ConeInnerAngle", "value");
|
ConeInnerAngle = Xml.GetChildFloatAttribute(node, "ConeInnerAngle", "value");
|
||||||
ConeOuterAngle = Xml.GetChildFloatAttribute(node, "ConeOuterAngle", "value");
|
ConeOuterAngle = Xml.GetChildFloatAttribute(node, "ConeOuterAngle", "value");
|
||||||
Extent = Xml.GetChildVector3Attributes(node, "Extent", "x", "y", "z");
|
Extent = Xml.GetChildVector3Attributes(node, "Extent");
|
||||||
ProjectedTextureHash = XmlMeta.GetHash(Xml.GetChildInnerText(node, "ProjectedTextureHash"));
|
ProjectedTextureHash = XmlMeta.GetHash(Xml.GetChildInnerText(node, "ProjectedTextureHash"));
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@ -4181,10 +4181,10 @@ namespace CodeWalker.GameFiles
|
|||||||
}
|
}
|
||||||
public virtual void ReadXml(XmlNode node, string ddsfolder)
|
public virtual void ReadXml(XmlNode node, string ddsfolder)
|
||||||
{
|
{
|
||||||
BoundingCenter = Xml.GetChildVector3Attributes(node, "BoundingSphereCenter", "x", "y", "z");
|
BoundingCenter = Xml.GetChildVector3Attributes(node, "BoundingSphereCenter");
|
||||||
BoundingSphereRadius = Xml.GetChildFloatAttribute(node, "BoundingSphereRadius", "value");
|
BoundingSphereRadius = Xml.GetChildFloatAttribute(node, "BoundingSphereRadius", "value");
|
||||||
BoundingBoxMin = Xml.GetChildVector4Attributes(node, "BoundingBoxMin", "x", "y", "z", "w");
|
BoundingBoxMin = Xml.GetChildVector4Attributes(node, "BoundingBoxMin");
|
||||||
BoundingBoxMax = Xml.GetChildVector4Attributes(node, "BoundingBoxMax", "x", "y", "z", "w");
|
BoundingBoxMax = Xml.GetChildVector4Attributes(node, "BoundingBoxMax");
|
||||||
LodDistHigh = Xml.GetChildFloatAttribute(node, "LodDistHigh", "value");
|
LodDistHigh = Xml.GetChildFloatAttribute(node, "LodDistHigh", "value");
|
||||||
LodDistMed = Xml.GetChildFloatAttribute(node, "LodDistMed", "value");
|
LodDistMed = Xml.GetChildFloatAttribute(node, "LodDistMed", "value");
|
||||||
LodDistLow = Xml.GetChildFloatAttribute(node, "LodDistLow", "value");
|
LodDistLow = Xml.GetChildFloatAttribute(node, "LodDistLow", "value");
|
||||||
|
@ -411,7 +411,7 @@ namespace CodeWalker.GameFiles
|
|||||||
AreaID = (ushort)Xml.GetChildUIntAttribute(node, "AreaID", "value");
|
AreaID = (ushort)Xml.GetChildUIntAttribute(node, "AreaID", "value");
|
||||||
NodeID = (ushort)Xml.GetChildUIntAttribute(node, "NodeID", "value");
|
NodeID = (ushort)Xml.GetChildUIntAttribute(node, "NodeID", "value");
|
||||||
StreetName = XmlYnd.GetTextHash(Xml.GetChildInnerText(node, "StreetName"));
|
StreetName = XmlYnd.GetTextHash(Xml.GetChildInnerText(node, "StreetName"));
|
||||||
Vector3 p = Xml.GetChildVector3Attributes(node, "Position", "x", "y", "z");
|
Vector3 p = Xml.GetChildVector3Attributes(node, "Position");
|
||||||
PositionX = (short)(p.X * 4.0f);
|
PositionX = (short)(p.X * 4.0f);
|
||||||
PositionY = (short)(p.Y * 4.0f);
|
PositionY = (short)(p.Y * 4.0f);
|
||||||
PositionZ = (short)(p.Z * 32.0f);
|
PositionZ = (short)(p.Z * 32.0f);
|
||||||
@ -515,7 +515,7 @@ namespace CodeWalker.GameFiles
|
|||||||
}
|
}
|
||||||
public void ReadXml(XmlNode node, List<byte> allHeightmapDataList)
|
public void ReadXml(XmlNode node, List<byte> allHeightmapDataList)
|
||||||
{
|
{
|
||||||
Vector2 p = Xml.GetChildVector2Attributes(node, "Position", "x", "y");
|
Vector2 p = Xml.GetChildVector2Attributes(node, "Position");
|
||||||
float minz = Xml.GetChildFloatAttribute(node, "MinZ", "value");
|
float minz = Xml.GetChildFloatAttribute(node, "MinZ", "value");
|
||||||
float maxz = Xml.GetChildFloatAttribute(node, "MaxZ", "value");
|
float maxz = Xml.GetChildFloatAttribute(node, "MaxZ", "value");
|
||||||
HeightmapDimX = (byte)Xml.GetChildUIntAttribute(node, "SizeX", "value");
|
HeightmapDimX = (byte)Xml.GetChildUIntAttribute(node, "SizeX", "value");
