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using CodeWalker.GameFiles ;
using CodeWalker.Properties ;
using SharpDX.Direct3D11 ;
using SharpDX.DXGI ;
using System ;
using System.Collections.Generic ;
using System.ComponentModel ;
using System.Data ;
using System.Drawing ;
using System.IO ;
using System.Linq ;
using System.Text ;
using System.Threading.Tasks ;
using System.Windows.Forms ;
using System.Threading ;
using CodeWalker.Rendering ;
using Device = SharpDX . Direct3D11 . Device ;
using Buffer = SharpDX . Direct3D11 . Buffer ;
using DriverType = SharpDX . Direct3D . DriverType ;
using System.Runtime.InteropServices ;
using System.Collections.Concurrent ;
using CodeWalker.World ;
using System.Diagnostics ;
using SharpDX ;
using CodeWalker.Utils ;
using System.Globalization ;
using CodeWalker.Project ;
using System.Collections.Specialized ;
using SharpDX.XInput ;
namespace CodeWalker
{
public partial class WorldForm : Form , DXForm
{
public Form Form { get { return this ; } } //for DXForm/DXManager use
DXManager dxman = new DXManager ( ) ;
public DXManager DXMan { get { return dxman ; } }
Device currentdevice ;
public Device Device { get { return currentdevice ; } }
object rendersyncroot = new object ( ) ;
public object RenderSyncRoot { get { return rendersyncroot ; } }
ShaderManager shaders ;
volatile bool formopen = false ;
volatile bool running = false ;
volatile bool pauserendering = false ;
volatile bool initialised = false ;
Stopwatch frametimer = new Stopwatch ( ) ;
Camera camera = new Camera ( ) ;
Space space = new Space ( ) ;
Timecycle timecycle = new Timecycle ( ) ;
Weather weather = new Weather ( ) ;
Clouds clouds = new Clouds ( ) ;
Water water = new Water ( ) ;
Trains trains = new Trains ( ) ;
Scenarios scenarios = new Scenarios ( ) ;
PopZones popzones = new PopZones ( ) ;
bool MouseLButtonDown = false ;
bool MouseRButtonDown = false ;
int MouseX ;
int MouseY ;
System . Drawing . Point MouseDownPoint ;
System . Drawing . Point MouseLastPoint ;
bool rendermaps = false ;
bool renderworld = false ;
int startupviewmode = 0 ; //0=world, 1=ymap, 2=model
string modelname = "dt1_tc_dufo_core" ; //"dt1_11_fount_decal";//
string [ ] ymaplist ;
bool rendertimedents = Settings . Default . ShowTimedEntities ;
bool rendertimedentsalways = false ;
bool renderinteriors = true ;
bool renderproxies = false ;
bool renderchildents = false ;
Vector3 prevworldpos = new Vector3 ( 0 , 0 , 100 ) ; //also the start pos
bool usedynamiclod = Settings . Default . DynamicLOD ;
float lodthreshold = 50.0f / ( 0.1f + ( float ) Settings . Default . DetailDist ) ; //to match formula for the DetailTrackBar value
bool waitforchildrentoload = true ;
public GameFileCache GameFileCache { get { return gameFileCache ; } }
GameFileCache gameFileCache = new GameFileCache ( ) ;
RenderableCache renderableCache = new RenderableCache ( ) ;
WorldControlMode ControlMode = WorldControlMode . Free ;
object MouseControlSyncRoot = new object ( ) ;
int MouseControlX = 0 ;
int MouseControlY = 0 ;
int MouseControlWheel = 0 ;
MouseButtons MouseControlButtons = MouseButtons . None ;
MouseButtons MouseControlButtonsPrev = MouseButtons . None ;
bool ControlFireToggle = false ;
Entity camEntity = new Entity ( ) ;
PedEntity pedEntity = new PedEntity ( ) ;
volatile bool kbmovefwd = false ;
volatile bool kbmovebck = false ;
volatile bool kbmovelft = false ;
volatile bool kbmovergt = false ;
volatile bool kbmoveup = false ;
volatile bool kbmovedn = false ;
volatile bool kbjump = false ;
KeyBindings keyBindings = new KeyBindings ( Settings . Default . KeyBindings ) ;
bool iseditmode = false ;
List < MapIcon > Icons ;
MapIcon MarkerIcon = null ;
MapIcon LocatorIcon = null ;
MapMarker LocatorMarker = null ;
MapMarker GrabbedMarker = null ;
MapMarker SelectedMarker = null ;
MapMarker MousedMarker = null ;
List < MapMarker > Markers = new List < MapMarker > ( ) ;
List < MapMarker > SortedMarkers = new List < MapMarker > ( ) ;
List < MapMarker > MarkerBatch = new List < MapMarker > ( ) ;
bool RenderLocator = false ;
bool markerdepthclip = Settings . Default . MarkerDepthClip ;
object markersyncroot = new object ( ) ;
object markersortedsyncroot = new object ( ) ;
UnitQuad markerquad = null ;
BoundsShaderMode boundsmode = BoundsShaderMode . None ;
bool renderboundsclip = Settings . Default . BoundsDepthClip ;
float renderboundsmaxrad = 20000.0f ;
float renderboundsmaxdist = 10000.0f ;
List < MapBox > BoundingBoxes = new List < MapBox > ( ) ;
List < MapSphere > BoundingSpheres = new List < MapSphere > ( ) ;
List < MapBox > HilightBoxes = new List < MapBox > ( ) ;
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List < MapBox > SelectionBoxes = new List < MapBox > ( ) ;
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bool controllightdir = false ; //if not, use timecycle
float lightdirx = 2.25f ; //radians // approx. light dir on map satellite view
float lightdiry = 0.65f ; //radians - used for manual light placement
bool renderskydome = Settings . Default . Skydome ;
bool rendercollisionmeshes = Settings . Default . ShowCollisionMeshes ;
List < BoundsStoreItem > collisionitems = new List < BoundsStoreItem > ( ) ;
int collisionmeshrange = Settings . Default . CollisionMeshRange ;
bool [ ] collisionmeshlayers = { true , true , true } ;
bool collisionmeshlayerdrawable = true ;
List < YmapEntityDef > renderworldentities = new List < YmapEntityDef > ( ) ;
List < RenderableEntity > renderworldrenderables = new List < RenderableEntity > ( ) ;
Dictionary < MetaHash , YmapFile > renderworldVisibleYmapDict = new Dictionary < MetaHash , YmapFile > ( ) ;
Dictionary < uint , bool > renderworldHideFlags = new Dictionary < uint , bool > ( ) ;
Unk_1264241711 renderworldMaxLOD = Unk_1264241711 . LODTYPES_DEPTH_ORPHANHD ;
float renderworldLodDistMult = 1.0f ;
float renderworldDetailDistMult = 1.0f ;
bool worldymaptimefilter = true ;
bool worldymapweatherfilter = true ;
bool rendergrass = true ;
bool renderdistlodlights = true ;
bool rendernaturalambientlight = true ;
bool renderartificialambientlight = true ;
ShaderGlobalLights globalLights = new ShaderGlobalLights ( ) ;
bool renderpathbounds = true ;
bool renderpaths = false ;
List < YndFile > renderpathynds = new List < YndFile > ( ) ;
bool renderwaterquads = true ;
List < WaterQuad > renderwaterquadlist = new List < WaterQuad > ( ) ;
bool rendertraintracks = false ;
List < TrainTrack > rendertraintracklist = new List < TrainTrack > ( ) ;
bool rendernavmeshes = false ;
List < YnvFile > rendernavmeshynvs = new List < YnvFile > ( ) ;
bool renderscenariobounds = false ;
bool renderscenarios = false ;
List < YmtFile > renderscenariolist = new List < YmtFile > ( ) ;
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bool renderpopzones = false ;
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float timeofday = 12.0f ;
bool controltimeofday = true ;
bool timerunning = false ;
float timespeed = 0.5f ; //min/sec
string weathertype = "" ;
string individualcloudfrag = "contrails" ;
Vector4 currentWindVec = Vector4 . Zero ;
float currentWindTime = 0.0f ;
bool MapViewEnabled = false ;
float MapViewDetail = 1.0f ;
int MapViewDragX = 0 ;
int MapViewDragY = 0 ;
bool ShowScriptedYmaps = true ;
bool MouseSelectEnabled = false ;
bool ShowSelectionBounds = true ;
bool SelectByGeometry = false ; //select by geometry needs more work
MapSelection CurMouseHit = new MapSelection ( ) ;
MapSelection LastMouseHit = new MapSelection ( ) ;
MapSelection PrevMouseHit = new MapSelection ( ) ;
bool MouseRayCollisionEnabled = true ;
bool MouseRayCollisionVisible = true ;
SpaceRayIntersectResult MouseRayCollision = new SpaceRayIntersectResult ( ) ;
string SelectionModeStr = "Entity" ;
MapSelectionMode SelectionMode = MapSelectionMode . Entity ;
MapSelection SelectedItem ;
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List < MapSelection > SelectedItems = new List < MapSelection > ( ) ;
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WorldInfoForm InfoForm = null ;
Dictionary < DrawableModel , bool > SelectionModelDrawFlags = new Dictionary < DrawableModel , bool > ( ) ;
Dictionary < DrawableGeometry , bool > SelectionGeometryDrawFlags = new Dictionary < DrawableGeometry , bool > ( ) ;
List < VertexTypePC > SelectionLineVerts = new List < VertexTypePC > ( ) ;
List < VertexTypePC > SelectionTriVerts = new List < VertexTypePC > ( ) ;
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YmapEntityDef SelectedCarGenEntity = new YmapEntityDef ( ) ;
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TransformWidget Widget = new TransformWidget ( ) ;
TransformWidget GrabbedWidget = null ;
bool ShowWidget = true ;
bool CtrlPressed = false ;
bool ShiftPressed = false ;
ProjectForm ProjectForm = null ;
Stack < UndoStep > UndoSteps = new Stack < UndoStep > ( ) ;
Stack < UndoStep > RedoSteps = new Stack < UndoStep > ( ) ;
Vector3 UndoStartPosition ;
Quaternion UndoStartRotation ;
Vector3 UndoStartScale ;
YmapEntityDef CopiedEntity = null ;
YmapCarGen CopiedCarGen = null ;
YndNode CopiedPathNode = null ;
YnvPoly CopiedNavPoly = null ;
TrainTrackNode CopiedTrainNode = null ;
ScenarioNode CopiedScenarioNode = null ;
public bool EditEntityPivot { get ; set ; } = false ;
SettingsForm SettingsForm = null ;
WorldSearchForm SearchForm = null ;
Controller xbcontroller = null ;
State xbcontrollerstate ;
State xbcontrollerstateprev ;
Vector4 xbmainaxes = Vector4 . Zero ;
Vector4 xbmainaxesprev = Vector4 . Zero ;
Vector2 xbtrigs = Vector2 . Zero ;
Vector2 xbtrigsprev = Vector2 . Zero ;
float xbcontrolvelocity = 0.0f ;
bool toolspanelexpanded = false ;
int toolspanellastwidth ;
bool toolsPanelResizing = false ;
int toolsPanelResizeStartX = 0 ;
int toolsPanelResizeStartLeft = 0 ;
int toolsPanelResizeStartRight = 0 ;
double currentRealTime = 0 ;
int framecount = 0 ;
float fcelapsed = 0.0f ;
int fps = 0 ;
bool initedOk = false ;
public WorldForm ( )
{
InitializeComponent ( ) ;
initedOk = dxman . Init ( this , false ) ;
}
private void Init ( )
{
//called from WorldForm_Load
if ( ! initedOk )
{
Close ( ) ;
return ;
}
MouseWheel + = WorldForm_MouseWheel ;
string fldr = Settings . Default . GTAFolder ;
if ( string . IsNullOrEmpty ( fldr ) | | ! Directory . Exists ( fldr ) )
{
SelectFolderForm f = new SelectFolderForm ( ) ;
f . ShowDialog ( ) ;
if ( f . Result = = DialogResult . OK )
{
fldr = f . SelectedFolder ;
}
else
{
//MessageBox.Show("No GTAV folder was chosen. CodeWalker will now exit.");
Close ( ) ;
return ;
}
}
if ( ! Directory . Exists ( fldr ) )
{
MessageBox . Show ( "The specified folder does not exist:\n" + fldr ) ;
Close ( ) ;
return ;
}
if ( ! File . Exists ( fldr + "\\gta5.exe" ) )
{
MessageBox . Show ( "GTA5.exe not found in folder:\n" + fldr ) ;
Close ( ) ;
return ;
}
Settings . Default . GTAFolder = fldr ; //seems ok, save it for later
Widget . Position = new Vector3 ( 1.0f , 10.0f , 100.0f ) ;
Widget . Rotation = Quaternion . Identity ;
Widget . Scale = Vector3 . One ;
Widget . Visible = false ;
Widget . OnPositionChange + = Widget_OnPositionChange ;
Widget . OnRotationChange + = Widget_OnRotationChange ;
Widget . OnScaleChange + = Widget_OnScaleChange ;
ymaplist = YmapsTextBox . Text . Split ( new [ ] { "\r\n" } , StringSplitOptions . RemoveEmptyEntries ) ;
ViewModeComboBox . SelectedIndex = startupviewmode ;
BoundsStyleComboBox . SelectedIndex = 0 ; //LoadSettings will handle this
SelectionModeComboBox . SelectedIndex = 0 ; //Entity mode
ShowSelectedExtensionTab ( false ) ;
toolspanellastwidth = ToolsPanel . Width * 2 ; //default expanded size
Icons = new List < MapIcon > ( ) ;
AddIcon ( "Google Marker" , "icon_google_marker_64x64.png" , 64 , 64 , 11.0f , 40.0f , 1.0f ) ;
AddIcon ( "Glokon Marker" , "icon_glokon_normal_32x32.png" , 32 , 32 , 11.0f , 32.0f , 1.0f ) ;
AddIcon ( "Glokon Debug" , "icon_glokon_debug_32x32.png" , 32 , 32 , 11.5f , 32.0f , 1.0f ) ;
MarkerIcon = Icons [ 1 ] ;
LocatorIcon = Icons [ 2 ] ;
foreach ( MapIcon icon in Icons )
{
MarkerStyleComboBox . Items . Add ( icon ) ;
LocatorStyleComboBox . Items . Add ( icon ) ;
}
MarkerStyleComboBox . SelectedItem = MarkerIcon ; //LoadSettings will handle this
LocatorStyleComboBox . SelectedItem = LocatorIcon ;
LocatorMarker = new MapMarker ( ) ;
LocatorMarker . Icon = LocatorIcon ;
LocatorMarker . IsMovable = true ;
//AddDefaultMarkers(); //some POI to start with
MetaName [ ] texsamplers = RenderableGeometry . GetTextureSamplerList ( ) ;
foreach ( var texsampler in texsamplers )
{
TextureSamplerComboBox . Items . Add ( texsampler ) ;
}
//TextureSamplerComboBox.SelectedIndex = 0; //LoadSettings will handle this
//RenderModeComboBox.SelectedIndex = 0; //Default
WorldMaxLodComboBox . SelectedIndex = 0 ; //should this be a setting?
WeatherComboBox . SelectedIndex = 0 ; //show "<Loading...>" until weather types are loaded
CameraModeComboBox . SelectedIndex = 0 ; //"Perspective"
DlcLevelComboBox . SelectedIndex = 0 ; //show "<Loading...>" until DLC list is loaded
UpdateToolbarShortcutsText ( ) ;
InitController ( ) ;
dxman . Start ( ) ;
}
private void InitController ( )
{
xbcontroller = new Controller ( UserIndex . One ) ;
if ( ! xbcontroller . IsConnected )
{
var controllers = new [ ] { new Controller ( UserIndex . Two ) , new Controller ( UserIndex . Three ) , new Controller ( UserIndex . Four ) } ;
foreach ( var selectControler in controllers )
{
if ( selectControler . IsConnected )
{
xbcontroller = selectControler ;
xbcontrollerstate = xbcontroller . GetState ( ) ;
xbcontrollerstateprev = xbcontrollerstate ;
break ;
}
}
}
else
{
xbcontrollerstate = xbcontroller . GetState ( ) ;
xbcontrollerstateprev = xbcontrollerstate ;
}
}
private MapIcon AddIcon ( string name , string filename , int texw , int texh , float centerx , float centery , float scale )
{
string filepath = "icons\\" + filename ;
try
{
MapIcon mi = new MapIcon ( name , filepath , texw , texh , centerx , centery , scale ) ;
Icons . Add ( mi ) ;
return mi ;
}
catch ( Exception ex )
{
MessageBox . Show ( "Could not load map icon " + filepath + " for " + name + "!\n\n" + ex . ToString ( ) ) ;
}
return null ;
}
public void InitScene ( Device device )
{
currentdevice = device ;
int width = ClientSize . Width ;
int height = ClientSize . Height ;
try
{
shaders = new ShaderManager ( device , dxman ) ;
shaders . OnWindowResize ( width , height ) ; //init the buffers
}
catch ( Exception ex )
{
MessageBox . Show ( "Error loading shaders!\n" + ex . ToString ( ) ) ;
return ;
}
if ( Icons ! = null )
{
foreach ( MapIcon icon in Icons )
{
icon . LoadTexture ( device , LogError ) ;
}
}
markerquad = new UnitQuad ( device ) ;
renderableCache . OnDeviceCreated ( device ) ;
camera . OnWindowResize ( width , height ) ; //init the projection stuff
camera . FollowEntity = camEntity ;
camera . FollowEntity . Position = ( startupviewmode ! = 2 ) ? prevworldpos : Vector3 . Zero ; // new Vector3(0.0f, 0.0f, 100.0f);
camera . FollowEntity . Orientation = Quaternion . LookAtLH ( Vector3 . Zero , Vector3 . Up , Vector3 . ForwardLH ) ;
space . AddPersistentEntity ( pedEntity ) ;
LoadSettings ( ) ;
formopen = true ;
new Thread ( new ThreadStart ( ContentThread ) ) . Start ( ) ;
frametimer . Start ( ) ;
}
public void CleanupScene ( )
{
formopen = false ;
renderableCache . OnDeviceDestroyed ( ) ;
shaders . Dispose ( ) ;
if ( Icons ! = null )
{
foreach ( MapIcon icon in Icons )
{
icon . UnloadTexture ( ) ;
}
}
markerquad . Dispose ( ) ;
int count = 0 ;
while ( running & & ( count < 5000 ) ) //wait for the content thread to exit gracefully
{
Thread . Sleep ( 1 ) ;
count + + ;
}
currentdevice = null ;
}
public void BuffersResized ( int w , int h )
{
lock ( rendersyncroot )
{
camera . OnWindowResize ( w , h ) ;
shaders . OnWindowResize ( w , h ) ;
}
}
public void RenderScene ( DeviceContext context )
{
float elapsed = ( float ) frametimer . Elapsed . TotalSeconds ;
framecount + + ;
fcelapsed + = elapsed ;
if ( fcelapsed > = 0.5f )
{
fps = framecount * 2 ;
framecount = 0 ;
fcelapsed - = 0.5f ;
}
if ( elapsed > 0.1f ) elapsed = 0.1f ;
frametimer . Restart ( ) ;
currentRealTime + = elapsed ;
if ( pauserendering ) return ;
if ( ! Monitor . TryEnter ( rendersyncroot , 50 ) )
{ return ; } //couldn't get a lock, try again next time
//Monitor.Enter(rendersyncroot);
UpdateControlInputs ( elapsed ) ;
UpdateTimeOfDay ( elapsed ) ;
weather . Update ( elapsed ) ;
clouds . Update ( elapsed ) ;
UpdateWindVector ( elapsed ) ;
UpdateGlobalLights ( ) ;
space . Update ( elapsed ) ;
camera . SetMousePosition ( MouseLastPoint . X , MouseLastPoint . Y ) ;
camera . Update ( elapsed ) ;
UpdateWidgets ( ) ;
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SelectionBoxes . Clear ( ) ;
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HilightBoxes . Clear ( ) ;
BoundingBoxes . Clear ( ) ;
BoundingSpheres . Clear ( ) ;
BeginMouseHitTest ( ) ;
dxman . ClearRenderTarget ( context ) ;
shaders . BeginFrame ( context , currentRealTime , elapsed ) ;
shaders . EnsureShaderTextures ( gameFileCache , renderableCache ) ;
RenderSky ( context ) ;
RenderClouds ( context ) ;
shaders . ClearDepth ( context ) ;
if ( renderworld | | rendermaps )
{
RenderWorld ( ) ;
if ( rendermaps )
{
RenderYmaps ( ) ;
}
}
else
{
RenderSingleItem ( ) ;
}
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RenderSelection ( ) ;
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shaders . RenderQueued ( context , camera , currentWindVec ) ;
RenderBounds ( context ) ;
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RenderSelectionGeometry ( context ) ;
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RenderMoused ( context ) ;
shaders . RenderFinalPass ( context ) ;
RenderMarkers ( context ) ;
RenderWidgets ( context ) ;
renderableCache . RenderThreadSync ( ) ;
Monitor . Exit ( rendersyncroot ) ;
UpdateMarkerSelectionPanelInvoke ( ) ;
}
private void UpdateTimeOfDayLabel ( )
{
int v = TimeOfDayTrackBar . Value ;
float fh = v / 60.0f ;
int ih = ( int ) fh ;
int im = v - ( ih * 60 ) ;
if ( ih = = 24 ) ih = 0 ;
TimeOfDayLabel . Text = string . Format ( "{0:00}:{1:00}" , ih , im ) ;
}
private void UpdateTimeOfDay ( float elapsed )
{
if ( timerunning )
{
float helapsed = elapsed * timespeed / 60.0f ;
timeofday + = helapsed ;
while ( timeofday > = 24.0f ) timeofday - = 24.0f ;
while ( timeofday < 0.0f ) timeofday + = 24.0f ;
timecycle . SetTime ( timeofday ) ;
}
}
private void UpdateGlobalLights ( )
{
Vector3 lightdir = Vector3 . Zero ; //will be updated before each frame from X and Y vars
Color4 lightdircolour = Color4 . White ;
Color4 lightdirambcolour = new Color4 ( 0.5f , 0.5f , 0.5f , 1.0f ) ;
Color4 lightnaturalupcolour = new Color4 ( 0.0f ) ;
Color4 lightnaturaldowncolour = new Color4 ( 0.0f ) ;
Color4 lightartificialupcolour = new Color4 ( 0.0f ) ;
Color4 lightartificialdowncolour = new Color4 ( 0.0f ) ;
bool hdr = shaders . hdr ;
float hdrint = 1.0f ;
Vector3 sundir = Vector3 . Up ;
Vector3 moondir = Vector3 . Down ;
Vector3 moonax = Vector3 . UnitZ ;
if ( controllightdir )
{
float cryd = ( float ) Math . Cos ( lightdiry ) ;
lightdir . X = - ( float ) Math . Sin ( - lightdirx ) * cryd ;
lightdir . Y = - ( float ) Math . Cos ( - lightdirx ) * cryd ;
lightdir . Z = ( float ) Math . Sin ( lightdiry ) ;
lightdircolour = Color4 . White ;
lightdirambcolour = new Color4 ( 0.5f , 0.5f , 0.5f , 1.0f ) ;
if ( hdr & & ( weather ! = null ) & & ( weather . Inited ) )
{
lightdircolour * = weather . CurrentValues . skyHdr ;
lightdircolour . Alpha = 1.0f ;
lightdirambcolour * = weather . CurrentValues . skyHdr ;
lightdirambcolour . Alpha = 1.0f ;
hdrint = weather . CurrentValues . skyHdr ;
}
sundir = lightdir ;
moondir = - lightdir ;
}
else
{
float sunroll = timecycle . sun_roll * ( float ) Math . PI / 180.0f ; //122
float moonroll = timecycle . moon_roll * ( float ) Math . PI / 180.0f ; //-122
float moonwobamp = timecycle . moon_wobble_amp ; //0.2
float moonwobfreq = timecycle . moon_wobble_freq ; //2
float moonwoboffs = timecycle . moon_wobble_offset ; //0.375
float dayval = ( 0.5f + ( timeofday - 6.0f ) / 14.0f ) ;
float nightval = ( ( ( timeofday > 12.0f ) ? ( timeofday - 7.0f ) : ( timeofday + 17.0f ) ) / 9.0f ) ;
float daycyc = ( float ) Math . PI * dayval ;
float nightcyc = ( float ) Math . PI * nightval ;
Vector3 sdir = new Vector3 ( ( float ) Math . Sin ( daycyc ) , - ( float ) Math . Cos ( daycyc ) , 0.0f ) ;
Vector3 mdir = new Vector3 ( - ( float ) Math . Sin ( nightcyc ) , 0.0f , - ( float ) Math . Cos ( nightcyc ) ) ;
Quaternion saxis = Quaternion . RotationYawPitchRoll ( 0.0f , sunroll , 0.0f ) ;
Quaternion maxis = Quaternion . RotationYawPitchRoll ( 0.0f , - moonroll , 0.0f ) ;
sundir = Vector3 . Normalize ( saxis . Multiply ( sdir ) ) ;
moondir = Vector3 . Normalize ( maxis . Multiply ( mdir ) ) ;
moonax = Vector3 . Normalize ( maxis . Multiply ( Vector3 . UnitY ) ) ;
//bool usemoon = false;
lightdir = sundir ;
//if (lightdir.Z < -0.5f) lightdir.Z = -lightdir.Z; //make sure the lightsource is always above the horizon...
if ( ( timeofday < 5.0f ) | | ( timeofday > 21.0f ) )
{
lightdir = moondir ;
//usemoon = true;
}
if ( lightdir . Z < 0 )
{
lightdir . Z = 0 ; //don't let the light source go below the horizon...
}
//lightdir = Vector3.Normalize(weather.CurrentValues.sunDirection);
if ( weather ! = null & & weather . Inited )
{
lightdircolour = ( Color4 ) weather . CurrentValues . lightDirCol ;
lightdirambcolour = ( Color4 ) weather . CurrentValues . lightDirAmbCol ;
lightnaturalupcolour = ( Color4 ) weather . CurrentValues . lightNaturalAmbUp ;
lightnaturaldowncolour = ( Color4 ) weather . CurrentValues . lightNaturalAmbDown ;
lightartificialupcolour = ( Color4 ) weather . CurrentValues . lightArtificialExtUp ;
lightartificialdowncolour = ( Color4 ) weather . CurrentValues . lightArtificialExtDown ;
float lamult = weather . CurrentValues . lightDirAmbIntensityMult ;
float abounce = weather . CurrentValues . lightDirAmbBounce ;
float minmult = hdr ? 0.1f : 0.5f ;
lightdircolour * = Math . Max ( lightdircolour . Alpha , minmult ) ;
lightdirambcolour * = lightdirambcolour . Alpha * lamult ; // 0.1f * lamult;
//if (usemoon)
//{
// lightdircolour *= weather.CurrentValues.skyMoonIten;
//}
lightnaturalupcolour * = lightnaturalupcolour . Alpha * weather . CurrentValues . lightNaturalAmbUpIntensityMult ;
lightnaturaldowncolour * = lightnaturaldowncolour . Alpha ;
lightartificialupcolour * = lightartificialupcolour . Alpha ;
lightartificialdowncolour * = lightartificialdowncolour . Alpha ;
if ( ! hdr )
{
Color4 maxdirc = new Color4 ( 1.0f ) ;
Color4 maxambc = new Color4 ( 0.5f ) ;
lightdircolour = Color4 . Min ( lightdircolour , maxdirc ) ;
lightdirambcolour = Color4 . Min ( lightdirambcolour , maxambc ) ;
lightnaturalupcolour = Color4 . Min ( lightnaturalupcolour , maxambc ) ;
lightnaturaldowncolour = Color4 . Min ( lightnaturaldowncolour , maxambc ) ;
lightartificialupcolour = Color4 . Min ( lightartificialupcolour , maxambc ) ;
lightartificialdowncolour = Color4 . Min ( lightartificialdowncolour , maxambc ) ;
}
else
{
hdrint = weather . CurrentValues . skyHdr ; //.lightDirCol.W;
}
}
}
globalLights . Weather = weather ;
globalLights . HdrEnabled = hdr ;
globalLights . SpecularEnabled = ! MapViewEnabled ; //disable specular for map view.
globalLights . HdrIntensity = Math . Max ( hdrint , 1.0f ) ;
globalLights . CurrentSunDir = sundir ;
globalLights . CurrentMoonDir = moondir ;
globalLights . MoonAxis = moonax ;
globalLights . Params . LightDir = lightdir ;
globalLights . Params . LightDirColour = lightdircolour ;
globalLights . Params . LightDirAmbColour = lightdirambcolour ;
globalLights . Params . LightNaturalAmbUp = rendernaturalambientlight ? lightnaturalupcolour : Color4 . Black ;
globalLights . Params . LightNaturalAmbDown = rendernaturalambientlight ? lightnaturaldowncolour : Color4 . Black ;
globalLights . Params . LightArtificialAmbUp = renderartificialambientlight ? lightartificialupcolour : Color4 . Black ;
globalLights . Params . LightArtificialAmbDown = renderartificialambientlight ? lightartificialdowncolour : Color4 . Black ;
if ( shaders ! = null )
{
shaders . SetGlobalLightParams ( globalLights ) ;
}
}
private void UpdateWindVector ( float elapsed )
{
//wind still needs a lot of work.
//currently just feed the wind vector with small oscillations...
currentWindTime + = elapsed ;
if ( currentWindTime > = 200.0f ) currentWindTime - = 200.0f ;
float dirval = ( float ) ( currentWindTime * 0.01 * Math . PI ) ;
float dirval1 = ( float ) Math . Sin ( currentWindTime * 0.100 * Math . PI ) * 0.3f ;
float dirval2 = ( float ) ( currentWindTime * 0.333 * Math . PI ) ;
float dirval3 = ( float ) ( currentWindTime * 0.5 * Math . PI ) ;
float dirval4 = ( float ) Math . Sin ( currentWindTime * 0.223 * Math . PI ) * 0.4f ;
float dirval5 = ( float ) Math . Sin ( currentWindTime * 0.4 * Math . PI ) * 5.5f ;
currentWindVec . Z = ( float ) Math . Sin ( dirval ) * dirval1 + ( float ) Math . Cos ( dirval2 ) * dirval4 ;
currentWindVec . W = ( float ) Math . Cos ( dirval ) * dirval5 + ( float ) Math . Sin ( dirval3 ) * dirval4 ;
float strval = ( float ) ( currentWindTime * 0.1 * Math . PI ) ;
float strval2 = ( float ) ( currentWindTime * 0.825 * Math . PI ) ;
float strval3 = ( float ) ( currentWindTime * 0.333 * Math . PI ) ;
float strval4 = ( float ) ( currentWindTime * 0.666 * Math . PI ) ;
float strbase = 0.1f * ( ( float ) Math . Sin ( strval * 0.5 ) ) ;
float strbase2 = 0.02f * ( ( float ) Math . Sin ( strval2 * 0.1 ) ) ;
currentWindVec . X = ( float ) Math . Sin ( strval ) * strbase + ( ( float ) Math . Cos ( strval3 ) * strbase2 ) ;
currentWindVec . Y = ( float ) Math . Cos ( strval2 ) * strbase + ( ( float ) Math . Sin ( strval4 - strval3 ) * strbase2 ) ;
}
private void UpdateControlInputs ( float elapsed )
{
var s = Settings . Default ;
float moveSpeed = 50.0f ;
bool xbenable = ( xbcontroller ! = null ) & & ( xbcontroller . IsConnected ) ;
float lx = 0 , ly = 0 , rx = 0 , ry = 0 , lt = 0 , rt = 0 ; //input axes
if ( xbenable )
{
xbcontrollerstateprev = xbcontrollerstate ;
xbcontrollerstate = xbcontroller . GetState ( ) ;
xbmainaxesprev = xbmainaxes ;
xbtrigsprev = xbtrigs ;
xbmainaxes = ControllerMainAxes ( ) ;
xbtrigs = ControllerTriggers ( ) ;
lx = xbmainaxes . X ;
ly = xbmainaxes . Y ;
rx = xbmainaxes . Z ;
ry = xbmainaxes . W ;
lt = xbtrigs . X ;
rt = xbtrigs . Y ;
float lamt = s . XInputLThumbSensitivity * elapsed ;
float ramt = s . XInputRThumbSensitivity * elapsed ;
ly = s . XInputLThumbInvert ? ly : - ly ;
ry = s . XInputRThumbInvert ? ry : - ry ;
lx * = lamt ;
ly * = lamt ;
rx * = ramt ;
ry * = ramt ;
if ( ControllerButtonJustPressed ( GamepadButtonFlags . Start ) )
{
SetControlMode ( ControlMode = = WorldControlMode . Free ? WorldControlMode . Ped : WorldControlMode . Free ) ;
}
}
if ( ControlMode = = WorldControlMode . Free )
{
Vector3 movevec = Vector3 . Zero ;
if ( MapViewEnabled = = true )
{
if ( kbmovefwd ) movevec . Y + = 1.0f ;
if ( kbmovebck ) movevec . Y - = 1.0f ;
if ( kbmovelft ) movevec . X - = 1.0f ;
if ( kbmovergt ) movevec . X + = 1.0f ;
if ( kbmoveup ) movevec . Y + = 1.0f ;
if ( kbmovedn ) movevec . Y - = 1.0f ;
movevec * = elapsed * moveSpeed * Math . Min ( camera . OrthographicTargetSize * 0.01f , 50.0f ) ;
float mapviewscale = 1.0f / camera . Height ;
float fdx = MapViewDragX * mapviewscale ;
float fdy = MapViewDragY * mapviewscale ;
movevec . X - = fdx * camera . OrthographicSize ;
movevec . Y + = fdy * camera . OrthographicSize ;
}
else
{
//normal movement
if ( kbmovefwd ) movevec . Z - = 1.0f ;
if ( kbmovebck ) movevec . Z + = 1.0f ;
if ( kbmovelft ) movevec . X - = 1.0f ;
if ( kbmovergt ) movevec . X + = 1.0f ;
if ( kbmoveup ) movevec . Y + = 1.0f ;
if ( kbmovedn ) movevec . Y - = 1.0f ;
movevec * = elapsed * moveSpeed * Math . Min ( camera . TargetDistance , 20.0f ) ;
}
Vector3 movewvec = camera . ViewInvQuaternion . Multiply ( movevec ) ;
camEntity . Position + = movewvec ;
MapViewDragX = 0 ;
MapViewDragY = 0 ;
if ( xbenable )
{
camera . ControllerRotate ( lx + rx , ly + ry ) ;
float zoom = 0.0f ;
float zoomspd = s . XInputZoomSpeed ;
float zoomamt = zoomspd * elapsed ;
if ( ControllerButtonPressed ( GamepadButtonFlags . DPadUp ) ) zoom + = zoomamt ;
if ( ControllerButtonPressed ( GamepadButtonFlags . DPadDown ) ) zoom - = zoomamt ;
camera . ControllerZoom ( zoom ) ;
float acc = 0.0f ;
float accspd = s . XInputMoveSpeed ; //actually accel speed...
acc + = rt * accspd ;
acc - = lt * accspd ;
Vector3 newdir = camera . ViewDirection ; //maybe use the "vehicle" direction...?
xbcontrolvelocity + = ( acc * elapsed ) ;
if ( ControllerButtonPressed ( GamepadButtonFlags . A | GamepadButtonFlags . RightShoulder ) ) //handbrake...
{
xbcontrolvelocity * = Math . Max ( 0.75f - elapsed , 0 ) ; //not ideal for low fps...
//xbcontrolvelocity = 0.0f;
if ( Math . Abs ( xbcontrolvelocity ) < 0.001f ) xbcontrolvelocity = 0.0f ;
}
camEntity . Velocity = newdir * xbcontrolvelocity ;
camEntity . Position + = camEntity . Velocity * elapsed ;
//fire!
if ( ControllerButtonJustPressed ( GamepadButtonFlags . LeftShoulder ) )
{
SpawnTestEntity ( true ) ;
}
}
}
else
{
//"play" mode
int mcx , mcy , mcw ;
MouseButtons mcb , mcbp ;
bool mlb = false , mrb = false ;
bool mlbjustpressed = false , mrbjustpressed = false ;
lock ( MouseControlSyncRoot )
{
mcx = MouseControlX ;
mcy = MouseControlY ;
mcw = MouseControlWheel ;
mcb = MouseControlButtons ;
mcbp = MouseControlButtonsPrev ;
mlb = ( ( mcb & MouseButtons . Left ) > 0 ) ;
mrb = ( ( mcb & MouseButtons . Right ) > 0 ) ;
mlbjustpressed = mlb & & ( ( mcbp & MouseButtons . Left ) = = 0 ) ;
mrbjustpressed = mrb & & ( ( mcbp & MouseButtons . Right ) = = 0 ) ;
MouseControlX = 0 ;
MouseControlY = 0 ;
MouseControlWheel = 0 ;
MouseControlButtonsPrev = MouseControlButtons ;
//MouseControlButtons = MouseButtons.None;
}
camera . MouseRotate ( mcx , mcy ) ;
if ( xbenable )
{
camera . ControllerRotate ( rx , ry ) ;
}
Vector2 movecontrol = new Vector2 ( xbmainaxes . X , xbmainaxes . Y ) ; //(L stick)
if ( kbmovelft ) movecontrol . X - = 1.0f ;
if ( kbmovergt ) movecontrol . X + = 1.0f ;
if ( kbmovefwd ) movecontrol . Y + = 1.0f ;
if ( kbmovebck ) movecontrol . Y - = 1.0f ;
movecontrol . X = Math . Min ( movecontrol . X , 1.0f ) ;
movecontrol . X = Math . Max ( movecontrol . X , - 1.0f ) ;
movecontrol . Y = Math . Min ( movecontrol . Y , 1.0f ) ;
movecontrol . Y = Math . Max ( movecontrol . Y , - 1.0f ) ;
Vector3 fwd = camera . ViewDirection ;
Vector3 fwdxy = Vector3 . Normalize ( new Vector3 ( fwd . X , fwd . Y , 0 ) ) ;
Vector3 lftxy = Vector3 . Normalize ( Vector3 . Cross ( fwd , Vector3 . UnitZ ) ) ;
Vector3 move = lftxy * movecontrol . X + fwdxy * movecontrol . Y ;
Vector2 movexy = new Vector2 ( move . X , move . Y ) ;
pedEntity . ControlMovement = movexy ;
pedEntity . ControlJump = kbjump | | ControllerButtonPressed ( GamepadButtonFlags . X ) ;
pedEntity . ControlBoost = ShiftPressed | | ControllerButtonPressed ( GamepadButtonFlags . A | GamepadButtonFlags . RightShoulder | GamepadButtonFlags . LeftShoulder ) ;
//Vector3 pedfwd = pedEntity.Orientation.Multiply(Vector3.UnitZ);
bool fire = mlb | | ( xbtrigs . Y > 0 ) ;
if ( fire & & ! ControlFireToggle )
{
SpawnTestEntity ( true ) ;
}
ControlFireToggle = fire ;
}
}
private Vector4 ControllerMainAxes ( )
{
var gp = xbcontrollerstate . Gamepad ;
var ldz = Gamepad . LeftThumbDeadZone ;
var rdz = Gamepad . RightThumbDeadZone ;
float ltnrng = - ( short . MinValue + ldz ) ;
float ltprng = ( short . MaxValue - ldz ) ;
float rtnrng = - ( short . MinValue + rdz ) ;
float rtprng = ( short . MaxValue - rdz ) ;
float lx = ( gp . LeftThumbX < 0 ) ? Math . Min ( ( gp . LeftThumbX + ldz ) / ltnrng , 0 ) :
( gp . LeftThumbX > 0 ) ? Math . Max ( ( gp . LeftThumbX - ldz ) / ltprng , 0 ) : 0 ;
float ly = ( gp . LeftThumbY < 0 ) ? Math . Min ( ( gp . LeftThumbY + ldz ) / ltnrng , 0 ) :
( gp . LeftThumbY > 0 ) ? Math . Max ( ( gp . LeftThumbY - ldz ) / ltprng , 0 ) : 0 ;
float rx = ( gp . RightThumbX < 0 ) ? Math . Min ( ( gp . RightThumbX + rdz ) / rtnrng , 0 ) :
( gp . RightThumbX > 0 ) ? Math . Max ( ( gp . RightThumbX - rdz ) / rtprng , 0 ) : 0 ;
float ry = ( gp . RightThumbY < 0 ) ? Math . Min ( ( gp . RightThumbY + rdz ) / rtnrng , 0 ) :
( gp . RightThumbY > 0 ) ? Math . Max ( ( gp . RightThumbY - rdz ) / rtprng , 0 ) : 0 ;
return new Vector4 ( lx , ly , rx , ry ) ;
}
private Vector2 ControllerTriggers ( )
{
var gp = xbcontrollerstate . Gamepad ;
var tt = Gamepad . TriggerThreshold ;
float trng = byte . MaxValue - tt ;
float lt = Math . Max ( ( gp . LeftTrigger - tt ) / trng , 0 ) ;
float rt = Math . Max ( ( gp . RightTrigger - tt ) / trng , 0 ) ;
return new Vector2 ( lt , rt ) ;
}
private bool ControllerButtonPressed ( GamepadButtonFlags b )
{
return ( ( xbcontrollerstate . Gamepad . Buttons & b ) ! = 0 ) ;
}
private bool ControllerButtonJustPressed ( GamepadButtonFlags b )
{
return ( ( ( xbcontrollerstate . Gamepad . Buttons & b ) ! = 0 ) & & ( ( xbcontrollerstateprev . Gamepad . Buttons & b ) = = 0 ) ) ;
}
private DrawableBase TryGetDrawable ( Archetype arche )
{
if ( arche = = null ) return null ;
uint drawhash = arche . Hash ;
DrawableBase drawable = null ;
if ( ( arche . DrawableDict ! = 0 ) ) // && (arche.DrawableDict != arche.Hash))
{
//try get drawable from ydd...
