mirror of
https://mirror.ghproxy.com/https://github.com/dexyfex/CodeWalker
synced 2024-11-17 04:22:54 +08:00
9463 lines
342 KiB
C#
9463 lines
342 KiB
C#
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using CodeWalker.GameFiles;
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using CodeWalker.Properties;
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using SharpDX.Direct3D11;
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using SharpDX.DXGI;
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using System;
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using System.Collections.Generic;
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using System.ComponentModel;
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using System.Data;
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using System.Drawing;
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using System.IO;
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using System.Linq;
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using System.Text;
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using System.Threading.Tasks;
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using System.Windows.Forms;
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using System.Threading;
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using CodeWalker.Rendering;
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using Device = SharpDX.Direct3D11.Device;
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using Buffer = SharpDX.Direct3D11.Buffer;
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using DriverType = SharpDX.Direct3D.DriverType;
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using System.Runtime.InteropServices;
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using System.Collections.Concurrent;
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using CodeWalker.World;
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using System.Diagnostics;
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using SharpDX;
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using CodeWalker.Utils;
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using System.Globalization;
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using CodeWalker.Project;
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using System.Collections.Specialized;
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using SharpDX.XInput;
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namespace CodeWalker
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{
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public partial class WorldForm : Form, DXForm
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{
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public Form Form { get { return this; } } //for DXForm/DXManager use
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DXManager dxman = new DXManager();
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public DXManager DXMan { get { return dxman; } }
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Device currentdevice;
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public Device Device { get { return currentdevice; } }
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object rendersyncroot = new object();
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public object RenderSyncRoot { get { return rendersyncroot; } }
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ShaderManager shaders;
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volatile bool formopen = false;
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volatile bool running = false;
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volatile bool pauserendering = false;
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volatile bool initialised = false;
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Stopwatch frametimer = new Stopwatch();
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Camera camera = new Camera();
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Space space = new Space();
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Timecycle timecycle = new Timecycle();
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Weather weather = new Weather();
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Clouds clouds = new Clouds();
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Water water = new Water();
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Trains trains = new Trains();
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Scenarios scenarios = new Scenarios();
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PopZones popzones = new PopZones();
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bool MouseLButtonDown = false;
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bool MouseRButtonDown = false;
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int MouseX;
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int MouseY;
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System.Drawing.Point MouseDownPoint;
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System.Drawing.Point MouseLastPoint;
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bool rendermaps = false;
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bool renderworld = false;
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int startupviewmode = 0; //0=world, 1=ymap, 2=model
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string modelname = "dt1_tc_dufo_core";//"dt1_11_fount_decal";//
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string[] ymaplist;
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bool rendertimedents = Settings.Default.ShowTimedEntities;
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bool rendertimedentsalways = false;
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bool renderinteriors = true;
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bool renderproxies = false;
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bool renderchildents = false;
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Vector3 prevworldpos = new Vector3(0, 0, 100); //also the start pos
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bool usedynamiclod = Settings.Default.DynamicLOD;
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float lodthreshold = 50.0f / (0.1f + (float)Settings.Default.DetailDist); //to match formula for the DetailTrackBar value
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bool waitforchildrentoload = true;
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public GameFileCache GameFileCache { get { return gameFileCache; } }
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GameFileCache gameFileCache = new GameFileCache();
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RenderableCache renderableCache = new RenderableCache();
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WorldControlMode ControlMode = WorldControlMode.Free;
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object MouseControlSyncRoot = new object();
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int MouseControlX = 0;
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int MouseControlY = 0;
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int MouseControlWheel = 0;
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MouseButtons MouseControlButtons = MouseButtons.None;
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MouseButtons MouseControlButtonsPrev = MouseButtons.None;
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bool ControlFireToggle = false;
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Entity camEntity = new Entity();
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PedEntity pedEntity = new PedEntity();
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volatile bool kbmovefwd = false;
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volatile bool kbmovebck = false;
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volatile bool kbmovelft = false;
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volatile bool kbmovergt = false;
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volatile bool kbmoveup = false;
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volatile bool kbmovedn = false;
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volatile bool kbjump = false;
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KeyBindings keyBindings = new KeyBindings(Settings.Default.KeyBindings);
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bool iseditmode = false;
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List<MapIcon> Icons;
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MapIcon MarkerIcon = null;
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MapIcon LocatorIcon = null;
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MapMarker LocatorMarker = null;
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MapMarker GrabbedMarker = null;
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MapMarker SelectedMarker = null;
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MapMarker MousedMarker = null;
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List<MapMarker> Markers = new List<MapMarker>();
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List<MapMarker> SortedMarkers = new List<MapMarker>();
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List<MapMarker> MarkerBatch = new List<MapMarker>();
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bool RenderLocator = false;
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bool markerdepthclip = Settings.Default.MarkerDepthClip;
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object markersyncroot = new object();
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object markersortedsyncroot = new object();
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UnitQuad markerquad = null;
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BoundsShaderMode boundsmode = BoundsShaderMode.None;
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bool renderboundsclip = Settings.Default.BoundsDepthClip;
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float renderboundsmaxrad = 20000.0f;
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float renderboundsmaxdist = 10000.0f;
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List<MapBox> BoundingBoxes = new List<MapBox>();
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List<MapSphere> BoundingSpheres = new List<MapSphere>();
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List<MapBox> HilightBoxes = new List<MapBox>();
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bool controllightdir = false; //if not, use timecycle
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float lightdirx = 2.25f;//radians // approx. light dir on map satellite view
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float lightdiry = 0.65f;//radians - used for manual light placement
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bool renderskydome = Settings.Default.Skydome;
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bool rendercollisionmeshes = Settings.Default.ShowCollisionMeshes;
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List<BoundsStoreItem> collisionitems = new List<BoundsStoreItem>();
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int collisionmeshrange = Settings.Default.CollisionMeshRange;
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bool[] collisionmeshlayers = { true, true, true };
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bool collisionmeshlayerdrawable = true;
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List<YmapEntityDef> renderworldentities = new List<YmapEntityDef>();
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List<RenderableEntity> renderworldrenderables = new List<RenderableEntity>();
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Dictionary<MetaHash, YmapFile> renderworldVisibleYmapDict = new Dictionary<MetaHash, YmapFile>();
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Dictionary<uint, bool> renderworldHideFlags = new Dictionary<uint, bool>();
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Unk_1264241711 renderworldMaxLOD = Unk_1264241711.LODTYPES_DEPTH_ORPHANHD;
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float renderworldLodDistMult = 1.0f;
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float renderworldDetailDistMult = 1.0f;
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bool worldymaptimefilter = true;
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bool worldymapweatherfilter = true;
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bool rendergrass = true;
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bool renderdistlodlights = true;
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bool rendernaturalambientlight = true;
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bool renderartificialambientlight = true;
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ShaderGlobalLights globalLights = new ShaderGlobalLights();
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bool renderpathbounds = true;
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bool renderpaths = false;
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List<YndFile> renderpathynds = new List<YndFile>();
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bool renderwaterquads = true;
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List<WaterQuad> renderwaterquadlist = new List<WaterQuad>();
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bool rendertraintracks = false;
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List<TrainTrack> rendertraintracklist = new List<TrainTrack>();
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bool rendernavmeshes = false;
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List<YnvFile> rendernavmeshynvs = new List<YnvFile>();
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bool renderscenariobounds = false;
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bool renderscenarios = false;
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List<YmtFile> renderscenariolist = new List<YmtFile>();
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bool renderpopzones = true;
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List<PopZone> renderpopzonelist = new List<PopZone>();
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float timeofday = 12.0f;
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bool controltimeofday = true;
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bool timerunning = false;
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float timespeed = 0.5f;//min/sec
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string weathertype = "";
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string individualcloudfrag = "contrails";
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Vector4 currentWindVec = Vector4.Zero;
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float currentWindTime = 0.0f;
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bool MapViewEnabled = false;
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float MapViewDetail = 1.0f;
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int MapViewDragX = 0;
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int MapViewDragY = 0;
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bool ShowScriptedYmaps = true;
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bool MouseSelectEnabled = false;
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bool ShowSelectionBounds = true;
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bool SelectByGeometry = false; //select by geometry needs more work
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MapSelection CurMouseHit = new MapSelection();
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MapSelection LastMouseHit = new MapSelection();
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MapSelection PrevMouseHit = new MapSelection();
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bool MouseRayCollisionEnabled = true;
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bool MouseRayCollisionVisible = true;
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SpaceRayIntersectResult MouseRayCollision = new SpaceRayIntersectResult();
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string SelectionModeStr = "Entity";
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MapSelectionMode SelectionMode = MapSelectionMode.Entity;
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MapSelection SelectedItem;
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WorldInfoForm InfoForm = null;
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Dictionary<DrawableModel, bool> SelectionModelDrawFlags = new Dictionary<DrawableModel, bool>();
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Dictionary<DrawableGeometry, bool> SelectionGeometryDrawFlags = new Dictionary<DrawableGeometry, bool>();
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List<VertexTypePC> SelectionLineVerts = new List<VertexTypePC>();
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List<VertexTypePC> SelectionTriVerts = new List<VertexTypePC>();
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TransformWidget Widget = new TransformWidget();
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TransformWidget GrabbedWidget = null;
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bool ShowWidget = true;
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bool CtrlPressed = false;
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bool ShiftPressed = false;
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ProjectForm ProjectForm = null;
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Stack<UndoStep> UndoSteps = new Stack<UndoStep>();
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Stack<UndoStep> RedoSteps = new Stack<UndoStep>();
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Vector3 UndoStartPosition;
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Quaternion UndoStartRotation;
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Vector3 UndoStartScale;
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YmapEntityDef CopiedEntity = null;
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YmapCarGen CopiedCarGen = null;
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YndNode CopiedPathNode = null;
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YnvPoly CopiedNavPoly = null;
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TrainTrackNode CopiedTrainNode = null;
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ScenarioNode CopiedScenarioNode = null;
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public bool EditEntityPivot { get; set; } = false;
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SettingsForm SettingsForm = null;
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WorldSearchForm SearchForm = null;
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Controller xbcontroller = null;
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State xbcontrollerstate;
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State xbcontrollerstateprev;
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Vector4 xbmainaxes = Vector4.Zero;
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Vector4 xbmainaxesprev = Vector4.Zero;
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Vector2 xbtrigs = Vector2.Zero;
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Vector2 xbtrigsprev = Vector2.Zero;
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float xbcontrolvelocity = 0.0f;
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bool toolspanelexpanded = false;
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int toolspanellastwidth;
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bool toolsPanelResizing = false;
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int toolsPanelResizeStartX = 0;
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int toolsPanelResizeStartLeft = 0;
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int toolsPanelResizeStartRight = 0;
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double currentRealTime = 0;
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int framecount = 0;
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float fcelapsed = 0.0f;
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int fps = 0;
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bool initedOk = false;
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public WorldForm()
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{
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InitializeComponent();
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initedOk = dxman.Init(this, false);
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}
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private void Init()
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{
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//called from WorldForm_Load
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if (!initedOk)
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{
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Close();
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return;
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}
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MouseWheel += WorldForm_MouseWheel;
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string fldr = Settings.Default.GTAFolder;
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if (string.IsNullOrEmpty(fldr) || !Directory.Exists(fldr))
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{
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SelectFolderForm f = new SelectFolderForm();
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f.ShowDialog();
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if (f.Result == DialogResult.OK)
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{
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fldr = f.SelectedFolder;
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}
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else
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{
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//MessageBox.Show("No GTAV folder was chosen. CodeWalker will now exit.");
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Close();
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return;
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}
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}
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if (!Directory.Exists(fldr))
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{
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MessageBox.Show("The specified folder does not exist:\n" + fldr);
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Close();
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return;
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}
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if (!File.Exists(fldr + "\\gta5.exe"))
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{
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MessageBox.Show("GTA5.exe not found in folder:\n" + fldr);
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Close();
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return;
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}
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Settings.Default.GTAFolder = fldr; //seems ok, save it for later
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Widget.Position = new Vector3(1.0f, 10.0f, 100.0f);
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Widget.Rotation = Quaternion.Identity;
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Widget.Scale = Vector3.One;
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Widget.Visible = false;
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Widget.OnPositionChange += Widget_OnPositionChange;
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Widget.OnRotationChange += Widget_OnRotationChange;
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Widget.OnScaleChange += Widget_OnScaleChange;
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ymaplist = YmapsTextBox.Text.Split(new[] { "\r\n" }, StringSplitOptions.RemoveEmptyEntries);
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ViewModeComboBox.SelectedIndex = startupviewmode;
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BoundsStyleComboBox.SelectedIndex = 0; //LoadSettings will handle this
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SelectionModeComboBox.SelectedIndex = 0; //Entity mode
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ShowSelectedExtensionTab(false);
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toolspanellastwidth = ToolsPanel.Width * 2; //default expanded size
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Icons = new List<MapIcon>();
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AddIcon("Google Marker", "icon_google_marker_64x64.png", 64, 64, 11.0f, 40.0f, 1.0f);
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AddIcon("Glokon Marker", "icon_glokon_normal_32x32.png", 32, 32, 11.0f, 32.0f, 1.0f);
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AddIcon("Glokon Debug", "icon_glokon_debug_32x32.png", 32, 32, 11.5f, 32.0f, 1.0f);
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MarkerIcon = Icons[1];
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LocatorIcon = Icons[2];
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foreach (MapIcon icon in Icons)
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{
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MarkerStyleComboBox.Items.Add(icon);
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LocatorStyleComboBox.Items.Add(icon);
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}
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MarkerStyleComboBox.SelectedItem = MarkerIcon; //LoadSettings will handle this
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LocatorStyleComboBox.SelectedItem = LocatorIcon;
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LocatorMarker = new MapMarker();
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LocatorMarker.Icon = LocatorIcon;
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LocatorMarker.IsMovable = true;
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//AddDefaultMarkers(); //some POI to start with
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MetaName[] texsamplers = RenderableGeometry.GetTextureSamplerList();
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foreach (var texsampler in texsamplers)
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{
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TextureSamplerComboBox.Items.Add(texsampler);
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}
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//TextureSamplerComboBox.SelectedIndex = 0; //LoadSettings will handle this
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//RenderModeComboBox.SelectedIndex = 0; //Default
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WorldMaxLodComboBox.SelectedIndex = 0;//should this be a setting?
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WeatherComboBox.SelectedIndex = 0;//show "<Loading...>" until weather types are loaded
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CameraModeComboBox.SelectedIndex = 0; //"Perspective"
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DlcLevelComboBox.SelectedIndex = 0; //show "<Loading...>" until DLC list is loaded
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UpdateToolbarShortcutsText();
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InitController();
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dxman.Start();
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}
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private void InitController()
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{
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xbcontroller = new Controller(UserIndex.One);
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if (!xbcontroller.IsConnected)
|
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{
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var controllers = new[] { new Controller(UserIndex.Two), new Controller(UserIndex.Three), new Controller(UserIndex.Four) };
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foreach (var selectControler in controllers)
|
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{
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if (selectControler.IsConnected)
|
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{
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xbcontroller = selectControler;
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xbcontrollerstate = xbcontroller.GetState();
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xbcontrollerstateprev = xbcontrollerstate;
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break;
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}
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|||
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}
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}
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else
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|||
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{
|
|||
|
xbcontrollerstate = xbcontroller.GetState();
|
|||
|
xbcontrollerstateprev = xbcontrollerstate;
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
private MapIcon AddIcon(string name, string filename, int texw, int texh, float centerx, float centery, float scale)
|
|||
|
{
|
|||
|
string filepath = "icons\\" + filename;
|
|||
|
try
|
|||
|
{
|
|||
|
MapIcon mi = new MapIcon(name, filepath, texw, texh, centerx, centery, scale);
|
|||
|
Icons.Add(mi);
|
|||
|
return mi;
|
|||
|
}
|
|||
|
catch (Exception ex)
|
|||
|
{
|
|||
|
MessageBox.Show("Could not load map icon " + filepath + " for " + name + "!\n\n" + ex.ToString());
|
|||
|
}
|
|||
|
return null;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
public void InitScene(Device device)
|
|||
|
{
|
|||
|
currentdevice = device;
|
|||
|
|
|||
|
int width = ClientSize.Width;
|
|||
|
int height = ClientSize.Height;
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
shaders = new ShaderManager(device, dxman);
|
|||
|
shaders.OnWindowResize(width, height); //init the buffers
|
|||
|
}
|
|||
|
catch (Exception ex)
|
|||
|
{
|
|||
|
MessageBox.Show("Error loading shaders!\n" + ex.ToString());
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
if (Icons != null)
|
|||
|
{
|
|||
|
foreach (MapIcon icon in Icons)
|
|||
|
{
|
|||
|
icon.LoadTexture(device, LogError);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
markerquad = new UnitQuad(device);
|
|||
|
|
|||
|
renderableCache.OnDeviceCreated(device);
|
|||
|
|
|||
|
camera.OnWindowResize(width, height); //init the projection stuff
|
|||
|
camera.FollowEntity = camEntity;
|
|||
|
camera.FollowEntity.Position = (startupviewmode!=2) ? prevworldpos : Vector3.Zero;// new Vector3(0.0f, 0.0f, 100.0f);
|
|||
|
camera.FollowEntity.Orientation = Quaternion.LookAtLH(Vector3.Zero, Vector3.Up, Vector3.ForwardLH);
|
|||
|
|
|||
|
space.AddPersistentEntity(pedEntity);
|
|||
|
|
|||
|
|
|||
|
LoadSettings();
|
|||
|
|
|||
|
|
|||
|
formopen = true;
|
|||
|
new Thread(new ThreadStart(ContentThread)).Start();
|
|||
|
|
|||
|
frametimer.Start();
|
|||
|
}
|
|||
|
public void CleanupScene()
|
|||
|
{
|
|||
|
formopen = false;
|
|||
|
|
|||
|
renderableCache.OnDeviceDestroyed();
|
|||
|
|
|||
|
shaders.Dispose();
|
|||
|
|
|||
|
|
|||
|
if (Icons != null)
|
|||
|
{
|
|||
|
foreach (MapIcon icon in Icons)
|
|||
|
{
|
|||
|
icon.UnloadTexture();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
markerquad.Dispose();
|
|||
|
|
|||
|
int count = 0;
|
|||
|
while (running && (count < 5000)) //wait for the content thread to exit gracefully
|
|||
|
{
|
|||
|
Thread.Sleep(1);
|
|||
|
count++;
|
|||
|
}
|
|||
|
|
|||
|
currentdevice = null;
|
|||
|
}
|
|||
|
public void BuffersResized(int w, int h)
|
|||
|
{
|
|||
|
lock (rendersyncroot)
|
|||
|
{
|
|||
|
camera.OnWindowResize(w, h);
|
|||
|
shaders.OnWindowResize(w, h);
|
|||
|
}
|
|||
|
}
|
|||
|
public void RenderScene(DeviceContext context)
|
|||
|
{
|
|||
|
float elapsed = (float)frametimer.Elapsed.TotalSeconds;
|
|||
|
framecount++;
|
|||
|
fcelapsed += elapsed;
|
|||
|
if (fcelapsed >= 0.5f)
|
|||
|
{
|
|||
|
fps = framecount * 2;
|
|||
|
framecount = 0;
|
|||
|
fcelapsed -= 0.5f;
|
|||
|
}
|
|||
|
if (elapsed > 0.1f) elapsed = 0.1f;
|
|||
|
frametimer.Restart();
|
|||
|
|
|||
|
currentRealTime += elapsed;
|
|||
|
|
|||
|
if (pauserendering) return;
|
|||
|
|
|||
|
if (!Monitor.TryEnter(rendersyncroot, 50))
|
|||
|
{ return; } //couldn't get a lock, try again next time
|
|||
|
//Monitor.Enter(rendersyncroot);
|
|||
|
|
|||
|
UpdateControlInputs(elapsed);
|
|||
|
|
|||
|
UpdateTimeOfDay(elapsed);
|
|||
|
|
|||
|
weather.Update(elapsed);
|
|||
|
|
|||
|
clouds.Update(elapsed);
|
|||
|
|
|||
|
UpdateWindVector(elapsed);
|
|||
|
|
|||
|
UpdateGlobalLights();
|
|||
|
|
|||
|
space.Update(elapsed);
|
|||
|
|
|||
|
camera.SetMousePosition(MouseLastPoint.X, MouseLastPoint.Y);
|
|||
|
|
|||
|
camera.Update(elapsed);
|
|||
|
|
|||
|
UpdateWidgets();
|
|||
|
|
|||
|
HilightBoxes.Clear();
|
|||
|
BoundingBoxes.Clear();
|
|||
|
BoundingSpheres.Clear();
|
|||
|
BeginMouseHitTest();
|
|||
|
|
|||
|
|
|||
|
dxman.ClearRenderTarget(context);
|
|||
|
|
|||
|
shaders.BeginFrame(context, currentRealTime, elapsed);
|
|||
|
|
|||
|
shaders.EnsureShaderTextures(gameFileCache, renderableCache);
|
|||
|
|
|||
|
RenderSky(context);
|
|||
|
|
|||
|
RenderClouds(context);
|
|||
|
|
|||
|
shaders.ClearDepth(context);
|
|||
|
|
|||
|
if (renderworld || rendermaps)
|
|||
|
{
|
|||
|
RenderWorld();
|
|||
|
|
|||
|
if (rendermaps)
|
|||
|
{
|
|||
|
RenderYmaps();
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
RenderSingleItem();
|
|||
|
}
|
|||
|
|
|||
|
shaders.RenderQueued(context, camera, currentWindVec);
|
|||
|
|
|||
|
RenderBounds(context);
|
|||
|
|
|||
|
RenderSelection(context);
|
|||
|
|
|||
|
RenderMoused(context);
|
|||
|
|
|||
|
RenderSelectionGeometry(context);
|
|||
|
|
|||
|
shaders.RenderFinalPass(context);
|
|||
|
|
|||
|
RenderMarkers(context);
|
|||
|
|
|||
|
RenderWidgets(context);
|
|||
|
|
|||
|
renderableCache.RenderThreadSync();
|
|||
|
|
|||
|
Monitor.Exit(rendersyncroot);
|
|||
|
|
|||
|
UpdateMarkerSelectionPanelInvoke();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
private void UpdateTimeOfDayLabel()
|
|||
|
{
|
|||
|
int v = TimeOfDayTrackBar.Value;
|
|||
|
float fh = v / 60.0f;
|
|||
|
int ih = (int)fh;
|
|||
|
int im = v - (ih * 60);
|
|||
|
if (ih == 24) ih = 0;
|
|||
|
TimeOfDayLabel.Text = string.Format("{0:00}:{1:00}", ih, im);
|
|||
|
}
|
|||
|
|
|||
|
private void UpdateTimeOfDay(float elapsed)
|
|||
|
{
|
|||
|
if (timerunning)
|
|||
|
{
|
|||
|
float helapsed = elapsed * timespeed / 60.0f;
|
|||
|
timeofday += helapsed;
|
|||
|
while (timeofday >= 24.0f) timeofday -= 24.0f;
|
|||
|
while (timeofday < 0.0f) timeofday += 24.0f;
|
|||
|
timecycle.SetTime(timeofday);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
private void UpdateGlobalLights()
|
|||
|
{
|
|||
|
Vector3 lightdir = Vector3.Zero;//will be updated before each frame from X and Y vars
|
|||
|
Color4 lightdircolour = Color4.White;
|
|||
|
Color4 lightdirambcolour = new Color4(0.5f, 0.5f, 0.5f, 1.0f);
|
|||
|
Color4 lightnaturalupcolour = new Color4(0.0f);
|
|||
|
Color4 lightnaturaldowncolour = new Color4(0.0f);
|
|||
|
Color4 lightartificialupcolour = new Color4(0.0f);
|
|||
|
Color4 lightartificialdowncolour = new Color4(0.0f);
|
|||
|
bool hdr = shaders.hdr;
|
|||
|
float hdrint = 1.0f;
|
|||
|
Vector3 sundir = Vector3.Up;
|
|||
|
Vector3 moondir = Vector3.Down;
|
|||
|
Vector3 moonax = Vector3.UnitZ;
|
|||
|
|
|||
|
if (controllightdir)
|
|||
|
{
|
|||
|
float cryd = (float)Math.Cos(lightdiry);
|
|||
|
lightdir.X = -(float)Math.Sin(-lightdirx) * cryd;
|
|||
|
lightdir.Y = -(float)Math.Cos(-lightdirx) * cryd;
|
|||
|
lightdir.Z = (float)Math.Sin(lightdiry);
|
|||
|
lightdircolour = Color4.White;
|
|||
|
lightdirambcolour = new Color4(0.5f, 0.5f, 0.5f, 1.0f);
|
|||
|
if (hdr && (weather != null) && (weather.Inited))
|
|||
|
{
|
|||
|
lightdircolour *= weather.CurrentValues.skyHdr;
|
|||
|
lightdircolour.Alpha = 1.0f;
|
|||
|
lightdirambcolour *= weather.CurrentValues.skyHdr;
|
|||
|
lightdirambcolour.Alpha = 1.0f;
|
|||
|
hdrint = weather.CurrentValues.skyHdr;
|
|||
|
}
|
|||
|
sundir = lightdir;
|
|||
|
moondir = -lightdir;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
float sunroll = timecycle.sun_roll * (float)Math.PI / 180.0f; //122
|
|||
|
float moonroll = timecycle.moon_roll * (float)Math.PI / 180.0f; //-122
|
|||
|
float moonwobamp = timecycle.moon_wobble_amp; //0.2
|
|||
|
float moonwobfreq = timecycle.moon_wobble_freq; //2
|
|||
|
float moonwoboffs = timecycle.moon_wobble_offset; //0.375
|
|||
|
float dayval = (0.5f + (timeofday - 6.0f) / 14.0f);
|
|||
|
float nightval = (((timeofday>12.0f)?(timeofday - 7.0f):(timeofday+17.0f)) / 9.0f);
|
|||
|
float daycyc = (float)Math.PI * dayval;
|
|||
|
float nightcyc = (float)Math.PI * nightval;
|
|||
|
Vector3 sdir = new Vector3((float)Math.Sin(daycyc), -(float)Math.Cos(daycyc), 0.0f);
|
|||
|
Vector3 mdir = new Vector3(-(float)Math.Sin(nightcyc), 0.0f, -(float)Math.Cos(nightcyc));
|
|||
|
Quaternion saxis = Quaternion.RotationYawPitchRoll(0.0f, sunroll, 0.0f);
|
|||
|
Quaternion maxis = Quaternion.RotationYawPitchRoll(0.0f, -moonroll, 0.0f);
|
|||
|
sundir = Vector3.Normalize(saxis.Multiply(sdir));
|
|||
|
moondir = Vector3.Normalize(maxis.Multiply(mdir));
|
|||
|
moonax = Vector3.Normalize(maxis.Multiply(Vector3.UnitY));
|
|||
|
//bool usemoon = false;
|
|||
|
|
|||
|
lightdir = sundir;
|
|||
|
|
|||
|
//if (lightdir.Z < -0.5f) lightdir.Z = -lightdir.Z; //make sure the lightsource is always above the horizon...
|
|||
|
|
|||
|
if ((timeofday < 5.0f) || (timeofday > 21.0f))
|
|||
|
{
|
|||
|
lightdir = moondir;
|
|||
|
//usemoon = true;
|
|||
|
}
|
|||
|
|
|||
|
if (lightdir.Z < 0)
|
|||
|
{
|
|||
|
lightdir.Z = 0; //don't let the light source go below the horizon...
|
|||
|
}
|
|||
|
|
|||
|
//lightdir = Vector3.Normalize(weather.CurrentValues.sunDirection);
|
|||
|
|
|||
|
if (weather != null && weather.Inited)
|
|||
|
{
|
|||
|
lightdircolour = (Color4)weather.CurrentValues.lightDirCol;
|
|||
|
lightdirambcolour = (Color4)weather.CurrentValues.lightDirAmbCol;
|
|||
|
lightnaturalupcolour = (Color4)weather.CurrentValues.lightNaturalAmbUp;
|
|||
|
lightnaturaldowncolour = (Color4)weather.CurrentValues.lightNaturalAmbDown;
|
|||
|
lightartificialupcolour = (Color4)weather.CurrentValues.lightArtificialExtUp;
|
|||
|
lightartificialdowncolour = (Color4)weather.CurrentValues.lightArtificialExtDown;
|
|||
|
float lamult = weather.CurrentValues.lightDirAmbIntensityMult;
|
|||
|
float abounce = weather.CurrentValues.lightDirAmbBounce;
|
|||
|
float minmult = hdr ? 0.1f : 0.5f;
|
|||
|
lightdircolour *= Math.Max(lightdircolour.Alpha, minmult);
|
|||
|
lightdirambcolour *= lightdirambcolour.Alpha * lamult; // 0.1f * lamult;
|
|||
|
|
|||
|
//if (usemoon)
|
|||
|
//{
|
|||
|
// lightdircolour *= weather.CurrentValues.skyMoonIten;
|
|||
|
//}
|
|||
|
|
|||
|
|
|||
|
lightnaturalupcolour *= lightnaturalupcolour.Alpha * weather.CurrentValues.lightNaturalAmbUpIntensityMult;
|
|||
|
lightnaturaldowncolour *= lightnaturaldowncolour.Alpha;
|
|||
|
lightartificialupcolour *= lightartificialupcolour.Alpha;
|
|||
|
lightartificialdowncolour *= lightartificialdowncolour.Alpha;
|
|||
|
|
|||
|
if (!hdr)
|
|||
|
{
|
|||
|
Color4 maxdirc = new Color4(1.0f);
|
|||
|
Color4 maxambc = new Color4(0.5f);
|
|||
|
lightdircolour = Color4.Min(lightdircolour, maxdirc);
|
|||
|
lightdirambcolour = Color4.Min(lightdirambcolour, maxambc);
|
|||
|
lightnaturalupcolour = Color4.Min(lightnaturalupcolour, maxambc);
|
|||
|
lightnaturaldowncolour = Color4.Min(lightnaturaldowncolour, maxambc);
|
|||
|
lightartificialupcolour = Color4.Min(lightartificialupcolour, maxambc);
|
|||
|
lightartificialdowncolour = Color4.Min(lightartificialdowncolour, maxambc);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
hdrint = weather.CurrentValues.skyHdr;//.lightDirCol.W;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
globalLights.Weather = weather;
|
|||
|
globalLights.HdrEnabled = hdr;
|
|||
|
globalLights.SpecularEnabled = !MapViewEnabled;//disable specular for map view.
|
|||
|
globalLights.HdrIntensity = Math.Max(hdrint, 1.0f);
|
|||
|
globalLights.CurrentSunDir = sundir;
|
|||
|
globalLights.CurrentMoonDir = moondir;
|
|||
|
globalLights.MoonAxis = moonax;
|
|||
|
globalLights.Params.LightDir = lightdir;
|
|||
|
globalLights.Params.LightDirColour = lightdircolour;
|
|||
|
globalLights.Params.LightDirAmbColour = lightdirambcolour;
|
|||
|
globalLights.Params.LightNaturalAmbUp = rendernaturalambientlight ? lightnaturalupcolour : Color4.Black;
|
|||
|
globalLights.Params.LightNaturalAmbDown = rendernaturalambientlight ? lightnaturaldowncolour : Color4.Black;
|
|||
|
globalLights.Params.LightArtificialAmbUp = renderartificialambientlight ? lightartificialupcolour : Color4.Black;
|
|||
|
globalLights.Params.LightArtificialAmbDown = renderartificialambientlight ? lightartificialdowncolour : Color4.Black;
|
|||
|
|
|||
|
|
|||
|
if (shaders != null)
|
|||
|
{
|
|||
|
shaders.SetGlobalLightParams(globalLights);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
private void UpdateWindVector(float elapsed)
|
|||
|
{
|
|||
|
//wind still needs a lot of work.
|
|||
|
//currently just feed the wind vector with small oscillations...
|
|||
|
currentWindTime += elapsed;
|
|||
|
if (currentWindTime >= 200.0f) currentWindTime -= 200.0f;
|
|||
|
|
|||
|
float dirval = (float)(currentWindTime * 0.01 * Math.PI);
|
|||
|
float dirval1 = (float)Math.Sin(currentWindTime * 0.100 * Math.PI) * 0.3f;
|
|||
|
float dirval2 = (float)(currentWindTime * 0.333 * Math.PI);
|
|||
|
float dirval3 = (float)(currentWindTime * 0.5 * Math.PI);
|
|||
|
float dirval4 = (float)Math.Sin(currentWindTime * 0.223 * Math.PI) * 0.4f;
|
|||
|
float dirval5 = (float)Math.Sin(currentWindTime * 0.4 * Math.PI) * 5.5f;
|
|||
|
|
|||
|
currentWindVec.Z = (float)Math.Sin(dirval) * dirval1 + (float)Math.Cos(dirval2) * dirval4;
|
|||
|
currentWindVec.W = (float)Math.Cos(dirval) * dirval5 + (float)Math.Sin(dirval3) * dirval4;
|
|||
|
|
|||
|
float strval = (float)(currentWindTime * 0.1 * Math.PI);
|
|||
|
float strval2 = (float)(currentWindTime * 0.825 * Math.PI);
|
|||
|
float strval3 = (float)(currentWindTime * 0.333 * Math.PI);
|
|||
|
float strval4 = (float)(currentWindTime * 0.666 * Math.PI);
|
|||
|
float strbase = 0.1f * ((float)Math.Sin(strval * 0.5));
|
|||
|
float strbase2 = 0.02f * ((float)Math.Sin(strval2 * 0.1));
|
|||
|
|
|||
|
currentWindVec.X = (float)Math.Sin(strval) * strbase + ((float)Math.Cos(strval3) * strbase2);
|
|||
|
currentWindVec.Y = (float)Math.Cos(strval2) * strbase + ((float)Math.Sin(strval4 - strval3) * strbase2);
|
|||
|
}
|
|||
|
|
|||
|
private void UpdateControlInputs(float elapsed)
|
|||
|
{
|
|||
|
var s = Settings.Default;
|
|||
|
|
|||
|
float moveSpeed = 50.0f;
|
|||
|
|
|||
|
bool xbenable = (xbcontroller != null) && (xbcontroller.IsConnected);
|
|||
|
float lx = 0, ly = 0, rx = 0, ry = 0, lt = 0, rt = 0; //input axes
|
|||
|
if (xbenable)
|
|||
|
{
|
|||
|
xbcontrollerstateprev = xbcontrollerstate;
|
|||
|
xbcontrollerstate = xbcontroller.GetState();
|
|||
|
xbmainaxesprev = xbmainaxes;
|
|||
|
xbtrigsprev = xbtrigs;
|
|||
|
xbmainaxes = ControllerMainAxes();
|
|||
|
xbtrigs = ControllerTriggers();
|
|||
|
lx = xbmainaxes.X;
|
|||
|
ly = xbmainaxes.Y;
|
|||
|
rx = xbmainaxes.Z;
|
|||
|
ry = xbmainaxes.W;
|
|||
|
lt = xbtrigs.X;
|
|||
|
rt = xbtrigs.Y;
|
|||
|
float lamt = s.XInputLThumbSensitivity * elapsed;
|
|||
|
float ramt = s.XInputRThumbSensitivity * elapsed;
|
|||
|
ly = s.XInputLThumbInvert ? ly : -ly;
|
|||
|
ry = s.XInputRThumbInvert ? ry : -ry;
|
|||
|
lx *= lamt;
|
|||
|
ly *= lamt;
|
|||
|
rx *= ramt;
|
|||
|
ry *= ramt;
|
|||
|
|
|||
|
if (ControllerButtonJustPressed(GamepadButtonFlags.Start))
|
|||
|
{
|
|||
|
SetControlMode(ControlMode == WorldControlMode.Free ? WorldControlMode.Ped : WorldControlMode.Free);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
if (ControlMode == WorldControlMode.Free)
|
|||
|
{
|
|||
|
|
|||
|
Vector3 movevec = Vector3.Zero;
|
|||
|
|
|||
|
if (MapViewEnabled == true)
|
|||
|
{
|
|||
|
if (kbmovefwd) movevec.Y += 1.0f;
|
|||
|
if (kbmovebck) movevec.Y -= 1.0f;
|
|||
|
if (kbmovelft) movevec.X -= 1.0f;
|
|||
|
if (kbmovergt) movevec.X += 1.0f;
|
|||
|
if (kbmoveup) movevec.Y += 1.0f;
|
|||
|
if (kbmovedn) movevec.Y -= 1.0f;
|
|||
|
movevec *= elapsed * moveSpeed * Math.Min(camera.OrthographicTargetSize * 0.01f, 50.0f);
|
|||
|
|
|||
|
|
|||
|
float mapviewscale = 1.0f / camera.Height;
|
|||
|
float fdx = MapViewDragX * mapviewscale;
|
|||
|
float fdy = MapViewDragY * mapviewscale;
|
|||
|
movevec.X -= fdx * camera.OrthographicSize;
|
|||
|
movevec.Y += fdy * camera.OrthographicSize;
|
|||
|
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//normal movement
|
|||
|
if (kbmovefwd) movevec.Z -= 1.0f;
|
|||
|
if (kbmovebck) movevec.Z += 1.0f;
|
|||
|
if (kbmovelft) movevec.X -= 1.0f;
|
|||
|
if (kbmovergt) movevec.X += 1.0f;
|
|||
|
if (kbmoveup) movevec.Y += 1.0f;
|
|||
|
if (kbmovedn) movevec.Y -= 1.0f;
|
|||
|
movevec *= elapsed * moveSpeed * Math.Min(camera.TargetDistance, 20.0f);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
Vector3 movewvec = camera.ViewInvQuaternion.Multiply(movevec);
|
|||
|
camEntity.Position += movewvec;
|
|||
|
|
|||
|
MapViewDragX = 0;
|
|||
|
MapViewDragY = 0;
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
if (xbenable)
|
|||
|
{
|
|||
|
camera.ControllerRotate(lx + rx, ly + ry);
|
|||
|
|
|||
|
float zoom = 0.0f;
|
|||
|
float zoomspd = s.XInputZoomSpeed;
|
|||
|
float zoomamt = zoomspd * elapsed;
|
|||
|
if (ControllerButtonPressed(GamepadButtonFlags.DPadUp)) zoom += zoomamt;
|
|||
|
if (ControllerButtonPressed(GamepadButtonFlags.DPadDown)) zoom -= zoomamt;
|
|||
|
|
|||
|
camera.ControllerZoom(zoom);
|
|||
|
|
|||
|
float acc = 0.0f;
|
|||
|
float accspd = s.XInputMoveSpeed;//actually accel speed...
