2017-09-21 18:33:05 +08:00
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using CodeWalker.GameFiles;
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using SharpDX.Direct3D11;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using Device = SharpDX.Direct3D11.Device;
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using Buffer = SharpDX.Direct3D11.Buffer;
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using CodeWalker.World;
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using SharpDX.Direct3D;
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using SharpDX;
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namespace CodeWalker.Rendering
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{
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public struct RenderableInst
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{
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public Renderable Renderable;
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public Vector3 CamRel;
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public Vector3 Position;
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public Vector3 BBMin;
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public Vector3 BBMax;
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public Vector3 BSCenter;
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public float Radius;
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public float Distance;
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public Quaternion Orientation;
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public Vector3 Scale;
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public uint TintPaletteIndex;
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}
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public struct RenderableGeometryInst
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{
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public RenderableGeometry Geom;
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public RenderableInst Inst;
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}
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public struct RenderableBoundCompositeInst
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{
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public RenderableBoundComposite Renderable;
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public Vector3 CamRel;
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public Vector3 Position;
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public Quaternion Orientation;
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public Vector3 Scale;
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}
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public struct RenderableBoundGeometryInst
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{
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public RenderableBoundGeometry Geom;
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public RenderableBoundCompositeInst Inst;
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}
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public struct RenderableInstanceBatchInst
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{
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public RenderableInstanceBatch Batch;
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public Renderable Renderable;
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}
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public class Renderable : RenderableCacheItem<DrawableBase>
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{
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public bool AllTexturesLoaded = false;
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public RenderableModel[] HDModels;
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public RenderableModel[] AllModels;
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//public Dictionary<uint, Texture> TextureDict { get; private set; }
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//public long EmbeddedTextureSize { get; private set; }
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public bool HasSkeleton;
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public bool HasTransforms;
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public override void Init(DrawableBase drawable)
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{
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Key = drawable;
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DataSize = 0;
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var hd = Key.DrawableModelsHigh.data_items;
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var med = Key.DrawableModelsMedium?.data_items;
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var low = Key.DrawableModelsLow?.data_items;
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var vlow = Key.DrawableModelsVeryLow?.data_items;
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int totmodels = hd.Length + ((med != null) ? med.Length : 0) + ((low != null) ? low.Length : 0) + ((vlow != null) ? vlow.Length : 0);
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int curmodel = hd.Length;
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AllModels = new RenderableModel[totmodels];
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HDModels = new RenderableModel[hd.Length];
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for (int i = 0; i < hd.Length; i++)
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{
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HDModels[i] = InitModel(hd[i]);
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AllModels[i] = HDModels[i];
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}
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if (med != null)
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{
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for (int i = 0; i < med.Length; i++)
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{
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AllModels[curmodel + i] = InitModel(med[i]);
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}
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curmodel += med.Length;
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}
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if (low != null)
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{
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for (int i = 0; i < low.Length; i++)
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{
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AllModels[curmodel + i] = InitModel(low[i]);
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}
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curmodel += low.Length;
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}
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if (vlow != null)
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{
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for (int i = 0; i < vlow.Length; i++)
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{
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AllModels[curmodel + i] = InitModel(vlow[i]);
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}
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curmodel += vlow.Length;
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}
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//var sg = Drawable.ShaderGroup;
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//if ((sg != null) && (sg.TextureDictionary != null))
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//{
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// EmbeddedTextureSize = sg.TextureDictionary.MemoryUsage;
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// TextureDict = sg.TextureDictionary.GetDictionary();
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//}
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bool hasskeleton = false;
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bool hastransforms = false;
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bool hasbones = false;
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Skeleton skeleton = drawable.Skeleton;
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Matrix[] modeltransforms = null;
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2018-02-27 00:05:59 +08:00
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Matrix[] fragtransforms = null;
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Vector4 fragoffset = Vector4.Zero;
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int fragtransformid = 0;
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2017-09-21 18:33:05 +08:00
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List<Bone> bones = null;
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bool usepose = false;
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if (skeleton != null)
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{
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hasskeleton = true;
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modeltransforms = skeleton.Transformations;
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//for fragments, get the default pose from the root fragment...
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var fd = drawable as FragDrawable;
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if (fd != null)
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{
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var frag = fd.OwnerFragment;
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var pose = frag?.Unknown_A8h_Data;
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if ((pose != null) && (pose.Data != null)) //seems to be the default pose
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{
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var posebonecount = pose.Data.Length;
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if ((modeltransforms == null))// || (modeltransforms.Length != posebonecount))
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{
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modeltransforms = new Matrix[posebonecount];
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}
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var modelbonecount = modeltransforms.Length;
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var maxbonecount = Math.Min(posebonecount, modelbonecount);
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for (int i = 0; i < maxbonecount; i++)
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{
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var p = pose.Data[i];
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Vector4 r1 = p.Row1;
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Vector4 r2 = p.Row2;
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Vector4 r3 = p.Row3;
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modeltransforms[i] = new Matrix(r1.X, r2.X, r3.X, 0.0f, r1.Y, r2.Y, r3.Y, 0.0f, r1.Z, r2.Z, r3.Z, 0.0f, r1.W, r2.W, r3.W, 1.0f);
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}
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usepose = true;
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}
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2018-02-27 00:05:59 +08:00
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var phys = fd.OwnerFragmentPhys;
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if (phys != null)
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{
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if (phys.OwnerFragPhysLod != null)
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{
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fragtransforms = phys.OwnerFragPhysLod.FragTransforms?.Data;
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fragtransformid = phys.OwnerFragPhysIndex;
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fragoffset = phys.OwnerFragPhysLod.Unknown_30h;
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fragoffset.W = 0.0f;
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}
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}
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else if (frag != null)
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{
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}
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2017-09-21 18:33:05 +08:00
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}
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2018-02-27 00:05:59 +08:00
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hastransforms = (modeltransforms != null) || (fragtransforms != null);
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2017-09-21 18:33:05 +08:00
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hasbones = ((skeleton.Bones != null) && (skeleton.Bones.Data != null));
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bones = hasbones ? skeleton.Bones.Data : null;
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}
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HasSkeleton = hasskeleton;
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HasTransforms = hastransforms;
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//calculate transforms for the models if there are any. (TODO: move this to a method for re-use...)
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for (int mi = 0; mi < AllModels.Length; mi++)
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{
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var model = AllModels[mi];
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model.UseTransform = hastransforms;
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if (hastransforms)
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{
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2018-02-27 00:05:59 +08:00
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2017-09-21 18:33:05 +08:00
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int boneidx = (int)((model.Unk28h >> 24) & 0xFF);
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Matrix trans = (boneidx < modeltransforms.Length) ? modeltransforms[boneidx] : Matrix.Identity;
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Bone bone = (hasbones && (boneidx < bones.Count)) ? bones[boneidx] : null;
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2018-02-27 00:05:59 +08:00
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if ((fragtransforms != null))// && (fragtransformid < fragtransforms.Length))
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{
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if (fragtransformid < fragtransforms.Length)
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{
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trans = fragtransforms[fragtransformid];
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trans.Row4 += fragoffset;
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}
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else
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{ }
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}
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else if (!usepose) //when using the skeleton's matrices, they need to be transformed by parent
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2017-09-21 18:33:05 +08:00
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{
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trans.Column4 = Vector4.UnitW;
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ushort[] pinds = skeleton.ParentIndices;
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ushort parentind = ((pinds != null) && (boneidx < pinds.Length)) ? pinds[boneidx] : (ushort)65535;
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while (parentind < pinds.Length)
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{
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Matrix ptrans = (parentind < modeltransforms.Length) ? modeltransforms[parentind] : Matrix.Identity;
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ptrans.Column4 = Vector4.UnitW;
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trans = Matrix.Multiply(ptrans, trans);
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parentind = ((pinds != null) && (parentind < pinds.Length)) ? pinds[parentind] : (ushort)65535;
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}
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}
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2017-09-23 19:46:49 +08:00
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if (((model.Unk28h >> 8) & 0xFF) > 0) //skin mesh?
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{
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model.Transform = Matrix.Identity;
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}
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else
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{
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model.Transform = trans;
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}
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2017-09-21 18:33:05 +08:00
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}
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}
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}
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private RenderableModel InitModel(DrawableModel dm)
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{
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var rmodel = new RenderableModel();
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rmodel.Owner = this;
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rmodel.Init(dm);
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DataSize += rmodel.GeometrySize;
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return rmodel;
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}
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public override void Load(Device device)
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{
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if (AllModels != null)
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{
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foreach (var model in AllModels)
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{
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if (model.Geometries == null) continue;
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foreach (var geom in model.Geometries)
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{
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geom.Load(device);
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}
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}
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}
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//LastUseTime = DateTime.Now; //reset usage timer
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IsLoaded = true;
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}
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public override void Unload()
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{
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IsLoaded = false;
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if (AllModels != null)
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{
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foreach (var model in AllModels)
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{
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if (model.Geometries == null) continue;
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foreach (var geom in model.Geometries)
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{
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geom.Unload();
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}
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}
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}
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LoadQueued = false;
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}
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public override string ToString()
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{
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return Key.ToString();
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}
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}
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public class RenderableModel
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{
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public Renderable Owner;
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public DrawableModel DrawableModel;
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public RenderableGeometry[] Geometries;
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public AABB_s[] GeometryBounds;
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public long GeometrySize { get; private set; }
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public uint Unk4h;
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public uint Unk14h;
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public uint Unk28h;
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public uint Unk2Ch; //flags.......