YddFile ydd = gameFileCache . GetYdd ( arche . DrawableDict ) ;
if ( ydd ! = null )
{
if ( ydd . Loaded & & ( ydd . Dict ! = null ) )
{
Drawable d ;
ydd . Dict . TryGetValue ( drawhash , out d ) ; //can't out to base class?
drawable = d ;
if ( drawable = = null )
{
return null ; //drawable wasn't in dict!!
}
}
else
{
return null ; //ydd not loaded yet, or has no dict
}
}
else
{
//return null; //couldn't find drawable dict... quit now?
}
}
if ( drawable = = null )
{
//try get drawable from ydr.
YdrFile ydr = gameFileCache . GetYdr ( drawhash ) ;
if ( ydr ! = null )
{
if ( ydr . Loaded )
{
drawable = ydr . Drawable ;
}
}
else
{
YftFile yft = gameFileCache . GetYft ( drawhash ) ;
if ( yft ! = null )
{
if ( yft . Loaded )
{
if ( yft . Fragment ! = null )
{
drawable = yft . Fragment . Drawable ;
}
}
}
}
}
return drawable ;
}
private Renderable TryGetRenderable ( Archetype arche , DrawableBase drawable , uint txdHash = 0 )
{
if ( drawable = = null ) return null ;
//BUG: only last texdict used!! needs to cache textures per archetype........
//(but is it possible to have the same drawable with different archetypes?)
uint texDict = ( arche ! = null ) ? arche . TextureDict . Hash : txdHash ;
uint clipDict = ( arche ! = null ) ? arche . ClipDict . Hash : 0 ;
Renderable rndbl = renderableCache . GetRenderable ( drawable ) ;
if ( rndbl = = null ) return null ;
if ( clipDict ! = 0 )
{
YcdFile ycd = gameFileCache . GetYcd ( clipDict ) ;
if ( ( ycd ! = null ) & & ( ycd . Loaded ) )
{
2017-09-29 20:23:37 +08:00
MetaHash ahash = arche . Hash ;
MetaHash ahashuv1 = ahash + 1 ;
MetaHash ahashuv2 = ahash + 2 ;
2017-09-30 21:58:00 +08:00
ClipMapEntry cme , cmeuv1 , cmeuv2 ; //this goes to at least uv5! (from uv0) - see hw1_09.ycd
2017-09-29 20:23:37 +08:00
bool found = false ;
if ( ycd . ClipMap . TryGetValue ( ahash , out cme ) )
{
found = true ;
}
if ( ycd . ClipMap . TryGetValue ( ahashuv1 , out cmeuv1 ) )
{
found = true ;
}
if ( ycd . ClipMap . TryGetValue ( ahashuv2 , out cmeuv2 ) )
{
found = true ;
}
if ( ! found )
2017-09-21 18:33:05 +08:00
{
}
}
}
bool alltexsloaded = true ;
int missingtexcount = 0 ;
for ( int mi = 0 ; mi < rndbl . HDModels . Length ; mi + + )
{
var model = rndbl . HDModels [ mi ] ;
//if (!RenderIsModelFinalRender(model) && !renderproxies)
//{
// continue; //filter out reflection proxy models...
//}
foreach ( var geom in model . Geometries )
{
if ( geom . Textures ! = null )
{
for ( int i = 0 ; i < geom . Textures . Length ; i + + )
{
var tex = geom . Textures [ i ] ;
var ttex = tex as Texture ;
RenderableTexture rdtex = null ;
if ( ( ttex = = null ) & & ( tex ! = null ) )
{
//TextureRef means this RenderableTexture needs to be loaded from texture dict...
if ( texDict ! = 0 )
{
YtdFile ytd = gameFileCache . GetYtd ( texDict ) ;
if ( ( ytd ! = null ) & & ( ytd . Loaded ) & & ( ytd . TextureDict ! = null ) )
{
var dtex = ytd . TextureDict . Lookup ( tex . NameHash ) ;
if ( dtex = = null )
{
//not present in dictionary... check already loaded texture dicts...
var ytd2 = gameFileCache . TryGetTextureDictForTexture ( tex . NameHash ) ;
if ( ( ytd2 ! = null ) & & ( ytd2 . Loaded ) & & ( ytd2 . TextureDict ! = null ) )
{
dtex = ytd2 . TextureDict . Lookup ( tex . NameHash ) ;
}
else
{
//couldn't find texture dict?
//first try going through ytd hierarchy...
dtex = gameFileCache . TryFindTextureInParent ( tex . NameHash , texDict ) ;
//if (dtex == null)
//{ //try for a texture dict with the same hash as the archetype?
// dtex = gameFileCache.TryFindTextureInParent(tex.TextureRef.NameHash, arche.Hash);
// if (dtex != null)
// { }
//}
}
}
if ( dtex ! = null )
{
geom . Textures [ i ] = dtex ; //cache it for next time to avoid the lookup...
rdtex = renderableCache . GetRenderableTexture ( dtex ) ;
}
if ( rdtex = = null )
{ } //nothing to see here :(
}
else if ( ( ytd = = null ) )
{
Texture dtex = null ;
if ( drawable . ShaderGroup . TextureDictionary ! = null )
{
dtex = drawable . ShaderGroup . TextureDictionary . Lookup ( tex . NameHash ) ;
if ( dtex = = null )
{
//dtex = drawable.ShaderGroup.TextureDictionary.Textures.data_items[0];
}
}
if ( dtex = = null )
{
var ytd2 = gameFileCache . TryGetTextureDictForTexture ( tex . NameHash ) ;
if ( ( ytd2 ! = null ) & & ( ytd2 . Loaded ) & & ( ytd2 . TextureDict ! = null ) )
{
dtex = ytd2 . TextureDict . Lookup ( tex . NameHash ) ;
}
if ( dtex = = null )
{
dtex = gameFileCache . TryFindTextureInParent ( tex . NameHash , texDict ) ;
}
}
rdtex = renderableCache . GetRenderableTexture ( dtex ) ;
if ( rdtex = = null )
{ missingtexcount - = 2 ; } //(give extra chance..) couldn't find the texture! :(
}
else if ( ytd ! = null )
{
alltexsloaded = false ; //ytd not loaded yet
//missingtexcount++;
}
}
else //no texdict specified, nothing to see here..
{
var ytd2 = gameFileCache . TryGetTextureDictForTexture ( tex . NameHash ) ;
if ( ( ytd2 ! = null ) & & ( ytd2 . Loaded ) & & ( ytd2 . TextureDict ! = null ) )
{
var dtex = ytd2 . TextureDict . Lookup ( tex . NameHash ) ;
rdtex = renderableCache . GetRenderableTexture ( dtex ) ;
}
}
}
else if ( ttex ! = null ) //ensure embedded renderable texture
{
rdtex = renderableCache . GetRenderableTexture ( ttex ) ;
}
else if ( tex = = null )
{ } //tex wasn't loaded? shouldn't happen..
geom . RenderableTextures [ i ] = rdtex ;
if ( rdtex ! = null )
{
if ( ! rdtex . IsLoaded )
{
alltexsloaded = false ;
missingtexcount + + ;
}
}
else
{
//alltexsloaded = false;
missingtexcount + + ;
}
}
}
}
}
rndbl . AllTexturesLoaded = alltexsloaded | | ( missingtexcount < 2 ) ;
return rndbl ;
}
private bool LodDistTest ( ref Vector3 p , ref Vector3 min , ref Vector3 max , float lodDist )
{
//for AABB only! for oriented BBs p must be transformed first...
if ( p . X < ( min . X - lodDist ) ) return false ;
if ( p . X > ( max . X + lodDist ) ) return false ;
if ( p . Y < ( min . Y - lodDist ) ) return false ;
if ( p . Y > ( max . Y + lodDist ) ) return false ;
if ( p . Z < ( min . Z - lodDist ) ) return false ;
if ( p . Z > ( max . Z + lodDist ) ) return false ;
return true ;
}
private bool LodDistTest ( Vector3 p , Vector3 min , Vector3 max , float lodDist )
{
//for AABB only! for oriented BBs p must be transformed first...
if ( p . X < ( min . X - lodDist ) ) return false ;
if ( p . X > ( max . X + lodDist ) ) return false ;
if ( p . Y < ( min . Y - lodDist ) ) return false ;
if ( p . Y > ( max . Y + lodDist ) ) return false ;
if ( p . Z < ( min . Z - lodDist ) ) return false ;
if ( p . Z > ( max . Z + lodDist ) ) return false ;
return true ;
}
private void RenderSky ( DeviceContext context )
{
if ( MapViewEnabled ) return ;
if ( ! renderskydome ) return ;
if ( ! weather . Inited ) return ;
var shader = shaders . Skydome ;
shader . UpdateSkyLocals ( weather , globalLights ) ;
DrawableBase skydomeydr = null ;
YddFile skydomeydd = gameFileCache . GetYdd ( 2640562617 ) ; //skydome hash
if ( ( skydomeydd ! = null ) & & ( skydomeydd . Loaded ) & & ( skydomeydd . Dict ! = null ) )
{
skydomeydr = skydomeydd . Dict . Values . FirstOrDefault ( ) ;
}
Texture starfield = null ;
Texture moon = null ;
YtdFile skydomeytd = gameFileCache . GetYtd ( 2640562617 ) ; //skydome hash
if ( ( skydomeytd ! = null ) & & ( skydomeytd . Loaded ) & & ( skydomeytd . TextureDict ! = null ) & & ( skydomeytd . TextureDict . Dict ! = null ) )
{
skydomeytd . TextureDict . Dict . TryGetValue ( 1064311147 , out starfield ) ; //starfield hash
skydomeytd . TextureDict . Dict . TryGetValue ( 234339206 , out moon ) ; //moon-new hash
}
Renderable sdrnd = null ;
if ( skydomeydr ! = null )
{
sdrnd = renderableCache . GetRenderable ( skydomeydr ) ;
}
RenderableTexture sftex = null ;
if ( starfield ! = null )
{
sftex = renderableCache . GetRenderableTexture ( starfield ) ;
}
RenderableTexture moontex = null ;
if ( moon ! = null )
{
moontex = renderableCache . GetRenderableTexture ( moon ) ;
}
if ( ( sdrnd ! = null ) & & ( sdrnd . IsLoaded ) & & ( sftex ! = null ) & & ( sftex . IsLoaded ) )
{
shaders . SetDepthStencilMode ( context , DepthStencilMode . DisableAll ) ;
shaders . SetRasterizerMode ( context , RasterizerMode . Solid ) ;
RenderableInst rinst = new RenderableInst ( ) ;
rinst . Position = Vector3 . Zero ;
rinst . CamRel = Vector3 . Zero ;
rinst . Distance = 0.0f ;
rinst . BBMin = skydomeydr . BoundingBoxMin . XYZ ( ) ;
rinst . BBMax = skydomeydr . BoundingBoxMax . XYZ ( ) ;
rinst . BSCenter = Vector3 . Zero ;
rinst . Radius = skydomeydr . BoundingSphereRadius ;
rinst . Orientation = Quaternion . Identity ;
rinst . Scale = Vector3 . One ;
rinst . TintPaletteIndex = 0 ;
rinst . Renderable = sdrnd ;
shader . SetShader ( context ) ;
shader . SetInputLayout ( context , VertexType . PTT ) ;
shader . SetSceneVars ( context , camera , null , globalLights ) ;
shader . SetEntityVars ( context , ref rinst ) ;
RenderableModel rmod = ( ( sdrnd . HDModels ! = null ) & & ( sdrnd . HDModels . Length > 0 ) ) ? sdrnd . HDModels [ 0 ] : null ;
RenderableGeometry rgeom = ( ( rmod ! = null ) & & ( rmod . Geometries ! = null ) & & ( rmod . Geometries . Length > 0 ) ) ? rmod . Geometries [ 0 ] : null ;
if ( ( rgeom ! = null ) & & ( rgeom . VertexType = = VertexType . PTT ) )
{
shader . SetModelVars ( context , rmod ) ;
shader . SetTextures ( context , sftex ) ;
rgeom . Render ( context ) ;
}
//shaders.SetRasterizerMode(context, RasterizerMode.SolidDblSided);
//shaders.SetDepthStencilMode(context, DepthStencilMode.Enabled);
shader . RenderSun ( context , camera , weather , globalLights ) ;
if ( ( moontex ! = null ) & & ( moontex . IsLoaded ) )
{
shader . RenderMoon ( context , camera , weather , globalLights , moontex ) ;
}
shader . UnbindResources ( context ) ;
}
}
private void RenderClouds ( DeviceContext context )
{
if ( MapViewEnabled ) return ;
if ( ! renderskydome ) return ;
if ( ! weather . Inited ) return ;
if ( ! clouds . Inited ) return ;
var shader = shaders . Clouds ;
shaders . SetDepthStencilMode ( context , DepthStencilMode . DisableAll ) ;
shaders . SetRasterizerMode ( context , RasterizerMode . Solid ) ;
shaders . SetDefaultBlendState ( context ) ;
//shaders.SetAlphaBlendState(context);
shader . SetShader ( context ) ;
shader . UpdateCloudsLocals ( clouds , globalLights ) ;
shader . SetSceneVars ( context , camera , null , globalLights ) ;
var vtype = ( VertexType ) 0 ;
if ( ! string . IsNullOrEmpty ( individualcloudfrag ) )
{
//render one cloud fragment.
CloudHatFrag frag = clouds . HatManager . FindFrag ( individualcloudfrag ) ;
if ( frag = = null ) return ;
for ( int i = 0 ; i < frag . Layers . Length ; i + + )
{
CloudHatFragLayer layer = frag . Layers [ i ] ;
uint dhash = JenkHash . GenHash ( layer . Filename . ToLower ( ) ) ;
Archetype arch = gameFileCache . GetArchetype ( dhash ) ;
if ( arch = = null )
{ continue ; }
if ( Math . Max ( camera . Position . Z , 0.0f ) < layer . HeightTigger ) continue ;
var drw = TryGetDrawable ( arch ) ;
var rnd = TryGetRenderable ( arch , drw ) ;
if ( ( rnd = = null ) | | ( rnd . IsLoaded = = false ) | | ( rnd . AllTexturesLoaded = = false ) )
{ continue ; }
RenderableInst rinst = new RenderableInst ( ) ;
rinst . Position = frag . Position ; // Vector3.Zero;
rinst . CamRel = Vector3 . Zero ; // - camera.Position;
rinst . Distance = rinst . CamRel . Length ( ) ;
rinst . BBMin = arch . BBMin ;
rinst . BBMax = arch . BBMax ;
rinst . BSCenter = frag . Position ;
rinst . Radius = arch . BSRadius ;
rinst . Orientation = Quaternion . Identity ;
rinst . Scale = frag . Scale ; // Vector3.One;
rinst . TintPaletteIndex = 0 ;
rinst . Renderable = rnd ;
shader . SetEntityVars ( context , ref rinst ) ;
for ( int mi = 0 ; mi < rnd . HDModels . Length ; mi + + )
{
var model = rnd . HDModels [ mi ] ;
for ( int gi = 0 ; gi < model . Geometries . Length ; gi + + )
{
var geom = model . Geometries [ gi ] ;
if ( geom . VertexType ! = vtype )
{
vtype = geom . VertexType ;
shader . SetInputLayout ( context , vtype ) ;
}
shader . SetGeomVars ( context , geom ) ;
geom . Render ( context ) ;
}
}
}
}
}
private void RenderWorld ( )
{
//start point for world view mode rendering.
//also used for the water, paths, collisions, nav mesh, and the project window items.
renderworldentities . Clear ( ) ;
renderworldrenderables . Clear ( ) ;
renderworldVisibleYmapDict . Clear ( ) ;
renderworldHideFlags . Clear ( ) ;
int hour = worldymaptimefilter ? ( int ) timeofday : - 1 ;
MetaHash weathertype = worldymapweatherfilter ? ( ( weather . CurrentWeatherType ! = null ) ? weather . CurrentWeatherType . NameHash : new MetaHash ( 0 ) ) : new MetaHash ( 0 ) ;
if ( renderworld )
{
space . GetVisibleYmaps ( camera , hour , weathertype , renderworldVisibleYmapDict ) ;
foreach ( var ae in space . TemporaryEntities )
{
if ( ae . EntityDef = = null ) continue ; //nothing to render...
RenderWorldCalcEntityVisibility ( camera , ae . EntityDef ) ;
renderworldentities . Add ( ae . EntityDef ) ;
}
}
if ( ProjectForm ! = null )
{
ProjectForm . GetVisibleYmaps ( camera , renderworldVisibleYmapDict ) ;
}
//float minZ = float.MaxValue;
float maxZ = float . MinValue ;
float cvwidth = camera . OrthographicSize * camera . AspectRatio * 0.5f ;
float cvheight = camera . OrthographicSize * 0.5f ;
float cvwmin = camera . Position . X - cvwidth ;
float cvwmax = camera . Position . X + cvwidth ;
float cvhmin = camera . Position . Y - cvheight ;
float cvhmax = camera . Position . Y + cvheight ;
foreach ( var ymap in renderworldVisibleYmapDict . Values )
{
if ( ! RenderWorldYmapIsVisible ( ymap ) ) continue ;
if ( ymap . AllEntities ! = null )
{
for ( int i = 0 ; i < ymap . AllEntities . Length ; i + + )
{
var ent = ymap . AllEntities [ i ] ;
ent . LargestChildLodDist = 0 ;
ent . ChildrenLoading = false ;
ent . Rendered = false ;
ent . ChildRendered = false ;
if ( MapViewEnabled )
{
//find the max Z value for positioning camera in map view, to help shadows
if ( ( ent . Position . Z < 1000.0f ) & & ( ent . BSRadius < 500.0f ) )
{
float r = ent . BSRadius ;
if ( ( ( ent . Position . X + r ) > cvwmin ) & & ( ( ent . Position . X - r ) < cvwmax ) & & ( ( ent . Position . Y + r ) > cvhmin ) & & ( ( ent . Position . Y - r ) < cvhmax ) )
{
//minZ = Math.Min(minZ, ent.BBMin.Z);
maxZ = Math . Max ( maxZ , ent . BBMax . Z ) ;
}
}
}
}
}
}
if ( MapViewEnabled )
{
//move the camera closer to the geometry, to help shadows in map view.
if ( maxZ = = float . MinValue ) maxZ = 1000.0f ;
camera . Position . Z = Math . Min ( maxZ , 1000.0f ) ;
}
foreach ( var ymap in renderworldVisibleYmapDict . Values )
{
if ( ! RenderWorldYmapIsVisible ( ymap ) ) continue ;
if ( ymap . RootEntities ! = null )
{
YmapFile pymap ;
renderworldVisibleYmapDict . TryGetValue ( ymap . CMapData . parent , out pymap ) ;
for ( int i = 0 ; i < ymap . RootEntities . Length ; i + + )
{
var ent = ymap . RootEntities [ i ] ;
int pind = ent . CEntityDef . parentIndex ;
if ( pind > = 0 ) //connect root entities to parents if they have them..
{
YmapEntityDef p = null ;
if ( ( pymap ! = null ) & & ( pymap . AllEntities ! = null ) )
{
if ( ( pind < pymap . AllEntities . Length ) )
{
p = pymap . AllEntities [ pind ] ;
ent . Parent = p ;
ent . ParentGuid = p . CEntityDef . guid ;
ent . ParentName = p . CEntityDef . archetypeName ;
}
}
else
{ } //should only happen if parent ymap not loaded yet...
}
RenderWorldRecurseCalcEntityVisibility ( camera , ent ) ;
}
}
}
foreach ( var ymap in renderworldVisibleYmapDict . Values )
{
if ( ! RenderWorldYmapIsVisible ( ymap ) ) continue ;
if ( ymap . RootEntities ! = null )
{
for ( int i = 0 ; i < ymap . RootEntities . Length ; i + + )
{
var ent = ymap . RootEntities [ i ] ;
RenderWorldRecurseAddEntities ( ent , renderworldentities ) ;
}
}
UpdateMouseHits ( ymap ) ;
}
//go through the render list, and try ensure renderables and textures for all.
//if an entity is not fully loaded, set a flag for its parent, then traverse to root
//until found an entity that is fully loaded.
//on a second loop, build a final render list based on the flags.
for ( int i = 0 ; i < renderworldentities . Count ; i + + )
{
var ent = renderworldentities [ i ] ;
var arch = ent . Archetype ;
var pent = ent . Parent ;
if ( renderinteriors & & ent . IsMlo ) //render Mlo child entities...
{
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if ( ( ent . MloInstance ! = null ) & & ( ent . MloInstance . Entities ! = null ) )
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{
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for ( int j = 0 ; j < ent . MloInstance . Entities . Length ; j + + )
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{
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var intent = ent . MloInstance . Entities [ j ] ;
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var intarch = intent . Archetype ;
if ( intarch = = null ) continue ; //missing archetype...
if ( ! RenderIsEntityFinalRender ( intent ) ) continue ; //proxy or something..
intent . CamRel = intent . Position - camera . Position ;
intent . Distance = intent . CamRel . Length ( ) ;
intent . IsVisible = true ;
var bscent = intent . CamRel + intent . BSCenter ;
float bsrad = intent . BSRadius ;
if ( ! camera . ViewFrustum . ContainsSphereNoClipNoOpt ( ref bscent , bsrad ) )
{
continue ; //frustum cull interior ents
}
var intdrbl = TryGetDrawable ( intarch ) ;
var intrndbl = TryGetRenderable ( intarch , intdrbl ) ;
if ( intrndbl = = null ) continue ; //no renderable
if ( ! ( intrndbl . IsLoaded & & ( intrndbl . AllTexturesLoaded | | ! waitforchildrentoload ) ) ) continue ; //not loaded yet
RenderableEntity intrent = new RenderableEntity ( ) ;
intrent . Entity = intent ;
intrent . Renderable = intrndbl ;
renderworldrenderables . Add ( intrent ) ;
}
}
if ( rendercollisionmeshes )
{
RenderInteriorCollisionMesh ( ent ) ;
}
}
ent . Rendered = true ;
var drawable = TryGetDrawable ( arch ) ;
Renderable rndbl = TryGetRenderable ( arch , drawable ) ;
if ( ( rndbl ! = null ) & & rndbl . IsLoaded & & ( rndbl . AllTexturesLoaded | | ! waitforchildrentoload ) )
{
RenderableEntity rent = new RenderableEntity ( ) ;
rent . Entity = ent ;
rent . Renderable = rndbl ;
renderworldrenderables . Add ( rent ) ;
if ( pent ! = null )
{
pent . ChildRendered = true ;
}
}
else if ( waitforchildrentoload )
{
//todo: render parent if children loading.......
}
}
for ( int i = 0 ; i < renderworldrenderables . Count ; i + + )
{
var ent = renderworldrenderables [ i ] . Entity ;
if ( ent . ChildRendered & & ! ent . ChildrenLoading )
{
ent . ChildrenRendered = true ;
}
}
for ( int i = 0 ; i < renderworldrenderables . Count ; i + + )
{
var rent = renderworldrenderables [ i ] ;
var ent = rent . Entity ;
var arch = ent . Archetype ;
RenderArchetype ( arch , ent , rent . Renderable , false ) ;
}
if ( rendergrass )
{
foreach ( var ymap in renderworldVisibleYmapDict . Values )
{
if ( ymap . GrassInstanceBatches ! = null )
{
RenderYmapGrass ( ymap ) ;
}
}
}
if ( renderdistlodlights & & timecycle . IsNightTime )
{
foreach ( var ymap in renderworldVisibleYmapDict . Values )
{
if ( ymap . DistantLODLights ! = null )
{
RenderYmapDistantLODLights ( ymap ) ;
}
}
}
if ( renderwaterquads | | ( SelectionMode = = MapSelectionMode . WaterQuad ) )
{
RenderWorldWaterQuads ( ) ;
}
if ( rendercollisionmeshes | | ( SelectionMode = = MapSelectionMode . Collision ) )
{
RenderWorldCollisionMeshes ( ) ;
}
if ( renderpaths | | ( SelectionMode = = MapSelectionMode . Path ) )
{
RenderWorldPaths ( ) ;
}
if ( rendertraintracks | | ( SelectionMode = = MapSelectionMode . TrainTrack ) )
{
RenderWorldTrainTracks ( ) ;
}
if ( rendernavmeshes | | ( SelectionMode = = MapSelectionMode . NavMesh ) )
{
RenderWorldNavMeshes ( ) ;
}
if ( renderscenarios | | ( SelectionMode = = MapSelectionMode . Scenario ) )
{
RenderWorldScenarios ( ) ;
}
if ( renderpopzones | | ( SelectionMode = = MapSelectionMode . PopZone ) )
{
RenderWorldPopZones ( ) ;
}
}
private bool RenderWorldYmapIsVisible ( YmapFile ymap )
{
if ( ! ShowScriptedYmaps )
{
if ( ( ymap . _CMapData . flags & 1 ) > 0 )
return false ;
}
return true ;
}
private void RenderWorldCalcEntityVisibility ( Camera cam , YmapEntityDef ent )
{
ent . CamRel = ent . Position - cam . Position ;
ent . Distance = ent . CamRel . Length ( ) ;
float distval = ent . Distance ;
if ( MapViewEnabled )
{
distval = cam . OrthographicSize / MapViewDetail ;
}
var loddist = ent . CEntityDef . lodDist ;
var cloddist = ent . CEntityDef . childLodDist ;
var loddistmultdef = renderworldLodDistMult * 1.0f ;
var loddistmultorph = renderworldDetailDistMult * 1.5f ;
var loddistmultarch = renderworldLodDistMult * 1.0f ;
if ( loddist < = 0.0f ) //usually -1 or -2
{
if ( ent . Archetype ! = null )
{
loddist = ent . Archetype . LodDist * loddistmultarch ;
}
}
else if ( ent . CEntityDef . lodLevel = = Unk_1264241711 . LODTYPES_DEPTH_ORPHANHD )
{
loddist * = loddistmultorph ; //orphan view dist adjustment...
}
else
{
loddist * = loddistmultdef ;
}
if ( cloddist < = 0 )
{
if ( ent . Archetype ! = null )
{
cloddist = ent . Archetype . LodDist * loddistmultarch ;
//cloddist = ent.Archetype.BSRadius * 50.0f;
}
}
else
{
cloddist * = loddistmultdef ;
}
if ( cloddist = = 0 )
{
//cloddist = loddist;//always try to show children, based on their loddist
}
ent . IsVisible = ( distval < = loddist ) ;
ent . ChildrenVisible = ( distval < = cloddist ) & & ( ent . CEntityDef . numChildren > 0 ) ;
ent . ChildrenLoading = false ;
if ( ( ent . Parent ! = null ) & & ( ent . CEntityDef . lodLevel ! = Unk_1264241711 . LODTYPES_DEPTH_ORPHANHD ) )
{
if ( ent . Parent . CEntityDef . childLodDist = = 0.0f )
{
ent . Parent . LargestChildLodDist = Math . Max ( ent . Parent . LargestChildLodDist , loddist ) ;
}
}
if ( renderworldMaxLOD ! = Unk_1264241711 . LODTYPES_DEPTH_ORPHANHD )
{
if ( ( ent . CEntityDef . lodLevel = = Unk_1264241711 . LODTYPES_DEPTH_ORPHANHD ) | |
( ent . CEntityDef . lodLevel < renderworldMaxLOD ) )
{
ent . IsVisible = false ;
ent . ChildrenVisible = false ;
}
if ( ent . CEntityDef . lodLevel = = renderworldMaxLOD )
{
ent . ChildrenVisible = false ;
}
}
if ( ! ent . IsVisible )
{
ent . ChildrenRendered = false ;
}
}
private void RenderWorldRecurseCalcEntityVisibility ( Camera cam , YmapEntityDef ent )
{
RenderWorldCalcEntityVisibility ( cam , ent ) ;
if ( ent . ChildrenVisible )
{
if ( ent . Children ! = null )
{
for ( int i = 0 ; i < ent . Children . Length ; i + + )
{
var child = ent . Children [ i ] ;
if ( child . Ymap = = ent . Ymap )
{
RenderWorldRecurseCalcEntityVisibility ( cam , child ) ;
}
}
}
}
}
private void RenderWorldRecurseAddEntities ( YmapEntityDef ent , List < YmapEntityDef > res )
{
//bool useclod = false; //(ent.CEntityDef.childLodDist == 0.0f);
//bool hide = useclod ? (ent.AnyChildVisible /*&& !ent.AnyChildInvisible*/) : ent.ChildrenVisible;
//bool force = !useclod && (ent.Parent != null) && ent.Parent.ChildrenVisible && !hide;
bool hide = ent . ChildrenVisible ;
bool force = ( ent . Parent ! = null ) & & ent . Parent . ChildrenVisible & & ! hide ;
if ( force | | ( ent . IsVisible & & ! hide ) )
{
if ( ent . Archetype ! = null )
{
if ( ! RenderIsEntityFinalRender ( ent ) ) return ;
var bscent = ent . CamRel + ent . BSCenter ;
float bsrad = ent . BSRadius ;
if ( ! camera . ViewFrustum . ContainsSphereNoClipNoOpt ( ref bscent , bsrad ) )
{
return ; //frustum cull
}
res . Add ( ent ) ;
}
else
{ }
}
if ( ent . IsVisible & & ent . ChildrenVisible & & ( ent . Children ! = null ) )
{
for ( int i = 0 ; i < ent . Children . Length ; i + + )
{
var child = ent . Children [ i ] ;
if ( child . Ymap = = ent . Ymap )
{
RenderWorldRecurseAddEntities ( ent . Children [ i ] , res ) ;
}
}
}
}
private void RenderWorldWaterQuads ( )
{
renderwaterquadlist . Clear ( ) ;
water . GetVisibleQuads ( camera , renderwaterquadlist ) ;
if ( ProjectForm ! = null )
{
ProjectForm . GetVisibleWaterQuads ( camera , renderwaterquadlist ) ;
}
foreach ( var quad in renderwaterquadlist )
{
RenderableWaterQuad rquad = renderableCache . GetRenderableWaterQuad ( quad ) ;
if ( ( rquad ! = null ) & & ( rquad . IsLoaded ) )
{
rquad . CamRel = - camera . Position ;
shaders . Enqueue ( rquad ) ;
}
}
UpdateMouseHits ( renderwaterquadlist ) ;
}
private void RenderWorldPaths ( )
{
renderpathynds . Clear ( ) ;
space . GetVisibleYnds ( camera , renderpathynds ) ;
if ( ProjectForm ! = null )
{
ProjectForm . GetVisibleYnds ( camera , renderpathynds ) ;
}
foreach ( var ynd in renderpathynds )
{
RenderablePathBatch rnd = renderableCache . GetRenderablePathBatch ( ynd ) ;
if ( ( rnd ! = null ) & & ( rnd . IsLoaded ) )
{
shaders . Enqueue ( rnd ) ;
}
}
UpdateMouseHits ( renderpathynds ) ;
}
private void RenderWorldTrainTracks ( )
{
if ( ! trains . Inited ) return ;
rendertraintracklist . Clear ( ) ;
rendertraintracklist . AddRange ( trains . TrainTracks ) ;
if ( ProjectForm ! = null )
{
ProjectForm . GetVisibleTrainTracks ( camera , rendertraintracklist ) ;
}
foreach ( var track in rendertraintracklist )
{
RenderablePathBatch rnd = renderableCache . GetRenderablePathBatch ( track ) ;
if ( ( rnd ! = null ) & & ( rnd . IsLoaded ) )
{
shaders . Enqueue ( rnd ) ;
}
}
UpdateMouseHits ( rendertraintracklist ) ;
}
private void RenderWorldNavMeshes ( )
{
rendernavmeshynvs . Clear ( ) ;
space . GetVisibleYnvs ( camera , rendernavmeshynvs ) ;
if ( ProjectForm ! = null )
{
//ProjectForm.GetVisibleYnvs(camera, rendernavmeshynvs);
}
foreach ( var ynv in rendernavmeshynvs )
{
RenderablePathBatch rnd = renderableCache . GetRenderablePathBatch ( ynv ) ;
if ( ( rnd ! = null ) & & ( rnd . IsLoaded ) )
{
shaders . Enqueue ( rnd ) ;
}
}
UpdateMouseHits ( rendernavmeshynvs ) ;
}
private void RenderWorldScenarios ( )
{
if ( ! scenarios . Inited ) return ;
renderscenariolist . Clear ( ) ;
renderscenariolist . AddRange ( scenarios . ScenarioRegions ) ;
if ( ProjectForm ! = null )
{
ProjectForm . GetVisibleScenarios ( camera , renderscenariolist ) ;
}
foreach ( var scenario in renderscenariolist )
{
RenderablePathBatch rnd = renderableCache . GetRenderablePathBatch ( scenario . ScenarioRegion ) ;
if ( ( rnd ! = null ) & & ( rnd . IsLoaded ) )
{
shaders . Enqueue ( rnd ) ;
}
}
UpdateMouseHits ( renderscenariolist ) ;
}
private void RenderWorldPopZones ( )
{
if ( ! popzones . Inited ) return ;
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//renderpopzonelist.Clear();
//renderpopzonelist.AddRange(popzones.Groups.Values);
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if ( ProjectForm ! = null )
{
//ProjectForm.GetVisiblePopZones(camera, renderpopzonelist);
}
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RenderablePathBatch rnd = renderableCache . GetRenderablePathBatch ( popzones ) ;
if ( ( rnd ! = null ) & & ( rnd . IsLoaded ) )
{
shaders . Enqueue ( rnd ) ;
}
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}
private void RenderSingleItem ( )
{
//start point for model view mode rendering
uint hash = 0 ; // JenkHash.GenHash(modelname);
if ( ! uint . TryParse ( modelname , out hash ) ) //try use a hash directly
{
hash = JenkHash . GenHash ( modelname ) ;
}
Archetype arche = gameFileCache . GetArchetype ( hash ) ;
Archetype selarch = null ;
DrawableBase seldrwbl = null ;
YmapEntityDef selent = null ;
if ( arche ! = null )
{
RenderArchetype ( arche , null ) ;
selarch = arche ;
}
else
{
YmapFile ymap = gameFileCache . GetYmap ( hash ) ;
if ( ymap ! = null )
{
RenderYmap ( ymap ) ;
}
else
{
//not a ymap... see if it's a ydr or yft
YdrFile ydr = gameFileCache . GetYdr ( hash ) ;
if ( ydr ! = null )
{
if ( ydr . Loaded )
{
RenderDrawable ( ydr . Drawable , null , null , - camera . Position , hash ) ;
seldrwbl = ydr . Drawable ;
}
}
else
{
YftFile yft = gameFileCache . GetYft ( hash ) ;
if ( yft ! = null )
{
if ( yft . Loaded )
{
if ( yft . Fragment ! = null )
{
var f = yft . Fragment ;
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RenderFragment ( null , null , f , hash ) ;
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seldrwbl = f . Drawable ;
}
}
}
else
{
//TODO: collision bounds single model...
//YbnFile ybn = gameFileCache.GetYbn(hash);
}
}
}
}
if ( ( selarch ! = null ) & & ( seldrwbl = = null ) )
{
seldrwbl = TryGetDrawable ( selarch ) ;
}
//select this item for viewing by the UI...
if ( ( SelectedItem . Archetype ! = selarch ) | | ( SelectedItem . Drawable ! = seldrwbl ) | | ( SelectedItem . EntityDef ! = selent ) )
{
SelectedItem . Clear ( ) ;
SelectedItem . Archetype = selarch ;
SelectedItem . Drawable = seldrwbl ;
SelectedItem . EntityDef = selent ;
UpdateSelectionUI ( false ) ;
}
}
private void RenderYmaps ( )
{
//start point for ymap view mode rendering
foreach ( string lod in ymaplist )
{
uint hash = JenkHash . GenHash ( lod ) ;
YmapFile ymap = gameFileCache . GetYmap ( hash ) ;
RenderYmap ( ymap ) ;
}
}
private void RenderYmap ( YmapFile ymap )
{
if ( ymap = = null ) return ;
if ( ! ymap . Loaded ) return ;
UpdateMouseHits ( ymap ) ;
if ( ( ymap . AllEntities ! = null ) & & ( ymap . RootEntities ! = null ) )
{
if ( usedynamiclod )
{
for ( int i = 0 ; i < ymap . RootEntities . Length ; i + + )
{
RenderYmapLOD ( ymap . RootEntities [ i ] . Ymap , ymap . RootEntities [ i ] ) ;
}
}
else
{
var ents = renderchildents ? ymap . AllEntities : ymap . RootEntities ;
for ( int i = 0 ; i < ents . Length ; i + + )
{
var ent = ents [ i ] ;
if ( renderchildents & & ent . Children ! = null ) continue ;
//if (rootent.CEntityDef.parentIndex == -1) continue;
Archetype arch = ent . Archetype ;
if ( arch ! = null )
{
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bool timed = ( arch . Type = = MetaName . CTimeArchetypeDef ) ;
if ( ! timed | | ( rendertimedents & & ( rendertimedentsalways | | arch . IsActive ( timeofday ) ) ) )
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{
ent . CamRel = ent . Position - camera . Position ;
RenderArchetype ( arch , ent ) ;
}
}
else
{
//couldn't find archetype...
}
}
}
}
if ( rendergrass & & ( ymap . GrassInstanceBatches ! = null ) )
{
RenderYmapGrass ( ymap ) ;
}
if ( renderdistlodlights & & timecycle . IsNightTime & & ( ymap . DistantLODLights ! = null ) )
{
RenderYmapDistantLODLights ( ymap ) ;
}
}
private bool RenderYmapLOD ( YmapFile ymap , YmapEntityDef entity )
{
if ( ! ymap . Loaded ) return false ;
ymap . EnsureChildYmaps ( gameFileCache ) ;
Archetype arch = entity . Archetype ;
if ( arch ! = null )
{
2017-09-28 12:28:09 +08:00
bool timed = ( arch . Type = = MetaName . CTimeArchetypeDef ) ;
if ( ! timed | | ( rendertimedents & & ( rendertimedentsalways | | arch . IsActive ( timeofday ) ) ) )
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{
bool usechild = false ;
entity . CamRel = entity . Position - camera . Position ;
float dist = ( entity . CamRel + entity . BSCenter ) . Length ( ) ;
float rad = arch . BSRadius ;
float loddist = entity . CEntityDef . lodDist ;
if ( loddist < 1.0f )
{
loddist = 200.0f ;
}
float mindist = Math . Max ( dist - rad , 1.0f ) * lodthreshold ;
if ( mindist < loddist )
{
//recurse...
var children = entity . ChildrenMerged ;
if ( ( children ! = null ) )
{
usechild = true ;
for ( int i = 0 ; i < children . Length ; i + + )
{
var childe = children [ i ] ;
if ( ! RenderYmapLOD ( childe . Ymap , childe ) )
{
if ( waitforchildrentoload )
{
usechild = false ; //might cause some overlapping, but should reduce things disappearing
}
}
}
}
if ( ! entity . ChildrenRendered )
{
entity . ChildrenRendered = usechild ;
}
}
else
{
entity . ChildrenRendered = false ;
}
if ( ! usechild & & ! entity . ChildrenRendered )
{
if ( renderinteriors & & entity . IsMlo ) //render Mlo child entities...
{
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if ( ( entity . MloInstance ! = null ) & & ( entity . MloInstance . Entities ! = null ) )
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{
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for ( int j = 0 ; j < entity . MloInstance . Entities . Length ; j + + )
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{
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var intent = entity . MloInstance . Entities [ j ] ;
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var intarch = intent . Archetype ;
if ( intarch = = null ) continue ; //missing archetype...
if ( ! RenderIsEntityFinalRender ( intent ) ) continue ; //proxy or something..
intent . CamRel = intent . Position - camera . Position ;
intent . Distance = intent . CamRel . Length ( ) ;
intent . IsVisible = true ;
RenderArchetype ( intarch , intent ) ;
}
}
if ( rendercollisionmeshes )
{
RenderInteriorCollisionMesh ( entity ) ;
}
}
return RenderArchetype ( arch , entity ) ;
}
return true ;
}
}
return false ;
}
private void RenderYmapGrass ( YmapFile ymap )
{
//enqueue ymap grass instance batches for rendering
if ( ymap . GrassInstanceBatches = = null ) return ;
foreach ( var batch in ymap . GrassInstanceBatches )
{
batch . CamRel = batch . Position - camera . Position ;
//batch.Distance = batch.CamRel.Length();
float lodDist = batch . Batch . lodDist * renderworldDetailDistMult ; //maybe add grass dist mult
//if (batch.Distance > lodDist) continue; //too far away..
lodDist * = 0.75f ; //reduce it just a bit to improve performance... remove this later
float cx = camera . Position . X ;
float cy = camera . Position . Y ;
float cz = camera . Position . Z ;
if ( cx < ( batch . AABBMin . X - lodDist ) ) continue ;
if ( cx > ( batch . AABBMax . X + lodDist ) ) continue ;
if ( cy < ( batch . AABBMin . Y - lodDist ) ) continue ;
if ( cy > ( batch . AABBMax . Y + lodDist ) ) continue ;
if ( cz < ( batch . AABBMin . Z - lodDist ) ) continue ;
if ( cz > ( batch . AABBMax . Z + lodDist ) ) continue ;
var bscent = batch . CamRel ;
float bsrad = batch . Radius ;
if ( ! camera . ViewFrustum . ContainsSphereNoClipNoOpt ( ref bscent , bsrad ) )
{
continue ; //frustum cull grass batches...