|
|||
|
acc += rt * accspd;
|
|||
|
acc -= lt * accspd;
|
|||
|
|
|||
|
Vector3 newdir = camera.ViewDirection; //maybe use the "vehicle" direction...?
|
|||
|
xbcontrolvelocity += (acc * elapsed);
|
|||
|
|
|||
|
if (ControllerButtonPressed(GamepadButtonFlags.A | GamepadButtonFlags.RightShoulder)) //handbrake...
|
|||
|
{
|
|||
|
xbcontrolvelocity *= Math.Max(0.75f - elapsed, 0);//not ideal for low fps...
|
|||
|
//xbcontrolvelocity = 0.0f;
|
|||
|
if (Math.Abs(xbcontrolvelocity) < 0.001f) xbcontrolvelocity = 0.0f;
|
|||
|
}
|
|||
|
|
|||
|
camEntity.Velocity = newdir * xbcontrolvelocity;
|
|||
|
camEntity.Position += camEntity.Velocity * elapsed;
|
|||
|
|
|||
|
|
|||
|
//fire!
|
|||
|
if (ControllerButtonJustPressed(GamepadButtonFlags.LeftShoulder))
|
|||
|
{
|
|||
|
SpawnTestEntity(true);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//"play" mode
|
|||
|
|
|||
|
int mcx, mcy, mcw;
|
|||
|
MouseButtons mcb, mcbp;
|
|||
|
bool mlb = false, mrb = false;
|
|||
|
bool mlbjustpressed = false, mrbjustpressed = false;
|
|||
|
lock (MouseControlSyncRoot)
|
|||
|
{
|
|||
|
mcx = MouseControlX;
|
|||
|
mcy = MouseControlY;
|
|||
|
mcw = MouseControlWheel;
|
|||
|
mcb = MouseControlButtons;
|
|||
|
mcbp = MouseControlButtonsPrev;
|
|||
|
mlb = ((mcb & MouseButtons.Left) > 0);
|
|||
|
mrb = ((mcb & MouseButtons.Right) > 0);
|
|||
|
mlbjustpressed = mlb && ((mcbp & MouseButtons.Left) == 0);
|
|||
|
mrbjustpressed = mrb && ((mcbp & MouseButtons.Right) == 0);
|
|||
|
MouseControlX = 0;
|
|||
|
MouseControlY = 0;
|
|||
|
MouseControlWheel = 0;
|
|||
|
MouseControlButtonsPrev = MouseControlButtons;
|
|||
|
//MouseControlButtons = MouseButtons.None;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
camera.MouseRotate(mcx, mcy);
|
|||
|
|
|||
|
if (xbenable)
|
|||
|
{
|
|||
|
camera.ControllerRotate(rx, ry);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
Vector2 movecontrol = new Vector2(xbmainaxes.X, xbmainaxes.Y); //(L stick)
|
|||
|
if (kbmovelft) movecontrol.X -= 1.0f;
|
|||
|
if (kbmovergt) movecontrol.X += 1.0f;
|
|||
|
if (kbmovefwd) movecontrol.Y += 1.0f;
|
|||
|
if (kbmovebck) movecontrol.Y -= 1.0f;
|
|||
|
movecontrol.X = Math.Min(movecontrol.X, 1.0f);
|
|||
|
movecontrol.X = Math.Max(movecontrol.X, -1.0f);
|
|||
|
movecontrol.Y = Math.Min(movecontrol.Y, 1.0f);
|
|||
|
movecontrol.Y = Math.Max(movecontrol.Y, -1.0f);
|
|||
|
|
|||
|
Vector3 fwd = camera.ViewDirection;
|
|||
|
Vector3 fwdxy = Vector3.Normalize(new Vector3(fwd.X, fwd.Y, 0));
|
|||
|
Vector3 lftxy = Vector3.Normalize(Vector3.Cross(fwd, Vector3.UnitZ));
|
|||
|
Vector3 move = lftxy * movecontrol.X + fwdxy * movecontrol.Y;
|
|||
|
Vector2 movexy = new Vector2(move.X, move.Y);
|
|||
|
|
|||
|
|
|||
|
pedEntity.ControlMovement = movexy;
|
|||
|
pedEntity.ControlJump = kbjump || ControllerButtonPressed(GamepadButtonFlags.X);
|
|||
|
pedEntity.ControlBoost = ShiftPressed || ControllerButtonPressed(GamepadButtonFlags.A | GamepadButtonFlags.RightShoulder | GamepadButtonFlags.LeftShoulder);
|
|||
|
|
|||
|
|
|||
|
//Vector3 pedfwd = pedEntity.Orientation.Multiply(Vector3.UnitZ);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
bool fire = mlb || (xbtrigs.Y > 0);
|
|||
|
if (fire && !ControlFireToggle)
|
|||
|
{
|
|||
|
SpawnTestEntity(true);
|
|||
|
}
|
|||
|
ControlFireToggle = fire;
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
private Vector4 ControllerMainAxes()
|
|||
|
{
|
|||
|
var gp = xbcontrollerstate.Gamepad;
|
|||
|
var ldz = Gamepad.LeftThumbDeadZone;
|
|||
|
var rdz = Gamepad.RightThumbDeadZone;
|
|||
|
float ltnrng = -(short.MinValue + ldz);
|
|||
|
float ltprng = (short.MaxValue - ldz);
|
|||
|
float rtnrng = -(short.MinValue + rdz);
|
|||
|
float rtprng = (short.MaxValue - rdz);
|
|||
|
|
|||
|
float lx = (gp.LeftThumbX < 0) ? Math.Min((gp.LeftThumbX + ldz) / ltnrng, 0) :
|
|||
|
(gp.LeftThumbX > 0) ? Math.Max((gp.LeftThumbX - ldz) / ltprng, 0) : 0;
|
|||
|
float ly = (gp.LeftThumbY < 0) ? Math.Min((gp.LeftThumbY + ldz) / ltnrng, 0) :
|
|||
|
(gp.LeftThumbY > 0) ? Math.Max((gp.LeftThumbY - ldz) / ltprng, 0) : 0;
|
|||
|
float rx = (gp.RightThumbX < 0) ? Math.Min((gp.RightThumbX + rdz) / rtnrng, 0) :
|
|||
|
(gp.RightThumbX > 0) ? Math.Max((gp.RightThumbX - rdz) / rtprng, 0) : 0;
|
|||
|
float ry = (gp.RightThumbY < 0) ? Math.Min((gp.RightThumbY + rdz) / rtnrng, 0) :
|
|||
|
(gp.RightThumbY > 0) ? Math.Max((gp.RightThumbY - rdz) / rtprng, 0) : 0;
|
|||
|
|
|||
|
return new Vector4(lx, ly, rx, ry);
|
|||
|
}
|
|||
|
private Vector2 ControllerTriggers()
|
|||
|
{
|
|||
|
var gp = xbcontrollerstate.Gamepad;
|
|||
|
var tt = Gamepad.TriggerThreshold;
|
|||
|
float trng = byte.MaxValue - tt;
|
|||
|
float lt = Math.Max((gp.LeftTrigger - tt) / trng, 0);
|
|||
|
float rt = Math.Max((gp.RightTrigger - tt) / trng, 0);
|
|||
|
return new Vector2(lt, rt);
|
|||
|
}
|
|||
|
private bool ControllerButtonPressed(GamepadButtonFlags b)
|
|||
|
{
|
|||
|
return ((xbcontrollerstate.Gamepad.Buttons & b) != 0);
|
|||
|
}
|
|||
|
private bool ControllerButtonJustPressed(GamepadButtonFlags b)
|
|||
|
{
|
|||
|
return (((xbcontrollerstate.Gamepad.Buttons & b) != 0) && ((xbcontrollerstateprev.Gamepad.Buttons & b) == 0));
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
private DrawableBase TryGetDrawable(Archetype arche)
|
|||
|
{
|
|||
|
if (arche == null) return null;
|
|||
|
uint drawhash = arche.Hash;
|
|||
|
DrawableBase drawable = null;
|
|||
|
if ((arche.DrawableDict != 0))// && (arche.DrawableDict != arche.Hash))
|
|||
|
{
|
|||
|
//try get drawable from ydd...
|
|||
|
YddFile ydd = gameFileCache.GetYdd(arche.DrawableDict);
|
|||
|
if (ydd != null)
|
|||
|
{
|
|||
|
if (ydd.Loaded && (ydd.Dict != null))
|
|||
|
{
|
|||
|
Drawable d;
|
|||
|
ydd.Dict.TryGetValue(drawhash, out d); //can't out to base class?
|
|||
|
drawable = d;
|
|||
|
if (drawable == null)
|
|||
|
{
|
|||
|
return null; //drawable wasn't in dict!!
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
return null; //ydd not loaded yet, or has no dict
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//return null; //couldn't find drawable dict... quit now?
|
|||
|
}
|
|||
|
}
|
|||
|
if (drawable == null)
|
|||
|
{
|
|||
|
//try get drawable from ydr.
|
|||
|
YdrFile ydr = gameFileCache.GetYdr(drawhash);
|
|||
|
if (ydr != null)
|
|||
|
{
|
|||
|
if (ydr.Loaded)
|
|||
|
{
|
|||
|
drawable = ydr.Drawable;
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
YftFile yft = gameFileCache.GetYft(drawhash);
|
|||
|
if (yft != null)
|
|||
|
{
|
|||
|
if (yft.Loaded)
|
|||
|
{
|
|||
|
if (yft.Fragment != null)
|
|||
|
{
|
|||
|
drawable = yft.Fragment.Drawable;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
return drawable;
|
|||
|
}
|
|||
|
|
|||
|
private Renderable TryGetRenderable(Archetype arche, DrawableBase drawable, uint txdHash = 0)
|
|||
|
{
|
|||
|
if (drawable == null) return null;
|
|||
|
//BUG: only last texdict used!! needs to cache textures per archetype........
|
|||
|
//(but is it possible to have the same drawable with different archetypes?)
|
|||
|
uint texDict = (arche != null) ? arche.TextureDict.Hash : txdHash;
|
|||
|
uint clipDict = (arche != null) ? arche.ClipDict.Hash : 0;
|
|||
|
|
|||
|
Renderable rndbl = renderableCache.GetRenderable(drawable);
|
|||
|
if (rndbl == null) return null;
|
|||
|
|
|||
|
if (clipDict != 0)
|
|||
|
{
|
|||
|
YcdFile ycd = gameFileCache.GetYcd(clipDict);
|
|||
|
if ((ycd != null) && (ycd.Loaded))
|
|||
|
{
|
|||
|
ClipMapEntry cme;
|
|||
|
if (ycd.ClipMap.TryGetValue(arche.Hash, out cme))
|
|||
|
{
|
|||
|
}
|
|||
|
else
|
|||
|
{ }
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
bool alltexsloaded = true;
|
|||
|
int missingtexcount = 0;
|
|||
|
for (int mi = 0; mi < rndbl.HDModels.Length; mi++)
|
|||
|
{
|
|||
|
var model = rndbl.HDModels[mi];
|
|||
|
|
|||
|
//if (!RenderIsModelFinalRender(model) && !renderproxies)
|
|||
|
//{
|
|||
|
// continue; //filter out reflection proxy models...
|
|||
|
//}
|
|||
|
|
|||
|
|
|||
|
foreach (var geom in model.Geometries)
|
|||
|
{
|
|||
|
if (geom.Textures != null)
|
|||
|
{
|
|||
|
for (int i = 0; i < geom.Textures.Length; i++)
|
|||
|
{
|
|||
|
var tex = geom.Textures[i];
|
|||
|
var ttex = tex as Texture;
|
|||
|
RenderableTexture rdtex = null;
|
|||
|
if ((ttex == null) && (tex != null))
|
|||
|
{
|
|||
|
//TextureRef means this RenderableTexture needs to be loaded from texture dict...
|
|||
|
if (texDict != 0)
|
|||
|
{
|
|||
|
YtdFile ytd = gameFileCache.GetYtd(texDict);
|
|||
|
if ((ytd != null) && (ytd.Loaded) && (ytd.TextureDict != null))
|
|||
|
{
|
|||
|
var dtex = ytd.TextureDict.Lookup(tex.NameHash);
|
|||
|
if (dtex == null)
|
|||
|
{
|
|||
|
//not present in dictionary... check already loaded texture dicts...
|
|||
|
var ytd2 = gameFileCache.TryGetTextureDictForTexture(tex.NameHash);
|
|||
|
if ((ytd2 != null) && (ytd2.Loaded) && (ytd2.TextureDict != null))
|
|||
|
{
|
|||
|
dtex = ytd2.TextureDict.Lookup(tex.NameHash);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//couldn't find texture dict?
|
|||
|
//first try going through ytd hierarchy...
|
|||
|
dtex = gameFileCache.TryFindTextureInParent(tex.NameHash, texDict);
|
|||
|
|
|||
|
|
|||
|
//if (dtex == null)
|
|||
|
//{ //try for a texture dict with the same hash as the archetype?
|
|||
|
// dtex = gameFileCache.TryFindTextureInParent(tex.TextureRef.NameHash, arche.Hash);
|
|||
|
// if (dtex != null)
|
|||
|
// { }
|
|||
|
//}
|
|||
|
}
|
|||
|
}
|
|||
|
if (dtex != null)
|
|||
|
{
|
|||
|
geom.Textures[i] = dtex; //cache it for next time to avoid the lookup...
|
|||
|
rdtex = renderableCache.GetRenderableTexture(dtex);
|
|||
|
}
|
|||
|
if (rdtex == null)
|
|||
|
{ } //nothing to see here :(
|
|||
|
}
|
|||
|
else if ((ytd == null))
|
|||
|
{
|
|||
|
Texture dtex = null;
|
|||
|
if (drawable.ShaderGroup.TextureDictionary != null)
|
|||
|
{
|
|||
|
dtex = drawable.ShaderGroup.TextureDictionary.Lookup(tex.NameHash);
|
|||
|
if (dtex == null)
|
|||
|
{
|
|||
|
//dtex = drawable.ShaderGroup.TextureDictionary.Textures.data_items[0];
|
|||
|
}
|
|||
|
}
|
|||
|
if (dtex == null)
|
|||
|
{
|
|||
|
var ytd2 = gameFileCache.TryGetTextureDictForTexture(tex.NameHash);
|
|||
|
if ((ytd2 != null) && (ytd2.Loaded) && (ytd2.TextureDict != null))
|
|||
|
{
|
|||
|
dtex = ytd2.TextureDict.Lookup(tex.NameHash);
|
|||
|
}
|
|||
|
if (dtex == null)
|
|||
|
{
|
|||
|
dtex = gameFileCache.TryFindTextureInParent(tex.NameHash, texDict);
|
|||
|
}
|
|||
|
}
|
|||
|
rdtex = renderableCache.GetRenderableTexture(dtex);
|
|||
|
if (rdtex == null)
|
|||
|
{ missingtexcount -= 2; } //(give extra chance..) couldn't find the texture! :(
|
|||
|
}
|
|||
|
else if (ytd != null)
|
|||
|
{
|
|||
|
alltexsloaded = false;//ytd not loaded yet
|
|||
|
//missingtexcount++;
|
|||
|
}
|
|||
|
}
|
|||
|
else //no texdict specified, nothing to see here..
|
|||
|
{
|
|||
|
var ytd2 = gameFileCache.TryGetTextureDictForTexture(tex.NameHash);
|
|||
|
if ((ytd2 != null) && (ytd2.Loaded) && (ytd2.TextureDict != null))
|
|||
|
{
|
|||
|
var dtex = ytd2.TextureDict.Lookup(tex.NameHash);
|
|||
|
rdtex = renderableCache.GetRenderableTexture(dtex);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
else if (ttex != null) //ensure embedded renderable texture
|
|||
|
{
|
|||
|
rdtex = renderableCache.GetRenderableTexture(ttex);
|
|||
|
}
|
|||
|
else if (tex == null)
|
|||
|
{ } //tex wasn't loaded? shouldn't happen..
|
|||
|
|
|||
|
|
|||
|
geom.RenderableTextures[i] = rdtex;
|
|||
|
if (rdtex != null)
|
|||
|
{
|
|||
|
if (!rdtex.IsLoaded)
|
|||
|
{
|
|||
|
alltexsloaded = false;
|
|||
|
missingtexcount++;
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//alltexsloaded = false;
|
|||
|
missingtexcount++;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
rndbl.AllTexturesLoaded = alltexsloaded || (missingtexcount < 2);
|
|||
|
|
|||
|
return rndbl;
|
|||
|
}
|
|||
|
|
|||
|
private bool LodDistTest(ref Vector3 p, ref Vector3 min, ref Vector3 max, float lodDist)
|
|||
|
{
|
|||
|
//for AABB only! for oriented BBs p must be transformed first...
|
|||
|
if (p.X < (min.X - lodDist)) return false;
|
|||
|
if (p.X > (max.X + lodDist)) return false;
|
|||
|
if (p.Y < (min.Y - lodDist)) return false;
|
|||
|
if (p.Y > (max.Y + lodDist)) return false;
|
|||
|
if (p.Z < (min.Z - lodDist)) return false;
|
|||
|
if (p.Z > (max.Z + lodDist)) return false;
|
|||
|
return true;
|
|||
|
}
|
|||
|
private bool LodDistTest(Vector3 p, Vector3 min, Vector3 max, float lodDist)
|
|||
|
{
|
|||
|
//for AABB only! for oriented BBs p must be transformed first...
|
|||
|
if (p.X < (min.X - lodDist)) return false;
|
|||
|
if (p.X > (max.X + lodDist)) return false;
|
|||
|
if (p.Y < (min.Y - lodDist)) return false;
|
|||
|
if (p.Y > (max.Y + lodDist)) return false;
|
|||
|
if (p.Z < (min.Z - lodDist)) return false;
|
|||
|
if (p.Z > (max.Z + lodDist)) return false;
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
private void RenderSky(DeviceContext context)
|
|||
|
{
|
|||
|
if (MapViewEnabled) return;
|
|||
|
if (!renderskydome) return;
|
|||
|
if (!weather.Inited) return;
|
|||
|
|
|||
|
var shader = shaders.Skydome;
|
|||
|
shader.UpdateSkyLocals(weather, globalLights);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
DrawableBase skydomeydr = null;
|
|||
|
YddFile skydomeydd = gameFileCache.GetYdd(2640562617); //skydome hash
|
|||
|
if ((skydomeydd != null) && (skydomeydd.Loaded) && (skydomeydd.Dict != null))
|
|||
|
{
|
|||
|
skydomeydr = skydomeydd.Dict.Values.FirstOrDefault();
|
|||
|
}
|
|||
|
|
|||
|
Texture starfield = null;
|
|||
|
Texture moon = null;
|
|||
|
YtdFile skydomeytd = gameFileCache.GetYtd(2640562617); //skydome hash
|
|||
|
if ((skydomeytd != null) && (skydomeytd.Loaded) && (skydomeytd.TextureDict != null) && (skydomeytd.TextureDict.Dict != null))
|
|||
|
{
|
|||
|
skydomeytd.TextureDict.Dict.TryGetValue(1064311147, out starfield); //starfield hash
|
|||
|
skydomeytd.TextureDict.Dict.TryGetValue(234339206, out moon); //moon-new hash
|
|||
|
}
|
|||
|
|
|||
|
Renderable sdrnd = null;
|
|||
|
if (skydomeydr != null)
|
|||
|
{
|
|||
|
sdrnd = renderableCache.GetRenderable(skydomeydr);
|
|||
|
}
|
|||
|
|
|||
|
RenderableTexture sftex = null;
|
|||
|
if (starfield != null)
|
|||
|
{
|
|||
|
sftex = renderableCache.GetRenderableTexture(starfield);
|
|||
|
}
|
|||
|
|
|||
|
RenderableTexture moontex = null;
|
|||
|
if (moon != null)
|
|||
|
{
|
|||
|
moontex = renderableCache.GetRenderableTexture(moon);
|
|||
|
}
|
|||
|
|
|||
|
if ((sdrnd != null) && (sdrnd.IsLoaded) && (sftex != null) && (sftex.IsLoaded))
|
|||
|
{
|
|||
|
shaders.SetDepthStencilMode(context, DepthStencilMode.DisableAll);
|
|||
|
shaders.SetRasterizerMode(context, RasterizerMode.Solid);
|
|||
|
|
|||
|
RenderableInst rinst = new RenderableInst();
|
|||
|
rinst.Position = Vector3.Zero;
|
|||
|
rinst.CamRel = Vector3.Zero;
|
|||
|
rinst.Distance = 0.0f;
|
|||
|
rinst.BBMin = skydomeydr.BoundingBoxMin.XYZ();
|
|||
|
rinst.BBMax = skydomeydr.BoundingBoxMax.XYZ();
|
|||
|
rinst.BSCenter = Vector3.Zero;
|
|||
|
rinst.Radius = skydomeydr.BoundingSphereRadius;
|
|||
|
rinst.Orientation = Quaternion.Identity;
|
|||
|
rinst.Scale = Vector3.One;
|
|||
|
rinst.TintPaletteIndex = 0;
|
|||
|
rinst.Renderable = sdrnd;
|
|||
|
shader.SetShader(context);
|
|||
|
shader.SetInputLayout(context, VertexType.PTT);
|
|||
|
shader.SetSceneVars(context, camera, null, globalLights);
|
|||
|
shader.SetEntityVars(context, ref rinst);
|
|||
|
|
|||
|
RenderableModel rmod = ((sdrnd.HDModels != null) && (sdrnd.HDModels.Length > 0)) ? sdrnd.HDModels[0] : null;
|
|||
|
RenderableGeometry rgeom = ((rmod != null) && (rmod.Geometries != null) && (rmod.Geometries.Length > 0)) ? rmod.Geometries[0] : null;
|
|||
|
|
|||
|
if ((rgeom != null) && (rgeom.VertexType == VertexType.PTT))
|
|||
|
{
|
|||
|
shader.SetModelVars(context, rmod);
|
|||
|
shader.SetTextures(context, sftex);
|
|||
|
|
|||
|
rgeom.Render(context);
|
|||
|
}
|
|||
|
|
|||
|
//shaders.SetRasterizerMode(context, RasterizerMode.SolidDblSided);
|
|||
|
//shaders.SetDepthStencilMode(context, DepthStencilMode.Enabled);
|
|||
|
shader.RenderSun(context, camera, weather, globalLights);
|
|||
|
|
|||
|
|
|||
|
if ((moontex != null) && (moontex.IsLoaded))
|
|||
|
{
|
|||
|
shader.RenderMoon(context, camera, weather, globalLights, moontex);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
shader.UnbindResources(context);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
private void RenderClouds(DeviceContext context)
|
|||
|
{
|
|||
|
if (MapViewEnabled) return;
|
|||
|
if (!renderskydome) return;
|
|||
|
if (!weather.Inited) return;
|
|||
|
if (!clouds.Inited) return;
|
|||
|
|
|||
|
|
|||
|
var shader = shaders.Clouds;
|
|||
|
|
|||
|
shaders.SetDepthStencilMode(context, DepthStencilMode.DisableAll);
|
|||
|
shaders.SetRasterizerMode(context, RasterizerMode.Solid);
|
|||
|
shaders.SetDefaultBlendState(context);
|
|||
|
//shaders.SetAlphaBlendState(context);
|
|||
|
|
|||
|
shader.SetShader(context);
|
|||
|
shader.UpdateCloudsLocals(clouds, globalLights);
|
|||
|
shader.SetSceneVars(context, camera, null, globalLights);
|
|||
|
|
|||
|
var vtype = (VertexType)0;
|
|||
|
|
|||
|
if (!string.IsNullOrEmpty(individualcloudfrag))
|
|||
|
{
|
|||
|
//render one cloud fragment.
|
|||
|
|
|||
|
CloudHatFrag frag = clouds.HatManager.FindFrag(individualcloudfrag);
|
|||
|
if (frag == null) return;
|
|||
|
|
|||
|
for (int i = 0; i < frag.Layers.Length; i++)
|
|||
|
{
|
|||
|
CloudHatFragLayer layer = frag.Layers[i];
|
|||
|
uint dhash = JenkHash.GenHash(layer.Filename.ToLower());
|
|||
|
Archetype arch = gameFileCache.GetArchetype(dhash);
|
|||
|
if (arch == null)
|
|||
|
{ continue; }
|
|||
|
|
|||
|
if (Math.Max(camera.Position.Z, 0.0f) < layer.HeightTigger) continue;
|
|||
|
|
|||
|
var drw = TryGetDrawable(arch);
|
|||
|
var rnd = TryGetRenderable(arch, drw);
|
|||
|
|
|||
|
if ((rnd == null) || (rnd.IsLoaded == false) || (rnd.AllTexturesLoaded == false))
|
|||
|
{ continue; }
|
|||
|
|
|||
|
|
|||
|
RenderableInst rinst = new RenderableInst();
|
|||
|
rinst.Position = frag.Position;// Vector3.Zero;
|
|||
|
rinst.CamRel = Vector3.Zero;// - camera.Position;
|
|||
|
rinst.Distance = rinst.CamRel.Length();
|
|||
|
rinst.BBMin = arch.BBMin;
|
|||
|
rinst.BBMax = arch.BBMax;
|
|||
|
rinst.BSCenter = frag.Position;
|
|||
|
rinst.Radius = arch.BSRadius;
|
|||
|
rinst.Orientation = Quaternion.Identity;
|
|||
|
rinst.Scale = frag.Scale;// Vector3.One;
|
|||
|
rinst.TintPaletteIndex = 0;
|
|||
|
rinst.Renderable = rnd;
|
|||
|
|
|||
|
shader.SetEntityVars(context, ref rinst);
|
|||
|
|
|||
|
|
|||
|
for (int mi = 0; mi < rnd.HDModels.Length; mi++)
|
|||
|
{
|
|||
|
var model = rnd.HDModels[mi];
|
|||
|
|
|||
|
for (int gi = 0; gi < model.Geometries.Length; gi++)
|
|||
|
{
|
|||
|
var geom = model.Geometries[gi];
|
|||
|
|
|||
|
if (geom.VertexType != vtype)
|
|||
|
{
|
|||
|
vtype = geom.VertexType;
|
|||
|
shader.SetInputLayout(context, vtype);
|
|||
|
}
|
|||
|
|
|||
|
shader.SetGeomVars(context, geom);
|
|||
|
|
|||
|
geom.Render(context);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
private void RenderWorld()
|
|||
|
{
|
|||
|
//start point for world view mode rendering.
|
|||
|
//also used for the water, paths, collisions, nav mesh, and the project window items.
|
|||
|
|
|||
|
renderworldentities.Clear();
|
|||
|
renderworldrenderables.Clear();
|
|||
|
renderworldVisibleYmapDict.Clear();
|
|||
|
renderworldHideFlags.Clear();
|
|||
|
|
|||
|
|
|||
|
int hour = worldymaptimefilter ? (int)timeofday : -1;
|
|||
|
MetaHash weathertype = worldymapweatherfilter ? ((weather.CurrentWeatherType != null) ? weather.CurrentWeatherType.NameHash : new MetaHash(0)) : new MetaHash(0);
|
|||
|
|
|||
|
if (renderworld)
|
|||
|
{
|
|||
|
space.GetVisibleYmaps(camera, hour, weathertype, renderworldVisibleYmapDict);
|
|||
|
|
|||
|
foreach (var ae in space.TemporaryEntities)
|
|||
|
{
|
|||
|
if (ae.EntityDef == null) continue; //nothing to render...
|
|||
|
RenderWorldCalcEntityVisibility(camera, ae.EntityDef);
|
|||
|
renderworldentities.Add(ae.EntityDef);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (ProjectForm != null)
|
|||
|
{
|
|||
|
ProjectForm.GetVisibleYmaps(camera, renderworldVisibleYmapDict);
|
|||
|
}
|
|||
|
|
|||
|
//float minZ = float.MaxValue;
|
|||
|
float maxZ = float.MinValue;
|
|||
|
float cvwidth = camera.OrthographicSize * camera.AspectRatio*0.5f;
|
|||
|
float cvheight = camera.OrthographicSize*0.5f;
|
|||
|
float cvwmin = camera.Position.X - cvwidth;
|
|||
|
float cvwmax = camera.Position.X + cvwidth;
|
|||
|
float cvhmin = camera.Position.Y - cvheight;
|
|||
|
float cvhmax = camera.Position.Y + cvheight;
|
|||
|
|
|||
|
foreach (var ymap in renderworldVisibleYmapDict.Values)
|
|||
|
{
|
|||
|
if (!RenderWorldYmapIsVisible(ymap)) continue;
|
|||
|
if (ymap.AllEntities != null)
|
|||
|
{
|
|||
|
for (int i = 0; i < ymap.AllEntities.Length; i++)
|
|||
|
{
|
|||
|
var ent = ymap.AllEntities[i];
|
|||
|
ent.LargestChildLodDist = 0;
|
|||
|
ent.ChildrenLoading = false;
|
|||
|
ent.Rendered = false;
|
|||
|
ent.ChildRendered = false;
|
|||
|
if (MapViewEnabled)
|
|||
|
{
|
|||
|
//find the max Z value for positioning camera in map view, to help shadows
|
|||
|
if ((ent.Position.Z<1000.0f)&&(ent.BSRadius < 500.0f))
|
|||
|
{
|
|||
|
float r = ent.BSRadius;
|
|||
|
if (((ent.Position.X + r) > cvwmin) && ((ent.Position.X - r) < cvwmax) && ((ent.Position.Y + r) > cvhmin) && ((ent.Position.Y - r) < cvhmax))
|
|||
|
{
|
|||
|
//minZ = Math.Min(minZ, ent.BBMin.Z);
|
|||
|
maxZ = Math.Max(maxZ, ent.BBMax.Z);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (MapViewEnabled)
|
|||
|
{
|
|||
|
//move the camera closer to the geometry, to help shadows in map view.
|
|||
|
if (maxZ == float.MinValue) maxZ = 1000.0f;
|
|||
|
camera.Position.Z = Math.Min(maxZ, 1000.0f);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
foreach (var ymap in renderworldVisibleYmapDict.Values)
|
|||
|
{
|
|||
|
if (!RenderWorldYmapIsVisible(ymap)) continue;
|
|||
|
if (ymap.RootEntities != null)
|
|||
|
{
|
|||
|
YmapFile pymap;
|
|||
|
renderworldVisibleYmapDict.TryGetValue(ymap.CMapData.parent, out pymap);
|
|||
|
for (int i = 0; i < ymap.RootEntities.Length; i++)
|
|||
|
{
|
|||
|
var ent = ymap.RootEntities[i];
|
|||
|
int pind = ent.CEntityDef.parentIndex;
|
|||
|
if (pind >= 0) //connect root entities to parents if they have them..
|
|||
|
{
|
|||
|
YmapEntityDef p = null;
|
|||
|
if ((pymap != null) && (pymap.AllEntities != null))
|
|||
|
{
|
|||
|
if ((pind < pymap.AllEntities.Length))
|
|||
|
{
|
|||
|
p = pymap.AllEntities[pind];
|
|||
|
ent.Parent = p;
|
|||
|
ent.ParentGuid = p.CEntityDef.guid;
|
|||
|
ent.ParentName = p.CEntityDef.archetypeName;
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{ }//should only happen if parent ymap not loaded yet...
|
|||
|
}
|
|||
|
RenderWorldRecurseCalcEntityVisibility(camera, ent);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
foreach (var ymap in renderworldVisibleYmapDict.Values)
|
|||
|
{
|
|||
|
if (!RenderWorldYmapIsVisible(ymap)) continue;
|
|||
|
if (ymap.RootEntities != null)
|
|||
|
{
|
|||
|
for (int i = 0; i < ymap.RootEntities.Length; i++)
|
|||
|
{
|
|||
|
var ent = ymap.RootEntities[i];
|
|||
|
RenderWorldRecurseAddEntities(ent, renderworldentities);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
UpdateMouseHits(ymap);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//go through the render list, and try ensure renderables and textures for all.
|
|||
|
//if an entity is not fully loaded, set a flag for its parent, then traverse to root
|
|||
|
//until found an entity that is fully loaded.
|
|||
|
//on a second loop, build a final render list based on the flags.
|
|||
|
|
|||
|
for (int i = 0; i < renderworldentities.Count; i++)
|
|||
|
{
|
|||
|
var ent = renderworldentities[i];
|
|||
|
var arch = ent.Archetype;
|
|||
|
var pent = ent.Parent;
|
|||
|
|
|||
|
if (renderinteriors && ent.IsMlo) //render Mlo child entities...
|
|||
|
{
|
|||
|
if ((ent.MloData != null) && (ent.MloData.AllEntities != null))
|
|||
|
{
|
|||
|
for (int j = 0; j < ent.MloData.AllEntities.Length; j++)
|
|||
|
{
|
|||
|
var intent = ent.MloData.AllEntities[j];
|
|||
|
var intarch = intent.Archetype;
|
|||
|
if (intarch == null) continue; //missing archetype...
|
|||
|
|
|||
|
if (!RenderIsEntityFinalRender(intent)) continue; //proxy or something..
|
|||
|
|
|||
|
intent.CamRel = intent.Position - camera.Position;
|
|||
|
intent.Distance = intent.CamRel.Length();
|
|||
|
intent.IsVisible = true;
|
|||
|
|
|||
|
var bscent = intent.CamRel + intent.BSCenter;
|
|||
|
float bsrad = intent.BSRadius;
|
|||
|
if (!camera.ViewFrustum.ContainsSphereNoClipNoOpt(ref bscent, bsrad))
|
|||
|
{
|
|||
|
continue; //frustum cull interior ents
|
|||
|
}
|
|||
|
var intdrbl = TryGetDrawable(intarch);
|
|||
|
var intrndbl = TryGetRenderable(intarch, intdrbl);
|
|||
|
if (intrndbl == null) continue; //no renderable
|
|||
|
if (!(intrndbl.IsLoaded && (intrndbl.AllTexturesLoaded || !waitforchildrentoload))) continue; //not loaded yet
|
|||
|
|
|||
|
RenderableEntity intrent = new RenderableEntity();
|
|||
|
intrent.Entity = intent;
|
|||
|
intrent.Renderable = intrndbl;
|
|||
|
renderworldrenderables.Add(intrent);
|
|||
|
}
|
|||
|
}
|
|||
|
if (rendercollisionmeshes)
|
|||
|
{
|
|||
|
RenderInteriorCollisionMesh(ent);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
ent.Rendered = true;
|
|||
|
var drawable = TryGetDrawable(arch);
|
|||
|
Renderable rndbl = TryGetRenderable(arch, drawable);
|
|||
|
if ((rndbl != null) && rndbl.IsLoaded && (rndbl.AllTexturesLoaded || !waitforchildrentoload))
|
|||
|
{
|
|||
|
RenderableEntity rent = new RenderableEntity();
|
|||
|
rent.Entity = ent;
|
|||
|
rent.Renderable = rndbl;
|
|||
|
renderworldrenderables.Add(rent);
|
|||
|
|
|||
|
if (pent != null)
|
|||
|
{
|
|||
|
pent.ChildRendered = true;
|
|||
|
}
|
|||
|
}
|
|||
|
else if (waitforchildrentoload)
|
|||
|
{
|
|||
|
//todo: render parent if children loading.......