|
||||||
|
@ -112,7 +112,7 @@ namespace CodeWalker
|
|||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
public static bool GetChildBoolAttribute(XmlNode node, string name, string attribute)
|
public static bool GetChildBoolAttribute(XmlNode node, string name, string attribute = "value")
|
||||||
{
|
{
|
||||||
if (node == null) return false;
|
if (node == null) return false;
|
||||||
string val = node.SelectSingleNode(name)?.Attributes[attribute]?.InnerText;
|
string val = node.SelectSingleNode(name)?.Attributes[attribute]?.InnerText;
|
||||||
@ -120,7 +120,7 @@ namespace CodeWalker
|
|||||||
bool.TryParse(val, out b);
|
bool.TryParse(val, out b);
|
||||||
return b;
|
return b;
|
||||||
}
|
}
|
||||||
public static int GetChildIntAttribute(XmlNode node, string name, string attribute)
|
public static int GetChildIntAttribute(XmlNode node, string name, string attribute = "value")
|
||||||
{
|
{
|
||||||
if (node == null) return 0;
|
if (node == null) return 0;
|
||||||
string val = node.SelectSingleNode(name)?.Attributes[attribute]?.InnerText;
|
string val = node.SelectSingleNode(name)?.Attributes[attribute]?.InnerText;
|
||||||
@ -128,7 +128,7 @@ namespace CodeWalker
|
|||||||
int.TryParse(val, out i);
|
int.TryParse(val, out i);
|
||||||
return i;
|
return i;
|
||||||
}
|
}
|
||||||
public static uint GetChildUIntAttribute(XmlNode node, string name, string attribute)
|
public static uint GetChildUIntAttribute(XmlNode node, string name, string attribute = "value")
|
||||||
{
|
{
|
||||||
if (node == null) return 0;
|
if (node == null) return 0;
|
||||||
string val = node.SelectSingleNode(name)?.Attributes[attribute]?.InnerText;
|
string val = node.SelectSingleNode(name)?.Attributes[attribute]?.InnerText;
|
||||||
@ -144,7 +144,7 @@ namespace CodeWalker
|
|||||||
}
|
}
|
||||||
return i;
|
return i;
|
||||||
}
|
}
|
||||||
public static float GetChildFloatAttribute(XmlNode node, string name, string attribute)
|
public static float GetChildFloatAttribute(XmlNode node, string name, string attribute = "value")
|
||||||
{
|
{
|
||||||
if (node == null) return 0;
|
if (node == null) return 0;
|
||||||
string val = node.SelectSingleNode(name)?.Attributes[attribute]?.InnerText;
|
string val = node.SelectSingleNode(name)?.Attributes[attribute]?.InnerText;
|
||||||
@ -152,26 +152,26 @@ namespace CodeWalker
|
|||||||
FloatUtil.TryParse(val, out f);
|
FloatUtil.TryParse(val, out f);
|
||||||
return f;
|
return f;
|
||||||
}
|
}
|
||||||
public static string GetChildStringAttribute(XmlNode node, string name, string attribute)
|
public static string GetChildStringAttribute(XmlNode node, string name, string attribute = "value")
|
||||||
{
|
{
|
||||||
if (node == null) return string.Empty;
|
if (node == null) return string.Empty;
|
||||||
string val = node.SelectSingleNode(name)?.Attributes[attribute]?.InnerText;
|
string val = node.SelectSingleNode(name)?.Attributes[attribute]?.InnerText;
|
||||||
return val;
|
return val;
|
||||||
}
|
}
|
||||||
public static Vector2 GetChildVector2Attributes(XmlNode node, string name, string x, string y)
|
public static Vector2 GetChildVector2Attributes(XmlNode node, string name, string x = "x", string y = "y")
|
||||||
{
|
{
|
||||||
float fx = GetChildFloatAttribute(node, name, x);
|
float fx = GetChildFloatAttribute(node, name, x);
|
||||||
float fy = GetChildFloatAttribute(node, name, y);
|
float fy = GetChildFloatAttribute(node, name, y);
|
||||||
return new Vector2(fx, fy);
|
return new Vector2(fx, fy);
|
||||||
}
|
}
|
||||||
public static Vector3 GetChildVector3Attributes(XmlNode node, string name, string x, string y, string z)
|
public static Vector3 GetChildVector3Attributes(XmlNode node, string name, string x = "x", string y = "y", string z = "z")
|
||||||
{
|
{
|