}
var arch = batch . Archetype ;
var drbl = TryGetDrawable ( arch ) ;
var rndbl = TryGetRenderable ( arch , drbl ) ;
var instb = renderableCache . GetRenderableInstanceBatch ( batch ) ;
if ( rndbl = = null ) continue ; //no renderable
if ( ! ( rndbl . IsLoaded & & ( rndbl . AllTexturesLoaded | | ! waitforchildrentoload ) ) ) continue ; //not loaded yet
if ( ( instb = = null ) | | ! instb . IsLoaded ) continue ;
RenderableInstanceBatchInst binst = new RenderableInstanceBatchInst ( ) ;
binst . Batch = instb ;
binst . Renderable = rndbl ;
shaders . Enqueue ( binst ) ;
}
}
private void RenderYmapDistantLODLights ( YmapFile ymap )
{
//enqueue ymap DistantLODLights instance batch for rendering
if ( ymap . DistantLODLights = = null ) return ;
switch ( ymap . DistantLODLights . CDistantLODLight . category )
{
case 0 : //distlodlights_small009.ymap
case 1 : //distlodlights_medium000.ymap
case 2 : //distlodlights_large000.ymap
break ;
default :
break ;
}
RenderableDistantLODLights lights = renderableCache . GetRenderableDistantLODLights ( ymap . DistantLODLights ) ;
if ( ! lights . IsLoaded ) return ;
uint ytdhash = 3154743001 ; //"graphics"
uint texhash = 2236244673 ; //"distant_light"
YtdFile graphicsytd = gameFileCache . GetYtd ( ytdhash ) ;
Texture lighttex = null ;
if ( ( graphicsytd ! = null ) & & ( graphicsytd . Loaded ) & & ( graphicsytd . TextureDict ! = null ) & & ( graphicsytd . TextureDict . Dict ! = null ) )
{
graphicsytd . TextureDict . Dict . TryGetValue ( texhash , out lighttex ) ; //starfield hash
}
if ( lighttex = = null ) return ;
RenderableTexture lightrtex = null ;
if ( lighttex ! = null )
{
lightrtex = renderableCache . GetRenderableTexture ( lighttex ) ;
}
if ( lightrtex = = null ) return ;
if ( ! lightrtex . IsLoaded ) return ;
lights . Texture = lightrtex ;
shaders . Enqueue ( lights ) ;
}
private bool RenderIsEntityFinalRender ( YmapEntityDef ent )
{
var arch = ent . Archetype ;
bool isshadowproxy = false ;
bool isreflproxy = false ;
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uint archflags = arch . _BaseArchetypeDef . flags ;
if ( arch . Type = = MetaName . CTimeArchetypeDef )
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{
if ( ! ( rendertimedents & & ( rendertimedentsalways | | arch . IsActive ( timeofday ) ) ) ) return false ;
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//archflags = arch._BaseArchetypeDef.flags;
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}
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//else if (arch.Type == MetaName.CMloArchetypeDef)
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//{
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// archflags = arch._BaseArchetypeDef.flags;
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//}
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////switch (archflags)
////{
//// //case 8192: //8192: is YTYP no shadow rendering - CP
//// case 2048: //000000000000000000100000000000 shadow proxies...
//// case 536872960: //100000000000000000100000000000 tunnel refl/shadow prox?
//// isshadowproxy = true; break;
////}
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if ( ( archflags & 2048 ) > 0 )
{
isshadowproxy = true ;
}
//if ((ent.CEntityDef.flags & 1572864) == 1572864)
//{
// isreflproxy = true;
//}
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switch ( ent . _CEntityDef . flags )
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{
case 135790592 : //001000000110000000000000000000 prewater proxy (golf course)
case 135790593 : //001000000110000000000000000001 water refl proxy? (mike house)
case 672661504 : //101000000110000000000000000000 vb_ca_prop_tree_reflprox_2
case 536870912 : //100000000000000000000000000000 vb_05_emissive_mirroronly
case 35127296 : //000010000110000000000000000000 tunnel refl proxy?
case 39321602 : //000010010110000000000000000010 mlo reflection?
isreflproxy = true ; break ;
//nonproxy is: //000000000110000000000000001000 (1572872)
// //000000000110000000000000000000
}
if ( isshadowproxy | | isreflproxy )
{
return renderproxies ; //filter out proxy entities...
}
return true ;
}
private bool RenderIsModelFinalRender ( RenderableModel model )
{
if ( ( model . Unk2Ch & 1 ) = = 0 ) //smallest bit is proxy/"final render" bit? seems to work...
{
return renderproxies ;
}
return true ;
//switch (model.Unk2Ch)
//{
// case 65784: //0000010000000011111000 //reflection proxy?
// case 65788: //0000010000000011111100
// case 131312: //0000100000000011110000 //reflection proxy?
// case 131320: //0000100000000011111000 //reflection proxy?
// case 131324: //0000100000000011111100 //shadow/reflection proxy?
// case 196834: //0000110000000011100010 //shadow proxy? (tree branches)
// case 196848: //0000110000000011110000 //reflection proxy?
// case 196856: //0000110000000011111000 //reflection proxy? hotel nr golf course
// case 262392: //0001000000000011111000 //reflection proxy?
// case 327932: //0001010000000011111100 //reflection proxy? (alamo/sandy shores)
// case 983268: //0011110000000011100100 //big reflection proxy?
// case 2293988://1000110000000011100100 //big reflection proxy?
// //case 1442047://golf course water proxy, but other things also
// //case 1114367://mike house water proxy, but other things also
// return renderproxies;
//}
//return true;
}
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private bool RenderFragment ( Archetype arch , YmapEntityDef ent , FragType f , uint txdhash = 0 )
{
var pos = ent ? . Position ? ? Vector3 . Zero ;
RenderDrawable ( f . Drawable , arch , ent , pos - camera . Position , txdhash ) ;
if ( f . Unknown_F8h_Data ! = null ) //cloth
{
RenderDrawable ( f . Unknown_F8h_Data , arch , ent , pos - camera . Position , txdhash ) ;
}
//vehicle wheels...
if ( ( f . PhysicsLODGroup ! = null ) & & ( f . PhysicsLODGroup . PhysicsLOD1 ! = null ) )
{
var pl1 = f . PhysicsLODGroup . PhysicsLOD1 ;
if ( ( pl1 . Children ! = null ) & & ( pl1 . Children . data_items ! = null ) )
{
for ( int i = 0 ; i < pl1 . Children . data_items . Length ; i + + )
{
var pch = pl1 . Children . data_items [ i ] ;
if ( ( pch . Drawable1 ! = null ) & & ( pch . Drawable1 . AllModels . Length ! = 0 ) )
{
//RenderDrawable(pch.Drawable1, arch, ent, -camera.Position, hash);
}
}
}
}
return true ;
}
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private bool RenderArchetype ( Archetype arche , YmapEntityDef entity , Renderable rndbl = null , bool cull = true )
{
//enqueue a single archetype for rendering.
if ( arche = = null ) return false ;
Vector3 camrel = ( entity ! = null ) ? entity . CamRel : - camera . Position ;
Quaternion orientation = Quaternion . Identity ;
Vector3 scale = Vector3 . One ;
Vector3 bscent = camrel ;
if ( entity ! = null )
{
orientation = entity . Orientation ;
scale = entity . Scale ;
bscent + = entity . BSCenter ;
}
else
{
bscent + = arche . BSCenter ;
}
float bsrad = arche . BSRadius ; // * scale;
if ( cull )
{
if ( ! camera . ViewFrustum . ContainsSphereNoClipNoOpt ( ref bscent , bsrad ) )
{
return true ; //culled - not visible; don't render, but pretend we did for LOD purposes..
}
}
float dist = bscent . Length ( ) ;
if ( boundsmode = = BoundsShaderMode . Sphere )
{
if ( ( bsrad < renderboundsmaxrad ) & & ( dist < renderboundsmaxdist ) )
{
MapSphere ms = new MapSphere ( ) ;
ms . CamRelPos = bscent ;
ms . Radius = bsrad ;
BoundingSpheres . Add ( ms ) ;
}
}
if ( boundsmode = = BoundsShaderMode . Box )
{
if ( ( dist < renderboundsmaxdist ) )
{
MapBox mb = new MapBox ( ) ;
mb . CamRelPos = camrel ;
mb . BBMin = arche . BBMin ;
mb . BBMax = arche . BBMax ;
mb . Orientation = orientation ;
mb . Scale = scale ;
BoundingBoxes . Add ( mb ) ;
}
}
bool res = false ;
if ( rndbl = = null )
{
var drawable = TryGetDrawable ( arche ) ;
rndbl = TryGetRenderable ( arche , drawable ) ;
}
if ( rndbl ! = null )
{
res = RenderRenderable ( rndbl , arche , entity , camrel ) ;
//fragments have extra drawables! need to render those too... TODO: handle fragments properly...
FragDrawable fd = rndbl . Key as FragDrawable ;
if ( fd ! = null )
{
var frag = fd . OwnerFragment ;
if ( ( frag ! = null ) & & ( frag . Unknown_F8h_Data ! = null ) ) //cloth...
{
rndbl = TryGetRenderable ( arche , frag . Unknown_F8h_Data ) ;
if ( rndbl ! = null )
{
bool res2 = RenderRenderable ( rndbl , arche , entity , camrel ) ;
res = res | | res2 ;
}
}
}
}
return res ;
}
private bool RenderDrawable ( DrawableBase drawable , Archetype arche , YmapEntityDef entity , Vector3 camrel , uint txdHash = 0 )
{
//enqueue a single drawable for rendering.
if ( drawable = = null )
return false ;
Renderable rndbl = TryGetRenderable ( arche , drawable , txdHash ) ;
if ( rndbl = = null )
return false ;
return RenderRenderable ( rndbl , arche , entity , camrel ) ;
}
private bool RenderRenderable ( Renderable rndbl , Archetype arche , YmapEntityDef entity , Vector3 camrel )
{
//enqueue a single renderable for rendering.
if ( ! rndbl . IsLoaded ) return false ;
if ( ( ( SelectionMode = = MapSelectionMode . Entity ) | | ( SelectionMode = = MapSelectionMode . EntityExtension ) | | ( SelectionMode = = MapSelectionMode . ArchetypeExtension ) ) )
{
UpdateMouseHit ( rndbl , arche , entity , camrel ) ;
}
bool isselected = ( rndbl . Key = = SelectedItem . Drawable ) ;
Vector3 position = Vector3 . Zero ;
Vector3 scale = Vector3 . One ;
Quaternion orientation = Quaternion . Identity ;
uint tintPaletteIndex = 0 ;
Vector3 bbmin = ( arche ! = null ) ? arche . BBMin : rndbl . Key . BoundingBoxMin . XYZ ( ) ;
Vector3 bbmax = ( arche ! = null ) ? arche . BBMax : rndbl . Key . BoundingBoxMax . XYZ ( ) ;
Vector3 bscen = ( arche ! = null ) ? arche . BSCenter : rndbl . Key . BoundingCenter ;
float radius = ( arche ! = null ) ? arche . BSRadius : rndbl . Key . BoundingSphereRadius ;
float distance = ( camrel + bscen ) . Length ( ) ;
if ( entity ! = null )
{
position = entity . Position ;
scale = entity . Scale ;
orientation = entity . Orientation ;
tintPaletteIndex = entity . CEntityDef . tintValue ;
bbmin = entity . BBMin ;
bbmax = entity . BBMax ;
bscen = entity . BSCenter ;
}
if ( rendercollisionmeshes & & collisionmeshlayerdrawable )
{
Drawable sdrawable = rndbl . Key as Drawable ;
if ( ( sdrawable ! = null ) & & ( sdrawable . Bound ! = null ) )
{
RenderCollisionMesh ( sdrawable . Bound , entity ) ;
}
}
bool retval = true ; // false;
if ( rndbl . IsLoaded & & ( rndbl . AllTexturesLoaded | | ! waitforchildrentoload ) )
{
RenderableGeometryInst rginst = new RenderableGeometryInst ( ) ;
rginst . Inst . Renderable = rndbl ;
rginst . Inst . CamRel = camrel ;
rginst . Inst . Position = position ;
rginst . Inst . Scale = scale ;
rginst . Inst . Orientation = orientation ;
rginst . Inst . TintPaletteIndex = tintPaletteIndex ;
rginst . Inst . BBMin = bbmin ;
rginst . Inst . BBMax = bbmax ;
rginst . Inst . BSCenter = bscen ;
rginst . Inst . Radius = radius ;
rginst . Inst . Distance = distance ;
RenderableModel [ ] models = isselected ? rndbl . AllModels : rndbl . HDModels ;
for ( int mi = 0 ; mi < models . Length ; mi + + )
{
var model = models [ mi ] ;
if ( isselected )
{
if ( SelectionModelDrawFlags . ContainsKey ( model . DrawableModel ) )
{ continue ; } //filter out models in selected item that aren't flagged for drawing.
}
if ( ! RenderIsModelFinalRender ( model ) & & ! renderproxies )
{ continue ; } //filter out reflection proxy models...
for ( int gi = 0 ; gi < model . Geometries . Length ; gi + + )
{
var geom = model . Geometries [ gi ] ;
if ( isselected )
{
if ( SelectionGeometryDrawFlags . ContainsKey ( geom . DrawableGeom ) )
{ continue ; } //filter out geometries in selected item that aren't flagged for drawing.
}
rginst . Geom = geom ;
shaders . Enqueue ( rginst ) ;
}
}
}
else
{
retval = false ;
}
return retval ;
}
private void RenderWorldCollisionMeshes ( )
{
//enqueue collision meshes for rendering - from the world grid
collisionitems . Clear ( ) ;
space . GetVisibleBounds ( camera , collisionmeshrange , collisionmeshlayers , collisionitems ) ;
foreach ( var item in collisionitems )
{
YbnFile ybn = gameFileCache . GetYbn ( item . Name ) ;
if ( ( ybn ! = null ) & & ( ybn . Loaded ) )
{
RenderCollisionMesh ( ybn . Bounds , null ) ;
}
}
}
private void RenderInteriorCollisionMesh ( YmapEntityDef mlo )
{
//enqueue interior collison meshes for rendering.
if ( mlo . Archetype = = null ) return ;
var hash = mlo . Archetype . Hash ;
YbnFile ybn = gameFileCache . GetYbn ( hash ) ;
if ( ( ybn ! = null ) & & ( ybn . Loaded ) )
{
RenderCollisionMesh ( ybn . Bounds , mlo ) ;
}
if ( ybn = = null )
{ }
}
private void RenderCollisionMesh ( Bounds bounds , YmapEntityDef entity )
{
//enqueue a single collision mesh for rendering.
Vector3 position ;
Vector3 scale ;
Quaternion orientation ;
if ( entity ! = null )
{
position = entity . Position ;
scale = entity . Scale ;
orientation = entity . Orientation ;
}
else
{
position = Vector3 . Zero ;
scale = Vector3 . One ;
orientation = Quaternion . Identity ;
}
switch ( bounds . Type )
{
case 10 : //BoundComposite
BoundComposite boundcomp = bounds as BoundComposite ;
if ( boundcomp ! = null )
{
RenderableBoundComposite rndbc = renderableCache . GetRenderableBoundComp ( boundcomp ) ;
if ( rndbc . IsLoaded )
{
RenderableBoundGeometryInst rbginst = new RenderableBoundGeometryInst ( ) ;
rbginst . Inst . Renderable = rndbc ;
rbginst . Inst . Orientation = orientation ;
rbginst . Inst . Scale = scale ;
foreach ( var geom in rndbc . Geometries )
{
if ( geom = = null ) continue ;
rbginst . Geom = geom ;
rbginst . Inst . Position = position + orientation . Multiply ( geom . BoundGeom . CenterGeom * scale ) ;
rbginst . Inst . CamRel = rbginst . Inst . Position - camera . Position ;
shaders . Enqueue ( rbginst ) ;
}
UpdateMouseHits ( rndbc , entity ) ;
}
}
else
{ }
break ;
case 3 : //BoundBox - found in drawables - TODO
BoundBox boundbox = bounds as BoundBox ;
if ( boundbox = = null )
{ }
break ;
case 0 : //BoundSphere - found in drawables - TODO
BoundSphere boundsphere = bounds as BoundSphere ;
if ( boundsphere = = null )
{ }
break ;
default :
break ;
}
}
private void RenderBounds ( DeviceContext context )
{
//immediately render the entity bounding boxes/spheres - depending on boundsmode
//////rendering grass instance batch bounding boxes...
////shaders.SetDepthStencilMode(context, renderboundsclip ? DepthStencilMode.Enabled : DepthStencilMode.DisableAll);
////var shader = shaders.Bounds;
////shader.SetMode(BoundsShaderMode.Box);
////shader.SetShader(context);
////shader.SetInputLayout(context, VertexType.Default);
////shader.SetSceneVars(context, camera);
////shader.SetColourVars(context, new Vector4(0, 0, 1, 1));
////for (int i = 0; i < shaders.RenderInstBatches.Count; i++)
////{
//// var b = shaders.RenderInstBatches[i];
//// var bpos = b.Batch.GrassInstanceBatch.Position;
//// var camrel = bpos - camera.Position;
//// var bbmin = b.Batch.GrassInstanceBatch.Batch.BatchAABB.min.XYZ() - bpos;
//// var bbmax = b.Batch.GrassInstanceBatch.Batch.BatchAABB.max.XYZ() - bpos;
//// shader.SetBoxVars(context, camrel, bbmin, bbmax, Quaternion.Identity, Vector3.One);
//// shader.DrawBox(context);
////}
////shader.UnbindResources(context);
var mode = boundsmode ; //try avoid multithreading issues
bool clip = renderboundsclip ;
switch ( SelectionMode )
{
case MapSelectionMode . EntityExtension :
case MapSelectionMode . ArchetypeExtension :
case MapSelectionMode . TimeCycleModifier :
case MapSelectionMode . CarGenerator :
case MapSelectionMode . DistantLodLights :
case MapSelectionMode . Grass :
case MapSelectionMode . Collision :
case MapSelectionMode . NavMesh :
case MapSelectionMode . Path :
case MapSelectionMode . TrainTrack :
case MapSelectionMode . Scenario :
mode = BoundsShaderMode . Box ;
break ;
case MapSelectionMode . WaterQuad :
case MapSelectionMode . MloInstance :
mode = BoundsShaderMode . Box ;
clip = false ;
break ;
}
if ( mode = = BoundsShaderMode . None )
{ return ; }
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Vector3 colour = new Vector3 ( 0 , 0 , 1 ) * globalLights . HdrIntensity ;
Vector3 colourhi = new Vector3 ( 0 , 1 , 1 ) * globalLights . HdrIntensity ;
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shaders . SetDepthStencilMode ( context , clip ? DepthStencilMode . Enabled : DepthStencilMode . DisableAll ) ;
var shader = shaders . Bounds ;
shader . SetMode ( mode ) ;
shader . SetShader ( context ) ;
shader . SetInputLayout ( context , VertexType . Default ) ;
shader . SetSceneVars ( context , camera , null , globalLights ) ;
shader . SetColourVars ( context , new Vector4 ( colour , 1 ) ) ;
if ( mode = = BoundsShaderMode . Box )
{
for ( int i = 0 ; i < BoundingBoxes . Count ; i + + )
{
MapBox mb = BoundingBoxes [ i ] ;
shader . SetBoxVars ( context , mb . CamRelPos , mb . BBMin , mb . BBMax , mb . Orientation , mb . Scale ) ;
shader . DrawBox ( context ) ;
}
shader . SetColourVars ( context , new Vector4 ( colourhi , 1 ) ) ;
for ( int i = 0 ; i < HilightBoxes . Count ; i + + )
{
MapBox mb = HilightBoxes [ i ] ;
shader . SetBoxVars ( context , mb . CamRelPos , mb . BBMin , mb . BBMax , mb . Orientation , mb . Scale ) ;
shader . DrawBox ( context ) ;
}
}
else if ( mode = = BoundsShaderMode . Sphere )
{
for ( int i = 0 ; i < BoundingSpheres . Count ; i + + )
{
MapSphere ms = BoundingSpheres [ i ] ;
shader . SetSphereVars ( context , ms . CamRelPos , ms . Radius ) ;
shader . DrawSphere ( context ) ;
}
}
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shader . UnbindResources ( context ) ;
}
private void RenderMoused ( DeviceContext context )
{
//immediately render the bounding box of the currently moused entity.
if ( ! MouseSelectEnabled )
{ return ; }
PrevMouseHit = LastMouseHit ;
LastMouseHit = CurMouseHit ;
bool change = ( LastMouseHit . EntityDef ! = PrevMouseHit . EntityDef ) ;
if ( SelectByGeometry )
{
change = change | | ( LastMouseHit . Geometry ! = PrevMouseHit . Geometry ) ;
}
switch ( SelectionMode )
{
case MapSelectionMode . EntityExtension :
change = change | | ( LastMouseHit . EntityExtension ! = PrevMouseHit . EntityExtension ) ;
break ;
case MapSelectionMode . ArchetypeExtension :
change = change | | ( LastMouseHit . ArchetypeExtension ! = PrevMouseHit . ArchetypeExtension ) ;
break ;
case MapSelectionMode . TimeCycleModifier :
change = change | | ( LastMouseHit . TimeCycleModifier ! = PrevMouseHit . TimeCycleModifier ) ;
break ;
case MapSelectionMode . CarGenerator :
change = change | | ( LastMouseHit . CarGenerator ! = PrevMouseHit . CarGenerator ) ;
break ;
case MapSelectionMode . MloInstance :
change = change | | ( LastMouseHit . MloEntityDef ! = PrevMouseHit . MloEntityDef ) ;
break ;
case MapSelectionMode . DistantLodLights :
change = change | | ( LastMouseHit . DistantLodLights ! = PrevMouseHit . DistantLodLights ) ;
break ;
case MapSelectionMode . Grass :
change = change | | ( LastMouseHit . GrassBatch ! = PrevMouseHit . GrassBatch ) ;
break ;
case MapSelectionMode . WaterQuad :
change = change | | ( LastMouseHit . WaterQuad ! = PrevMouseHit . WaterQuad ) ;
break ;
case MapSelectionMode . Collision :
change = change | | ( LastMouseHit . CollisionBounds ! = PrevMouseHit . CollisionBounds ) ;
break ;
case MapSelectionMode . NavMesh :
change = change | | ( LastMouseHit . NavPoly ! = PrevMouseHit . NavPoly ) ;
break ;
case MapSelectionMode . Path :
change = change | | ( LastMouseHit . PathNode ! = PrevMouseHit . PathNode ) ;
break ;
case MapSelectionMode . TrainTrack :
change = change | | ( LastMouseHit . TrainTrackNode ! = PrevMouseHit . TrainTrackNode ) ;
break ;
case MapSelectionMode . Scenario :
change = change | | ( LastMouseHit . ScenarioNode ! = PrevMouseHit . ScenarioNode ) ;
break ;
}
if ( change )
{
string text = LastMouseHit . GetFullNameString ( string . Empty ) ;
UpdateMousedLabel ( text ) ;
}
if ( ! CurMouseHit . HasHit )
{ return ; }
if ( SelectionMode = = MapSelectionMode . NavMesh )
{
return ; //navmesh mode isn't needing a selection box..
}
Vector3 colour = new Vector3 ( 1 , 1 , 1 ) ;
colour * = globalLights . HdrIntensity * 5.0f ;
bool clip = renderboundsclip ;
Vector3 bbmin = CurMouseHit . AABB . Minimum ;
Vector3 bbmax = CurMouseHit . AABB . Maximum ;
Vector3 camrel = CurMouseHit . CamRel ;
Vector3 scale = Vector3 . One ;
Quaternion ori = Quaternion . Identity ;
bool ext = ( CurMouseHit . ArchetypeExtension ! = null ) | | ( CurMouseHit . EntityExtension ! = null ) | | ( CurMouseHit . CollisionBounds ! = null ) ;
if ( CurMouseHit . EntityDef ! = null )
{
scale = ext ? Vector3 . One : CurMouseHit . EntityDef . Scale ;
ori = CurMouseHit . EntityDef . Orientation ;
}
if ( CurMouseHit . Archetype ! = null )
{
bbmin = CurMouseHit . Archetype . BBMin ;
bbmax = CurMouseHit . Archetype . BBMax ;
}
if ( ( CurMouseHit . Geometry ! = null ) | | ext )
{
bbmin = CurMouseHit . AABB . Minimum ; //override archetype AABB..
bbmax = CurMouseHit . AABB . Maximum ;
}
if ( CurMouseHit . CarGenerator ! = null )
{
ori = CurMouseHit . CarGenerator . Orientation ;
}
if ( CurMouseHit . MloEntityDef ! = null )
{
scale = Vector3 . One ;
clip = false ;
}
if ( CurMouseHit . WaterQuad ! = null )
{
clip = false ;
}
if ( CurMouseHit . ScenarioNode ! = null )
{
var sp = CurMouseHit . ScenarioNode . MyPoint ;
if ( sp = = null ) sp = CurMouseHit . ScenarioNode . ClusterMyPoint ;
if ( sp ! = null ) //orientate the moused box for the correct scenario point direction...
{
ori = sp . Orientation ;
}
}
shaders . SetDepthStencilMode ( context , clip ? DepthStencilMode . Enabled : DepthStencilMode . DisableAll ) ;
//render moused object box.
var shader = shaders . Bounds ;
shader . SetMode ( BoundsShaderMode . Box ) ;
shader . SetShader ( context ) ;
shader . SetInputLayout ( context , VertexType . Default ) ;
shader . SetSceneVars ( context , camera , null , globalLights ) ;
shader . SetColourVars ( context , new Vector4 ( colour , 1 ) ) ; //white box
shader . SetBoxVars ( context , camrel , bbmin , bbmax , ori , scale ) ;
shader . DrawBox ( context ) ;
shader . UnbindResources ( context ) ;
}
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private void RenderSelection ( )
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{
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if ( SelectedItem . MultipleSelection )
{
for ( int i = 0 ; i < SelectedItems . Count ; i + + )
{
var item = SelectedItems [ i ] ;
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RenderSelection ( ref item ) ;
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}
}
else
{
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RenderSelection ( ref SelectedItem ) ;
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}
}
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private void RenderSelection ( ref MapSelection selectionItem )
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{
//immediately render the bounding box of the current selection. also, arrows.
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const uint cgrn = 4278255360 ; // (uint)new Color4(0.0f, 1.0f, 0.0f, 1.0f).ToRgba();
const uint cblu = 4294901760 ; // (uint)new Color4(0.0f, 0.0f, 1.0f, 1.0f).ToRgba();
if ( MouseRayCollisionEnabled & & MouseRayCollisionVisible )
{
if ( MouseRayCollision . Hit )
{
var arup = GetPerpVec ( MouseRayCollision . Normal ) ;
RenderSelectionArrowOutline ( MouseRayCollision . Position , MouseRayCollision . Normal , arup , Quaternion . Identity , 2.0f , 0.15f , cgrn ) ;
}
}
if ( ! ShowSelectionBounds )
{ return ; }
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if ( ! selectionItem . HasValue )
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{ return ; }
Vector3 colour = new Vector3 ( 0 , 1 , 0 ) ;
colour * = globalLights . HdrIntensity * 5.0f ;
bool clip = renderboundsclip ;
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Vector3 bbmin = selectionItem . AABB . Minimum ;
Vector3 bbmax = selectionItem . AABB . Maximum ;
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Vector3 camrel = - camera . Position ;
Vector3 scale = Vector3 . One ;
Quaternion ori = Quaternion . Identity ;
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var arch = selectionItem . Archetype ;
var ent = selectionItem . EntityDef ;
if ( selectionItem . Archetype ! = null )
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{
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bbmin = selectionItem . Archetype . BBMin ;
bbmax = selectionItem . Archetype . BBMax ;
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}
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if ( selectionItem . EntityDef ! = null )
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{
camrel = ent . Position - camera . Position ;
scale = ent . Scale ;
ori = ent . Orientation ;
if ( EditEntityPivot )
{
RenderSelectionEntityPivot ( ent ) ;
}
}
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if ( selectionItem . CarGenerator ! = null )
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{
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var cg = selectionItem . CarGenerator ;
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camrel = cg . Position - camera . Position ;
ori = cg . Orientation ;
bbmin = cg . BBMin ;
bbmax = cg . BBMax ;
float arrowlen = cg . _CCarGen . perpendicularLength ;
float arrowrad = arrowlen * 0.066f ;
RenderSelectionArrowOutline ( cg . Position , Vector3 . UnitX , Vector3 . UnitY , ori , arrowlen , arrowrad , cgrn ) ;
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Quaternion cgtrn = Quaternion . RotationAxis ( Vector3 . UnitZ , ( float ) Math . PI * - 0.5f ) ; //car fragments currently need to be rotated 90 deg right...
Quaternion cgori = Quaternion . Multiply ( cg . Orientation , cgtrn ) ;
SelectedCarGenEntity . SetPosition ( cg . Position ) ;
SelectedCarGenEntity . SetOrientation ( cgori ) ;
uint carhash = cg . _CCarGen . carModel ;
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if ( ( carhash = = 0 ) & & ( cg . _CCarGen . popGroup ! = 0 ) )
{
//find the pop group... and choose a vehicle..
var stypes = Scenarios . ScenarioTypes ;
if ( stypes ! = null )
{
var modelset = stypes . GetVehicleModelSet ( cg . _CCarGen . popGroup ) ;
if ( ( modelset ! = null ) & & ( modelset . Models ! = null ) & & ( modelset . Models . Length > 0 ) )
{
carhash = JenkHash . GenHash ( modelset . Models [ 0 ] . NameLower ) ;
}
}
}
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if ( carhash = = 0 ) carhash = 418536135 ; //"infernus"
YftFile caryft = gameFileCache . GetYft ( carhash ) ;
if ( ( caryft ! = null ) & & ( caryft . Loaded ) & & ( caryft . Fragment ! = null ) )
{
RenderFragment ( null , SelectedCarGenEntity , caryft . Fragment , carhash ) ;
}
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}
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if ( selectionItem . PathNode ! = null )
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{
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camrel = selectionItem . PathNode . Position - camera . Position ;
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}
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if ( selectionItem . TrainTrackNode ! = null )
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{
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camrel = selectionItem . TrainTrackNode . Position - camera . Position ;
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}
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if ( selectionItem . ScenarioNode ! = null )
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{
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camrel = selectionItem . ScenarioNode . Position - camera . Position ;
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var sn = selectionItem . ScenarioNode ;
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//render direction arrow for ScenarioPoint
ori = sn . Orientation ;
float arrowlen = 2.0f ;
float arrowrad = 0.25f ;
RenderSelectionArrowOutline ( sn . Position , Vector3 . UnitY , Vector3 . UnitZ , ori , arrowlen , arrowrad , cgrn ) ;
}
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if ( selectionItem . ScenarioEdge ! = null )
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{
//render scenario edge arrow
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var se = selectionItem . ScenarioEdge ;
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var sn1 = se . NodeFrom ;
var sn2 = se . NodeTo ;
if ( ( sn1 ! = null ) & & ( sn2 ! = null ) )
{
var dirp = sn2 . Position - sn1 . Position ;
float dl = dirp . Length ( ) ;
Vector3 dir = dirp * ( 1.0f / dl ) ;
Vector3 dup = Vector3 . UnitZ ;
var aori = Quaternion . Invert ( Quaternion . RotationLookAtRH ( dir , dup ) ) ;
float arrowrad = 0.25f ;
float arrowlen = Math . Max ( dl - arrowrad * 5.0f , 0 ) ;
RenderSelectionArrowOutline ( sn1 . Position , - Vector3 . UnitZ , Vector3 . UnitY , aori , arrowlen , arrowrad , cblu ) ;
}
}
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if ( selectionItem . MloEntityDef ! = null )
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{
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bbmin = selectionItem . AABB . Minimum ;
bbmax = selectionItem . AABB . Maximum ;
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clip = false ;
}
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if ( ( selectionItem . GrassBatch ! = null ) | | ( selectionItem . ArchetypeExtension ! = null ) | | ( selectionItem . EntityExtension ! = null ) | | ( selectionItem . CollisionBounds ! = null ) )
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{
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bbmin = selectionItem . AABB . Minimum ;
bbmax = selectionItem . AABB . Maximum ;
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scale = Vector3 . One ;
}
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if ( selectionItem . WaterQuad ! = null )
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{
clip = false ;
}
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if ( selectionItem . NavPoly ! = null )
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{
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RenderSelectionNavPoly ( selectionItem . NavPoly ) ;
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//return;//don't render a selection box for nav mesh
//clip = false;
}
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MapBox box = new MapBox ( ) ;
box . CamRelPos = camrel ;
box . BBMin = bbmin ;
box . BBMax = bbmax ;
box . Orientation = ori ;
box . Scale = scale ;
SelectionBoxes . Add ( box ) ;
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}
private void RenderSelectionEntityPivot ( YmapEntityDef ent )
{
uint cred = ( uint ) new Color4 ( 1.0f , 0.0f , 0.0f , 1.0f ) . ToRgba ( ) ;
uint cgrn = ( uint ) new Color4 ( 0.0f , 1.0f , 0.0f , 1.0f ) . ToRgba ( ) ;
uint cblu = ( uint ) new Color4 ( 0.0f , 0.0f , 1.0f , 1.0f ) . ToRgba ( ) ;
var pos = ent . WidgetPosition ;
var ori = ent . WidgetOrientation ;
float pxsize = 120.0f ;
float sssize = pxsize / camera . Height ;
float dist = ( pos - camera . Position ) . Length ( ) ;
float size = sssize * dist ;
if ( camera . IsMapView | | camera . IsOrthographic )
{
size = sssize * camera . OrthographicSize ;
}
float rad = size * 0.066f ;
RenderSelectionArrowOutline ( pos , Vector3 . UnitX , Vector3 . UnitY , ori , size , rad , cred ) ;
RenderSelectionArrowOutline ( pos , Vector3 . UnitY , Vector3 . UnitX , ori , size , rad , cgrn ) ;
RenderSelectionArrowOutline ( pos , Vector3 . UnitZ , Vector3 . UnitY , ori , size , rad , cblu ) ;
}
private void RenderSelectionArrowOutline ( Vector3 pos , Vector3 dir , Vector3 up , Quaternion ori , float len , float rad , uint colour )
{
Vector3 ax = Vector3 . Cross ( dir , up ) ;
Vector3 sx = ax * rad ;
Vector3 sy = up * rad ;
Vector3 sz = dir * len ;
VertexTypePC [ ] c = new VertexTypePC [ 8 ] ;
Vector3 d0 = - sx - sy ;
Vector3 d1 = - sx + sy ;
Vector3 d2 = + sx - sy ;
Vector3 d3 = + sx + sy ;
c [ 0 ] . Position = d0 ;
c [ 1 ] . Position = d1 ;
c [ 2 ] . Position = d2 ;
c [ 3 ] . Position = d3 ;
c [ 4 ] . Position = d0 + sz ;
c [ 5 ] . Position = d1 + sz ;
c [ 6 ] . Position = d2 + sz ;
c [ 7 ] . Position = d3 + sz ;
for ( int i = 0 ; i < 8 ; i + + )
{
c [ i ] . Colour = colour ;
c [ i ] . Position = pos + ori . Multiply ( c [ i ] . Position ) ;
}
SelectionLineVerts . Add ( c [ 0 ] ) ;
SelectionLineVerts . Add ( c [ 1 ] ) ;
SelectionLineVerts . Add ( c [ 1 ] ) ;
SelectionLineVerts . Add ( c [ 3 ] ) ;
SelectionLineVerts . Add ( c [ 3 ] ) ;
SelectionLineVerts . Add ( c [ 2 ] ) ;
SelectionLineVerts . Add ( c [ 2 ] ) ;
SelectionLineVerts . Add ( c [ 0 ] ) ;
SelectionLineVerts . Add ( c [ 4 ] ) ;
SelectionLineVerts . Add ( c [ 5 ] ) ;
SelectionLineVerts . Add ( c [ 5 ] ) ;
SelectionLineVerts . Add ( c [ 7 ] ) ;
SelectionLineVerts . Add ( c [ 7 ] ) ;
SelectionLineVerts . Add ( c [ 6 ] ) ;
SelectionLineVerts . Add ( c [ 6 ] ) ;
SelectionLineVerts . Add ( c [ 4 ] ) ;
SelectionLineVerts . Add ( c [ 0 ] ) ;
SelectionLineVerts . Add ( c [ 4 ] ) ;
SelectionLineVerts . Add ( c [ 1 ] ) ;
SelectionLineVerts . Add ( c [ 5 ] ) ;
SelectionLineVerts . Add ( c [ 2 ] ) ;
SelectionLineVerts . Add ( c [ 6 ] ) ;
SelectionLineVerts . Add ( c [ 3 ] ) ;
SelectionLineVerts . Add ( c [ 7 ] ) ;
c [ 0 ] . Position = pos + ori . Multiply ( dir * ( len + rad * 5.0f ) ) ;
c [ 4 ] . Position + = ori . Multiply ( d0 ) ;
c [ 5 ] . Position + = ori . Multiply ( d1 ) ;
c [ 6 ] . Position + = ori . Multiply ( d2 ) ;
c [ 7 ] . Position + = ori . Multiply ( d3 ) ;
SelectionLineVerts . Add ( c [ 4 ] ) ;
SelectionLineVerts . Add ( c [ 5 ] ) ;
SelectionLineVerts . Add ( c [ 5 ] ) ;
SelectionLineVerts . Add ( c [ 7 ] ) ;
SelectionLineVerts . Add ( c [ 7 ] ) ;
SelectionLineVerts . Add ( c [ 6 ] ) ;
SelectionLineVerts . Add ( c [ 6 ] ) ;
SelectionLineVerts . Add ( c [ 4 ] ) ;
SelectionLineVerts . Add ( c [ 0 ] ) ;
SelectionLineVerts . Add ( c [ 4 ] ) ;
SelectionLineVerts . Add ( c [ 0 ] ) ;
SelectionLineVerts . Add ( c [ 5 ] ) ;
SelectionLineVerts . Add ( c [ 0 ] ) ;
SelectionLineVerts . Add ( c [ 6 ] ) ;
SelectionLineVerts . Add ( c [ 0 ] ) ;
SelectionLineVerts . Add ( c [ 7 ] ) ;
}
private void RenderSelectionNavPoly ( YnvPoly poly )
{
////draw poly triangles
var pcolour = new Color4 ( 0.6f , 0.95f , 0.6f , 1.0f ) ;
var colourval = ( uint ) pcolour . ToRgba ( ) ;
var ynv = poly . Ynv ;
var ic = poly . _RawData . IndexCount ;
var startid = poly . _RawData . IndexID ;
var endid = startid + ic ;
var lastid = endid - 1 ;
var vc = ynv . Vertices . Count ;
var startind = ynv . Indices [ startid ] ;
VertexTypePC v0 = new VertexTypePC ( ) ;
VertexTypePC v1 = new VertexTypePC ( ) ;
VertexTypePC v2 = new VertexTypePC ( ) ;
v0 . Position = ynv . Vertices [ startind ] ;
v0 . Colour = colourval ;
v1 . Colour = colourval ;
v2 . Colour = colourval ;
int tricount = ic - 2 ;
for ( int t = 0 ; t < tricount ; t + + )
{
int tid = startid + t ;
int ind1 = ynv . Indices [ tid + 1 ] ;
int ind2 = ynv . Indices [ tid + 2 ] ;
if ( ( ind1 > = vc ) | | ( ind2 > = vc ) )
{ continue ; }
v1 . Position = ynv . Vertices [ ind1 ] ;
v2 . Position = ynv . Vertices [ ind2 ] ;
SelectionTriVerts . Add ( v0 ) ;
SelectionTriVerts . Add ( v1 ) ;
SelectionTriVerts . Add ( v2 ) ;
SelectionTriVerts . Add ( v0 ) ;
SelectionTriVerts . Add ( v2 ) ;
SelectionTriVerts . Add ( v1 ) ;
}
}
private void RenderSelectionGeometry ( DeviceContext context )
{
bool clip = true ;
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switch ( SelectionMode )
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{
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case MapSelectionMode . NavMesh :
case MapSelectionMode . WaterQuad :
case MapSelectionMode . MloInstance :
clip = false ;
break ;
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}
shaders . SetDepthStencilMode ( context , clip ? DepthStencilMode . Enabled : DepthStencilMode . DisableAll ) ;
var pshader = shaders . Paths ;
if ( SelectionTriVerts . Count > 0 )
{
pshader . RenderTriangles ( context , SelectionTriVerts , camera , shaders . GlobalLights ) ;
}
if ( SelectionLineVerts . Count > 0 )
{
pshader . RenderLines ( context , SelectionLineVerts , camera , shaders . GlobalLights ) ;
}
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if ( SelectionBoxes . Count > 0 )
{
Vector3 coloursel = new Vector3 ( 0 , 1 , 0 ) * globalLights . HdrIntensity * 5.0f ;
var shader = shaders . Bounds ;
shader . SetMode ( BoundsShaderMode . Box ) ;
shader . SetShader ( context ) ;
shader . SetInputLayout ( context , VertexType . Default ) ;
shader . SetSceneVars ( context , camera , null , globalLights ) ;
shader . SetColourVars ( context , new Vector4 ( coloursel , 1 ) ) ;
for ( int i = 0 ; i < SelectionBoxes . Count ; i + + )
{
MapBox mb = SelectionBoxes [ i ] ;
shader . SetBoxVars ( context , mb . CamRelPos , mb . BBMin , mb . BBMax , mb . Orientation , mb . Scale ) ;
shader . DrawBox ( context ) ;
}
shader . UnbindResources ( context ) ;
}
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}
private void RenderMarkers ( DeviceContext context )
{
//immediately render all the current markers.
lock ( markersyncroot ) //should only cause delays if markers moved/updated
{
foreach ( var marker in Markers )
{
marker . CamRelPos = marker . WorldPos - camera . Position ;
marker . Distance = marker . CamRelPos . Length ( ) ;
marker . ScreenPos = camera . ViewProjMatrix . MultiplyW ( marker . CamRelPos ) ;
}
lock ( markersortedsyncroot ) //stop collisions with mouse testing
{
SortedMarkers . Clear ( ) ;
SortedMarkers . AddRange ( Markers ) ;
if ( RenderLocator )
{
LocatorMarker . CamRelPos = LocatorMarker . WorldPos - camera . Position ;
LocatorMarker . Distance = LocatorMarker . CamRelPos . Length ( ) ;
LocatorMarker . ScreenPos = camera . ViewProjMatrix . MultiplyW ( LocatorMarker . CamRelPos ) ;
SortedMarkers . Add ( LocatorMarker ) ;
}
SortedMarkers . Sort ( ( m1 , m2 ) = > m2 . Distance . CompareTo ( m1 . Distance ) ) ;
}
MarkerBatch . Clear ( ) ;
MarkerBatch . AddRange ( SortedMarkers ) ;
}
shaders . SetRasterizerMode ( context , RasterizerMode . SolidDblSided ) ; //hmm they are backwards
shaders . SetDepthStencilMode ( context , markerdepthclip ? DepthStencilMode . Enabled : DepthStencilMode . DisableAll ) ;
shaders . SetDefaultBlendState ( context ) ;
var shader = shaders . Marker ;
shader . SetShader ( context ) ;
shader . SetInputLayout ( context , VertexType . Default ) ;
shader . SetSceneVars ( context , camera , null , globalLights ) ;
MapIcon icon = null ;
foreach ( var marker in MarkerBatch )
{
icon = marker . Icon ;
Vector2 texs = new Vector2 ( icon . TexWidth , icon . TexHeight ) ;
Vector2 size = texs * marker . Distance ;
Vector2 offset = ( new Vector2 ( texs . X , - texs . Y ) - new Vector2 ( icon . Center . X , - icon . Center . Y ) * 2.0f ) * marker . Distance ;
shader . SetMarkerVars ( context , marker . CamRelPos , size , offset ) ;
shader . SetTexture ( context , icon . TexView ) ;
markerquad . Draw ( context ) ;
}
shader . UnbindResources ( context ) ;
}
private void RenderWidgets ( DeviceContext context )
{
if ( ! ShowWidget ) return ;
var dsmode = DepthStencilMode . Enabled ;
if ( Widget . Mode = = WidgetMode . Rotation )
{
dsmode = DepthStencilMode . DisableAll ;
}
shaders . SetRasterizerMode ( context , RasterizerMode . SolidDblSided ) ;
shaders . SetDepthStencilMode ( context , dsmode ) ;
shaders . SetDefaultBlendState ( context ) ;
shaders . ClearDepth ( context , false ) ;
var shader = shaders . Widgets ;
Widget . Render ( context , camera , shader ) ;
}
private void UpdateWidgets ( )
{
if ( ! ShowWidget ) return ;
Widget . Update ( camera ) ;
}
private void Widget_OnPositionChange ( Vector3 newpos , Vector3 oldpos )
{
//called during UpdateWidgets()
if ( newpos = = oldpos ) return ;
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if ( SelectedItem . MultipleSelection )
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{
if ( EditEntityPivot )
{
}
else
{
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var dpos = newpos - oldpos ;
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for ( int i = 0 ; i < SelectedItems . Count ; i + + )
{
var refpos = SelectedItems [ i ] . WidgetPosition ;
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SelectedItems [ i ] . SetPosition ( refpos + dpos , refpos , false ) ;
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}
SelectedItem . MultipleSelectionCenter = newpos ;
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}
}
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else
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{
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SelectedItem . SetPosition ( newpos , oldpos , EditEntityPivot ) ;
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}
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if ( ProjectForm ! = null )
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{
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ProjectForm . OnWorldSelectionModified ( SelectedItem , SelectedItems ) ;
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}
}
private void Widget_OnRotationChange ( Quaternion newrot , Quaternion oldrot )
{
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//called during UpdateWidgets()
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if ( newrot = = oldrot ) return ;
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if ( SelectedItem . MultipleSelection )
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{
if ( EditEntityPivot )
{
}
else
{
}
}
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else
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{
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SelectedItem . SetRotation ( newrot , oldrot , EditEntityPivot ) ;
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}
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if ( ProjectForm ! = null )
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{
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ProjectForm . OnWorldSelectionModified ( SelectedItem , SelectedItems ) ;
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}
}
private void Widget_OnScaleChange ( Vector3 newscale , Vector3 oldscale )
{
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//called during UpdateWidgets()
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if ( newscale = = oldscale ) return ;
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if ( SelectedItem . MultipleSelection )
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{
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if ( EditEntityPivot )
{ //editing pivot scale is sort of meaningless..
