Added default attribute names for XML vectors reading

This commit is contained in:
dexy
2020-01-22 02:45:27 +11:00
Unverified
parent e44b2ef095
commit 08d60877ee
10 changed files with 118 additions and 118 deletions
+4 -4
View File
@@ -1119,7 +1119,7 @@ namespace CodeWalker.GameFiles
public override void ReadXml(XmlNode node)
{
base.ReadXml(node);
Value = Xml.GetChildVector3Attributes(node, "Value", "x", "y", "z");
Value = Xml.GetChildVector3Attributes(node, "Value");
}
}
[TypeConverter(typeof(ExpandableObjectConverter))] public class AnimChannelStaticQuaternion : AnimChannel
@@ -1153,7 +1153,7 @@ namespace CodeWalker.GameFiles
public override void ReadXml(XmlNode node)
{
base.ReadXml(node);
Value = new Quaternion(Xml.GetChildVector4Attributes(node, "Value", "x", "y", "z", "w"));
Value = new Quaternion(Xml.GetChildVector4Attributes(node, "Value"));
}
}
[TypeConverter(typeof(ExpandableObjectConverter))] public class AnimChannelIndirectQuantizeFloat : AnimChannel
@@ -4165,7 +4165,7 @@ namespace CodeWalker.GameFiles
public override void ReadXml(XmlNode node)
{
base.ReadXml(node);
Value = Xml.GetChildVector3Attributes(node, "Value", "x", "y", "z");
Value = Xml.GetChildVector3Attributes(node, "Value");
Unknown_02Ch = Xml.GetChildFloatAttribute(node, "Unknown2C", "value");
}
}
@@ -4208,7 +4208,7 @@ namespace CodeWalker.GameFiles
public override void ReadXml(XmlNode node)
{
base.ReadXml(node);
Value = Xml.GetChildVector4Attributes(node, "Value", "x", "y", "z", "w");
Value = Xml.GetChildVector4Attributes(node, "Value");
}
}
[TypeConverter(typeof(ExpandableObjectConverter))] public class ClipPropertyAttributeHashString : ClipPropertyAttribute