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public bool UseTransform;
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public Matrix Transform;
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public void Init(DrawableModel dmodel)
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{
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Unk4h = dmodel.Unknown_4h;
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Unk14h = dmodel.Unknown_14h;
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Unk28h = dmodel.Unknown_28h;
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2018-01-05 01:01:18 +08:00
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Unk2Ch = dmodel.Unknown_2Ch; //only the first byte of Unknown_2Ch seems be related to this
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2017-09-21 18:33:05 +08:00
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DrawableModel = dmodel;
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long geomcount = dmodel.Geometries.data_items.Length;
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Geometries = new RenderableGeometry[geomcount];
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GeometryBounds = new AABB_s[geomcount];
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GeometrySize = 0;
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for (int i = 0; i < geomcount; i++)
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{
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var dgeom = dmodel.Geometries.data_items[i];
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var rgeom = new RenderableGeometry();
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rgeom.Init(dgeom);
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rgeom.Owner = this;
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Geometries[i] = rgeom;
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GeometrySize += rgeom.TotalDataSize;
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2018-01-04 17:35:38 +08:00
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if ((dmodel.BoundsData != null) && (i < dmodel.BoundsData.Length))
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2017-09-21 18:33:05 +08:00
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|
|
{
|
2018-01-04 17:35:38 +08:00
|
|
|
|
GeometryBounds[i] = dmodel.BoundsData[i];
|
2017-09-21 18:33:05 +08:00
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
//GeometryBounds[i] = new AABB_s();//what to default to?
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (Owner.Key is FragDrawable)
|
|
|
|
|
{
|
|
|
|
|
rgeom.IsFragment = true;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public class RenderableGeometry
|
|
|
|
|
{
|
|
|
|
|
public RenderableModel Owner;
|
|
|
|
|
public Buffer VertexBuffer { get; set; }
|
|
|
|
|
public Buffer IndexBuffer { get; set; }
|
|
|
|
|
public VertexBufferBinding VBBinding;
|
|
|
|
|
public DrawableGeometry DrawableGeom;
|
|
|
|
|
public VertexType VertexType { get; set; }
|
|
|
|
|
public int VertexStride { get; set; }
|
|
|
|
|
public int VertexCount { get; set; }
|
|
|
|
|
public int IndexCount { get; set; }
|
|
|
|
|
public uint VertexDataSize { get; set; }
|
|
|
|
|
public uint IndexDataSize { get; set; }
|
|
|
|
|
public uint TotalDataSize { get; set; }
|
|
|
|
|
public TextureBase[] Textures;
|
|
|
|
|
public RenderableTexture[] RenderableTextures;
|
|
|
|
|
public MetaName[] TextureParamHashes;
|
|
|
|
|
public PrimitiveTopology Topology { get; set; }
|
|
|
|
|
public bool IsFragment = false;
|
|
|
|
|
public bool IsEmissive { get; set; } = false;
|
|
|
|
|
public bool EnableWind { get; set; } = false;
|
|
|
|
|
public float HardAlphaBlend { get; set; } = 0.0f;
|
|
|
|
|
public float useTessellation { get; set; } = 0.0f;
|
|
|
|
|
public float wetnessMultiplier { get; set; } = 0.0f;
|
|
|
|
|
public float bumpiness { get; set; } = 1.0f;
|
|
|
|
|
public Vector4 detailSettings { get; set; } = Vector4.Zero;
|
|
|
|
|
public Vector3 specMapIntMask { get; set; } = Vector3.Zero;
|
|
|
|
|
public float specularIntensityMult { get; set; } = 0.0f;
|
|
|
|
|
public float specularFalloffMult { get; set; } = 0.0f;
|
|
|
|
|
public float specularFresnel { get; set; } = 0.0f;
|
|
|
|
|
public float RippleSpeed { get; set; } = 1.0f;
|
|
|
|
|
public float RippleScale { get; set; } = 1.0f;
|
|
|
|
|
public float RippleBumpiness { get; set; } = 1.0f;
|
|
|
|
|
public Vector4 WindGlobalParams { get; set; } = Vector4.Zero;
|
|
|
|
|
public Vector4 WindOverrideParams { get; set; } = Vector4.One;
|
|
|
|
|
public Vector4 globalAnimUV0 { get; set; } = Vector4.Zero;
|
|
|
|
|
public Vector4 globalAnimUV1 { get; set; } = Vector4.Zero;
|
2018-03-07 19:24:37 +08:00
|
|
|
|
public Vector4 DirtDecalMask { get; set; } = Vector4.Zero;
|
2017-09-21 18:33:05 +08:00
|
|
|
|
public bool SpecOnly { get; set; } = false;
|
|
|
|
|
public float WaveOffset { get; set; } = 0; //for terrainfoam
|
|
|
|
|
public float WaterHeight { get; set; } = 0; //for terrainfoam
|
|
|
|
|
public float WaveMovement { get; set; } = 0; //for terrainfoam
|
|
|
|
|
public float HeightOpacity { get; set; } = 0; //for terrainfoam
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public static MetaName[] GetTextureSamplerList()
|
|
|
|
|
{
|
|
|
|
|
return new MetaName[]
|
|
|
|
|
{
|
|
|
|
|
MetaName.DiffuseSampler, //base diffuse
|
|
|
|
|
MetaName.SpecSampler, //base specular
|
|
|
|
|
MetaName.BumpSampler, //base normal
|
|
|
|
|
MetaName.TintPaletteSampler, // _pal
|
|
|
|
|
MetaName.DetailSampler, // ENV_
|
|
|
|
|
MetaName.FlowSampler, //river _flow
|
|
|
|
|
MetaName.FogSampler, //river _fog , water slod
|
|
|
|
|
MetaName.TextureSampler_layer0, //CS_RSN_SL_Road_0007
|
|
|
|
|
MetaName.BumpSampler_layer0, //CS_RSN_SL_Road_0007_n
|
|
|
|
|
MetaName.heightMapSamplerLayer0, //nxg_cs_rsn_sl_road_0007_h
|
|
|
|
|
MetaName.TextureSampler_layer1, //IM_Road_009b
|
|
|
|
|
MetaName.BumpSampler_layer1, //IM_Road_010b_N
|
|
|
|
|
MetaName.heightMapSamplerLayer1, //nxg_im_road_010b_h
|
|
|
|
|
MetaName.TextureSampler_layer2, //IM_Concrete10
|
|
|
|
|
MetaName.BumpSampler_layer2, //IM_Concrete13_N
|
|
|
|
|
MetaName.heightMapSamplerLayer2, //nxg_im_concrete13_h
|
|
|
|
|
MetaName.TextureSampler_layer3, //SC1_RSN_NS_ground_0009
|
|
|
|
|
MetaName.BumpSampler_layer3, //sc1_rsn_ns_ground_0010_n
|
|
|
|
|
MetaName.heightMapSamplerLayer3, //nxg_sc1_rsn_ns_ground_0010_b_h
|
|
|
|
|
MetaName.lookupSampler, //TF_RSN_Msk_CS1_DesHill1, bh1_43_golf_blendmap_04_LOD
|
|
|
|
|
MetaName.heightSampler, //nxg_prop_tree_palm2_displ_l
|
|
|
|
|
MetaName.FoamSampler, //bj_beachfoam01_lod, CS_RSN_SL_RiverFoam_01_A_lodCS_RSN_SL_RiverFoam_01_A
|
|
|
|
|
MetaName.textureSamp,
|
|
|
|
|
MetaName.DiffuseSampler2,
|
|
|
|
|
MetaName.DiffuseHfSampler,
|
|
|
|
|
MetaName.ComboHeightSamplerFur01,
|
|
|
|
|
MetaName.ComboHeightSamplerFur23,
|
|
|
|
|
MetaName.ComboHeightSamplerFur45,
|
|
|
|
|
MetaName.ComboHeightSamplerFur67,
|
|
|
|
|
MetaName.StippleSampler,
|
|
|
|
|
MetaName.FurMaskSampler,
|
|
|
|
|
MetaName.EnvironmentSampler,
|
|
|
|
|
MetaName.distanceMapSampler,
|
|
|
|
|
MetaName.textureSamp,
|
|
|
|
|
};
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Init(DrawableGeometry dgeom)
|
|
|
|
|
{
|
|
|
|
|
DrawableGeom = dgeom;
|
|
|
|
|
VertexType = dgeom.VertexData.VertexType;
|
|
|
|
|
VertexStride = dgeom.VertexStride;
|
|
|
|
|
VertexCount = dgeom.VerticesCount;
|
|
|
|
|
IndexCount = (int)dgeom.IndicesCount;
|
|
|
|
|
VertexDataSize = (uint)(VertexCount * VertexStride);
|
|
|
|
|
IndexDataSize = (uint)(IndexCount * 2); //ushort indices...