}
else
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{
}
}
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else
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{
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SelectedItem . SetScale ( newscale , oldscale , EditEntityPivot ) ;
}
if ( ProjectForm ! = null )
{
ProjectForm . OnWorldSelectionModified ( SelectedItem , SelectedItems ) ;
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}
}
public void SetWidgetPosition ( Vector3 pos , bool enableUndo = false )
{
if ( enableUndo )
{
SetWidgetMode ( "Position" ) ;
MarkUndoStart ( Widget ) ;
}
Widget . Position = pos ;
if ( enableUndo )
{
MarkUndoEnd ( Widget ) ;
}
}
public void SetWidgetRotation ( Quaternion q , bool enableUndo = false )
{
if ( enableUndo )
{
SetWidgetMode ( "Rotation" ) ;
MarkUndoStart ( Widget ) ;
}
Widget . Rotation = q ;
if ( enableUndo )
{
MarkUndoEnd ( Widget ) ;
}
}
public void SetWidgetScale ( Vector3 s , bool enableUndo = false )
{
if ( enableUndo )
{
SetWidgetMode ( "Scale" ) ;
MarkUndoStart ( Widget ) ;
}
Widget . Scale = s ;
if ( enableUndo )
{
MarkUndoEnd ( Widget ) ;
}
}
public void UpdatePathYndGraphics ( YndFile ynd , bool fullupdate )
{
if ( fullupdate )
{
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ynd . UpdateAllNodePositions ( ) ;
ynd . BuildBVH ( ) ;
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space . BuildYndData ( ynd ) ;
}
else
{
space . BuildYndVerts ( ynd ) ;
}
lock ( rendersyncroot )
{
renderableCache . Invalidate ( ynd ) ;
}
}
public void UpdatePathNodeGraphics ( YndNode pathnode , bool fullupdate )
{
if ( pathnode = = null ) return ;
pathnode . Ynd . UpdateBvhForNode ( pathnode ) ;
UpdatePathYndGraphics ( pathnode . Ynd , fullupdate ) ;
}
public YndNode GetPathNodeFromSpace ( ushort areaid , ushort nodeid )
{
return space . NodeGrid . GetYndNode ( areaid , nodeid ) ;
}
public void UpdateNavYnvGraphics ( YnvFile ynv , bool fullupdate ) //TODO!
{
}
public void UpdateNavPolyGraphics ( YnvPoly poly , bool fullupdate ) //TODO!
{
}
public void UpdateTrainTrackGraphics ( TrainTrack tt , bool fullupdate )
{
tt . BuildVertices ( ) ;
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tt . BuildBVH ( ) ;
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//if (fullupdate)
//{
// //space.BuildYndData(ynd);
//}
//else
//{
// //space.BuildYndVerts(ynd);
//}
lock ( rendersyncroot )
{
renderableCache . Invalidate ( tt ) ;
}
}
public void UpdateTrainTrackNodeGraphics ( TrainTrackNode node , bool fullupdate )
{
if ( node = = null ) return ;
node . Track . UpdateBvhForNode ( node ) ;
UpdateTrainTrackGraphics ( node . Track , fullupdate ) ;
}
public void UpdateScenarioGraphics ( YmtFile ymt , bool fullupdate )
{
var scenario = ymt . ScenarioRegion ;
if ( scenario = = null ) return ;
scenario . BuildBVH ( ) ;
scenario . BuildVertices ( ) ;
lock ( rendersyncroot )
{
renderableCache . Invalidate ( scenario ) ;
}
}
public Vector3 GetCameraPosition ( )
{
//currently used by ProjectForm when creating entities
lock ( rendersyncroot )
{
return camera . Position ;
}
}
public Vector3 GetCameraViewDir ( )
{
//currently used by ProjectForm when creating entities
lock ( rendersyncroot )
{
return camera . ViewDirection ;
}
}
public void SetCameraSensitivity ( float sensitivity , float smoothing )
{
camera . Sensitivity = sensitivity ;
camera . Smoothness = smoothing ;
}
public void SetKeyBindings ( KeyBindings kb )
{
keyBindings = kb . Copy ( ) ;
UpdateToolbarShortcutsText ( ) ;
}
private void UpdateToolbarShortcutsText ( )
{
ToolbarSelectButton . ToolTipText = string . Format ( "Select objects / Exit edit mode ({0}, {1})" , keyBindings . ToggleMouseSelect , keyBindings . ExitEditMode ) ;
ToolbarMoveButton . ToolTipText = string . Format ( "Move ({0})" , keyBindings . EditPosition ) ;
ToolbarRotateButton . ToolTipText = string . Format ( "Rotate ({0})" , keyBindings . EditRotation ) ;
ToolbarScaleButton . ToolTipText = string . Format ( "Scale ({0})" , keyBindings . EditScale ) ;
ShowToolbarCheckBox . Text = string . Format ( "Show Toolbar ({0})" , keyBindings . ToggleToolbar ) ;
}
private MapBox GetExtensionBox ( Vector3 camrel , MetaWrapper ext )
{
MapBox b = new MapBox ( ) ;
Vector3 pos = Vector3 . Zero ;
float size = 0.5f ;
if ( ext is MCExtensionDefLightEffect )
{
var le = ext as MCExtensionDefLightEffect ;
pos = le . Data . offsetPosition ;
}
else if ( ext is MCExtensionDefSpawnPointOverride )
{
var spo = ext as MCExtensionDefSpawnPointOverride ;
pos = spo . Data . offsetPosition ;
size = spo . Data . Radius ;
}
else if ( ext is MCExtensionDefDoor )
{
var door = ext as MCExtensionDefDoor ;
pos = door . Data . offsetPosition ;
}
else if ( ext is Mrage__phVerletClothCustomBounds )
{
var cb = ext as Mrage__phVerletClothCustomBounds ;
if ( ( cb . CollisionData ! = null ) & & ( cb . CollisionData . Length > 0 ) )
{
pos = cb . CollisionData [ 0 ] . Data . Position ;
}
}
else if ( ext is MCExtensionDefParticleEffect )
{
var pe = ext as MCExtensionDefParticleEffect ;
pos = pe . Data . offsetPosition ;
}
else if ( ext is MCExtensionDefAudioCollisionSettings )
{
var acs = ext as MCExtensionDefAudioCollisionSettings ;
pos = acs . Data . offsetPosition ;
}
else if ( ext is MCExtensionDefAudioEmitter )
{
var ae = ext as MCExtensionDefAudioEmitter ;
pos = ae . Data . offsetPosition ;
}
else if ( ext is MCExtensionDefSpawnPoint )
{
var sp = ext as MCExtensionDefSpawnPoint ;
pos = sp . Data . offsetPosition ;
}
else if ( ext is MCExtensionDefExplosionEffect )
{
var ee = ext as MCExtensionDefExplosionEffect ;
pos = ee . Data . offsetPosition ;
}
else if ( ext is MCExtensionDefLadder )
{
var ld = ext as MCExtensionDefLadder ;
pos = ld . Data . offsetPosition ;
}
else if ( ext is MCExtensionDefBuoyancy )
{
var bu = ext as MCExtensionDefBuoyancy ;
pos = bu . Data . offsetPosition ;
}
else if ( ext is MCExtensionDefExpression )
{
var exp = ext as MCExtensionDefExpression ;
pos = exp . Data . offsetPosition ;
}
else if ( ext is MCExtensionDefLightShaft )
{
var ls = ext as MCExtensionDefLightShaft ;
pos = ls . Data . offsetPosition ;
}
else if ( ext is MCExtensionDefWindDisturbance )
{
var wd = ext as MCExtensionDefWindDisturbance ;
pos = wd . Data . offsetPosition ;
}
else if ( ext is MCExtensionDefProcObject )
{
var po = ext as MCExtensionDefProcObject ;
pos = po . Data . offsetPosition ;
}
b . BBMin = pos - size ;
b . BBMax = pos + size ;
b . CamRelPos = camrel ;
return b ;
}
public static Vector3 GetPerpVec ( Vector3 n )
{
//make a vector perpendicular to the given one
float nx = Math . Abs ( n . X ) ;
float ny = Math . Abs ( n . Y ) ;
float nz = Math . Abs ( n . Z ) ;
if ( ( nx < ny ) & & ( nx < nz ) )
{
return Vector3 . Cross ( n , Vector3 . Right ) ;
}
else if ( ny < nz )
{
return Vector3 . Cross ( n , Vector3 . Up ) ;
}
else
{
return Vector3 . Cross ( n , Vector3 . ForwardLH ) ;
}
}
private void SpawnTestEntity ( bool cameraCenter = false )
{
if ( ! space . Inited ) return ;
Vector3 dir = ( cameraCenter ? camera . ViewDirection : camera . MouseRay . Direction ) ;
Vector3 ofs = ( cameraCenter ? Vector3 . Zero : camera . MouseRay . Position ) ;
Vector3 pos = ofs + camera . Position + ( dir * 1.5f ) ;
Vector3 vel = dir * 50.0f ; //m/s
var hash = JenkHash . GenHash ( "prop_alien_egg_01" ) ;
var arch = GameFileCache . GetArchetype ( hash ) ;
if ( arch = = null ) return ;
CEntityDef cent = new CEntityDef ( ) ;
cent . archetypeName = hash ;
cent . rotation = new Vector4 ( 0 , 0 , 0 , 1 ) ;
cent . scaleXY = 1.0f ;
cent . scaleZ = 1.0f ;
cent . flags = 1572872 ;
cent . parentIndex = - 1 ;
cent . lodDist = 200.0f ;
cent . lodLevel = Unk_1264241711 . LODTYPES_DEPTH_ORPHANHD ;
cent . priorityLevel = Unk_648413703 . PRI_REQUIRED ;
cent . ambientOcclusionMultiplier = 255 ;
cent . artificialAmbientOcclusion = 255 ;
cent . position = pos ;
YmapEntityDef ent = new YmapEntityDef ( null , 0 , ref cent ) ;
ent . SetArchetype ( arch ) ;
Entity e = new Entity ( ) ;
e . Position = pos ;
e . Velocity = vel ;
e . Mass = 10.0f ;
e . Momentum = vel * e . Mass ;
e . EntityDef = ent ;
e . Radius = arch . BSRadius * 0.7f ;
e . EnableCollisions = true ;
e . Enabled = true ;
lock ( rendersyncroot )
{
space . AddTemporaryEntity ( e ) ;
}
}
public void SetControlMode ( WorldControlMode mode )
{
if ( InvokeRequired )
{
try
{
Invoke ( new Action ( ( ) = > { SetControlMode ( mode ) ; } ) ) ;
}
catch
{ }
return ;
}
if ( mode = = ControlMode ) return ;
bool wasfree = ( ControlMode = = WorldControlMode . Free ) ;
bool isfree = ( mode = = WorldControlMode . Free ) ;
if ( isfree & & ! wasfree )
{
camEntity . Position = pedEntity . Position ;
pedEntity . Enabled = false ;
timerunning = false ;
camera . SetFollowEntity ( camEntity ) ;
camera . TargetDistance = 1.0f ; //default?
camera . Smoothness = Settings . Default . CameraSmoothing ;
Cursor . Show ( ) ;
}
else if ( ! isfree & & wasfree )
{
pedEntity . Position = camEntity . Position ;
pedEntity . Velocity = Vector3 . Zero ;
pedEntity . Enabled = true ;
timerunning = true ;
camera . SetFollowEntity ( pedEntity . CameraEntity ) ;
camera . TargetDistance = 0.01f ; //1cm
camera . Smoothness = 20.0f ;
//center the mouse in the window
System . Drawing . Point centerp = new System . Drawing . Point ( ClientSize . Width / 2 , ClientSize . Height / 2 ) ;
MouseLastPoint = centerp ;
MouseX = centerp . X ;
MouseY = centerp . Y ;
Cursor . Position = PointToScreen ( centerp ) ;
Cursor . Hide ( ) ;
}
ControlMode = mode ;
}
private void BeginMouseHitTest ( )
{
//reset variables for beginning the mouse hit test
CurMouseHit . Clear ( ) ;
SelectionLineVerts . Clear ( ) ;
SelectionTriVerts . Clear ( ) ;
MouseRayCollisionEnabled = CtrlPressed ; //temporary...!
if ( MouseRayCollisionEnabled )
{
if ( space . Inited & & space . Grid ! = null )
{
Ray mray = new Ray ( ) ;
mray . Position = camera . MouseRay . Position + camera . Position ;
mray . Direction = camera . MouseRay . Direction ;
MouseRayCollision = space . RayIntersect ( mray ) ;
}
}
}
private void UpdateMouseHit ( Renderable rndbl , Archetype arche , YmapEntityDef entity , Vector3 camrel )
{
if ( ( SelectionMode = = MapSelectionMode . Entity ) & & ! MouseSelectEnabled ) return ; //performance improvement when not selecting entities...
//test the selected entity/archetype for mouse hit.
//first test the bounding sphere for mouse hit..
Quaternion orinv ;
Ray mraytrn ;
float hitdist = 0.0f ;
var drawable = rndbl . Key ;
int geometryIndex = 0 ;
DrawableGeometry geometry = null ;
BoundingBox geometryAABB = new BoundingBox ( ) ;
BoundingSphere bsph = new BoundingSphere ( ) ;
BoundingBox bbox = new BoundingBox ( ) ;
BoundingBox gbbox = new BoundingBox ( ) ;
Quaternion orientation = Quaternion . Identity ;
Vector3 scale = Vector3 . One ;
if ( entity ! = null )
{
orientation = entity . Orientation ;
scale = entity . Scale ;
}
if ( arche ! = null )
{
bsph . Center = camrel + orientation . Multiply ( arche . BSCenter ) ; //could use entity.BSCenter
bsph . Radius = arche . BSRadius ;
bbox . Minimum = arche . BBMin * scale ;
bbox . Maximum = arche . BBMax * scale ;
}
else
{
bsph . Center = camrel + drawable . BoundingCenter ;
bsph . Radius = drawable . BoundingSphereRadius ;
bbox . Minimum = drawable . BoundingBoxMin . XYZ ( ) * scale ;
bbox . Maximum = drawable . BoundingBoxMax . XYZ ( ) * scale ;
}
bool mousespherehit = camera . MouseRay . Intersects ( ref bsph ) ;
if ( ( SelectionMode = = MapSelectionMode . EntityExtension ) | | ( SelectionMode = = MapSelectionMode . ArchetypeExtension ) )
{
//transform the mouse ray into the entity space.
orinv = Quaternion . Invert ( orientation ) ;
mraytrn = new Ray ( ) ;
mraytrn . Position = orinv . Multiply ( camera . MouseRay . Position - camrel ) ;
mraytrn . Direction = orinv . Multiply ( camera . MouseRay . Direction ) ;
if ( SelectionMode = = MapSelectionMode . EntityExtension )
{
if ( ( entity ! = null ) & & ( entity . Extensions ! = null ) )
{
for ( int i = 0 ; i < entity . Extensions . Length ; i + + )
{
var extension = entity . Extensions [ i ] ;
MapBox mb = GetExtensionBox ( camrel , extension ) ;
mb . Orientation = orientation ;
mb . Scale = Vector3 . One ; // scale;
mb . BBMin * = scale ;
mb . BBMax * = scale ;
BoundingBoxes . Add ( mb ) ;
bbox . Minimum = mb . BBMin ; //TODO: refactor this!
bbox . Maximum = mb . BBMax ;
if ( mraytrn . Intersects ( ref bbox , out hitdist ) & & ( hitdist < CurMouseHit . HitDist ) & & ( hitdist > 0 ) )
{
CurMouseHit . EntityDef = entity ;
CurMouseHit . Archetype = arche ;
CurMouseHit . EntityExtension = extension ;
CurMouseHit . HitDist = hitdist ;
CurMouseHit . CamRel = mb . CamRelPos ;
CurMouseHit . AABB = bbox ;
}
}
}
return ; //only test extensions when in select extension mode...
}
if ( SelectionMode = = MapSelectionMode . ArchetypeExtension )
{
if ( ( arche ! = null ) & & ( arche . Extensions ! = null ) )
{
for ( int i = 0 ; i < arche . Extensions . Length ; i + + )
{
var extension = arche . Extensions [ i ] ;
MapBox mb = GetExtensionBox ( camrel , extension ) ;
mb . Orientation = orientation ;
mb . Scale = Vector3 . One ; // scale;
mb . BBMin * = scale ;
mb . BBMax * = scale ;
BoundingBoxes . Add ( mb ) ;
bbox . Minimum = mb . BBMin ; //TODO: refactor this!
bbox . Maximum = mb . BBMax ;
if ( mraytrn . Intersects ( ref bbox , out hitdist ) & & ( hitdist < CurMouseHit . HitDist ) & & ( hitdist > 0 ) )
{
CurMouseHit . EntityDef = entity ;
CurMouseHit . Archetype = arche ;
CurMouseHit . ArchetypeExtension = extension ;
CurMouseHit . HitDist = hitdist ;
CurMouseHit . CamRel = mb . CamRelPos ;
CurMouseHit . AABB = bbox ;
}
}
}
return ; //only test extensions when in select extension mode...
}
}
if ( ! mousespherehit )
{ return ; } //no sphere hit, so no entity hit.
bool usegeomboxes = SelectByGeometry ;
var dmodels = drawable . DrawableModelsHigh ;
if ( ( dmodels = = null ) | | ( dmodels . data_items = = null ) )
{ usegeomboxes = false ; }
if ( usegeomboxes )
{
for ( int i = 0 ; i < dmodels . data_items . Length ; i + + )
{
var m = dmodels . data_items [ i ] ;
if ( m . Unknown_18h_Data = = null )
{ usegeomboxes = false ; break ; }
}
}
//transform the mouse ray into the entity space.
orinv = Quaternion . Invert ( orientation ) ;
mraytrn = new Ray ( ) ;
mraytrn . Position = orinv . Multiply ( camera . MouseRay . Position - camrel ) ;
mraytrn . Direction = orinv . Multiply ( camera . MouseRay . Direction ) ;
hitdist = 0.0f ;
if ( usegeomboxes )
{
//geometry bounding boxes version
float ghitdist = float . MaxValue ;
for ( int i = 0 ; i < dmodels . data_items . Length ; i + + )
{
var m = dmodels . data_items [ i ] ;
int gbbcount = m . Unknown_18h_Data . Length ;
for ( int j = 0 ; j < gbbcount ; j + + ) //first box seems to be whole model
{
var gbox = m . Unknown_18h_Data [ j ] ;
gbbox . Minimum = gbox . Min . XYZ ( ) ;
gbbox . Maximum = gbox . Max . XYZ ( ) ;
bbox . Minimum = gbbox . Minimum * scale ;
bbox . Maximum = gbbox . Maximum * scale ;
bool usehit = false ;
if ( mraytrn . Intersects ( ref bbox , out hitdist ) )
{
if ( ( j = = 0 ) & & ( gbbcount > 1 ) ) continue ; //ignore a model hit
//bool firsthit = (mousehit.EntityDef == null);
if ( hitdist > 0.0f ) //firsthit || //ignore when inside the box
{
bool nearer = ( ( hitdist < CurMouseHit . HitDist ) & & ( hitdist < ghitdist ) ) ;
bool radsm = true ;
if ( CurMouseHit . Geometry ! = null )
{
var b1 = ( gbbox . Maximum - gbbox . Minimum ) * scale ;
var b2 = ( CurMouseHit . AABB . Maximum - CurMouseHit . AABB . Minimum ) * scale ;
float r1 = b1 . Length ( ) * 0.5f ;
float r2 = b2 . Length ( ) * 0.5f ;
radsm = ( r1 < ( r2 ) ) ; // * 0.5f));
}
if ( ( nearer & & radsm ) | | radsm ) usehit = true ;
}
}
else if ( j = = 0 ) //no hit on model box
{
break ; //don't try this model's geometries
}
if ( usehit )
{
int gind = ( j > 0 ) ? j - 1 : 0 ;
ghitdist = hitdist ;
geometry = m . Geometries [ gind ] ;
geometryAABB = gbbox ;
geometryIndex = gind ;
}
}
}
if ( geometry = = null )
{
return ; //no geometry hit.
}
hitdist = ghitdist ;
}
else
{
//archetype/drawable bounding boxes version
bool outerhit = false ;
if ( mraytrn . Intersects ( ref bbox , out hitdist ) ) //test primary box
{
bool firsthit = ( CurMouseHit . EntityDef = = null ) ;
if ( firsthit | | ( hitdist > 0.0f ) ) //ignore when inside the box..
{
bool nearer = ( hitdist < CurMouseHit . HitDist ) ; //closer than the last..
bool radsm = true ;
if ( ( CurMouseHit . Archetype ! = null ) ) //compare hit archetype sizes...
{
//var b1 = (arche.BBMax - arche.BBMin) * scale;
//var b2 = (mousehit.Archetype.BBMax - mousehit.Archetype.BBMin) * scale;
float r1 = arche . BSRadius ;
float r2 = CurMouseHit . Archetype . BSRadius ;
radsm = ( r1 < = ( r2 ) ) ; // * 0.5f)); //prefer selecting smaller things
}
if ( ( nearer & & radsm ) | | radsm )
{
outerhit = true ;
}
}
}
if ( ! outerhit )
{ return ; } //no hit.
}
CurMouseHit . HitDist = ( hitdist > 0.0f ) ? hitdist : CurMouseHit . HitDist ;
CurMouseHit . EntityDef = entity ;
CurMouseHit . Archetype = arche ;
CurMouseHit . Drawable = drawable ;
CurMouseHit . Geometry = geometry ;
CurMouseHit . AABB = geometryAABB ;
CurMouseHit . GeometryIndex = geometryIndex ;
CurMouseHit . CamRel = camrel ;
//go through geometries...? need to use skeleton?
//if (drawable.DrawableModelsHigh == null)
//{ return; }
//if (drawable.DrawableModelsHigh.data_items == null)
//{ return; }
//for (int i = 0; i < drawable.DrawableModelsHigh.data_items.Length; i++)
//{
// var model = drawable.DrawableModelsHigh.data_items[i];
// if ((model.Geometries == null) || (model.Geometries.data_items == null))
// { continue; }
// if ((model.Unknown_18h_Data == null))
// { continue; }
// int boffset = 0;
// if ((model.Unknown_18h_Data.Length > model.Geometries.data_items.Length))
// { boffset = 1; }
// for (int j = 0; j < model.Geometries.data_items.Length; j++)
// {
// var geom = model.Geometries.data_items[j];
// var gbox = model.Unknown_18h_Data[j + boffset];
// bbox.Minimum = gbox.AABB_Max.XYZ();
// bbox.Maximum = gbox.AABB_Min.XYZ();
// if (mraytrn.Intersects(ref bbox, out hitdist)) //test geom box
// {
// bool firsthit = (mousehit.EntityDef == null);
// if (firsthit || (hitdist > 0.0f)) //ignore when inside the box..
// {
// bool nearer = (hitdist < mousehit.HitDist); //closer than the last..
// if (nearer)
// {
// mousehit.HitDist = (hitdist > 0.0f) ? hitdist : mousehit.HitDist;
// mousehit.EntityDef = entity;
// mousehit.Archetype = arche;
// mousehit.Drawable = drawable;
// mousehit.CamRel = camrel;
// }
// }
// }
// }
//}
//Bounds b = null;
//var dd = drawable as Drawable;
//if (dd != null)
//{
// b = dd.Bound;
//}
//else
//{
// var fd = drawable as FragDrawable;
// if (fd != null)
// {
// b = fd.Bound;
// }
//}
//if (b == null)
//{ return; }
//else
//{ }
}
private void UpdateMouseHits ( YmapFile ymap )
{
//find mouse hits for things like time cycle mods and car generators in ymaps.
BoundingBox bbox = new BoundingBox ( ) ;
Ray mray = new Ray ( ) ;
mray . Position = camera . MouseRay . Position + camera . Position ;
mray . Direction = camera . MouseRay . Direction ;
float hitdist = float . MaxValue ;
if ( ( SelectionMode = = MapSelectionMode . TimeCycleModifier ) & & ( ymap . TimeCycleModifiers ! = null ) )
{
for ( int i = 0 ; i < ymap . TimeCycleModifiers . Length ; i + + )
{
var tcm = ymap . TimeCycleModifiers [ i ] ;
if ( ( ( ( tcm . BBMin + tcm . BBMax ) * 0.5f ) - camera . Position ) . Length ( ) > renderboundsmaxdist ) continue ;
//if (!LodDistTest(camera.Position, tcm.BBMin, tcm.BBMax, renderboundsmaxdist)) continue;
MapBox mb = new MapBox ( ) ;
mb . CamRelPos = - camera . Position ;
mb . BBMin = tcm . BBMin ;
mb . BBMax = tcm . BBMax ;
mb . Orientation = Quaternion . Identity ;
mb . Scale = Vector3 . One ;
BoundingBoxes . Add ( mb ) ;
bbox . Minimum = mb . BBMin ;
bbox . Maximum = mb . BBMax ;
if ( mray . Intersects ( ref bbox , out hitdist ) & & ( hitdist < CurMouseHit . HitDist ) & & ( hitdist > 0 ) )
{
CurMouseHit . TimeCycleModifier = tcm ;
CurMouseHit . HitDist = hitdist ;
CurMouseHit . CamRel = mb . CamRelPos ;
CurMouseHit . AABB = bbox ;
}
}
}
if ( ( SelectionMode = = MapSelectionMode . CarGenerator ) & & ( ymap . CarGenerators ! = null ) )
{
for ( int i = 0 ; i < ymap . CarGenerators . Length ; i + + )
{
var cg = ymap . CarGenerators [ i ] ;
MapBox mb = new MapBox ( ) ;
mb . CamRelPos = cg . Position - camera . Position ;
mb . BBMin = cg . BBMin ;
mb . BBMax = cg . BBMax ;
mb . Orientation = cg . Orientation ;
mb . Scale = Vector3 . One ;
BoundingBoxes . Add ( mb ) ;
Quaternion orinv = Quaternion . Invert ( cg . Orientation ) ;
Ray mraytrn = new Ray ( ) ;
mraytrn . Position = orinv . Multiply ( camera . MouseRay . Position - mb . CamRelPos ) ;
mraytrn . Direction = orinv . Multiply ( mray . Direction ) ;
bbox . Minimum = mb . BBMin ;
bbox . Maximum = mb . BBMax ;
if ( mraytrn . Intersects ( ref bbox , out hitdist ) & & ( hitdist < CurMouseHit . HitDist ) & & ( hitdist > 0 ) )
{
CurMouseHit . CarGenerator = cg ;
CurMouseHit . HitDist = hitdist ;
CurMouseHit . CamRel = mb . CamRelPos ;
CurMouseHit . AABB = bbox ;
}
}
2017-10-01 14:29:31 +08:00
if ( SelectedItem . CarGenerator ! = null )
{
}
2017-09-21 18:33:05 +08:00
}
2017-09-28 00:24:21 +08:00
if ( ( SelectionMode = = MapSelectionMode . MloInstance ) & & ( ymap . MloEntities ! = null ) )
2017-09-21 18:33:05 +08:00
{
2017-09-28 00:24:21 +08:00
for ( int i = 0 ; i < ymap . MloEntities . Length ; i + + )
2017-09-21 18:33:05 +08:00
{
2017-09-28 00:24:21 +08:00
var ent = ymap . MloEntities [ i ] ;
2017-09-21 18:33:05 +08:00
MapBox mb = new MapBox ( ) ;
2017-09-28 00:24:21 +08:00
mb . CamRelPos = ent . Position - camera . Position ;
2017-09-21 18:33:05 +08:00
mb . BBMin = /*ent?.BBMin ??*/ new Vector3 ( - 1.5f ) ;
mb . BBMax = /*ent?.BBMax ??*/ new Vector3 ( 1.5f ) ;
mb . Orientation = ent ? . Orientation ? ? Quaternion . Identity ;
mb . Scale = /*ent?.Scale ??*/ Vector3 . One ;
BoundingBoxes . Add ( mb ) ;
Quaternion orinv = Quaternion . Invert ( mb . Orientation ) ;
Ray mraytrn = new Ray ( ) ;
mraytrn . Position = orinv . Multiply ( camera . MouseRay . Position - mb . CamRelPos ) ;
mraytrn . Direction = orinv . Multiply ( mray . Direction ) ;
bbox . Minimum = mb . BBMin ;
bbox . Maximum = mb . BBMax ;
if ( mraytrn . Intersects ( ref bbox , out hitdist ) & & ( hitdist < CurMouseHit . HitDist ) & & ( hitdist > 0 ) )
{
CurMouseHit . MloEntityDef = ent ;
CurMouseHit . EntityDef = ent ;
CurMouseHit . HitDist = hitdist ;
CurMouseHit . CamRel = mb . CamRelPos ;
CurMouseHit . AABB = new BoundingBox ( mb . BBMin , mb . BBMax ) ;
}
}
}
if ( ( SelectionMode = = MapSelectionMode . Grass ) & & ( ymap . GrassInstanceBatches ! = null ) )
{
for ( int i = 0 ; i < ymap . GrassInstanceBatches . Length ; i + + )
{
var gb = ymap . GrassInstanceBatches [ i ] ;
if ( ( gb . Position - camera . Position ) . Length ( ) > renderboundsmaxdist ) continue ;
//if (!LodDistTest(camera.Position, gb.AABBMin, gb.AABBMax, renderboundsmaxdist)) continue;
MapBox mb = new MapBox ( ) ;
mb . CamRelPos = - camera . Position ;
mb . BBMin = gb . AABBMin ;
mb . BBMax = gb . AABBMax ;
mb . Orientation = Quaternion . Identity ;
mb . Scale = Vector3 . One ;
BoundingBoxes . Add ( mb ) ;
bbox . Minimum = mb . BBMin ;
bbox . Maximum = mb . BBMax ;
if ( mray . Intersects ( ref bbox , out hitdist ) & & ( hitdist < CurMouseHit . HitDist ) & & ( hitdist > 0 ) )
{
CurMouseHit . GrassBatch = gb ;
CurMouseHit . HitDist = hitdist ;
CurMouseHit . CamRel = mb . CamRelPos ;
CurMouseHit . AABB = bbox ;
}
}
}
if ( ( SelectionMode = = MapSelectionMode . DistantLodLights ) & & ( ymap . DistantLODLights ! = null ) )
{
var dll = ymap . DistantLODLights ;
if ( ( ( ( dll . BBMin + dll . BBMax ) * 0.5f ) - camera . Position ) . Length ( ) < = renderboundsmaxdist )
//if (LodDistTest(camera.Position, dll.BBMin, dll.BBMax, renderboundsmaxdist))
{
MapBox mb = new MapBox ( ) ;
mb . CamRelPos = - camera . Position ;
mb . BBMin = dll . BBMin ;
mb . BBMax = dll . BBMax ;
mb . Orientation = Quaternion . Identity ;
mb . Scale = Vector3 . One ;
BoundingBoxes . Add ( mb ) ;
bbox . Minimum = mb . BBMin ;
bbox . Maximum = mb . BBMax ;
if ( mray . Intersects ( ref bbox , out hitdist ) & & ( hitdist < CurMouseHit . HitDist ) & & ( hitdist > 0 ) )
{
CurMouseHit . DistantLodLights = dll ;
CurMouseHit . HitDist = hitdist ;
CurMouseHit . CamRel = mb . CamRelPos ;
CurMouseHit . AABB = bbox ;
}
}
}
}
private void UpdateMouseHits ( List < WaterQuad > waterquads )
{
if ( SelectionMode ! = MapSelectionMode . WaterQuad ) return ;
BoundingBox bbox = new BoundingBox ( ) ;
Ray mray = new Ray ( ) ;
mray . Position = camera . MouseRay . Position + camera . Position ;
mray . Direction = camera . MouseRay . Direction ;
float hitdist = float . MaxValue ;
foreach ( var quad in waterquads )
{
MapBox mb = new MapBox ( ) ;
mb . CamRelPos = - camera . Position ;
mb . BBMin = new Vector3 ( quad . minX , quad . minY , quad . z ) ;
mb . BBMax = new Vector3 ( quad . maxX , quad . maxY , quad . z ) ;
mb . Orientation = Quaternion . Identity ;
mb . Scale = Vector3 . One ;
BoundingBoxes . Add ( mb ) ;
bbox . Minimum = mb . BBMin ;
bbox . Maximum = mb . BBMax ;
if ( mray . Intersects ( ref bbox , out hitdist ) & & ( hitdist < CurMouseHit . HitDist ) & & ( hitdist > 0 ) )
{
CurMouseHit . WaterQuad = quad ;
CurMouseHit . HitDist = hitdist ;
CurMouseHit . CamRel = mb . CamRelPos ;
CurMouseHit . AABB = bbox ;
}
}
}
private void UpdateMouseHits ( RenderableBoundComposite rndbc , YmapEntityDef entity )
{
if ( SelectionMode ! = MapSelectionMode . Collision ) return ;
var position = entity ? . Position ? ? Vector3 . Zero ;
var orientation = entity ? . Orientation ? ? Quaternion . Identity ;
var scale = entity ? . Scale ? ? Vector3 . One ;
var camrel = position - camera . Position ;
BoundingBox bbox = new BoundingBox ( ) ;
Ray mray = new Ray ( ) ;
mray . Position = camera . MouseRay . Position + camera . Position ;
mray . Direction = camera . MouseRay . Direction ;
float hitdist = float . MaxValue ;
Quaternion orinv = Quaternion . Invert ( orientation ) ;
Ray mraytrn = new Ray ( ) ;
mraytrn . Position = orinv . Multiply ( camera . MouseRay . Position - camrel ) ;
mraytrn . Direction = orinv . Multiply ( mray . Direction ) ;
MapBox mb = new MapBox ( ) ;
mb . CamRelPos = camrel ; // rbginst.Inst.CamRel;
mb . Orientation = orientation ;
mb . Scale = scale ;
foreach ( var geom in rndbc . Geometries )
{
if ( geom = = null ) continue ;
mb . BBMin = geom . BoundGeom . BoundingBoxMin ;
mb . BBMax = geom . BoundGeom . BoundingBoxMax ;
var cent = camrel + ( mb . BBMin + mb . BBMax ) * 0.5f ;
if ( cent . Length ( ) > renderboundsmaxdist ) continue ;
BoundingBoxes . Add ( mb ) ;
bbox . Minimum = mb . BBMin * scale ;
bbox . Maximum = mb . BBMax * scale ;
if ( mraytrn . Intersects ( ref bbox , out hitdist ) & & ( hitdist < CurMouseHit . HitDist ) & & ( hitdist > 0 ) )
{
CurMouseHit . CollisionBounds = geom . BoundGeom ;
CurMouseHit . EntityDef = entity ;
CurMouseHit . Archetype = entity ? . Archetype ;
CurMouseHit . HitDist = hitdist ;
CurMouseHit . CamRel = camrel ;
CurMouseHit . AABB = bbox ;
}
}
}
private void UpdateMouseHits ( List < YnvFile > ynvs )
{
if ( SelectionMode ! = MapSelectionMode . NavMesh ) return ;
Ray mray = new Ray ( ) ;
mray . Position = camera . MouseRay . Position + camera . Position ;
mray . Direction = camera . MouseRay . Direction ;
foreach ( var ynv in ynvs )
{
if ( renderpathbounds )
{
if ( ynv . Nav = = null ) continue ;
if ( ynv . Nav . SectorTree = = null ) continue ;
MapBox mb = new MapBox ( ) ;
mb . CamRelPos = - camera . Position ;
mb . BBMin = ynv . Nav . SectorTree . AABBMin . XYZ ( ) ;
mb . BBMax = ynv . Nav . SectorTree . AABBMax . XYZ ( ) ;
mb . Orientation = Quaternion . Identity ;
mb . Scale = Vector3 . One ;
BoundingBoxes . Add ( mb ) ;
}
if ( ( ynv . Nav ! = null ) & & ( ynv . Vertices ! = null ) & & ( ynv . Indices ! = null ) & & ( ynv . Polys ! = null ) )
{
UpdateMouseHits ( ynv , ynv . Nav . SectorTree , ynv . Nav . SectorTree , ref mray ) ;
}
}
if ( ( CurMouseHit . NavPoly ! = null ) & & MouseSelectEnabled )
{
var colour = Color4 . White ;
var colourval = ( uint ) colour . ToRgba ( ) ;
var poly = CurMouseHit . NavPoly ;
var ynv = poly . Ynv ;
var ic = poly . _RawData . IndexCount ;
var startid = poly . _RawData . IndexID ;
var endid = startid + ic ;
var lastid = endid - 1 ;
var vc = ynv . Vertices . Count ;
var startind = ynv . Indices [ startid ] ;
////draw poly outline
VertexTypePC v = new VertexTypePC ( ) ;
v . Colour = colourval ;
VertexTypePC v0 = new VertexTypePC ( ) ;
for ( int id = startid ; id < endid ; id + + )
{
var ind = ynv . Indices [ id ] ;
if ( ind > = vc )
{ continue ; }
v . Position = ynv . Vertices [ ind ] ;
SelectionLineVerts . Add ( v ) ;
if ( id = = startid )
{
v0 = v ;
}
else
{
SelectionLineVerts . Add ( v ) ;
}
if ( id = = lastid )
{
SelectionLineVerts . Add ( v0 ) ;
}
}
////draw poly triangles
//VertexTypePC v0 = new VertexTypePC();
//VertexTypePC v1 = new VertexTypePC();
//VertexTypePC v2 = new VertexTypePC();
//v0.Position = ynv.Vertices[startind];
//v0.Colour = colourval;
//v1.Colour = colourval;
//v2.Colour = colourval;
//int tricount = ic - 2;
//for (int t = 0; t < tricount; t++)
//{
// int tid = startid + t;
// int ind1 = ynv.Indices[tid + 1];
// int ind2 = ynv.Indices[tid + 2];
// if ((ind1 >= vc) || (ind2 >= vc))
// { continue; }
// v1.Position = ynv.Vertices[ind1];
// v2.Position = ynv.Vertices[ind2];
// SelectionTriVerts.Add(v0);
// SelectionTriVerts.Add(v1);
// SelectionTriVerts.Add(v2);
// SelectionTriVerts.Add(v0);
// SelectionTriVerts.Add(v2);
// SelectionTriVerts.Add(v1);
//}
}
}
private void UpdateMouseHits ( YnvFile ynv , NavMeshSector navsector , NavMeshSector rootsec , ref Ray mray )
{
if ( navsector = = null ) return ;
float hitdist = float . MaxValue ;
BoundingBox bbox = new BoundingBox ( ) ;
bbox . Minimum = navsector . AABBMin . XYZ ( ) ;
bbox . Maximum = navsector . AABBMax . XYZ ( ) ;
if ( rootsec ! = null ) //apparently the Z values are incorrect :(
{
bbox . Minimum . Z = rootsec . AABBMin . Z ;
bbox . Maximum . Z = rootsec . AABBMax . Z ;
}
float fhd ;
if ( mray . Intersects ( ref bbox , out fhd ) ) //ray intersects this node... check children for hits!