||||||
float fx = GetChildFloatAttribute(node, name, x);
|
float fx = GetChildFloatAttribute(node, name, x);
|
||||||
float fy = GetChildFloatAttribute(node, name, y);
|
float fy = GetChildFloatAttribute(node, name, y);
|
||||||
float fz = GetChildFloatAttribute(node, name, z);
|
float fz = GetChildFloatAttribute(node, name, z);
|
||||||
return new Vector3(fx, fy, fz);
|
return new Vector3(fx, fy, fz);
|
||||||
}
|
}
|
||||||
public static Vector4 GetChildVector4Attributes(XmlNode node, string name, string x, string y, string z, string w)
|
public static Vector4 GetChildVector4Attributes(XmlNode node, string name, string x = "x", string y = "y", string z = "z", string w = "w")
|
||||||
{
|
{
|
||||||
float fx = GetChildFloatAttribute(node, name, x);
|
float fx = GetChildFloatAttribute(node, name, x);
|
||||||
float fy = GetChildFloatAttribute(node, name, y);
|
float fy = GetChildFloatAttribute(node, name, y);
|
||||||
|
@ -132,7 +132,7 @@ namespace CodeWalker.World
|
|||||||
CloudHatFrags = fraglist.ToArray();
|
CloudHatFrags = fraglist.ToArray();
|
||||||
|
|
||||||
DesiredTransitionTimeSec = Xml.GetChildFloatAttribute(xml, "mDesiredTransitionTimeSec", "value");
|
DesiredTransitionTimeSec = Xml.GetChildFloatAttribute(xml, "mDesiredTransitionTimeSec", "value");
|
||||||
CamPositionScaler = Xml.GetChildVector3Attributes(xml, "mCamPositionScaler", "x", "y", "z");
|
CamPositionScaler = Xml.GetChildVector3Attributes(xml, "mCamPositionScaler");
|
||||||
AltitudeScrollScaler = Xml.GetChildFloatAttribute(xml, "mAltitudeScrollScaler", "value");
|
AltitudeScrollScaler = Xml.GetChildFloatAttribute(xml, "mAltitudeScrollScaler", "value");
|
||||||
}
|
}
|
||||||
|
|
||||||
@ -170,9 +170,9 @@ namespace CodeWalker.World
|
|||||||
|
|
||||||
public void Init(XmlElement xml)
|
public void Init(XmlElement xml)
|
||||||
{
|
{
|
||||||
Position = Xml.GetChildVector3Attributes(xml, "mPosition", "x", "y", "z");
|
Position = Xml.GetChildVector3Attributes(xml, "mPosition");
|
||||||
Rotation = Xml.GetChildVector3Attributes(xml, "mRotation", "x", "y", "z");
|
Rotation = Xml.GetChildVector3Attributes(xml, "mRotation");
|
||||||
Scale = Xml.GetChildVector3Attributes(xml, "mScale", "x", "y", "z");
|
Scale = Xml.GetChildVector3Attributes(xml, "mScale");
|
||||||
Name = Xml.GetChildInnerText(xml, "mName");
|
Name = Xml.GetChildInnerText(xml, "mName");
|
||||||
|
|
||||||
List<CloudHatFragLayer> layerlist = new List<CloudHatFragLayer>();
|
List<CloudHatFragLayer> layerlist = new List<CloudHatFragLayer>();
|
||||||
@ -192,8 +192,8 @@ namespace CodeWalker.World
|
|||||||
TransitionAlphaRange = Xml.GetChildFloatAttribute(xml, "mTransitionAlphaRange", "value");
|
TransitionAlphaRange = Xml.GetChildFloatAttribute(xml, "mTransitionAlphaRange", "value");
|
||||||
TransitionMidPoint = Xml.GetChildFloatAttribute(xml, "mTransitionMidPoint", "value");
|
TransitionMidPoint = Xml.GetChildFloatAttribute(xml, "mTransitionMidPoint", "value");
|
||||||
Enabled = Xml.GetChildBoolAttribute(xml, "mEnabled", "value");
|
Enabled = Xml.GetChildBoolAttribute(xml, "mEnabled", "value");
|
||||||
AngularVelocity = Xml.GetChildVector3Attributes(xml, "mAngularVelocity", "x", "y", "z");
|
AngularVelocity = Xml.GetChildVector3Attributes(xml, "mAngularVelocity");
|
||||||
AnimBlendWeights = Xml.GetChildVector3Attributes(xml, "mAnimBlendWeights", "x", "y", "z");
|
AnimBlendWeights = Xml.GetChildVector3Attributes(xml, "mAnimBlendWeights");
|
||||||
|
|
||||||
string uvvelocitystr = Xml.GetChildInnerText(xml, "mUVVelocity").Trim();
|
string uvvelocitystr = Xml.GetChildInnerText(xml, "mUVVelocity").Trim();
|
||||||
string[] uvvelocities = uvvelocitystr.Split('\n');
|
string[] uvvelocities = uvvelocitystr.Split('\n');
|
||||||
|
Loading…
Reference in New Issue
Block a user