|
|
|
|
|
TotalDataSize = VertexDataSize + IndexDataSize;
|
|
|
|
|
Topology = PrimitiveTopology.TriangleList;
|
|
|
|
|
|
|
|
|
|
var shader = DrawableGeom.Shader;
|
|
|
|
|
if ((shader != null) && (shader.ParametersList != null))
|
|
|
|
|
{
|
|
|
|
|
if (shader.FileName == 3854885487)//{cable.sps}
|
|
|
|
|
{
|
|
|
|
|
Topology = PrimitiveTopology.LineList;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var shaderName = shader.Name;
|
|
|
|
|
var shaderFile = shader.FileName;
|
|
|
|
|
switch (shaderFile.Hash)
|
|
|
|
|
{
|
|
|
|
|
case 2245870123: //trees_normal_diffspec_tnt.sps
|
|
|
|
|
case 3334613197: //trees_tnt.sps
|
|
|
|
|
case 1229591973://{trees_normal_spec_tnt.sps}
|
|
|
|
|
case 2322653400://{trees.sps}
|
|
|
|
|
case 3192134330://{trees_normal.sps}
|
|
|
|
|
case 1224713457://{trees_normal_spec.sps}
|
|
|
|
|
case 4265705004://{trees_normal_diffspec.sps}
|
|
|
|
|
case 1581835696://{default_um.sps}
|
|
|
|
|
case 3326705511://{normal_um.sps}
|
|
|
|
|
case 3085209681://{normal_spec_um.sps}
|
|
|
|
|
case 3190732435://{cutout_um.sps}
|
|
|
|
|
case 748520668://{normal_cutout_um.sps}
|
|
|
|
|
EnableWind = true;
|
|
|
|
|
break;
|
|
|
|
|
case 1332909972://{normal_spec_emissive.sps}
|
|
|
|
|
case 2072061694://{normal_spec_reflect_emissivenight.sps}
|
|
|
|
|
case 2635608835://{emissive.sps}
|
|
|
|
|
case 443538781://{emissive_clip.sps}
|
|
|
|
|
case 2049580179://{emissive_speclum.sps}
|
|
|
|
|
case 1193295596://{emissive_tnt.sps}
|
|
|
|
|
case 1434302180://{emissivenight.sps}
|
|
|
|
|
case 1897917258://{emissivenight_geomnightonly.sps}
|
|
|
|
|
case 140448747://{emissivestrong.sps}
|
|
|
|
|
case 1436689415://{normal_spec_reflect_emissivenight_alpha.sps}
|
|
|
|
|
case 179247185://{emissive_alpha.sps}
|
|
|
|
|
case 1314864030://{emissive_alpha_tnt.sps}
|
|
|
|
|
case 1478174766://{emissive_additive_alpha.sps}
|
|
|
|
|
case 3733846327://{emissivenight_alpha.sps}
|
|
|
|
|
case 3174327089://{emissivestrong_alpha.sps}
|
|
|
|
|
case 3924045432://{glass_emissive.sps}
|
|
|
|
|
case 837003310://{glass_emissivenight.sps}
|
|
|
|
|
case 485710087://{glass_emissivenight_alpha.sps}
|
|
|
|
|
case 2055615352://{glass_emissive_alpha.sps}
|
|
|
|
|
case 2918136469://{decal_emissive_only.sps}
|
|
|
|
|
case 2698880237://{decal_emissivenight_only.sps}
|
|
|
|
|
IsEmissive = true;
|
|
|
|
|
break;
|
|
|
|
|
case 3880384844://{decal_spec_only.sps}
|
|
|
|
|
case 341123999://{decal_normal_only.sps}
|
|
|
|
|
case 600733812://{decal_amb_only.sps}
|
|
|
|
|
SpecOnly = true; //this needs more work.
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var pl = shader.ParametersList.Parameters;
|
|
|
|
|
var hl = shader.ParametersList.Hashes;
|
|
|
|
|
List<TextureBase> texs = new List<TextureBase>();
|
|
|
|
|
List<MetaName> phashes = new List<MetaName>();
|
|
|
|
|
if ((pl != null) && (hl != null))
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; (i < pl.Length) && (i < hl.Length); i++)
|
|
|
|
|
{
|
|
|
|
|
var param = pl[i];
|
|
|
|
|
if (param.Data is TextureBase)
|
|
|
|
|
{
|
|
|
|
|
texs.Add(param.Data as TextureBase);
|
|
|
|
|
phashes.Add(hl[i]);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
switch (hl[i])
|
|
|
|
|
{
|
|
|
|
|
case MetaName.HardAlphaBlend:
|
|
|
|
|
HardAlphaBlend = ((Vector4)param.Data).X;
|
|
|
|
|
break;
|
|
|
|
|
case MetaName.useTessellation:
|
|
|
|
|
useTessellation = ((Vector4)param.Data).X;
|
|
|
|
|
break;
|
|
|
|
|
case MetaName.wetnessMultiplier:
|
|
|
|
|
wetnessMultiplier = ((Vector4)param.Data).X;
|
|
|
|
|
break;
|
|
|
|
|
case MetaName.bumpiness: //float
|
|
|
|
|
bumpiness = ((Vector4)param.Data).X;
|
|
|
|
|
break;
|
|
|
|
|
case MetaName.detailSettings: //float4
|
|
|
|
|
detailSettings = (Vector4)param.Data;
|
|
|
|
|
break;
|
|
|
|
|
case MetaName.specMapIntMask: //float3
|
|
|
|
|
specMapIntMask = ((Vector4)param.Data).XYZ();
|
|
|
|
|
break;
|
|
|
|
|
case MetaName.specularIntensityMult: //float
|
|
|
|
|
specularIntensityMult = ((Vector4)param.Data).X;
|
|
|
|
|
break;
|
|
|
|
|
case MetaName.specularFalloffMult: //float
|
|
|
|
|
specularFalloffMult = ((Vector4)param.Data).X;
|
|
|
|
|
break;
|
|
|
|
|
case MetaName.specularFresnel: //float
|
|
|
|
|
specularFresnel= ((Vector4)param.Data).X;
|
|
|
|
|
break;
|
|
|
|
|
case MetaName.WindGlobalParams:
|
|
|
|
|
case MetaName.umGlobalOverrideParams:
|
|
|
|
|
//WindOverrideParams = ((Vector4)param.Data); //todo...
|
|
|
|
|
break;
|
|
|
|
|
case MetaName.umGlobalParams:
|
|
|
|
|
WindGlobalParams = ((Vector4)param.Data);
|
|
|
|
|
break;
|
|
|
|
|
case MetaName.RippleSpeed:
|
|
|
|
|
RippleSpeed = ((Vector4)param.Data).X;
|
|
|
|
|
break;
|
|
|
|
|
case MetaName.RippleScale:
|
|
|
|
|
RippleScale = ((Vector4)param.Data).X;
|
|
|
|
|
break;
|
|
|
|
|
case MetaName.RippleBumpiness:
|
|
|
|
|
RippleBumpiness = ((Vector4)param.Data).X;
|
|
|
|
|
break;
|
|
|
|
|
case MetaName.globalAnimUV0:
|
|
|
|
|
globalAnimUV0 = (Vector4)param.Data;
|
|
|
|
|
break;
|
|
|
|
|
case MetaName.globalAnimUV1:
|
|
|
|
|
globalAnimUV1 = (Vector4)param.Data;
|
|
|
|
|
break;
|
|
|
|
|
case MetaName.WaveOffset:
|
|
|
|
|
WaveOffset = ((Vector4)param.Data).X;
|
|
|
|
|
break;
|
|
|
|
|
case MetaName.WaterHeight:
|
|
|
|
|
WaterHeight = ((Vector4)param.Data).X;
|
|
|
|
|
break;
|
|
|
|
|
case MetaName.WaveMovement:
|
|
|
|
|
WaveMovement = ((Vector4)param.Data).X;
|
|
|
|
|
break;
|
|
|
|
|
case MetaName.HeightOpacity:
|
|
|
|
|
HeightOpacity = ((Vector4)param.Data).X;
|
|
|
|
|
break;
|
2018-03-07 19:24:37 +08:00
|
|
|
|
case MetaName.DirtDecalMask:
|
|
|
|
|
DirtDecalMask = ((Vector4)param.Data);
|
|
|
|
|
break;
|
2017-09-21 18:33:05 +08:00
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if (texs.Count > 0)
|
|
|
|
|
{
|
|
|
|
|
TextureParamHashes = phashes.ToArray();
|
|
|
|
|
Textures = texs.ToArray();
|
|
|
|
|
RenderableTextures = new RenderableTexture[texs.Count]; //these will get populated at render time.
|
|
|
|
|
//Textures = new RenderableTexture[texs.Count];
|
|
|
|
|
for (int i = 0; i < texs.Count; i++)
|
|
|
|
|
{
|
|
|
|
|
//RenderableTexture tex = new RenderableTexture();
|
|
|
|
|
//tex.Init(texs[i]);
|
|
|
|
|
//Textures[i] = tex;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
////testing texture usage
|
|
|
|
|
//MetaName thash = phashes[i];
|
|
|
|
|
//switch (thash)
|
|
|
|
|
//{
|
|
|
|
|
// case MetaName.DiffuseSampler: //base diffuse
|
|
|
|
|
// case MetaName.SpecSampler: //base specular
|
|
|
|
|
// case MetaName.BumpSampler: //base normal
|
|
|
|
|
// case MetaName.TintPaletteSampler: // _pal
|
|
|
|
|
// case MetaName.DetailSampler: // ENV_
|
|
|
|
|
// case MetaName.FlowSampler: //river _flow
|
|
|
|
|
// case MetaName.FogSampler: //river _fog , water slod
|
|
|
|
|
// case MetaName.TextureSampler_layer0: //CS_RSN_SL_Road_0007
|
|
|
|
|
// case MetaName.BumpSampler_layer0: //CS_RSN_SL_Road_0007_n
|
|
|
|
|
// case MetaName.heightMapSamplerLayer0: //nxg_cs_rsn_sl_road_0007_h
|
|
|
|
|
// case MetaName.TextureSampler_layer1: //IM_Road_009b
|
|
|
|
|
// case MetaName.BumpSampler_layer1: //IM_Road_010b_N
|
|
|
|
|
// case MetaName.heightMapSamplerLayer1: //nxg_im_road_010b_h
|
|
|
|
|
// case MetaName.TextureSampler_layer2: //IM_Concrete10
|
|
|
|
|
// case MetaName.BumpSampler_layer2: //IM_Concrete13_N
|
|
|
|
|
// case MetaName.heightMapSamplerLayer2: //nxg_im_concrete13_h
|
|
|
|
|
// case MetaName.TextureSampler_layer3: //SC1_RSN_NS_ground_0009
|
|
|
|
|
// case MetaName.BumpSampler_layer3: //sc1_rsn_ns_ground_0010_n
|
|
|
|
|
// case MetaName.heightMapSamplerLayer3: //nxg_sc1_rsn_ns_ground_0010_b_h
|
|
|
|
|
// case MetaName.lookupSampler: //TF_RSN_Msk_CS1_DesHill1, bh1_43_golf_blendmap_04_LOD
|
|
|
|
|
// case MetaName.heightSampler: //nxg_prop_tree_palm2_displ_l
|
|
|
|
|
// case MetaName.FoamSampler: //bj_beachfoam01_lod, CS_RSN_SL_RiverFoam_01_A_lodCS_RSN_SL_RiverFoam_01_A
|
|
|
|
|
// case MetaName.textureSamp://cable...