{
////test vis
//MapBox mb = new MapBox();
//mb.CamRelPos = -camera.Position;
//mb.BBMin = bbox.Minimum;
//mb.BBMax = bbox.Maximum;
//mb.Orientation = Quaternion.Identity;
//mb.Scale = Vector3.One;
//BoundingBoxes.Add(mb);
if ( navsector . SubTree1 ! = null )
{
UpdateMouseHits ( ynv , navsector . SubTree1 , rootsec , ref mray ) ;
}
if ( navsector . SubTree2 ! = null )
{
UpdateMouseHits ( ynv , navsector . SubTree2 , rootsec , ref mray ) ;
}
if ( navsector . SubTree3 ! = null )
{
UpdateMouseHits ( ynv , navsector . SubTree3 , rootsec , ref mray ) ;
}
if ( navsector . SubTree4 ! = null )
{
UpdateMouseHits ( ynv , navsector . SubTree4 , rootsec , ref mray ) ;
}
if ( ( navsector . Data ! = null ) & & ( navsector . Data . PolyIDs ! = null ) )
{
BoundingBox cbox = new BoundingBox ( ) ;
cbox . Minimum = bbox . Minimum - camera . Position ;
cbox . Maximum = bbox . Maximum - camera . Position ;
var polys = ynv . Polys ;
var polyids = navsector . Data . PolyIDs ;
for ( int i = 0 ; i < polyids . Length ; i + + )
{
var polyid = polyids [ i ] ;
if ( polyid > = polys . Count )
{ continue ; }
var poly = polys [ polyid ] ;
var ic = poly . _RawData . IndexCount ;
var startid = poly . _RawData . IndexID ;
var endid = startid + ic ;
if ( startid > = ynv . Indices . Count )
{ continue ; }
if ( endid > ynv . Indices . Count )
{ continue ; }
var vc = ynv . Vertices . Count ;
var startind = ynv . Indices [ startid ] ;
if ( startind > = vc )
{ continue ; }
Vector3 p0 = ynv . Vertices [ startind ] ;
//test triangles for the poly.
int tricount = ic - 2 ;
for ( int t = 0 ; t < tricount ; t + + )
{
int tid = startid + t ;
int ind1 = ynv . Indices [ tid + 1 ] ;
int ind2 = ynv . Indices [ tid + 2 ] ;
if ( ( ind1 > = vc ) | | ( ind2 > = vc ) )
{ continue ; }
Vector3 p1 = ynv . Vertices [ ind1 ] ;
Vector3 p2 = ynv . Vertices [ ind2 ] ;
if ( mray . Intersects ( ref p0 , ref p1 , ref p2 , out hitdist ) & & ( hitdist < CurMouseHit . HitDist ) & & ( hitdist > 0 ) )
{
var cellaabb = poly . _RawData . CellAABB ;
CurMouseHit . NavPoly = poly ;
CurMouseHit . HitDist = hitdist ;
CurMouseHit . AABB = new BoundingBox ( cellaabb . Min , cellaabb . Max ) ;
break ; //no need to test further tris in this poly
}
}
}
}
}
}
private void UpdateMouseHits ( List < YndFile > ynds )
{
if ( SelectionMode ! = MapSelectionMode . Path ) return ;
Ray mray = new Ray ( ) ;
mray . Position = camera . MouseRay . Position + camera . Position ;
mray . Direction = camera . MouseRay . Direction ;
foreach ( var ynd in ynds )
{
if ( renderpathbounds )
{
float minz = ( ynd . BVH ! = null ) ? ynd . BVH . Box . Minimum . Z : 0.0f ;
float maxz = ( ynd . BVH ! = null ) ? ynd . BVH . Box . Maximum . Z : 0.0f ;
MapBox mb = new MapBox ( ) ;
mb . CamRelPos = - camera . Position ;
mb . BBMin = new Vector3 ( ynd . BBMin . X , ynd . BBMin . Y , minz ) ;
mb . BBMax = new Vector3 ( ynd . BBMax . X , ynd . BBMax . Y , maxz ) ;
mb . Orientation = Quaternion . Identity ;
mb . Scale = Vector3 . One ;
BoundingBoxes . Add ( mb ) ;
}
if ( ynd . BVH ! = null )
{
UpdateMouseHits ( ynd . BVH , ref mray ) ;
}
}
if ( SelectedItem . PathNode ! = null )
{
float linkrad = 0.25f ;
var n = SelectedItem . PathNode ;
if ( n . Links ! = null )
{
foreach ( var ln in n . Links )
{
if ( ln . Node2 = = null ) continue ; //invalid links can hit here...
Vector3 dv = n . Position - ln . Node2 . Position ;
float dl = dv . Length ( ) ;
Vector3 dir = dv * ( 1.0f / dl ) ;
Vector3 dup = Vector3 . UnitZ ;
MapBox mb = new MapBox ( ) ;
int lanestot = ln . LaneCountForward + ln . LaneCountBackward ;
float lanewidth = n . IsPedNode ? 0.5f : 5.5f ;
float inner = ln . LaneOffset * lanewidth ; // 0.0f;
float outer = inner + Math . Max ( lanewidth * ln . LaneCountForward , 0.5f ) ;
float totwidth = lanestot * lanewidth ;
float halfwidth = totwidth * 0.5f ;
if ( ln . LaneCountBackward = = 0 )
{
inner - = halfwidth ;
outer - = halfwidth ;
}
if ( ln . LaneCountForward = = 0 )
{
inner + = halfwidth ;
outer + = halfwidth ;
}
mb . CamRelPos = n . Position - camera . Position ;
mb . BBMin = new Vector3 ( - linkrad - outer , - linkrad , 0.0f ) ;
mb . BBMax = new Vector3 ( linkrad - inner , linkrad , dl ) ;
mb . Orientation = Quaternion . Invert ( Quaternion . RotationLookAtRH ( dir , dup ) ) ;
mb . Scale = Vector3 . One ;
if ( ln = = SelectedItem . PathLink )
{
HilightBoxes . Add ( mb ) ;
}
else
{
BoundingBoxes . Add ( mb ) ;
}
}
}
}
}
private void UpdateMouseHits ( List < TrainTrack > tracks )
{
if ( SelectionMode ! = MapSelectionMode . TrainTrack ) return ;
Ray mray = new Ray ( ) ;
mray . Position = camera . MouseRay . Position + camera . Position ;
mray . Direction = camera . MouseRay . Direction ;
foreach ( var track in tracks )
{
if ( renderpathbounds )
{
//MapBox mb = new MapBox();
//mb.CamRelPos = -camera.Position;
//mb.BBMin = track.BVH?.Box.Minimum ?? Vector3.Zero;
//mb.BBMax = track.BVH?.Box.Maximum ?? Vector3.Zero;
//mb.Orientation = Quaternion.Identity;
//mb.Scale = Vector3.One;
//BoundingBoxes.Add(mb);
}
if ( track . BVH ! = null )
{
UpdateMouseHits ( track . BVH , ref mray ) ;
}
}
if ( SelectedItem . TrainTrackNode ! = null )
{
float linkrad = 0.25f ;
var n = SelectedItem . TrainTrackNode ;
if ( n . Links ! = null )
{
foreach ( var ln in n . Links )
{
if ( ln = = null ) continue ;
Vector3 dv = n . Position - ln . Position ;
float dl = dv . Length ( ) ;
Vector3 dir = dv * ( 1.0f / dl ) ;
Vector3 dup = Vector3 . UnitZ ;
MapBox mb = new MapBox ( ) ;
mb . CamRelPos = n . Position - camera . Position ;
mb . BBMin = new Vector3 ( - linkrad , - linkrad , 0.0f ) ;
mb . BBMax = new Vector3 ( linkrad , linkrad , dl ) ;
mb . Orientation = Quaternion . Invert ( Quaternion . RotationLookAtRH ( dir , dup ) ) ;
mb . Scale = Vector3 . One ;
BoundingBoxes . Add ( mb ) ;
}
}
}
}
private void UpdateMouseHits ( List < YmtFile > scenarios )
{
if ( SelectionMode ! = MapSelectionMode . Scenario ) return ;
Ray mray = new Ray ( ) ;
mray . Position = camera . MouseRay . Position + camera . Position ;
mray . Direction = camera . MouseRay . Direction ;
foreach ( var scenario in scenarios )
{
var sr = scenario . ScenarioRegion ;
if ( sr = = null ) continue ;
if ( renderscenariobounds )
{
MapBox mb = new MapBox ( ) ;
mb . CamRelPos = - camera . Position ;
mb . BBMin = sr ? . BVH ? . Box . Minimum ? ? Vector3 . Zero ;
mb . BBMax = sr ? . BVH ? . Box . Maximum ? ? Vector3 . Zero ;
mb . Orientation = Quaternion . Identity ;
mb . Scale = Vector3 . One ;
BoundingBoxes . Add ( mb ) ;
}
if ( sr . BVH ! = null )
{
UpdateMouseHits ( sr . BVH , ref mray ) ;
}
}
if ( SelectedItem . ScenarioNode ! = null ) //move this stuff to renderselection..?
{
var n = SelectedItem . ScenarioNode ;
var nc = n . ChainingNode ? . Chain ;
var ncl = n . Cluster ;
//float linkrad = 0.25f;
//if (n.Links != null)
//{
// foreach (var ln in n.Links)
// {
// if (ln == null) continue;
// Vector3 dv = n.Position - ln.Position;
// float dl = dv.Length();
// Vector3 dir = dv * (1.0f / dl);
// Vector3 dup = Vector3.UnitZ;
// MapBox mb = new MapBox();
// mb.CamRelPos = n.Position - camera.Position;
// mb.BBMin = new Vector3(-linkrad, -linkrad, 0.0f);
// mb.BBMax = new Vector3(linkrad, linkrad, dl);
// mb.Orientation = Quaternion.Invert(Quaternion.RotationLookAtRH(dir, dup));
// mb.Scale = Vector3.One;
// BoundingBoxes.Add(mb);
// }
//}
var sr = SelectedItem . ScenarioNode . Ymt . ScenarioRegion ;
//if (renderscenariobounds)
{
MapBox mb = new MapBox ( ) ;
mb . CamRelPos = - camera . Position ;
mb . BBMin = sr ? . BVH ? . Box . Minimum ? ? Vector3 . Zero ;
mb . BBMax = sr ? . BVH ? . Box . Maximum ? ? Vector3 . Zero ;
mb . Orientation = Quaternion . Identity ;
mb . Scale = Vector3 . One ;
if ( renderscenariobounds )
{
HilightBoxes . Add ( mb ) ;
}
else
{
BoundingBoxes . Add ( mb ) ;
}
}
if ( ncl ! = null )
{
//hilight the cluster itself
MapBox mb = new MapBox ( ) ;
mb . Scale = Vector3 . One ;
mb . BBMin = new Vector3 ( - 0.5f ) ;
mb . BBMax = new Vector3 ( 0.5f ) ;
mb . CamRelPos = ncl . Position - camera . Position ;
mb . Orientation = Quaternion . Identity ;
HilightBoxes . Add ( mb ) ;
//show boxes for points in the cluster
if ( ( ncl . Points ! = null ) & & ( ncl . Points . MyPoints ! = null ) )
{
foreach ( var clpoint in ncl . Points . MyPoints )
{
if ( clpoint = = n . ClusterMyPoint ) continue ; //don't highlight the selected node...
mb = new MapBox ( ) ;
mb . Scale = Vector3 . One ;
mb . BBMin = new Vector3 ( - 0.5f ) ;
mb . BBMax = new Vector3 ( 0.5f ) ;
mb . CamRelPos = clpoint . Position - camera . Position ;
mb . Orientation = clpoint . Orientation ;
BoundingBoxes . Add ( mb ) ;
}
}
}
}
}
private void UpdateMouseHits ( PathBVHNode pathbvhnode , ref Ray mray )
{
float nrad = 0.5f ;
float hitdist = float . MaxValue ;
BoundingSphere bsph = new BoundingSphere ( ) ;
bsph . Radius = nrad ;
BoundingBox bbox = new BoundingBox ( ) ;
bbox . Minimum = pathbvhnode . Box . Minimum - nrad ;
bbox . Maximum = pathbvhnode . Box . Maximum + nrad ;
BoundingBox nbox = new BoundingBox ( ) ;
nbox . Minimum = new Vector3 ( - nrad ) ;
nbox . Maximum = new Vector3 ( nrad ) ;
float fhd ;
if ( mray . Intersects ( ref bbox , out fhd ) ) //ray intersects this node... check children for hits!
{
if ( ( pathbvhnode . Node1 ! = null ) & & ( pathbvhnode . Node2 ! = null ) ) //node is split. recurse
{
UpdateMouseHits ( pathbvhnode . Node1 , ref mray ) ;
UpdateMouseHits ( pathbvhnode . Node2 , ref mray ) ;
}
else if ( pathbvhnode . Nodes ! = null ) //leaf node. test contaned pathnodes
{
foreach ( var n in pathbvhnode . Nodes )
{
bsph . Center = n . Position ;
if ( mray . Intersects ( ref bsph , out hitdist ) & & ( hitdist < CurMouseHit . HitDist ) & & ( hitdist > 0 ) )
{
CurMouseHit . PathNode = n as YndNode ;
CurMouseHit . TrainTrackNode = n as TrainTrackNode ;
CurMouseHit . ScenarioNode = n as ScenarioNode ;
CurMouseHit . HitDist = hitdist ;
CurMouseHit . CamRel = ( n . Position - camera . Position ) ;
CurMouseHit . AABB = nbox ;
}
}
}
}
}
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public void SelectItem ( MapSelection ? mhit = null , bool addSelection = false )
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{
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var mhitv = mhit . HasValue ? mhit . Value : new MapSelection ( ) ;
if ( mhit ! = null )
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{
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if ( ( mhitv . Archetype = = null ) & & ( mhitv . EntityDef ! = null ) )
{
mhitv . Archetype = mhitv . EntityDef . Archetype ; //use the entity archetype if no archetype given
}
if ( mhitv . GrassBatch ! = null )
{
mhitv . Archetype = mhitv . GrassBatch . Archetype ;
}
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}
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if ( ( mhitv . Archetype ! = null ) & & ( mhitv . Drawable = = null ) )
{
mhitv . Drawable = TryGetDrawable ( mhitv . Archetype ) ; //no drawable given.. try to get it from the cache.. if it's not there, drawable info won't display...
}
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bool change = false ;
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if ( mhit ! = null )
{
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change = SelectedItem . CheckForChanges ( mhitv ) ;
}
else
{
change = SelectedItem . CheckForChanges ( ) ;
}
if ( addSelection )
{
if ( SelectedItem . MultipleSelection )
{
if ( mhitv . HasValue ) //incoming selection isn't empty...
{
//search the list for a match, remove it if already there, otherwise add it.
bool found = false ;
foreach ( var item in SelectedItems )
{
if ( ! item . CheckForChanges ( mhitv ) )
{
SelectedItems . Remove ( item ) ;
found = true ;
break ;
}
}
if ( found )
{
if ( SelectedItems . Count = = 1 )
{
mhitv = SelectedItems [ 0 ] ;
SelectedItems . Clear ( ) ;
}
else if ( SelectedItems . Count < = 0 )
{
mhitv . Clear ( ) ;
SelectedItems . Clear ( ) ; //this shouldn't really happen..
}
}
else
{
mhitv . MultipleSelection = false ;
SelectedItems . Add ( mhitv ) ;
}
change = true ;
}
else //empty incoming value... do nothing?
{
return ;
}
}
else //current selection is single item, or empty
{
if ( change ) //incoming selection item is different from the current one
{
if ( mhitv . HasValue ) //incoming selection isn't empty, add it to the list
{
if ( SelectedItem . HasValue ) //add the existing item to the selection list, if it's not empty
{
SelectedItem . MultipleSelection = false ;
SelectedItems . Add ( SelectedItem ) ;
mhitv . MultipleSelection = false ;
SelectedItems . Add ( mhitv ) ;
SelectedItem . MultipleSelection = true ;
}
}
else //empty incoming value... do nothing?
{
return ;
}
}
else //same thing was selected a 2nd time, just clear the selection.
{
SelectedItem . Clear ( ) ;
SelectedItems . Clear ( ) ;
mhit = null ; //dont's wants to selects it agains!
change = true ;
}
}
if ( SelectedItems . Count > 1 )
{
//iterate the selected items, and calculate the selection position
var center = Vector3 . Zero ;
foreach ( var item in SelectedItems )
{
center + = item . WidgetPosition ;
}
if ( SelectedItems . Count > 0 )
{
center * = ( 1.0f / SelectedItems . Count ) ;
}
mhitv . Clear ( ) ;
mhitv . MultipleSelection = true ;
mhitv . MultipleSelectionCenter = center ;
}
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}
else
{
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if ( SelectedItem . MultipleSelection )
{
change = true ;
SelectedItem . MultipleSelection = false ;
SelectedItem . Clear ( ) ;
}
SelectedItems . Clear ( ) ;
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}
if ( ! change )
{
if ( mhit . HasValue )
{
//make sure the path link gets changed (sub-selection!)
lock ( rendersyncroot )
{
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SelectedItem . PathLink = mhitv . PathLink ;
SelectedItem . ScenarioEdge = mhitv . ScenarioEdge ;
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}
}
return ;
}
lock ( rendersyncroot ) //drawflags is used when rendering.. need that lock
{
if ( mhit . HasValue )
{
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SelectedItem = mhitv ;
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}
else
{
SelectedItem . Clear ( ) ;
}
if ( change )
{
UpdateSelectionUI ( true ) ;
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Widget . Visible = SelectedItem . CanShowWidget ;
if ( Widget . Visible )
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{
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Widget . Position = SelectedItem . WidgetPosition ;
Widget . Rotation = SelectedItem . WidgetRotation ;
Widget . RotationWidget . EnableAxes = SelectedItem . WidgetRotationAxes ;
Widget . Scale = SelectedItem . WidgetScale ;
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}
}
}
if ( change & & ( ProjectForm ! = null ) )
{
ProjectForm . OnWorldSelectionChanged ( SelectedItem ) ;
}
}
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public void SelectMulti ( MapSelection [ ] items )
{
SelectItem ( null ) ;
if ( items ! = null )
{
foreach ( var item in items )
{
SelectItem ( item , true ) ;
}
}
}
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public void SelectEntity ( YmapEntityDef entity )
{
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if ( entity = = null )
{
SelectItem ( null ) ;
}
else
{
MapSelection ms = new MapSelection ( ) ;
ms . EntityDef = entity ;
ms . Archetype = entity ? . Archetype ;
ms . AABB = new BoundingBox ( entity . BBMin , entity . BBMax ) ;
SelectItem ( ms ) ;
}
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}
public void SelectCarGen ( YmapCarGen cargen )
{
if ( cargen = = null )
{
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SelectItem ( null ) ;
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}
else
{
MapSelection ms = new MapSelection ( ) ;
ms . CarGenerator = cargen ;
ms . AABB = new BoundingBox ( cargen . BBMin , cargen . BBMax ) ;
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SelectItem ( ms ) ;
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}
}
public void SelectNavPoly ( YnvPoly poly )
{
if ( poly = = null )
{
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SelectItem ( null ) ;
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}
else
{
var sect = poly . Ynv ? . Nav ? . SectorTree ;
MapSelection ms = new MapSelection ( ) ;
ms . NavPoly = poly ;
var cellaabb = poly . _RawData . CellAABB ;
ms . AABB = new BoundingBox ( cellaabb . Min , cellaabb . Max ) ;
//if (sect != null)
//{
// ms.AABB = new BoundingBox(sect.AABBMin.XYZ(), sect.AABBMax.XYZ());
//}
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SelectItem ( ms ) ;
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}
}
public void SelectPathNode ( YndNode node )
{
if ( node = = null )
{
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SelectItem ( null ) ;
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}
else
{
float nrad = 0.5f ;
MapSelection ms = new MapSelection ( ) ;
ms . PathNode = node ;
ms . AABB = new BoundingBox ( new Vector3 ( - nrad ) , new Vector3 ( nrad ) ) ;
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SelectItem ( ms ) ;
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}
}
public void SelectPathLink ( YndLink link )
{
var node = link ? . Node1 ;
if ( node = = null )
{
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SelectItem ( null ) ;
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}
else
{
float nrad = 0.5f ;
MapSelection ms = new MapSelection ( ) ;
ms . PathNode = node ;
ms . PathLink = link ;
ms . AABB = new BoundingBox ( new Vector3 ( - nrad ) , new Vector3 ( nrad ) ) ;
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SelectItem ( ms ) ;
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}
}
public void SelectTrainTrackNode ( TrainTrackNode node )
{
if ( node = = null )
{
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SelectItem ( null ) ;
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}
else
{
float nrad = 0.5f ;
MapSelection ms = new MapSelection ( ) ;
ms . TrainTrackNode = node ;
ms . AABB = new BoundingBox ( new Vector3 ( - nrad ) , new Vector3 ( nrad ) ) ;
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SelectItem ( ms ) ;
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}
}
public void SelectScenarioNode ( ScenarioNode node )
{
if ( node = = null )
{
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SelectItem ( null ) ;
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}
else
{
float nrad = 0.5f ;
MapSelection ms = new MapSelection ( ) ;
ms . ScenarioNode = node ;
ms . AABB = new BoundingBox ( new Vector3 ( - nrad ) , new Vector3 ( nrad ) ) ;
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SelectItem ( ms ) ;
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}
}
public void SelectScenarioEdge ( ScenarioNode node , MCScenarioChainingEdge edge )
{
if ( node = = null )
{
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SelectItem ( null ) ;
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}
else
{
float nrad = 0.5f ;
MapSelection ms = new MapSelection ( ) ;
ms . ScenarioNode = node ;
ms . ScenarioEdge = edge ;
ms . AABB = new BoundingBox ( new Vector3 ( - nrad ) , new Vector3 ( nrad ) ) ;
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SelectItem ( ms ) ;
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}
}
private void SelectMousedItem ( )
{
//when clicked, select the currently moused item and update the selection info UI
if ( ! MouseSelectEnabled )
{ return ; }
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SelectItem ( LastMouseHit , CtrlPressed ) ;
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}
private void UpdateSelectionUI ( bool wait )
{
try
{
if ( InvokeRequired )
{
if ( wait )
{
Invoke ( new Action ( ( ) = > { UpdateSelectionUI ( wait ) ; } ) ) ;
}
else
{
BeginInvoke ( new Action ( ( ) = > { UpdateSelectionUI ( wait ) ; } ) ) ;
}
}
else
{
SetSelectionUI ( SelectedItem ) ;
if ( InfoForm ! = null )
{
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InfoForm . SetSelection ( SelectedItem , SelectedItems ) ;
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}
}
}
catch { }
}
private void SetSelectionUI ( MapSelection item )
{
SelectionNameTextBox . Text = item . GetNameString ( "Nothing selected" ) ;
//SelEntityPropertyGrid.SelectedObject = item.EntityDef;
SelArchetypePropertyGrid . SelectedObject = item . Archetype ;
SelDrawablePropertyGrid . SelectedObject = item . Drawable ;
SelectionModelDrawFlags . Clear ( ) ;
SelectionGeometryDrawFlags . Clear ( ) ;
SelDrawableModelsTreeView . Nodes . Clear ( ) ;
SelDrawableTexturesTreeView . Nodes . Clear ( ) ;
if ( item . Drawable ! = null )
{
AddSelectionDrawableModelsTreeNodes ( item . Drawable . DrawableModelsHigh , "High Detail" , true ) ;
AddSelectionDrawableModelsTreeNodes ( item . Drawable . DrawableModelsMedium , "Medium Detail" , false ) ;
AddSelectionDrawableModelsTreeNodes ( item . Drawable . DrawableModelsLow , "Low Detail" , false ) ;
AddSelectionDrawableModelsTreeNodes ( item . Drawable . DrawableModelsVeryLow , "Very Low Detail" , false ) ;
//AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsX, "X Detail", false);
}
YmapFile ymap = null ;
YnvFile ynv = null ;
YndFile ynd = null ;
TrainTrack traintr = null ;
YmtFile scenario = null ;
ToolbarCopyButton . Enabled = false ;
ToolbarDeleteItemButton . Enabled = false ;
ToolbarDeleteItemButton . Text = "Delete" ;
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if ( item . MultipleSelection )
{
SelectionEntityTabPage . Text = "Multiple items" ;
SelEntityPropertyGrid . SelectedObject = SelectedItems . ToArray ( ) ;
}
else if ( item . TimeCycleModifier ! = null )
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{
SelectionEntityTabPage . Text = "TCMod" ;
SelEntityPropertyGrid . SelectedObject = item . TimeCycleModifier ;
}
else if ( item . CarGenerator ! = null )
{
SelectionEntityTabPage . Text = "CarGen" ;
SelEntityPropertyGrid . SelectedObject = item . CarGenerator ;
ymap = item . CarGenerator . Ymap ;
ToolbarCopyButton . Enabled = true ;
ToolbarDeleteItemButton . Enabled = true ;
ToolbarDeleteItemButton . Text = "Delete car generator" ;
}
else if ( item . DistantLodLights ! = null )
{
SelectionEntityTabPage . Text = "DistLodLight" ;
SelEntityPropertyGrid . SelectedObject = item . DistantLodLights ;
}
else if ( item . GrassBatch ! = null )
{
SelectionEntityTabPage . Text = "Grass" ;
SelEntityPropertyGrid . SelectedObject = item . GrassBatch ;
}
else if ( item . WaterQuad ! = null )
{
SelectionEntityTabPage . Text = "WaterQuad" ;
SelEntityPropertyGrid . SelectedObject = item . WaterQuad ;
}
else if ( item . PathNode ! = null )
{
SelectionEntityTabPage . Text = "PathNode" ;
SelEntityPropertyGrid . SelectedObject = item . PathNode ;
ynd = item . PathNode . Ynd ;
ToolbarCopyButton . Enabled = true ;
ToolbarDeleteItemButton . Enabled = true ;
ToolbarDeleteItemButton . Text = "Delete path node" ;
}
else if ( item . NavPoly ! = null )
{
SelectionEntityTabPage . Text = "NavPoly" ;
SelEntityPropertyGrid . SelectedObject = item . NavPoly ;
ynv = item . NavPoly . Ynv ;
//ToolbarCopyButton.Enabled = true;
//ToolbarDeleteItemButton.Enabled = true;
//ToolbarDeleteItemButton.Text = "Delete nav poly";
}
else if ( item . TrainTrackNode ! = null )
{
SelectionEntityTabPage . Text = "TrainNode" ;
SelEntityPropertyGrid . SelectedObject = item . TrainTrackNode ;
traintr = item . TrainTrackNode . Track ;
ToolbarCopyButton . Enabled = true ;
ToolbarDeleteItemButton . Enabled = true ;
ToolbarDeleteItemButton . Text = "Delete train track node" ;
}
else if ( item . ScenarioNode ! = null )
{
SelectionEntityTabPage . Text = item . ScenarioNode . ShortTypeName ;
SelEntityPropertyGrid . SelectedObject = item . ScenarioNode ;
scenario = item . ScenarioNode . Ymt ;
ToolbarCopyButton . Enabled = true ;
ToolbarDeleteItemButton . Enabled = true ;
ToolbarDeleteItemButton . Text = "Delete scenario point" ;
}
else
{
SelectionEntityTabPage . Text = "Entity" ;
SelEntityPropertyGrid . SelectedObject = item . EntityDef ;
if ( item . EntityDef ! = null )
{
ymap = item . EntityDef ? . Ymap ;
ToolbarCopyButton . Enabled = true ;
ToolbarDeleteItemButton . Enabled = true ;
ToolbarDeleteItemButton . Text = "Delete entity" ;
}
}
if ( item . EntityExtension ! = null )
{
SelExtensionPropertyGrid . SelectedObject = item . EntityExtension ;
ShowSelectedExtensionTab ( true ) ;
}
else if ( item . ArchetypeExtension ! = null )
{
SelExtensionPropertyGrid . SelectedObject = item . ArchetypeExtension ;
ShowSelectedExtensionTab ( true ) ;
}
else if ( item . CollisionBounds ! = null )
{
SelExtensionPropertyGrid . SelectedObject = item . CollisionBounds ;
ShowSelectedExtensionTab ( true , "Coll" ) ;
}
else
{
SelExtensionPropertyGrid . SelectedObject = null ;
ShowSelectedExtensionTab ( false ) ;
}
//var ent = SelectedItem.EntityDef;
//ToolbarDeleteEntityButton.Enabled = false;
////ToolbarAddEntityButton.Enabled = false;
//ToolbarCopyButton.Enabled = (ent != null);
//if (ent != null)
//{
// ToolbarDeleteEntityButton.Enabled = true;
// //ToolbarAddEntityButton.Enabled = true;
// //if (ProjectForm != null)
// //{
// // ToolbarDeleteEntityButton.Enabled = ProjectForm.IsCurrentEntity(ent);
// //}
//}
//bool enableymapui = (ent != null) && (ent.Ymap != null);
//var ymap = ent?.Ymap;
bool enableymapui = ( ymap ! = null ) ;
EnableYmapUI ( enableymapui , ( ymap ! = null ) ? ymap . Name : "" ) ;
if ( ynd ! = null )
{
EnableYndUI ( true , ynd . Name ) ;
}
if ( ynv ! = null )
{
EnableYnvUI ( true , ynv . Name ) ;
}
if ( traintr ! = null )
{
EnableTrainsUI ( true , traintr . Name ) ;
}
if ( scenario ! = null )
{
EnableScenarioUI ( true , scenario . Name ) ;
}
}
private void ShowSelectedExtensionTab ( bool show , string text = "Ext" )
{
SelectionExtensionTabPage . Text = text ;
if ( show )
{
if ( ! SelectionTabControl . TabPages . Contains ( SelectionExtensionTabPage ) )
{
SelectionTabControl . TabPages . Add ( SelectionExtensionTabPage ) ;
SelectionTabControl . SelectedTab = SelectionExtensionTabPage ;
}
}
else
{
if ( SelectionTabControl . TabPages . Contains ( SelectionExtensionTabPage ) )
{
SelectionTabControl . TabPages . Remove ( SelectionExtensionTabPage ) ;
}
}
}
private void AddSelectionDrawableModelsTreeNodes ( ResourcePointerList64 < DrawableModel > models , string prefix , bool check )
{
if ( models = = null ) return ;
if ( models . data_items = = null ) return ;
for ( int mi = 0 ; mi < models . data_items . Length ; mi + + )
{
var model = models . data_items [ mi ] ;
string mprefix = prefix + " " + ( mi + 1 ) . ToString ( ) ;
var mnode = SelDrawableModelsTreeView . Nodes . Add ( mprefix + " " + model . ToString ( ) ) ;
mnode . Tag = model ;
mnode . Checked = check ;
var tmnode = SelDrawableTexturesTreeView . Nodes . Add ( mprefix + " " + model . ToString ( ) ) ;
tmnode . Tag = model ;
if ( ! check )
{
SelectionModelDrawFlags [ model ] = false ;
}
if ( ( model . Geometries = = null ) | | ( model . Geometries . data_items = = null ) ) continue ;
foreach ( var geom in model . Geometries . data_items )
{
var gname = geom . ToString ( ) ;
var gnode = mnode . Nodes . Add ( gname ) ;
gnode . Tag = geom ;
gnode . Checked = true ; // check;
var tgnode = tmnode . Nodes . Add ( gname ) ;
tgnode . Tag = geom ;
if ( ( geom . Shader ! = null ) & & ( geom . Shader . ParametersList ! = null ) & & ( geom . Shader . ParametersList . Hashes ! = null ) )
{
var pl = geom . Shader . ParametersList ;
var h = pl . Hashes ;
var p = pl . Parameters ;
for ( int ip = 0 ; ip < h . Length ; ip + + )
{
var hash = pl . Hashes [ ip ] ;
var parm = pl . Parameters [ ip ] ;
var tex = parm . Data as TextureBase ;
if ( tex ! = null )
{
var t = tex as Texture ;
var tstr = tex . Name . Trim ( ) ;
if ( t ! = null )
{
tstr = string . Format ( "{0} ({1}x{2}, embedded)" , tex . Name , t . Width , t . Height ) ;
}
var tnode = tgnode . Nodes . Add ( hash . ToString ( ) . Trim ( ) + ": " + tstr ) ;
tnode . Tag = tex ;
}
}
tgnode . Expand ( ) ;
}
}
mnode . Expand ( ) ;
tmnode . Expand ( ) ;
}
}
private void UpdateSelectionDrawFlags ( TreeNode node )
{
//update the selection draw flags depending on tag and checked/unchecked
var model = node . Tag as DrawableModel ;
var geom = node . Tag as DrawableGeometry ;
bool rem = node . Checked ;
lock ( rendersyncroot )
{
if ( model ! = null )
{
if ( rem )
{
if ( SelectionModelDrawFlags . ContainsKey ( model ) )
{
SelectionModelDrawFlags . Remove ( model ) ;
}
}
else
{
SelectionModelDrawFlags [ model ] = false ;
}
}
if ( geom ! = null )
{
if ( rem )
{
if ( SelectionGeometryDrawFlags . ContainsKey ( geom ) )
{
SelectionGeometryDrawFlags . Remove ( geom ) ;
}
}
else
{
SelectionGeometryDrawFlags [ geom ] = false ;
}
}
}
}
public void SyncSelDrawableModelsTreeNode ( TreeNode node )
{
//called by the info form when a selection treeview node is checked/unchecked.
foreach ( TreeNode mnode in SelDrawableModelsTreeView . Nodes )
{
if ( mnode . Tag = = node . Tag )
{
if ( mnode . Checked ! = node . Checked )
{
mnode . Checked = node . Checked ;
}
}
foreach ( TreeNode gnode in mnode . Nodes )
{
if ( gnode . Tag = = node . Tag )
{
if ( gnode . Checked ! = node . Checked )
{
gnode . Checked = node . Checked ;
}
}
}
}
}
private void ShowInfoForm ( )
{
if ( InfoForm = = null )
{
InfoForm = new WorldInfoForm ( this ) ;
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InfoForm . SetSelection ( SelectedItem , SelectedItems ) ;
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InfoForm . SetSelectionMode ( SelectionModeStr , MouseSelectEnabled ) ;
InfoForm . Show ( this ) ;
}
else
{
if ( InfoForm . WindowState = = FormWindowState . Minimized )
{
InfoForm . WindowState = FormWindowState . Normal ;
}
InfoForm . Focus ( ) ;
}
ToolbarInfoWindowButton . Checked = true ;
}
public void OnInfoFormSelectionModeChanged ( string mode , bool enableSelect )
{
//called by the WorldInfoForm
SetSelectionMode ( mode ) ;
SetMouseSelect ( enableSelect ) ;
}
public void OnInfoFormClosed ( )
{
//called by the WorldInfoForm when it's closed.