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
for (int i = 0; i < renderworldrenderables.Count; i++)
|
|||
|
{
|
|||
|
var ent = renderworldrenderables[i].Entity;
|
|||
|
if (ent.ChildRendered && !ent.ChildrenLoading)
|
|||
|
{
|
|||
|
ent.ChildrenRendered = true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
for (int i = 0; i < renderworldrenderables.Count; i++)
|
|||
|
{
|
|||
|
var rent = renderworldrenderables[i];
|
|||
|
var ent = rent.Entity;
|
|||
|
var arch = ent.Archetype;
|
|||
|
|
|||
|
RenderArchetype(arch, ent, rent.Renderable, false);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
if (rendergrass)
|
|||
|
{
|
|||
|
foreach (var ymap in renderworldVisibleYmapDict.Values)
|
|||
|
{
|
|||
|
if (ymap.GrassInstanceBatches != null)
|
|||
|
{
|
|||
|
RenderYmapGrass(ymap);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
if (renderdistlodlights && timecycle.IsNightTime)
|
|||
|
{
|
|||
|
foreach (var ymap in renderworldVisibleYmapDict.Values)
|
|||
|
{
|
|||
|
if (ymap.DistantLODLights != null)
|
|||
|
{
|
|||
|
RenderYmapDistantLODLights(ymap);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (renderwaterquads || (SelectionMode == MapSelectionMode.WaterQuad))
|
|||
|
{
|
|||
|
RenderWorldWaterQuads();
|
|||
|
}
|
|||
|
if (rendercollisionmeshes || (SelectionMode == MapSelectionMode.Collision))
|
|||
|
{
|
|||
|
RenderWorldCollisionMeshes();
|
|||
|
}
|
|||
|
if (renderpaths || (SelectionMode == MapSelectionMode.Path))
|
|||
|
{
|
|||
|
RenderWorldPaths();
|
|||
|
}
|
|||
|
if (rendertraintracks || (SelectionMode == MapSelectionMode.TrainTrack))
|
|||
|
{
|
|||
|
RenderWorldTrainTracks();
|
|||
|
}
|
|||
|
if (rendernavmeshes || (SelectionMode == MapSelectionMode.NavMesh))
|
|||
|
{
|
|||
|
RenderWorldNavMeshes();
|
|||
|
}
|
|||
|
if (renderscenarios || (SelectionMode == MapSelectionMode.Scenario))
|
|||
|
{
|
|||
|
RenderWorldScenarios();
|
|||
|
}
|
|||
|
if (renderpopzones || (SelectionMode == MapSelectionMode.PopZone))
|
|||
|
{
|
|||
|
RenderWorldPopZones();
|
|||
|
}
|
|||
|
}
|
|||
|
private bool RenderWorldYmapIsVisible(YmapFile ymap)
|
|||
|
{
|
|||
|
if (!ShowScriptedYmaps)
|
|||
|
{
|
|||
|
if ((ymap._CMapData.flags & 1) > 0)
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
return true;
|
|||
|
}
|
|||
|
private void RenderWorldCalcEntityVisibility(Camera cam, YmapEntityDef ent)
|
|||
|
{
|
|||
|
ent.CamRel = ent.Position - cam.Position;
|
|||
|
ent.Distance = ent.CamRel.Length();
|
|||
|
float distval = ent.Distance;
|
|||
|
|
|||
|
if (MapViewEnabled)
|
|||
|
{
|
|||
|
distval = cam.OrthographicSize / MapViewDetail;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
var loddist = ent.CEntityDef.lodDist;
|
|||
|
var cloddist = ent.CEntityDef.childLodDist;
|
|||
|
|
|||
|
var loddistmultdef = renderworldLodDistMult * 1.0f;
|
|||
|
var loddistmultorph = renderworldDetailDistMult * 1.5f;
|
|||
|
var loddistmultarch = renderworldLodDistMult * 1.0f;
|
|||
|
|
|||
|
if (loddist <= 0.0f)//usually -1 or -2
|
|||
|
{
|
|||
|
if (ent.Archetype != null)
|
|||
|
{
|
|||
|
loddist = ent.Archetype.LodDist * loddistmultarch;
|
|||
|
}
|
|||
|
}
|
|||
|
else if (ent.CEntityDef.lodLevel == Unk_1264241711.LODTYPES_DEPTH_ORPHANHD)
|
|||
|
{
|
|||
|
loddist *= loddistmultorph; //orphan view dist adjustment...
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
loddist *= loddistmultdef;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
if (cloddist <= 0)
|
|||
|
{
|
|||
|
if (ent.Archetype != null)
|
|||
|
{
|
|||
|
cloddist = ent.Archetype.LodDist * loddistmultarch;
|
|||
|
//cloddist = ent.Archetype.BSRadius * 50.0f;
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
cloddist *= loddistmultdef;
|
|||
|
}
|
|||
|
if (cloddist == 0)
|
|||
|
{
|
|||
|
//cloddist = loddist;//always try to show children, based on their loddist
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
ent.IsVisible = (distval <= loddist);
|
|||
|
ent.ChildrenVisible = (distval <= cloddist) && (ent.CEntityDef.numChildren > 0);
|
|||
|
ent.ChildrenLoading = false;
|
|||
|
|
|||
|
if ((ent.Parent != null) && (ent.CEntityDef.lodLevel != Unk_1264241711.LODTYPES_DEPTH_ORPHANHD))
|
|||
|
{
|
|||
|
if (ent.Parent.CEntityDef.childLodDist == 0.0f)
|
|||
|
{
|
|||
|
ent.Parent.LargestChildLodDist = Math.Max(ent.Parent.LargestChildLodDist, loddist);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (renderworldMaxLOD != Unk_1264241711.LODTYPES_DEPTH_ORPHANHD)
|
|||
|
{
|
|||
|
if ((ent.CEntityDef.lodLevel == Unk_1264241711.LODTYPES_DEPTH_ORPHANHD) ||
|
|||
|
(ent.CEntityDef.lodLevel < renderworldMaxLOD))
|
|||
|
{
|
|||
|
ent.IsVisible = false;
|
|||
|
ent.ChildrenVisible = false;
|
|||
|
}
|
|||
|
if (ent.CEntityDef.lodLevel == renderworldMaxLOD)
|
|||
|
{
|
|||
|
ent.ChildrenVisible = false;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (!ent.IsVisible)
|
|||
|
{
|
|||
|
ent.ChildrenRendered = false;
|
|||
|
}
|
|||
|
}
|
|||
|
private void RenderWorldRecurseCalcEntityVisibility(Camera cam, YmapEntityDef ent)
|
|||
|
{
|
|||
|
RenderWorldCalcEntityVisibility(cam, ent);
|
|||
|
if (ent.ChildrenVisible)
|
|||
|
{
|
|||
|
if (ent.Children != null)
|
|||
|
{
|
|||
|
for (int i = 0; i < ent.Children.Length; i++)
|
|||
|
{
|
|||
|
var child = ent.Children[i];
|
|||
|
if (child.Ymap == ent.Ymap)
|
|||
|
{
|
|||
|
RenderWorldRecurseCalcEntityVisibility(cam, child);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
private void RenderWorldRecurseAddEntities(YmapEntityDef ent, List<YmapEntityDef> res)
|
|||
|
{
|
|||
|
//bool useclod = false; //(ent.CEntityDef.childLodDist == 0.0f);
|
|||
|
//bool hide = useclod ? (ent.AnyChildVisible /*&& !ent.AnyChildInvisible*/) : ent.ChildrenVisible;
|
|||
|
//bool force = !useclod && (ent.Parent != null) && ent.Parent.ChildrenVisible && !hide;
|
|||
|
bool hide = ent.ChildrenVisible;
|
|||
|
bool force = (ent.Parent != null) && ent.Parent.ChildrenVisible && !hide;
|
|||
|
if (force || (ent.IsVisible && !hide))
|
|||
|
{
|
|||
|
if (ent.Archetype != null)
|
|||
|
{
|
|||
|
if (!RenderIsEntityFinalRender(ent)) return;
|
|||
|
|
|||
|
var bscent = ent.CamRel + ent.BSCenter;
|
|||
|
float bsrad = ent.BSRadius;
|
|||
|
if (!camera.ViewFrustum.ContainsSphereNoClipNoOpt(ref bscent, bsrad))
|
|||
|
{
|
|||
|
return; //frustum cull
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
res.Add(ent);
|
|||
|
}
|
|||
|
else
|
|||
|
{ }
|
|||
|
}
|
|||
|
if (ent.IsVisible && ent.ChildrenVisible && (ent.Children != null))
|
|||
|
{
|
|||
|
for (int i = 0; i < ent.Children.Length; i++)
|
|||
|
{
|
|||
|
var child = ent.Children[i];
|
|||
|
if (child.Ymap == ent.Ymap)
|
|||
|
{
|
|||
|
RenderWorldRecurseAddEntities(ent.Children[i], res);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void RenderWorldWaterQuads()
|
|||
|
{
|
|||
|
renderwaterquadlist.Clear();
|
|||
|
|
|||
|
water.GetVisibleQuads(camera, renderwaterquadlist);
|
|||
|
|
|||
|
if (ProjectForm != null)
|
|||
|
{
|
|||
|
ProjectForm.GetVisibleWaterQuads(camera, renderwaterquadlist);
|
|||
|
}
|
|||
|
|
|||
|
foreach (var quad in renderwaterquadlist)
|
|||
|
{
|
|||
|
RenderableWaterQuad rquad = renderableCache.GetRenderableWaterQuad(quad);
|
|||
|
if ((rquad != null) && (rquad.IsLoaded))
|
|||
|
{
|
|||
|
rquad.CamRel = -camera.Position;
|
|||
|
shaders.Enqueue(rquad);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
UpdateMouseHits(renderwaterquadlist);
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
private void RenderWorldPaths()
|
|||
|
{
|
|||
|
|
|||
|
renderpathynds.Clear();
|
|||
|
space.GetVisibleYnds(camera, renderpathynds);
|
|||
|
|
|||
|
if (ProjectForm != null)
|
|||
|
{
|
|||
|
ProjectForm.GetVisibleYnds(camera, renderpathynds);
|
|||
|
}
|
|||
|
|
|||
|
foreach (var ynd in renderpathynds)
|
|||
|
{
|
|||
|
RenderablePathBatch rnd = renderableCache.GetRenderablePathBatch(ynd);
|
|||
|
if ((rnd != null) && (rnd.IsLoaded))
|
|||
|
{
|
|||
|
shaders.Enqueue(rnd);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
UpdateMouseHits(renderpathynds);
|
|||
|
}
|
|||
|
|
|||
|
private void RenderWorldTrainTracks()
|
|||
|
{
|
|||
|
if (!trains.Inited) return;
|
|||
|
|
|||
|
rendertraintracklist.Clear();
|
|||
|
rendertraintracklist.AddRange(trains.TrainTracks);
|
|||
|
|
|||
|
if (ProjectForm != null)
|
|||
|
{
|
|||
|
ProjectForm.GetVisibleTrainTracks(camera, rendertraintracklist);
|
|||
|
}
|
|||
|
|
|||
|
foreach (var track in rendertraintracklist)
|
|||
|
{
|
|||
|
RenderablePathBatch rnd = renderableCache.GetRenderablePathBatch(track);
|
|||
|
if ((rnd != null) && (rnd.IsLoaded))
|
|||
|
{
|
|||
|
shaders.Enqueue(rnd);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
UpdateMouseHits(rendertraintracklist);
|
|||
|
}
|
|||
|
|
|||
|
private void RenderWorldNavMeshes()
|
|||
|
{
|
|||
|
|
|||
|
rendernavmeshynvs.Clear();
|
|||
|
space.GetVisibleYnvs(camera, rendernavmeshynvs);
|
|||
|
|
|||
|
if (ProjectForm != null)
|
|||
|
{
|
|||
|
//ProjectForm.GetVisibleYnvs(camera, rendernavmeshynvs);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
foreach (var ynv in rendernavmeshynvs)
|
|||
|
{
|
|||
|
RenderablePathBatch rnd = renderableCache.GetRenderablePathBatch(ynv);
|
|||
|
if ((rnd != null) && (rnd.IsLoaded))
|
|||
|
{
|
|||
|
shaders.Enqueue(rnd);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
UpdateMouseHits(rendernavmeshynvs);
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
private void RenderWorldScenarios()
|
|||
|
{
|
|||
|
if (!scenarios.Inited) return;
|
|||
|
|
|||
|
renderscenariolist.Clear();
|
|||
|
renderscenariolist.AddRange(scenarios.ScenarioRegions);
|
|||
|
|
|||
|
if (ProjectForm != null)
|
|||
|
{
|
|||
|
ProjectForm.GetVisibleScenarios(camera, renderscenariolist);
|
|||
|
}
|
|||
|
|
|||
|
foreach (var scenario in renderscenariolist)
|
|||
|
{
|
|||
|
RenderablePathBatch rnd = renderableCache.GetRenderablePathBatch(scenario.ScenarioRegion);
|
|||
|
if ((rnd != null) && (rnd.IsLoaded))
|
|||
|
{
|
|||
|
shaders.Enqueue(rnd);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
UpdateMouseHits(renderscenariolist);
|
|||
|
}
|
|||
|
|
|||
|
private void RenderWorldPopZones()
|
|||
|
{
|
|||
|
if (!popzones.Inited) return;
|
|||
|
|
|||
|
renderpopzonelist.Clear();
|
|||
|
renderpopzonelist.AddRange(popzones.Groups.Values);
|
|||
|
|
|||
|
if (ProjectForm != null)
|
|||
|
{
|
|||
|
//ProjectForm.GetVisiblePopZones(camera, renderpopzonelist);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
private void RenderSingleItem()
|
|||
|
{
|
|||
|
//start point for model view mode rendering
|
|||
|
|
|||
|
uint hash = 0;// JenkHash.GenHash(modelname);
|
|||
|
if (!uint.TryParse(modelname, out hash)) //try use a hash directly
|
|||
|
{
|
|||
|
hash = JenkHash.GenHash(modelname);
|
|||
|
}
|
|||
|
Archetype arche = gameFileCache.GetArchetype(hash);
|
|||
|
|
|||
|
Archetype selarch = null;
|
|||
|
DrawableBase seldrwbl = null;
|
|||
|
YmapEntityDef selent = null;
|
|||
|
|
|||
|
if (arche != null)
|
|||
|
{
|
|||
|
RenderArchetype(arche, null);
|
|||
|
|
|||
|
selarch = arche;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
YmapFile ymap = gameFileCache.GetYmap(hash);
|
|||
|
if (ymap != null)
|
|||
|
{
|
|||
|
RenderYmap(ymap);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//not a ymap... see if it's a ydr or yft
|
|||
|
YdrFile ydr = gameFileCache.GetYdr(hash);
|
|||
|
if (ydr != null)
|
|||
|
{
|
|||
|
if (ydr.Loaded)
|
|||
|
{
|
|||
|
RenderDrawable(ydr.Drawable, null, null, -camera.Position, hash);
|
|||
|
|
|||
|
seldrwbl = ydr.Drawable;
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
YftFile yft = gameFileCache.GetYft(hash);
|
|||
|
if (yft != null)
|
|||
|
{
|
|||
|
if (yft.Loaded)
|
|||
|
{
|
|||
|
if (yft.Fragment != null)
|
|||
|
{
|
|||
|
var f = yft.Fragment;
|
|||
|
|
|||
|
RenderDrawable(f.Drawable, null, null, -camera.Position, hash);
|
|||
|
|
|||
|
if (f.Unknown_F8h_Data != null) //cloth
|
|||
|
{
|
|||
|
RenderDrawable(f.Unknown_F8h_Data, null, null, -camera.Position, hash);
|
|||
|
}
|
|||
|
|
|||
|
//vehicle wheels...
|
|||
|
if ((f.PhysicsLODGroup != null) && (f.PhysicsLODGroup.PhysicsLOD1 != null))
|
|||
|
{
|
|||
|
var pl1 = f.PhysicsLODGroup.PhysicsLOD1;
|
|||
|
if ((pl1.Children != null) && (pl1.Children.data_items != null))
|
|||
|
{
|
|||
|
for (int i = 0; i < pl1.Children.data_items.Length; i++)
|
|||
|
{
|
|||
|
var pch = pl1.Children.data_items[i];
|
|||
|
if ((pch.Drawable1 != null) && (pch.Drawable1.AllModels.Length != 0))
|
|||
|
{
|
|||
|
//RenderDrawable(pch.Drawable1, null, null, -camera.Position, hash);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
seldrwbl = f.Drawable;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//TODO: collision bounds single model...
|
|||
|
//YbnFile ybn = gameFileCache.GetYbn(hash);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if ((selarch != null) && (seldrwbl == null))
|
|||
|
{
|
|||
|
seldrwbl = TryGetDrawable(selarch);
|
|||
|
}
|
|||
|
|
|||
|
//select this item for viewing by the UI...
|
|||
|
if ((SelectedItem.Archetype != selarch) || (SelectedItem.Drawable != seldrwbl) || (SelectedItem.EntityDef != selent))
|
|||
|
{
|
|||
|
SelectedItem.Clear();
|
|||
|
SelectedItem.Archetype = selarch;
|
|||
|
SelectedItem.Drawable = seldrwbl;
|
|||
|
SelectedItem.EntityDef = selent;
|
|||
|
UpdateSelectionUI(false);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
private void RenderYmaps()
|
|||
|
{
|
|||
|
//start point for ymap view mode rendering
|
|||
|
|
|||
|
foreach (string lod in ymaplist)
|
|||
|
{
|
|||
|
uint hash = JenkHash.GenHash(lod);
|
|||
|
YmapFile ymap = gameFileCache.GetYmap(hash);
|
|||
|
RenderYmap(ymap);
|
|||
|
}
|
|||
|
}
|
|||
|
private void RenderYmap(YmapFile ymap)
|
|||
|
{
|
|||
|
if (ymap == null) return;
|
|||
|
if (!ymap.Loaded) return;
|
|||
|
|
|||
|
UpdateMouseHits(ymap);
|
|||
|
|
|||
|
if ((ymap.AllEntities != null) && (ymap.RootEntities != null))
|
|||
|
{
|
|||
|
if (usedynamiclod)
|
|||
|
{
|
|||
|
for (int i = 0; i < ymap.RootEntities.Length; i++)
|
|||
|
{
|
|||
|
RenderYmapLOD(ymap.RootEntities[i].Ymap, ymap.RootEntities[i]);
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
var ents = renderchildents ? ymap.AllEntities : ymap.RootEntities;
|
|||
|
for (int i = 0; i < ents.Length; i++)
|
|||
|
{
|
|||
|
var ent = ents[i];
|
|||
|
if (renderchildents && ent.Children != null) continue;
|
|||
|
//if (rootent.CEntityDef.parentIndex == -1) continue;
|
|||
|
Archetype arch = ent.Archetype;
|
|||
|
if (arch != null)
|
|||
|
{
|
|||
|
if (!arch.IsTimeArchetype || (rendertimedents && (rendertimedentsalways || arch.IsActive(timeofday))))
|
|||
|
{
|
|||
|
ent.CamRel = ent.Position - camera.Position;
|
|||
|
RenderArchetype(arch, ent);
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//couldn't find archetype...
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (rendergrass && (ymap.GrassInstanceBatches != null))
|
|||
|
{
|
|||
|
RenderYmapGrass(ymap);
|
|||
|
}
|
|||
|
if (renderdistlodlights && timecycle.IsNightTime && (ymap.DistantLODLights != null))
|
|||
|
{
|
|||
|
RenderYmapDistantLODLights(ymap);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
private bool RenderYmapLOD(YmapFile ymap, YmapEntityDef entity)
|
|||
|
{
|
|||
|
if (!ymap.Loaded) return false;
|
|||
|
|
|||
|
ymap.EnsureChildYmaps(gameFileCache);
|
|||
|
|
|||
|
Archetype arch = entity.Archetype;
|
|||
|
if (arch != null)
|
|||
|
{
|
|||
|
if (!arch.IsTimeArchetype || (rendertimedents && (rendertimedentsalways || arch.IsActive(timeofday))))
|
|||
|
{
|
|||
|
bool usechild = false;
|
|||
|
entity.CamRel = entity.Position - camera.Position;
|
|||
|
float dist = (entity.CamRel + entity.BSCenter).Length();
|
|||
|
float rad = arch.BSRadius;
|
|||
|
float loddist = entity.CEntityDef.lodDist;
|
|||
|
if (loddist < 1.0f)
|
|||
|
{
|
|||
|
loddist = 200.0f;
|
|||
|
}
|
|||
|
float mindist = Math.Max(dist - rad, 1.0f) * lodthreshold;
|
|||
|
if (mindist < loddist)
|
|||
|
{
|
|||
|
//recurse...
|
|||
|
var children = entity.ChildrenMerged;
|
|||
|
if ((children != null))
|
|||
|
{
|
|||
|
usechild = true;
|
|||
|
for (int i = 0; i < children.Length; i++)
|
|||
|
{
|
|||
|
var childe = children[i];
|
|||
|
if (!RenderYmapLOD(childe.Ymap, childe))
|
|||
|
{
|
|||
|
if (waitforchildrentoload)
|
|||
|
{
|
|||
|
usechild = false; //might cause some overlapping, but should reduce things disappearing
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
if (!entity.ChildrenRendered)
|
|||
|
{
|
|||
|
entity.ChildrenRendered = usechild;
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
entity.ChildrenRendered = false;
|
|||
|
}
|
|||
|
if (!usechild && !entity.ChildrenRendered)
|
|||
|
{
|
|||
|
|
|||
|
|
|||
|
|
|||
|
if (renderinteriors && entity.IsMlo) //render Mlo child entities...
|
|||
|
{
|
|||
|
if ((entity.MloData != null) && (entity.MloData.AllEntities != null))
|
|||
|
{
|
|||
|
for (int j = 0; j < entity.MloData.AllEntities.Length; j++)
|
|||
|
{
|
|||
|
var intent = entity.MloData.AllEntities[j];
|
|||
|
var intarch = intent.Archetype;
|
|||
|
if (intarch == null) continue; //missing archetype...
|
|||
|
|
|||
|
if (!RenderIsEntityFinalRender(intent)) continue; //proxy or something..
|
|||
|
|
|||
|
intent.CamRel = intent.Position - camera.Position;
|
|||
|
intent.Distance = intent.CamRel.Length();
|
|||
|
intent.IsVisible = true;
|
|||
|
|
|||
|
RenderArchetype(intarch, intent);
|
|||
|
}
|
|||
|
}
|
|||
|
if (rendercollisionmeshes)
|
|||
|
{
|
|||
|
RenderInteriorCollisionMesh(entity);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
return RenderArchetype(arch, entity);
|
|||
|
}
|
|||
|
return true;
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
return false;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
private void RenderYmapGrass(YmapFile ymap)
|
|||
|
{
|
|||
|
//enqueue ymap grass instance batches for rendering
|
|||
|
|
|||
|
if (ymap.GrassInstanceBatches == null) return;
|
|||
|
|
|||
|
foreach (var batch in ymap.GrassInstanceBatches)
|
|||
|
{
|
|||
|
batch.CamRel = batch.Position - camera.Position;
|
|||
|
//batch.Distance = batch.CamRel.Length();
|
|||
|
|
|||
|
float lodDist = batch.Batch.lodDist * renderworldDetailDistMult;//maybe add grass dist mult
|
|||
|
//if (batch.Distance > lodDist) continue; //too far away..
|
|||
|
|
|||
|
lodDist *= 0.75f; //reduce it just a bit to improve performance... remove this later
|
|||
|
|
|||
|
float cx = camera.Position.X;
|
|||
|
float cy = camera.Position.Y;
|
|||
|
float cz = camera.Position.Z;
|
|||
|
if (cx < (batch.AABBMin.X - lodDist)) continue;
|
|||
|
if (cx > (batch.AABBMax.X + lodDist)) continue;
|
|||
|
if (cy < (batch.AABBMin.Y - lodDist)) continue;
|
|||
|
if (cy > (batch.AABBMax.Y + lodDist)) continue;
|
|||
|
if (cz < (batch.AABBMin.Z - lodDist)) continue;
|
|||
|
if (cz > (batch.AABBMax.Z + lodDist)) continue;
|
|||
|
|
|||
|
|
|||
|
var bscent = batch.CamRel;
|
|||
|
float bsrad = batch.Radius;
|
|||
|
if (!camera.ViewFrustum.ContainsSphereNoClipNoOpt(ref bscent, bsrad))
|
|||
|
{
|
|||
|
continue; //frustum cull grass batches...
|
|||
|
}
|
|||
|
|
|||
|
var arch = batch.Archetype;
|
|||
|
var drbl = TryGetDrawable(arch);
|
|||
|
var rndbl = TryGetRenderable(arch, drbl);
|
|||
|
var instb = renderableCache.GetRenderableInstanceBatch(batch);
|
|||
|
if (rndbl == null) continue; //no renderable
|
|||
|
if (!(rndbl.IsLoaded && (rndbl.AllTexturesLoaded || !waitforchildrentoload))) continue; //not loaded yet
|
|||
|
if ((instb == null) || !instb.IsLoaded) continue;
|
|||
|
|
|||
|
RenderableInstanceBatchInst binst = new RenderableInstanceBatchInst();
|
|||
|
binst.Batch = instb;
|
|||
|
binst.Renderable = rndbl;
|
|||
|
|
|||
|
shaders.Enqueue(binst);
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
private void RenderYmapDistantLODLights(YmapFile ymap)
|
|||
|
{
|
|||
|
//enqueue ymap DistantLODLights instance batch for rendering
|
|||
|
|
|||
|
if (ymap.DistantLODLights == null) return;
|
|||
|
|
|||
|
switch (ymap.DistantLODLights.CDistantLODLight.category)
|
|||
|
{
|
|||
|
case 0: //distlodlights_small009.ymap
|
|||
|
case 1: //distlodlights_medium000.ymap
|
|||
|
case 2: //distlodlights_large000.ymap
|
|||
|
break;
|
|||
|
default:
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
RenderableDistantLODLights lights = renderableCache.GetRenderableDistantLODLights(ymap.DistantLODLights);
|
|||
|
if (!lights.IsLoaded) return;
|
|||
|
|
|||
|
|
|||
|
uint ytdhash = 3154743001; //"graphics"
|
|||
|
uint texhash = 2236244673; //"distant_light"
|
|||
|
YtdFile graphicsytd = gameFileCache.GetYtd(ytdhash);
|
|||
|
Texture lighttex = null;
|
|||
|
if ((graphicsytd != null) && (graphicsytd.Loaded) && (graphicsytd.TextureDict != null) && (graphicsytd.TextureDict.Dict != null))
|
|||
|
{
|
|||
|
graphicsytd.TextureDict.Dict.TryGetValue(texhash, out lighttex); //starfield hash
|
|||
|
}
|
|||
|
|
|||
|
if (lighttex == null) return;
|
|||
|
RenderableTexture lightrtex = null;
|
|||
|
if (lighttex != null)
|
|||
|
{
|
|||
|
lightrtex = renderableCache.GetRenderableTexture(lighttex);
|
|||
|
}
|
|||
|
if (lightrtex == null) return;
|
|||
|
if (!lightrtex.IsLoaded) return;
|
|||
|
|
|||
|
lights.Texture = lightrtex;
|
|||
|
|
|||
|
shaders.Enqueue(lights);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
private bool RenderIsEntityFinalRender(YmapEntityDef ent)
|
|||
|
{
|
|||
|
var arch = ent.Archetype;
|
|||
|
bool isshadowproxy = false;
|
|||
|
bool isreflproxy = false;
|
|||
|
uint archflags = arch.BaseArchetype.flags;
|
|||
|
if (arch.IsTimeArchetype)
|
|||
|
{
|
|||
|
if (!(rendertimedents && (rendertimedentsalways || arch.IsActive(timeofday)))) return false;
|
|||
|
archflags = arch.TimeArchetype.CBaseArchetypeDef.flags;
|
|||
|
}
|
|||
|
else if (arch.IsMloArchetype)
|
|||
|
{
|
|||
|
archflags = arch.MloArchetype.CBaseArchetypeDef.flags;
|
|||
|
}
|
|||
|
//switch (archflags)
|
|||
|
//{
|
|||
|
// //case 8192: //8192: is YTYP no shadow rendering - CP
|
|||
|
// case 2048: //000000000000000000100000000000 shadow proxies...
|
|||
|
// case 536872960: //100000000000000000100000000000 tunnel refl/shadow prox?
|
|||
|
// isshadowproxy = true; break;
|
|||
|
//}
|
|||
|
if ((archflags & 2048) > 0)
|
|||
|
{
|
|||
|
isshadowproxy = true;
|
|||
|
}
|
|||
|
|
|||
|
//if ((ent.CEntityDef.flags & 1572864) == 1572864)
|
|||
|
//{
|
|||
|
// isreflproxy = true;
|
|||
|
//}
|
|||
|
|
|||
|
switch (ent.CEntityDef.flags)
|
|||
|
{
|
|||
|
case 135790592: //001000000110000000000000000000 prewater proxy (golf course)
|
|||
|
case 135790593: //001000000110000000000000000001 water refl proxy? (mike house)
|
|||
|
case 672661504: //101000000110000000000000000000 vb_ca_prop_tree_reflprox_2
|
|||
|
case 536870912: //100000000000000000000000000000 vb_05_emissive_mirroronly
|
|||
|
case 35127296: //000010000110000000000000000000 tunnel refl proxy?
|
|||
|
case 39321602: //000010010110000000000000000010 mlo reflection?
|
|||
|
isreflproxy = true; break;
|
|||
|
//nonproxy is: //000000000110000000000000001000 (1572872)
|
|||
|
// //000000000110000000000000000000
|
|||
|
}
|
|||
|
if (isshadowproxy || isreflproxy)
|
|||
|
{
|
|||
|
return renderproxies; //filter out proxy entities...
|
|||
|
}
|
|||
|
return true;
|
|||
|
}
|
|||
|
private bool RenderIsModelFinalRender(RenderableModel model)
|
|||
|
{
|
|||
|
|
|||
|
if ((model.Unk2Ch & 1) == 0) //smallest bit is proxy/"final render" bit? seems to work...
|
|||
|
{
|
|||
|
return renderproxies;
|
|||
|
}
|
|||
|
return true;
|
|||
|
|
|||
|
//switch (model.Unk2Ch)
|
|||
|
//{
|
|||
|
// case 65784: //0000010000000011111000 //reflection proxy?
|
|||
|
// case 65788: //0000010000000011111100
|
|||
|
// case 131312: //0000100000000011110000 //reflection proxy?
|
|||
|
// case 131320: //0000100000000011111000 //reflection proxy?
|
|||
|
// case 131324: //0000100000000011111100 //shadow/reflection proxy?
|
|||
|
// case 196834: //0000110000000011100010 //shadow proxy? (tree branches)
|
|||
|
// case 196848: //0000110000000011110000 //reflection proxy?
|
|||
|
// case 196856: //0000110000000011111000 //reflection proxy? hotel nr golf course
|
|||
|
// case 262392: //0001000000000011111000 //reflection proxy?
|
|||
|
// case 327932: //0001010000000011111100 //reflection proxy? (alamo/sandy shores)
|
|||
|
// case 983268: //0011110000000011100100 //big reflection proxy?
|
|||
|
// case 2293988://1000110000000011100100 //big reflection proxy?
|
|||
|
// //case 1442047://golf course water proxy, but other things also
|
|||
|
// //case 1114367://mike house water proxy, but other things also
|
|||
|
// return renderproxies;
|
|||
|
//}
|
|||
|
//return true;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
private bool RenderArchetype(Archetype arche, YmapEntityDef entity, Renderable rndbl = null, bool cull = true)
|
|||
|
{
|
|||
|
//enqueue a single archetype for rendering.
|
|||
|
|
|||
|
if (arche == null) return false;
|
|||
|
|
|||
|
Vector3 camrel = (entity != null) ? entity.CamRel : -camera.Position;
|
|||
|
|
|||
|
if (arche.IsMloArchetype)
|
|||
|
{ }
|
|||
|
|
|||
|
Quaternion orientation = Quaternion.Identity;
|
|||
|
Vector3 scale = Vector3.One;
|
|||
|
Vector3 bscent = camrel;
|
|||
|
if (entity != null)
|
|||
|
{
|
|||
|
orientation = entity.Orientation;
|
|||
|
scale = entity.Scale;
|
|||
|
bscent += entity.BSCenter;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
bscent += arche.BSCenter;
|
|||
|
}
|
|||
|
|
|||
|
float bsrad = arche.BSRadius;// * scale;
|
|||
|
if (cull)
|
|||
|
{
|
|||
|
if (!camera.ViewFrustum.ContainsSphereNoClipNoOpt(ref bscent, bsrad))
|
|||
|
{
|
|||
|
return true; //culled - not visible; don't render, but pretend we did for LOD purposes..
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
float dist = bscent.Length();
|
|||
|
|
|||
|
if (boundsmode == BoundsShaderMode.Sphere)
|
|||
|
{
|
|||
|
if ((bsrad < renderboundsmaxrad) && (dist < renderboundsmaxdist))
|
|||
|
{
|
|||
|
MapSphere ms = new MapSphere();
|
|||
|
ms.CamRelPos = bscent;
|
|||
|
ms.Radius = bsrad;
|
|||
|
BoundingSpheres.Add(ms);
|
|||
|
}
|
|||
|
}
|
|||
|
if (boundsmode == BoundsShaderMode.Box)
|
|||
|
{
|
|||
|
if ((dist < renderboundsmaxdist))
|
|||
|
{
|
|||
|
MapBox mb = new MapBox();
|
|||
|
mb.CamRelPos = camrel;
|
|||
|
mb.BBMin = arche.BBMin;
|
|||
|
mb.BBMax = arche.BBMax;
|
|||
|
mb.Orientation = orientation;
|
|||
|
mb.Scale = scale;
|
|||
|
BoundingBoxes.Add(mb);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
bool res = false;
|
|||
|
if (rndbl == null)
|
|||
|
{
|
|||
|
var drawable = TryGetDrawable(arche);
|
|||
|
rndbl = TryGetRenderable(arche, drawable);
|
|||
|
}
|
|||
|
|
|||
|
if (rndbl != null)
|
|||
|
{
|
|||
|
res = RenderRenderable(rndbl, arche, entity, camrel);
|
|||
|
|
|||
|
|
|||
|
//fragments have extra drawables! need to render those too... TODO: handle fragments properly...
|
|||
|
FragDrawable fd = rndbl.Key as FragDrawable;
|
|||
|
if (fd != null)
|
|||
|
{
|
|||
|
var frag = fd.OwnerFragment;
|
|||
|
if ((frag != null) && (frag.Unknown_F8h_Data != null)) //cloth...
|
|||
|
{
|
|||
|
rndbl = TryGetRenderable(arche, frag.Unknown_F8h_Data);
|
|||
|
if (rndbl != null)
|
|||
|
{
|
|||
|
bool res2 = RenderRenderable(rndbl, arche, entity, camrel);
|
|||
|
res = res || res2;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
return res;
|
|||
|
}
|
|||
|
|
|||
|
private bool RenderDrawable(DrawableBase drawable, Archetype arche, YmapEntityDef entity, Vector3 camrel, uint txdHash = 0)
|
|||
|
{
|
|||
|
//enqueue a single drawable for rendering.
|
|||
|
|
|||
|
if (drawable == null)
|
|||
|
return false;
|
|||
|
|
|||
|
Renderable rndbl = TryGetRenderable(arche, drawable, txdHash);
|
|||
|
if (rndbl == null)
|
|||
|
return false;
|
|||
|
|
|||
|
return RenderRenderable(rndbl, arche, entity, camrel);
|
|||
|
}
|
|||
|
|
|||
|
private bool RenderRenderable(Renderable rndbl, Archetype arche, YmapEntityDef entity, Vector3 camrel)
|
|||
|
{
|
|||
|
//enqueue a single renderable for rendering.
|
|||
|
|
|||
|
if (!rndbl.IsLoaded) return false;
|
|||
|
|
|||
|
|
|||
|
if (((SelectionMode == MapSelectionMode.Entity) || (SelectionMode == MapSelectionMode.EntityExtension) || (SelectionMode == MapSelectionMode.ArchetypeExtension)))
|
|||
|
{
|
|||
|
UpdateMouseHit(rndbl, arche, entity, camrel);
|
|||
|
}
|
|||
|
|
|||
|
bool isselected = (rndbl.Key == SelectedItem.Drawable);
|
|||
|
|
|||
|
Vector3 position = Vector3.Zero;
|
|||
|
Vector3 scale = Vector3.One;
|
|||
|
Quaternion orientation = Quaternion.Identity;
|
|||
|
uint tintPaletteIndex = 0;
|
|||
|
Vector3 bbmin = (arche != null) ? arche.BBMin : rndbl.Key.BoundingBoxMin.XYZ();
|
|||
|
Vector3 bbmax = (arche != null) ? arche.BBMax : rndbl.Key.BoundingBoxMax.XYZ();
|
|||
|
Vector3 bscen = (arche != null) ? arche.BSCenter : rndbl.Key.BoundingCenter;
|
|||
|
float radius = (arche != null) ? arche.BSRadius : rndbl.Key.BoundingSphereRadius;
|
|||
|
float distance = (camrel + bscen).Length();
|
|||
|
if (entity != null)
|
|||
|
{
|
|||
|
position = entity.Position;
|
|||
|
scale = entity.Scale;
|
|||
|
orientation = entity.Orientation;
|
|||
|
tintPaletteIndex = entity.CEntityDef.tintValue;
|
|||
|
bbmin = entity.BBMin;
|
|||
|
bbmax = entity.BBMax;
|
|||
|
bscen = entity.BSCenter;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
if (rendercollisionmeshes && collisionmeshlayerdrawable)
|
|||
|
{
|
|||
|
Drawable sdrawable = rndbl.Key as Drawable;
|
|||
|
if ((sdrawable != null) && (sdrawable.Bound != null))
|
|||
|
{
|
|||
|
RenderCollisionMesh(sdrawable.Bound, entity);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
bool retval = true;// false;
|
|||
|
if (rndbl.IsLoaded && (rndbl.AllTexturesLoaded || !waitforchildrentoload))
|
|||
|
{
|
|||
|
RenderableGeometryInst rginst = new RenderableGeometryInst();
|
|||
|
rginst.Inst.Renderable = rndbl;
|
|||
|
rginst.Inst.CamRel = camrel;
|
|||
|
rginst.Inst.Position = position;
|
|||
|
rginst.Inst.Scale = scale;
|
|||
|
rginst.Inst.Orientation = orientation;
|
|||
|
rginst.Inst.TintPaletteIndex = tintPaletteIndex;
|
|||
|
rginst.Inst.BBMin = bbmin;
|
|||
|
rginst.Inst.BBMax = bbmax;
|
|||
|
rginst.Inst.BSCenter = bscen;
|
|||
|
rginst.Inst.Radius = radius;
|
|||
|
rginst.Inst.Distance = distance;
|
|||
|
|
|||
|
|
|||
|
RenderableModel[] models = isselected ? rndbl.AllModels : rndbl.HDModels;
|
|||
|
|
|||
|
for (int mi = 0; mi < models.Length; mi++)
|
|||
|
{
|
|||
|
var model = models[mi];
|
|||
|
|
|||
|
if (isselected)
|
|||
|
{
|
|||
|
if (SelectionModelDrawFlags.ContainsKey(model.DrawableModel))
|
|||
|
{ continue; } //filter out models in selected item that aren't flagged for drawing.
|
|||
|
}
|
|||
|
|
|||
|
if (!RenderIsModelFinalRender(model) && !renderproxies)
|
|||
|
{ continue; } //filter out reflection proxy models...