|
|
|
|
|
// break;
|
|
|
|
|
// //not yet implemented:
|
|
|
|
|
// case MetaName.DiffuseSampler2:
|
|
|
|
|
// case MetaName.DiffuseHfSampler:
|
|
|
|
|
// case MetaName.ComboHeightSamplerFur01:
|
|
|
|
|
// case MetaName.ComboHeightSamplerFur23:
|
|
|
|
|
// case MetaName.ComboHeightSamplerFur45:
|
|
|
|
|
// case MetaName.ComboHeightSamplerFur67:
|
|
|
|
|
// case MetaName.StippleSampler:
|
|
|
|
|
// case MetaName.FurMaskSampler:
|
|
|
|
|
// case MetaName.EnvironmentSampler:
|
|
|
|
|
// case MetaName.distanceMapSampler:
|
|
|
|
|
// break;
|
|
|
|
|
// default:
|
|
|
|
|
// break;
|
|
|
|
|
//}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Load(Device device)
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, DrawableGeom.VertexData.VertexBytes);
|
|
|
|
|
|
|
|
|
|
//object v = DrawableGeom.VertexData.Vertices;
|
|
|
|
|
//switch (VertexType)
|
|
|
|
|
//{
|
|
|
|
|
// case VertexType.Default:
|
|
|
|
|
// VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, v as VertexTypeDefault[]);
|
|
|
|
|
// break; //P,N,C,T
|
|
|
|
|
// case VertexType.DefaultEx:
|
|
|
|
|
// VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, v as VertexTypeDefaultEx[]);
|
|
|
|
|
// break; //P,N,C,T,Ext
|
|
|
|
|
// case VertexType.PNCCT:
|
|
|
|
|
// VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, v as VertexTypePNCCT[]);
|
|
|
|
|
// break;
|
|
|
|
|
// case VertexType.PNCCTTTT:
|
|
|
|
|
// VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, v as VertexTypePNCCTTTT[]);
|
|
|
|
|
// break;
|
|
|
|
|
// case VertexType.PCCNCCTTX:
|
|
|
|
|
// VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, v as VertexTypePCCNCCTTX[]);
|
|
|
|
|
// break;
|
|
|
|
|
// case VertexType.PCCNCCT:
|
|
|
|
|
// VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, v as VertexTypePCCNCCT[]);
|
|
|
|
|
// break;
|
|
|
|
|
// case VertexType.PNCTTTX:
|
|
|
|
|
// VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, v as VertexTypePNCTTTX[]);
|
|
|
|
|
// break;
|
|
|
|
|
// case VertexType.PNCTTTX_2:
|
|
|
|
|
// VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, v as VertexTypePNCTTTX_2[]);
|
|
|
|
|
// break;
|
|
|
|
|
// case VertexType.PNCTTTX_3:
|
|
|
|
|
// VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, v as VertexTypePNCTTTX_3[]);
|
|
|
|
|
// break;
|
|
|
|
|
// case VertexType.PNCTTX:
|
|
|
|
|
// VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, v as VertexTypePNCTTX[]);
|
|
|
|
|
// break;
|
|
|
|
|
// case VertexType.PNCCTTX:
|
|
|
|
|
// VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, v as VertexTypePNCCTTX[]);
|
|
|
|
|
// break;
|
|
|
|
|
// case VertexType.PNCCTTX_2:
|
|
|
|
|
// VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, v as VertexTypePNCCTTX_2[]);
|
|
|
|
|
// break;
|
|
|
|
|
// case VertexType.PNCCTTTX:
|
|
|
|
|
// VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, v as VertexTypePNCCTTTX[]);
|
|
|
|
|
// break;
|
|
|
|
|
// case VertexType.PCCNCCTX:
|
|
|
|
|
// VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, v as VertexTypePCCNCCTX[]);
|
|
|
|
|
// break;
|
|
|
|
|
// case VertexType.PCCNCTX:
|
|
|
|
|
// VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, v as VertexTypePCCNCTX[]);
|
|
|
|
|
// break;
|
|
|
|
|
// case VertexType.PCCNCT:
|
|
|
|
|
// VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, v as VertexTypePCCNCT[]);
|
|
|
|
|
// break;
|
|
|
|
|
// case VertexType.PNCCTT:
|
|
|
|
|
// VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, v as VertexTypePNCCTT[]);
|
|
|
|
|
// break;
|
|
|
|
|
// case VertexType.PNCCTX:
|
|
|
|
|
// VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, v as VertexTypePNCCTX[]);
|
|
|
|
|
// break;
|
|
|
|
|
// case VertexType.PTT:
|
|
|
|
|
// VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, v as VertexTypePTT[]);
|
|
|
|
|
// break;
|
|
|
|
|
// case VertexType.PNC:
|
|
|
|
|
// VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, v as VertexTypePNC[]);
|
|
|
|
|
// break;
|
|
|
|
|
// case VertexType.PCT:
|
|
|
|
|
// VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, v as VertexTypePCT[]);
|
|
|
|
|
// break;
|
|
|
|
|
// case VertexType.PT:
|
|
|
|
|
// VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, v as VertexTypePT[]);
|
|
|
|
|
// break;
|
|
|
|
|
// default:
|
|
|
|
|
// break;
|
|
|
|
|
//}
|
|
|
|
|
if (VertexBuffer != null)
|
|
|
|
|
{
|
|
|
|
|
VBBinding = new VertexBufferBinding(VertexBuffer, VertexStride, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if (DrawableGeom.IndexBuffer != null)
|
|
|
|
|
{
|
|
|
|
|
IndexBuffer = Buffer.Create(device, BindFlags.IndexBuffer, DrawableGeom.IndexBuffer.Indices);
|
|
|
|
|
}
|
|
|
|
|
else if (DrawableGeom.BoneIds != null)
|
|
|
|
|
{
|
|
|
|
|
IndexBuffer = Buffer.Create(device, BindFlags.IndexBuffer, DrawableGeom.BoneIds);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Unload()
|
|
|
|
|
{
|
|
|
|
|
if (VertexBuffer != null)
|
|
|
|
|
{
|
|
|
|
|
VBBinding.Buffer = null;
|
|
|
|
|
VertexBuffer.Dispose();
|
|
|
|
|
VertexBuffer = null;
|
|
|
|
|
}
|
|
|
|
|
if (IndexBuffer != null)
|
|
|
|
|
{
|
|
|
|
|
IndexBuffer.Dispose();
|
|
|
|
|
IndexBuffer = null;
|
|
|
|
|
}
|
|
|
|
|
//DrawableGeom = null;
|
|
|
|
|
|
|
|
|
|
if (RenderableTextures != null)
|
|
|
|
|
{
|
|
|
|
|
for (int i = 0; i < RenderableTextures.Length; i++)
|
|
|
|
|
{
|
|
|
|
|
RenderableTextures[i] = null;
|
|
|
|
|
}
|
|
|
|
|
RenderableTextures = null;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Render(DeviceContext context)
|
|
|
|
|
{
|
|
|
|
|
if ((VertexBuffer == null) || (IndexBuffer == null))
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
context.InputAssembler.PrimitiveTopology = Topology;
|
|
|
|
|
context.InputAssembler.SetVertexBuffers(0, VBBinding);
|
|
|
|
|
context.InputAssembler.SetIndexBuffer(IndexBuffer, SharpDX.DXGI.Format.R16_UInt, 0);
|
|
|
|
|
|
|
|
|
|
context.DrawIndexed(IndexCount, 0, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void RenderInstanced(DeviceContext context, int instCount)
|
|
|
|
|
{
|
|
|
|
|
if ((VertexBuffer == null) || (IndexBuffer == null))
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
context.InputAssembler.PrimitiveTopology = Topology;
|
|
|
|
|
context.InputAssembler.SetVertexBuffers(0, VBBinding);
|
|
|
|
|
context.InputAssembler.SetIndexBuffer(IndexBuffer, SharpDX.DXGI.Format.R16_UInt, 0);
|
|
|
|
|
|
|
|
|
|
context.DrawIndexedInstanced(IndexCount, instCount, 0, 0, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public class RenderableTexture : RenderableCacheItem<Texture>
|
|
|
|
|
{
|
|
|
|
|
public uint Hash { get; private set; }
|
|
|
|
|
public string Name { get; private set; }
|
|
|
|
|
public Texture2D Texture2D { get; set; }
|
|
|
|
|
public ShaderResourceView ShaderResourceView { get; set; }
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public override void Init(Texture tex)
|
|
|
|
|
{
|
|
|
|
|
Key = tex;
|
|
|
|
|
|
|
|
|
|
if ((Key != null) && (Key.Data != null) && (Key.Data.FullData != null))
|
|
|
|
|
{
|
|
|
|
|
DataSize = Key.Data.FullData.Length;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override void Load(Device device)
|
|
|
|
|
{
|
|
|
|
|
if ((Key != null) && (Key.Data != null) && (Key.Data.FullData != null))
|
|
|
|
|
{
|
|
|
|
|
using (var stream = DataStream.Create(Key.Data.FullData, true, false))
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
var format = TextureFormats.GetDXGIFormat(Key.Format);
|
|
|
|
|
var width = Key.Width;
|
|
|
|
|
var height = Key.Height;
|
|
|
|
|
int mips = Key.Levels;
|
|
|
|
|
int rowpitch, slicepitch;
|
|
|
|
|
var totlength = Key.Data.FullData.Length;
|
|
|
|
|
int pxsize = TextureFormats.ByteSize(Key.Format); // SharpDX.DXGI.FormatHelper.SizeOfInBytes(desc.Format);
|
|
|
|
|
|
|
|
|
|
//get databoxes for mips
|
|
|
|
|
int offset = 0;
|
|
|
|
|
int level = 1;
|
|
|
|
|
List<DataBox> boxes = new List<DataBox>();
|
|
|
|
|
for (int i = 0; i < mips; i++)
|
|
|
|
|
{
|
|
|
|
|
if (offset >= totlength) break; //only load as many mips as there are..