InfoForm = null ;
ToolbarInfoWindowButton . Checked = false ;
}
private void ShowProjectForm ( )
{
if ( ProjectForm = = null )
{
ProjectForm = new ProjectForm ( this ) ;
ProjectForm . Show ( this ) ;
}
else
{
if ( ProjectForm . WindowState = = FormWindowState . Minimized )
{
ProjectForm . WindowState = FormWindowState . Normal ;
}
ProjectForm . Focus ( ) ;
}
ToolbarProjectWindowButton . Checked = true ;
}
public void OnProjectFormClosed ( )
{
ProjectForm = null ;
ToolbarProjectWindowButton . Checked = false ;
}
private void ShowSearchForm ( )
{
if ( SearchForm = = null )
{
SearchForm = new WorldSearchForm ( this ) ;
SearchForm . Show ( this ) ;
}
else
{
if ( SearchForm . WindowState = = FormWindowState . Minimized )
{
SearchForm . WindowState = FormWindowState . Normal ;
}
SearchForm . Focus ( ) ;
}
//ToolbarSearchWindowButton.Checked = true;
}
public void OnSearchFormClosed ( )
{
SearchForm = null ;
//ToolbarSearchWindowButton.Checked = false;
}
public void ShowModel ( string name )
{
ViewModeComboBox . Text = "Model view" ;
ModelComboBox . Text = name ;
modelname = name ;
}
public void GoToEntity ( YmapEntityDef entity )
{
if ( entity = = null ) return ;
ViewModeComboBox . Text = "World view" ;
GoToPosition ( entity . Position ) ;
SelectEntity ( entity ) ;
}
private void LoadWorld ( )
{
UpdateStatus ( "Loading timecycles..." ) ;
timecycle . Init ( gameFileCache , UpdateStatus ) ;
timecycle . SetTime ( timeofday ) ;
UpdateStatus ( "Loading materials..." ) ;
BoundsMaterialTypes . Init ( gameFileCache ) ;
UpdateStatus ( "Loading weather..." ) ;
weather . Init ( gameFileCache , UpdateStatus , timecycle ) ;
UpdateWeatherTypesComboBox ( weather ) ;
UpdateStatus ( "Loading clouds..." ) ;
clouds . Init ( gameFileCache , UpdateStatus , weather ) ;
UpdateCloudTypesComboBox ( clouds ) ;
UpdateStatus ( "Loading water..." ) ;
water . Init ( gameFileCache , UpdateStatus ) ;
UpdateStatus ( "Loading trains..." ) ;
trains . Init ( gameFileCache , UpdateStatus ) ;
UpdateStatus ( "Loading scenarios..." ) ;
scenarios . Init ( gameFileCache , UpdateStatus , timecycle ) ;
UpdateStatus ( "Loading popzones..." ) ;
popzones . Init ( gameFileCache , UpdateStatus ) ;
UpdateStatus ( "Loading world..." ) ;
space . Init ( gameFileCache , UpdateStatus ) ;
UpdateStatus ( "World loaded" ) ;
}
private void SetDlcLevel ( string dlc , bool enable )
{
if ( ! initialised ) return ;
Cursor = Cursors . WaitCursor ;
Task . Run ( ( ) = >
{
lock ( rendersyncroot )
{
if ( gameFileCache . SetDlcLevel ( dlc , enable ) )
{
LoadWorld ( ) ;
}
}
Invoke ( new Action ( ( ) = > {
Cursor = Cursors . Default ;
} ) ) ;
} ) ;
}
private void SetModsEnabled ( bool enable )
{
if ( ! initialised ) return ;
Cursor = Cursors . WaitCursor ;
Task . Run ( ( ) = >
{
lock ( rendersyncroot )
{
if ( gameFileCache . SetModsEnabled ( enable ) )
{
UpdateDlcListComboBox ( gameFileCache . DlcNameList ) ;
LoadWorld ( ) ;
}
}
Invoke ( new Action ( ( ) = > {
Cursor = Cursors . Default ;
} ) ) ;
} ) ;
}
private void ContentThread ( )
{
//main content loading thread.
running = true ;
UpdateStatus ( "Scanning..." ) ;
try
{
GTA5Keys . LoadFromPath ( Settings . Default . GTAFolder ) ; //now loads from magic
}
catch
{
MessageBox . Show ( "Keys not found! This shouldn't happen." ) ;
Close ( ) ;
return ;
}
gameFileCache . Init ( UpdateStatus , LogError ) ;
UpdateDlcListComboBox ( gameFileCache . DlcNameList ) ;
EnableCacheDependentUI ( ) ;
LoadWorld ( ) ;
initialised = true ;
EnableDLCModsUI ( ) ;
while ( formopen & & ! IsDisposed ) //main asset loop
{
gameFileCache . ContentThreadProc ( ) ;
renderableCache . ContentThreadProc ( ) ;
if ( ! ( gameFileCache . ItemsStillPending | | renderableCache . ItemsStillPending ) )
{
Thread . Sleep ( 1 ) ; //sleep if there's nothing to do
}
}
gameFileCache . Clear ( ) ;
running = false ;
}
private void UpdateStatus ( string text )
{
try
{
if ( InvokeRequired )
{
BeginInvoke ( new Action ( ( ) = > { UpdateStatus ( text ) ; } ) ) ;
}
else
{
StatusLabel . Text = text ;
}
}
catch { }
}
private void UpdateMousedLabel ( string text )
{
try
{
if ( InvokeRequired )
{
BeginInvoke ( new Action ( ( ) = > { UpdateMousedLabel ( text ) ; } ) ) ;
}
else
{
MousedLabel . Text = text ;
}
}
catch { }
}
private void UpdateWeatherTypesComboBox ( Weather weather )
{
try
{
if ( InvokeRequired )
{
BeginInvoke ( new Action ( ( ) = > { UpdateWeatherTypesComboBox ( weather ) ; } ) ) ;
}
else
{
//MessageBox.Show("sky_hdr: " + weather.GetDynamicValue("sky_hdr").ToString() + "\n" +
// "Timecycle index: " + weather.Timecycle.CurrentSampleIndex + "\n" +
// "Timecycle blend: " + weather.Timecycle.CurrentSampleBlend + "\n");
WeatherComboBox . Items . Clear ( ) ;
foreach ( string wt in weather . WeatherTypes . Keys )
{
WeatherComboBox . Items . Add ( wt ) ;
}
WeatherComboBox . SelectedIndex = 0 ;
WeatherRegionComboBox . SelectedIndex = 0 ;
}
}
catch { }
}
private void UpdateCloudTypesComboBox ( Clouds clouds )
{
try
{
if ( InvokeRequired )
{
BeginInvoke ( new Action ( ( ) = > { UpdateCloudTypesComboBox ( clouds ) ; } ) ) ;
}
else
{
CloudsComboBox . Items . Clear ( ) ;
foreach ( var frag in clouds . HatManager . CloudHatFrags )
{
CloudsComboBox . Items . Add ( frag . Name ) ;
}
CloudsComboBox . SelectedIndex = Math . Max ( CloudsComboBox . FindString ( individualcloudfrag ) , 0 ) ;
CloudParamComboBox . Items . Clear ( ) ;
foreach ( var setting in clouds . AnimSettings . Values )
{
CloudParamComboBox . Items . Add ( setting ) ;
}
CloudParamComboBox . SelectedIndex = 0 ;
}
}
catch { }
}
private void UpdateDlcListComboBox ( List < string > dlcnames )
{
try
{
if ( InvokeRequired )
{
BeginInvoke ( new Action ( ( ) = > { UpdateDlcListComboBox ( dlcnames ) ; } ) ) ;
}
else
{
DlcLevelComboBox . Items . Clear ( ) ;
foreach ( var dlcname in dlcnames )
{
DlcLevelComboBox . Items . Add ( dlcname ) ;
}
if ( string . IsNullOrEmpty ( gameFileCache . SelectedDlc ) )
{
DlcLevelComboBox . SelectedIndex = dlcnames . Count - 1 ;
}
else
{
int idx = DlcLevelComboBox . FindString ( gameFileCache . SelectedDlc ) ;
DlcLevelComboBox . SelectedIndex = ( idx > 0 ) ? idx : ( dlcnames . Count - 1 ) ;
}
}
}
catch { }
}
private void LogError ( string text )
{
try
{
if ( InvokeRequired )
{
Invoke ( new Action ( ( ) = > { LogError ( text ) ; } ) ) ;
}
else
{
ConsoleTextBox . AppendText ( text + "\r\n" ) ;
//MessageBox.Show(text);
}
}
catch { }
}
private void UpdateMarkerSelectionPanelInvoke ( )
{
try
{
if ( InvokeRequired )
{
BeginInvoke ( new Action ( ( ) = > { UpdateMarkerSelectionPanel ( ) ; } ) ) ;
}
else
{
UpdateMarkerSelectionPanel ( ) ;
}
}
catch { }
}
private void UpdateMarkerSelectionPanel ( )
{
if ( ! SelectedMarkerPanel . Visible ) return ;
if ( SelectedMarker = = null )
{
SelectedMarkerPanel . Visible = false ;
return ;
}
int ox = - 90 ; //screen offset from actual marker world pos
int oy = - 76 ;
float spx = ( ( SelectedMarker . ScreenPos . X * 0.5f ) + 0.5f ) * camera . Width ;
float spy = ( ( SelectedMarker . ScreenPos . Y * - 0.5f ) + 0.5f ) * camera . Height ;
int px = ( int ) Math . Round ( spx , MidpointRounding . AwayFromZero ) + ox ;
int py = ( int ) Math . Round ( spy , MidpointRounding . AwayFromZero ) + oy ;
int sx = SelectedMarkerPanel . Width ;
int sy = SelectedMarkerPanel . Height ;
SelectedMarkerPanel . SetBounds ( px , py , sx , sy ) ;
}
private void ShowMarkerSelectionInfo ( MapMarker marker )
{
SelectedMarkerNameTextBox . Text = SelectedMarker . Name ;
SelectedMarkerPositionTextBox . Text = SelectedMarker . Get3DWorldPosString ( ) ;
UpdateMarkerSelectionPanel ( ) ;
SelectedMarkerPanel . Visible = true ;
}
private void HideMarkerSelectionInfo ( )
{
SelectedMarkerPanel . Visible = false ;
}
private MapMarker FindMousedMarker ( )
{
lock ( markersortedsyncroot )
{
float mx = MouseLastPoint . X ;
float my = MouseLastPoint . Y ;
if ( ShowLocatorCheckBox . Checked )
{
if ( IsMarkerUnderPoint ( LocatorMarker , mx , my ) )
{
return LocatorMarker ;
}
}
//search backwards through the render markers (front to back)
for ( int i = SortedMarkers . Count - 1 ; i > = 0 ; i - - )
{
MapMarker m = SortedMarkers [ i ] ;
if ( IsMarkerUnderPoint ( m , mx , my ) )
{
return m ;
}
}
}
return null ;
}
private bool IsMarkerUnderPoint ( MapMarker marker , float x , float y )
{
if ( marker . ScreenPos . Z < = 0.0f ) return false ; //behind the camera...
float dx = x - ( ( marker . ScreenPos . X * 0.5f ) + 0.5f ) * camera . Width ;
float dy = y - ( ( marker . ScreenPos . Y * - 0.5f ) + 0.5f ) * camera . Height ;
float mcx = marker . Icon . Center . X ;
float mcy = marker . Icon . Center . Y ;
bool bx = ( ( dx > = - mcx ) & & ( dx < = mcx ) ) ;
bool by = ( ( dy < = 0.0f ) & & ( dy > = - mcy ) ) ;
return ( bx & & by ) ;
}
private void GoToMarker ( MapMarker m )
{
//////adjust the target to account for the main panel...
////Vector3 view = m.TexturePos;
////view.X += ((float)(MainPanel.Width + 4) * 0.5f) / CurrentZoom;
////TargetViewCenter = view;
camera . FollowEntity . Position = m . WorldPos ;
}
public void GoToPosition ( Vector3 p )
{
camera . FollowEntity . Position = p ;
}
private MapMarker AddMarker ( Vector3 pos , string name , bool addtotxtbox = false )
{
string str = pos . X . ToString ( ) + ", " + pos . Y . ToString ( ) + ", " + pos . Z . ToString ( ) ;
if ( ! string . IsNullOrEmpty ( name ) )
{
str + = ", " + name ;
}
if ( addtotxtbox )
{
StringBuilder sb = new StringBuilder ( ) ;
sb . Append ( MultiFindTextBox . Text ) ;
if ( ( sb . Length > 0 ) & & ( ! MultiFindTextBox . Text . EndsWith ( "\n" ) ) )
{
sb . AppendLine ( ) ;
}
sb . AppendLine ( str ) ;
MultiFindTextBox . Text = sb . ToString ( ) ;
}
return AddMarker ( str ) ;
}
private MapMarker AddMarker ( string markerstr )
{
lock ( markersyncroot )
{
MapMarker m = new MapMarker ( ) ;
m . Parse ( markerstr . Trim ( ) ) ;
m . Icon = MarkerIcon ;
Markers . Add ( m ) ;
//ListViewItem lvi = new ListViewItem(new string[] { m.Name, m.WorldPos.X.ToString(), m.WorldPos.Y.ToString(), m.WorldPos.Z.ToString() });
//lvi.Tag = m;
//MarkersListView.Items.Add(lvi);
return m ;
}
}
private void AddDefaultMarkers ( )
{
StringBuilder sb = new StringBuilder ( ) ;
//sb.AppendLine("1972.606, 3817.044, 0.0, Trevor Bed");
//sb.AppendLine("94.5723, -1290.082, 0.0, Strip Club Bed");
//sb.AppendLine("-1151.746, -1518.136, 0.0, Trevor City Bed");
//sb.AppendLine("-1154.11, -2715.203, 0.0, Flight School");
//sb.AppendLine("-1370.625, 56.1227, 52.82404, Golf");
//sb.AppendLine("-1109.213, 4914.744, 0.0, Altruist Cult");
//sb.AppendLine("-1633.087, 4736.784, 0.0, Deal Gone Wrong");
sb . AppendLine ( "-2052, 3237, 1449.036, Zancudo UFO" ) ;
sb . AppendLine ( "2490, 3777, 2400, Hippy UFO" ) ;
sb . AppendLine ( "2577.396, 3301.573, 52.52076, Sand glyph" ) ;
sb . AppendLine ( "-804.8452, 176.4936, 75.40561, bh1_48_michaels" ) ;
sb . AppendLine ( "-5.757423, 529.674, 171.1747, ch2_05c_b1" ) ;
sb . AppendLine ( "1971.208, 3818.237, 33.46632, cs4_10_trailer003b" ) ;
sb . AppendLine ( "760.4618, 7392.803, -126.0774, cs1_09_sea_ufo" ) ;
sb . AppendLine ( "501.4398, 5603.96, 795.9738, cs1_10_redeye" ) ;
sb . AppendLine ( "51.3909, 5957.7568, 209.614, cs1_10_clue_moon02" ) ;
sb . AppendLine ( "400.7087, 5714.5645, 605.0978, cs1_10_clue_rain01" ) ;
sb . AppendLine ( "703.442, 6329.8936, 76.4973, cs1_10_clue_rain02" ) ;
sb . AppendLine ( "228.7844, 5370.585, 577.2613, cs1_10_clue_moon01" ) ;
sb . AppendLine ( "366.4871, 5518.0742, 704.3185, cs1_10_clue_mountain01" ) ;
sb . AppendLine ( "41.64376, -779.9391, 832.4024, hw1_22_shipint" ) ;
sb . AppendLine ( "-1255.392, 6795.764, -181.9927, cs1_08_sea_base" ) ;
sb . AppendLine ( "4285.036, 2967.639, -184.1908, cs5_1_sea_hatch" ) ;
sb . AppendLine ( "3041.498, 5584.321, 196.4748, cs2_08_generic02" ) ;
sb . AppendLine ( "3406.483, 5498.655, 23.50577, cs2_08_generic01a" ) ;
sb . AppendLine ( "1507.081, 6565.075, 8.681923, cs1_09_props_elec_spider1" ) ;
sb . AppendLine ( "455.7852, 5586.104, 779.4382, cs1_10_elec_spider_spline052b" ) ;
sb . AppendLine ( "3861.661, -4959.252, 91.49448, plg_01_nico_new" ) ;
sb . AppendLine ( "-1689.308, 2174.457, 107.2592, ch1_09b_vinesleaf_28" ) ;
sb . AppendLine ( "440.8488, 5810.079, 563.4703, Cock face" ) ;
sb . AppendLine ( "-3955.667, -4675.212, -1274.563, Interesting..." ) ;
sb . AppendLine ( "4512.627, 2623.241, 2500, Interesting..." ) ;
sb . AppendLine ( "228.6058, -992.0537, -100, v_garagel" ) ;
MultiFindTextBox . Text = sb . ToString ( ) ;
string [ ] lines = MultiFindTextBox . Text . Split ( new [ ] { '\n' } , StringSplitOptions . RemoveEmptyEntries ) ;
foreach ( string line in lines )
{
AddMarker ( line ) ;
}
}
private void LoadSettings ( )
{
var s = Settings . Default ;
WindowState = s . WindowMaximized ? FormWindowState . Maximized : WindowState ;
FullScreenCheckBox . Checked = s . FullScreen ;
WireframeCheckBox . Checked = s . Wireframe ;
HDRRenderingCheckBox . Checked = s . HDR ;
ShadowsCheckBox . Checked = s . Shadows ;
SkydomeCheckBox . Checked = s . Skydome ;
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GrassCheckBox . Checked = s . Grass ;
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TimedEntitiesCheckBox . Checked = s . ShowTimedEntities ;
CollisionMeshesCheckBox . Checked = s . ShowCollisionMeshes ;
CollisionMeshRangeTrackBar . Value = s . CollisionMeshRange ;
DynamicLODCheckBox . Checked = s . DynamicLOD ;
DetailTrackBar . Value = s . DetailDist ;
WaitForChildrenCheckBox . Checked = s . WaitForChildren ;
RenderModeComboBox . SelectedIndex = Math . Max ( RenderModeComboBox . FindString ( s . RenderMode ) , 0 ) ;
TextureSamplerComboBox . SelectedIndex = Math . Max ( TextureSamplerComboBox . FindString ( s . RenderTextureSampler ) , 0 ) ;
TextureCoordsComboBox . SelectedIndex = Math . Max ( TextureCoordsComboBox . FindString ( s . RenderTextureSamplerCoord ) , 0 ) ;
MarkerStyleComboBox . SelectedIndex = Math . Max ( MarkerStyleComboBox . FindString ( s . MarkerStyle ) , 0 ) ;
LocatorStyleComboBox . SelectedIndex = Math . Max ( LocatorStyleComboBox . FindString ( s . LocatorStyle ) , 0 ) ;
MarkerDepthClipCheckBox . Checked = s . MarkerDepthClip ;
AnisotropicFilteringCheckBox . Checked = s . AnisotropicFiltering ;
BoundsStyleComboBox . SelectedIndex = Math . Max ( BoundsStyleComboBox . FindString ( s . BoundsStyle ) , 0 ) ;
BoundsDepthClipCheckBox . Checked = s . BoundsDepthClip ;
BoundsRangeTrackBar . Value = s . BoundsRange ;
ErrorConsoleCheckBox . Checked = s . ShowErrorConsole ;
StatusBarCheckBox . Checked = s . ShowStatusBar ;
EnableModsCheckBox . Checked = s . EnableMods ;
DlcLevelComboBox . Text = s . DLC ;
gameFileCache . SelectedDlc = s . DLC ;
EnableDlcCheckBox . Checked = ! string . IsNullOrEmpty ( s . DLC ) ;
}
private void SaveSettings ( )
{
var s = Settings . Default ;
s . WindowMaximized = ( WindowState = = FormWindowState . Maximized ) ;
s . FullScreen = FullScreenCheckBox . Checked ;
s . Wireframe = WireframeCheckBox . Checked ;
s . HDR = HDRRenderingCheckBox . Checked ;
s . Shadows = ShadowsCheckBox . Checked ;
s . Skydome = SkydomeCheckBox . Checked ;
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s . Grass = GrassCheckBox . Checked ;
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s . ShowTimedEntities = TimedEntitiesCheckBox . Checked ;
s . ShowCollisionMeshes = CollisionMeshesCheckBox . Checked ;
s . CollisionMeshRange = CollisionMeshRangeTrackBar . Value ;
s . DynamicLOD = DynamicLODCheckBox . Checked ;
s . DetailDist = DetailTrackBar . Value ;
s . WaitForChildren = WaitForChildrenCheckBox . Checked ;
s . RenderMode = RenderModeComboBox . Text ;
s . RenderTextureSampler = TextureSamplerComboBox . Text ;
s . RenderTextureSamplerCoord = TextureCoordsComboBox . Text ;
s . MarkerStyle = MarkerStyleComboBox . Text ;
s . LocatorStyle = LocatorStyleComboBox . Text ;
s . MarkerDepthClip = MarkerDepthClipCheckBox . Checked ;
s . AnisotropicFiltering = AnisotropicFilteringCheckBox . Checked ;
s . BoundsStyle = BoundsStyleComboBox . Text ;
s . BoundsDepthClip = BoundsDepthClipCheckBox . Checked ;
s . BoundsRange = BoundsRangeTrackBar . Value ;
s . ShowErrorConsole = ErrorConsoleCheckBox . Checked ;
s . ShowStatusBar = StatusBarCheckBox . Checked ;
//additional settings from gamefilecache...
s . EnableMods = gameFileCache . EnableMods ;
s . DLC = gameFileCache . EnableDlc ? gameFileCache . SelectedDlc : "" ;
s . Save ( ) ;
}
private void ShowSettingsForm ( string tab = "" )
{
if ( SettingsForm = = null )
{
SettingsForm = new SettingsForm ( this ) ;
SettingsForm . Show ( this ) ;
}
else
{
if ( SettingsForm . WindowState = = FormWindowState . Minimized )
{
SettingsForm . WindowState = FormWindowState . Normal ;
}
SettingsForm . Focus ( ) ;
}
if ( ! string . IsNullOrEmpty ( tab ) )
{
SettingsForm . SelectTab ( tab ) ;
}
}
public void OnSettingsFormClosed ( )
{
//called by the SettingsForm when it's closed.
SettingsForm = null ;
}
private void MarkUndoStart ( Widget w )
{
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bool canundo = false ;
if ( SelectedItem . MultipleSelection ) canundo = true ;
if ( SelectedItem . EntityDef ! = null ) canundo = true ;
if ( SelectedItem . CarGenerator ! = null ) canundo = true ;
if ( SelectedItem . PathNode ! = null ) canundo = true ;
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//if (SelectedItem.NavPoly != null) hasval = true;
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if ( SelectedItem . TrainTrackNode ! = null ) canundo = true ;
if ( SelectedItem . ScenarioNode ! = null ) canundo = true ;
if ( ! canundo ) return ;
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if ( Widget is TransformWidget )
{
UndoStartPosition = Widget . Position ;
UndoStartRotation = Widget . Rotation ;
UndoStartScale = Widget . Scale ;
}
}
private void MarkUndoEnd ( Widget w )
{
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bool canundo = false ;
if ( SelectedItem . MultipleSelection ) canundo = true ;
if ( SelectedItem . EntityDef ! = null ) canundo = true ;
if ( SelectedItem . CarGenerator ! = null ) canundo = true ;
if ( SelectedItem . PathNode ! = null ) canundo = true ;
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//if (SelectedItem.NavPoly != null) hasval = true;
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if ( SelectedItem . TrainTrackNode ! = null ) canundo = true ;
if ( SelectedItem . ScenarioNode ! = null ) canundo = true ;
if ( ! canundo ) return ;
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var ent = SelectedItem . EntityDef ;
var cargen = SelectedItem . CarGenerator ;
var pathnode = SelectedItem . PathNode ;
var trainnode = SelectedItem . TrainTrackNode ;
var scenarionode = SelectedItem . ScenarioNode ;
TransformWidget tw = Widget as TransformWidget ;
UndoStep s = null ;
if ( tw ! = null )
{
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if ( SelectedItem . MultipleSelection )
{
switch ( tw . Mode )
{
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case WidgetMode . Position : s = new MultiPositionUndoStep ( SelectedItem , SelectedItems . ToArray ( ) , UndoStartPosition , this ) ; break ;
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}
}
else if ( ent ! = null )
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{
if ( EditEntityPivot )
{
switch ( tw . Mode )
{
case WidgetMode . Position : s = new EntityPivotPositionUndoStep ( ent , UndoStartPosition ) ; break ;
case WidgetMode . Rotation : s = new EntityPivotRotationUndoStep ( ent , UndoStartRotation ) ; break ;
}
}
else
{
switch ( tw . Mode )
{
case WidgetMode . Position : s = new EntityPositionUndoStep ( ent , UndoStartPosition ) ; break ;
case WidgetMode . Rotation : s = new EntityRotationUndoStep ( ent , UndoStartRotation ) ; break ;
case WidgetMode . Scale : s = new EntityScaleUndoStep ( ent , UndoStartScale ) ; break ;
}
}
}
else if ( cargen ! = null )
{
switch ( tw . Mode )
{
case WidgetMode . Position : s = new CarGenPositionUndoStep ( cargen , UndoStartPosition ) ; break ;
case WidgetMode . Rotation : s = new CarGenRotationUndoStep ( cargen , UndoStartRotation ) ; break ;
case WidgetMode . Scale : s = new CarGenScaleUndoStep ( cargen , UndoStartScale ) ; break ;
}
}
else if ( pathnode ! = null )
{
switch ( tw . Mode )
{
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case WidgetMode . Position : s = new PathNodePositionUndoStep ( pathnode , UndoStartPosition , this ) ; break ;
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}
}
else if ( trainnode ! = null )
{
switch ( tw . Mode )
{
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case WidgetMode . Position : s = new TrainTrackNodePositionUndoStep ( trainnode , UndoStartPosition , this ) ; break ;
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}
}
else if ( scenarionode ! = null )
{
switch ( tw . Mode )
{
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case WidgetMode . Position : s = new ScenarioNodePositionUndoStep ( scenarionode , UndoStartPosition , this ) ; break ;
case WidgetMode . Rotation : s = new ScenarioNodeRotationUndoStep ( scenarionode , UndoStartRotation , this ) ; break ;
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}
}
}
if ( s ! = null )
{
RedoSteps . Clear ( ) ;
UndoSteps . Push ( s ) ;
UpdateUndoUI ( ) ;
}
}
private void Undo ( )
{
if ( UndoSteps . Count = = 0 ) return ;
var s = UndoSteps . Pop ( ) ;
RedoSteps . Push ( s ) ;
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s . Undo ( this , ref SelectedItem ) ;
if ( ProjectForm ! = null )
{
ProjectForm . OnWorldSelectionModified ( SelectedItem , SelectedItems ) ;
}
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UpdateUndoUI ( ) ;
}
private void Redo ( )
{
if ( RedoSteps . Count = = 0 ) return ;
var s = RedoSteps . Pop ( ) ;
UndoSteps . Push ( s ) ;
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s . Redo ( this , ref SelectedItem ) ;
if ( ProjectForm ! = null )
{
ProjectForm . OnWorldSelectionModified ( SelectedItem , SelectedItems ) ;
}
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UpdateUndoUI ( ) ;
}
private void UpdateUndoUI ( )
{
ToolbarUndoButton . DropDownItems . Clear ( ) ;
ToolbarRedoButton . DropDownItems . Clear ( ) ;
int i = 0 ;
foreach ( var step in UndoSteps )
{
var button = ToolbarUndoButton . DropDownItems . Add ( step . ToString ( ) ) ;
button . Tag = step ;
button . Click + = ToolbarUndoListButton_Click ;
i + + ;
if ( i > = 10 ) break ;
}
i = 0 ;
foreach ( var step in RedoSteps )
{
var button = ToolbarRedoButton . DropDownItems . Add ( step . ToString ( ) ) ;
button . Tag = step ;
button . Click + = ToolbarRedoListButton_Click ;
i + + ;
if ( i > = 10 ) break ;
}
ToolbarUndoButton . Enabled = ( UndoSteps . Count > 0 ) ;
ToolbarRedoButton . Enabled = ( RedoSteps . Count > 0 ) ;
}
private void EnableCacheDependentUI ( )
{
try
{
if ( InvokeRequired )
{
BeginInvoke ( new Action ( ( ) = > { EnableCacheDependentUI ( ) ; } ) ) ;
}
else
{
ToolbarNewButton . Enabled = true ;
ToolbarOpenButton . Enabled = true ;
ToolbarProjectWindowButton . Enabled = true ;
ToolsMenuProjectWindow . Enabled = true ;
ToolsMenuJenkInd . Enabled = true ;
}
}
catch { }
}
private void EnableDLCModsUI ( )
{
try
{
if ( InvokeRequired )
{
BeginInvoke ( new Action ( ( ) = > { EnableDLCModsUI ( ) ; } ) ) ;
}
else
{
EnableDlcCheckBox . Enabled = true ;
EnableModsCheckBox . Enabled = true ;
DlcLevelComboBox . Enabled = true ;
}
}
catch { }
}
public void SetCurrentSaveItem ( string filename )
{
bool enable = ! string . IsNullOrEmpty ( filename ) ;
ToolbarSaveButton . ToolTipText = enable ? ( "Save " + filename ) : "Save" ;
ToolbarSaveButton . Enabled = enable ;
ToolbarSaveAllButton . Enabled = enable ;
}
public void EnableYmapUI ( bool enable , string filename )
{
string type = "entity" ;
switch ( SelectionMode )
{
case MapSelectionMode . CarGenerator : type = "car generator" ; break ;
}
ToolbarAddItemButton . ToolTipText = "Add " + type + ( enable ? ( " to " + filename ) : "" ) ;
ToolbarAddItemButton . Enabled = enable ;
//ToolbarDeleteEntityButton.Enabled = enable;
ToolbarPasteButton . Enabled = ( CopiedEntity ! = null ) & & enable ;
}
public void EnableYndUI ( bool enable , string filename )
{
string type = "node" ;
switch ( SelectionMode )
{
case MapSelectionMode . Path : type = "node" ; break ;
}
if ( enable ) //only do something if a ynd is selected - EnableYmapUI will handle the no selection case..
{
ToolbarAddItemButton . ToolTipText = "Add " + type + ( enable ? ( " to " + filename ) : "" ) ;
ToolbarAddItemButton . Enabled = enable ;
//ToolbarDeleteEntityButton.Enabled = enable;
ToolbarPasteButton . Enabled = ( CopiedPathNode ! = null ) & & enable ;
}
}
public void EnableYnvUI ( bool enable , string filename )
{
string type = "polygon" ;
switch ( SelectionMode )
{
case MapSelectionMode . NavMesh : type = "polygon" ; break ;
}
if ( enable ) //only do something if a ynv is selected - EnableYmapUI will handle the no selection case..
{
ToolbarAddItemButton . ToolTipText = "Add " + type + ( enable ? ( " to " + filename ) : "" ) ;
ToolbarAddItemButton . Enabled = enable ;
//ToolbarDeleteEntityButton.Enabled = enable;
ToolbarPasteButton . Enabled = ( CopiedNavPoly ! = null ) & & enable ;
}
}
public void EnableTrainsUI ( bool enable , string filename )
{
string type = "node" ;
switch ( SelectionMode )
{
case MapSelectionMode . TrainTrack : type = "node" ; break ;
}
if ( enable ) //only do something if a track is selected - EnableYmapUI will handle the no selection case..
{
ToolbarAddItemButton . ToolTipText = "Add " + type + ( enable ? ( " to " + filename ) : "" ) ;
ToolbarAddItemButton . Enabled = enable ;
//ToolbarDeleteEntityButton.Enabled = enable;
ToolbarPasteButton . Enabled = false ; // (CopiedTrainNode != null) && enable;
}
}
public void EnableScenarioUI ( bool enable , string filename )
{
string type = "scenario point" ;
switch ( SelectionMode )
{
case MapSelectionMode . Scenario : type = "scenario point" ; break ;
}
if ( enable ) //only do something if a scenario is selected - EnableYmapUI will handle the no selection case..
{
ToolbarAddItemButton . ToolTipText = "Add " + type + ( enable ? ( " to " + filename ) : "" ) ;
ToolbarAddItemButton . Enabled = enable ;
//ToolbarDeleteEntityButton.Enabled = enable;
ToolbarPasteButton . Enabled = ( CopiedScenarioNode ! = null ) & & enable ;
}
}
private void New ( )
{
ShowProjectForm ( ) ;
if ( ProjectForm . IsProjectLoaded )
{
ProjectForm . NewYmap ( ) ;
}
else
{
ProjectForm . NewProject ( ) ;
}
}
private void NewProject ( )
{
ShowProjectForm ( ) ;
ProjectForm . NewProject ( ) ;
}
private void NewYmap ( )
{
ShowProjectForm ( ) ;
ProjectForm . NewYmap ( ) ;
}
private void NewYnd ( )
{
ShowProjectForm ( ) ;
ProjectForm . NewYnd ( ) ;
}
private void NewYnv ( )
{
ShowProjectForm ( ) ;
ProjectForm . NewYnv ( ) ;
}
private void NewTrainTrack ( )
{
ShowProjectForm ( ) ;
ProjectForm . NewTrainTrack ( ) ;
}
private void NewScenario ( )
{
ShowProjectForm ( ) ;
ProjectForm . NewScenario ( ) ;
}
private void Open ( )
{
ShowProjectForm ( ) ;
if ( ProjectForm . IsProjectLoaded )
{
ProjectForm . OpenYmap ( ) ;
}
else
{
ProjectForm . OpenProject ( ) ;
}
}
private void OpenProject ( )
{
ShowProjectForm ( ) ;
ProjectForm . OpenProject ( ) ;
}
private void OpenYmap ( )
{
ShowProjectForm ( ) ;
ProjectForm . OpenYmap ( ) ;
}
private void OpenYnd ( )
{
ShowProjectForm ( ) ;
ProjectForm . OpenYnd ( ) ;
}
private void OpenYnv ( )
{
ShowProjectForm ( ) ;
ProjectForm . OpenYnv ( ) ;
}
private void OpenTrainTrack ( )
{
ShowProjectForm ( ) ;
ProjectForm . OpenTrainTrack ( ) ;
}
private void OpenScenario ( )
{
ShowProjectForm ( ) ;
ProjectForm . OpenScenario ( ) ;
}
private void Save ( )
{
if ( ProjectForm = = null ) return ;
ProjectForm . Save ( ) ;
}
private void SaveAll ( )
{
if ( ProjectForm = = null ) return ;
ProjectForm . SaveAll ( ) ;
}
private void AddItem ( )
{
switch ( SelectionMode )
{
case MapSelectionMode . Entity : AddEntity ( ) ; break ;
case MapSelectionMode . CarGenerator : AddCarGen ( ) ; break ;
case MapSelectionMode . Path : AddPathNode ( ) ; break ;
case MapSelectionMode . NavMesh : AddNavPoly ( ) ; break ;
case MapSelectionMode . TrainTrack : AddTrainNode ( ) ; break ;
case MapSelectionMode . Scenario : AddScenarioNode ( ) ; break ;
}
}
private void DeleteItem ( )
{
if ( SelectedItem . EntityDef ! = null ) DeleteEntity ( ) ;
else if ( SelectedItem . CarGenerator ! = null ) DeleteCarGen ( ) ;
else if ( SelectedItem . PathNode ! = null ) DeletePathNode ( ) ;
else if ( SelectedItem . NavPoly ! = null ) DeleteNavPoly ( ) ;
else if ( SelectedItem . TrainTrackNode ! = null ) DeleteTrainNode ( ) ;
else if ( SelectedItem . ScenarioNode ! = null ) DeleteScenarioNode ( ) ;
}
private void CopyItem ( )
{
if ( SelectedItem . EntityDef ! = null ) CopyEntity ( ) ;
else if ( SelectedItem . CarGenerator ! = null ) CopyCarGen ( ) ;
else if ( SelectedItem . PathNode ! = null ) CopyPathNode ( ) ;
else if ( SelectedItem . NavPoly ! = null ) CopyNavPoly ( ) ;
else if ( SelectedItem . TrainTrackNode ! = null ) CopyTrainNode ( ) ;
else if ( SelectedItem . ScenarioNode ! = null ) CopyScenarioNode ( ) ;
}
private void PasteItem ( )
{
if ( CopiedEntity ! = null ) PasteEntity ( ) ;
else if ( CopiedCarGen ! = null ) PasteCarGen ( ) ;
else if ( CopiedPathNode ! = null ) PastePathNode ( ) ;
else if ( CopiedNavPoly ! = null ) PasteNavPoly ( ) ;
else if ( CopiedTrainNode ! = null ) PasteTrainNode ( ) ;
else if ( CopiedScenarioNode ! = null ) PasteScenarioNode ( ) ;
}
private void CloneItem ( )
{
if ( SelectedItem . EntityDef ! = null ) CloneEntity ( ) ;
else if ( SelectedItem . CarGenerator ! = null ) CloneCarGen ( ) ;
else if ( SelectedItem . PathNode ! = null ) ClonePathNode ( ) ;
else if ( SelectedItem . NavPoly ! = null ) CloneNavPoly ( ) ;
else if ( SelectedItem . TrainTrackNode ! = null ) CloneTrainNode ( ) ;
else if ( SelectedItem . ScenarioNode ! = null ) CloneScenarioNode ( ) ;
}
private void AddEntity ( )
{
if ( ProjectForm = = null ) return ;
ProjectForm . NewEntity ( ) ;
}
private void DeleteEntity ( )
{
var ent = SelectedItem . EntityDef ;
if ( ent = = null ) return ;
if ( ( ProjectForm ! = null ) & & ( ProjectForm . IsCurrentEntity ( ent ) ) )
{
if ( ! ProjectForm . DeleteEntity ( ) )
{
//MessageBox.Show("Unable to delete this entity from the current project. Make sure the entity's ymap exists in the current project.");
}
else
{
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SelectItem ( null ) ;
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}
}
else
{
//project not open, or entity not selected there, just remove the entity from the ymap...
var ymap = ent . Ymap ;
if ( ymap = = null )
{
MessageBox . Show ( "Sorry, deleting interior entities is not currently supported." ) ;
}
else if ( ! ymap . RemoveEntity ( ent ) )
{
MessageBox . Show ( "Unable to remove entity." ) ;
}
else
{
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SelectItem ( null ) ;
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}
}
}
private void CopyEntity ( )
{
CopiedEntity = SelectedItem . EntityDef ;
ToolbarPasteButton . Enabled = ( CopiedEntity ! = null ) & & ToolbarAddItemButton . Enabled ;
}
private void PasteEntity ( )
{
if ( CopiedEntity = = null ) return ;
if ( ProjectForm = = null ) return ;
ProjectForm . NewEntity ( CopiedEntity ) ;
}
private void CloneEntity ( )
{
if ( SelectedItem . EntityDef = = null ) return ;
if ( ProjectForm = = null ) return ;
ProjectForm . NewEntity ( SelectedItem . EntityDef , true ) ;
}
private void AddCarGen ( )
{
if ( ProjectForm = = null ) return ;
ProjectForm . NewCarGen ( ) ;
}
private void DeleteCarGen ( )
{
var cargen = SelectedItem . CarGenerator ;
if ( cargen = = null ) return ;
if ( ( ProjectForm ! = null ) & & ( ProjectForm . IsCurrentCarGen ( cargen ) ) )
{
if ( ! ProjectForm . DeleteCarGen ( ) )
{
//MessageBox.Show("Unable to delete this car generator from the current project. Make sure the car generator's ymap exists in the current project.");
}
else
{
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SelectItem ( null ) ;
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}
}
else
{
//project not open, or cargen not selected there, just remove the cargen from the ymap...
var ymap = cargen . Ymap ;
if ( ! ymap . RemoveCarGen ( cargen ) )
{
MessageBox . Show ( "Unable to remove car generator." ) ;
}
else
{
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SelectItem ( null ) ;
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}
}
}
private void CopyCarGen ( )
{
CopiedCarGen = SelectedItem . CarGenerator ;
ToolbarPasteButton . Enabled = ( CopiedCarGen ! = null ) & & ToolbarAddItemButton . Enabled ;
}
private void PasteCarGen ( )
{
if ( CopiedCarGen = = null ) return ;
if ( ProjectForm = = null ) return ;
ProjectForm . NewCarGen ( CopiedCarGen ) ;
}
private void CloneCarGen ( )
{
if ( SelectedItem . CarGenerator = = null ) return ;
if ( ProjectForm = = null ) return ;
ProjectForm . NewCarGen ( SelectedItem . CarGenerator , true ) ;
}
private void AddPathNode ( )
{
if ( ProjectForm = = null ) return ;
ProjectForm . NewPathNode ( ) ;
}
private void DeletePathNode ( )
{
var pathnode = SelectedItem . PathNode ;
if ( pathnode = = null ) return ;
if ( ( ProjectForm ! = null ) & & ( ProjectForm . IsCurrentPathNode ( pathnode ) ) )
{
if ( ! ProjectForm . DeletePathNode ( ) )
{
//MessageBox.Show("Unable to delete this path node from the current project. Make sure the path node's ynd exists in the current project.");
}
else
{
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SelectItem ( null ) ;
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}
}
else
{
//project not open, or cargen not selected there, just remove the cargen from the ymap...
var ynd = pathnode . Ynd ;
if ( ! ynd . RemoveNode ( pathnode ) )
{
MessageBox . Show ( "Unable to remove path node." ) ;
}
else
{
UpdatePathNodeGraphics ( pathnode , false ) ;
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SelectItem ( null ) ;
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}
}
}
private void CopyPathNode ( )
{
CopiedPathNode = SelectedItem . PathNode ;
ToolbarPasteButton . Enabled = ( CopiedPathNode ! = null ) & & ToolbarAddItemButton . Enabled ;
}
private void PastePathNode ( )
{
if ( CopiedPathNode = = null ) return ;
if ( ProjectForm = = null ) return ;
ProjectForm . NewPathNode ( CopiedPathNode ) ;
}
private void ClonePathNode ( )
{
if ( SelectedItem . PathNode = = null ) return ;
if ( ProjectForm = = null ) return ;
ProjectForm . NewPathNode ( SelectedItem . PathNode , true ) ;
}
private void AddNavPoly ( )
{
if ( ProjectForm = = null ) return ;
ProjectForm . NewNavPoly ( ) ;
}
private void DeleteNavPoly ( )
{
var navpoly = SelectedItem . NavPoly ;
if ( navpoly = = null ) return ;
if ( ( ProjectForm ! = null ) & & ( ProjectForm . IsCurrentNavPoly ( navpoly ) ) )
{
if ( ! ProjectForm . DeleteNavPoly ( ) )
{
//MessageBox.Show("Unable to delete this nav poly from the current project. Make sure the nav poly's ynv exists in the current project.");
}
else
{
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SelectItem ( null ) ;
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}
}
else
{
//project not open, or nav poly not selected there, just remove the poly from the ynv...
var ynv = navpoly . Ynv ;
if ( ! ynv . RemovePoly ( navpoly ) )
{
MessageBox . Show ( "Unable to remove nav poly. NavMesh editing TODO!" ) ;
}
else
{
UpdateNavPolyGraphics ( navpoly , false ) ;
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SelectItem ( null ) ;
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}
}
}
private void CopyNavPoly ( )
{
CopiedNavPoly = SelectedItem . NavPoly ;
ToolbarPasteButton . Enabled = ( CopiedNavPoly ! = null ) & & ToolbarAddItemButton . Enabled ;
}
private void PasteNavPoly ( )
{
if ( CopiedNavPoly = = null ) return ;
if ( ProjectForm = = null ) return ;
ProjectForm . NewNavPoly ( CopiedNavPoly ) ;
}
private void CloneNavPoly ( )
{
if ( SelectedItem . NavPoly = = null ) return ;
if ( ProjectForm = = null ) return ;
ProjectForm . NewNavPoly ( SelectedItem . NavPoly , true ) ;
}
private void AddTrainNode ( )
{
if ( ProjectForm = = null ) return ;
ProjectForm . NewTrainNode ( ) ;
}
private void DeleteTrainNode ( )
{
var trainnode = SelectedItem . TrainTrackNode ;
if ( trainnode = = null ) return ;
if ( ( ProjectForm ! = null ) & & ( ProjectForm . IsCurrentTrainNode ( trainnode ) ) )
{
if ( ! ProjectForm . DeleteTrainNode ( ) )
{
//MessageBox.Show("Unable to delete this train track node from the current project. Make sure the path train track file exists in the current project.");
}
else
{
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SelectItem ( null ) ;
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}
}
else
{
//project not open, or train node not selected there, just remove the node from the train track...
