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synced 2026-05-15 01:04:49 +08:00
Removed unnecessary SharpDX. prefixes
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@@ -343,7 +343,7 @@ namespace CodeWalker.GameFiles
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//p.Data = reader.ReadBlockAt<Vector4_r>(
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// p.DataPointer // offset
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//);
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p.Data = reader.ReadStructAt<SharpDX.Vector4>(
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p.Data = reader.ReadStructAt<Vector4>(
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(long)p.DataPointer // offset
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);
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@@ -369,7 +369,7 @@ namespace CodeWalker.GameFiles
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// p.DataPointer, // offset
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// p.DataType
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// );
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p.Data = reader.ReadStructsAt<SharpDX.Vector4>(p.DataPointer, p.DataType);
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p.Data = reader.ReadStructsAt<Vector4>(p.DataPointer, p.DataType);
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break;
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}
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@@ -499,8 +499,8 @@ namespace CodeWalker.GameFiles
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//public ResourceSimpleArray<ushort_r> ParentIndices { get; set; }
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//public ResourceSimpleArray<ushort_r> Unknown_40h_Data { get; set; }
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public SharpDX.Matrix[] TransformationsInverted { get; set; }
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public SharpDX.Matrix[] Transformations { get; set; }
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public Matrix[] TransformationsInverted { get; set; }
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public Matrix[] Transformations { get; set; }
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public ushort[] ParentIndices { get; set; }
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public ushort[] Unknown_40h_Data { get; set; }
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@@ -562,8 +562,8 @@ namespace CodeWalker.GameFiles
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// this.Unknown_40h_Pointer, // offset
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// this.Count4
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//);
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this.TransformationsInverted = reader.ReadStructsAt<SharpDX.Matrix>(this.TransformationsInvertedPointer, this.BonesCount);
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this.Transformations = reader.ReadStructsAt<SharpDX.Matrix>(this.TransformationsPointer, this.BonesCount);
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this.TransformationsInverted = reader.ReadStructsAt<Matrix>(this.TransformationsInvertedPointer, this.BonesCount);
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this.Transformations = reader.ReadStructsAt<Matrix>(this.TransformationsPointer, this.BonesCount);
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this.ParentIndices = reader.ReadUshortsAt(this.ParentIndicesPointer, this.BonesCount);
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this.Unknown_40h_Data = reader.ReadUshortsAt(this.Unknown_40h_Pointer, this.Count4);
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@@ -1005,9 +1005,9 @@ namespace CodeWalker.GameFiles
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public uint Unknown_14h { get; set; } // 0x00000000
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public uint Unknown_18h { get; set; } // 0x00000000
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public uint Unknown_1Ch { get; set; } // 0x00000000
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public SharpDX.Vector3 Min { get; set; }
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public Vector3 Min { get; set; }
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public uint Unknown_2Ch { get; set; } // 0x00000000
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public SharpDX.Vector3 Max { get; set; }
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public Vector3 Max { get; set; }
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public uint Unknown_3Ch { get; set; } // 0x00000000
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}
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@@ -2092,10 +2092,10 @@ namespace CodeWalker.GameFiles
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// structure data
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public ulong ShaderGroupPointer { get; set; }
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public ulong SkeletonPointer { get; set; }
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public SharpDX.Vector3 BoundingCenter { get; set; }
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public Vector3 BoundingCenter { get; set; }
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public float BoundingSphereRadius { get; set; }
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public SharpDX.Vector4 BoundingBoxMin { get; set; }
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public SharpDX.Vector4 BoundingBoxMax { get; set; }
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public Vector4 BoundingBoxMin { get; set; }
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public Vector4 BoundingBoxMax { get; set; }
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public ulong DrawableModelsHighPointer { get; set; }
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public ulong DrawableModelsMediumPointer { get; set; }
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public ulong DrawableModelsLowPointer { get; set; }
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@@ -2162,10 +2162,10 @@ namespace CodeWalker.GameFiles
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// read structure data
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this.ShaderGroupPointer = reader.ReadUInt64();
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this.SkeletonPointer = reader.ReadUInt64();
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this.BoundingCenter = reader.ReadStruct<SharpDX.Vector3>();
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this.BoundingCenter = reader.ReadStruct<Vector3>();
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this.BoundingSphereRadius = reader.ReadSingle();
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this.BoundingBoxMin = reader.ReadStruct<SharpDX.Vector4>();
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this.BoundingBoxMax = reader.ReadStruct<SharpDX.Vector4>();
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this.BoundingBoxMin = reader.ReadStruct<Vector4>();
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this.BoundingBoxMax = reader.ReadStruct<Vector4>();
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this.DrawableModelsHighPointer = reader.ReadUInt64();
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this.DrawableModelsMediumPointer = reader.ReadUInt64();
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this.DrawableModelsLowPointer = reader.ReadUInt64();
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