|
|
|
|
|
|
|
|
|
|
var mipw = width / level;
|
|
|
|
|
var miph = height / level;
|
|
|
|
|
|
|
|
|
|
TextureFormats.ComputePitch(format, mipw, miph, out rowpitch, out slicepitch, 0);
|
|
|
|
|
var mipbox = new DataBox(stream.DataPointer + offset, rowpitch, slicepitch);
|
|
|
|
|
boxes.Add(mipbox);
|
|
|
|
|
|
|
|
|
|
offset += slicepitch;
|
|
|
|
|
level *= 2;
|
|
|
|
|
}
|
|
|
|
|
mips = boxes.Count;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//single mip..
|
|
|
|
|
//TextureFormats.ComputePitch(format, width, height, out rowpitch, out slicepitch, 0);
|
|
|
|
|
//var box = new DataBox(stream.DataPointer, rowpitch, slicepitch);
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
var desc = new Texture2DDescription()
|
|
|
|
|
{
|
|
|
|
|
ArraySize = 1,
|
|
|
|
|
BindFlags = BindFlags.ShaderResource,
|
|
|
|
|
CpuAccessFlags = CpuAccessFlags.None,
|
|
|
|
|
Format = format,
|
|
|
|
|
Height = Key.Height,
|
|
|
|
|
MipLevels = mips,//Texture.Levels,
|
|
|
|
|
OptionFlags = ResourceOptionFlags.None,
|
|
|
|
|
SampleDescription = new SharpDX.DXGI.SampleDescription(1, 0),
|
|
|
|
|
Usage = ResourceUsage.Default,
|
|
|
|
|
Width = Key.Width
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
try
|
|
|
|
|
{
|
|
|
|
|
//Texture2D = new Texture2D(device, desc, new[] { box }); //single mip
|
|
|
|
|
Texture2D = new Texture2D(device, desc, boxes.ToArray()); //multiple mips
|
|
|
|
|
ShaderResourceView = new ShaderResourceView(device, Texture2D);
|
|
|
|
|
}
|
|
|
|
|
catch //(Exception ex)
|
|
|
|
|
{
|
|
|
|
|
//string str = ex.ToString(); //todo: don't fail silently..
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
//LastUseTime = DateTime.Now; //reset usage timer
|
|
|
|
|
IsLoaded = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void SetVSResource(DeviceContext context, int slot)
|
|
|
|
|
{
|
|
|
|
|
context.VertexShader.SetShaderResource(slot, ShaderResourceView);
|
|
|
|
|
//LastUseTime = DateTime.Now;
|
|
|
|
|
}
|
|
|
|
|
public void SetPSResource(DeviceContext context, int slot)
|
|
|
|
|
{
|
|
|
|
|
context.PixelShader.SetShaderResource(slot, ShaderResourceView);
|
|
|
|
|
//LastUseTime = DateTime.Now;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override void Unload()
|
|
|
|
|
{
|
|
|
|
|
IsLoaded = false;
|
|
|
|
|
if (ShaderResourceView != null)
|
|
|
|
|
{
|
|
|
|
|
ShaderResourceView.Dispose();
|
|
|
|
|
ShaderResourceView = null;
|
|
|
|
|
}
|
|
|
|
|
if (Texture2D != null)
|
|
|
|
|
{
|
|
|
|
|
Texture2D.Dispose();
|
|
|
|
|
Texture2D = null;
|
|
|
|
|
}
|
|
|
|
|
LoadQueued = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override string ToString()
|
|
|
|
|
{
|
|
|
|
|
return (Key != null) ? Key.ToString() : base.ToString();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public class RenderableInstanceBatch : RenderableCacheItem<YmapGrassInstanceBatch>
|
|
|
|
|
{
|
|
|
|
|
public rage__fwGrassInstanceListDef__InstanceData[] GrassInstanceData { get; set; }
|
|
|
|
|
public GpuSBuffer<rage__fwGrassInstanceListDef__InstanceData> GrassInstanceBuffer { get; set; }
|
|
|
|
|
public int InstanceCount { get; set; }
|
|
|
|
|
|
|
|
|
|
public override void Init(YmapGrassInstanceBatch batch)
|
|
|
|
|
{
|
|
|
|
|
Key = batch;
|
|
|
|
|
if (batch.Instances == null)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
InstanceCount = batch.Instances.Length;
|
|
|
|
|
|
|
|
|
|
DataSize = (InstanceCount * 16);
|
|
|
|
|
|
|
|
|
|
GrassInstanceData = batch.Instances;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override void Load(Device device)
|
|
|
|
|
{
|
|
|
|
|
if ((GrassInstanceData != null) && (GrassInstanceData.Length > 0))
|
|
|
|
|
{
|
|
|
|
|
GrassInstanceBuffer = new GpuSBuffer<rage__fwGrassInstanceListDef__InstanceData>(device, GrassInstanceData);
|
|
|
|
|
}
|
|
|
|
|
//LastUseTime = DateTime.Now; //reset usage timer
|
|
|
|
|
IsLoaded = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override void Unload()
|
|
|
|
|
{
|
|
|
|
|
IsLoaded = false;
|
|
|
|
|
if (GrassInstanceBuffer != null)
|
|
|
|
|
{
|
|
|
|
|
GrassInstanceBuffer.Dispose();
|
|
|
|
|
GrassInstanceBuffer = null;
|
|
|
|
|
}
|
|
|
|
|
LoadQueued = false;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public class RenderableDistantLODLights : RenderableCacheItem<YmapDistantLODLights>
|
|
|
|
|
{
|
|
|
|
|
public struct DistLODLight
|
|
|
|
|
{
|
|
|
|
|
public Vector3 Position;
|
|
|
|
|
public uint Colour;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private DistLODLight[] InstanceData { get; set; }
|
|
|
|
|
public GpuSBuffer<DistLODLight> InstanceBuffer { get; set; }
|
|
|
|
|
public int InstanceCount { get; set; }
|
|
|
|
|
public ushort Category { get; set; }
|
|
|
|
|
public ushort NumStreetLights { get; set; }
|
|
|
|
|
public RenderableTexture Texture { get; set; }
|
|
|
|
|
|
|
|
|
|
public override void Init(YmapDistantLODLights key)
|
|
|
|
|
{
|
|
|
|
|
Key = key;
|
|
|
|
|
if ((key.positions == null) || (key.colours == null))
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
InstanceCount = Math.Min(key.positions.Length, key.colours.Length);
|
|
|
|
|
|
|
|
|
|
DataSize = InstanceCount * 16;
|
|
|
|
|
|
|
|
|
|
InstanceData = new DistLODLight[InstanceCount];
|
|
|
|
|
for (int i = 0; i < InstanceCount; i++)
|
|
|
|
|
{
|
|
|
|
|
InstanceData[i].Position = key.positions[i].ToVector3();
|
|
|
|
|
InstanceData[i].Colour = key.colours[i];
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Category = key.CDistantLODLight.category;
|
|
|
|
|
NumStreetLights = key.CDistantLODLight.numStreetLights;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override void Load(Device device)
|
|
|
|
|
{
|
|
|
|
|
if ((InstanceData != null) && (InstanceData.Length > 0))
|
|
|
|
|
{
|
|
|
|
|
InstanceBuffer = new GpuSBuffer<DistLODLight>(device, InstanceData);
|
|
|
|
|
}
|
|
|
|
|
//LastUseTime = DateTime.Now; //reset usage timer
|
|
|
|
|
IsLoaded = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override void Unload()
|
|
|
|
|
{
|
|
|
|
|
IsLoaded = false;
|
|
|
|
|
if (InstanceBuffer != null)
|
|
|
|
|
{
|
|
|
|
|
InstanceBuffer.Dispose();
|
|
|
|
|
InstanceBuffer = null;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public class RenderablePathBatch : RenderableCacheItem<BasePathData>
|
|
|
|
|
{
|
|
|
|
|
public int VertexStride { get { return 16; } }
|
|
|
|
|
|
2017-12-14 19:45:43 +08:00
|
|
|
|
public EditorVertex[] PathVertices;
|
2017-09-21 18:33:05 +08:00
|
|
|
|
public int PathVertexCount { get; set; }
|
|
|
|
|
public Buffer PathVertexBuffer { get; set; }
|
|
|
|
|
public VertexBufferBinding PathVBBinding;
|
|
|
|
|
|
2017-12-14 19:45:43 +08:00
|
|
|
|
public EditorVertex[] TriangleVertices;
|
2017-09-21 18:33:05 +08:00
|
|
|
|
public int TriangleVertexCount { get; set; }
|
|
|
|
|
public Buffer TriangleVertexBuffer { get; set; }
|
|
|
|
|
public VertexBufferBinding TriangleVBBinding;
|
|
|
|
|
|
|
|
|
|
public Vector4[] Nodes;
|
|
|
|
|
public GpuSBuffer<Vector4> NodeBuffer { get; set; }