var track = trainnode . Track ;
if ( ! track . RemoveNode ( trainnode ) )
{
MessageBox . Show ( "Unable to remove train track node." ) ;
}
else
{
UpdateTrainTrackNodeGraphics ( trainnode , false ) ;
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SelectItem ( null ) ;
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}
}
}
private void CopyTrainNode ( )
{
CopiedTrainNode = SelectedItem . TrainTrackNode ;
ToolbarPasteButton . Enabled = ( CopiedTrainNode ! = null ) & & ToolbarAddItemButton . Enabled ;
}
private void PasteTrainNode ( )
{
if ( CopiedTrainNode = = null ) return ;
if ( ProjectForm = = null ) return ;
ProjectForm . NewTrainNode ( CopiedTrainNode ) ;
}
private void CloneTrainNode ( )
{
if ( SelectedItem . TrainTrackNode = = null ) return ;
if ( ProjectForm = = null ) return ;
ProjectForm . NewTrainNode ( SelectedItem . TrainTrackNode , true ) ;
}
private void AddScenarioNode ( )
{
if ( ProjectForm = = null ) return ;
ProjectForm . NewScenarioNode ( ) ;
}
private void DeleteScenarioNode ( )
{
var scenariopt = SelectedItem . ScenarioNode ;
if ( scenariopt = = null ) return ;
if ( ( ProjectForm ! = null ) & & ( ProjectForm . IsCurrentScenarioNode ( scenariopt ) ) )
{
if ( ! ProjectForm . DeleteScenarioNode ( ) )
{
//MessageBox.Show("Unable to delete this scenario point from the current project. Make sure the scenario file exists in the current project.");
}
else
{
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SelectItem ( null ) ;
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}
}
else
{
//project not open, or scenario point not selected there, just remove the point from the region...
var region = scenariopt . Region . Ymt . ScenarioRegion ;
if ( ! region . RemoveNode ( scenariopt ) )
{
MessageBox . Show ( "Unable to remove scenario point." ) ;
}
else
{
UpdateScenarioGraphics ( scenariopt . Ymt , false ) ;
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SelectItem ( null ) ;
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}
}
}
private void CopyScenarioNode ( )
{
CopiedScenarioNode = SelectedItem . ScenarioNode ;
ToolbarPasteButton . Enabled = ( CopiedScenarioNode ! = null ) & & ToolbarAddItemButton . Enabled ;
}
private void PasteScenarioNode ( )
{
if ( CopiedScenarioNode = = null ) return ;
if ( ProjectForm = = null ) return ;
ProjectForm . NewScenarioNode ( CopiedScenarioNode ) ;
}
private void CloneScenarioNode ( )
{
if ( SelectedItem . ScenarioNode = = null ) return ;
if ( ProjectForm = = null ) return ;
ProjectForm . NewScenarioNode ( SelectedItem . ScenarioNode , true ) ;
}
private void SetMouseSelect ( bool enable )
{
MouseSelectEnabled = enable ;
MouseSelectCheckBox . Checked = enable ;
ToolbarSelectButton . Checked = enable ;
if ( InfoForm ! = null )
{
InfoForm . SetSelectionMode ( SelectionModeStr , MouseSelectEnabled ) ;
}
}
private void SetWidgetMode ( string mode )
{
ToolbarMoveButton . Checked = false ;
ToolbarRotateButton . Checked = false ;
ToolbarScaleButton . Checked = false ;
lock ( rendersyncroot )
{
switch ( mode )
{
case "Default" :
Widget . Mode = WidgetMode . Default ;
iseditmode = false ;
break ;
case "Position" :
Widget . Mode = WidgetMode . Position ;
iseditmode = true ;
ToolbarMoveButton . Checked = true ;
break ;
case "Rotation" :
Widget . Mode = WidgetMode . Rotation ;
iseditmode = true ;
ToolbarRotateButton . Checked = true ;
break ;
case "Scale" :
Widget . Mode = WidgetMode . Scale ;
iseditmode = true ;
ToolbarScaleButton . Checked = true ;
break ;
}
}
}
private void SetWidgetSpace ( string space )
{
foreach ( var child in ToolbarTransformSpaceButton . DropDownItems )
{
var childi = child as ToolStripMenuItem ;
if ( childi ! = null )
{
childi . Checked = false ;
}
}
lock ( rendersyncroot )
{
switch ( space )
{
case "World space" :
Widget . ObjectSpace = false ;
ToolbarTransformSpaceButton . Image = ToolbarWorldSpaceButton . Image ;
ToolbarWorldSpaceButton . Checked = true ;
break ;
case "Object space" :
Widget . ObjectSpace = true ;
ToolbarTransformSpaceButton . Image = ToolbarObjectSpaceButton . Image ;
ToolbarObjectSpaceButton . Checked = true ;
break ;
}
}
}
private void ToggleWidgetSpace ( )
{
SetWidgetSpace ( Widget . ObjectSpace ? "World space" : "Object space" ) ;
}
private void SetFullscreen ( bool fullscreen )
{
if ( fullscreen )
{
FormBorderStyle = FormBorderStyle . None ;
WindowState = FormWindowState . Maximized ;
}
else
{
WindowState = FormWindowState . Normal ;
FormBorderStyle = FormBorderStyle . Sizable ;
}
}
private void SetBoundsMode ( string modestr )
{
BoundsShaderMode mode = BoundsShaderMode . None ;
switch ( modestr )
{
case "Boxes" :
mode = BoundsShaderMode . Box ;
break ;
case "Spheres" :
mode = BoundsShaderMode . Sphere ;
break ;
}
boundsmode = mode ;
}
private void SetSelectionMode ( string modestr )
{
foreach ( var child in ToolbarSelectButton . DropDownItems )
{
var childi = child as ToolStripMenuItem ;
if ( childi ! = null )
{
childi . Checked = false ;
}
}
MapSelectionMode mode = MapSelectionMode . Entity ;
switch ( modestr )
{
default :
case "Entity" :
mode = MapSelectionMode . Entity ;
ToolbarSelectEntityButton . Checked = true ;
break ;
case "Entity Extension" :
mode = MapSelectionMode . EntityExtension ;
ToolbarSelectEntityExtensionButton . Checked = true ;
break ;
case "Archetype Extension" :
mode = MapSelectionMode . ArchetypeExtension ;
ToolbarSelectArchetypeExtensionButton . Checked = true ;
break ;
case "Time Cycle Modifier" :
mode = MapSelectionMode . TimeCycleModifier ;
ToolbarSelectTimeCycleModifierButton . Checked = true ;
break ;
case "Car Generator" :
mode = MapSelectionMode . CarGenerator ;
ToolbarSelectCarGeneratorButton . Checked = true ;
break ;
case "Grass" :
mode = MapSelectionMode . Grass ;
ToolbarSelectGrassButton . Checked = true ;
break ;
case "Water Quad" :
mode = MapSelectionMode . WaterQuad ;
ToolbarSelectWaterQuadButton . Checked = true ;
break ;
case "Collision" :
mode = MapSelectionMode . Collision ;
ToolbarSelectCollisionButton . Checked = true ;
break ;
case "Nav Mesh" :
mode = MapSelectionMode . NavMesh ;
ToolbarSelectNavMeshButton . Checked = true ;
break ;
case "Path" :
mode = MapSelectionMode . Path ;
ToolbarSelectPathButton . Checked = true ;
break ;
case "Train Track" :
mode = MapSelectionMode . TrainTrack ;
ToolbarSelectTrainTrackButton . Checked = true ;
break ;
case "Distant Lod Lights" :
mode = MapSelectionMode . DistantLodLights ;
ToolbarSelectDistantLodLightsButton . Checked = true ;
break ;
case "Mlo Instance" :
mode = MapSelectionMode . MloInstance ;
ToolbarSelectMloInstanceButton . Checked = true ;
break ;
case "Scenario" :
mode = MapSelectionMode . Scenario ;
ToolbarSelectScenarioButton . Checked = true ;
break ;
}
SelectionMode = mode ;
SelectionModeStr = modestr ;
if ( SelectionModeComboBox . Text ! = modestr )
{
SelectionModeComboBox . Text = modestr ;
}
if ( InfoForm ! = null )
{
InfoForm . SetSelectionMode ( modestr , MouseSelectEnabled ) ;
}
}
private void SetCameraMode ( string modestr )
{
foreach ( var child in ToolbarCameraModeButton . DropDownItems )
{
var childi = child as ToolStripMenuItem ;
if ( childi ! = null )
{
childi . Checked = false ;
}
}
lock ( rendersyncroot )
{
switch ( modestr )
{
case "Perspective" :
camera . IsOrthographic = false ;
MapViewEnabled = false ;
camera . UpdateProj = true ;
ToolbarCameraModeButton . Image = ToolbarCameraPerspectiveButton . Image ;
ToolbarCameraPerspectiveButton . Checked = true ;
break ;
case "Orthographic" :
camera . IsOrthographic = true ;
MapViewEnabled = false ;
ToolbarCameraModeButton . Image = ToolbarCameraOrthographicButton . Image ;
ToolbarCameraOrthographicButton . Checked = true ;
break ;
case "2D Map" :
camera . IsOrthographic = true ;
MapViewEnabled = true ;
ToolbarCameraModeButton . Image = ToolbarCameraMapViewButton . Image ;
ToolbarCameraMapViewButton . Checked = true ;
break ;
}
camera . IsMapView = MapViewEnabled ;
}
FieldOfViewTrackBar . Enabled = ! MapViewEnabled ;
MapViewDetailTrackBar . Enabled = MapViewEnabled ;
if ( CameraModeComboBox . Text ! = modestr )
{
CameraModeComboBox . Text = modestr ;
}
}
private void ToggleCameraMode ( )
{
SetCameraMode ( MapViewEnabled ? "Perspective" : "2D Map" ) ;
}
private void ToggleToolbar ( )
{
ToolbarPanel . Visible = ! ToolbarPanel . Visible ;
ShowToolbarCheckBox . Checked = ToolbarPanel . Visible ;
}
private void StatsUpdateTimer_Tick ( object sender , EventArgs e )
{
int rgc = ( shaders ! = null ) ? shaders . RenderedGeometries : 0 ;
int crc = renderableCache . LoadedRenderableCount ;
int ctc = renderableCache . LoadedTextureCount ;
int tcrc = renderableCache . MemCachedRenderableCount ;
int tctc = renderableCache . MemCachedTextureCount ;
long vr = renderableCache . TotalGraphicsMemoryUse + ( shaders ! = null ? shaders . TotalGraphicsMemoryUse : 0 ) ;
string vram = TextUtil . GetBytesReadable ( vr ) ;
//StatsLabel.Text = string.Format("Drawn: {0} geom, Loaded: {1}/{5} dr, {2}/{6} tx, Vram: {3}, Fps: {4}", rgc, crc, ctc, vram, fps, tcrc, tctc);
StatsLabel . Text = string . Format ( "Drawn: {0} geom, Loaded: {1} dr, {2} tx, Vram: {3}, Fps: {4}" , rgc , crc , ctc , vram , fps ) ;
if ( timerunning )
{
float fv = timeofday * 60.0f ;
TimeOfDayTrackBar . Value = ( int ) fv ;
UpdateTimeOfDayLabel ( ) ;
}
CameraPositionTextBox . Text = FloatUtil . GetVector3String ( camera . Position , "0.##" ) ;
}
private void WorldForm_Load ( object sender , EventArgs e )
{
Init ( ) ;
}
private void WorldForm_FormClosing ( object sender , FormClosingEventArgs e )
{
//if (ProjectForm != null)
//{
// if (MessageBox.Show("Are you sure you want to quit CodeWalker?", "Confirm quit", MessageBoxButtons.YesNo) != DialogResult.Yes)
// {
// e.Cancel = true; //unfortunately this doesn't catch the event early enough! :(
// }
//}
}
private void WorldForm_MouseDown ( object sender , MouseEventArgs e )
{
switch ( e . Button )
{
case MouseButtons . Left : MouseLButtonDown = true ; break ;
case MouseButtons . Right : MouseRButtonDown = true ; break ;
}
MouseDownPoint = e . Location ;
MouseLastPoint = MouseDownPoint ;
if ( ControlMode = = WorldControlMode . Free )
{
if ( MouseLButtonDown )
{
if ( MousedMarker ! = null )
{
if ( MousedMarker . IsMovable )
{
GrabbedMarker = MousedMarker ;
}
else
{
SelectedMarker = MousedMarker ;
ShowMarkerSelectionInfo ( SelectedMarker ) ;
}
if ( GrabbedWidget ! = null )
{
GrabbedWidget . IsDragging = false ;
GrabbedWidget = null ;
}
}
else
{
if ( ShowWidget & & Widget . IsUnderMouse )
{
GrabbedWidget = Widget ;
GrabbedWidget . IsDragging = true ;
if ( ShiftPressed )
{
CloneItem ( ) ;
}
MarkUndoStart ( GrabbedWidget ) ;
}
else
{
if ( GrabbedWidget ! = null )
{
GrabbedWidget . IsDragging = false ;
GrabbedWidget = null ;
}
if ( CtrlPressed )
{
SpawnTestEntity ( ) ;
}
}
GrabbedMarker = null ;
}
}
if ( MouseRButtonDown )
{
SelectMousedItem ( ) ;
}
}
else
{
lock ( MouseControlSyncRoot )
{
MouseControlButtons | = e . Button ;
}
}
MouseX = e . X ; //to stop jumps happening on mousedown, sometimes the last MouseMove event was somewhere else... (eg after clicked a menu)
MouseY = e . Y ;
}
private void WorldForm_MouseUp ( object sender , MouseEventArgs e )
{
switch ( e . Button )
{
case MouseButtons . Left : MouseLButtonDown = false ; break ;
case MouseButtons . Right : MouseRButtonDown = false ; break ;
}
lock ( MouseControlSyncRoot )
{
MouseControlButtons & = ~ e . Button ;
}
if ( e . Button = = MouseButtons . Left )
{
GrabbedMarker = null ;
if ( GrabbedWidget ! = null )
{
MarkUndoEnd ( GrabbedWidget ) ;
GrabbedWidget . IsDragging = false ;
GrabbedWidget = null ;
}
if ( ( e . Location = = MouseDownPoint ) & & ( MousedMarker = = null ) )
{
//was clicked. but not on a marker... deselect and hide the panel
SelectedMarker = null ;
HideMarkerSelectionInfo ( ) ;
}
}
}
private void WorldForm_MouseMove ( object sender , MouseEventArgs e )
{
int dx = e . X - MouseX ;
int dy = e . Y - MouseY ;
if ( ControlMode = = WorldControlMode . Free )
{
if ( MouseLButtonDown )
{
if ( GrabbedMarker = = null )
{
if ( GrabbedWidget = = null )
{
if ( MapViewEnabled = = false )
{
camera . MouseRotate ( dx , dy ) ;
}
else
{
//need to move the camera entity XY with mouse in mapview mode...
MapViewDragX + = dx ;
MapViewDragY + = dy ;
}
}
else
{
//grabbed widget will move itself in Update() when IsDragging==true
}
}
else
{
//move the grabbed marker...
//float uptx = (CurrentMap != null) ? CurrentMap.UnitsPerTexelX : 1.0f;
//float upty = (CurrentMap != null) ? CurrentMap.UnitsPerTexelY : 1.0f;
//Vector3 wpos = GrabbedMarker.WorldPos;
//wpos.X += dx * uptx;
//wpos.Y += dy * upty;
//GrabbedMarker.WorldPos = wpos;
//UpdateMarkerTexturePos(GrabbedMarker);
//if (GrabbedMarker == LocatorMarker)
//{
// LocateTextBox.Text = LocatorMarker.ToString();
// WorldCoordTextBox.Text = LocatorMarker.Get2DWorldPosString();
// TextureCoordTextBox.Text = LocatorMarker.Get2DTexturePosString();
//}
}
}
if ( MouseRButtonDown )
{
if ( controllightdir )
{
lightdirx + = ( dx * camera . Sensitivity ) ;
lightdiry + = ( dy * camera . Sensitivity ) ;
}
else if ( controltimeofday )
{
timeofday + = ( dx - dy ) / 30.0f ;
while ( timeofday > = 24.0f ) timeofday - = 24.0f ;
while ( timeofday < 0.0f ) timeofday + = 24.0f ;
timecycle . SetTime ( timeofday ) ;
float fv = timeofday * 60.0f ;
TimeOfDayTrackBar . Value = ( int ) fv ;
UpdateTimeOfDayLabel ( ) ;
}
}
MouseX = e . X ;
MouseY = e . Y ;
MouseLastPoint = e . Location ;
}
else
{
lock ( MouseControlSyncRoot )
{
MouseControlX + = dx ;
MouseControlY + = dy ;
//MouseControlButtons = e.Button;
}
var newpos = PointToScreen ( MouseLastPoint ) ;
if ( Cursor . Position ! = newpos )
{
Cursor . Position = newpos ;
return ;
}
}
MousedMarker = FindMousedMarker ( ) ;
if ( Cursor ! = Cursors . WaitCursor )
{
if ( MousedMarker ! = null )
{
if ( MousedMarker . IsMovable )
{
Cursor = Cursors . SizeAll ;
}
else
{
Cursor = Cursors . Hand ;
}
}
else
{
Cursor = Cursors . Default ;
}
}
}
private void WorldForm_MouseWheel ( object sender , MouseEventArgs e )
{
if ( e . Delta ! = 0 )
{
if ( ControlMode = = WorldControlMode . Free )
{
camera . MouseZoom ( e . Delta ) ;
}
else
{
lock ( MouseControlSyncRoot )
{
MouseControlWheel + = e . Delta ;
}
}
}
}
private void WorldForm_KeyDown ( object sender , KeyEventArgs e )
{
if ( ActiveControl is TextBox )
{
var tb = ActiveControl as TextBox ;
if ( ! tb . ReadOnly ) return ; //don't move the camera when typing!
}
if ( ActiveControl is ComboBox )
{
var cb = ActiveControl as ComboBox ;
if ( cb . DropDownStyle ! = ComboBoxStyle . DropDownList ) return ; //nontypable combobox
}
var k = e . KeyCode ;
bool ctrl = ( e . Modifiers & Keys . Control ) > 0 ;
bool shift = ( e . Modifiers & Keys . Shift ) > 0 ;
CtrlPressed = ctrl ;
ShiftPressed = shift ;
bool enablemove = ( ! iseditmode ) | | ( MouseLButtonDown & & ( GrabbedMarker = = null ) & & ( GrabbedWidget = = null ) ) ;
enablemove = enablemove & & ( ! ctrl ) ;
//WASD move the camera entity...
if ( enablemove )
{
if ( k = = keyBindings . MoveForward ) kbmovefwd = true ;
if ( k = = keyBindings . MoveBackward ) kbmovebck = true ;
if ( k = = keyBindings . MoveLeft ) kbmovelft = true ;
if ( k = = keyBindings . MoveRight ) kbmovergt = true ;
if ( k = = keyBindings . MoveUp ) kbmoveup = true ;
if ( k = = keyBindings . MoveDown ) kbmovedn = true ;
if ( k = = keyBindings . Jump ) kbjump = true ;
}
bool moving = kbmovefwd | | kbmovebck | | kbmovelft | | kbmovergt | | kbmoveup | | kbmovedn | | kbjump ;
if ( ! ctrl )
{
if ( k = = keyBindings . MoveSlowerZoomIn )
{
camera . MouseZoom ( 1 ) ;
}
if ( k = = keyBindings . MoveFasterZoomOut )
{
camera . MouseZoom ( - 1 ) ;
}
}
if ( ! moving ) //don't trigger further actions if moving.
{
if ( ! ctrl )
{
//switch widget modes and spaces.
if ( ( k = = keyBindings . ExitEditMode ) )
{
if ( Widget . Mode = = WidgetMode . Default ) ToggleWidgetSpace ( ) ;
else SetWidgetMode ( "Default" ) ;
}
if ( ( k = = keyBindings . EditPosition ) ) // && !enablemove)
{
if ( Widget . Mode = = WidgetMode . Position ) ToggleWidgetSpace ( ) ;
else SetWidgetMode ( "Position" ) ;
}
if ( ( k = = keyBindings . EditRotation ) ) // && !enablemove)
{
if ( Widget . Mode = = WidgetMode . Rotation ) ToggleWidgetSpace ( ) ;
else SetWidgetMode ( "Rotation" ) ;
}
if ( ( k = = keyBindings . EditScale ) ) // && !enablemove)
{
if ( Widget . Mode = = WidgetMode . Scale ) ToggleWidgetSpace ( ) ;
else SetWidgetMode ( "Scale" ) ;
}
if ( k = = keyBindings . ToggleMouseSelect )
{
SetMouseSelect ( ! MouseSelectEnabled ) ;
}
if ( k = = keyBindings . ToggleToolbar )
{
ToggleToolbar ( ) ;
}
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if ( k = = keyBindings . FirstPerson )
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{
SetControlMode ( ( ControlMode = = WorldControlMode . Free ) ? WorldControlMode . Ped : WorldControlMode . Free ) ;
}
}
else
{
switch ( k )
{
case Keys . N :
New ( ) ;
break ;
case Keys . O :
Open ( ) ;
break ;
case Keys . S :
if ( shift ) SaveAll ( ) ;
else Save ( ) ;
break ;
case Keys . Z :
Undo ( ) ;
break ;
case Keys . Y :
Redo ( ) ;
break ;
case Keys . C :
CopyItem ( ) ;
break ;
case Keys . V :
PasteItem ( ) ;
break ;
case Keys . U :
ToolsPanelShowButton . Visible = ! ToolsPanelShowButton . Visible ;
break ;
}
}
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if ( k = = Keys . Escape ) //temporary? panic get cursor back when in first person mode
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{
if ( ControlMode ! = WorldControlMode . Free ) SetControlMode ( WorldControlMode . Free ) ;
}
}
if ( ControlMode ! = WorldControlMode . Free )
{
e . Handled = true ;
}
}
private void WorldForm_KeyUp ( object sender , KeyEventArgs e )
{
bool ctrl = ( e . Modifiers & Keys . Control ) > 0 ;
bool shift = ( e . Modifiers & Keys . Shift ) > 0 ;
CtrlPressed = ctrl ;
ShiftPressed = shift ;
if ( ActiveControl is TextBox )
{
var tb = ActiveControl as TextBox ;
if ( ! tb . ReadOnly ) return ; //don't move the camera when typing!
}
if ( ActiveControl is ComboBox )
{
var cb = ActiveControl as ComboBox ;
if ( cb . DropDownStyle ! = ComboBoxStyle . DropDownList ) return ; //non-typable combobox
}
var k = e . KeyCode ;
if ( k = = keyBindings . MoveForward ) kbmovefwd = false ;
if ( k = = keyBindings . MoveBackward ) kbmovebck = false ;
if ( k = = keyBindings . MoveLeft ) kbmovelft = false ;
if ( k = = keyBindings . MoveRight ) kbmovergt = false ;
if ( k = = keyBindings . MoveUp ) kbmoveup = false ;
if ( k = = keyBindings . MoveDown ) kbmovedn = false ;
if ( k = = keyBindings . Jump ) kbjump = false ;
if ( ControlMode ! = WorldControlMode . Free )
{
e . Handled = true ;
}
}
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private void WorldForm_Deactivate ( object sender , EventArgs e )
{
//try not to lock keyboard movement if the form loses focus.
kbmovefwd = false ;
kbmovebck = false ;
kbmovelft = false ;
kbmovergt = false ;
kbmoveup = false ;
kbmovedn = false ;
kbjump = false ;
}
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private void ViewModeComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
bool prevmodel = ! ( rendermaps | | renderworld ) ;
string mode = ( string ) ViewModeComboBox . SelectedItem ;
switch ( mode )
{
case "World view" :
rendermaps = false ;
renderworld = true ;
ViewTabControl . SelectedTab = ViewWorldTabPage ;
break ;
case "Ymap view" :
rendermaps = true ;
renderworld = false ;
ViewTabControl . SelectedTab = ViewYmapsTabPage ;
break ;
case "Model view" :
rendermaps = false ;
renderworld = false ;
ViewTabControl . SelectedTab = ViewModelTabPage ;
break ;
}
if ( ( camera = = null ) | | ( camera . FollowEntity = = null ) ) return ;
if ( rendermaps | | renderworld )
{
if ( prevmodel ) //only change location if the last mode was model mode
{
camera . FollowEntity . Position = prevworldpos ;
}
}
else
{
prevworldpos = camera . FollowEntity . Position ;
camera . FollowEntity . Position = new Vector3 ( 0.0f , 0.0f , 0.0f ) ;
}
}
private void ModelComboBox_TextUpdate ( object sender , EventArgs e )
{
modelname = ModelComboBox . Text ;
}
private void ModelComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
modelname = ModelComboBox . Text ;
}
private void YmapsTextBox_TextChanged ( object sender , EventArgs e )
{
ymaplist = YmapsTextBox . Text . Split ( new [ ] { "\r\n" } , StringSplitOptions . RemoveEmptyEntries ) ;
}
private void ToolsPanelHideButton_Click ( object sender , EventArgs e )
{
ToolsPanel . Visible = false ;
ToolsPanelShowButton . Focus ( ) ;
}
private void ToolsPanelShowButton_Click ( object sender , EventArgs e )
{
ToolsPanel . Visible = true ;
ToolsPanelHideButton . Focus ( ) ;
}
private void WireframeCheckBox_CheckedChanged ( object sender , EventArgs e )
{
shaders . wireframe = WireframeCheckBox . Checked ;
}
private void GrassCheckBox_CheckedChanged ( object sender , EventArgs e )
{
rendergrass = GrassCheckBox . Checked ;
}
private void TimedEntitiesCheckBox_CheckedChanged ( object sender , EventArgs e )
{
lock ( rendersyncroot )
{
rendertimedents = TimedEntitiesCheckBox . Checked ;
}
}
private void TimedEntitiesAlwaysOnCheckBox_CheckedChanged ( object sender , EventArgs e )
{
rendertimedentsalways = TimedEntitiesAlwaysOnCheckBox . Checked ;
}
private void InteriorsCheckBox_CheckedChanged ( object sender , EventArgs e )
{
renderinteriors = InteriorsCheckBox . Checked ;
}
private void WaterQuadsCheckBox_CheckedChanged ( object sender , EventArgs e )
{
renderwaterquads = WaterQuadsCheckBox . Checked ;
}
private void ProxiesCheckBox_CheckedChanged ( object sender , EventArgs e )
{
lock ( rendersyncroot )
{
renderproxies = ProxiesCheckBox . Checked ;
}
}
private void PathsCheckBox_CheckedChanged ( object sender , EventArgs e )
{
renderpaths = PathsCheckBox . Checked ;
}
private void PathBoundsCheckBox_CheckedChanged ( object sender , EventArgs e )
{
renderpathbounds = PathBoundsCheckBox . Checked ;
}
private void TrainPathsCheckBox_CheckedChanged ( object sender , EventArgs e )
{
rendertraintracks = TrainPathsCheckBox . Checked ;
}
private void NavMeshesCheckBox_CheckedChanged ( object sender , EventArgs e )
{
rendernavmeshes = NavMeshesCheckBox . Checked ;
}
private void PathsDepthClipCheckBox_CheckedChanged ( object sender , EventArgs e )
{
shaders . PathsDepthClip = PathsDepthClipCheckBox . Checked ;
}
private void ErrorConsoleCheckBox_CheckedChanged ( object sender , EventArgs e )
{
ConsolePanel . Visible = ErrorConsoleCheckBox . Checked ;
}
private void DynamicLODCheckBox_CheckedChanged ( object sender , EventArgs e )
{
usedynamiclod = DynamicLODCheckBox . Checked ;
ShowYmapChildrenCheckBox . Enabled = ! usedynamiclod ;
}
private void DetailTrackBar_Scroll ( object sender , EventArgs e )
{
lodthreshold = 50.0f / ( 0.1f + ( float ) DetailTrackBar . Value ) ;
}
private void WaitForChildrenCheckBox_CheckedChanged ( object sender , EventArgs e )
{
waitforchildrentoload = WaitForChildrenCheckBox . Checked ;
}
private void ReloadShadersButton_Click ( object sender , EventArgs e )
{
if ( currentdevice = = null ) return ; //can't do this with no device
Cursor = Cursors . WaitCursor ;
pauserendering = true ;
lock ( rendersyncroot )
{
try
{
if ( shaders ! = null )
{
shaders . Dispose ( ) ;
}
shaders = new ShaderManager ( currentdevice , dxman ) ;
}
catch ( Exception ex )
{
MessageBox . Show ( "Error loading shaders!\n" + ex . ToString ( ) ) ;
return ;
}
}
pauserendering = false ;
Cursor = Cursors . Default ;
}
private void MarkerStyleComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
MapIcon icon = MarkerStyleComboBox . SelectedItem as MapIcon ;
if ( icon ! = MarkerIcon )
{
MarkerIcon = icon ;
foreach ( MapMarker m in Markers )
{
m . Icon = icon ;
}
}
}
private void LocatorStyleComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
MapIcon icon = LocatorStyleComboBox . SelectedItem as MapIcon ;
if ( icon ! = LocatorIcon )
{
LocatorIcon = icon ;
LocatorMarker . Icon = icon ;
}
}
private void ShowLocatorCheckBox_CheckedChanged ( object sender , EventArgs e )
{
RenderLocator = ShowLocatorCheckBox . Checked ;
}
private void LocateTextBox_TextChanged ( object sender , EventArgs e )
{
if ( GrabbedMarker = = LocatorMarker ) return ; //don't try to update the marker if it's being dragged
if ( LocatorMarker = = null ) return ; //this shouldn't happen, but anyway
LocatorMarker . Parse ( LocateTextBox . Text ) ;
//UpdateMarkerTexturePos(LocatorMarker);
}
private void GoToButton_Click ( object sender , EventArgs e )
{
GoToMarker ( LocatorMarker ) ;
}
private void AddMarkersButton_Click ( object sender , EventArgs e )
{
string [ ] lines = MultiFindTextBox . Text . Split ( '\n' ) ;
foreach ( string line in lines )
{
AddMarker ( line ) ;
}
}
private void ClearMarkersButton_Click ( object sender , EventArgs e )
{
MultiFindTextBox . Text = string . Empty ;
Markers . Clear ( ) ;
}
private void ResetMarkersButton_Click ( object sender , EventArgs e )
{
Markers . Clear ( ) ;
AddDefaultMarkers ( ) ;
}
private void AddCurrentPositonMarkerButton_Click ( object sender , EventArgs e )
{
AddMarker ( camera . Position , "Marker" , true ) ;
}
private void AddSelectionMarkerButton_Click ( object sender , EventArgs e )
{
if ( SelectedItem . EntityDef = = null )
{ return ; }
Vector3 pos = SelectedItem . EntityDef . Position ;
string name = SelectedItem . EntityDef . CEntityDef . archetypeName . ToString ( ) ;
var marker = AddMarker ( pos , name , true ) ;
SelectedMarker = marker ;
ShowMarkerSelectionInfo ( SelectedMarker ) ;
}
private void MarkerDepthClipCheckBox_CheckedChanged ( object sender , EventArgs e )
{
markerdepthclip = MarkerDepthClipCheckBox . Checked ;
}
private void ShadowsCheckBox_CheckedChanged ( object sender , EventArgs e )
{
lock ( rendersyncroot )
{
shaders . shadows = ShadowsCheckBox . Checked ;
}
}
private void SkydomeCheckbox_CheckedChanged ( object sender , EventArgs e )
{
renderskydome = SkydomeCheckBox . Checked ;
}
private void BoundsStyleComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
var val = BoundsStyleComboBox . SelectedItem ;
var strval = val as string ;
SetBoundsMode ( strval ) ;
}
private void BoundsDepthClipCheckBox_CheckedChanged ( object sender , EventArgs e )
{
renderboundsclip = BoundsDepthClipCheckBox . Checked ;
}
private void BoundsRangeTrackBar_Scroll ( object sender , EventArgs e )
{
float fv = BoundsRangeTrackBar . Value ;
renderboundsmaxdist = fv * fv ;
}
private void MouseSelectCheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetMouseSelect ( MouseSelectCheckBox . Checked ) ;
}
private void SelectionBoundsCheckBox_CheckedChanged ( object sender , EventArgs e )
{
ShowSelectionBounds = SelectionBoundsCheckBox . Checked ;
}
2017-09-22 15:31:02 +08:00
private void PopZonesCheckBox_CheckedChanged ( object sender , EventArgs e )
{
renderpopzones = PopZonesCheckBox . Checked ;
}
2017-09-21 18:33:05 +08:00
private void ToolsPanelExpandButton_Click ( object sender , EventArgs e )
{
toolspanelexpanded = ! toolspanelexpanded ;
int oldwidth = ToolsPanel . Width ;
if ( toolspanelexpanded )
{
ToolsPanelExpandButton . Text = ">>" ;
}
else
{
ToolsPanelExpandButton . Text = "<<" ;
}
ToolsPanel . Width = toolspanellastwidth ; //or extended width
ToolsPanel . Left - = ( toolspanellastwidth - oldwidth ) ;
toolspanellastwidth = oldwidth ;
}
private void ToolsDragPanel_MouseDown ( object sender , MouseEventArgs e )
{
if ( e . Button = = MouseButtons . Left )
{
toolsPanelResizing = true ;
toolsPanelResizeStartX = e . X + ToolsPanel . Left ;
toolsPanelResizeStartLeft = ToolsPanel . Left ;
toolsPanelResizeStartRight = ToolsPanel . Right ;
}
}
private void ToolsDragPanel_MouseUp ( object sender , MouseEventArgs e )
{
toolsPanelResizing = false ;
}
private void ToolsDragPanel_MouseMove ( object sender , MouseEventArgs e )
{
if ( toolsPanelResizing )
{
int rx = e . X + ToolsPanel . Left ;
int dx = rx - toolsPanelResizeStartX ;
ToolsPanel . Left = toolsPanelResizeStartLeft + dx ;
ToolsPanel . Width = toolsPanelResizeStartRight - toolsPanelResizeStartLeft - dx ;
}
}
private void FullScreenCheckBox_CheckedChanged ( object sender , EventArgs e )
{
SetFullscreen ( FullScreenCheckBox . Checked ) ;
}
private void ControlSettingsButton_Click ( object sender , EventArgs e )
{
ShowSettingsForm ( "Controls" ) ;
}
private void AdvancedSettingsButton_Click ( object sender , EventArgs e )
{
ShowSettingsForm ( "Advanced" ) ;
}
private void ReloadSettingsButton_Click ( object sender , EventArgs e )
{
LoadSettings ( ) ;
}
private void SaveSettingsButton_Click ( object sender , EventArgs e )
{
SaveSettings ( ) ;
}
private void QuitButton_Click ( object sender , EventArgs e )
{
if ( MessageBox . Show ( "Really quit?" , "" , MessageBoxButtons . YesNo ) = = DialogResult . Yes )
{
Close ( ) ;
}
}
private void AboutButton_Click ( object sender , EventArgs e )
{
AboutForm f = new AboutForm ( ) ;
f . Show ( this ) ;
}
private void ToolsButton_Click ( object sender , EventArgs e )
{
ToolsMenu . Show ( ToolsButton , 0 , ToolsButton . Height ) ;
}
private void ToolsMenuRPFBrowser_Click ( object sender , EventArgs e )
{
BrowseForm f = new BrowseForm ( ) ;
f . Show ( this ) ;
}
private void ToolsMenuRPFExplorer_Click ( object sender , EventArgs e )
{
ExploreForm f = new ExploreForm ( ) ;
f . Show ( this ) ;
}
private void ToolsMenuSelectionInfo_Click ( object sender , EventArgs e )
{
ShowInfoForm ( ) ;
}
private void ToolsMenuProjectWindow_Click ( object sender , EventArgs e )
{
ShowProjectForm ( ) ;
}
private void ToolsMenuWorldSearch_Click ( object sender , EventArgs e )
{
ShowSearchForm ( ) ;
}
private void ToolsMenuBinarySearch_Click ( object sender , EventArgs e )
{
BinarySearchForm f = new BinarySearchForm ( ) ;
f . Show ( this ) ;
}
private void ToolsMenuJenkGen_Click ( object sender , EventArgs e )
{
JenkGenForm f = new JenkGenForm ( ) ;
f . Show ( this ) ;
}
private void ToolsMenuJenkInd_Click ( object sender , EventArgs e )
{
JenkIndForm f = new JenkIndForm ( gameFileCache ) ;
f . Show ( this ) ;
}
private void ToolsMenuExtractScripts_Click ( object sender , EventArgs e )
{
ExtractScriptsForm f = new ExtractScriptsForm ( ) ;
f . Show ( this ) ;
}
private void ToolsMenuExtractTextures_Click ( object sender , EventArgs e )
{
ExtractTexForm f = new ExtractTexForm ( ) ;
f . Show ( this ) ;
}
private void ToolsMenuExtractRawFiles_Click ( object sender , EventArgs e )
{
ExtractRawForm f = new ExtractRawForm ( ) ;
f . Show ( this ) ;
}
private void ToolsMenuExtractShaders_Click ( object sender , EventArgs e )
{
ExtractShadersForm f = new ExtractShadersForm ( ) ;
f . Show ( this ) ;
}
private void ToolsMenuOptions_Click ( object sender , EventArgs e )
{
ShowSettingsForm ( ) ;
}
private void StatusBarCheckBox_CheckedChanged ( object sender , EventArgs e )
{
StatusStrip . Visible = StatusBarCheckBox . Checked ;
}
private void RenderModeComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
TextureSamplerComboBox . Enabled = false ;
TextureCoordsComboBox . Enabled = false ;
switch ( RenderModeComboBox . Text )
{
default :
case "Default" :
shaders . RenderMode = WorldRenderMode . Default ;
break ;
case "Single texture" :
shaders . RenderMode = WorldRenderMode . SingleTexture ;
TextureSamplerComboBox . Enabled = true ;
TextureCoordsComboBox . Enabled = true ;
break ;
case "Vertex normals" :
shaders . RenderMode = WorldRenderMode . VertexNormals ;
break ;
case "Vertex tangents" :
shaders . RenderMode = WorldRenderMode . VertexTangents ;
break ;
case "Vertex colour 1" :
shaders . RenderMode = WorldRenderMode . VertexColour ;
shaders . RenderVertexColourIndex = 1 ;
break ;
case "Vertex colour 2" :
shaders . RenderMode = WorldRenderMode . VertexColour ;
shaders . RenderVertexColourIndex = 2 ;
break ;
case "Vertex colour 3" :
shaders . RenderMode = WorldRenderMode . VertexColour ;
shaders . RenderVertexColourIndex = 3 ;
break ;
case "Texture coord 1" :
shaders . RenderMode = WorldRenderMode . TextureCoord ;
shaders . RenderTextureCoordIndex = 1 ;
break ;
case "Texture coord 2" :
shaders . RenderMode = WorldRenderMode . TextureCoord ;
shaders . RenderTextureCoordIndex = 2 ;
break ;
case "Texture coord 3" :
shaders . RenderMode = WorldRenderMode . TextureCoord ;
shaders . RenderTextureCoordIndex = 3 ;
break ;
}
}
private void TextureSamplerComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( TextureSamplerComboBox . SelectedItem is MetaName )
{
shaders . RenderTextureSampler = ( MetaName ) TextureSamplerComboBox . SelectedItem ;
}
}
private void TextureCoordsComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
switch ( TextureCoordsComboBox . Text )
{
default :
case "Texture coord 1" :
shaders . RenderTextureSamplerCoord = 1 ;
break ;
case "Texture coord 2" :
shaders . RenderTextureSamplerCoord = 2 ;
break ;
case "Texture coord 3" :
shaders . RenderTextureSamplerCoord = 3 ;
break ;
}
}
private void CollisionMeshesCheckBox_CheckedChanged ( object sender , EventArgs e )
{
rendercollisionmeshes = CollisionMeshesCheckBox . Checked ;
}
private void CollisionMeshRangeTrackBar_Scroll ( object sender , EventArgs e )
{
collisionmeshrange = CollisionMeshRangeTrackBar . Value ;
}
private void CollisionMeshLayer0CheckBox_CheckedChanged ( object sender , EventArgs e )
{
collisionmeshlayers [ 0 ] = CollisionMeshLayer0CheckBox . Checked ;
}
private void CollisionMeshLayer1CheckBox_CheckedChanged ( object sender , EventArgs e )
{
collisionmeshlayers [ 1 ] = CollisionMeshLayer1CheckBox . Checked ;
}
private void CollisionMeshLayer2CheckBox_CheckedChanged ( object sender , EventArgs e )
{
collisionmeshlayers [ 2 ] = CollisionMeshLayer2CheckBox . Checked ;
}
private void CollisionMeshLayerDrawableCheckBox_CheckedChanged ( object sender , EventArgs e )
{
collisionmeshlayerdrawable = CollisionMeshLayerDrawableCheckBox . Checked ;
}
private void ControlLightDirectionCheckBox_CheckedChanged ( object sender , EventArgs e )
{
controllightdir = ControlLightDirectionCheckBox . Checked ;
if ( controllightdir )
{
ControlTimeOfDayCheckBox . Checked = false ;
}
}
private void ControlTimeOfDayCheckBox_CheckedChanged ( object sender , EventArgs e )
{
controltimeofday = ControlTimeOfDayCheckBox . Checked ;
if ( controltimeofday )
{
ControlLightDirectionCheckBox . Checked = false ;
}
}
private void ShowYmapChildrenCheckBox_CheckedChanged ( object sender , EventArgs e )
{
renderchildents = ShowYmapChildrenCheckBox . Checked ;
}
private void HDRRenderingCheckBox_CheckedChanged ( object sender , EventArgs e )
{
lock ( rendersyncroot )
{
shaders . hdr = HDRRenderingCheckBox . Checked ;
}
}
private void AnisotropicFilteringCheckBox_CheckedChanged ( object sender , EventArgs e )
{
shaders . AnisotropicFiltering = AnisotropicFilteringCheckBox . Checked ;
}
private void WorldMaxLodComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
switch ( WorldMaxLodComboBox . Text )
{
default :
case "ORPHANHD" :
renderworldMaxLOD = Unk_1264241711 . LODTYPES_DEPTH_ORPHANHD ;
break ;
case "HD" :
renderworldMaxLOD = Unk_1264241711 . LODTYPES_DEPTH_HD ;
break ;
case "LOD" :
renderworldMaxLOD = Unk_1264241711 . LODTYPES_DEPTH_LOD ;
break ;
case "SLOD1" :
renderworldMaxLOD = Unk_1264241711 . LODTYPES_DEPTH_SLOD1 ;
break ;
case "SLOD2" :
renderworldMaxLOD = Unk_1264241711 . LODTYPES_DEPTH_SLOD2 ;
break ;
case "SLOD3" :
renderworldMaxLOD = Unk_1264241711 . LODTYPES_DEPTH_SLOD3 ;
break ;
case "SLOD4" :
renderworldMaxLOD = Unk_1264241711 . LODTYPES_DEPTH_SLOD4 ;
break ;
}
}
private void WorldLodDistTrackBar_Scroll ( object sender , EventArgs e )
{
float loddist = ( ( float ) WorldLodDistTrackBar . Value ) * 0.1f ;
renderworldLodDistMult = loddist ;
WorldLodDistLabel . Text = loddist . ToString ( "0.0" ) ;
}
private void WorldDetailDistTrackBar_Scroll ( object sender , EventArgs e )
{
float detdist = ( ( float ) WorldDetailDistTrackBar . Value ) * 0.1f ;
renderworldDetailDistMult = detdist ;
WorldDetailDistLabel . Text = detdist . ToString ( "0.0" ) ;
}
private void WorldScriptedYmapsCheckBox_CheckedChanged ( object sender , EventArgs e )
{
ShowScriptedYmaps = WorldScriptedYmapsCheckBox . Checked ;
}
private void WorldYmapTimeFilterCheckBox_CheckedChanged ( object sender , EventArgs e )
{
worldymaptimefilter = WorldYmapTimeFilterCheckBox . Checked ;
}
private void WorldYmapWeatherFilterCheckBox_CheckedChanged ( object sender , EventArgs e )
{
worldymapweatherfilter = WorldYmapWeatherFilterCheckBox . Checked ;
}
private void EnableModsCheckBox_CheckedChanged ( object sender , EventArgs e )
{
if ( ! initialised ) return ;
if ( ProjectForm ! = null )
{
MessageBox . Show ( "Please close the Project Window before enabling or disabling mods." ) ;
return ;
}
SetModsEnabled ( EnableModsCheckBox . Checked ) ;
}
private void EnableDlcCheckBox_CheckedChanged ( object sender , EventArgs e )
{
if ( ! initialised ) return ;
if ( ProjectForm ! = null )
{
MessageBox . Show ( "Please close the Project Window before enabling or disabling DLC." ) ;
return ;
}
SetDlcLevel ( DlcLevelComboBox . Text , EnableDlcCheckBox . Checked ) ;
}
private void DlcLevelComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( ! initialised ) return ;
if ( ProjectForm ! = null )
{
MessageBox . Show ( "Please close the Project Window before changing the DLC level." ) ;
return ;
}
SetDlcLevel ( DlcLevelComboBox . Text , EnableDlcCheckBox . Checked ) ;
}
private void TimeOfDayTrackBar_Scroll ( object sender , EventArgs e )
{
int v = TimeOfDayTrackBar . Value ;
float fh = v / 60.0f ;
UpdateTimeOfDayLabel ( ) ;
lock ( rendersyncroot )
{
timeofday = fh ;
timecycle . SetTime ( timeofday ) ;
}
}
private void WeatherComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
if ( ! Monitor . TryEnter ( rendersyncroot , 50 ) )
{ return ; } //couldn't get a lock...