|
|||
|
|
|||
|
for (int gi = 0; gi < model.Geometries.Length; gi++)
|
|||
|
{
|
|||
|
var geom = model.Geometries[gi];
|
|||
|
|
|||
|
if (isselected)
|
|||
|
{
|
|||
|
if (SelectionGeometryDrawFlags.ContainsKey(geom.DrawableGeom))
|
|||
|
{ continue; } //filter out geometries in selected item that aren't flagged for drawing.
|
|||
|
}
|
|||
|
|
|||
|
rginst.Geom = geom;
|
|||
|
|
|||
|
shaders.Enqueue(rginst);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
retval = false;
|
|||
|
}
|
|||
|
return retval;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
private void RenderWorldCollisionMeshes()
|
|||
|
{
|
|||
|
//enqueue collision meshes for rendering - from the world grid
|
|||
|
|
|||
|
collisionitems.Clear();
|
|||
|
space.GetVisibleBounds(camera, collisionmeshrange, collisionmeshlayers, collisionitems);
|
|||
|
|
|||
|
foreach (var item in collisionitems)
|
|||
|
{
|
|||
|
YbnFile ybn = gameFileCache.GetYbn(item.Name);
|
|||
|
if ((ybn != null) && (ybn.Loaded))
|
|||
|
{
|
|||
|
RenderCollisionMesh(ybn.Bounds, null);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
private void RenderInteriorCollisionMesh(YmapEntityDef mlo)
|
|||
|
{
|
|||
|
//enqueue interior collison meshes for rendering.
|
|||
|
|
|||
|
if (mlo.Archetype == null) return;
|
|||
|
var hash = mlo.Archetype.Hash;
|
|||
|
YbnFile ybn = gameFileCache.GetYbn(hash);
|
|||
|
if ((ybn != null) && (ybn.Loaded))
|
|||
|
{
|
|||
|
RenderCollisionMesh(ybn.Bounds, mlo);
|
|||
|
}
|
|||
|
if (ybn == null)
|
|||
|
{ }
|
|||
|
}
|
|||
|
|
|||
|
private void RenderCollisionMesh(Bounds bounds, YmapEntityDef entity)
|
|||
|
{
|
|||
|
//enqueue a single collision mesh for rendering.
|
|||
|
|
|||
|
Vector3 position;
|
|||
|
Vector3 scale;
|
|||
|
Quaternion orientation;
|
|||
|
if (entity != null)
|
|||
|
{
|
|||
|
position = entity.Position;
|
|||
|
scale = entity.Scale;
|
|||
|
orientation = entity.Orientation;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
position = Vector3.Zero;
|
|||
|
scale = Vector3.One;
|
|||
|
orientation = Quaternion.Identity;
|
|||
|
}
|
|||
|
|
|||
|
switch (bounds.Type)
|
|||
|
{
|
|||
|
case 10: //BoundComposite
|
|||
|
BoundComposite boundcomp = bounds as BoundComposite;
|
|||
|
if (boundcomp != null)
|
|||
|
{
|
|||
|
RenderableBoundComposite rndbc = renderableCache.GetRenderableBoundComp(boundcomp);
|
|||
|
if (rndbc.IsLoaded)
|
|||
|
{
|
|||
|
RenderableBoundGeometryInst rbginst = new RenderableBoundGeometryInst();
|
|||
|
rbginst.Inst.Renderable = rndbc;
|
|||
|
rbginst.Inst.Orientation = orientation;
|
|||
|
rbginst.Inst.Scale = scale;
|
|||
|
foreach (var geom in rndbc.Geometries)
|
|||
|
{
|
|||
|
if (geom == null) continue;
|
|||
|
rbginst.Geom = geom;
|
|||
|
rbginst.Inst.Position = position + orientation.Multiply(geom.BoundGeom.CenterGeom * scale);
|
|||
|
rbginst.Inst.CamRel = rbginst.Inst.Position - camera.Position;
|
|||
|
shaders.Enqueue(rbginst);
|
|||
|
}
|
|||
|
|
|||
|
UpdateMouseHits(rndbc, entity);
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{ }
|
|||
|
break;
|
|||
|
case 3: //BoundBox - found in drawables - TODO
|
|||
|
BoundBox boundbox = bounds as BoundBox;
|
|||
|
if (boundbox == null)
|
|||
|
{ }
|
|||
|
break;
|
|||
|
case 0: //BoundSphere - found in drawables - TODO
|
|||
|
BoundSphere boundsphere = bounds as BoundSphere;
|
|||
|
if (boundsphere == null)
|
|||
|
{ }
|
|||
|
break;
|
|||
|
default:
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
private void RenderBounds(DeviceContext context)
|
|||
|
{
|
|||
|
//immediately render the entity bounding boxes/spheres - depending on boundsmode
|
|||
|
|
|||
|
|
|||
|
//////rendering grass instance batch bounding boxes...
|
|||
|
////shaders.SetDepthStencilMode(context, renderboundsclip ? DepthStencilMode.Enabled : DepthStencilMode.DisableAll);
|
|||
|
////var shader = shaders.Bounds;
|
|||
|
////shader.SetMode(BoundsShaderMode.Box);
|
|||
|
////shader.SetShader(context);
|
|||
|
////shader.SetInputLayout(context, VertexType.Default);
|
|||
|
////shader.SetSceneVars(context, camera);
|
|||
|
////shader.SetColourVars(context, new Vector4(0, 0, 1, 1));
|
|||
|
////for (int i = 0; i < shaders.RenderInstBatches.Count; i++)
|
|||
|
////{
|
|||
|
//// var b = shaders.RenderInstBatches[i];
|
|||
|
//// var bpos = b.Batch.GrassInstanceBatch.Position;
|
|||
|
//// var camrel = bpos - camera.Position;
|
|||
|
//// var bbmin = b.Batch.GrassInstanceBatch.Batch.BatchAABB.min.XYZ() - bpos;
|
|||
|
//// var bbmax = b.Batch.GrassInstanceBatch.Batch.BatchAABB.max.XYZ() - bpos;
|
|||
|
//// shader.SetBoxVars(context, camrel, bbmin, bbmax, Quaternion.Identity, Vector3.One);
|
|||
|
//// shader.DrawBox(context);
|
|||
|
////}
|
|||
|
////shader.UnbindResources(context);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
var mode = boundsmode; //try avoid multithreading issues
|
|||
|
bool clip = renderboundsclip;
|
|||
|
|
|||
|
switch (SelectionMode)
|
|||
|
{
|
|||
|
case MapSelectionMode.EntityExtension:
|
|||
|
case MapSelectionMode.ArchetypeExtension:
|
|||
|
case MapSelectionMode.TimeCycleModifier:
|
|||
|
case MapSelectionMode.CarGenerator:
|
|||
|
case MapSelectionMode.DistantLodLights:
|
|||
|
case MapSelectionMode.Grass:
|
|||
|
case MapSelectionMode.Collision:
|
|||
|
case MapSelectionMode.NavMesh:
|
|||
|
case MapSelectionMode.Path:
|
|||
|
case MapSelectionMode.TrainTrack:
|
|||
|
case MapSelectionMode.Scenario:
|
|||
|
mode = BoundsShaderMode.Box;
|
|||
|
break;
|
|||
|
case MapSelectionMode.WaterQuad:
|
|||
|
case MapSelectionMode.MloInstance:
|
|||
|
mode = BoundsShaderMode.Box;
|
|||
|
clip = false;
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
if (mode == BoundsShaderMode.None)
|
|||
|
{ return; }
|
|||
|
|
|||
|
Vector3 colour = new Vector3(0, 0, 1);
|
|||
|
Vector3 colourhi = new Vector3(0, 1, 1);
|
|||
|
colour *= globalLights.HdrIntensity;
|
|||
|
colourhi *= globalLights.HdrIntensity;
|
|||
|
|
|||
|
shaders.SetDepthStencilMode(context, clip ? DepthStencilMode.Enabled : DepthStencilMode.DisableAll);
|
|||
|
var shader = shaders.Bounds;
|
|||
|
shader.SetMode(mode);
|
|||
|
shader.SetShader(context);
|
|||
|
shader.SetInputLayout(context, VertexType.Default);
|
|||
|
shader.SetSceneVars(context, camera, null, globalLights);
|
|||
|
shader.SetColourVars(context, new Vector4(colour, 1));
|
|||
|
|
|||
|
|
|||
|
if (mode == BoundsShaderMode.Box)
|
|||
|
{
|
|||
|
for (int i = 0; i < BoundingBoxes.Count; i++)
|
|||
|
{
|
|||
|
MapBox mb = BoundingBoxes[i];
|
|||
|
shader.SetBoxVars(context, mb.CamRelPos, mb.BBMin, mb.BBMax, mb.Orientation, mb.Scale);
|
|||
|
shader.DrawBox(context);
|
|||
|
}
|
|||
|
shader.SetColourVars(context, new Vector4(colourhi, 1));
|
|||
|
for (int i = 0; i < HilightBoxes.Count; i++)
|
|||
|
{
|
|||
|
MapBox mb = HilightBoxes[i];
|
|||
|
shader.SetBoxVars(context, mb.CamRelPos, mb.BBMin, mb.BBMax, mb.Orientation, mb.Scale);
|
|||
|
shader.DrawBox(context);
|
|||
|
}
|
|||
|
}
|
|||
|
else if (mode == BoundsShaderMode.Sphere)
|
|||
|
{
|
|||
|
for (int i = 0; i < BoundingSpheres.Count; i++)
|
|||
|
{
|
|||
|
MapSphere ms = BoundingSpheres[i];
|
|||
|
shader.SetSphereVars(context, ms.CamRelPos, ms.Radius);
|
|||
|
shader.DrawSphere(context);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
shader.UnbindResources(context);
|
|||
|
}
|
|||
|
|
|||
|
private void RenderMoused(DeviceContext context)
|
|||
|
{
|
|||
|
//immediately render the bounding box of the currently moused entity.
|
|||
|
|
|||
|
if (!MouseSelectEnabled)
|
|||
|
{ return; }
|
|||
|
|
|||
|
PrevMouseHit = LastMouseHit;
|
|||
|
LastMouseHit = CurMouseHit;
|
|||
|
|
|||
|
bool change = (LastMouseHit.EntityDef != PrevMouseHit.EntityDef);
|
|||
|
if (SelectByGeometry)
|
|||
|
{
|
|||
|
change = change || (LastMouseHit.Geometry != PrevMouseHit.Geometry);
|
|||
|
}
|
|||
|
switch (SelectionMode)
|
|||
|
{
|
|||
|
case MapSelectionMode.EntityExtension:
|
|||
|
change = change || (LastMouseHit.EntityExtension != PrevMouseHit.EntityExtension);
|
|||
|
break;
|
|||
|
case MapSelectionMode.ArchetypeExtension:
|
|||
|
change = change || (LastMouseHit.ArchetypeExtension != PrevMouseHit.ArchetypeExtension);
|
|||
|
break;
|
|||
|
case MapSelectionMode.TimeCycleModifier:
|
|||
|
change = change || (LastMouseHit.TimeCycleModifier != PrevMouseHit.TimeCycleModifier);
|
|||
|
break;
|
|||
|
case MapSelectionMode.CarGenerator:
|
|||
|
change = change || (LastMouseHit.CarGenerator != PrevMouseHit.CarGenerator);
|
|||
|
break;
|
|||
|
case MapSelectionMode.MloInstance:
|
|||
|
change = change || (LastMouseHit.MloEntityDef != PrevMouseHit.MloEntityDef);
|
|||
|
break;
|
|||
|
case MapSelectionMode.DistantLodLights:
|
|||
|
change = change || (LastMouseHit.DistantLodLights != PrevMouseHit.DistantLodLights);
|
|||
|
break;
|
|||
|
case MapSelectionMode.Grass:
|
|||
|
change = change || (LastMouseHit.GrassBatch != PrevMouseHit.GrassBatch);
|
|||
|
break;
|
|||
|
case MapSelectionMode.WaterQuad:
|
|||
|
change = change || (LastMouseHit.WaterQuad != PrevMouseHit.WaterQuad);
|
|||
|
break;
|
|||
|
case MapSelectionMode.Collision:
|
|||
|
change = change || (LastMouseHit.CollisionBounds != PrevMouseHit.CollisionBounds);
|
|||
|
break;
|
|||
|
case MapSelectionMode.NavMesh:
|
|||
|
change = change || (LastMouseHit.NavPoly != PrevMouseHit.NavPoly);
|
|||
|
break;
|
|||
|
case MapSelectionMode.Path:
|
|||
|
change = change || (LastMouseHit.PathNode != PrevMouseHit.PathNode);
|
|||
|
break;
|
|||
|
case MapSelectionMode.TrainTrack:
|
|||
|
change = change || (LastMouseHit.TrainTrackNode != PrevMouseHit.TrainTrackNode);
|
|||
|
break;
|
|||
|
case MapSelectionMode.Scenario:
|
|||
|
change = change || (LastMouseHit.ScenarioNode != PrevMouseHit.ScenarioNode);
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
if (change)
|
|||
|
{
|
|||
|
string text = LastMouseHit.GetFullNameString(string.Empty);
|
|||
|
UpdateMousedLabel(text);
|
|||
|
}
|
|||
|
|
|||
|
if(!CurMouseHit.HasHit)
|
|||
|
{ return; }
|
|||
|
|
|||
|
|
|||
|
if (SelectionMode == MapSelectionMode.NavMesh)
|
|||
|
{
|
|||
|
return;//navmesh mode isn't needing a selection box..
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
Vector3 colour = new Vector3(1, 1, 1);
|
|||
|
colour *= globalLights.HdrIntensity * 5.0f;
|
|||
|
|
|||
|
bool clip = renderboundsclip;
|
|||
|
|
|||
|
Vector3 bbmin = CurMouseHit.AABB.Minimum;
|
|||
|
Vector3 bbmax = CurMouseHit.AABB.Maximum;
|
|||
|
Vector3 camrel = CurMouseHit.CamRel;
|
|||
|
Vector3 scale = Vector3.One;
|
|||
|
Quaternion ori = Quaternion.Identity;
|
|||
|
bool ext = (CurMouseHit.ArchetypeExtension != null) || (CurMouseHit.EntityExtension != null) || (CurMouseHit.CollisionBounds != null);
|
|||
|
if (CurMouseHit.EntityDef != null)
|
|||
|
{
|
|||
|
scale = ext ? Vector3.One : CurMouseHit.EntityDef.Scale;
|
|||
|
ori = CurMouseHit.EntityDef.Orientation;
|
|||
|
}
|
|||
|
if (CurMouseHit.Archetype != null)
|
|||
|
{
|
|||
|
bbmin = CurMouseHit.Archetype.BBMin;
|
|||
|
bbmax = CurMouseHit.Archetype.BBMax;
|
|||
|
}
|
|||
|
if ((CurMouseHit.Geometry != null) || ext)
|
|||
|
{
|
|||
|
bbmin = CurMouseHit.AABB.Minimum; //override archetype AABB..
|
|||
|
bbmax = CurMouseHit.AABB.Maximum;
|
|||
|
}
|
|||
|
if (CurMouseHit.CarGenerator != null)
|
|||
|
{
|
|||
|
ori = CurMouseHit.CarGenerator.Orientation;
|
|||
|
}
|
|||
|
if (CurMouseHit.MloEntityDef != null)
|
|||
|
{
|
|||
|
scale = Vector3.One;
|
|||
|
clip = false;
|
|||
|
}
|
|||
|
if (CurMouseHit.WaterQuad != null)
|
|||
|
{
|
|||
|
clip = false;
|
|||
|
}
|
|||
|
if (CurMouseHit.ScenarioNode != null)
|
|||
|
{
|
|||
|
var sp = CurMouseHit.ScenarioNode.MyPoint;
|
|||
|
if (sp == null) sp = CurMouseHit.ScenarioNode.ClusterMyPoint;
|
|||
|
if (sp != null) //orientate the moused box for the correct scenario point direction...
|
|||
|
{
|
|||
|
ori = sp.Orientation;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
shaders.SetDepthStencilMode(context, clip ? DepthStencilMode.Enabled : DepthStencilMode.DisableAll);
|
|||
|
|
|||
|
//render moused object box.
|
|||
|
var shader = shaders.Bounds;
|
|||
|
shader.SetMode(BoundsShaderMode.Box);
|
|||
|
shader.SetShader(context);
|
|||
|
shader.SetInputLayout(context, VertexType.Default);
|
|||
|
shader.SetSceneVars(context, camera, null, globalLights);
|
|||
|
shader.SetColourVars(context, new Vector4(colour, 1)); //white box
|
|||
|
|
|||
|
shader.SetBoxVars(context, camrel, bbmin, bbmax, ori, scale);
|
|||
|
shader.DrawBox(context);
|
|||
|
|
|||
|
shader.UnbindResources(context);
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
private void RenderSelection(DeviceContext context)
|
|||
|
{
|
|||
|
//immediately render the bounding box of the currently selection. also, arrows.
|
|||
|
|
|||
|
const uint cgrn = 4278255360;// (uint)new Color4(0.0f, 1.0f, 0.0f, 1.0f).ToRgba();
|
|||
|
const uint cblu = 4294901760;// (uint)new Color4(0.0f, 0.0f, 1.0f, 1.0f).ToRgba();
|
|||
|
|
|||
|
if (MouseRayCollisionEnabled && MouseRayCollisionVisible)
|
|||
|
{
|
|||
|
if (MouseRayCollision.Hit)
|
|||
|
{
|
|||
|
var arup = GetPerpVec(MouseRayCollision.Normal);
|
|||
|
RenderSelectionArrowOutline(MouseRayCollision.Position, MouseRayCollision.Normal, arup, Quaternion.Identity, 2.0f, 0.15f, cgrn);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (!ShowSelectionBounds)
|
|||
|
{ return; }
|
|||
|
|
|||
|
if (!SelectedItem.HasValue)
|
|||
|
{ return; }
|
|||
|
|
|||
|
|
|||
|
Vector3 colour = new Vector3(0, 1, 0);
|
|||
|
colour *= globalLights.HdrIntensity * 5.0f;
|
|||
|
|
|||
|
|
|||
|
bool clip = renderboundsclip;
|
|||
|
|
|||
|
|
|||
|
Vector3 bbmin = SelectedItem.AABB.Minimum;
|
|||
|
Vector3 bbmax = SelectedItem.AABB.Maximum;
|
|||
|
Vector3 camrel = -camera.Position;
|
|||
|
Vector3 scale = Vector3.One;
|
|||
|
Quaternion ori = Quaternion.Identity;
|
|||
|
|
|||
|
|
|||
|
var arch = SelectedItem.Archetype;
|
|||
|
var ent = SelectedItem.EntityDef;
|
|||
|
if (SelectedItem.Archetype != null)
|
|||
|
{
|
|||
|
bbmin = SelectedItem.Archetype.BBMin;
|
|||
|
bbmax = SelectedItem.Archetype.BBMax;
|
|||
|
}
|
|||
|
if (SelectedItem.EntityDef != null)
|
|||
|
{
|
|||
|
camrel = ent.Position - camera.Position;
|
|||
|
scale = ent.Scale;
|
|||
|
ori = ent.Orientation;
|
|||
|
|
|||
|
if (EditEntityPivot)
|
|||
|
{
|
|||
|
RenderSelectionEntityPivot(ent);
|
|||
|
}
|
|||
|
}
|
|||
|
if (SelectedItem.CarGenerator != null)
|
|||
|
{
|
|||
|
var cg = SelectedItem.CarGenerator;
|
|||
|
camrel = cg.Position - camera.Position;
|
|||
|
ori = cg.Orientation;
|
|||
|
bbmin = cg.BBMin;
|
|||
|
bbmax = cg.BBMax;
|
|||
|
float arrowlen = cg._CCarGen.perpendicularLength;
|
|||
|
float arrowrad = arrowlen * 0.066f;
|
|||
|
RenderSelectionArrowOutline(cg.Position, Vector3.UnitX, Vector3.UnitY, ori, arrowlen, arrowrad, cgrn);
|
|||
|
}
|
|||
|
if (SelectedItem.PathNode != null)
|
|||
|
{
|
|||
|
camrel = SelectedItem.PathNode.Position - camera.Position;
|
|||
|
}
|
|||
|
if (SelectedItem.TrainTrackNode != null)
|
|||
|
{
|
|||
|
camrel = SelectedItem.TrainTrackNode.Position - camera.Position;
|
|||
|
}
|
|||
|
if (SelectedItem.ScenarioNode != null)
|
|||
|
{
|
|||
|
camrel = SelectedItem.ScenarioNode.Position - camera.Position;
|
|||
|
|
|||
|
var sn = SelectedItem.ScenarioNode;
|
|||
|
|
|||
|
//render direction arrow for ScenarioPoint
|
|||
|
ori = sn.Orientation;
|
|||
|
float arrowlen = 2.0f;
|
|||
|
float arrowrad = 0.25f;
|
|||
|
RenderSelectionArrowOutline(sn.Position, Vector3.UnitY, Vector3.UnitZ, ori, arrowlen, arrowrad, cgrn);
|
|||
|
|
|||
|
}
|
|||
|
if (SelectedItem.ScenarioEdge != null)
|
|||
|
{
|
|||
|
//render scenario edge arrow
|
|||
|
var se = SelectedItem.ScenarioEdge;
|
|||
|
var sn1 = se.NodeFrom;
|
|||
|
var sn2 = se.NodeTo;
|
|||
|
if ((sn1 != null) && (sn2 != null))
|
|||
|
{
|
|||
|
var dirp = sn2.Position - sn1.Position;
|
|||
|
float dl = dirp.Length();
|
|||
|
Vector3 dir = dirp * (1.0f / dl);
|
|||
|
Vector3 dup = Vector3.UnitZ;
|
|||
|
var aori = Quaternion.Invert(Quaternion.RotationLookAtRH(dir, dup));
|
|||
|
float arrowrad = 0.25f;
|
|||
|
float arrowlen = Math.Max(dl - arrowrad*5.0f, 0);
|
|||
|
RenderSelectionArrowOutline(sn1.Position, -Vector3.UnitZ, Vector3.UnitY, aori, arrowlen, arrowrad, cblu);
|
|||
|
}
|
|||
|
}
|
|||
|
if (SelectedItem.MloEntityDef != null)
|
|||
|
{
|
|||
|
bbmin = SelectedItem.AABB.Minimum;
|
|||
|
bbmax = SelectedItem.AABB.Maximum;
|
|||
|
clip = false;
|
|||
|
}
|
|||
|
if ((SelectedItem.GrassBatch != null) || (SelectedItem.ArchetypeExtension != null) || (SelectedItem.EntityExtension != null) || (SelectedItem.CollisionBounds != null))
|
|||
|
{
|
|||
|
bbmin = SelectedItem.AABB.Minimum;
|
|||
|
bbmax = SelectedItem.AABB.Maximum;
|
|||
|
scale = Vector3.One;
|
|||
|
}
|
|||
|
if (SelectedItem.WaterQuad != null)
|
|||
|
{
|
|||
|
clip = false;
|
|||
|
}
|
|||
|
if (SelectedItem.NavPoly != null)
|
|||
|
{
|
|||
|
RenderSelectionNavPoly(SelectedItem.NavPoly);
|
|||
|
|
|||
|
//return;//don't render a selection box for nav mesh
|
|||
|
//clip = false;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
shaders.SetDepthStencilMode(context, clip ? DepthStencilMode.Enabled : DepthStencilMode.DisableAll);
|
|||
|
|
|||
|
//render selected object box...
|
|||
|
var shader = shaders.Bounds;
|
|||
|
shader.SetMode(BoundsShaderMode.Box);
|
|||
|
shader.SetShader(context);
|
|||
|
shader.SetInputLayout(context, VertexType.Default);
|
|||
|
shader.SetSceneVars(context, camera, null, globalLights);
|
|||
|
shader.SetColourVars(context, new Vector4(colour, 1));
|
|||
|
|
|||
|
shader.SetBoxVars(context, camrel, bbmin, bbmax, ori, scale);
|
|||
|
shader.DrawBox(context);
|
|||
|
|
|||
|
shader.UnbindResources(context);
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
private void RenderSelectionEntityPivot(YmapEntityDef ent)
|
|||
|
{
|
|||
|
uint cred = (uint)new Color4(1.0f, 0.0f, 0.0f, 1.0f).ToRgba();
|
|||
|
uint cgrn = (uint)new Color4(0.0f, 1.0f, 0.0f, 1.0f).ToRgba();
|
|||
|
uint cblu = (uint)new Color4(0.0f, 0.0f, 1.0f, 1.0f).ToRgba();
|
|||
|
|
|||
|
var pos = ent.WidgetPosition;
|
|||
|
var ori = ent.WidgetOrientation;
|
|||
|
|
|||
|
float pxsize = 120.0f;
|
|||
|
float sssize = pxsize / camera.Height;
|
|||
|
float dist = (pos - camera.Position).Length();
|
|||
|
float size = sssize * dist;
|
|||
|
if (camera.IsMapView || camera.IsOrthographic)
|
|||
|
{
|
|||
|
size = sssize * camera.OrthographicSize;
|
|||
|
}
|
|||
|
float rad = size * 0.066f;
|
|||
|
|
|||
|
RenderSelectionArrowOutline(pos, Vector3.UnitX, Vector3.UnitY, ori, size, rad, cred);
|
|||
|
RenderSelectionArrowOutline(pos, Vector3.UnitY, Vector3.UnitX, ori, size, rad, cgrn);
|
|||
|
RenderSelectionArrowOutline(pos, Vector3.UnitZ, Vector3.UnitY, ori, size, rad, cblu);
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
private void RenderSelectionArrowOutline(Vector3 pos, Vector3 dir, Vector3 up, Quaternion ori, float len, float rad, uint colour)
|
|||
|
{
|
|||
|
Vector3 ax = Vector3.Cross(dir, up);
|
|||
|
Vector3 sx = ax * rad;
|
|||
|
Vector3 sy = up * rad;
|
|||
|
Vector3 sz = dir * len;
|
|||
|
VertexTypePC[] c = new VertexTypePC[8];
|
|||
|
Vector3 d0 = - sx - sy;
|
|||
|
Vector3 d1 = - sx + sy;
|
|||
|
Vector3 d2 = + sx - sy;
|
|||
|
Vector3 d3 = + sx + sy;
|
|||
|
c[0].Position = d0;
|
|||
|
c[1].Position = d1;
|
|||
|
c[2].Position = d2;
|
|||
|
c[3].Position = d3;
|
|||
|
c[4].Position = d0 + sz;
|
|||
|
c[5].Position = d1 + sz;
|
|||
|
c[6].Position = d2 + sz;
|
|||
|
c[7].Position = d3 + sz;
|
|||
|
for (int i = 0; i < 8; i++)
|
|||
|
{
|
|||
|
c[i].Colour = colour;
|
|||
|
c[i].Position = pos + ori.Multiply(c[i].Position);
|
|||
|
}
|
|||
|
|
|||
|
SelectionLineVerts.Add(c[0]);
|
|||
|
SelectionLineVerts.Add(c[1]);
|
|||
|
SelectionLineVerts.Add(c[1]);
|
|||
|
SelectionLineVerts.Add(c[3]);
|
|||
|
SelectionLineVerts.Add(c[3]);
|
|||
|
SelectionLineVerts.Add(c[2]);
|
|||
|
SelectionLineVerts.Add(c[2]);
|
|||
|
SelectionLineVerts.Add(c[0]);
|
|||
|
SelectionLineVerts.Add(c[4]);
|
|||
|
SelectionLineVerts.Add(c[5]);
|
|||
|
SelectionLineVerts.Add(c[5]);
|
|||
|
SelectionLineVerts.Add(c[7]);
|
|||
|
SelectionLineVerts.Add(c[7]);
|
|||
|
SelectionLineVerts.Add(c[6]);
|
|||
|
SelectionLineVerts.Add(c[6]);
|
|||
|
SelectionLineVerts.Add(c[4]);
|
|||
|
SelectionLineVerts.Add(c[0]);
|
|||
|
SelectionLineVerts.Add(c[4]);
|
|||
|
SelectionLineVerts.Add(c[1]);
|
|||
|
SelectionLineVerts.Add(c[5]);
|
|||
|
SelectionLineVerts.Add(c[2]);
|
|||
|
SelectionLineVerts.Add(c[6]);
|
|||
|
SelectionLineVerts.Add(c[3]);
|
|||
|
SelectionLineVerts.Add(c[7]);
|
|||
|
|
|||
|
c[0].Position = pos + ori.Multiply(dir * (len + rad * 5.0f));
|
|||
|
c[4].Position += ori.Multiply(d0);
|
|||
|
c[5].Position += ori.Multiply(d1);
|
|||
|
c[6].Position += ori.Multiply(d2);
|
|||
|
c[7].Position += ori.Multiply(d3);
|
|||
|
SelectionLineVerts.Add(c[4]);
|
|||
|
SelectionLineVerts.Add(c[5]);
|
|||
|
SelectionLineVerts.Add(c[5]);
|
|||
|
SelectionLineVerts.Add(c[7]);
|
|||
|
SelectionLineVerts.Add(c[7]);
|
|||
|
SelectionLineVerts.Add(c[6]);
|
|||
|
SelectionLineVerts.Add(c[6]);
|
|||
|
SelectionLineVerts.Add(c[4]);
|
|||
|
SelectionLineVerts.Add(c[0]);
|
|||
|
SelectionLineVerts.Add(c[4]);
|
|||
|
SelectionLineVerts.Add(c[0]);
|
|||
|
SelectionLineVerts.Add(c[5]);
|
|||
|
SelectionLineVerts.Add(c[0]);
|
|||
|
SelectionLineVerts.Add(c[6]);
|
|||
|
SelectionLineVerts.Add(c[0]);
|
|||
|
SelectionLineVerts.Add(c[7]);
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
private void RenderSelectionNavPoly(YnvPoly poly)
|
|||
|
{
|
|||
|
////draw poly triangles
|
|||
|
var pcolour = new Color4(0.6f, 0.95f, 0.6f, 1.0f);
|
|||
|
var colourval = (uint)pcolour.ToRgba();
|
|||
|
var ynv = poly.Ynv;
|
|||
|
var ic = poly._RawData.IndexCount;
|
|||
|
var startid = poly._RawData.IndexID;
|
|||
|
var endid = startid + ic;
|
|||
|
var lastid = endid - 1;
|
|||
|
var vc = ynv.Vertices.Count;
|
|||
|
var startind = ynv.Indices[startid];
|
|||
|
VertexTypePC v0 = new VertexTypePC();
|
|||
|
VertexTypePC v1 = new VertexTypePC();
|
|||
|
VertexTypePC v2 = new VertexTypePC();
|
|||
|
v0.Position = ynv.Vertices[startind];
|
|||
|
v0.Colour = colourval;
|
|||
|
v1.Colour = colourval;
|
|||
|
v2.Colour = colourval;
|
|||
|
int tricount = ic - 2;
|
|||
|
for (int t = 0; t < tricount; t++)
|
|||
|
{
|
|||
|
int tid = startid + t;
|
|||
|
int ind1 = ynv.Indices[tid + 1];
|
|||
|
int ind2 = ynv.Indices[tid + 2];
|
|||
|
if ((ind1 >= vc) || (ind2 >= vc))
|
|||
|
{ continue; }
|
|||
|
v1.Position = ynv.Vertices[ind1];
|
|||
|
v2.Position = ynv.Vertices[ind2];
|
|||
|
SelectionTriVerts.Add(v0);
|
|||
|
SelectionTriVerts.Add(v1);
|
|||
|
SelectionTriVerts.Add(v2);
|
|||
|
SelectionTriVerts.Add(v0);
|
|||
|
SelectionTriVerts.Add(v2);
|
|||
|
SelectionTriVerts.Add(v1);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void RenderSelectionGeometry(DeviceContext context)
|
|||
|
{
|
|||
|
|
|||
|
bool clip = true;
|
|||
|
if (SelectionMode == MapSelectionMode.NavMesh)
|
|||
|
{
|
|||
|
clip = false;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
shaders.SetDepthStencilMode(context, clip ? DepthStencilMode.Enabled : DepthStencilMode.DisableAll);
|
|||
|
|
|||
|
var pshader = shaders.Paths;
|
|||
|
if (SelectionTriVerts.Count > 0)
|
|||
|
{
|
|||
|
pshader.RenderTriangles(context, SelectionTriVerts, camera, shaders.GlobalLights);
|
|||
|
}
|
|||
|
if (SelectionLineVerts.Count > 0)
|
|||
|
{
|
|||
|
pshader.RenderLines(context, SelectionLineVerts, camera, shaders.GlobalLights);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
private void RenderMarkers(DeviceContext context)
|
|||
|
{
|
|||
|
//immediately render all the current markers.