|
|
|
|
|
|
|
|
|
|
public override void Init(BasePathData key)
|
|
|
|
|
{
|
|
|
|
|
Key = key;
|
|
|
|
|
|
|
|
|
|
DataSize = 0;
|
|
|
|
|
PathVertices = key.GetPathVertices();
|
|
|
|
|
if (PathVertices != null)
|
|
|
|
|
{
|
|
|
|
|
PathVertexCount = PathVertices.Length;
|
|
|
|
|
DataSize = PathVertices.Length * VertexStride;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
TriangleVertices = key.GetTriangleVertices();
|
|
|
|
|
if (TriangleVertices != null)
|
|
|
|
|
{
|
|
|
|
|
TriangleVertexCount = TriangleVertices.Length;
|
|
|
|
|
DataSize += TriangleVertices.Length * VertexStride;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Nodes = key.GetNodePositions();
|
|
|
|
|
if (Nodes != null)
|
|
|
|
|
{
|
|
|
|
|
DataSize += Nodes.Length * 16;//sizeof(Vector4)
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override void Load(Device device)
|
|
|
|
|
{
|
|
|
|
|
if ((PathVertices != null) && (PathVertices.Length > 0))
|
|
|
|
|
{
|
|
|
|
|
PathVertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, PathVertices);
|
|
|
|
|
if (PathVertexBuffer != null)
|
|
|
|
|
{
|
|
|
|
|
PathVBBinding = new VertexBufferBinding(PathVertexBuffer, VertexStride, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((TriangleVertices != null) && (TriangleVertices.Length > 0))
|
|
|
|
|
{
|
|
|
|
|
TriangleVertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, TriangleVertices);
|
|
|
|
|
if (TriangleVertexBuffer != null)
|
|
|
|
|
{
|
|
|
|
|
TriangleVBBinding = new VertexBufferBinding(TriangleVertexBuffer, VertexStride, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((Nodes != null) && (Nodes.Length > 0))
|
|
|
|
|
{
|
|
|
|
|
NodeBuffer = new GpuSBuffer<Vector4>(device, Nodes);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//LastUseTime = DateTime.Now; //reset usage timer
|
|
|
|
|
IsLoaded = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override void Unload()
|
|
|
|
|
{
|
|
|
|
|
IsLoaded = false;
|
|
|
|
|
if (PathVertexBuffer != null)
|
|
|
|
|
{
|
|
|
|
|
PathVBBinding.Buffer = null;
|
|
|
|
|
PathVertexBuffer.Dispose();
|
|
|
|
|
PathVertexBuffer = null;
|
|
|
|
|
}
|
|
|
|
|
if (TriangleVertexBuffer != null)
|
|
|
|
|
{
|
|
|
|
|
TriangleVBBinding.Buffer = null;
|
|
|
|
|
TriangleVertexBuffer.Dispose();
|
|
|
|
|
TriangleVertexBuffer = null;
|
|
|
|
|
}
|
|
|
|
|
if (NodeBuffer != null)
|
|
|
|
|
{
|
|
|
|
|
NodeBuffer.Dispose();
|
|
|
|
|
NodeBuffer = null;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public class RenderableWaterQuad : RenderableCacheItem<WaterQuad>
|
|
|
|
|
{
|
|
|
|
|
public VertexTypePCT[] Vertices;
|
|
|
|
|
public uint[] Indices;
|
|
|
|
|
public int IndexCount { get; set; }
|
|
|
|
|
public int VertexCount { get; set; }
|
|
|
|
|
public int VertexStride { get; set; } = 24;
|
|
|
|
|
public Buffer VertexBuffer { get; set; }
|
|
|
|
|
public Buffer IndexBuffer { get; set; }
|
|
|
|
|
public VertexBufferBinding VBBinding;
|
|
|
|
|
public Vector3 CamRel { get; set; } //verts are in world space, so camrel should just be -campos
|
|
|
|
|
|
|
|
|
|
public override void Init(WaterQuad key)
|
|
|
|
|
{
|
|
|
|
|
Key = key;
|
|
|
|
|
|
|
|
|
|
float sx = key.maxX - key.minX;
|
|
|
|
|
float sy = key.maxY - key.minY;
|
|
|
|
|
|
|
|
|
|
VertexCount = 4;
|
|
|
|
|
Vertices = new VertexTypePCT[4];
|
|
|
|
|
Vertices[0].Position = new Vector3(key.minX, key.minY, key.z);
|
|
|
|
|
Vertices[0].Texcoord = new Vector2(0.0f, 0.0f);
|
|
|
|
|
Vertices[0].Colour = (uint)new Color4(key.a1 / 255.0f).ToRgba();
|
|
|
|
|
Vertices[1].Position = new Vector3(key.maxX, key.minY, key.z);
|
|
|
|
|
Vertices[1].Texcoord = new Vector2(sx, 0.0f);
|
|
|
|
|
Vertices[1].Colour = (uint)new Color4(key.a2 / 255.0f).ToRgba();
|
|
|
|
|
Vertices[2].Position = new Vector3(key.minX, key.maxY, key.z);
|
|
|
|
|
Vertices[2].Texcoord = new Vector2(0.0f, sy);
|
|
|
|
|
Vertices[2].Colour = (uint)new Color4(key.a3 / 255.0f).ToRgba();
|
|
|
|
|
Vertices[3].Position = new Vector3(key.maxX, key.maxY, key.z);
|
|
|
|
|
Vertices[3].Texcoord = new Vector2(sx, sy);
|
|
|
|
|
Vertices[3].Colour = (uint)new Color4(key.a4 / 255.0f).ToRgba();
|
|
|
|
|
|
|
|
|
|
if (key.Type == 0)
|
|
|
|
|
{
|
|
|
|
|
IndexCount = 6;
|
|
|
|
|
Indices = new uint[6];
|
|
|
|
|
Indices[0] = 0;
|
|
|
|
|
Indices[1] = 2;
|
|
|
|
|
Indices[2] = 1;
|
|
|
|
|
Indices[3] = 1;
|
|
|
|
|
Indices[4] = 2;
|
|
|
|
|
Indices[5] = 3;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
IndexCount = 3;
|
|
|
|
|
Indices = new uint[3];
|
|
|
|
|
switch (key.Type)
|
|
|
|
|
{
|
|
|
|
|
case 1:
|
|
|
|
|
Indices[0] = 0;
|
|
|
|
|
Indices[1] = 1;
|
|
|
|
|
Indices[2] = 2;
|
|
|
|
|
break;
|
|
|
|
|
case 2:
|
|
|
|
|
Indices[0] = 0;
|
|
|
|
|
Indices[1] = 3;
|
|
|
|
|
Indices[2] = 2;
|
|
|
|
|
break;
|
|
|
|
|
case 3:
|
|
|
|
|
Indices[0] = 1;
|
|
|
|
|
Indices[1] = 3;
|
|
|
|
|
Indices[2] = 2;
|
|
|
|
|
break;
|
|
|
|
|
case 4:
|
|
|
|
|
Indices[0] = 0;
|
|
|
|
|
Indices[1] = 1;
|
|
|
|
|
Indices[2] = 3;
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
break;//shouldn't ever get here...
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
DataSize = VertexCount * VertexStride + IndexCount * 4;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override void Load(Device device)
|
|
|
|
|
{
|
|
|
|
|
if ((Vertices != null) && (Vertices.Length > 0))
|
|
|
|
|
{
|
|
|
|
|
VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, Vertices);
|
|
|
|
|
if (VertexBuffer != null)
|
|
|
|
|
{
|
|
|
|
|
VBBinding = new VertexBufferBinding(VertexBuffer, VertexStride, 0);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
if ((Indices != null) && (Indices.Length > 0))
|
|
|
|
|
{
|
|
|
|
|
IndexBuffer = Buffer.Create(device, BindFlags.IndexBuffer, Indices);
|
|
|
|
|
}
|
|
|
|
|
//LastUseTime = DateTime.Now; //reset usage timer
|
|
|
|
|
IsLoaded = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override void Unload()
|
|
|
|
|
{
|
|
|
|
|
IsLoaded = false;
|
|
|
|
|
if (VertexBuffer != null)
|
|
|
|
|
{
|
|
|
|
|
VBBinding.Buffer = null;
|
|
|
|
|
VertexBuffer.Dispose();
|
|
|
|
|
VertexBuffer = null;
|
|
|
|
|
}
|
|
|
|
|
if (IndexBuffer != null)
|
|
|
|
|
{
|
|
|
|
|
IndexBuffer.Dispose();
|
|
|
|
|
IndexBuffer = null;
|
|
|
|
|
}
|
|
|
|
|
LoadQueued = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Render(DeviceContext context)
|
|
|
|
|
{
|
|
|
|
|
if ((VertexBuffer == null) || (IndexBuffer == null))
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
context.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList;
|
|
|
|
|
context.InputAssembler.SetVertexBuffers(0, VBBinding);
|
|
|
|
|
context.InputAssembler.SetIndexBuffer(IndexBuffer, SharpDX.DXGI.Format.R32_UInt, 0);
|
|
|
|
|
|
|
|
|
|
context.DrawIndexed(IndexCount, 0, 0);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public class RenderableBoundComposite : RenderableCacheItem<BoundComposite>
|
|
|
|
|
{
|
|
|
|
|
public RenderableBoundGeometry[] Geometries;