weathertype = WeatherComboBox . Text ;
weather . SetNextWeather ( weathertype ) ;
Monitor . Exit ( rendersyncroot ) ;
}
private void WeatherRegionComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
weather . Region = WeatherRegionComboBox . Text ;
}
private void CloudsComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
//if (!Monitor.TryEnter(rendersyncroot, 50))
//{ return; } //couldn't get a lock...
individualcloudfrag = CloudsComboBox . Text ;
//Monitor.Exit(rendersyncroot);
}
private void DistantLODLightsCheckBox_CheckedChanged ( object sender , EventArgs e )
{
renderdistlodlights = DistantLODLightsCheckBox . Checked ;
}
private void NaturalAmbientLightCheckBox_CheckedChanged ( object sender , EventArgs e )
{
rendernaturalambientlight = NaturalAmbientLightCheckBox . Checked ;
}
private void ArtificialAmbientLightCheckBox_CheckedChanged ( object sender , EventArgs e )
{
renderartificialambientlight = ArtificialAmbientLightCheckBox . Checked ;
}
private void TimeStartStopButton_Click ( object sender , EventArgs e )
{
timerunning = ! timerunning ;
TimeStartStopButton . Text = timerunning ? "Stop" : "Start" ;
}
private void TimeSpeedTrackBar_Scroll ( object sender , EventArgs e )
{
float tv = TimeSpeedTrackBar . Value * 0.01f ;
//when tv=0, speed=0 min/sec
//when tv=0.5, speed=0.5 min/sec
//when tv=1, speed=128 min/sec
timespeed = 128.0f * tv * tv * tv * tv * tv * tv * tv * tv ;
TimeSpeedLabel . Text = timespeed . ToString ( "0.###" ) + " min/sec" ;
}
private void CameraModeComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
SetCameraMode ( CameraModeComboBox . Text ) ;
}
private void MapViewDetailTrackBar_Scroll ( object sender , EventArgs e )
{
float det = ( ( float ) MapViewDetailTrackBar . Value ) * 0.1f ;
MapViewDetailLabel . Text = det . ToString ( "0.0#" ) ;
lock ( rendersyncroot )
{
MapViewDetail = det ;
}
}
private void FieldOfViewTrackBar_Scroll ( object sender , EventArgs e )
{
float fov = FieldOfViewTrackBar . Value * 0.01f ;
FieldOfViewLabel . Text = fov . ToString ( "0.0#" ) ;
lock ( rendersyncroot )
{
camera . FieldOfView = fov ;
camera . UpdateProj = true ;
}
}
private void CloudParamComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
CloudAnimSetting setting = CloudParamComboBox . SelectedItem as CloudAnimSetting ;
if ( setting ! = null )
{
float rng = setting . MaxValue - setting . MinValue ;
float cval = ( setting . CurrentValue - setting . MinValue ) / rng ;
int ival = ( int ) ( cval * 200.0f ) ;
ival = Math . Min ( Math . Max ( ival , 0 ) , 200 ) ;
CloudParamTrackBar . Value = ival ;
}
}
private void CloudParamTrackBar_Scroll ( object sender , EventArgs e )
{
CloudAnimSetting setting = CloudParamComboBox . SelectedItem as CloudAnimSetting ;
if ( setting ! = null )
{
float rng = setting . MaxValue - setting . MinValue ;
float fval = CloudParamTrackBar . Value / 200.0f ;
float cval = ( fval * rng ) + setting . MinValue ;
setting . CurrentValue = cval ;
}
}
private void SelDrawableModelsTreeView_AfterCheck ( object sender , TreeViewEventArgs e )
{
if ( e . Node ! = null )
{
UpdateSelectionDrawFlags ( e . Node ) ;
if ( InfoForm ! = null )
{
InfoForm . SyncSelDrawableModelsTreeNode ( e . Node ) ;
}
}
}
private void SelDrawableModelsTreeView_NodeMouseDoubleClick ( object sender , TreeNodeMouseClickEventArgs e )
{
if ( e . Node ! = null )
{
e . Node . Checked = ! e . Node . Checked ;
//UpdateSelectionDrawFlags(e.Node);
}
}
private void SelDrawableModelsTreeView_KeyPress ( object sender , KeyPressEventArgs e )
{
e . Handled = true ; //stops annoying ding sound...
}
private void SelectionWidgetCheckBox_CheckedChanged ( object sender , EventArgs e )
{
ShowWidget = SelectionWidgetCheckBox . Checked ;
}
private void ShowToolbarCheckBox_CheckedChanged ( object sender , EventArgs e )
{
ToolbarPanel . Visible = ShowToolbarCheckBox . Checked ;
}
private void ToolbarNewButton_ButtonClick ( object sender , EventArgs e )
{
New ( ) ;
}
private void ToolbarNewProjectButton_Click ( object sender , EventArgs e )
{
NewProject ( ) ;
}
private void ToolbarNewYmapButton_Click ( object sender , EventArgs e )
{
NewYmap ( ) ;
}
private void ToolbarNewYndButton_Click ( object sender , EventArgs e )
{
NewYnd ( ) ;
}
private void ToolbarNewTrainsButton_Click ( object sender , EventArgs e )
{
NewTrainTrack ( ) ;
}
private void ToolbarNewScenarioButton_Click ( object sender , EventArgs e )
{
NewScenario ( ) ;
}
private void ToolbarOpenButton_ButtonClick ( object sender , EventArgs e )
{
Open ( ) ;
}
private void ToolbarOpenProjectButton_Click ( object sender , EventArgs e )
{
OpenProject ( ) ;
}
private void ToolbarOpenYmapButton_Click ( object sender , EventArgs e )
{
OpenYmap ( ) ;
}
private void ToolbarOpenYndButton_Click ( object sender , EventArgs e )
{
OpenYnd ( ) ;
}
private void ToolbarOpenTrainsButton_Click ( object sender , EventArgs e )
{
OpenTrainTrack ( ) ;
}
private void ToolbarOpenScenarioButton_Click ( object sender , EventArgs e )
{
OpenScenario ( ) ;
}
private void ToolbarSaveButton_Click ( object sender , EventArgs e )
{
Save ( ) ;
}
private void ToolbarSaveAllButton_Click ( object sender , EventArgs e )
{
SaveAll ( ) ;
}
private void ToolbarSelectButton_ButtonClick ( object sender , EventArgs e )
{
SetMouseSelect ( ! ToolbarSelectButton . Checked ) ;
SetWidgetMode ( "Default" ) ;
}
private void ToolbarSelectEntityButton_Click ( object sender , EventArgs e )
{
SetSelectionMode ( "Entity" ) ;
SetMouseSelect ( true ) ;
}
private void ToolbarSelectEntityExtensionButton_Click ( object sender , EventArgs e )
{
SetSelectionMode ( "Entity Extension" ) ;
SetMouseSelect ( true ) ;
}
private void ToolbarSelectArchetypeExtensionButton_Click ( object sender , EventArgs e )
{
SetSelectionMode ( "Archetype Extension" ) ;
SetMouseSelect ( true ) ;
}
private void ToolbarSelectTimeCycleModifierButton_Click ( object sender , EventArgs e )
{
SetSelectionMode ( "Time Cycle Modifier" ) ;
SetMouseSelect ( true ) ;
}
private void ToolbarSelectCarGeneratorButton_Click ( object sender , EventArgs e )
{
SetSelectionMode ( "Car Generator" ) ;
SetMouseSelect ( true ) ;
}
private void ToolbarSelectGrassButton_Click ( object sender , EventArgs e )
{
SetSelectionMode ( "Grass" ) ;
SetMouseSelect ( true ) ;
}
private void ToolbarSelectWaterQuadButton_Click ( object sender , EventArgs e )
{
SetSelectionMode ( "Water Quad" ) ;
SetMouseSelect ( true ) ;
}
private void ToolbarSelectCollisionButton_Click ( object sender , EventArgs e )
{
SetSelectionMode ( "Collision" ) ;
SetMouseSelect ( true ) ;
}
private void ToolbarSelectNavMeshButton_Click ( object sender , EventArgs e )
{
SetSelectionMode ( "Nav Mesh" ) ;
SetMouseSelect ( true ) ;
}
private void ToolbarSelectPathButton_Click ( object sender , EventArgs e )
{
SetSelectionMode ( "Path" ) ;
SetMouseSelect ( true ) ;
}
private void ToolbarSelectTrainTrackButton_Click ( object sender , EventArgs e )
{
SetSelectionMode ( "Train Track" ) ;
SetMouseSelect ( true ) ;
}
private void ToolbarSelectDistantLodLightsButton_Click ( object sender , EventArgs e )
{
SetSelectionMode ( "Distant Lod Lights" ) ;
SetMouseSelect ( true ) ;
}
private void ToolbarSelectMloInstanceButton_Click ( object sender , EventArgs e )
{
SetSelectionMode ( "Mlo Instance" ) ;
SetMouseSelect ( true ) ;
}
private void ToolbarSelectScenarioButton_Click ( object sender , EventArgs e )
{
SetSelectionMode ( "Scenario" ) ;
SetMouseSelect ( true ) ;
}
private void ToolbarMoveButton_Click ( object sender , EventArgs e )
{
SetWidgetMode ( ToolbarMoveButton . Checked ? "Default" : "Position" ) ;
}
private void ToolbarRotateButton_Click ( object sender , EventArgs e )
{
SetWidgetMode ( ToolbarRotateButton . Checked ? "Default" : "Rotation" ) ;
}
private void ToolbarScaleButton_Click ( object sender , EventArgs e )
{
SetWidgetMode ( ToolbarScaleButton . Checked ? "Default" : "Scale" ) ;
}
private void ToolbarTransformSpaceButton_ButtonClick ( object sender , EventArgs e )
{
SetWidgetSpace ( Widget . ObjectSpace ? "World space" : "Object space" ) ;
}
private void ToolbarObjectSpaceButton_Click ( object sender , EventArgs e )
{
SetWidgetSpace ( "Object space" ) ;
}
private void ToolbarWorldSpaceButton_Click ( object sender , EventArgs e )
{
SetWidgetSpace ( "World space" ) ;
}
private void ToolbarUndoButton_ButtonClick ( object sender , EventArgs e )
{
Undo ( ) ;
}
private void ToolbarUndoListButton_Click ( object sender , EventArgs e )
{
var tsi = sender as ToolStripItem ;
if ( tsi = = null ) return ;
var step = tsi . Tag as UndoStep ;
if ( step = = null ) return ;
if ( UndoSteps . Count = = 0 ) return ;
var cstep = UndoSteps . Peek ( ) ;
while ( cstep ! = null )
{
Undo ( ) ;
if ( cstep = = step ) break ;
if ( UndoSteps . Count = = 0 ) break ;
cstep = UndoSteps . Peek ( ) ;
}
}
private void ToolbarRedoButton_ButtonClick ( object sender , EventArgs e )
{
Redo ( ) ;
}
private void ToolbarRedoListButton_Click ( object sender , EventArgs e )
{
var tsi = sender as ToolStripItem ;
if ( tsi = = null ) return ;
var step = tsi . Tag as UndoStep ;
if ( step = = null ) return ;
if ( RedoSteps . Count = = 0 ) return ;
var cstep = RedoSteps . Peek ( ) ;
while ( cstep ! = null )
{
Redo ( ) ;
if ( cstep = = step ) break ;
if ( RedoSteps . Count = = 0 ) break ;
cstep = RedoSteps . Peek ( ) ;
}
}
private void ToolbarInfoWindowButton_Click ( object sender , EventArgs e )
{
ShowInfoForm ( ) ;
}
private void ToolbarProjectWindowButton_Click ( object sender , EventArgs e )
{
ShowProjectForm ( ) ;
}
private void ToolbarAddItemButton_Click ( object sender , EventArgs e )
{
AddItem ( ) ;
}
private void ToolbarDeleteItemButton_Click ( object sender , EventArgs e )
{
DeleteItem ( ) ;
}
private void ToolbarCopyButton_Click ( object sender , EventArgs e )
{
CopyItem ( ) ;
}
private void ToolbarPasteButton_Click ( object sender , EventArgs e )
{
PasteItem ( ) ;
}
private void ToolbarCameraModeButton_ButtonClick ( object sender , EventArgs e )
{
ToggleCameraMode ( ) ;
}
private void ToolbarCameraPerspectiveButton_Click ( object sender , EventArgs e )
{
SetCameraMode ( "Perspective" ) ;
}
private void ToolbarCameraMapViewButton_Click ( object sender , EventArgs e )
{
SetCameraMode ( "2D Map" ) ;
}
private void ToolbarCameraOrthographicButton_Click ( object sender , EventArgs e )
{
SetCameraMode ( "Orthographic" ) ;
}
private void SelectionModeComboBox_SelectedIndexChanged ( object sender , EventArgs e )
{
SetSelectionMode ( SelectionModeComboBox . Text ) ;
}
private void SelectionModeComboBox_KeyPress ( object sender , KeyPressEventArgs e )
{
e . Handled = true ;
}
private void ViewModeComboBox_KeyPress ( object sender , KeyPressEventArgs e )
{
e . Handled = true ;
}
private void WorldMaxLodComboBox_KeyPress ( object sender , KeyPressEventArgs e )
{
e . Handled = true ;
}
private void DlcLevelComboBox_KeyPress ( object sender , KeyPressEventArgs e )
{
e . Handled = true ;
}
private void CameraModeComboBox_KeyPress ( object sender , KeyPressEventArgs e )
{
e . Handled = true ;
}
private void RenderModeComboBox_KeyPress ( object sender , KeyPressEventArgs e )
{
e . Handled = true ;
}
private void TextureSamplerComboBox_KeyPress ( object sender , KeyPressEventArgs e )
{
e . Handled = true ;
}
private void TextureCoordsComboBox_KeyPress ( object sender , KeyPressEventArgs e )
{
e . Handled = true ;
}
private void MarkerStyleComboBox_KeyPress ( object sender , KeyPressEventArgs e )
{
e . Handled = true ;
}
private void LocatorStyleComboBox_KeyPress ( object sender , KeyPressEventArgs e )
{
e . Handled = true ;
}
private void BoundsStyleComboBox_KeyPress ( object sender , KeyPressEventArgs e )
{
e . Handled = true ;
}
private void WeatherComboBox_KeyPress ( object sender , KeyPressEventArgs e )
{
e . Handled = true ;
}
private void WeatherRegionComboBox_KeyPress ( object sender , KeyPressEventArgs e )
{
e . Handled = true ;
}
private void CloudsComboBox_KeyPress ( object sender , KeyPressEventArgs e )
{
e . Handled = true ;
}
private void CloudParamComboBox_KeyPress ( object sender , KeyPressEventArgs e )
{
e . Handled = true ;
}
}
public enum WorldRenderMode
{
Default = 0 ,
SingleTexture = 1 ,
VertexNormals = 2 ,
VertexTangents = 3 ,
VertexColour = 4 ,
TextureCoord = 5 ,
}
public enum WorldControlMode
{
Free = 0 ,
Ped = 1 ,
Car = 2 ,
Heli = 3 ,
Plane = 4 ,
Jetpack = 10 ,
}
public class MapIcon
{
public string Name { get ; set ; }
public string Filepath { get ; set ; }
public Texture2D Tex { get ; set ; }
public ShaderResourceView TexView { get ; set ; }
public Vector3 Center { get ; set ; } //in image pixels
public float Scale { get ; set ; } //screen pixels per icon pixel
public int TexWidth { get ; set ; }
public int TexHeight { get ; set ; }
public MapIcon ( string name , string filepath , int texw , int texh , float centerx , float centery , float scale )
{
Name = name ;
Filepath = filepath ;
TexWidth = texw ;
TexHeight = texh ;
Center = new Vector3 ( centerx , centery , 0.0f ) ;
Scale = scale ;
if ( ! File . Exists ( filepath ) )
{
throw new Exception ( "File not found." ) ;
}
}
public void LoadTexture ( Device device , Action < string > errorAction )
{
try
{
if ( device ! = null )
{
Tex = TextureLoader . CreateTexture2DFromBitmap ( device , TextureLoader . LoadBitmap ( new SharpDX . WIC . ImagingFactory2 ( ) , Filepath ) ) ;
TexView = new ShaderResourceView ( device , Tex ) ;
}
}
catch ( Exception ex )
{
errorAction ( "Could not load map icon " + Filepath + " for " + Name + "!\n\n" + ex . ToString ( ) ) ;
}
}
public void UnloadTexture ( )
{
if ( TexView ! = null )
{
TexView . Dispose ( ) ;
TexView = null ;
}
if ( Tex ! = null )
{
Tex . Dispose ( ) ;
Tex = null ;
}
}
public override string ToString ( )
{
return Name ;
}
}
public class MapMarker
{
public MapIcon Icon { get ; set ; }
public Vector3 WorldPos { get ; set ; } //actual world pos
public Vector3 CamRelPos { get ; set ; } //updated per frame
public Vector3 ScreenPos { get ; set ; } //position on screen (updated per frame)
public string Name { get ; set ; }
public List < string > Properties { get ; set ; } //additional data
public bool IsMovable { get ; set ; }
public float Distance { get ; set ; } //length of CamRelPos, updated per frame
public void Parse ( string s )
{
Vector3 p = new Vector3 ( 0.0f ) ;
string [ ] ss = s . Split ( ',' ) ;
if ( ss . Length > 1 )
{
FloatUtil . TryParse ( ss [ 0 ] . Trim ( ) , out p . X ) ;
FloatUtil . TryParse ( ss [ 1 ] . Trim ( ) , out p . Y ) ;
}
if ( ss . Length > 2 )
{
FloatUtil . TryParse ( ss [ 2 ] . Trim ( ) , out p . Z ) ;
}
if ( ss . Length > 3 )
{
Name = ss [ 3 ] . Trim ( ) ;
}
else
{
Name = string . Empty ;
}
for ( int i = 4 ; i < ss . Length ; i + + )
{
if ( Properties = = null ) Properties = new List < string > ( ) ;
Properties . Add ( ss [ i ] . Trim ( ) ) ;
}
WorldPos = p ;
}
public override string ToString ( )
{
string cstr = Get3DWorldPosString ( ) ;
if ( ! string . IsNullOrEmpty ( Name ) )
{
cstr + = ", " + Name ;
if ( Properties ! = null )
{
foreach ( string prop in Properties )
{
cstr + = ", " + prop ;
}
}
}
return cstr ;
}
public string Get2DWorldPosString ( )
{
return string . Format ( CultureInfo . InvariantCulture , "{0}, {1}" , WorldPos . X , WorldPos . Y ) ;
}
public string Get3DWorldPosString ( )
{
return string . Format ( CultureInfo . InvariantCulture , "{0}, {1}, {2}" , WorldPos . X , WorldPos . Y , WorldPos . Z ) ;
}
}
public struct MapSphere
{
public Vector3 CamRelPos { get ; set ; }
public float Radius { get ; set ; }
}
public struct MapBox
{
public Vector3 CamRelPos { get ; set ; }
public Vector3 BBMin { get ; set ; }
public Vector3 BBMax { get ; set ; }
public Quaternion Orientation { get ; set ; }
public Vector3 Scale { get ; set ; }
}
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[TypeConverter(typeof(ExpandableObjectConverter))]
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public struct MapSelection
{
public YmapEntityDef EntityDef { get ; set ; }
public Archetype Archetype { get ; set ; }
public DrawableBase Drawable { get ; set ; }
public DrawableGeometry Geometry { get ; set ; }
public MetaWrapper EntityExtension { get ; set ; }
public MetaWrapper ArchetypeExtension { get ; set ; }
public YmapTimeCycleModifier TimeCycleModifier { get ; set ; }
public YmapCarGen CarGenerator { get ; set ; }
public YmapGrassInstanceBatch GrassBatch { get ; set ; }
public YmapDistantLODLights DistantLodLights { get ; set ; }
public YmapEntityDef MloEntityDef { get ; set ; }
public WaterQuad WaterQuad { get ; set ; }
public Bounds CollisionBounds { get ; set ; }
public YnvPoly NavPoly { get ; set ; }
public YndNode PathNode { get ; set ; }
public YndLink PathLink { get ; set ; }
public TrainTrackNode TrainTrackNode { get ; set ; }
public ScenarioNode ScenarioNode { get ; set ; }
public MCScenarioChainingEdge ScenarioEdge { get ; set ; }
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public bool MultipleSelection { get ; set ; }
public Vector3 MultipleSelectionCenter { get ; set ; }
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public BoundingBox AABB { get ; set ; }
public int GeometryIndex { get ; set ; }
public Vector3 CamRel { get ; set ; }
public float HitDist { get ; set ; }
public bool HasValue
{
get
{
return ( EntityDef ! = null ) | |
( Archetype ! = null ) | |
( Drawable ! = null ) | |
( Geometry ! = null ) | |
( EntityExtension ! = null ) | |
( ArchetypeExtension ! = null ) | |
( TimeCycleModifier ! = null ) | |
( CarGenerator ! = null ) | |
( GrassBatch ! = null ) | |
( WaterQuad ! = null ) | |
( CollisionBounds ! = null ) | |
( NavPoly ! = null ) | |
( PathNode ! = null ) | |
( TrainTrackNode ! = null ) | |
( DistantLodLights ! = null ) | |
( MloEntityDef ! = null ) | |
( ScenarioNode ! = null ) ;
}
}
public bool HasHit
{
get { return ( HitDist ! = float . MaxValue ) ; }
}
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public bool CheckForChanges ( MapSelection mhit )
{
return ( EntityDef ! = mhit . EntityDef )
| | ( Archetype ! = mhit . Archetype )
| | ( Drawable ! = mhit . Drawable )
| | ( TimeCycleModifier ! = mhit . TimeCycleModifier )
| | ( ArchetypeExtension ! = mhit . ArchetypeExtension )
| | ( EntityExtension ! = mhit . EntityExtension )
| | ( CarGenerator ! = mhit . CarGenerator )
| | ( MloEntityDef ! = mhit . MloEntityDef )
| | ( DistantLodLights ! = mhit . DistantLodLights )
| | ( GrassBatch ! = mhit . GrassBatch )
| | ( WaterQuad ! = mhit . WaterQuad )
| | ( CollisionBounds ! = mhit . CollisionBounds )
| | ( NavPoly ! = mhit . NavPoly )
| | ( PathNode ! = mhit . PathNode )
| | ( TrainTrackNode ! = mhit . TrainTrackNode )
| | ( ScenarioNode ! = mhit . ScenarioNode ) ;
}
public bool CheckForChanges ( )
{
return ( EntityDef ! = null )
| | ( Archetype ! = null )
| | ( Drawable ! = null )
| | ( TimeCycleModifier ! = null )
| | ( ArchetypeExtension ! = null )
| | ( EntityExtension ! = null )
| | ( CarGenerator ! = null )
| | ( MloEntityDef ! = null )
| | ( DistantLodLights ! = null )
| | ( GrassBatch ! = null )
| | ( WaterQuad ! = null )
| | ( CollisionBounds ! = null )
| | ( NavPoly ! = null )
| | ( PathNode ! = null )
| | ( PathLink ! = null )
| | ( TrainTrackNode ! = null )
| | ( ScenarioNode ! = null ) ;
}
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public void Clear ( )
{
EntityDef = null ;
Archetype = null ;
Drawable = null ;
Geometry = null ;
EntityExtension = null ;
ArchetypeExtension = null ;
TimeCycleModifier = null ;
CarGenerator = null ;
GrassBatch = null ;
WaterQuad = null ;
CollisionBounds = null ;
NavPoly = null ;
PathNode = null ;
PathLink = null ;
TrainTrackNode = null ;
DistantLodLights = null ;
MloEntityDef = null ;
ScenarioNode = null ;
ScenarioEdge = null ;
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MultipleSelection = false ;
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AABB = new BoundingBox ( ) ;
GeometryIndex = 0 ;
CamRel = new Vector3 ( ) ;
HitDist = float . MaxValue ;
}
public string GetNameString ( string defval )
{
string name = defval ;
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if ( MultipleSelection )
{
name = "Multiple items" ;
}
else if ( EntityDef ! = null )
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{
name = EntityDef . CEntityDef . archetypeName . ToString ( ) ;
}
else if ( Archetype ! = null )
{
name = Archetype . Hash . ToString ( ) ;
}
else if ( TimeCycleModifier ! = null )
{
name = TimeCycleModifier . CTimeCycleModifier . name . ToString ( ) ;
}
else if ( CarGenerator ! = null )
{
name = CarGenerator . CCarGen . carModel . ToString ( ) ;
}
else if ( DistantLodLights ! = null )
{
name = DistantLodLights . Ymap ? . Name ? ? "" ;
}
else if ( CollisionBounds ! = null )
{
name = CollisionBounds . GetName ( ) ;
}
if ( EntityExtension ! = null )
{
name = EntityExtension . Name ;
}
if ( ArchetypeExtension ! = null )
{
name = ArchetypeExtension . Name ;
}
if ( WaterQuad ! = null )
{
name = "WaterQuad " + WaterQuad . ToString ( ) ;
}
if ( NavPoly ! = null )
{
name = "NavPoly " + NavPoly . ToString ( ) ;
}
if ( PathNode ! = null )
{
name = "PathNode " + PathNode . AreaID . ToString ( ) + "." + PathNode . NodeID . ToString ( ) ; //+ FloatUtil.GetVector3String(PathNode.Position);
}
if ( TrainTrackNode ! = null )
{
name = "TrainTrackNode " + FloatUtil . GetVector3String ( TrainTrackNode . Position ) ;
}
if ( ScenarioNode ! = null )
{
name = ScenarioNode . ToString ( ) ;
}
return name ;
}
public string GetFullNameString ( string defval )
{
string name = defval ;
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if ( MultipleSelection )
{
name = "Multiple items" ;
}
else if ( EntityDef ! = null )
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{
name = EntityDef . CEntityDef . archetypeName . ToString ( ) ;
}
else if ( Archetype ! = null )
{
name = Archetype . Hash . ToString ( ) ;
}
else if ( CollisionBounds ! = null )
{
name = CollisionBounds . GetName ( ) ;
}
if ( Geometry ! = null )
{
name + = " (" + GeometryIndex . ToString ( ) + ")" ;
}
if ( TimeCycleModifier ! = null )
{
name = TimeCycleModifier . CTimeCycleModifier . name . ToString ( ) ;
}
if ( CarGenerator ! = null )
{
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name = CarGenerator . NameString ( ) ;
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}
if ( EntityExtension ! = null )
{
name + = ": " + EntityExtension . Name ;
}
if ( ArchetypeExtension ! = null )
{
name + = ": " + ArchetypeExtension . Name ;
}
if ( WaterQuad ! = null )
{
name = "WaterQuad " + WaterQuad . ToString ( ) ;
}
if ( NavPoly ! = null )
{
name = "NavPoly " + NavPoly . ToString ( ) ;
}
if ( PathNode ! = null )
{
name = "PathNode " + PathNode . AreaID . ToString ( ) + "." + PathNode . NodeID . ToString ( ) ; // + FloatUtil.GetVector3String(PathNode.Position);
}
if ( TrainTrackNode ! = null )
{
name = "TrainTrackNode " + FloatUtil . GetVector3String ( TrainTrackNode . Position ) ;
}
if ( ScenarioNode ! = null )
{
name = ScenarioNode . ToString ( ) ;
}
return name ;
}
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public bool CanShowWidget
{
get
{
bool res = false ;
if ( MultipleSelection )
{
res = true ;
}
else if ( EntityDef ! = null )
{
res = true ;
}
else if ( CarGenerator ! = null )
{
res = true ;
}
else if ( NavPoly ! = null )
{
res = true ;
}
else if ( PathNode ! = null )
{
res = true ;
}
else if ( TrainTrackNode ! = null )
{
res = true ;
}
else if ( ScenarioNode ! = null )
{
res = true ;
}
return res ;
}
}
public Vector3 WidgetPosition
{
get
{
if ( MultipleSelection )
{
return MultipleSelectionCenter ;
}
else if ( EntityDef ! = null )
{
return EntityDef . WidgetPosition ;
}
else if ( CarGenerator ! = null )
{
return CarGenerator . Position ;
}
else if ( NavPoly ! = null )
{
return NavPoly . Position ;
}
else if ( PathNode ! = null )
{
return PathNode . Position ;
}
else if ( TrainTrackNode ! = null )
{
return TrainTrackNode . Position ;
}
else if ( ScenarioNode ! = null )
{
return ScenarioNode . Position ;
}
return Vector3 . Zero ;
}
}
public Quaternion WidgetRotation
{
get
{
if ( MultipleSelection )
{
return Quaternion . Identity ;
}
else if ( EntityDef ! = null )
{
return EntityDef . WidgetOrientation ;
}
else if ( CarGenerator ! = null )
{
return CarGenerator . Orientation ;
}
else if ( NavPoly ! = null )
{
return Quaternion . Identity ;
}
else if ( PathNode ! = null )
{
return Quaternion . Identity ;
}
else if ( TrainTrackNode ! = null )
{
return Quaternion . Identity ;
}
else if ( ScenarioNode ! = null )
{
return ScenarioNode . Orientation ;
}
return Quaternion . Identity ;
}
}
public WidgetAxis WidgetRotationAxes
{
get
{
if ( MultipleSelection )
{
return WidgetAxis . XYZ ;
}
else if ( EntityDef ! = null )
{
return WidgetAxis . XYZ ;
}
else if ( CarGenerator ! = null )
{
return WidgetAxis . Z ;
}
else if ( NavPoly ! = null )
{
return WidgetAxis . XYZ ;
}
else if ( PathNode ! = null )
{
return WidgetAxis . None ;
}
else if ( TrainTrackNode ! = null )
{
return WidgetAxis . None ;
}
else if ( ScenarioNode ! = null )
{
return WidgetAxis . Z ;
}
return WidgetAxis . None ;
}
}
public Vector3 WidgetScale
{
get
{
if ( MultipleSelection )
{
return Vector3 . One ;
}
else if ( EntityDef ! = null )
{
return EntityDef . Scale ;
}
else if ( CarGenerator ! = null )
{
return new Vector3 ( CarGenerator . CCarGen . perpendicularLength ) ;
}
else if ( NavPoly ! = null )
{
return Vector3 . One ;
}
else if ( PathNode ! = null )
{
return Vector3 . One ;
}
else if ( TrainTrackNode ! = null )
{
return Vector3 . One ;
}
else if ( ScenarioNode ! = null )
{
return Vector3 . One ;
}
return Vector3 . One ;
}
}
public void SetPosition ( Vector3 newpos , Vector3 oldpos , bool editPivot )
{
if ( MultipleSelection )
{
//don't do anything here for multiselection
}
else if ( EntityDef ! = null )
{
if ( editPivot )
{
EntityDef . SetPivotPositionFromWidget ( newpos ) ;
}
else
{
EntityDef . SetPositionFromWidget ( newpos ) ;
}
}
else if ( CarGenerator ! = null )
{
CarGenerator . SetPosition ( newpos ) ;
}
else if ( PathNode ! = null )
{
PathNode . SetPosition ( newpos ) ;
}
else if ( NavPoly ! = null )
{
//NavPoly.SetPosition(newpos);
//if (projectForm != null)
//{
// projectForm.OnWorldNavPolyModified(NavPoly);
//}
}
else if ( TrainTrackNode ! = null )
{
TrainTrackNode . SetPosition ( newpos ) ;
}
else if ( ScenarioNode ! = null )
{
ScenarioNode . SetPosition ( newpos ) ;
}
}
public void SetRotation ( Quaternion newrot , Quaternion oldrot , bool editPivot )
{
if ( EntityDef ! = null )
{
if ( editPivot )
{
EntityDef . SetPivotOrientationFromWidget ( newrot ) ;
}
else
{
EntityDef . SetOrientationFromWidget ( newrot ) ;
}
}
else if ( CarGenerator ! = null )
{
CarGenerator . SetOrientation ( newrot ) ;
}
else if ( ScenarioNode ! = null )
{
ScenarioNode . SetOrientation ( newrot ) ;
}
}
public void SetScale ( Vector3 newscale , Vector3 oldscale , bool editPivot )
{
if ( EntityDef ! = null )
{
EntityDef . SetScale ( newscale ) ;
}
else if ( CarGenerator ! = null )
{
CarGenerator . SetScale ( newscale ) ;
AABB = new BoundingBox ( CarGenerator . BBMin , CarGenerator . BBMax ) ;
}
}
public override string ToString ( )
{
return GetFullNameString ( "[Empty]" ) ;
}
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}
public enum MapSelectionMode
{
None = 0 ,
Entity = 1 ,
EntityExtension = 2 ,
ArchetypeExtension = 3 ,
TimeCycleModifier = 4 ,
CarGenerator = 5 ,
Grass = 6 ,
WaterQuad = 7 ,
Collision = 8 ,
NavMesh = 9 ,
Path = 10 ,
TrainTrack = 11 ,
DistantLodLights = 12 ,
MloInstance = 13 ,
Scenario = 14 ,
PopZone = 15 ,
}
public class KeyBindings
{
public Keys MoveForward = Keys . W ;
public Keys MoveBackward = Keys . S ;
public Keys MoveLeft = Keys . A ;
public Keys MoveRight = Keys . D ;
public Keys MoveUp = Keys . R ;
public Keys MoveDown = Keys . F ;
public Keys MoveSlowerZoomIn = Keys . Z ;
public Keys MoveFasterZoomOut = Keys . X ;
public Keys ToggleMouseSelect = Keys . C ;
public Keys ToggleToolbar = Keys . T ;
public Keys ExitEditMode = Keys . Q ;
public Keys EditPosition = Keys . W ;
public Keys EditRotation = Keys . E ;
public Keys EditScale = Keys . R ;
public Keys Jump = Keys . Space ; //for control mode
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public Keys FirstPerson = Keys . P ;
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public KeyBindings ( StringCollection sc )
{
foreach ( string s in sc )
{
string [ ] parts = s . Split ( ':' ) ;
if ( parts . Length = = 2 )
{
string sval = parts [ 1 ] . Trim ( ) ;
Keys k = ( Keys ) Enum . Parse ( typeof ( Keys ) , sval ) ;
SetBinding ( parts [ 0 ] , k ) ;
}
}
}
public void SetBinding ( string name , Keys k )
{
switch ( name )
{
case "Move Forwards" : MoveForward = k ; break ;
case "Move Backwards" : MoveBackward = k ; break ;
case "Move Left" : MoveLeft = k ; break ;
case "Move Right" : MoveRight = k ; break ;
case "Move Up" : MoveUp = k ; break ;
case "Move Down" : MoveDown = k ; break ;
case "Move Slower / Zoom In" : MoveSlowerZoomIn = k ; break ;
case "Move Faster / Zoom Out" : MoveFasterZoomOut = k ; break ;
case "Toggle Mouse Select" : ToggleMouseSelect = k ; break ;
case "Toggle Toolbar" : ToggleToolbar = k ; break ;
case "Exit Edit Mode" : ExitEditMode = k ; break ;
case "Edit Position" : EditPosition = k ; break ;
case "Edit Rotation" : EditRotation = k ; break ;
case "Edit Scale" : EditScale = k ; break ;
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case "First Person Mode" : FirstPerson = k ; break ;
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}
}
public StringCollection GetSetting ( )
{
StringCollection sc = new StringCollection ( ) ;
sc . Add ( GetSettingItem ( "Move Forwards" , MoveForward ) ) ;
sc . Add ( GetSettingItem ( "Move Backwards" , MoveBackward ) ) ;
sc . Add ( GetSettingItem ( "Move Left" , MoveLeft ) ) ;
sc . Add ( GetSettingItem ( "Move Right" , MoveRight ) ) ;
sc . Add ( GetSettingItem ( "Move Up" , MoveUp ) ) ;
sc . Add ( GetSettingItem ( "Move Down" , MoveDown ) ) ;
sc . Add ( GetSettingItem ( "Move Slower / Zoom In" , MoveSlowerZoomIn ) ) ;
sc . Add ( GetSettingItem ( "Move Faster / Zoom Out" , MoveFasterZoomOut ) ) ;
sc . Add ( GetSettingItem ( "Toggle Mouse Select" , ToggleMouseSelect ) ) ;
sc . Add ( GetSettingItem ( "Toggle Toolbar" , ToggleToolbar ) ) ;
sc . Add ( GetSettingItem ( "Exit Edit Mode" , ExitEditMode ) ) ;
sc . Add ( GetSettingItem ( "Edit Position" , EditPosition ) ) ;
sc . Add ( GetSettingItem ( "Edit Rotation" , EditRotation ) ) ;
sc . Add ( GetSettingItem ( "Edit Scale" , EditScale ) ) ;
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sc . Add ( GetSettingItem ( "First Person Mode" , FirstPerson ) ) ;
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return sc ;
}
private string GetSettingItem ( string name , Keys val )
{
return name + ": " + val . ToString ( ) ;
}
public KeyBindings Copy ( )
{
return ( KeyBindings ) MemberwiseClone ( ) ;
}
}
}