|
|||
|
|
|||
|
lock (markersyncroot) //should only cause delays if markers moved/updated
|
|||
|
{
|
|||
|
foreach (var marker in Markers)
|
|||
|
{
|
|||
|
marker.CamRelPos = marker.WorldPos - camera.Position;
|
|||
|
marker.Distance = marker.CamRelPos.Length();
|
|||
|
marker.ScreenPos = camera.ViewProjMatrix.MultiplyW(marker.CamRelPos);
|
|||
|
}
|
|||
|
|
|||
|
lock (markersortedsyncroot) //stop collisions with mouse testing
|
|||
|
{
|
|||
|
SortedMarkers.Clear();
|
|||
|
SortedMarkers.AddRange(Markers);
|
|||
|
if (RenderLocator)
|
|||
|
{
|
|||
|
LocatorMarker.CamRelPos = LocatorMarker.WorldPos - camera.Position;
|
|||
|
LocatorMarker.Distance = LocatorMarker.CamRelPos.Length();
|
|||
|
LocatorMarker.ScreenPos = camera.ViewProjMatrix.MultiplyW(LocatorMarker.CamRelPos);
|
|||
|
SortedMarkers.Add(LocatorMarker);
|
|||
|
}
|
|||
|
SortedMarkers.Sort((m1, m2) => m2.Distance.CompareTo(m1.Distance));
|
|||
|
}
|
|||
|
|
|||
|
MarkerBatch.Clear();
|
|||
|
MarkerBatch.AddRange(SortedMarkers);
|
|||
|
}
|
|||
|
|
|||
|
shaders.SetRasterizerMode(context, RasterizerMode.SolidDblSided); //hmm they are backwards
|
|||
|
shaders.SetDepthStencilMode(context, markerdepthclip ? DepthStencilMode.Enabled : DepthStencilMode.DisableAll);
|
|||
|
shaders.SetDefaultBlendState(context);
|
|||
|
|
|||
|
var shader = shaders.Marker;
|
|||
|
shader.SetShader(context);
|
|||
|
shader.SetInputLayout(context, VertexType.Default);
|
|||
|
shader.SetSceneVars(context, camera, null, globalLights);
|
|||
|
|
|||
|
MapIcon icon = null;
|
|||
|
foreach (var marker in MarkerBatch)
|
|||
|
{
|
|||
|
icon = marker.Icon;
|
|||
|
Vector2 texs = new Vector2(icon.TexWidth, icon.TexHeight);
|
|||
|
Vector2 size = texs * marker.Distance;
|
|||
|
Vector2 offset = (new Vector2(texs.X, -texs.Y) - new Vector2(icon.Center.X, -icon.Center.Y) * 2.0f) * marker.Distance;
|
|||
|
shader.SetMarkerVars(context, marker.CamRelPos, size, offset);
|
|||
|
shader.SetTexture(context, icon.TexView);
|
|||
|
markerquad.Draw(context);
|
|||
|
}
|
|||
|
|
|||
|
shader.UnbindResources(context);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
private void RenderWidgets(DeviceContext context)
|
|||
|
{
|
|||
|
if (!ShowWidget) return;
|
|||
|
|
|||
|
|
|||
|
var dsmode = DepthStencilMode.Enabled;
|
|||
|
if (Widget.Mode == WidgetMode.Rotation)
|
|||
|
{
|
|||
|
dsmode = DepthStencilMode.DisableAll;
|
|||
|
}
|
|||
|
|
|||
|
shaders.SetRasterizerMode(context, RasterizerMode.SolidDblSided);
|
|||
|
shaders.SetDepthStencilMode(context, dsmode);
|
|||
|
shaders.SetDefaultBlendState(context);
|
|||
|
shaders.ClearDepth(context, false);
|
|||
|
|
|||
|
var shader = shaders.Widgets;
|
|||
|
|
|||
|
Widget.Render(context, camera, shader);
|
|||
|
|
|||
|
}
|
|||
|
private void UpdateWidgets()
|
|||
|
{
|
|||
|
if (!ShowWidget) return;
|
|||
|
|
|||
|
Widget.Update(camera);
|
|||
|
}
|
|||
|
|
|||
|
private void Widget_OnPositionChange(Vector3 newpos, Vector3 oldpos)
|
|||
|
{
|
|||
|
//called during UpdateWidgets()
|
|||
|
if (newpos == oldpos) return;
|
|||
|
|
|||
|
if (SelectedItem.EntityDef != null)
|
|||
|
{
|
|||
|
if (EditEntityPivot)
|
|||
|
{
|
|||
|
SelectedItem.EntityDef.SetPivotPositionFromWidget(newpos);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
SelectedItem.EntityDef.SetPositionFromWidget(newpos);
|
|||
|
}
|
|||
|
|
|||
|
if (ProjectForm != null)
|
|||
|
{
|
|||
|
ProjectForm.OnWorldEntityModified(SelectedItem.EntityDef);
|
|||
|
}
|
|||
|
}
|
|||
|
else if (SelectedItem.CarGenerator != null)
|
|||
|
{
|
|||
|
SelectedItem.CarGenerator.SetPosition(newpos);
|
|||
|
|
|||
|
if (ProjectForm != null)
|
|||
|
{
|
|||
|
ProjectForm.OnWorldCarGenModified(SelectedItem.CarGenerator);
|
|||
|
}
|
|||
|
}
|
|||
|
else if (SelectedItem.PathNode != null)
|
|||
|
{
|
|||
|
SelectedItem.PathNode.SetPosition(newpos);
|
|||
|
|
|||
|
if (ProjectForm != null)
|
|||
|
{
|
|||
|
ProjectForm.OnWorldPathNodeModified(SelectedItem.PathNode, SelectedItem.PathLink);
|
|||
|
}
|
|||
|
}
|
|||
|
else if (SelectedItem.NavPoly != null)
|
|||
|
{
|
|||
|
//SelectedItem.NavPoly.SetPosition(newpos);
|
|||
|
|
|||
|
//if (ProjectForm != null)
|
|||
|
//{
|
|||
|
// ProjectForm.OnWorldNavPolyModified(SelectedItem.NavPoly);
|
|||
|
//}
|
|||
|
}
|
|||
|
else if (SelectedItem.TrainTrackNode != null)
|
|||
|
{
|
|||
|
SelectedItem.TrainTrackNode.SetPosition(newpos);
|
|||
|
|
|||
|
if (ProjectForm != null)
|
|||
|
{
|
|||
|
ProjectForm.OnWorldTrainNodeModified(SelectedItem.TrainTrackNode);
|
|||
|
}
|
|||
|
}
|
|||
|
else if (SelectedItem.ScenarioNode != null)
|
|||
|
{
|
|||
|
SelectedItem.ScenarioNode.SetPosition(newpos);
|
|||
|
|
|||
|
if (ProjectForm != null)
|
|||
|
{
|
|||
|
ProjectForm.OnWorldScenarioNodeModified(SelectedItem.ScenarioNode);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
private void Widget_OnRotationChange(Quaternion newrot, Quaternion oldrot)
|
|||
|
{
|
|||
|
if (newrot == oldrot) return;
|
|||
|
|
|||
|
if (SelectedItem.EntityDef != null)
|
|||
|
{
|
|||
|
if (EditEntityPivot)
|
|||
|
{
|
|||
|
SelectedItem.EntityDef.SetPivotOrientationFromWidget(newrot);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
SelectedItem.EntityDef.SetOrientationFromWidget(newrot);
|
|||
|
}
|
|||
|
|
|||
|
if (ProjectForm != null)
|
|||
|
{
|
|||
|
ProjectForm.OnWorldEntityModified(SelectedItem.EntityDef);
|
|||
|
}
|
|||
|
}
|
|||
|
else if (SelectedItem.CarGenerator != null)
|
|||
|
{
|
|||
|
SelectedItem.CarGenerator.SetOrientation(newrot);
|
|||
|
|
|||
|
if (ProjectForm != null)
|
|||
|
{
|
|||
|
ProjectForm.OnWorldCarGenModified(SelectedItem.CarGenerator);
|
|||
|
}
|
|||
|
}
|
|||
|
else if (SelectedItem.ScenarioNode != null)
|
|||
|
{
|
|||
|
SelectedItem.ScenarioNode.SetOrientation(newrot);
|
|||
|
|
|||
|
if (ProjectForm != null)
|
|||
|
{
|
|||
|
ProjectForm.OnWorldScenarioNodeModified(SelectedItem.ScenarioNode);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
private void Widget_OnScaleChange(Vector3 newscale, Vector3 oldscale)
|
|||
|
{
|
|||
|
if (newscale == oldscale) return;
|
|||
|
|
|||
|
if (SelectedItem.EntityDef != null)
|
|||
|
{
|
|||
|
SelectedItem.EntityDef.SetScale(newscale);
|
|||
|
|
|||
|
if (ProjectForm != null)
|
|||
|
{
|
|||
|
ProjectForm.OnWorldEntityModified(SelectedItem.EntityDef);
|
|||
|
}
|
|||
|
}
|
|||
|
else if (SelectedItem.CarGenerator != null)
|
|||
|
{
|
|||
|
SelectedItem.CarGenerator.SetScale(newscale);
|
|||
|
SelectedItem.AABB = new BoundingBox(SelectedItem.CarGenerator.BBMin, SelectedItem.CarGenerator.BBMax);
|
|||
|
|
|||
|
if (ProjectForm != null)
|
|||
|
{
|
|||
|
ProjectForm.OnWorldCarGenModified(SelectedItem.CarGenerator);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void SetWidgetPosition(Vector3 pos, bool enableUndo = false)
|
|||
|
{
|
|||
|
if (enableUndo)
|
|||
|
{
|
|||
|
SetWidgetMode("Position");
|
|||
|
MarkUndoStart(Widget);
|
|||
|
}
|
|||
|
|
|||
|
Widget.Position = pos;
|
|||
|
|
|||
|
if (enableUndo)
|
|||
|
{
|
|||
|
MarkUndoEnd(Widget);
|
|||
|
}
|
|||
|
}
|
|||
|
public void SetWidgetRotation(Quaternion q, bool enableUndo = false)
|
|||
|
{
|
|||
|
if (enableUndo)
|
|||
|
{
|
|||
|
SetWidgetMode("Rotation");
|
|||
|
MarkUndoStart(Widget);
|
|||
|
}
|
|||
|
|
|||
|
Widget.Rotation = q;
|
|||
|
|
|||
|
if (enableUndo)
|
|||
|
{
|
|||
|
MarkUndoEnd(Widget);
|
|||
|
}
|
|||
|
}
|
|||
|
public void SetWidgetScale(Vector3 s, bool enableUndo = false)
|
|||
|
{
|
|||
|
if (enableUndo)
|
|||
|
{
|
|||
|
SetWidgetMode("Scale");
|
|||
|
MarkUndoStart(Widget);
|
|||
|
}
|
|||
|
|
|||
|
Widget.Scale = s;
|
|||
|
|
|||
|
if (enableUndo)
|
|||
|
{
|
|||
|
MarkUndoEnd(Widget);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public void UpdatePathYndGraphics(YndFile ynd, bool fullupdate)
|
|||
|
{
|
|||
|
if (fullupdate)
|
|||
|
{
|
|||
|
space.BuildYndData(ynd);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
space.BuildYndVerts(ynd);
|
|||
|
}
|
|||
|
lock (rendersyncroot)
|
|||
|
{
|
|||
|
renderableCache.Invalidate(ynd);
|
|||
|
}
|
|||
|
}
|
|||
|
public void UpdatePathNodeGraphics(YndNode pathnode, bool fullupdate)
|
|||
|
{
|
|||
|
if (pathnode == null) return;
|
|||
|
pathnode.Ynd.UpdateBvhForNode(pathnode);
|
|||
|
UpdatePathYndGraphics(pathnode.Ynd, fullupdate);
|
|||
|
}
|
|||
|
public YndNode GetPathNodeFromSpace(ushort areaid, ushort nodeid)
|
|||
|
{
|
|||
|
return space.NodeGrid.GetYndNode(areaid, nodeid);
|
|||
|
}
|
|||
|
|
|||
|
public void UpdateNavYnvGraphics(YnvFile ynv, bool fullupdate)//TODO!
|
|||
|
{
|
|||
|
}
|
|||
|
public void UpdateNavPolyGraphics(YnvPoly poly, bool fullupdate)//TODO!
|
|||
|
{
|
|||
|
}
|
|||
|
|
|||
|
public void UpdateTrainTrackGraphics(TrainTrack tt, bool fullupdate)
|
|||
|
{
|
|||
|
tt.BuildVertices();
|
|||
|
//if (fullupdate)
|
|||
|
//{
|
|||
|
// //space.BuildYndData(ynd);
|
|||
|
//}
|
|||
|
//else
|
|||
|
//{
|
|||
|
// //space.BuildYndVerts(ynd);
|
|||
|
//}
|
|||
|
lock (rendersyncroot)
|
|||
|
{
|
|||
|
renderableCache.Invalidate(tt);
|
|||
|
}
|
|||
|
}
|
|||
|
public void UpdateTrainTrackNodeGraphics(TrainTrackNode node, bool fullupdate)
|
|||
|
{
|
|||
|
if (node == null) return;
|
|||
|
node.Track.UpdateBvhForNode(node);
|
|||
|
UpdateTrainTrackGraphics(node.Track, fullupdate);
|
|||
|
}
|
|||
|
|
|||
|
public void UpdateScenarioGraphics(YmtFile ymt, bool fullupdate)
|
|||
|
{
|
|||
|
var scenario = ymt.ScenarioRegion;
|
|||
|
if (scenario == null) return;
|
|||
|
|
|||
|
scenario.BuildBVH();
|
|||
|
|
|||
|
scenario.BuildVertices();
|
|||
|
|
|||
|
lock (rendersyncroot)
|
|||
|
{
|
|||
|
renderableCache.Invalidate(scenario);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public Vector3 GetCameraPosition()
|
|||
|
{
|
|||
|
//currently used by ProjectForm when creating entities
|
|||
|
lock (rendersyncroot)
|
|||
|
{
|
|||
|
return camera.Position;
|
|||
|
}
|
|||
|
}
|
|||
|
public Vector3 GetCameraViewDir()
|
|||
|
{
|
|||
|
//currently used by ProjectForm when creating entities
|
|||
|
lock (rendersyncroot)
|
|||
|
{
|
|||
|
return camera.ViewDirection;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void SetCameraSensitivity(float sensitivity, float smoothing)
|
|||
|
{
|
|||
|
camera.Sensitivity = sensitivity;
|
|||
|
camera.Smoothness = smoothing;
|
|||
|
}
|
|||
|
|
|||
|
public void SetKeyBindings(KeyBindings kb)
|
|||
|
{
|
|||
|
keyBindings = kb.Copy();
|
|||
|
UpdateToolbarShortcutsText();
|
|||
|
}
|
|||
|
private void UpdateToolbarShortcutsText()
|
|||
|
{
|
|||
|
ToolbarSelectButton.ToolTipText = string.Format("Select objects / Exit edit mode ({0}, {1})", keyBindings.ToggleMouseSelect, keyBindings.ExitEditMode);
|
|||
|
ToolbarMoveButton.ToolTipText = string.Format("Move ({0})", keyBindings.EditPosition);
|
|||
|
ToolbarRotateButton.ToolTipText = string.Format("Rotate ({0})", keyBindings.EditRotation);
|
|||
|
ToolbarScaleButton.ToolTipText = string.Format("Scale ({0})", keyBindings.EditScale);
|
|||
|
ShowToolbarCheckBox.Text = string.Format("Show Toolbar ({0})", keyBindings.ToggleToolbar);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
private MapBox GetExtensionBox(Vector3 camrel, MetaWrapper ext)
|
|||
|
{
|
|||
|
MapBox b = new MapBox();
|
|||
|
Vector3 pos = Vector3.Zero;
|
|||
|
float size = 0.5f;
|
|||
|
if (ext is MCExtensionDefLightEffect)
|
|||
|
{
|
|||
|
var le = ext as MCExtensionDefLightEffect;
|
|||
|
pos = le.Data.offsetPosition;
|
|||
|
}
|
|||
|
else if (ext is MCExtensionDefSpawnPointOverride)
|
|||
|
{
|
|||
|
var spo = ext as MCExtensionDefSpawnPointOverride;
|
|||
|
pos = spo.Data.offsetPosition;
|
|||
|
size = spo.Data.Radius;
|
|||
|
}
|
|||
|
else if (ext is MCExtensionDefDoor)
|
|||
|
{
|
|||
|
var door = ext as MCExtensionDefDoor;
|
|||
|
pos = door.Data.offsetPosition;
|
|||
|
}
|
|||
|
else if (ext is Mrage__phVerletClothCustomBounds)
|
|||
|
{
|
|||
|
var cb = ext as Mrage__phVerletClothCustomBounds;
|
|||
|
if ((cb.CollisionData != null) && (cb.CollisionData.Length > 0))
|
|||
|
{
|
|||
|
pos = cb.CollisionData[0].Data.Position;
|
|||
|
}
|
|||
|
}
|
|||
|
else if (ext is MCExtensionDefParticleEffect)
|
|||
|
{
|
|||
|
var pe = ext as MCExtensionDefParticleEffect;
|
|||
|
pos = pe.Data.offsetPosition;
|
|||
|
}
|
|||
|
else if (ext is MCExtensionDefAudioCollisionSettings)
|
|||
|
{
|
|||
|
var acs = ext as MCExtensionDefAudioCollisionSettings;
|
|||
|
pos = acs.Data.offsetPosition;
|
|||
|
}
|
|||
|
else if (ext is MCExtensionDefAudioEmitter)
|
|||
|
{
|
|||
|
var ae = ext as MCExtensionDefAudioEmitter;
|
|||
|
pos = ae.Data.offsetPosition;
|
|||
|
}
|
|||
|
else if (ext is MCExtensionDefSpawnPoint)
|
|||
|
{
|
|||
|
var sp = ext as MCExtensionDefSpawnPoint;
|
|||
|
pos = sp.Data.offsetPosition;
|
|||
|
}
|
|||
|
else if (ext is MCExtensionDefExplosionEffect)
|
|||
|
{
|
|||
|
var ee = ext as MCExtensionDefExplosionEffect;
|
|||
|
pos = ee.Data.offsetPosition;
|
|||
|
}
|
|||
|
else if (ext is MCExtensionDefLadder)
|
|||
|
{
|
|||
|
var ld = ext as MCExtensionDefLadder;
|
|||
|
pos = ld.Data.offsetPosition;
|
|||
|
}
|
|||
|
else if (ext is MCExtensionDefBuoyancy)
|
|||
|
{
|
|||
|
var bu = ext as MCExtensionDefBuoyancy;
|
|||
|
pos = bu.Data.offsetPosition;
|
|||
|
}
|
|||
|
else if (ext is MCExtensionDefExpression)
|
|||
|
{
|
|||
|
var exp = ext as MCExtensionDefExpression;
|
|||
|
pos = exp.Data.offsetPosition;
|
|||
|
}
|
|||
|
else if (ext is MCExtensionDefLightShaft)
|
|||
|
{
|
|||
|
var ls = ext as MCExtensionDefLightShaft;
|
|||
|
pos = ls.Data.offsetPosition;
|
|||
|
}
|
|||
|
else if (ext is MCExtensionDefWindDisturbance)
|
|||
|
{
|
|||
|
var wd = ext as MCExtensionDefWindDisturbance;
|
|||
|
pos = wd.Data.offsetPosition;
|
|||
|
}
|
|||
|
else if (ext is MCExtensionDefProcObject)
|
|||
|
{
|
|||
|
var po = ext as MCExtensionDefProcObject;
|
|||
|
pos = po.Data.offsetPosition;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
b.BBMin = pos - size;
|
|||
|
b.BBMax = pos + size;
|
|||
|
b.CamRelPos = camrel;
|
|||
|
|
|||
|
return b;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public static Vector3 GetPerpVec(Vector3 n)
|
|||
|
{
|
|||
|
//make a vector perpendicular to the given one
|
|||
|
float nx = Math.Abs(n.X);
|
|||
|
float ny = Math.Abs(n.Y);
|
|||
|
float nz = Math.Abs(n.Z);
|
|||
|
if ((nx < ny) && (nx < nz))
|
|||
|
{
|
|||
|
return Vector3.Cross(n, Vector3.Right);
|
|||
|
}
|
|||
|
else if (ny < nz)
|
|||
|
{
|
|||
|
return Vector3.Cross(n, Vector3.Up);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
return Vector3.Cross(n, Vector3.ForwardLH);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
private void SpawnTestEntity(bool cameraCenter = false)
|
|||
|
{
|
|||
|
if (!space.Inited) return;
|
|||
|
|
|||
|
Vector3 dir = (cameraCenter ? camera.ViewDirection : camera.MouseRay.Direction);
|
|||
|
Vector3 ofs = (cameraCenter ? Vector3.Zero : camera.MouseRay.Position);
|
|||
|
Vector3 pos = ofs + camera.Position + (dir * 1.5f);
|
|||
|
Vector3 vel = dir * 50.0f; //m/s
|
|||
|
|
|||
|
var hash = JenkHash.GenHash("prop_alien_egg_01");
|
|||
|
var arch = GameFileCache.GetArchetype(hash);
|
|||
|
|
|||
|
if (arch == null) return;
|
|||
|
|
|||
|
CEntityDef cent = new CEntityDef();
|
|||
|
cent.archetypeName = hash;
|
|||
|
cent.rotation = new Vector4(0, 0, 0, 1);
|
|||
|
cent.scaleXY = 1.0f;
|
|||
|
cent.scaleZ = 1.0f;
|
|||
|
cent.flags = 1572872;
|
|||
|
cent.parentIndex = -1;
|
|||
|
cent.lodDist = 200.0f;
|
|||
|
cent.lodLevel = Unk_1264241711.LODTYPES_DEPTH_ORPHANHD;
|
|||
|
cent.priorityLevel = Unk_648413703.PRI_REQUIRED;
|
|||
|
cent.ambientOcclusionMultiplier = 255;
|
|||
|
cent.artificialAmbientOcclusion = 255;
|
|||
|
cent.position = pos;
|
|||
|
|
|||
|
YmapEntityDef ent = new YmapEntityDef(null, 0, ref cent);
|
|||
|
|
|||
|
ent.SetArchetype(arch);
|
|||
|
|
|||
|
|
|||
|
Entity e = new Entity();
|
|||
|
e.Position = pos;
|
|||
|
e.Velocity = vel;
|
|||
|
e.Mass = 10.0f;
|
|||
|
e.Momentum = vel * e.Mass;
|
|||
|
e.EntityDef = ent;
|
|||
|
e.Radius = arch.BSRadius * 0.7f;
|
|||
|
e.EnableCollisions = true;
|
|||
|
e.Enabled = true;
|
|||
|
|
|||
|
lock (rendersyncroot)
|
|||
|
{
|
|||
|
space.AddTemporaryEntity(e);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
public void SetControlMode(WorldControlMode mode)
|
|||
|
{
|
|||
|
if (InvokeRequired)
|
|||
|
{
|
|||
|
try
|
|||
|
{
|
|||
|
Invoke(new Action(() => { SetControlMode(mode); }));
|
|||
|
}
|
|||
|
catch
|
|||
|
{ }
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
if (mode == ControlMode) return;
|
|||
|
|
|||
|
bool wasfree = (ControlMode == WorldControlMode.Free);
|
|||
|
bool isfree = (mode == WorldControlMode.Free);
|
|||
|
|
|||
|
if (isfree && !wasfree)
|
|||
|
{
|
|||
|
camEntity.Position = pedEntity.Position;
|
|||
|
|
|||
|
pedEntity.Enabled = false;
|
|||
|
|
|||
|
timerunning = false;
|
|||
|
|
|||
|
camera.SetFollowEntity(camEntity);
|
|||
|
camera.TargetDistance = 1.0f; //default?
|
|||
|
camera.Smoothness = Settings.Default.CameraSmoothing;
|
|||
|
|
|||
|
Cursor.Show();
|
|||
|
}
|
|||
|
else if (!isfree && wasfree)
|
|||
|
{
|
|||
|
pedEntity.Position = camEntity.Position;
|
|||
|
pedEntity.Velocity = Vector3.Zero;
|
|||
|
pedEntity.Enabled = true;
|
|||
|
|
|||
|
timerunning = true;
|
|||
|
|
|||
|
camera.SetFollowEntity(pedEntity.CameraEntity);
|
|||
|
camera.TargetDistance = 0.01f; //1cm
|
|||
|
camera.Smoothness = 20.0f;
|
|||
|
|
|||
|
//center the mouse in the window
|
|||
|
System.Drawing.Point centerp = new System.Drawing.Point(ClientSize.Width / 2, ClientSize.Height / 2);
|
|||
|
MouseLastPoint = centerp;
|
|||
|
MouseX = centerp.X;
|
|||
|
MouseY = centerp.Y;
|
|||
|
Cursor.Position = PointToScreen(centerp);
|
|||
|
Cursor.Hide();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
ControlMode = mode;
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
private void BeginMouseHitTest()
|
|||
|
{
|
|||
|
//reset variables for beginning the mouse hit test
|
|||
|
CurMouseHit.Clear();
|
|||
|
|
|||
|
SelectionLineVerts.Clear();
|
|||
|
SelectionTriVerts.Clear();
|
|||
|
|
|||
|
|
|||
|
MouseRayCollisionEnabled = CtrlPressed; //temporary...!
|
|||
|
if (MouseRayCollisionEnabled)
|
|||
|
{
|
|||
|
if (space.Inited && space.Grid != null)
|
|||
|
{
|
|||
|
Ray mray = new Ray();
|
|||
|
mray.Position = camera.MouseRay.Position + camera.Position;
|
|||
|
mray.Direction = camera.MouseRay.Direction;
|
|||
|
MouseRayCollision = space.RayIntersect(mray);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
private void UpdateMouseHit(Renderable rndbl, Archetype arche, YmapEntityDef entity, Vector3 camrel)
|
|||
|
{
|
|||
|
if ((SelectionMode == MapSelectionMode.Entity) && !MouseSelectEnabled) return; //performance improvement when not selecting entities...
|
|||
|
|
|||
|
//test the selected entity/archetype for mouse hit.
|
|||
|
|
|||
|
//first test the bounding sphere for mouse hit..
|
|||
|
Quaternion orinv;
|
|||
|
Ray mraytrn;
|
|||
|
float hitdist = 0.0f;
|
|||
|
var drawable = rndbl.Key;
|
|||
|
int geometryIndex = 0;
|
|||
|
DrawableGeometry geometry = null;
|
|||
|
BoundingBox geometryAABB = new BoundingBox();
|
|||
|
BoundingSphere bsph = new BoundingSphere();
|
|||
|
BoundingBox bbox = new BoundingBox();
|
|||
|
BoundingBox gbbox = new BoundingBox();
|
|||
|
Quaternion orientation = Quaternion.Identity;
|
|||
|
Vector3 scale = Vector3.One;
|
|||
|
if (entity != null)
|
|||
|
{
|
|||
|
orientation = entity.Orientation;
|
|||
|
scale = entity.Scale;
|
|||
|
}
|
|||
|
if (arche != null)
|
|||
|
{
|
|||
|
bsph.Center = camrel + orientation.Multiply(arche.BSCenter);//could use entity.BSCenter
|
|||
|
bsph.Radius = arche.BSRadius;
|
|||
|
bbox.Minimum = arche.BBMin * scale;
|
|||
|
bbox.Maximum = arche.BBMax * scale;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
bsph.Center = camrel + drawable.BoundingCenter;
|
|||
|
bsph.Radius = drawable.BoundingSphereRadius;
|
|||
|
bbox.Minimum = drawable.BoundingBoxMin.XYZ() * scale;
|
|||
|
bbox.Maximum = drawable.BoundingBoxMax.XYZ() * scale;
|
|||
|
}
|
|||
|
bool mousespherehit = camera.MouseRay.Intersects(ref bsph);
|
|||
|
|
|||
|
|
|||
|
|
|||
|
if ((SelectionMode == MapSelectionMode.EntityExtension) || (SelectionMode == MapSelectionMode.ArchetypeExtension))
|
|||
|
{
|
|||
|
//transform the mouse ray into the entity space.
|
|||
|
orinv = Quaternion.Invert(orientation);
|
|||
|
mraytrn = new Ray();
|
|||
|
mraytrn.Position = orinv.Multiply(camera.MouseRay.Position-camrel);
|
|||
|
mraytrn.Direction = orinv.Multiply(camera.MouseRay.Direction);
|
|||
|
|
|||
|
if (SelectionMode == MapSelectionMode.EntityExtension)
|
|||
|
{
|
|||
|
if ((entity != null) && (entity.Extensions != null))
|
|||
|
{
|
|||
|
for (int i = 0; i < entity.Extensions.Length; i++)
|
|||
|
{
|
|||
|
var extension = entity.Extensions[i];
|
|||
|
MapBox mb = GetExtensionBox(camrel, extension);
|
|||
|
mb.Orientation = orientation;
|
|||
|
mb.Scale = Vector3.One;// scale;
|
|||
|
mb.BBMin *= scale;
|
|||
|
mb.BBMax *= scale;
|
|||
|
BoundingBoxes.Add(mb);
|
|||
|
|
|||
|
bbox.Minimum = mb.BBMin; //TODO: refactor this!
|
|||
|
bbox.Maximum = mb.BBMax;
|
|||
|
if (mraytrn.Intersects(ref bbox, out hitdist) && (hitdist < CurMouseHit.HitDist) && (hitdist > 0))
|
|||
|
{
|
|||
|
CurMouseHit.EntityDef = entity;
|
|||
|
CurMouseHit.Archetype = arche;
|
|||
|
CurMouseHit.EntityExtension = extension;
|
|||
|
CurMouseHit.HitDist = hitdist;
|
|||
|
CurMouseHit.CamRel = mb.CamRelPos;
|
|||
|
CurMouseHit.AABB = bbox;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
return; //only test extensions when in select extension mode...
|
|||
|
}
|
|||
|
if (SelectionMode == MapSelectionMode.ArchetypeExtension)
|
|||
|
{
|
|||
|
if ((arche != null) && (arche.Extensions != null))
|
|||
|
{
|
|||
|
for (int i = 0; i < arche.Extensions.Length; i++)
|
|||
|
{
|
|||
|
var extension = arche.Extensions[i];
|
|||
|
MapBox mb = GetExtensionBox(camrel, extension);
|
|||
|
mb.Orientation = orientation;
|
|||
|
mb.Scale = Vector3.One;// scale;
|
|||
|
mb.BBMin *= scale;
|
|||
|
mb.BBMax *= scale;
|
|||
|
BoundingBoxes.Add(mb);
|
|||
|
|
|||
|
bbox.Minimum = mb.BBMin; //TODO: refactor this!
|
|||
|
bbox.Maximum = mb.BBMax;
|
|||
|
if (mraytrn.Intersects(ref bbox, out hitdist) && (hitdist < CurMouseHit.HitDist) && (hitdist > 0))
|
|||
|
{
|
|||
|
CurMouseHit.EntityDef = entity;
|
|||
|
CurMouseHit.Archetype = arche;
|
|||
|
CurMouseHit.ArchetypeExtension = extension;
|
|||
|
CurMouseHit.HitDist = hitdist;
|
|||
|
CurMouseHit.CamRel = mb.CamRelPos;
|
|||
|
CurMouseHit.AABB = bbox;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
return; //only test extensions when in select extension mode...
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
if (!mousespherehit)
|
|||
|
{ return; } //no sphere hit, so no entity hit.
|
|||
|
|
|||
|
|
|||
|
|
|||
|
bool usegeomboxes = SelectByGeometry;
|
|||
|
var dmodels = drawable.DrawableModelsHigh;
|
|||
|
if((dmodels==null)||(dmodels.data_items==null))
|
|||
|
{ usegeomboxes = false; }
|
|||
|
if (usegeomboxes)
|
|||
|
{
|
|||
|
for (int i = 0; i < dmodels.data_items.Length; i++)
|
|||
|
{
|
|||
|
var m = dmodels.data_items[i];
|
|||
|
if (m.Unknown_18h_Data == null)
|
|||
|
{ usegeomboxes = false; break; }
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
//transform the mouse ray into the entity space.
|
|||
|
orinv = Quaternion.Invert(orientation);
|
|||
|
mraytrn = new Ray();
|
|||
|
mraytrn.Position = orinv.Multiply(camera.MouseRay.Position-camrel);
|
|||
|
mraytrn.Direction = orinv.Multiply(camera.MouseRay.Direction);
|
|||
|
hitdist = 0.0f;
|
|||
|
|
|||
|
|
|||
|
if (usegeomboxes)
|
|||
|
{
|
|||
|
//geometry bounding boxes version
|
|||
|
float ghitdist = float.MaxValue;
|
|||
|
for (int i = 0; i < dmodels.data_items.Length; i++)
|
|||
|
{
|
|||
|
var m = dmodels.data_items[i];
|
|||
|
int gbbcount = m.Unknown_18h_Data.Length;
|
|||
|
for (int j = 0; j < gbbcount; j++) //first box seems to be whole model
|
|||
|
{
|
|||
|
var gbox = m.Unknown_18h_Data[j];
|
|||
|
gbbox.Minimum = gbox.Min.XYZ();
|
|||
|
gbbox.Maximum = gbox.Max.XYZ();
|
|||
|
bbox.Minimum = gbbox.Minimum * scale;
|
|||
|
bbox.Maximum = gbbox.Maximum * scale;
|
|||
|
bool usehit = false;
|
|||
|
if (mraytrn.Intersects(ref bbox, out hitdist))
|
|||
|
{
|
|||
|
if ((j == 0) && (gbbcount > 1)) continue;//ignore a model hit
|
|||
|
//bool firsthit = (mousehit.EntityDef == null);
|
|||
|
if (hitdist > 0.0f) //firsthit || //ignore when inside the box
|
|||
|
{
|
|||
|
bool nearer = ((hitdist < CurMouseHit.HitDist) && (hitdist < ghitdist));
|
|||
|
bool radsm = true;
|
|||
|
if (CurMouseHit.Geometry != null)
|
|||
|
{
|
|||
|
var b1 = (gbbox.Maximum - gbbox.Minimum) * scale;
|
|||
|
var b2 = (CurMouseHit.AABB.Maximum - CurMouseHit.AABB.Minimum) * scale;
|
|||
|
float r1 = b1.Length() * 0.5f;
|
|||
|
float r2 = b2.Length() * 0.5f;
|
|||
|
radsm = (r1 < (r2));// * 0.5f));
|
|||
|
}
|
|||
|
if ((nearer&&radsm) || radsm) usehit = true;
|
|||
|
}
|
|||
|
}
|
|||
|
else if (j == 0) //no hit on model box
|
|||
|
{
|
|||
|
break; //don't try this model's geometries
|
|||
|
}
|
|||
|
if (usehit)
|
|||
|
{
|
|||
|
int gind = (j > 0) ? j - 1 : 0;
|
|||
|
ghitdist = hitdist;
|
|||
|
geometry = m.Geometries[gind];
|
|||
|
geometryAABB = gbbox;
|
|||
|
geometryIndex = gind;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
if (geometry == null)
|
|||
|
{
|
|||
|
return; //no geometry hit.
|
|||
|
}
|
|||
|
hitdist = ghitdist;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//archetype/drawable bounding boxes version
|
|||
|
bool outerhit = false;
|
|||
|
if (mraytrn.Intersects(ref bbox, out hitdist)) //test primary box
|
|||
|
{
|
|||
|
bool firsthit = (CurMouseHit.EntityDef == null);
|
|||
|
if (firsthit || (hitdist > 0.0f)) //ignore when inside the box..
|
|||
|
{
|
|||
|
bool nearer = (hitdist < CurMouseHit.HitDist); //closer than the last..
|
|||
|
bool radsm = true;
|
|||
|
if ((CurMouseHit.Archetype != null)) //compare hit archetype sizes...
|
|||
|
{
|
|||
|
//var b1 = (arche.BBMax - arche.BBMin) * scale;
|
|||
|
//var b2 = (mousehit.Archetype.BBMax - mousehit.Archetype.BBMin) * scale;
|
|||
|
float r1 = arche.BSRadius;
|
|||
|
float r2 = CurMouseHit.Archetype.BSRadius;
|
|||
|
radsm = (r1 <= (r2));// * 0.5f)); //prefer selecting smaller things
|
|||
|
}
|
|||
|
if ((nearer&&radsm) || radsm)
|
|||
|
{
|
|||
|
outerhit = true;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
if (!outerhit)
|
|||
|
{ return; } //no hit.
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
CurMouseHit.HitDist = (hitdist > 0.0f) ? hitdist : CurMouseHit.HitDist;
|
|||
|
CurMouseHit.EntityDef = entity;
|
|||
|
CurMouseHit.Archetype = arche;
|
|||
|
CurMouseHit.Drawable = drawable;
|
|||
|
CurMouseHit.Geometry = geometry;
|
|||
|
CurMouseHit.AABB = geometryAABB;
|
|||
|
CurMouseHit.GeometryIndex = geometryIndex;
|
|||
|
CurMouseHit.CamRel = camrel;
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
//go through geometries...? need to use skeleton?
|
|||
|
//if (drawable.DrawableModelsHigh == null)
|
|||
|
//{ return; }
|
|||
|
//if (drawable.DrawableModelsHigh.data_items == null)
|
|||
|
//{ return; }
|
|||
|
//for (int i = 0; i < drawable.DrawableModelsHigh.data_items.Length; i++)
|
|||
|
//{
|
|||
|
// var model = drawable.DrawableModelsHigh.data_items[i];
|
|||
|
// if ((model.Geometries == null) || (model.Geometries.data_items == null))
|
|||
|
// { continue; }
|
|||
|
// if ((model.Unknown_18h_Data == null))
|
|||
|
// { continue; }
|
|||
|
// int boffset = 0;
|
|||
|
// if ((model.Unknown_18h_Data.Length > model.Geometries.data_items.Length))
|
|||
|
// { boffset = 1; }
|
|||
|
// for (int j = 0; j < model.Geometries.data_items.Length; j++)
|
|||
|
// {
|
|||
|
// var geom = model.Geometries.data_items[j];
|
|||
|
// var gbox = model.Unknown_18h_Data[j + boffset];
|
|||
|
// bbox.Minimum = gbox.AABB_Max.XYZ();
|
|||
|
// bbox.Maximum = gbox.AABB_Min.XYZ();
|
|||
|
// if (mraytrn.Intersects(ref bbox, out hitdist)) //test geom box
|
|||
|
// {
|
|||
|
// bool firsthit = (mousehit.EntityDef == null);
|
|||
|
// if (firsthit || (hitdist > 0.0f)) //ignore when inside the box..
|
|||
|
// {
|
|||
|
// bool nearer = (hitdist < mousehit.HitDist); //closer than the last..
|
|||
|
// if (nearer)
|
|||
|
// {
|
|||
|
// mousehit.HitDist = (hitdist > 0.0f) ? hitdist : mousehit.HitDist;
|
|||
|
// mousehit.EntityDef = entity;
|
|||
|
// mousehit.Archetype = arche;
|
|||
|
// mousehit.Drawable = drawable;
|
|||
|
// mousehit.CamRel = camrel;
|
|||
|
// }
|
|||
|
// }
|
|||
|
// }
|
|||
|
// }
|
|||
|
//}
|
|||
|
|
|||
|
|
|||
|
//Bounds b = null;
|
|||
|
//var dd = drawable as Drawable;
|
|||
|
//if (dd != null)
|
|||
|
//{
|
|||
|
// b = dd.Bound;
|
|||
|
//}
|
|||
|
//else
|
|||
|
//{
|
|||
|
// var fd = drawable as FragDrawable;
|
|||
|
// if (fd != null)
|
|||
|
// {
|
|||
|
// b = fd.Bound;
|
|||
|
// }
|
|||
|
//}
|
|||
|
//if (b == null)
|
|||
|
//{ return; }
|
|||
|
//else
|
|||
|
//{ }
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
private void UpdateMouseHits(YmapFile ymap)
|
|||
|
{
|
|||
|
//find mouse hits for things like time cycle mods and car generators in ymaps.