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public override void Init(BoundComposite bound)
|
|
|
|
|
{
|
|
|
|
|
Key = bound;
|
|
|
|
|
|
|
|
|
|
if (bound.Children == null)
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
RenderableBoundGeometry[] geoms = new RenderableBoundGeometry[bound.Children.data_items.Length];
|
|
|
|
|
long dsize = 0;
|
|
|
|
|
for (int i = 0; i < bound.Children.data_items.Length; i++)
|
|
|
|
|
{
|
|
|
|
|
var child = bound.Children.data_items[i];
|
|
|
|
|
if (child is BoundGeometry)
|
|
|
|
|
{
|
|
|
|
|
var rgeom = new RenderableBoundGeometry();
|
|
|
|
|
rgeom.Init(child as BoundGeometry);
|
|
|
|
|
rgeom.Owner = this;
|
|
|
|
|
geoms[i] = rgeom;
|
|
|
|
|
dsize += rgeom.TotalDataSize;
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
//other types of bound might be here, eg BoundBox
|
|
|
|
|
geoms[i] = null;//not really necessary
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Geometries = geoms;
|
|
|
|
|
|
|
|
|
|
DataSize = dsize;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override void Load(Device device)
|
|
|
|
|
{
|
|
|
|
|
if (Geometries == null) return;
|
|
|
|
|
foreach (var geom in Geometries)
|
|
|
|
|
{
|
|
|
|
|
if (geom == null) continue;
|
|
|
|
|
geom.Load(device);
|
|
|
|
|
}
|
|
|
|
|
//LastUseTime = DateTime.Now; //reset usage timer
|
|
|
|
|
IsLoaded = true;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override void Unload()
|
|
|
|
|
{
|
|
|
|
|
IsLoaded = false;
|
|
|
|
|
if (Geometries == null) return;
|
|
|
|
|
foreach (var geom in Geometries)
|
|
|
|
|
{
|
|
|
|
|
if (geom == null) continue;
|
|
|
|
|
geom.Unload();
|
|
|
|
|
}
|
|
|
|
|
LoadQueued = false;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public override string ToString()
|
|
|
|
|
{
|
|
|
|
|
return Key.ToString();
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public class RenderableBoundGeometry
|
|
|
|
|
{
|
|
|
|
|
public RenderableBoundComposite Owner;
|
|
|
|
|
public Buffer VertexBuffer { get; set; }
|
|
|
|
|
//public Buffer IndexBuffer { get; set; }
|
|
|
|
|
public VertexBufferBinding VBBinding;
|
|
|
|
|
public BoundGeometry BoundGeom;
|
|
|
|
|
public VertexType VertexType { get; set; } = VertexType.Default;
|
|
|
|
|
public int VertexStride { get; set; } = 36;
|
|
|
|
|
public int VertexCount { get; set; } = 0;
|
|
|
|
|
public uint VertexDataSize { get; set; } = 0;
|
|
|
|
|
public uint TotalDataSize { get; set; } = 0;
|
|
|
|
|
public VertexTypeDefault[] Vertices { get; set; }
|
|
|
|
|
|
|
|
|
|
public RenderableBox[] Boxes { get; set; }
|
|
|
|
|
public RenderableSphere[] Spheres { get; set; }
|
|
|
|
|
public RenderableCapsule[] Capsules { get; set; }
|
|
|
|
|
public RenderableCylinder[] Cylinders { get; set; }
|
|
|
|
|
public GpuSBuffer<RenderableBox> BoxBuffer { get; set; }
|
|
|
|
|
public GpuSBuffer<RenderableSphere> SphereBuffer { get; set; }
|
|
|
|
|
public GpuSBuffer<RenderableCapsule> CapsuleBuffer { get; set; }
|
|
|
|
|
public GpuSBuffer<RenderableCylinder> CylinderBuffer { get; set; }
|
|
|
|
|
|
|
|
|
|
public void Init(BoundGeometry bgeom)
|
|
|
|
|
{
|
|
|
|
|
BoundGeom = bgeom;
|
|
|
|
|
|
|
|
|
|
if ((bgeom.Polygons == null) || (bgeom.Vertices == null))
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Vector3 vbox = (bgeom.BoundingBoxMax - bgeom.BoundingBoxMin);
|
|
|
|
|
//var verts = bgeom.Vertices;
|
|
|
|
|
//int vertcount = bgeom.Vertices.Length;
|
|
|
|
|
|
|
|
|
|
int rvertcount = 0, curvert = 0;
|
|
|
|
|
int rboxcount = 0, curbox = 0;
|
|
|
|
|
int rspherecount = 0, cursphere = 0;
|
|
|
|
|
int rcapsulecount = 0, curcapsule = 0;
|
|
|
|
|
int rcylindercount = 0, curcylinder = 0;
|
|
|
|
|
for (int i = 0; i < bgeom.Polygons.Length; i++)
|
|
|
|
|
{
|
|
|
|
|
if (bgeom.Polygons[i] == null) continue;
|
|
|
|
|
var type = bgeom.Polygons[i].Type;
|
|
|
|
|
switch(type)
|
|
|
|
|
{
|
|
|
|
|
case BoundPolygonType.Triangle: rvertcount += 3;
|
|
|
|
|
break;
|
|
|
|
|
case BoundPolygonType.Sphere: rspherecount++;
|
|
|
|
|
break;
|
|
|
|
|
case BoundPolygonType.Capsule: rcapsulecount++;
|
|
|
|
|
break;
|
|
|
|
|
case BoundPolygonType.Box: rboxcount++;
|
|
|
|
|
break;
|
|
|
|
|
case BoundPolygonType.Cylinder: rcylindercount++;
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
VertexTypeDefault[] rverts = (rvertcount > 0) ? new VertexTypeDefault[rvertcount] : null;
|
|
|
|
|
RenderableBox[] rboxes = (rboxcount > 0) ? new RenderableBox[rboxcount] : null;
|
|
|
|
|
RenderableSphere[] rspheres = (rspherecount > 0) ? new RenderableSphere[rspherecount] : null;
|
|
|
|
|
RenderableCapsule[] rcapsules = (rcapsulecount > 0) ? new RenderableCapsule[rcapsulecount] : null;
|
|
|
|
|
RenderableCylinder[] rcylinders = (rcylindercount > 0) ? new RenderableCylinder[rcylindercount] : null;
|
|
|
|
|
for (int i = 0; i < bgeom.Polygons.Length; i++)
|
|
|
|
|
{
|
|
|
|
|
var poly = bgeom.Polygons[i];
|
|
|
|
|
if (poly == null) continue;
|
|
|
|
|
byte matind = ((bgeom.PolygonMaterialIndices != null) && (i < bgeom.PolygonMaterialIndices.Length)) ? bgeom.PolygonMaterialIndices[i] : (byte)0;
|
|
|
|
|
BoundMaterial_s mat = ((bgeom.Materials != null) && (matind < bgeom.Materials.Length)) ? bgeom.Materials[matind] : new BoundMaterial_s();
|
|
|
|
|
Color4 color = BoundsMaterialTypes.GetMaterialColour(mat.Type);
|
|
|
|
|
Vector3 p1, p2, p3, p4, a1, n1;//, n2, n3, p5, p7, p8;
|
|
|
|
|
Vector3 norm = Vector3.Zero;
|
|
|
|
|
uint colour = (uint)color.ToRgba();
|
|
|
|
|
switch (poly.Type)
|
|
|
|
|
{
|
|
|
|
|
case BoundPolygonType.Triangle:
|
|
|
|
|
var ptri = poly as BoundPolygonTriangle;
|
|
|
|
|
p1 = bgeom.GetVertex(ptri.vertIndex1);
|
|
|
|
|
p2 = bgeom.GetVertex(ptri.vertIndex2);
|
|
|
|
|
p3 = bgeom.GetVertex(ptri.vertIndex3);
|
|
|
|
|
n1 = Vector3.Normalize(Vector3.Cross(p2 - p1, p3 - p1));
|
|
|
|
|
AddVertex(p1, n1, colour, rverts, ref curvert);
|
|
|
|
|
AddVertex(p2, n1, colour, rverts, ref curvert);
|
|
|
|
|
AddVertex(p3, n1, colour, rverts, ref curvert);
|
|
|
|
|
break;
|
|
|
|
|
case BoundPolygonType.Sphere:
|
|
|
|
|
var psph = poly as BoundPolygonSphere;
|
|
|
|
|
rspheres[cursphere].Center = bgeom.GetVertex(psph.sphereIndex);
|
|
|
|
|
rspheres[cursphere].Radius = psph.sphereRadius;// * 0.5f;//diameter?
|
|
|
|
|
rspheres[cursphere].Colour = colour;
|
|
|
|
|
cursphere++;
|
|
|
|
|
break;
|
|
|
|
|
case BoundPolygonType.Capsule:
|
|
|
|
|
var bcap = poly as BoundPolygonCapsule;
|
|
|
|
|
p1 = bgeom.GetVertex(bcap.capsuleIndex1);
|
|
|
|
|
p2 = bgeom.GetVertex(bcap.capsuleIndex2);
|
|
|
|
|
a1 = p2 - p1;
|
|
|
|
|
n1 = Vector3.Normalize(a1);
|
|
|
|
|
p3 = Vector3.Normalize(GetPerpVec(n1));
|
|
|
|
|
//p4 = Vector3.Normalize(Vector3.Cross(n1, p3));
|
|
|
|
|
Quaternion q1 = Quaternion.Invert(Quaternion.LookAtRH(Vector3.Zero, p3, n1));
|
|
|
|
|
rcapsules[curcapsule].Point1 = p1;
|
|
|
|
|
rcapsules[curcapsule].Orientation = q1;
|
|
|
|
|
rcapsules[curcapsule].Length = a1.Length();
|
|
|
|
|
rcapsules[curcapsule].Radius = bcap.capsuleRadius;// * 0.5f;//diameter?
