CodeWalker/CodeWalker.Core/GameFiles/Resources/ResourceAnalyzer.cs

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C#
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2020-03-10 19:50:02 +08:00
using System;
using System.Collections.Generic;
using System.ComponentModel;
using System.Text;
namespace CodeWalker.GameFiles
{
[TypeConverter(typeof(ExpandableObjectConverter))]
public class ResourceAnalyzer
{
public ResourceAnalyzerItem[] Blocks { get; set; }
[TypeConverter(typeof(ExpandableObjectConverter))]
public class ResourceAnalyzerItem
{
public long Position { get; set; }
public long Length { get; set; }
public long Offset { get { return Position & 0xFFFFFFF; } }
public ResourceSystemBlock SystemBlock { get; set; }
public ResourceGraphicsBlock GraphicsBlock { get; set; }
public override string ToString()
{
var type = "";
if (SystemBlock != null)
{
type = SystemBlock.GetType().Name;
}
if (GraphicsBlock != null)
{
type = GraphicsBlock.GetType().Name;
}
return Offset.ToString() + " - " + Length.ToString() + " - " + type;
}
}
public ResourceAnalyzer(ResourceDataReader reader)
{
var dlist = new List<ResourceAnalyzerItem>();
var dict = reader.blockPool;
foreach (var kvp in dict)
{
var item = new ResourceAnalyzerItem();
item.Position = kvp.Key;
item.Length = kvp.Value.BlockLength;
item.SystemBlock = kvp.Value as ResourceSystemBlock;
item.GraphicsBlock = kvp.Value as ResourceGraphicsBlock;
dlist.Add(item);
}
dlist.Sort((a, b) => a.Position.CompareTo(b.Position));
Blocks = dlist.ToArray();
}
}
}