|
|||
|
|
|||
|
BoundingBox bbox = new BoundingBox();
|
|||
|
Ray mray = new Ray();
|
|||
|
mray.Position = camera.MouseRay.Position + camera.Position;
|
|||
|
mray.Direction = camera.MouseRay.Direction;
|
|||
|
float hitdist = float.MaxValue;
|
|||
|
|
|||
|
if ((SelectionMode == MapSelectionMode.TimeCycleModifier) && (ymap.TimeCycleModifiers != null))
|
|||
|
{
|
|||
|
for (int i = 0; i < ymap.TimeCycleModifiers.Length; i++)
|
|||
|
{
|
|||
|
var tcm = ymap.TimeCycleModifiers[i];
|
|||
|
if ((((tcm.BBMin + tcm.BBMax) * 0.5f) - camera.Position).Length() > renderboundsmaxdist) continue;
|
|||
|
//if (!LodDistTest(camera.Position, tcm.BBMin, tcm.BBMax, renderboundsmaxdist)) continue;
|
|||
|
|
|||
|
MapBox mb = new MapBox();
|
|||
|
mb.CamRelPos = -camera.Position;
|
|||
|
mb.BBMin = tcm.BBMin;
|
|||
|
mb.BBMax = tcm.BBMax;
|
|||
|
mb.Orientation = Quaternion.Identity;
|
|||
|
mb.Scale = Vector3.One;
|
|||
|
BoundingBoxes.Add(mb);
|
|||
|
|
|||
|
bbox.Minimum = mb.BBMin;
|
|||
|
bbox.Maximum = mb.BBMax;
|
|||
|
if (mray.Intersects(ref bbox, out hitdist) && (hitdist < CurMouseHit.HitDist) && (hitdist > 0))
|
|||
|
{
|
|||
|
CurMouseHit.TimeCycleModifier = tcm;
|
|||
|
CurMouseHit.HitDist = hitdist;
|
|||
|
CurMouseHit.CamRel = mb.CamRelPos;
|
|||
|
CurMouseHit.AABB = bbox;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
if ((SelectionMode == MapSelectionMode.CarGenerator) && (ymap.CarGenerators != null))
|
|||
|
{
|
|||
|
for (int i = 0; i < ymap.CarGenerators.Length; i++)
|
|||
|
{
|
|||
|
var cg = ymap.CarGenerators[i];
|
|||
|
MapBox mb = new MapBox();
|
|||
|
mb.CamRelPos = cg.Position - camera.Position;
|
|||
|
mb.BBMin = cg.BBMin;
|
|||
|
mb.BBMax = cg.BBMax;
|
|||
|
mb.Orientation = cg.Orientation;
|
|||
|
mb.Scale = Vector3.One;
|
|||
|
BoundingBoxes.Add(mb);
|
|||
|
|
|||
|
Quaternion orinv = Quaternion.Invert(cg.Orientation);
|
|||
|
Ray mraytrn = new Ray();
|
|||
|
mraytrn.Position = orinv.Multiply(camera.MouseRay.Position - mb.CamRelPos);
|
|||
|
mraytrn.Direction = orinv.Multiply(mray.Direction);
|
|||
|
bbox.Minimum = mb.BBMin;
|
|||
|
bbox.Maximum = mb.BBMax;
|
|||
|
if (mraytrn.Intersects(ref bbox, out hitdist) && (hitdist < CurMouseHit.HitDist) && (hitdist > 0))
|
|||
|
{
|
|||
|
CurMouseHit.CarGenerator = cg;
|
|||
|
CurMouseHit.HitDist = hitdist;
|
|||
|
CurMouseHit.CamRel = mb.CamRelPos;
|
|||
|
CurMouseHit.AABB = bbox;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
if ((SelectionMode == MapSelectionMode.MloInstance) && (ymap.CMloInstanceDefs != null))
|
|||
|
{
|
|||
|
for (int i = 0; i < ymap.CMloInstanceDefs.Length; i++)
|
|||
|
{
|
|||
|
var ent = (i < ymap.AllEntities.Length) ? ymap.AllEntities[i] : null;
|
|||
|
var mlo = ymap.CMloInstanceDefs[i];
|
|||
|
MapBox mb = new MapBox();
|
|||
|
mb.CamRelPos = mlo.CEntityDef.position - camera.Position;
|
|||
|
mb.BBMin = /*ent?.BBMin ??*/ new Vector3(-1.5f);
|
|||
|
mb.BBMax = /*ent?.BBMax ??*/ new Vector3(1.5f);
|
|||
|
mb.Orientation = ent?.Orientation ?? Quaternion.Identity;
|
|||
|
mb.Scale = /*ent?.Scale ??*/ Vector3.One;
|
|||
|
BoundingBoxes.Add(mb);
|
|||
|
|
|||
|
Quaternion orinv = Quaternion.Invert(mb.Orientation);
|
|||
|
Ray mraytrn = new Ray();
|
|||
|
mraytrn.Position = orinv.Multiply(camera.MouseRay.Position - mb.CamRelPos);
|
|||
|
mraytrn.Direction = orinv.Multiply(mray.Direction);
|
|||
|
bbox.Minimum = mb.BBMin;
|
|||
|
bbox.Maximum = mb.BBMax;
|
|||
|
if (mraytrn.Intersects(ref bbox, out hitdist) && (hitdist < CurMouseHit.HitDist) && (hitdist > 0))
|
|||
|
{
|
|||
|
CurMouseHit.MloEntityDef = ent;
|
|||
|
CurMouseHit.EntityDef = ent;
|
|||
|
CurMouseHit.HitDist = hitdist;
|
|||
|
CurMouseHit.CamRel = mb.CamRelPos;
|
|||
|
CurMouseHit.AABB = new BoundingBox(mb.BBMin, mb.BBMax);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
if ((SelectionMode == MapSelectionMode.Grass) && (ymap.GrassInstanceBatches != null))
|
|||
|
{
|
|||
|
for (int i = 0; i < ymap.GrassInstanceBatches.Length; i++)
|
|||
|
{
|
|||
|
var gb = ymap.GrassInstanceBatches[i];
|
|||
|
if ((gb.Position - camera.Position).Length() > renderboundsmaxdist) continue;
|
|||
|
//if (!LodDistTest(camera.Position, gb.AABBMin, gb.AABBMax, renderboundsmaxdist)) continue;
|
|||
|
|
|||
|
MapBox mb = new MapBox();
|
|||
|
mb.CamRelPos = -camera.Position;
|
|||
|
mb.BBMin = gb.AABBMin;
|
|||
|
mb.BBMax = gb.AABBMax;
|
|||
|
mb.Orientation = Quaternion.Identity;
|
|||
|
mb.Scale = Vector3.One;
|
|||
|
BoundingBoxes.Add(mb);
|
|||
|
|
|||
|
bbox.Minimum = mb.BBMin;
|
|||
|
bbox.Maximum = mb.BBMax;
|
|||
|
if (mray.Intersects(ref bbox, out hitdist) && (hitdist < CurMouseHit.HitDist) && (hitdist > 0))
|
|||
|
{
|
|||
|
CurMouseHit.GrassBatch = gb;
|
|||
|
CurMouseHit.HitDist = hitdist;
|
|||
|
CurMouseHit.CamRel = mb.CamRelPos;
|
|||
|
CurMouseHit.AABB = bbox;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
if ((SelectionMode == MapSelectionMode.DistantLodLights) && (ymap.DistantLODLights != null))
|
|||
|
{
|
|||
|
var dll = ymap.DistantLODLights;
|
|||
|
if ((((dll.BBMin + dll.BBMax) * 0.5f) - camera.Position).Length() <= renderboundsmaxdist)
|
|||
|
//if (LodDistTest(camera.Position, dll.BBMin, dll.BBMax, renderboundsmaxdist))
|
|||
|
{
|
|||
|
MapBox mb = new MapBox();
|
|||
|
mb.CamRelPos = -camera.Position;
|
|||
|
mb.BBMin = dll.BBMin;
|
|||
|
mb.BBMax = dll.BBMax;
|
|||
|
mb.Orientation = Quaternion.Identity;
|
|||
|
mb.Scale = Vector3.One;
|
|||
|
BoundingBoxes.Add(mb);
|
|||
|
|
|||
|
bbox.Minimum = mb.BBMin;
|
|||
|
bbox.Maximum = mb.BBMax;
|
|||
|
if (mray.Intersects(ref bbox, out hitdist) && (hitdist < CurMouseHit.HitDist) && (hitdist > 0))
|
|||
|
{
|
|||
|
CurMouseHit.DistantLodLights = dll;
|
|||
|
CurMouseHit.HitDist = hitdist;
|
|||
|
CurMouseHit.CamRel = mb.CamRelPos;
|
|||
|
CurMouseHit.AABB = bbox;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
private void UpdateMouseHits(List<WaterQuad> waterquads)
|
|||
|
{
|
|||
|
if (SelectionMode != MapSelectionMode.WaterQuad) return;
|
|||
|
|
|||
|
BoundingBox bbox = new BoundingBox();
|
|||
|
Ray mray = new Ray();
|
|||
|
mray.Position = camera.MouseRay.Position + camera.Position;
|
|||
|
mray.Direction = camera.MouseRay.Direction;
|
|||
|
float hitdist = float.MaxValue;
|
|||
|
|
|||
|
|
|||
|
foreach (var quad in waterquads)
|
|||
|
{
|
|||
|
MapBox mb = new MapBox();
|
|||
|
mb.CamRelPos = -camera.Position;
|
|||
|
mb.BBMin = new Vector3(quad.minX, quad.minY, quad.z);
|
|||
|
mb.BBMax = new Vector3(quad.maxX, quad.maxY, quad.z);
|
|||
|
mb.Orientation = Quaternion.Identity;
|
|||
|
mb.Scale = Vector3.One;
|
|||
|
BoundingBoxes.Add(mb);
|
|||
|
|
|||
|
bbox.Minimum = mb.BBMin;
|
|||
|
bbox.Maximum = mb.BBMax;
|
|||
|
if (mray.Intersects(ref bbox, out hitdist) && (hitdist < CurMouseHit.HitDist) && (hitdist > 0))
|
|||
|
{
|
|||
|
CurMouseHit.WaterQuad = quad;
|
|||
|
CurMouseHit.HitDist = hitdist;
|
|||
|
CurMouseHit.CamRel = mb.CamRelPos;
|
|||
|
CurMouseHit.AABB = bbox;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
private void UpdateMouseHits(RenderableBoundComposite rndbc, YmapEntityDef entity)
|
|||
|
{
|
|||
|
if (SelectionMode != MapSelectionMode.Collision) return;
|
|||
|
|
|||
|
var position = entity?.Position ?? Vector3.Zero;
|
|||
|
var orientation = entity?.Orientation ?? Quaternion.Identity;
|
|||
|
var scale = entity?.Scale ?? Vector3.One;
|
|||
|
|
|||
|
var camrel = position - camera.Position;
|
|||
|
|
|||
|
|
|||
|
|
|||
|
BoundingBox bbox = new BoundingBox();
|
|||
|
Ray mray = new Ray();
|
|||
|
mray.Position = camera.MouseRay.Position + camera.Position;
|
|||
|
mray.Direction = camera.MouseRay.Direction;
|
|||
|
float hitdist = float.MaxValue;
|
|||
|
Quaternion orinv = Quaternion.Invert(orientation);
|
|||
|
Ray mraytrn = new Ray();
|
|||
|
mraytrn.Position = orinv.Multiply(camera.MouseRay.Position - camrel);
|
|||
|
mraytrn.Direction = orinv.Multiply(mray.Direction);
|
|||
|
|
|||
|
MapBox mb = new MapBox();
|
|||
|
mb.CamRelPos = camrel;// rbginst.Inst.CamRel;
|
|||
|
mb.Orientation = orientation;
|
|||
|
mb.Scale = scale;
|
|||
|
|
|||
|
foreach (var geom in rndbc.Geometries)
|
|||
|
{
|
|||
|
if (geom == null) continue;
|
|||
|
|
|||
|
mb.BBMin = geom.BoundGeom.BoundingBoxMin;
|
|||
|
mb.BBMax = geom.BoundGeom.BoundingBoxMax;
|
|||
|
|
|||
|
var cent = camrel + (mb.BBMin + mb.BBMax) * 0.5f;
|
|||
|
if (cent.Length() > renderboundsmaxdist) continue;
|
|||
|
|
|||
|
BoundingBoxes.Add(mb);
|
|||
|
|
|||
|
bbox.Minimum = mb.BBMin * scale;
|
|||
|
bbox.Maximum = mb.BBMax * scale;
|
|||
|
if (mraytrn.Intersects(ref bbox, out hitdist) && (hitdist < CurMouseHit.HitDist) && (hitdist > 0))
|
|||
|
{
|
|||
|
CurMouseHit.CollisionBounds = geom.BoundGeom;
|
|||
|
CurMouseHit.EntityDef = entity;
|
|||
|
CurMouseHit.Archetype = entity?.Archetype;
|
|||
|
CurMouseHit.HitDist = hitdist;
|
|||
|
CurMouseHit.CamRel = camrel;
|
|||
|
CurMouseHit.AABB = bbox;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
private void UpdateMouseHits(List<YnvFile> ynvs)
|
|||
|
{
|
|||
|
if (SelectionMode != MapSelectionMode.NavMesh) return;
|
|||
|
|
|||
|
Ray mray = new Ray();
|
|||
|
mray.Position = camera.MouseRay.Position + camera.Position;
|
|||
|
mray.Direction = camera.MouseRay.Direction;
|
|||
|
|
|||
|
foreach (var ynv in ynvs)
|
|||
|
{
|
|||
|
if (renderpathbounds)
|
|||
|
{
|
|||
|
if (ynv.Nav == null) continue;
|
|||
|
if (ynv.Nav.SectorTree == null) continue;
|
|||
|
|
|||
|
MapBox mb = new MapBox();
|
|||
|
mb.CamRelPos = -camera.Position;
|
|||
|
mb.BBMin = ynv.Nav.SectorTree.AABBMin.XYZ();
|
|||
|
mb.BBMax = ynv.Nav.SectorTree.AABBMax.XYZ();
|
|||
|
mb.Orientation = Quaternion.Identity;
|
|||
|
mb.Scale = Vector3.One;
|
|||
|
BoundingBoxes.Add(mb);
|
|||
|
}
|
|||
|
|
|||
|
if ((ynv.Nav != null) && (ynv.Vertices != null) && (ynv.Indices != null) && (ynv.Polys != null))
|
|||
|
{
|
|||
|
UpdateMouseHits(ynv, ynv.Nav.SectorTree, ynv.Nav.SectorTree, ref mray);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if ((CurMouseHit.NavPoly != null) && MouseSelectEnabled)
|
|||
|
{
|
|||
|
var colour = Color4.White;
|
|||
|
var colourval = (uint)colour.ToRgba();
|
|||
|
var poly = CurMouseHit.NavPoly;
|
|||
|
var ynv = poly.Ynv;
|
|||
|
var ic = poly._RawData.IndexCount;
|
|||
|
var startid = poly._RawData.IndexID;
|
|||
|
var endid = startid + ic;
|
|||
|
var lastid = endid - 1;
|
|||
|
var vc = ynv.Vertices.Count;
|
|||
|
var startind = ynv.Indices[startid];
|
|||
|
|
|||
|
////draw poly outline
|
|||
|
VertexTypePC v = new VertexTypePC();
|
|||
|
v.Colour = colourval;
|
|||
|
VertexTypePC v0 = new VertexTypePC();
|
|||
|
for (int id = startid; id < endid; id++)
|
|||
|
{
|
|||
|
var ind = ynv.Indices[id];
|
|||
|
if (ind >= vc)
|
|||
|
{ continue; }
|
|||
|
|
|||
|
v.Position = ynv.Vertices[ind];
|
|||
|
SelectionLineVerts.Add(v);
|
|||
|
if (id == startid)
|
|||
|
{
|
|||
|
v0 = v;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
SelectionLineVerts.Add(v);
|
|||
|
}
|
|||
|
if (id == lastid)
|
|||
|
{
|
|||
|
SelectionLineVerts.Add(v0);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
////draw poly triangles
|
|||
|
//VertexTypePC v0 = new VertexTypePC();
|
|||
|
//VertexTypePC v1 = new VertexTypePC();
|
|||
|
//VertexTypePC v2 = new VertexTypePC();
|
|||
|
//v0.Position = ynv.Vertices[startind];
|
|||
|
//v0.Colour = colourval;
|
|||
|
//v1.Colour = colourval;
|
|||
|
//v2.Colour = colourval;
|
|||
|
//int tricount = ic - 2;
|
|||
|
//for (int t = 0; t < tricount; t++)
|
|||
|
//{
|
|||
|
// int tid = startid + t;
|
|||
|
// int ind1 = ynv.Indices[tid + 1];
|
|||
|
// int ind2 = ynv.Indices[tid + 2];
|
|||
|
// if ((ind1 >= vc) || (ind2 >= vc))
|
|||
|
// { continue; }
|
|||
|
// v1.Position = ynv.Vertices[ind1];
|
|||
|
// v2.Position = ynv.Vertices[ind2];
|
|||
|
// SelectionTriVerts.Add(v0);
|
|||
|
// SelectionTriVerts.Add(v1);
|
|||
|
// SelectionTriVerts.Add(v2);
|
|||
|
// SelectionTriVerts.Add(v0);
|
|||
|
// SelectionTriVerts.Add(v2);
|
|||
|
// SelectionTriVerts.Add(v1);
|
|||
|
//}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
private void UpdateMouseHits(YnvFile ynv, NavMeshSector navsector, NavMeshSector rootsec, ref Ray mray)
|
|||
|
{
|
|||
|
if (navsector == null) return;
|
|||
|
|
|||
|
float hitdist = float.MaxValue;
|
|||
|
|
|||
|
BoundingBox bbox = new BoundingBox();
|
|||
|
bbox.Minimum = navsector.AABBMin.XYZ();
|
|||
|
bbox.Maximum = navsector.AABBMax.XYZ();
|
|||
|
|
|||
|
if (rootsec != null) //apparently the Z values are incorrect :(
|
|||
|
{
|
|||
|
bbox.Minimum.Z = rootsec.AABBMin.Z;
|
|||
|
bbox.Maximum.Z = rootsec.AABBMax.Z;
|
|||
|
}
|
|||
|
|
|||
|
float fhd;
|
|||
|
if (mray.Intersects(ref bbox, out fhd)) //ray intersects this node... check children for hits!
|
|||
|
{
|
|||
|
////test vis
|
|||
|
//MapBox mb = new MapBox();
|
|||
|
//mb.CamRelPos = -camera.Position;
|
|||
|
//mb.BBMin = bbox.Minimum;
|
|||
|
//mb.BBMax = bbox.Maximum;
|
|||
|
//mb.Orientation = Quaternion.Identity;
|
|||
|
//mb.Scale = Vector3.One;
|
|||
|
//BoundingBoxes.Add(mb);
|
|||
|
|
|||
|
|
|||
|
if (navsector.SubTree1 != null)
|
|||
|
{
|
|||
|
UpdateMouseHits(ynv, navsector.SubTree1, rootsec, ref mray);
|
|||
|
}
|
|||
|
if (navsector.SubTree2 != null)
|
|||
|
{
|
|||
|
UpdateMouseHits(ynv, navsector.SubTree2, rootsec, ref mray);
|
|||
|
}
|
|||
|
if (navsector.SubTree3 != null)
|
|||
|
{
|
|||
|
UpdateMouseHits(ynv, navsector.SubTree3, rootsec, ref mray);
|
|||
|
}
|
|||
|
if (navsector.SubTree4 != null)
|
|||
|
{
|
|||
|
UpdateMouseHits(ynv, navsector.SubTree4, rootsec, ref mray);
|
|||
|
}
|
|||
|
if ((navsector.Data != null) && (navsector.Data.PolyIDs != null))
|
|||
|
{
|
|||
|
BoundingBox cbox = new BoundingBox();
|
|||
|
cbox.Minimum = bbox.Minimum - camera.Position;
|
|||
|
cbox.Maximum = bbox.Maximum - camera.Position;
|
|||
|
|
|||
|
var polys = ynv.Polys;
|
|||
|
var polyids = navsector.Data.PolyIDs;
|
|||
|
for (int i = 0; i < polyids.Length; i++)
|
|||
|
{
|
|||
|
var polyid = polyids[i];
|
|||
|
if (polyid >= polys.Count)
|
|||
|
{ continue; }
|
|||
|
|
|||
|
var poly = polys[polyid];
|
|||
|
var ic = poly._RawData.IndexCount;
|
|||
|
var startid = poly._RawData.IndexID;
|
|||
|
var endid = startid + ic;
|
|||
|
if (startid >= ynv.Indices.Count)
|
|||
|
{ continue; }
|
|||
|
if (endid > ynv.Indices.Count)
|
|||
|
{ continue; }
|
|||
|
|
|||
|
var vc = ynv.Vertices.Count;
|
|||
|
var startind = ynv.Indices[startid];
|
|||
|
if (startind >= vc)
|
|||
|
{ continue; }
|
|||
|
|
|||
|
Vector3 p0 = ynv.Vertices[startind];
|
|||
|
|
|||
|
//test triangles for the poly.
|
|||
|
int tricount = ic - 2;
|
|||
|
for (int t = 0; t < tricount; t++)
|
|||
|
{
|
|||
|
int tid = startid + t;
|
|||
|
int ind1 = ynv.Indices[tid + 1];
|
|||
|
int ind2 = ynv.Indices[tid + 2];
|
|||
|
if ((ind1 >= vc) || (ind2 >= vc))
|
|||
|
{ continue; }
|
|||
|
|
|||
|
Vector3 p1 = ynv.Vertices[ind1];
|
|||
|
Vector3 p2 = ynv.Vertices[ind2];
|
|||
|
|
|||
|
if (mray.Intersects(ref p0, ref p1, ref p2, out hitdist) && (hitdist < CurMouseHit.HitDist) && (hitdist > 0))
|
|||
|
{
|
|||
|
var cellaabb = poly._RawData.CellAABB;
|
|||
|
CurMouseHit.NavPoly = poly;
|
|||
|
CurMouseHit.HitDist = hitdist;
|
|||
|
CurMouseHit.AABB = new BoundingBox(cellaabb.Min, cellaabb.Max);
|
|||
|
break;//no need to test further tris in this poly
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
private void UpdateMouseHits(List<YndFile> ynds)
|
|||
|
{
|
|||
|
if (SelectionMode != MapSelectionMode.Path) return;
|
|||
|
|
|||
|
Ray mray = new Ray();
|
|||
|
mray.Position = camera.MouseRay.Position + camera.Position;
|
|||
|
mray.Direction = camera.MouseRay.Direction;
|
|||
|
|
|||
|
foreach (var ynd in ynds)
|
|||
|
{
|
|||
|
if (renderpathbounds)
|
|||
|
{
|
|||
|
float minz = (ynd.BVH != null) ? ynd.BVH.Box.Minimum.Z : 0.0f;
|
|||
|
float maxz = (ynd.BVH != null) ? ynd.BVH.Box.Maximum.Z : 0.0f;
|
|||
|
MapBox mb = new MapBox();
|
|||
|
mb.CamRelPos = -camera.Position;
|
|||
|
mb.BBMin = new Vector3(ynd.BBMin.X, ynd.BBMin.Y, minz);
|
|||
|
mb.BBMax = new Vector3(ynd.BBMax.X, ynd.BBMax.Y, maxz);
|
|||
|
mb.Orientation = Quaternion.Identity;
|
|||
|
mb.Scale = Vector3.One;
|
|||
|
BoundingBoxes.Add(mb);
|
|||
|
}
|
|||
|
|
|||
|
if (ynd.BVH != null)
|
|||
|
{
|
|||
|
UpdateMouseHits(ynd.BVH, ref mray);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
if (SelectedItem.PathNode != null)
|
|||
|
{
|
|||
|
float linkrad = 0.25f;
|
|||
|
|
|||
|
var n = SelectedItem.PathNode;
|
|||
|
if (n.Links != null)
|
|||
|
{
|
|||
|
foreach (var ln in n.Links)
|
|||
|
{
|
|||
|
if (ln.Node2 == null) continue;//invalid links can hit here...
|
|||
|
Vector3 dv = n.Position - ln.Node2.Position;
|
|||
|
float dl = dv.Length();
|
|||
|
Vector3 dir = dv * (1.0f / dl);
|
|||
|
Vector3 dup = Vector3.UnitZ;
|
|||
|
MapBox mb = new MapBox();
|
|||
|
|
|||
|
int lanestot = ln.LaneCountForward + ln.LaneCountBackward;
|
|||
|
float lanewidth = n.IsPedNode ? 0.5f : 5.5f;
|
|||
|
float inner = ln.LaneOffset * lanewidth;// 0.0f;
|
|||
|
float outer = inner + Math.Max(lanewidth * ln.LaneCountForward, 0.5f);
|
|||
|
float totwidth = lanestot * lanewidth;
|
|||
|
float halfwidth = totwidth * 0.5f;
|
|||
|
if (ln.LaneCountBackward == 0)
|
|||
|
{
|
|||
|
inner -= halfwidth;
|
|||
|
outer -= halfwidth;
|
|||
|
}
|
|||
|
if (ln.LaneCountForward == 0)
|
|||
|
{
|
|||
|
inner += halfwidth;
|
|||
|
outer += halfwidth;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
mb.CamRelPos = n.Position - camera.Position;
|
|||
|
mb.BBMin = new Vector3(-linkrad - outer, -linkrad, 0.0f);
|
|||
|
mb.BBMax = new Vector3(linkrad - inner, linkrad, dl);
|
|||
|
mb.Orientation = Quaternion.Invert(Quaternion.RotationLookAtRH(dir, dup));
|
|||
|
mb.Scale = Vector3.One;
|
|||
|
if (ln == SelectedItem.PathLink)
|
|||
|
{
|
|||
|
HilightBoxes.Add(mb);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
BoundingBoxes.Add(mb);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
private void UpdateMouseHits(List<TrainTrack> tracks)
|
|||
|
{
|
|||
|
if (SelectionMode != MapSelectionMode.TrainTrack) return;
|
|||
|
|
|||
|
Ray mray = new Ray();
|
|||
|
mray.Position = camera.MouseRay.Position + camera.Position;
|
|||
|
mray.Direction = camera.MouseRay.Direction;
|
|||
|
|
|||
|
foreach (var track in tracks)
|
|||
|
{
|
|||
|
if (renderpathbounds)
|
|||
|
{
|
|||
|
//MapBox mb = new MapBox();
|
|||
|
//mb.CamRelPos = -camera.Position;
|
|||
|
//mb.BBMin = track.BVH?.Box.Minimum ?? Vector3.Zero;
|
|||
|
//mb.BBMax = track.BVH?.Box.Maximum ?? Vector3.Zero;
|
|||
|
//mb.Orientation = Quaternion.Identity;
|
|||
|
//mb.Scale = Vector3.One;
|
|||
|
//BoundingBoxes.Add(mb);
|
|||
|
}
|
|||
|
|
|||
|
if (track.BVH != null)
|
|||
|
{
|
|||
|
UpdateMouseHits(track.BVH, ref mray);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
if (SelectedItem.TrainTrackNode != null)
|
|||
|
{
|
|||
|
float linkrad = 0.25f;
|
|||
|
var n = SelectedItem.TrainTrackNode;
|
|||
|
if (n.Links != null)
|
|||
|
{
|
|||
|
foreach (var ln in n.Links)
|
|||
|
{
|
|||
|
if (ln == null) continue;
|
|||
|
Vector3 dv = n.Position - ln.Position;
|
|||
|
float dl = dv.Length();
|
|||
|
Vector3 dir = dv * (1.0f / dl);
|
|||
|
Vector3 dup = Vector3.UnitZ;
|
|||
|
MapBox mb = new MapBox();
|
|||
|
mb.CamRelPos = n.Position - camera.Position;
|
|||
|
mb.BBMin = new Vector3(-linkrad, -linkrad, 0.0f);
|
|||
|
mb.BBMax = new Vector3(linkrad, linkrad, dl);
|
|||
|
mb.Orientation = Quaternion.Invert(Quaternion.RotationLookAtRH(dir, dup));
|
|||
|
mb.Scale = Vector3.One;
|
|||
|
BoundingBoxes.Add(mb);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
private void UpdateMouseHits(List<YmtFile> scenarios)
|
|||
|
{
|
|||
|
if (SelectionMode != MapSelectionMode.Scenario) return;
|
|||
|
|
|||
|
Ray mray = new Ray();
|
|||
|
mray.Position = camera.MouseRay.Position + camera.Position;
|
|||
|
mray.Direction = camera.MouseRay.Direction;
|
|||
|
|
|||
|
foreach (var scenario in scenarios)
|
|||
|
{
|
|||
|
var sr = scenario.ScenarioRegion;
|
|||
|
if (sr == null) continue;
|
|||
|
|
|||
|
if (renderscenariobounds)
|
|||
|
{
|
|||
|
MapBox mb = new MapBox();
|
|||
|
mb.CamRelPos = -camera.Position;
|
|||
|
mb.BBMin = sr?.BVH?.Box.Minimum ?? Vector3.Zero;
|
|||
|
mb.BBMax = sr?.BVH?.Box.Maximum ?? Vector3.Zero;
|
|||
|
mb.Orientation = Quaternion.Identity;
|
|||
|
mb.Scale = Vector3.One;
|
|||
|
BoundingBoxes.Add(mb);
|
|||
|
}
|
|||
|
|
|||
|
if (sr.BVH != null)
|
|||
|
{
|
|||
|
UpdateMouseHits(sr.BVH, ref mray);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
if (SelectedItem.ScenarioNode != null) //move this stuff to renderselection..?
|
|||
|
{
|
|||
|
var n = SelectedItem.ScenarioNode;
|
|||
|
var nc = n.ChainingNode?.Chain;
|
|||
|
var ncl = n.Cluster;
|
|||
|
|
|||
|
|
|||
|
//float linkrad = 0.25f;
|
|||
|
//if (n.Links != null)
|
|||
|
//{
|
|||
|
// foreach (var ln in n.Links)
|
|||
|
// {
|
|||
|
// if (ln == null) continue;
|
|||
|
// Vector3 dv = n.Position - ln.Position;
|
|||
|
// float dl = dv.Length();
|
|||
|
// Vector3 dir = dv * (1.0f / dl);
|
|||
|
// Vector3 dup = Vector3.UnitZ;
|
|||
|
// MapBox mb = new MapBox();
|
|||
|
// mb.CamRelPos = n.Position - camera.Position;
|
|||
|
// mb.BBMin = new Vector3(-linkrad, -linkrad, 0.0f);
|
|||
|
// mb.BBMax = new Vector3(linkrad, linkrad, dl);
|
|||
|
// mb.Orientation = Quaternion.Invert(Quaternion.RotationLookAtRH(dir, dup));
|
|||
|
// mb.Scale = Vector3.One;
|
|||
|
// BoundingBoxes.Add(mb);
|
|||
|
// }
|
|||
|
//}
|
|||
|
|
|||
|
var sr = SelectedItem.ScenarioNode.Ymt.ScenarioRegion;
|
|||
|
//if (renderscenariobounds)
|
|||
|
{
|
|||
|
MapBox mb = new MapBox();
|
|||
|
mb.CamRelPos = -camera.Position;
|
|||
|
mb.BBMin = sr?.BVH?.Box.Minimum ?? Vector3.Zero;
|
|||
|
mb.BBMax = sr?.BVH?.Box.Maximum ?? Vector3.Zero;
|
|||
|
mb.Orientation = Quaternion.Identity;
|
|||
|
mb.Scale = Vector3.One;
|
|||
|
if (renderscenariobounds)
|
|||
|
{
|
|||
|
HilightBoxes.Add(mb);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
BoundingBoxes.Add(mb);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
if (ncl != null)
|
|||
|
{
|
|||
|
|
|||
|
//hilight the cluster itself
|
|||
|
MapBox mb = new MapBox();
|
|||
|
mb.Scale = Vector3.One;
|
|||
|
mb.BBMin = new Vector3(-0.5f);
|
|||
|
mb.BBMax = new Vector3(0.5f);
|
|||
|
mb.CamRelPos = ncl.Position - camera.Position;
|
|||
|
mb.Orientation = Quaternion.Identity;
|
|||
|
HilightBoxes.Add(mb);
|
|||
|
|
|||
|
|
|||
|
//show boxes for points in the cluster
|
|||
|
if ((ncl.Points != null) && (ncl.Points.MyPoints != null))
|
|||
|
{
|
|||
|
foreach (var clpoint in ncl.Points.MyPoints)
|
|||
|
{
|
|||
|
if (clpoint == n.ClusterMyPoint) continue; //don't highlight the selected node...
|
|||
|
mb = new MapBox();
|
|||
|
mb.Scale = Vector3.One;
|
|||
|
mb.BBMin = new Vector3(-0.5f);
|
|||
|
mb.BBMax = new Vector3(0.5f);
|
|||
|
mb.CamRelPos = clpoint.Position - camera.Position;
|
|||
|
mb.Orientation = clpoint.Orientation;
|
|||
|
BoundingBoxes.Add(mb);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
private void UpdateMouseHits(PathBVHNode pathbvhnode, ref Ray mray)
|
|||
|
{
|
|||
|
float nrad = 0.5f;
|
|||
|
float hitdist = float.MaxValue;
|
|||
|
|
|||
|
BoundingSphere bsph = new BoundingSphere();
|
|||
|
bsph.Radius = nrad;
|
|||
|
|
|||
|
BoundingBox bbox = new BoundingBox();
|
|||
|
bbox.Minimum = pathbvhnode.Box.Minimum - nrad;
|
|||
|
bbox.Maximum = pathbvhnode.Box.Maximum + nrad;
|
|||
|
|
|||
|
BoundingBox nbox = new BoundingBox();
|
|||
|
nbox.Minimum = new Vector3(-nrad);
|
|||
|
nbox.Maximum = new Vector3(nrad);
|
|||
|
|
|||
|
float fhd;
|
|||
|
if (mray.Intersects(ref bbox, out fhd)) //ray intersects this node... check children for hits!
|
|||
|
{
|
|||
|
if ((pathbvhnode.Node1 != null) && (pathbvhnode.Node2 != null)) //node is split. recurse
|
|||
|
{
|
|||
|
UpdateMouseHits(pathbvhnode.Node1, ref mray);
|
|||
|
UpdateMouseHits(pathbvhnode.Node2, ref mray);
|
|||
|
}
|
|||
|
else if (pathbvhnode.Nodes != null) //leaf node. test contaned pathnodes
|
|||
|
{
|
|||
|
foreach (var n in pathbvhnode.Nodes)
|
|||
|
{
|
|||
|
bsph.Center = n.Position;
|
|||
|
if (mray.Intersects(ref bsph, out hitdist) && (hitdist < CurMouseHit.HitDist) && (hitdist > 0))
|
|||
|
{
|
|||
|
CurMouseHit.PathNode = n as YndNode;
|
|||
|
CurMouseHit.TrainTrackNode = n as TrainTrackNode;
|
|||
|
CurMouseHit.ScenarioNode = n as ScenarioNode;
|
|||
|
CurMouseHit.HitDist = hitdist;
|
|||
|
CurMouseHit.CamRel = (n.Position - camera.Position);
|
|||
|
CurMouseHit.AABB = nbox;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void SelectItem(YmapEntityDef entity, Archetype arch, DrawableBase drawable, DrawableGeometry geom = null, MapSelection? mhit = null)
|
|||
|
{
|
|||
|
if ((arch == null) && (entity != null))
|
|||
|
{
|
|||
|
arch = entity.Archetype; //use the entity archetype if no archetype given
|
|||
|
}
|
|||
|
|
|||
|
bool change = (SelectedItem.EntityDef != entity) || (SelectedItem.Archetype != arch);// || (SelectedItem.Drawable != drawable);
|
|||
|
if (mhit != null)
|
|||
|
{
|
|||
|
change = change || (SelectedItem.Drawable != drawable)
|
|||
|
|| (SelectedItem.TimeCycleModifier != mhit.Value.TimeCycleModifier)
|
|||
|
|| (SelectedItem.ArchetypeExtension != mhit.Value.ArchetypeExtension)
|
|||
|
|| (SelectedItem.EntityExtension != mhit.Value.EntityExtension)
|
|||
|
|| (SelectedItem.CarGenerator != mhit.Value.CarGenerator)
|
|||
|
|| (SelectedItem.MloEntityDef != mhit.Value.MloEntityDef)
|
|||
|
|| (SelectedItem.DistantLodLights != mhit.Value.DistantLodLights)
|
|||
|
|| (SelectedItem.GrassBatch != mhit.Value.GrassBatch)
|
|||
|
|| (SelectedItem.WaterQuad != mhit.Value.WaterQuad)
|
|||
|
|| (SelectedItem.CollisionBounds != mhit.Value.CollisionBounds)
|
|||
|
|| (SelectedItem.NavPoly != mhit.Value.NavPoly)
|
|||
|
|| (SelectedItem.PathNode != mhit.Value.PathNode)
|
|||
|
|| (SelectedItem.TrainTrackNode != mhit.Value.TrainTrackNode)
|
|||
|
|| (SelectedItem.ScenarioNode != mhit.Value.ScenarioNode);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
change = change // || (SelectedItem.Drawable != null)
|
|||
|
|| (SelectedItem.TimeCycleModifier != null)
|
|||
|
|| (SelectedItem.ArchetypeExtension != null)
|
|||
|
|| (SelectedItem.EntityExtension != null)
|
|||
|
|| (SelectedItem.CarGenerator != null)
|
|||
|
|| (SelectedItem.MloEntityDef != null)
|
|||
|
|| (SelectedItem.DistantLodLights != null)
|
|||
|
|| (SelectedItem.GrassBatch != null)
|
|||
|
|| (SelectedItem.WaterQuad != null)
|
|||
|
|| (SelectedItem.CollisionBounds != null)
|
|||
|
|| (SelectedItem.NavPoly != null)
|
|||
|
|| (SelectedItem.PathNode != null)
|
|||
|
|| (SelectedItem.PathLink != null)
|
|||
|
|| (SelectedItem.TrainTrackNode != null)
|
|||
|
|| (SelectedItem.ScenarioNode != null);
|
|||
|
}
|
|||
|
|
|||
|
if (!change)
|
|||
|
{
|
|||
|
if (mhit.HasValue)
|
|||
|
{
|
|||
|
//make sure the path link gets changed (sub-selection!)
|
|||
|
lock (rendersyncroot)
|
|||
|
{
|
|||
|
SelectedItem.PathLink = mhit.Value.PathLink;
|
|||
|
SelectedItem.ScenarioEdge = mhit.Value.ScenarioEdge;
|
|||
|
}
|
|||
|
}
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
lock (rendersyncroot) //drawflags is used when rendering.. need that lock
|
|||
|
{
|
|||
|
if (mhit.HasValue && mhit.Value.GrassBatch != null)
|
|||
|
{
|
|||
|
arch = mhit.Value.GrassBatch.Archetype;
|
|||
|
}
|
|||
|
|
|||
|
if ((arch != null) && (drawable == null))
|
|||
|
{
|
|||
|
drawable = TryGetDrawable(arch); //no drawable given.. try to get it from the cache.. if it's not there, drawable info won't display...