|
|
|
|
|
rcapsules[curcapsule].Colour = colour;
|
|
|
|
|
curcapsule++;
|
|
|
|
|
break;
|
|
|
|
|
case BoundPolygonType.Box: //(...only 4 inds... = diagonal corners)
|
|
|
|
|
var pbox = poly as BoundPolygonBox;
|
|
|
|
|
p1 = bgeom.GetVertex(pbox.boxIndex1);
|
|
|
|
|
p2 = bgeom.GetVertex(pbox.boxIndex2);
|
|
|
|
|
p3 = bgeom.GetVertex(pbox.boxIndex3);
|
|
|
|
|
p4 = bgeom.GetVertex(pbox.boxIndex4);
|
|
|
|
|
a1 = ((p3 + p4) - (p1 + p2)) * 0.5f;
|
|
|
|
|
p2 = p1 + a1;
|
|
|
|
|
p3 = p3 - a1;
|
|
|
|
|
p4 = p4 - a1;
|
|
|
|
|
rboxes[curbox].Corner = p1;
|
|
|
|
|
rboxes[curbox].Edge1 = (p2 - p1);
|
|
|
|
|
rboxes[curbox].Edge2 = (p3 - p1);
|
|
|
|
|
rboxes[curbox].Edge3 = (p4 - p1);
|
|
|
|
|
rboxes[curbox].Colour = colour;
|
|
|
|
|
curbox++;
|
|
|
|
|
break;
|
|
|
|
|
case BoundPolygonType.Cylinder:
|
|
|
|
|
var pcyl = poly as BoundPolygonCylinder;
|
|
|
|
|
p1 = bgeom.GetVertex(pcyl.cylinderIndex1);
|
|
|
|
|
p2 = bgeom.GetVertex(pcyl.cylinderIndex2);
|
|
|
|
|
a1 = p2 - p1;
|
|
|
|
|
n1 = Vector3.Normalize(a1);
|
|
|
|
|
p3 = Vector3.Normalize(GetPerpVec(n1));
|
|
|
|
|
//p4 = Vector3.Normalize(Vector3.Cross(n1, p3));
|
|
|
|
|
Quaternion q2 = Quaternion.Invert(Quaternion.LookAtRH(Vector3.Zero, p3, n1));
|
|
|
|
|
rcylinders[curcylinder].Point1 = p1;
|
|
|
|
|
rcylinders[curcylinder].Orientation = q2;
|
|
|
|
|
rcylinders[curcylinder].Length = a1.Length();
|
|
|
|
|
rcylinders[curcylinder].Radius = pcyl.cylinderRadius;
|
|
|
|
|
rcylinders[curcylinder].Colour = colour;
|
|
|
|
|
curcylinder++;
|
|
|
|
|
break;
|
|
|
|
|
default:
|
|
|
|
|
break;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
Vertices = rverts;
|
|
|
|
|
VertexCount = (rverts!=null) ? rverts.Length : 0;
|
|
|
|
|
|
|
|
|
|
Boxes = rboxes;
|
|
|
|
|
Spheres = rspheres;
|
|
|
|
|
Capsules = rcapsules;
|
|
|
|
|
Cylinders = rcylinders;
|
|
|
|
|
|
|
|
|
|
VertexDataSize = (uint)(VertexCount * VertexStride);
|
|
|
|
|
TotalDataSize = VertexDataSize;
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private ushort AddVertex(Vector3 pos, Vector3 norm, uint colour, List<VertexTypeDefault> list)
|
|
|
|
|
{
|
|
|
|
|
VertexTypeDefault v = new VertexTypeDefault();
|
|
|
|
|
v.Position = pos;
|
|
|
|
|
v.Normal = norm;
|
|
|
|
|
v.Colour = colour;
|
|
|
|
|
v.Texcoord = Vector2.Zero;
|
|
|
|
|
var rv = list.Count;
|
|
|
|
|
list.Add(v);
|
|
|
|
|
return (ushort)rv;
|
|
|
|
|
}
|
|
|
|
|
private void AddVertex(Vector3 pos, Vector3 norm, uint colour, VertexTypeDefault[] arr, ref int index)
|
|
|
|
|
{
|
|
|
|
|
arr[index].Position = pos;
|
|
|
|
|
arr[index].Normal = norm;
|
|
|
|
|
arr[index].Colour = colour;
|
|
|
|
|
arr[index].Texcoord = Vector2.Zero;
|
|
|
|
|
index++;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
private Vector3 GetPerpVec(Vector3 n)
|
|
|
|
|
{
|
|
|
|
|
//make a vector perpendicular to the given one
|
|
|
|
|
float nx = Math.Abs(n.X);
|
|
|
|
|
float ny = Math.Abs(n.Y);
|
|
|
|
|
float nz = Math.Abs(n.Z);
|
|
|
|
|
if ((nx < ny) && (nx < nz))
|
|
|
|
|
{
|
|
|
|
|
return Vector3.Cross(n, Vector3.Right);
|
|
|
|
|
}
|
|
|
|
|
else if (ny < nz)
|
|
|
|
|
{
|
|
|
|
|
return Vector3.Cross(n, Vector3.Up);
|
|
|
|
|
}
|
|
|
|
|
else
|
|
|
|
|
{
|
|
|
|
|
return Vector3.Cross(n, Vector3.ForwardLH);
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public void Load(Device device)
|
|
|
|
|
{
|
|
|
|
|
//if (Vertices.Length == 0) return; //nothing to see here..
|
|
|
|
|
|
|
|
|
|
if ((Vertices != null) && (Vertices.Length > 0))
|
|
|
|
|
{
|
|
|
|
|
VertexBuffer = Buffer.Create(device, BindFlags.VertexBuffer, Vertices);
|
|
|
|
|
if (VertexBuffer != null)
|
|
|
|
|
{
|
|
|
|
|
VBBinding = new VertexBufferBinding(VertexBuffer, VertexStride, 0);
|
|
|
|
|
}
|
|
|
|
|
//IndexBuffer = Buffer.Create(device, BindFlags.IndexBuffer, Indices);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
if ((Boxes != null) && (Boxes.Length > 0))
|
|
|
|
|
{
|
|
|
|
|
BoxBuffer = new GpuSBuffer<RenderableBox>(device, Boxes);
|
|
|
|
|
}
|
|
|
|
|
if ((Spheres != null) && (Spheres.Length > 0))
|
|
|
|
|
{
|
|
|
|
|
SphereBuffer = new GpuSBuffer<RenderableSphere>(device, Spheres);
|
|
|
|
|
}
|
|
|
|
|
if ((Capsules != null) && (Capsules.Length > 0))
|
|
|
|
|
{
|
|
|
|
|
CapsuleBuffer = new GpuSBuffer<RenderableCapsule>(device, Capsules);
|
|
|
|
|
}
|
|
|
|
|
if ((Cylinders != null) && (Cylinders.Length > 0))
|
|
|
|
|
{
|
|
|
|
|
CylinderBuffer = new GpuSBuffer<RenderableCylinder>(device, Cylinders);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void Unload()
|
|
|
|
|
{
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
if (VertexBuffer != null)
|
|
|
|
|
{
|
|
|
|
|
VBBinding.Buffer = null;
|
|
|
|
|
VertexBuffer.Dispose();
|
|
|
|
|
VertexBuffer = null;
|
|
|
|
|
}
|
|
|
|
|
//if (IndexBuffer != null)
|
|
|
|
|
//{
|
|
|
|
|
// IndexBuffer.Dispose();
|
|
|
|
|
// IndexBuffer = null;
|
|
|
|
|
//}
|
|
|
|
|
//BoundGeom = null;
|
|
|
|
|
|
|
|
|
|
if (BoxBuffer != null)
|
|
|
|
|
{
|
|
|
|
|
BoxBuffer.Dispose();
|
|
|
|
|
BoxBuffer = null;
|
|
|
|
|
}
|
|
|
|
|
if (SphereBuffer != null)
|
|
|
|
|
{
|
|
|
|
|
SphereBuffer.Dispose();
|
|
|
|
|
SphereBuffer = null;
|
|
|
|
|
}
|
|
|
|
|
if (CapsuleBuffer != null)
|
|
|
|
|
{
|
|
|
|
|
CapsuleBuffer.Dispose();
|
|
|
|
|
CapsuleBuffer = null;
|
|
|
|
|
}
|
|
|
|
|
if (CylinderBuffer != null)
|
|
|
|
|
{
|
|
|
|
|
CylinderBuffer.Dispose();
|
|
|
|
|
CylinderBuffer = null;
|
|
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public void RenderTriangles(DeviceContext context)
|
|
|
|
|
{
|
|
|
|
|
if ((VertexBuffer == null))// || (IndexBuffer == null))
|
|
|
|
|
{
|
|
|
|
|
return;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
//Owner.LastUseTime = DateTime.Now; //cache timer reset
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
context.InputAssembler.PrimitiveTopology = PrimitiveTopology.TriangleList;
|
|
|
|
|
context.InputAssembler.SetVertexBuffers(0, VBBinding);
|
|
|
|
|
context.InputAssembler.SetIndexBuffer(null, SharpDX.DXGI.Format.R16_UInt, 0);
|
|
|
|
|
//context.InputAssembler.SetIndexBuffer(IndexBuffer, SharpDX.DXGI.Format.R16_UInt, 0);
|
|
|
|
|
|
|
|
|
|
context.Draw(VertexCount, 0);
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
public struct RenderableBox
|
|
|
|
|
{
|
|
|
|
|
public Vector3 Corner { get; set; }
|
|
|
|
|
public uint Colour { get; set; }
|
|
|
|
|
public Vector3 Edge1 { get; set; }
|
|
|
|
|
public float Pad1 { get; set; }
|
|
|
|
|
public Vector3 Edge2 { get; set; }
|
|
|
|
|
public float Pad2 { get; set; }
|
|
|
|
|
public Vector3 Edge3 { get; set; }
|
|
|
|
|
public float Pad3 { get; set; }
|
|
|
|
|
}
|
|
|
|
|
public struct RenderableSphere
|
|
|
|
|
{
|
|
|
|
|
public Vector3 Center { get; set; }
|
|
|
|
|
public float Radius { get; set; }
|
|
|
|
|
public Vector3 Pad0 { get; set; }
|
|
|
|
|
public uint Colour { get; set; }
|
|
|
|
|
}
|
|
|
|
|
public struct RenderableCapsule
|
|
|
|
|
{
|
|
|
|
|
public Vector3 Point1 { get; set; }
|
|
|
|
|
public float Radius { get; set; }
|
|
|
|
|
public Quaternion Orientation { get; set; }
|
|
|
|
|
public float Length { get; set; }
|
|
|
|
|
public uint Colour { get; set; }
|
|
|
|
|
public float Pad0 { get; set; }
|
|
|
|
|
public float Pad1 { get; set; }
|
|
|
|
|
}
|
|
|
|
|
public struct RenderableCylinder
|
|
|
|
|
{
|
|
|
|
|
public Vector3 Point1 { get; set; }
|
|
|
|
|
public float Radius { get; set; }
|
|
|
|
|
public Quaternion Orientation { get; set; }
|
|
|
|
|
public float Length { get; set; }
|
|
|
|
|
public uint Colour { get; set; }
|
|
|
|
|
public float Pad0 { get; set; }
|
|
|
|
|
public float Pad1 { get; set; }
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
public struct RenderableEntity
|
|
|
|
|
{
|
|
|
|
|
public YmapEntityDef Entity;
|
|
|
|
|
public Renderable Renderable;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
}
|