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
if (mhit.HasValue)
|
|||
|
{
|
|||
|
SelectedItem = mhit.Value;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
SelectedItem.Clear();
|
|||
|
}
|
|||
|
SelectedItem.EntityDef = entity;
|
|||
|
SelectedItem.Archetype = arch;
|
|||
|
SelectedItem.Drawable = drawable;
|
|||
|
SelectedItem.Geometry = geom;
|
|||
|
|
|||
|
if (change)
|
|||
|
{
|
|||
|
UpdateSelectionUI(true);
|
|||
|
|
|||
|
var cargen = SelectedItem.CarGenerator;
|
|||
|
var navpoly = SelectedItem.NavPoly;
|
|||
|
var pathnode = SelectedItem.PathNode;
|
|||
|
var trainnode = SelectedItem.TrainTrackNode;
|
|||
|
var scenariond = SelectedItem.ScenarioNode;
|
|||
|
|
|||
|
if (entity != null)
|
|||
|
{
|
|||
|
Widget.Position = entity.WidgetPosition;
|
|||
|
Widget.Rotation = entity.WidgetOrientation;
|
|||
|
Widget.Scale = entity.Scale;
|
|||
|
Widget.Visible = true;
|
|||
|
Widget.RotationWidget.EnableAxes = WidgetAxis.XYZ;
|
|||
|
}
|
|||
|
else if (cargen != null)
|
|||
|
{
|
|||
|
Widget.Position = cargen.Position;
|
|||
|
Widget.Rotation = cargen.Orientation;
|
|||
|
Widget.Scale = new Vector3(cargen.CCarGen.perpendicularLength);
|
|||
|
Widget.Visible = true;
|
|||
|
Widget.RotationWidget.EnableAxes = WidgetAxis.Z;
|
|||
|
}
|
|||
|
else if (navpoly != null)
|
|||
|
{
|
|||
|
Widget.Position = navpoly.Position;
|
|||
|
Widget.Rotation = Quaternion.Identity;
|
|||
|
Widget.Scale = Vector3.One;
|
|||
|
Widget.Visible = true;
|
|||
|
Widget.RotationWidget.EnableAxes = WidgetAxis.XYZ;
|
|||
|
}
|
|||
|
else if (pathnode != null)
|
|||
|
{
|
|||
|
Widget.Position = pathnode.Position;
|
|||
|
Widget.Rotation = Quaternion.Identity;
|
|||
|
Widget.Scale = Vector3.One;
|
|||
|
Widget.Visible = true;
|
|||
|
Widget.RotationWidget.EnableAxes = WidgetAxis.None;
|
|||
|
}
|
|||
|
else if (trainnode != null)
|
|||
|
{
|
|||
|
Widget.Position = trainnode.Position;
|
|||
|
Widget.Rotation = Quaternion.Identity;
|
|||
|
Widget.Scale = Vector3.One;
|
|||
|
Widget.Visible = true;
|
|||
|
Widget.RotationWidget.EnableAxes = WidgetAxis.None;
|
|||
|
}
|
|||
|
else if (scenariond != null)
|
|||
|
{
|
|||
|
Widget.Position = scenariond.Position;
|
|||
|
Widget.Rotation = scenariond.Orientation;
|
|||
|
Widget.Scale = Vector3.One;
|
|||
|
Widget.Visible = true;
|
|||
|
Widget.RotationWidget.EnableAxes = WidgetAxis.Z;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
Widget.Visible = false;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
if (change && (ProjectForm != null))
|
|||
|
{
|
|||
|
ProjectForm.OnWorldSelectionChanged(SelectedItem);
|
|||
|
}
|
|||
|
}
|
|||
|
public void SelectEntity(YmapEntityDef entity)
|
|||
|
{
|
|||
|
SelectItem(entity, null, null);
|
|||
|
}
|
|||
|
public void SelectCarGen(YmapCarGen cargen)
|
|||
|
{
|
|||
|
if (cargen == null)
|
|||
|
{
|
|||
|
SelectItem(null, null, null);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
MapSelection ms = new MapSelection();
|
|||
|
ms.CarGenerator = cargen;
|
|||
|
ms.AABB = new BoundingBox(cargen.BBMin, cargen.BBMax);
|
|||
|
SelectItem(null, null, null, null, ms);
|
|||
|
}
|
|||
|
}
|
|||
|
public void SelectNavPoly(YnvPoly poly)
|
|||
|
{
|
|||
|
if (poly == null)
|
|||
|
{
|
|||
|
SelectItem(null, null, null);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
var sect = poly.Ynv?.Nav?.SectorTree;
|
|||
|
|
|||
|
MapSelection ms = new MapSelection();
|
|||
|
ms.NavPoly = poly;
|
|||
|
|
|||
|
var cellaabb = poly._RawData.CellAABB;
|
|||
|
ms.AABB = new BoundingBox(cellaabb.Min, cellaabb.Max);
|
|||
|
//if (sect != null)
|
|||
|
//{
|
|||
|
// ms.AABB = new BoundingBox(sect.AABBMin.XYZ(), sect.AABBMax.XYZ());
|
|||
|
//}
|
|||
|
SelectItem(null, null, null, null, ms);
|
|||
|
}
|
|||
|
}
|
|||
|
public void SelectPathNode(YndNode node)
|
|||
|
{
|
|||
|
if (node == null)
|
|||
|
{
|
|||
|
SelectItem(null, null, null);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
float nrad = 0.5f;
|
|||
|
|
|||
|
MapSelection ms = new MapSelection();
|
|||
|
ms.PathNode = node;
|
|||
|
ms.AABB = new BoundingBox(new Vector3(-nrad), new Vector3(nrad));
|
|||
|
SelectItem(null, null, null, null, ms);
|
|||
|
}
|
|||
|
}
|
|||
|
public void SelectPathLink(YndLink link)
|
|||
|
{
|
|||
|
var node = link?.Node1;
|
|||
|
if (node == null)
|
|||
|
{
|
|||
|
SelectItem(null, null, null);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
float nrad = 0.5f;
|
|||
|
|
|||
|
MapSelection ms = new MapSelection();
|
|||
|
ms.PathNode = node;
|
|||
|
ms.PathLink = link;
|
|||
|
ms.AABB = new BoundingBox(new Vector3(-nrad), new Vector3(nrad));
|
|||
|
SelectItem(null, null, null, null, ms);
|
|||
|
}
|
|||
|
}
|
|||
|
public void SelectTrainTrackNode(TrainTrackNode node)
|
|||
|
{
|
|||
|
if (node == null)
|
|||
|
{
|
|||
|
SelectItem(null, null, null);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
float nrad = 0.5f;
|
|||
|
|
|||
|
MapSelection ms = new MapSelection();
|
|||
|
ms.TrainTrackNode = node;
|
|||
|
ms.AABB = new BoundingBox(new Vector3(-nrad), new Vector3(nrad));
|
|||
|
SelectItem(null, null, null, null, ms);
|
|||
|
}
|
|||
|
}
|
|||
|
public void SelectScenarioNode(ScenarioNode node)
|
|||
|
{
|
|||
|
if (node == null)
|
|||
|
{
|
|||
|
SelectItem(null, null, null);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
float nrad = 0.5f;
|
|||
|
|
|||
|
MapSelection ms = new MapSelection();
|
|||
|
ms.ScenarioNode = node;
|
|||
|
ms.AABB = new BoundingBox(new Vector3(-nrad), new Vector3(nrad));
|
|||
|
SelectItem(null, null, null, null, ms);
|
|||
|
}
|
|||
|
}
|
|||
|
public void SelectScenarioEdge(ScenarioNode node, MCScenarioChainingEdge edge)
|
|||
|
{
|
|||
|
if (node == null)
|
|||
|
{
|
|||
|
SelectItem(null, null, null);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
float nrad = 0.5f;
|
|||
|
|
|||
|
MapSelection ms = new MapSelection();
|
|||
|
ms.ScenarioNode = node;
|
|||
|
ms.ScenarioEdge = edge;
|
|||
|
ms.AABB = new BoundingBox(new Vector3(-nrad), new Vector3(nrad));
|
|||
|
SelectItem(null, null, null, null, ms);
|
|||
|
}
|
|||
|
}
|
|||
|
private void SelectMousedItem()
|
|||
|
{
|
|||
|
//when clicked, select the currently moused item and update the selection info UI
|
|||
|
|
|||
|
if (!MouseSelectEnabled)
|
|||
|
{ return; }
|
|||
|
|
|||
|
var h = LastMouseHit;
|
|||
|
|
|||
|
SelectItem(h.EntityDef, h.Archetype, h.Drawable, h.Geometry, h);
|
|||
|
}
|
|||
|
private void UpdateSelectionUI(bool wait)
|
|||
|
{
|
|||
|
try
|
|||
|
{
|
|||
|
if (InvokeRequired)
|
|||
|
{
|
|||
|
if (wait)
|
|||
|
{
|
|||
|
Invoke(new Action(() => { UpdateSelectionUI(wait); }));
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
BeginInvoke(new Action(() => { UpdateSelectionUI(wait); }));
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
SetSelectionUI(SelectedItem);
|
|||
|
|
|||
|
if (InfoForm != null)
|
|||
|
{
|
|||
|
InfoForm.SetSelection(SelectedItem);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
catch { }
|
|||
|
}
|
|||
|
private void SetSelectionUI(MapSelection item)
|
|||
|
{
|
|||
|
SelectionNameTextBox.Text = item.GetNameString("Nothing selected");
|
|||
|
//SelEntityPropertyGrid.SelectedObject = item.EntityDef;
|
|||
|
SelArchetypePropertyGrid.SelectedObject = item.Archetype;
|
|||
|
SelDrawablePropertyGrid.SelectedObject = item.Drawable;
|
|||
|
|
|||
|
SelectionModelDrawFlags.Clear();
|
|||
|
SelectionGeometryDrawFlags.Clear();
|
|||
|
SelDrawableModelsTreeView.Nodes.Clear();
|
|||
|
SelDrawableTexturesTreeView.Nodes.Clear();
|
|||
|
if (item.Drawable != null)
|
|||
|
{
|
|||
|
AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsHigh, "High Detail", true);
|
|||
|
AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsMedium, "Medium Detail", false);
|
|||
|
AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsLow, "Low Detail", false);
|
|||
|
AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsVeryLow, "Very Low Detail", false);
|
|||
|
//AddSelectionDrawableModelsTreeNodes(item.Drawable.DrawableModelsX, "X Detail", false);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
YmapFile ymap = null;
|
|||
|
YnvFile ynv = null;
|
|||
|
YndFile ynd = null;
|
|||
|
TrainTrack traintr = null;
|
|||
|
YmtFile scenario = null;
|
|||
|
ToolbarCopyButton.Enabled = false;
|
|||
|
ToolbarDeleteItemButton.Enabled = false;
|
|||
|
ToolbarDeleteItemButton.Text = "Delete";
|
|||
|
|
|||
|
if (item.TimeCycleModifier != null)
|
|||
|
{
|
|||
|
SelectionEntityTabPage.Text = "TCMod";
|
|||
|
SelEntityPropertyGrid.SelectedObject = item.TimeCycleModifier;
|
|||
|
}
|
|||
|
else if (item.CarGenerator != null)
|
|||
|
{
|
|||
|
SelectionEntityTabPage.Text = "CarGen";
|
|||
|
SelEntityPropertyGrid.SelectedObject = item.CarGenerator;
|
|||
|
ymap = item.CarGenerator.Ymap;
|
|||
|
ToolbarCopyButton.Enabled = true;
|
|||
|
ToolbarDeleteItemButton.Enabled = true;
|
|||
|
ToolbarDeleteItemButton.Text = "Delete car generator";
|
|||
|
}
|
|||
|
else if (item.DistantLodLights != null)
|
|||
|
{
|
|||
|
SelectionEntityTabPage.Text = "DistLodLight";
|
|||
|
SelEntityPropertyGrid.SelectedObject = item.DistantLodLights;
|
|||
|
}
|
|||
|
else if (item.GrassBatch != null)
|
|||
|
{
|
|||
|
SelectionEntityTabPage.Text = "Grass";
|
|||
|
SelEntityPropertyGrid.SelectedObject = item.GrassBatch;
|
|||
|
}
|
|||
|
else if (item.WaterQuad != null)
|
|||
|
{
|
|||
|
SelectionEntityTabPage.Text = "WaterQuad";
|
|||
|
SelEntityPropertyGrid.SelectedObject = item.WaterQuad;
|
|||
|
}
|
|||
|
else if (item.PathNode != null)
|
|||
|
{
|
|||
|
SelectionEntityTabPage.Text = "PathNode";
|
|||
|
SelEntityPropertyGrid.SelectedObject = item.PathNode;
|
|||
|
ynd = item.PathNode.Ynd;
|
|||
|
ToolbarCopyButton.Enabled = true;
|
|||
|
ToolbarDeleteItemButton.Enabled = true;
|
|||
|
ToolbarDeleteItemButton.Text = "Delete path node";
|
|||
|
}
|
|||
|
else if (item.NavPoly != null)
|
|||
|
{
|
|||
|
SelectionEntityTabPage.Text = "NavPoly";
|
|||
|
SelEntityPropertyGrid.SelectedObject = item.NavPoly;
|
|||
|
ynv = item.NavPoly.Ynv;
|
|||
|
//ToolbarCopyButton.Enabled = true;
|
|||
|
//ToolbarDeleteItemButton.Enabled = true;
|
|||
|
//ToolbarDeleteItemButton.Text = "Delete nav poly";
|
|||
|
}
|
|||
|
else if (item.TrainTrackNode != null)
|
|||
|
{
|
|||
|
SelectionEntityTabPage.Text = "TrainNode";
|
|||
|
SelEntityPropertyGrid.SelectedObject = item.TrainTrackNode;
|
|||
|
traintr = item.TrainTrackNode.Track;
|
|||
|
ToolbarCopyButton.Enabled = true;
|
|||
|
ToolbarDeleteItemButton.Enabled = true;
|
|||
|
ToolbarDeleteItemButton.Text = "Delete train track node";
|
|||
|
}
|
|||
|
else if (item.ScenarioNode != null)
|
|||
|
{
|
|||
|
SelectionEntityTabPage.Text = item.ScenarioNode.ShortTypeName;
|
|||
|
SelEntityPropertyGrid.SelectedObject = item.ScenarioNode;
|
|||
|
scenario = item.ScenarioNode.Ymt;
|
|||
|
ToolbarCopyButton.Enabled = true;
|
|||
|
ToolbarDeleteItemButton.Enabled = true;
|
|||
|
ToolbarDeleteItemButton.Text = "Delete scenario point";
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
SelectionEntityTabPage.Text = "Entity";
|
|||
|
SelEntityPropertyGrid.SelectedObject = item.EntityDef;
|
|||
|
if (item.EntityDef != null)
|
|||
|
{
|
|||
|
ymap = item.EntityDef?.Ymap;
|
|||
|
ToolbarCopyButton.Enabled = true;
|
|||
|
ToolbarDeleteItemButton.Enabled = true;
|
|||
|
ToolbarDeleteItemButton.Text = "Delete entity";
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
if (item.EntityExtension != null)
|
|||
|
{
|
|||
|
SelExtensionPropertyGrid.SelectedObject = item.EntityExtension;
|
|||
|
ShowSelectedExtensionTab(true);
|
|||
|
}
|
|||
|
else if (item.ArchetypeExtension != null)
|
|||
|
{
|
|||
|
SelExtensionPropertyGrid.SelectedObject = item.ArchetypeExtension;
|
|||
|
ShowSelectedExtensionTab(true);
|
|||
|
}
|
|||
|
else if (item.CollisionBounds != null)
|
|||
|
{
|
|||
|
SelExtensionPropertyGrid.SelectedObject = item.CollisionBounds;
|
|||
|
ShowSelectedExtensionTab(true, "Coll");
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
SelExtensionPropertyGrid.SelectedObject = null;
|
|||
|
ShowSelectedExtensionTab(false);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
//var ent = SelectedItem.EntityDef;
|
|||
|
//ToolbarDeleteEntityButton.Enabled = false;
|
|||
|
////ToolbarAddEntityButton.Enabled = false;
|
|||
|
//ToolbarCopyButton.Enabled = (ent != null);
|
|||
|
//if (ent != null)
|
|||
|
//{
|
|||
|
// ToolbarDeleteEntityButton.Enabled = true;
|
|||
|
// //ToolbarAddEntityButton.Enabled = true;
|
|||
|
// //if (ProjectForm != null)
|
|||
|
// //{
|
|||
|
// // ToolbarDeleteEntityButton.Enabled = ProjectForm.IsCurrentEntity(ent);
|
|||
|
// //}
|
|||
|
//}
|
|||
|
//bool enableymapui = (ent != null) && (ent.Ymap != null);
|
|||
|
//var ymap = ent?.Ymap;
|
|||
|
|
|||
|
bool enableymapui = (ymap != null);
|
|||
|
|
|||
|
EnableYmapUI(enableymapui, (ymap != null) ? ymap.Name : "");
|
|||
|
|
|||
|
if (ynd != null)
|
|||
|
{
|
|||
|
EnableYndUI(true, ynd.Name);
|
|||
|
}
|
|||
|
if (ynv != null)
|
|||
|
{
|
|||
|
EnableYnvUI(true, ynv.Name);
|
|||
|
}
|
|||
|
if (traintr != null)
|
|||
|
{
|
|||
|
EnableTrainsUI(true, traintr.Name);
|
|||
|
}
|
|||
|
if (scenario != null)
|
|||
|
{
|
|||
|
EnableScenarioUI(true, scenario.Name);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
private void ShowSelectedExtensionTab(bool show, string text = "Ext")
|
|||
|
{
|
|||
|
SelectionExtensionTabPage.Text = text;
|
|||
|
if (show)
|
|||
|
{
|
|||
|
if (!SelectionTabControl.TabPages.Contains(SelectionExtensionTabPage))
|
|||
|
{
|
|||
|
SelectionTabControl.TabPages.Add(SelectionExtensionTabPage);
|
|||
|
SelectionTabControl.SelectedTab = SelectionExtensionTabPage;
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if (SelectionTabControl.TabPages.Contains(SelectionExtensionTabPage))
|
|||
|
{
|
|||
|
SelectionTabControl.TabPages.Remove(SelectionExtensionTabPage);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
private void AddSelectionDrawableModelsTreeNodes(ResourcePointerList64<DrawableModel> models, string prefix, bool check)
|
|||
|
{
|
|||
|
if (models == null) return;
|
|||
|
if (models.data_items == null) return;
|
|||
|
|
|||
|
for (int mi = 0; mi < models.data_items.Length; mi++)
|
|||
|
{
|
|||
|
var model = models.data_items[mi];
|
|||
|
string mprefix = prefix + " " + (mi + 1).ToString();
|
|||
|
var mnode = SelDrawableModelsTreeView.Nodes.Add(mprefix + " " + model.ToString());
|
|||
|
mnode.Tag = model;
|
|||
|
mnode.Checked = check;
|
|||
|
|
|||
|
var tmnode = SelDrawableTexturesTreeView.Nodes.Add(mprefix + " " + model.ToString());
|
|||
|
tmnode.Tag = model;
|
|||
|
|
|||
|
if (!check)
|
|||
|
{
|
|||
|
SelectionModelDrawFlags[model] = false;
|
|||
|
}
|
|||
|
|
|||
|
if ((model.Geometries == null) || (model.Geometries.data_items == null)) continue;
|
|||
|
|
|||
|
foreach (var geom in model.Geometries.data_items)
|
|||
|
{
|
|||
|
var gname = geom.ToString();
|
|||
|
var gnode = mnode.Nodes.Add(gname);
|
|||
|
gnode.Tag = geom;
|
|||
|
gnode.Checked = true;// check;
|
|||
|
|
|||
|
var tgnode = tmnode.Nodes.Add(gname);
|
|||
|
tgnode.Tag = geom;
|
|||
|
|
|||
|
if ((geom.Shader != null) && (geom.Shader.ParametersList != null) && (geom.Shader.ParametersList.Hashes != null))
|
|||
|
{
|
|||
|
var pl = geom.Shader.ParametersList;
|
|||
|
var h = pl.Hashes;
|
|||
|
var p = pl.Parameters;
|
|||
|
for (int ip = 0; ip < h.Length; ip++)
|
|||
|
{
|
|||
|
var hash = pl.Hashes[ip];
|
|||
|
var parm = pl.Parameters[ip];
|
|||
|
var tex = parm.Data as TextureBase;
|
|||
|
if (tex != null)
|
|||
|
{
|
|||
|
var t = tex as Texture;
|
|||
|
var tstr = tex.Name.Trim();
|
|||
|
if (t != null)
|
|||
|
{
|
|||
|
tstr = string.Format("{0} ({1}x{2}, embedded)", tex.Name, t.Width, t.Height);
|
|||
|
}
|
|||
|
var tnode = tgnode.Nodes.Add(hash.ToString().Trim() + ": " + tstr);
|
|||
|
tnode.Tag = tex;
|
|||
|
}
|
|||
|
}
|
|||
|
tgnode.Expand();
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
mnode.Expand();
|
|||
|
tmnode.Expand();
|
|||
|
}
|
|||
|
}
|
|||
|
private void UpdateSelectionDrawFlags(TreeNode node)
|
|||
|
{
|
|||
|
//update the selection draw flags depending on tag and checked/unchecked
|
|||
|
var model = node.Tag as DrawableModel;
|
|||
|
var geom = node.Tag as DrawableGeometry;
|
|||
|
bool rem = node.Checked;
|
|||
|
lock (rendersyncroot)
|
|||
|
{
|
|||
|
if (model != null)
|
|||
|
{
|
|||
|
if (rem)
|
|||
|
{
|
|||
|
if (SelectionModelDrawFlags.ContainsKey(model))
|
|||
|
{
|
|||
|
SelectionModelDrawFlags.Remove(model);
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
SelectionModelDrawFlags[model] = false;
|
|||
|
}
|
|||
|
}
|
|||
|
if (geom != null)
|
|||
|
{
|
|||
|
if (rem)
|
|||
|
{
|
|||
|
if (SelectionGeometryDrawFlags.ContainsKey(geom))
|
|||
|
{
|
|||
|
SelectionGeometryDrawFlags.Remove(geom);
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
SelectionGeometryDrawFlags[geom] = false;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
public void SyncSelDrawableModelsTreeNode(TreeNode node)
|
|||
|
{
|
|||
|
//called by the info form when a selection treeview node is checked/unchecked.
|
|||
|
foreach (TreeNode mnode in SelDrawableModelsTreeView.Nodes)
|
|||
|
{
|
|||
|
if (mnode.Tag == node.Tag)
|
|||
|
{
|
|||
|
if (mnode.Checked != node.Checked)
|
|||
|
{
|
|||
|
mnode.Checked = node.Checked;
|
|||
|
}
|
|||
|
}
|
|||
|
foreach (TreeNode gnode in mnode.Nodes)
|
|||
|
{
|
|||
|
if (gnode.Tag == node.Tag)
|
|||
|
{
|
|||
|
if (gnode.Checked != node.Checked)
|
|||
|
{
|
|||
|
gnode.Checked = node.Checked;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
private void ShowInfoForm()
|
|||
|
{
|
|||
|
if (InfoForm == null)
|
|||
|
{
|
|||
|
InfoForm = new WorldInfoForm(this);
|
|||
|
InfoForm.SetSelection(SelectedItem);
|
|||
|
InfoForm.SetSelectionMode(SelectionModeStr, MouseSelectEnabled);
|
|||
|
InfoForm.Show(this);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if (InfoForm.WindowState == FormWindowState.Minimized)
|
|||
|
{
|
|||
|
InfoForm.WindowState = FormWindowState.Normal;
|
|||
|
}
|
|||
|
InfoForm.Focus();
|
|||
|
}
|
|||
|
ToolbarInfoWindowButton.Checked = true;
|
|||
|
}
|
|||
|
public void OnInfoFormSelectionModeChanged(string mode, bool enableSelect)
|
|||
|
{
|
|||
|
//called by the WorldInfoForm
|
|||
|
SetSelectionMode(mode);
|
|||
|
SetMouseSelect(enableSelect);
|
|||
|
}
|
|||
|
public void OnInfoFormClosed()
|
|||
|
{
|
|||
|
//called by the WorldInfoForm when it's closed.
|
|||
|
InfoForm = null;
|
|||
|
ToolbarInfoWindowButton.Checked = false;
|
|||
|
}
|
|||
|
|
|||
|
private void ShowProjectForm()
|
|||
|
{
|
|||
|
if (ProjectForm == null)
|
|||
|
{
|
|||
|
ProjectForm = new ProjectForm(this);
|
|||
|
ProjectForm.Show(this);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if (ProjectForm.WindowState == FormWindowState.Minimized)
|
|||
|
{
|
|||
|
ProjectForm.WindowState = FormWindowState.Normal;
|
|||
|
}
|
|||
|
ProjectForm.Focus();
|
|||
|
}
|
|||
|
ToolbarProjectWindowButton.Checked = true;
|
|||
|
}
|
|||
|
public void OnProjectFormClosed()
|
|||
|
{
|
|||
|
ProjectForm = null;
|
|||
|
ToolbarProjectWindowButton.Checked = false;
|
|||
|
}
|
|||
|
|
|||
|
private void ShowSearchForm()
|
|||
|
{
|
|||
|
if (SearchForm == null)
|
|||
|
{
|
|||
|
SearchForm = new WorldSearchForm(this);
|
|||
|
SearchForm.Show(this);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if (SearchForm.WindowState == FormWindowState.Minimized)
|
|||
|
{
|
|||
|
SearchForm.WindowState = FormWindowState.Normal;
|
|||
|
}
|
|||
|
SearchForm.Focus();
|
|||
|
}
|
|||
|
//ToolbarSearchWindowButton.Checked = true;
|
|||
|
}
|
|||
|
public void OnSearchFormClosed()
|
|||
|
{
|
|||
|
SearchForm = null;
|
|||
|
//ToolbarSearchWindowButton.Checked = false;
|
|||
|
}
|
|||
|
|
|||
|
public void ShowModel(string name)
|
|||
|
{
|
|||
|
ViewModeComboBox.Text = "Model view";
|
|||
|
ModelComboBox.Text = name;
|
|||
|
modelname = name;
|
|||
|
}
|
|||
|
public void GoToEntity(YmapEntityDef entity)
|
|||
|
{
|
|||
|
if (entity == null) return;
|
|||
|
ViewModeComboBox.Text = "World view";
|
|||
|
GoToPosition(entity.Position);
|
|||
|
SelectEntity(entity);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
private void LoadWorld()
|
|||
|
{
|
|||
|
|
|||
|
UpdateStatus("Loading timecycles...");
|
|||
|
timecycle.Init(gameFileCache, UpdateStatus);
|
|||
|
timecycle.SetTime(timeofday);
|
|||
|
|
|||
|
UpdateStatus("Loading materials...");
|
|||
|
BoundsMaterialTypes.Init(gameFileCache);
|
|||
|
|
|||
|
UpdateStatus("Loading weather...");
|
|||
|
weather.Init(gameFileCache, UpdateStatus, timecycle);
|
|||
|
UpdateWeatherTypesComboBox(weather);
|
|||
|
|
|||
|
UpdateStatus("Loading clouds...");
|
|||
|
clouds.Init(gameFileCache, UpdateStatus, weather);
|
|||
|
UpdateCloudTypesComboBox(clouds);
|
|||
|
|
|||
|
UpdateStatus("Loading water...");
|
|||
|
water.Init(gameFileCache, UpdateStatus);
|
|||
|
|
|||
|
UpdateStatus("Loading trains...");
|
|||
|
trains.Init(gameFileCache, UpdateStatus);
|
|||
|
|
|||
|
UpdateStatus("Loading scenarios...");
|
|||
|
scenarios.Init(gameFileCache, UpdateStatus, timecycle);
|
|||
|
|
|||
|
UpdateStatus("Loading popzones...");
|
|||
|
popzones.Init(gameFileCache, UpdateStatus);
|
|||
|
|
|||
|
UpdateStatus("Loading world...");
|
|||
|
space.Init(gameFileCache, UpdateStatus);
|
|||
|
|
|||
|
UpdateStatus("World loaded");
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
private void SetDlcLevel(string dlc, bool enable)
|
|||
|
{
|
|||
|
if (!initialised) return;
|
|||
|
Cursor = Cursors.WaitCursor;
|
|||
|
Task.Run(() =>
|
|||
|
{
|
|||
|
lock (rendersyncroot)
|
|||
|
{
|
|||
|
if (gameFileCache.SetDlcLevel(dlc, enable))
|
|||
|
{
|
|||
|
LoadWorld();
|
|||
|
}
|
|||
|
}
|
|||
|
Invoke(new Action(()=> {
|
|||
|
Cursor = Cursors.Default;
|
|||
|
}));
|
|||
|
});
|
|||
|
}
|
|||
|
|
|||
|
private void SetModsEnabled(bool enable)
|
|||
|
{
|
|||
|
if (!initialised) return;
|
|||
|
Cursor = Cursors.WaitCursor;
|
|||
|
Task.Run(() =>
|
|||
|
{
|
|||
|
lock (rendersyncroot)
|
|||
|
{
|
|||
|
if (gameFileCache.SetModsEnabled(enable))
|
|||
|
{
|
|||
|
UpdateDlcListComboBox(gameFileCache.DlcNameList);
|
|||
|
|
|||
|
LoadWorld();
|
|||
|
}
|
|||
|
}
|
|||
|
Invoke(new Action(() => {
|
|||
|
Cursor = Cursors.Default;
|
|||
|
}));
|
|||
|
});
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
private void ContentThread()
|
|||
|
{
|
|||
|
//main content loading thread.
|
|||
|
running = true;
|
|||
|
|
|||
|
UpdateStatus("Scanning...");
|
|||
|
|
|||
|
try
|
|||
|
{
|
|||
|
GTA5Keys.LoadFromPath(Settings.Default.GTAFolder); //now loads from magic
|
|||
|
}
|
|||
|
catch
|
|||
|
{
|
|||
|
MessageBox.Show("Keys not found! This shouldn't happen.");
|
|||
|
Close();
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
gameFileCache.Init(UpdateStatus, LogError);
|
|||
|
|
|||
|
UpdateDlcListComboBox(gameFileCache.DlcNameList);
|
|||
|
|
|||
|
EnableCacheDependentUI();
|
|||
|
|
|||
|
|
|||
|
|
|||
|
LoadWorld();
|
|||
|
|
|||
|
|
|||
|
|
|||
|
initialised = true;
|
|||
|
|
|||
|
EnableDLCModsUI();
|
|||
|
|
|||
|
|
|||
|
while (formopen && !IsDisposed) //main asset loop
|
|||
|
{
|
|||
|
gameFileCache.ContentThreadProc();
|
|||
|
|
|||
|
renderableCache.ContentThreadProc();
|
|||
|
|
|||
|
if (!(gameFileCache.ItemsStillPending || renderableCache.ItemsStillPending))
|
|||
|
{
|
|||
|
Thread.Sleep(1); //sleep if there's nothing to do
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
gameFileCache.Clear();
|
|||
|
|
|||
|
running = false;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
private void UpdateStatus(string text)
|
|||
|
{
|
|||
|
try
|
|||
|
{
|
|||
|
if (InvokeRequired)
|
|||
|
{
|
|||
|
BeginInvoke(new Action(() => { UpdateStatus(text); }));
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
StatusLabel.Text = text;
|
|||
|
}
|
|||
|
}
|
|||
|
catch { }
|
|||
|
}
|
|||
|
private void UpdateMousedLabel(string text)
|
|||
|
{
|
|||
|
try
|
|||
|
{
|
|||
|
if (InvokeRequired)
|
|||
|
{
|
|||
|
BeginInvoke(new Action(() => { UpdateMousedLabel(text); }));
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
MousedLabel.Text = text;
|
|||
|
}
|
|||
|
}
|
|||
|
catch { }
|
|||
|
}
|
|||
|
private void UpdateWeatherTypesComboBox(Weather weather)
|
|||
|
{
|
|||
|
try
|
|||
|
{
|
|||
|
if (InvokeRequired)
|
|||
|
{
|
|||
|
BeginInvoke(new Action(() => { UpdateWeatherTypesComboBox(weather); }));
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
|
|||
|
//MessageBox.Show("sky_hdr: " + weather.GetDynamicValue("sky_hdr").ToString() + "\n" +
|
|||
|
// "Timecycle index: " + weather.Timecycle.CurrentSampleIndex + "\n" +
|
|||
|
// "Timecycle blend: " + weather.Timecycle.CurrentSampleBlend + "\n");
|
|||
|
|
|||
|
WeatherComboBox.Items.Clear();
|
|||
|
foreach (string wt in weather.WeatherTypes.Keys)
|
|||
|
{
|
|||
|
WeatherComboBox.Items.Add(wt);
|
|||
|
}
|
|||
|
WeatherComboBox.SelectedIndex = 0;
|
|||
|
WeatherRegionComboBox.SelectedIndex = 0;
|
|||
|
}
|
|||
|
}
|
|||
|
catch { }
|
|||
|
}
|
|||
|
private void UpdateCloudTypesComboBox(Clouds clouds)
|
|||
|
{
|
|||
|
try
|
|||
|
{
|
|||
|
if (InvokeRequired)
|
|||
|
{
|
|||
|
BeginInvoke(new Action(() => { UpdateCloudTypesComboBox(clouds); }));
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
CloudsComboBox.Items.Clear();
|
|||
|
foreach (var frag in clouds.HatManager.CloudHatFrags)
|
|||
|
{
|
|||
|
CloudsComboBox.Items.Add(frag.Name);
|
|||
|
}
|
|||
|
CloudsComboBox.SelectedIndex = Math.Max(CloudsComboBox.FindString(individualcloudfrag), 0);
|
|||
|
|
|||
|
|
|||
|
CloudParamComboBox.Items.Clear();
|
|||
|
foreach (var setting in clouds.AnimSettings.Values)
|
|||
|
{
|
|||
|
CloudParamComboBox.Items.Add(setting);
|
|||
|
}
|
|||
|
CloudParamComboBox.SelectedIndex = 0;
|
|||
|
}
|
|||
|
}
|
|||
|
catch { }
|
|||
|
}
|
|||
|
private void UpdateDlcListComboBox(List<string> dlcnames)
|
|||
|
{
|
|||
|
try
|
|||
|
{
|
|||
|
if (InvokeRequired)
|
|||
|
{
|
|||
|
BeginInvoke(new Action(() => { UpdateDlcListComboBox(dlcnames); }));
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
DlcLevelComboBox.Items.Clear();
|
|||
|
foreach (var dlcname in dlcnames)
|
|||
|
{
|
|||
|
DlcLevelComboBox.Items.Add(dlcname);
|
|||
|
}
|
|||
|
if (string.IsNullOrEmpty(gameFileCache.SelectedDlc))
|
|||
|
{
|
|||
|
DlcLevelComboBox.SelectedIndex = dlcnames.Count - 1;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
int idx = DlcLevelComboBox.FindString(gameFileCache.SelectedDlc);
|
|||
|
DlcLevelComboBox.SelectedIndex = (idx > 0) ? idx : (dlcnames.Count - 1);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
catch { }
|
|||
|
}
|
|||
|
|
|||
|
private void LogError(string text)
|
|||
|
{
|
|||
|
try
|
|||
|
{
|
|||
|
if (InvokeRequired)
|
|||
|
{
|
|||
|
Invoke(new Action(() => { LogError(text); }));
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
ConsoleTextBox.AppendText(text + "\r\n");
|
|||
|
//MessageBox.Show(text);
|
|||
|
}
|
|||
|
}
|
|||
|
catch { }
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
private void UpdateMarkerSelectionPanelInvoke()
|
|||
|
{
|
|||
|
try
|
|||
|
{
|
|||
|
if (InvokeRequired)
|
|||
|
{
|
|||
|
BeginInvoke(new Action(() => { UpdateMarkerSelectionPanel(); }));
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
UpdateMarkerSelectionPanel();
|
|||
|
}
|
|||
|
}
|
|||
|
catch { }
|
|||
|
}
|
|||
|
private void UpdateMarkerSelectionPanel()
|
|||
|
{
|
|||
|
if (!SelectedMarkerPanel.Visible) return;
|
|||
|
if (SelectedMarker == null)
|
|||
|
{
|
|||
|
SelectedMarkerPanel.Visible = false;
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
int ox = -90; //screen offset from actual marker world pos
|
|||
|
int oy = -76;
|
|||
|
|
|||
|
float spx = ((SelectedMarker.ScreenPos.X * 0.5f) + 0.5f) * camera.Width;
|
|||
|
float spy = ((SelectedMarker.ScreenPos.Y * -0.5f) + 0.5f) * camera.Height;
|
|||
|
|
|||
|
int px = (int)Math.Round(spx, MidpointRounding.AwayFromZero) + ox;
|
|||
|
int py = (int)Math.Round(spy, MidpointRounding.AwayFromZero) + oy;
|
|||
|
|
|||
|
int sx = SelectedMarkerPanel.Width;
|
|||
|
int sy = SelectedMarkerPanel.Height;
|
|||
|
|
|||
|
SelectedMarkerPanel.SetBounds(px, py, sx, sy);
|
|||
|
}
|
|||
|
private void ShowMarkerSelectionInfo(MapMarker marker)
|
|||
|
{
|
|||
|
SelectedMarkerNameTextBox.Text = SelectedMarker.Name;
|
|||
|
SelectedMarkerPositionTextBox.Text = SelectedMarker.Get3DWorldPosString();
|
|||
|
UpdateMarkerSelectionPanel();
|
|||
|
SelectedMarkerPanel.Visible = true;
|
|||
|
}
|
|||
|
private void HideMarkerSelectionInfo()
|
|||
|
{
|
|||
|
SelectedMarkerPanel.Visible = false;
|
|||
|
}
|
|||
|
|
|||
|
private MapMarker FindMousedMarker()
|
|||
|
{
|
|||
|
lock (markersortedsyncroot)
|
|||
|
{
|
|||
|
float mx = MouseLastPoint.X;
|
|||
|
float my = MouseLastPoint.Y;
|
|||
|
|
|||
|
if (ShowLocatorCheckBox.Checked)
|
|||
|
{
|
|||
|
if (IsMarkerUnderPoint(LocatorMarker, mx, my))
|
|||
|
{
|
|||
|
return LocatorMarker;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
//search backwards through the render markers (front to back)
|
|||
|
for (int i = SortedMarkers.Count - 1; i >= 0; i--)
|
|||
|
{
|
|||
|
MapMarker m = SortedMarkers[i];
|
|||
|
if (IsMarkerUnderPoint(m, mx, my))
|
|||
|
{
|
|||
|
return m;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
return null;
|
|||
|
}
|
|||
|
private bool IsMarkerUnderPoint(MapMarker marker, float x, float y)
|
|||
|
{
|
|||
|
if (marker.ScreenPos.Z <= 0.0f) return false; //behind the camera...
|
|||
|
float dx = x - ((marker.ScreenPos.X * 0.5f) + 0.5f) * camera.Width;
|
|||
|
float dy = y - ((marker.ScreenPos.Y * -0.5f) + 0.5f) * camera.Height;
|
|||
|
float mcx = marker.Icon.Center.X;
|
|||
|
float mcy = marker.Icon.Center.Y;
|
|||
|
bool bx = ((dx >= -mcx) && (dx <= mcx));
|
|||
|
bool by = ((dy <= 0.0f) && (dy >= -mcy));
|
|||
|
return (bx && by);
|
|||
|
}
|
|||
|
|
|||
|
private void GoToMarker(MapMarker m)
|
|||
|
{
|
|||
|
//////adjust the target to account for the main panel...
|
|||
|
////Vector3 view = m.TexturePos;
|
|||
|
////view.X += ((float)(MainPanel.Width + 4) * 0.5f) / CurrentZoom;
|
|||
|
////TargetViewCenter = view;
|
|||
|
|
|||
|
camera.FollowEntity.Position = m.WorldPos;
|
|||
|
|
|||
|
}
|
|||
|
public void GoToPosition(Vector3 p)
|
|||
|
{
|
|||
|
camera.FollowEntity.Position = p;
|
|||
|
}
|
|||
|
|
|||
|
private MapMarker AddMarker(Vector3 pos, string name, bool addtotxtbox = false)
|
|||
|
{
|
|||
|
string str = pos.X.ToString() + ", " + pos.Y.ToString() + ", " + pos.Z.ToString();
|
|||
|
if (!string.IsNullOrEmpty(name))
|
|||
|
{
|
|||
|
str += ", " + name;
|
|||
|
}
|
|||
|
if (addtotxtbox)
|
|||
|
{
|
|||
|
StringBuilder sb = new StringBuilder();
|
|||
|
sb.Append(MultiFindTextBox.Text);
|
|||
|
if ((sb.Length > 0) && (!MultiFindTextBox.Text.EndsWith("\n")))
|
|||
|
{
|
|||
|
sb.AppendLine();
|
|||
|
}
|
|||
|
sb.AppendLine(str);
|
|||
|
MultiFindTextBox.Text = sb.ToString();
|
|||
|
}
|
|||
|
|
|||
|
return AddMarker(str);
|
|||
|
}
|
|||
|
private MapMarker AddMarker(string markerstr)
|
|||
|
{
|
|||
|
lock (markersyncroot)
|
|||
|
{
|
|||
|
MapMarker m = new MapMarker();
|
|||
|
m.Parse(markerstr.Trim());
|
|||
|
m.Icon = MarkerIcon;
|
|||
|
|
|||
|
Markers.Add(m);
|
|||
|
|
|||
|
//ListViewItem lvi = new ListViewItem(new string[] { m.Name, m.WorldPos.X.ToString(), m.WorldPos.Y.ToString(), m.WorldPos.Z.ToString() });
|
|||
|
//lvi.Tag = m;
|
|||
|
//MarkersListView.Items.Add(lvi);
|
|||
|
|
|||
|
return m;
|
|||
|
}
|
|||
|
}
|
|||
|
private void AddDefaultMarkers()
|
|||
|
{
|
|||
|
StringBuilder sb = new StringBuilder();
|
|||
|
//sb.AppendLine("1972.606, 3817.044, 0.0, Trevor Bed");
|
|||
|
//sb.AppendLine("94.5723, -1290.082, 0.0, Strip Club Bed");
|
|||
|
//sb.AppendLine("-1151.746, -1518.136, 0.0, Trevor City Bed");
|
|||
|
//sb.AppendLine("-1154.11, -2715.203, 0.0, Flight School");
|
|||
|
//sb.AppendLine("-1370.625, 56.1227, 52.82404, Golf");
|
|||
|
//sb.AppendLine("-1109.213, 4914.744, 0.0, Altruist Cult");
|
|||
|
//sb.AppendLine("-1633.087, 4736.784, 0.0, Deal Gone Wrong");
|
|||
|
sb.AppendLine("-2052, 3237, 1449.036, Zancudo UFO");
|
|||
|
sb.AppendLine("2490, 3777, 2400, Hippy UFO");
|
|||
|
sb.AppendLine("2577.396, 3301.573, 52.52076, Sand glyph");
|
|||
|
sb.AppendLine("-804.8452, 176.4936, 75.40561, bh1_48_michaels");
|
|||
|
sb.AppendLine("-5.757423, 529.674, 171.1747, ch2_05c_b1");
|
|||
|
sb.AppendLine("1971.208, 3818.237, 33.46632, cs4_10_trailer003b");
|
|||
|
sb.AppendLine("760.4618, 7392.803, -126.0774, cs1_09_sea_ufo");
|
|||
|
sb.AppendLine("501.4398, 5603.96, 795.9738, cs1_10_redeye");
|
|||
|
sb.AppendLine("51.3909, 5957.7568, 209.614, cs1_10_clue_moon02");
|
|||
|
sb.AppendLine("400.7087, 5714.5645, 605.0978, cs1_10_clue_rain01");
|
|||
|
sb.AppendLine("703.442, 6329.8936, 76.4973, cs1_10_clue_rain02");
|
|||
|
sb.AppendLine("228.7844, 5370.585, 577.2613, cs1_10_clue_moon01");
|
|||
|
sb.AppendLine("366.4871, 5518.0742, 704.3185, cs1_10_clue_mountain01");
|
|||
|
sb.AppendLine("41.64376, -779.9391, 832.4024, hw1_22_shipint");
|
|||
|
sb.AppendLine("-1255.392, 6795.764, -181.9927, cs1_08_sea_base");
|
|||
|
sb.AppendLine("4285.036, 2967.639, -184.1908, cs5_1_sea_hatch");
|
|||
|
sb.AppendLine("3041.498, 5584.321, 196.4748, cs2_08_generic02");
|
|||
|
sb.AppendLine("3406.483, 5498.655, 23.50577, cs2_08_generic01a");
|
|||
|
sb.AppendLine("1507.081, 6565.075, 8.681923, cs1_09_props_elec_spider1");
|
|||
|
sb.AppendLine("455.7852, 5586.104, 779.4382, cs1_10_elec_spider_spline052b");
|
|||
|
sb.AppendLine("3861.661, -4959.252, 91.49448, plg_01_nico_new");
|
|||
|
sb.AppendLine("-1689.308, 2174.457, 107.2592, ch1_09b_vinesleaf_28");
|
|||
|
sb.AppendLine("440.8488, 5810.079, 563.4703, Cock face");
|
|||
|
sb.AppendLine("-3955.667, -4675.212, -1274.563, Interesting...");
|
|||
|
sb.AppendLine("4512.627, 2623.241, 2500, Interesting...");
|
|||
|
sb.AppendLine("228.6058, -992.0537, -100, v_garagel");
|
|||
|
|
|||
|
MultiFindTextBox.Text = sb.ToString();
|
|||
|
string[] lines = MultiFindTextBox.Text.Split(new[] { '\n' }, StringSplitOptions.RemoveEmptyEntries);
|
|||
|
foreach (string line in lines)
|
|||
|
{
|
|||
|
AddMarker(line);
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
private void LoadSettings()
|
|||
|
{
|
|||
|
var s = Settings.Default;
|
|||
|
WindowState = s.WindowMaximized ? FormWindowState.Maximized : WindowState;
|
|||
|
FullScreenCheckBox.Checked = s.FullScreen;
|
|||
|
WireframeCheckBox.Checked = s.Wireframe;
|
|||
|
HDRRenderingCheckBox.Checked = s.HDR;
|
|||
|
ShadowsCheckBox.Checked = s.Shadows;
|
|||
|
SkydomeCheckBox.Checked = s.Skydome;
|
|||
|
TimedEntitiesCheckBox.Checked = s.ShowTimedEntities;
|
|||
|
CollisionMeshesCheckBox.Checked = s.ShowCollisionMeshes;
|
|||
|
CollisionMeshRangeTrackBar.Value = s.CollisionMeshRange;
|
|||
|
DynamicLODCheckBox.Checked = s.DynamicLOD;
|
|||
|
DetailTrackBar.Value = s.DetailDist;
|
|||
|
WaitForChildrenCheckBox.Checked = s.WaitForChildren;
|
|||
|
RenderModeComboBox.SelectedIndex = Math.Max(RenderModeComboBox.FindString(s.RenderMode), 0);
|
|||
|
TextureSamplerComboBox.SelectedIndex = Math.Max(TextureSamplerComboBox.FindString(s.RenderTextureSampler), 0);
|
|||
|
TextureCoordsComboBox.SelectedIndex = Math.Max(TextureCoordsComboBox.FindString(s.RenderTextureSamplerCoord), 0);
|
|||
|
MarkerStyleComboBox.SelectedIndex = Math.Max(MarkerStyleComboBox.FindString(s.MarkerStyle), 0);
|
|||
|
LocatorStyleComboBox.SelectedIndex = Math.Max(LocatorStyleComboBox.FindString(s.LocatorStyle), 0);
|
|||
|
MarkerDepthClipCheckBox.Checked = s.MarkerDepthClip;
|
|||
|
AnisotropicFilteringCheckBox.Checked = s.AnisotropicFiltering;
|
|||
|
BoundsStyleComboBox.SelectedIndex = Math.Max(BoundsStyleComboBox.FindString(s.BoundsStyle), 0);
|
|||
|
BoundsDepthClipCheckBox.Checked = s.BoundsDepthClip;
|
|||
|
BoundsRangeTrackBar.Value = s.BoundsRange;
|
|||
|
ErrorConsoleCheckBox.Checked = s.ShowErrorConsole;
|
|||
|
StatusBarCheckBox.Checked = s.ShowStatusBar;
|
|||
|
|
|||
|
EnableModsCheckBox.Checked = s.EnableMods;
|
|||
|
DlcLevelComboBox.Text = s.DLC;
|
|||
|
gameFileCache.SelectedDlc = s.DLC;
|
|||
|
EnableDlcCheckBox.Checked = !string.IsNullOrEmpty(s.DLC);
|
|||
|
}
|
|||
|
private void SaveSettings()
|
|||
|
{
|
|||
|
var s = Settings.Default;
|
|||
|
s.WindowMaximized = (WindowState == FormWindowState.Maximized);
|
|||
|
s.FullScreen = FullScreenCheckBox.Checked;
|
|||
|
s.Wireframe = WireframeCheckBox.Checked;
|
|||
|
s.HDR = HDRRenderingCheckBox.Checked;
|
|||
|
s.Shadows = ShadowsCheckBox.Checked;
|
|||
|
s.Skydome = SkydomeCheckBox.Checked;
|
|||
|
s.ShowTimedEntities = TimedEntitiesCheckBox.Checked;
|
|||
|
s.ShowCollisionMeshes = CollisionMeshesCheckBox.Checked;
|
|||
|
s.CollisionMeshRange = CollisionMeshRangeTrackBar.Value;
|
|||
|
s.DynamicLOD = DynamicLODCheckBox.Checked;
|
|||
|
s.DetailDist = DetailTrackBar.Value;
|
|||
|
s.WaitForChildren = WaitForChildrenCheckBox.Checked;
|
|||
|
s.RenderMode = RenderModeComboBox.Text;
|
|||
|
s.RenderTextureSampler = TextureSamplerComboBox.Text;
|
|||
|
s.RenderTextureSamplerCoord = TextureCoordsComboBox.Text;
|
|||
|
s.MarkerStyle = MarkerStyleComboBox.Text;
|
|||
|
s.LocatorStyle = LocatorStyleComboBox.Text;
|
|||
|
s.MarkerDepthClip = MarkerDepthClipCheckBox.Checked;
|
|||
|
s.AnisotropicFiltering = AnisotropicFilteringCheckBox.Checked;
|
|||
|
s.BoundsStyle = BoundsStyleComboBox.Text;
|
|||
|
s.BoundsDepthClip = BoundsDepthClipCheckBox.Checked;
|
|||
|
s.BoundsRange = BoundsRangeTrackBar.Value;
|
|||
|
s.ShowErrorConsole = ErrorConsoleCheckBox.Checked;
|
|||
|
s.ShowStatusBar = StatusBarCheckBox.Checked;
|
|||
|
|
|||
|
//additional settings from gamefilecache...
|
|||
|
s.EnableMods = gameFileCache.EnableMods;
|
|||
|
s.DLC = gameFileCache.EnableDlc ? gameFileCache.SelectedDlc : "";
|
|||
|
|
|||
|
s.Save();
|
|||
|
}
|
|||
|
|
|||
|
private void ShowSettingsForm(string tab = "")
|
|||
|
{
|
|||
|
if (SettingsForm == null)
|
|||
|
{
|
|||
|
SettingsForm = new SettingsForm(this);
|
|||
|
SettingsForm.Show(this);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if (SettingsForm.WindowState == FormWindowState.Minimized)
|
|||
|
{
|
|||
|
SettingsForm.WindowState = FormWindowState.Normal;
|
|||
|
}
|
|||
|
SettingsForm.Focus();
|
|||
|
}
|
|||
|
if (!string.IsNullOrEmpty(tab))
|
|||
|
{
|
|||
|
SettingsForm.SelectTab(tab);
|
|||
|
}
|
|||
|
}
|
|||
|
public void OnSettingsFormClosed()
|
|||
|
{
|
|||
|
//called by the SettingsForm when it's closed.
|
|||
|
SettingsForm = null;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
|
|||
|
private void MarkUndoStart(Widget w)
|
|||
|
{
|
|||
|
bool hasval = false;
|
|||
|
if (SelectedItem.EntityDef != null) hasval = true;
|
|||
|
if (SelectedItem.CarGenerator != null) hasval = true;
|
|||
|
if (SelectedItem.PathNode != null) hasval = true;
|
|||
|
//if (SelectedItem.NavPoly != null) hasval = true;
|
|||
|
if (SelectedItem.TrainTrackNode != null) hasval = true;
|
|||
|
if (SelectedItem.ScenarioNode != null) hasval = true;
|
|||
|
if (!hasval) return;
|
|||
|
if (Widget is TransformWidget)
|
|||
|
{
|
|||
|
UndoStartPosition = Widget.Position;
|
|||
|
UndoStartRotation = Widget.Rotation;
|
|||
|
UndoStartScale = Widget.Scale;
|
|||
|
}
|
|||
|
}
|
|||
|
private void MarkUndoEnd(Widget w)
|
|||
|
{
|
|||
|
bool hasval = false;
|
|||
|
if (SelectedItem.EntityDef != null) hasval = true;
|
|||
|
if (SelectedItem.CarGenerator != null) hasval = true;
|
|||
|
if (SelectedItem.PathNode != null) hasval = true;
|
|||
|
//if (SelectedItem.NavPoly != null) hasval = true;
|
|||
|
if (SelectedItem.TrainTrackNode != null) hasval = true;
|
|||
|
if (SelectedItem.ScenarioNode != null) hasval = true;
|
|||
|
if (!hasval) return;
|
|||
|
var ent = SelectedItem.EntityDef;
|
|||
|
var cargen = SelectedItem.CarGenerator;
|
|||
|
var pathnode = SelectedItem.PathNode;
|
|||
|
var trainnode = SelectedItem.TrainTrackNode;
|
|||
|
var scenarionode = SelectedItem.ScenarioNode;
|
|||
|
TransformWidget tw = Widget as TransformWidget;
|
|||
|
UndoStep s = null;
|
|||
|
if (tw != null)
|
|||
|
{
|
|||
|
if (ent != null)
|
|||
|
{
|
|||
|
if (EditEntityPivot)
|
|||
|
{
|
|||
|
switch (tw.Mode)
|
|||
|
{
|
|||
|
case WidgetMode.Position: s = new EntityPivotPositionUndoStep(ent, UndoStartPosition); break;
|
|||
|
case WidgetMode.Rotation: s = new EntityPivotRotationUndoStep(ent, UndoStartRotation); break;
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
switch (tw.Mode)
|
|||
|
{
|
|||
|
case WidgetMode.Position: s = new EntityPositionUndoStep(ent, UndoStartPosition); break;
|
|||
|
case WidgetMode.Rotation: s = new EntityRotationUndoStep(ent, UndoStartRotation); break;
|
|||
|
case WidgetMode.Scale: s = new EntityScaleUndoStep(ent, UndoStartScale); break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
else if (cargen != null)
|
|||
|
{
|
|||
|
switch (tw.Mode)
|
|||
|
{
|
|||
|
case WidgetMode.Position: s = new CarGenPositionUndoStep(cargen, UndoStartPosition); break;
|
|||
|
case WidgetMode.Rotation: s = new CarGenRotationUndoStep(cargen, UndoStartRotation); break;
|
|||
|
case WidgetMode.Scale: s = new CarGenScaleUndoStep(cargen, UndoStartScale); break;
|
|||
|
}
|
|||
|
}
|
|||
|
else if (pathnode != null)
|
|||
|
{
|
|||
|
switch (tw.Mode)
|
|||
|
{
|
|||
|
case WidgetMode.Position: s = new PathNodePositionUndoStep(pathnode, UndoStartPosition, this, ProjectForm); break;
|
|||
|
}
|
|||
|
}
|
|||
|
else if (trainnode != null)
|
|||
|
{
|
|||
|
switch (tw.Mode)
|
|||
|
{
|
|||
|
case WidgetMode.Position: s = new TrainTrackNodePositionUndoStep(trainnode, UndoStartPosition, this, ProjectForm); break;
|
|||
|
}
|
|||
|
}
|
|||
|
else if (scenarionode != null)
|
|||
|
{
|
|||
|
switch (tw.Mode)
|
|||
|
{
|
|||
|
case WidgetMode.Position: s = new ScenarioNodePositionUndoStep(scenarionode, UndoStartPosition, this, ProjectForm); break;
|
|||
|
case WidgetMode.Rotation: s = new ScenarioNodeRotationUndoStep(scenarionode, UndoStartRotation, this, ProjectForm); break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
if (s != null)
|
|||
|
{
|
|||
|
RedoSteps.Clear();
|
|||
|
UndoSteps.Push(s);
|
|||
|
UpdateUndoUI();
|
|||
|
}
|
|||
|
}
|
|||
|
private void Undo()
|
|||
|
{
|
|||
|
if (UndoSteps.Count == 0) return;
|
|||
|
var s = UndoSteps.Pop();
|
|||
|
RedoSteps.Push(s);
|
|||
|
|
|||
|
s.Undo(this, ProjectForm, ref SelectedItem);
|
|||
|
|
|||
|
UpdateUndoUI();
|
|||
|
}
|
|||
|
private void Redo()
|
|||
|
{
|
|||
|
if (RedoSteps.Count == 0) return;
|
|||
|
var s = RedoSteps.Pop();
|
|||
|
UndoSteps.Push(s);
|
|||
|
|
|||
|
s.Redo(this, ProjectForm, ref SelectedItem);
|
|||
|
|
|||
|
UpdateUndoUI();
|
|||
|
}
|
|||
|
private void UpdateUndoUI()
|
|||
|
{
|
|||
|
ToolbarUndoButton.DropDownItems.Clear();
|
|||
|
ToolbarRedoButton.DropDownItems.Clear();
|
|||
|
int i = 0;
|
|||
|
foreach (var step in UndoSteps)
|
|||
|
{
|
|||
|
var button = ToolbarUndoButton.DropDownItems.Add(step.ToString());
|
|||
|
button.Tag = step;
|
|||
|
button.Click += ToolbarUndoListButton_Click;
|
|||
|
i++;
|
|||
|
if (i >= 10) break;
|
|||
|
}
|
|||
|
i = 0;
|
|||
|
foreach (var step in RedoSteps)
|
|||
|
{
|
|||
|
var button = ToolbarRedoButton.DropDownItems.Add(step.ToString());
|
|||
|
button.Tag = step;
|
|||
|
button.Click += ToolbarRedoListButton_Click;
|
|||
|
i++;
|
|||
|
if (i >= 10) break;
|
|||
|
}
|
|||
|
ToolbarUndoButton.Enabled = (UndoSteps.Count > 0);
|
|||
|
ToolbarRedoButton.Enabled = (RedoSteps.Count > 0);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
private void EnableCacheDependentUI()
|
|||
|
{
|
|||
|
try
|
|||
|
{
|
|||
|
if (InvokeRequired)
|
|||
|
{
|
|||
|
BeginInvoke(new Action(() => { EnableCacheDependentUI(); }));
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
ToolbarNewButton.Enabled = true;
|
|||
|
ToolbarOpenButton.Enabled = true;
|
|||
|
ToolbarProjectWindowButton.Enabled = true;
|
|||
|
ToolsMenuProjectWindow.Enabled = true;
|
|||
|
ToolsMenuJenkInd.Enabled = true;
|
|||
|
}
|
|||
|
}
|
|||
|
catch { }
|
|||
|
}
|
|||
|
private void EnableDLCModsUI()
|
|||
|
{
|
|||
|
try
|
|||
|
{
|
|||
|
if (InvokeRequired)
|
|||
|
{
|
|||
|
BeginInvoke(new Action(() => { EnableDLCModsUI(); }));
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
EnableDlcCheckBox.Enabled = true;
|
|||
|
EnableModsCheckBox.Enabled = true;
|
|||
|
DlcLevelComboBox.Enabled = true;
|
|||
|
}
|
|||
|
}
|
|||
|
catch { }
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public void SetCurrentSaveItem(string filename)
|
|||
|
{
|
|||
|
bool enable = !string.IsNullOrEmpty(filename);
|
|||
|
ToolbarSaveButton.ToolTipText = enable ? ("Save " + filename) : "Save";
|
|||
|
ToolbarSaveButton.Enabled = enable;
|
|||
|
ToolbarSaveAllButton.Enabled = enable;
|
|||
|
}
|
|||
|
public void EnableYmapUI(bool enable, string filename)
|
|||
|
{
|
|||
|
string type = "entity";
|
|||
|
switch (SelectionMode)
|
|||
|
{
|
|||
|
case MapSelectionMode.CarGenerator: type = "car generator"; break;
|
|||
|
}
|
|||
|
|
|||
|
ToolbarAddItemButton.ToolTipText = "Add " + type + (enable ? (" to " + filename) : "");
|
|||
|
ToolbarAddItemButton.Enabled = enable;
|
|||
|
//ToolbarDeleteEntityButton.Enabled = enable;
|
|||
|
ToolbarPasteButton.Enabled = (CopiedEntity != null) && enable;
|
|||
|
}
|
|||
|
public void EnableYndUI(bool enable, string filename)
|
|||
|
{
|
|||
|
string type = "node";
|
|||
|
switch (SelectionMode)
|
|||
|
{
|
|||
|
case MapSelectionMode.Path: type = "node"; break;
|
|||
|
}
|
|||
|
|
|||
|
if (enable) //only do something if a ynd is selected - EnableYmapUI will handle the no selection case..
|
|||
|
{
|
|||
|
ToolbarAddItemButton.ToolTipText = "Add " + type + (enable ? (" to " + filename) : "");
|
|||
|
ToolbarAddItemButton.Enabled = enable;
|
|||
|
//ToolbarDeleteEntityButton.Enabled = enable;
|
|||
|
ToolbarPasteButton.Enabled = (CopiedPathNode != null) && enable;
|
|||
|
}
|
|||
|
}
|
|||
|
public void EnableYnvUI(bool enable, string filename)
|
|||
|
{
|
|||
|
string type = "polygon";
|
|||
|
switch (SelectionMode)
|
|||
|
{
|
|||
|
case MapSelectionMode.NavMesh: type = "polygon"; break;
|
|||
|
}
|
|||
|
|
|||
|
if (enable) //only do something if a ynv is selected - EnableYmapUI will handle the no selection case..
|
|||
|
{
|
|||
|
ToolbarAddItemButton.ToolTipText = "Add " + type + (enable ? (" to " + filename) : "");
|
|||
|
ToolbarAddItemButton.Enabled = enable;
|
|||
|
//ToolbarDeleteEntityButton.Enabled = enable;
|
|||
|
ToolbarPasteButton.Enabled = (CopiedNavPoly != null) && enable;
|
|||
|
}
|
|||
|
}
|
|||
|
public void EnableTrainsUI(bool enable, string filename)
|
|||
|
{
|
|||
|
string type = "node";
|
|||
|
switch (SelectionMode)
|
|||
|
{
|
|||
|
case MapSelectionMode.TrainTrack: type = "node"; break;
|
|||
|
}
|
|||
|
|
|||
|
if (enable) //only do something if a track is selected - EnableYmapUI will handle the no selection case..
|
|||
|
{
|
|||
|
ToolbarAddItemButton.ToolTipText = "Add " + type + (enable ? (" to " + filename) : "");
|
|||
|
ToolbarAddItemButton.Enabled = enable;
|
|||
|
//ToolbarDeleteEntityButton.Enabled = enable;
|
|||
|
ToolbarPasteButton.Enabled = false;// (CopiedTrainNode != null) && enable;
|
|||
|
}
|
|||
|
}
|
|||
|
public void EnableScenarioUI(bool enable, string filename)
|
|||
|
{
|
|||
|
string type = "scenario point";
|
|||
|
switch (SelectionMode)
|
|||
|
{
|
|||
|
case MapSelectionMode.Scenario: type = "scenario point"; break;
|
|||
|
}
|
|||
|
|
|||
|
if (enable) //only do something if a scenario is selected - EnableYmapUI will handle the no selection case..
|
|||
|
{
|
|||
|
ToolbarAddItemButton.ToolTipText = "Add " + type + (enable ? (" to " + filename) : "");
|
|||
|
ToolbarAddItemButton.Enabled = enable;
|
|||
|
//ToolbarDeleteEntityButton.Enabled = enable;
|
|||
|
ToolbarPasteButton.Enabled = (CopiedScenarioNode != null) && enable;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
private void New()
|
|||
|
{
|
|||
|
ShowProjectForm();
|
|||
|
|
|||
|
if (ProjectForm.IsProjectLoaded)
|
|||
|
{
|
|||
|
ProjectForm.NewYmap();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
ProjectForm.NewProject();
|
|||
|
}
|
|||
|
}
|
|||
|
private void NewProject()
|
|||
|
{
|
|||
|
ShowProjectForm();
|
|||
|
ProjectForm.NewProject();
|
|||
|
}
|
|||
|
private void NewYmap()
|
|||
|
{
|
|||
|
ShowProjectForm();
|
|||
|
ProjectForm.NewYmap();
|
|||
|
}
|
|||
|
private void NewYnd()
|
|||
|
{
|
|||
|
ShowProjectForm();
|
|||
|
ProjectForm.NewYnd();
|
|||
|
}
|
|||
|
private void NewYnv()
|
|||
|
{
|
|||
|
ShowProjectForm();
|
|||
|
ProjectForm.NewYnv();
|
|||
|
}
|
|||
|
private void NewTrainTrack()
|
|||
|
{
|
|||
|
ShowProjectForm();
|
|||
|
ProjectForm.NewTrainTrack();
|
|||
|
}
|
|||
|
private void NewScenario()
|
|||
|
{
|
|||
|
ShowProjectForm();
|
|||
|
ProjectForm.NewScenario();
|
|||
|
}
|
|||
|
private void Open()
|
|||
|
{
|
|||
|
ShowProjectForm();
|
|||
|
|
|||
|
if (ProjectForm.IsProjectLoaded)
|
|||
|
{
|
|||
|
ProjectForm.OpenYmap();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
ProjectForm.OpenProject();
|
|||
|
}
|
|||
|
}
|
|||
|
private void OpenProject()
|
|||
|
{
|
|||
|
ShowProjectForm();
|
|||
|
ProjectForm.OpenProject();
|
|||
|
}
|
|||
|
private void OpenYmap()
|
|||
|
{
|
|||
|
ShowProjectForm();
|
|||
|
ProjectForm.OpenYmap();
|
|||
|
}
|
|||
|
private void OpenYnd()
|
|||
|
{
|
|||
|
ShowProjectForm();
|
|||
|
ProjectForm.OpenYnd();
|
|||
|
}
|
|||
|
private void OpenYnv()
|
|||
|
{
|
|||
|
ShowProjectForm();
|
|||
|
ProjectForm.OpenYnv();
|
|||
|
}
|
|||
|
private void OpenTrainTrack()
|
|||
|
{
|
|||
|
ShowProjectForm();
|
|||
|
ProjectForm.OpenTrainTrack();
|
|||
|
}
|
|||
|
private void OpenScenario()
|
|||
|
{
|
|||
|
ShowProjectForm();
|
|||
|
ProjectForm.OpenScenario();
|
|||
|
}
|
|||
|
private void Save()
|
|||
|
{
|
|||
|
if (ProjectForm == null) return;
|
|||
|
ProjectForm.Save();
|
|||
|
}
|
|||
|
private void SaveAll()
|
|||
|
{
|
|||
|
if (ProjectForm == null) return;
|
|||
|
ProjectForm.SaveAll();
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
private void AddItem()
|
|||
|
{
|
|||
|
switch (SelectionMode)
|
|||
|
{
|
|||
|
case MapSelectionMode.Entity: AddEntity(); break;
|
|||
|
case MapSelectionMode.CarGenerator: AddCarGen(); break;
|
|||
|
case MapSelectionMode.Path: AddPathNode(); break;
|
|||
|
case MapSelectionMode.NavMesh: AddNavPoly(); break;
|
|||
|
case MapSelectionMode.TrainTrack: AddTrainNode(); break;
|
|||
|
case MapSelectionMode.Scenario: AddScenarioNode(); break;
|
|||
|
}
|
|||
|
}
|
|||
|
private void DeleteItem()
|
|||
|
{
|
|||
|
if (SelectedItem.EntityDef != null) DeleteEntity();
|
|||
|
else if (SelectedItem.CarGenerator != null) DeleteCarGen();
|
|||
|
else if (SelectedItem.PathNode != null) DeletePathNode();
|
|||
|
else if (SelectedItem.NavPoly != null) DeleteNavPoly();
|
|||
|
else if (SelectedItem.TrainTrackNode != null) DeleteTrainNode();
|
|||
|
else if (SelectedItem.ScenarioNode != null) DeleteScenarioNode();
|
|||
|
}
|
|||
|
private void CopyItem()
|
|||
|
{
|
|||
|
if (SelectedItem.EntityDef != null) CopyEntity();
|
|||
|
else if (SelectedItem.CarGenerator != null) CopyCarGen();
|
|||
|
else if (SelectedItem.PathNode != null) CopyPathNode();
|
|||
|
else if (SelectedItem.NavPoly != null) CopyNavPoly();
|
|||
|
else if (SelectedItem.TrainTrackNode != null) CopyTrainNode();
|
|||
|
else if (SelectedItem.ScenarioNode != null) CopyScenarioNode();
|
|||
|
}
|
|||
|
private void PasteItem()
|
|||
|
{
|
|||
|
if (CopiedEntity != null) PasteEntity();
|
|||
|
else if (CopiedCarGen != null) PasteCarGen();
|
|||
|
else if (CopiedPathNode != null) PastePathNode();
|
|||
|
else if (CopiedNavPoly != null) PasteNavPoly();
|
|||
|
else if (CopiedTrainNode != null) PasteTrainNode();
|
|||
|
else if (CopiedScenarioNode != null) PasteScenarioNode();
|
|||
|
}
|
|||
|
private void CloneItem()
|
|||
|
{
|
|||
|
if (SelectedItem.EntityDef != null) CloneEntity();
|
|||
|
else if (SelectedItem.CarGenerator != null) CloneCarGen();
|
|||
|
else if (SelectedItem.PathNode != null) ClonePathNode();
|
|||
|
else if (SelectedItem.NavPoly != null) CloneNavPoly();
|
|||
|
else if (SelectedItem.TrainTrackNode != null) CloneTrainNode();
|
|||
|
else if (SelectedItem.ScenarioNode != null) CloneScenarioNode();
|
|||
|
}
|
|||
|
|
|||
|
private void AddEntity()
|
|||
|
{
|
|||
|
if (ProjectForm == null) return;
|
|||
|
ProjectForm.NewEntity();
|
|||
|
}
|
|||
|
private void DeleteEntity()
|
|||
|
{
|
|||
|
var ent = SelectedItem.EntityDef;
|
|||
|
if (ent == null) return;
|
|||
|
|
|||
|
if ((ProjectForm != null) && (ProjectForm.IsCurrentEntity(ent)))
|
|||
|
{
|
|||
|
if (!ProjectForm.DeleteEntity())
|
|||
|
{
|
|||
|
//MessageBox.Show("Unable to delete this entity from the current project. Make sure the entity's ymap exists in the current project.");
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
SelectItem(null, null, null);
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//project not open, or entity not selected there, just remove the entity from the ymap...
|
|||
|
var ymap = ent.Ymap;
|
|||
|
if (ymap == null)
|
|||
|
{
|
|||
|
MessageBox.Show("Sorry, deleting interior entities is not currently supported.");
|
|||
|
}
|
|||
|
else if (!ymap.RemoveEntity(ent))
|
|||
|
{
|
|||
|
MessageBox.Show("Unable to remove entity.");
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
SelectItem(null, null, null);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
private void CopyEntity()
|
|||
|
{
|
|||
|
CopiedEntity = SelectedItem.EntityDef;
|
|||
|
ToolbarPasteButton.Enabled = (CopiedEntity != null) && ToolbarAddItemButton.Enabled;
|
|||
|
}
|
|||
|
private void PasteEntity()
|
|||
|
{
|
|||
|
if (CopiedEntity == null) return;
|
|||
|
if (ProjectForm == null) return;
|
|||
|
ProjectForm.NewEntity(CopiedEntity);
|
|||
|
}
|
|||
|
private void CloneEntity()
|
|||
|
{
|
|||
|
if (SelectedItem.EntityDef == null) return;
|
|||
|
if (ProjectForm == null) return;
|
|||
|
ProjectForm.NewEntity(SelectedItem.EntityDef, true);
|
|||
|
}
|
|||
|
|
|||
|
private void AddCarGen()
|
|||
|
{
|
|||
|
if (ProjectForm == null) return;
|
|||
|
ProjectForm.NewCarGen();
|
|||
|
}
|
|||
|
private void DeleteCarGen()
|
|||
|
{
|
|||
|
var cargen = SelectedItem.CarGenerator;
|
|||
|
if (cargen == null) return;
|
|||
|
|
|||
|
if ((ProjectForm != null) && (ProjectForm.IsCurrentCarGen(cargen)))
|
|||
|
{
|
|||
|
if (!ProjectForm.DeleteCarGen())
|
|||
|
{
|
|||
|
//MessageBox.Show("Unable to delete this car generator from the current project. Make sure the car generator's ymap exists in the current project.");
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
SelectItem(null, null, null);
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//project not open, or cargen not selected there, just remove the cargen from the ymap...
|
|||
|
var ymap = cargen.Ymap;
|
|||
|
if (!ymap.RemoveCarGen(cargen))
|
|||
|
{
|
|||
|
MessageBox.Show("Unable to remove car generator.");
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
SelectItem(null, null, null);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
private void CopyCarGen()
|
|||
|
{
|
|||
|
CopiedCarGen = SelectedItem.CarGenerator;
|
|||
|
ToolbarPasteButton.Enabled = (CopiedCarGen != null) && ToolbarAddItemButton.Enabled;
|
|||
|
}
|
|||
|
private void PasteCarGen()
|
|||
|
{
|
|||
|
if (CopiedCarGen == null) return;
|
|||
|
if (ProjectForm == null) return;
|
|||
|
ProjectForm.NewCarGen(CopiedCarGen);
|
|||
|
}
|
|||
|
private void CloneCarGen()
|
|||
|
{
|
|||
|
if (SelectedItem.CarGenerator == null) return;
|
|||
|
if (ProjectForm == null) return;
|
|||
|
ProjectForm.NewCarGen(SelectedItem.CarGenerator, true);
|
|||
|
}
|
|||
|
|
|||
|
private void AddPathNode()
|
|||
|
{
|
|||
|
if (ProjectForm == null) return;
|
|||
|
ProjectForm.NewPathNode();
|
|||
|
}
|
|||
|
private void DeletePathNode()
|
|||
|
{
|
|||
|
var pathnode = SelectedItem.PathNode;
|
|||
|
if (pathnode == null) return;
|
|||
|
|
|||
|
if ((ProjectForm != null) && (ProjectForm.IsCurrentPathNode(pathnode)))
|
|||
|
{
|
|||
|
if (!ProjectForm.DeletePathNode())
|
|||
|
{
|
|||
|
//MessageBox.Show("Unable to delete this path node from the current project. Make sure the path node's ynd exists in the current project.");
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
SelectItem(null, null, null);
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//project not open, or cargen not selected there, just remove the cargen from the ymap...
|
|||
|
var ynd = pathnode.Ynd;
|
|||
|
if (!ynd.RemoveNode(pathnode))
|
|||
|
{
|
|||
|
MessageBox.Show("Unable to remove path node.");
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
UpdatePathNodeGraphics(pathnode, false);
|
|||
|
SelectItem(null, null, null);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
private void CopyPathNode()
|
|||
|
{
|
|||
|
CopiedPathNode = SelectedItem.PathNode;
|
|||
|
ToolbarPasteButton.Enabled = (CopiedPathNode != null) && ToolbarAddItemButton.Enabled;
|
|||
|
}
|
|||
|
private void PastePathNode()
|
|||
|
{
|
|||
|
if (CopiedPathNode == null) return;
|
|||
|
if (ProjectForm == null) return;
|
|||
|
ProjectForm.NewPathNode(CopiedPathNode);
|
|||
|
}
|
|||
|
private void ClonePathNode()
|
|||
|
{
|
|||
|
if (SelectedItem.PathNode == null) return;
|
|||
|
if (ProjectForm == null) return;
|
|||
|
ProjectForm.NewPathNode(SelectedItem.PathNode, true);
|
|||
|
}
|
|||
|
|
|||
|
private void AddNavPoly()
|
|||
|
{
|
|||
|
if (ProjectForm == null) return;
|
|||
|
ProjectForm.NewNavPoly();
|
|||
|
}
|
|||
|
private void DeleteNavPoly()
|
|||
|
{
|
|||
|
var navpoly = SelectedItem.NavPoly;
|
|||
|
if (navpoly == null) return;
|
|||
|
|
|||
|
if ((ProjectForm != null) && (ProjectForm.IsCurrentNavPoly(navpoly)))
|
|||
|
{
|
|||
|
if (!ProjectForm.DeleteNavPoly())
|
|||
|
{
|
|||
|
//MessageBox.Show("Unable to delete this nav poly from the current project. Make sure the nav poly's ynv exists in the current project.");
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
SelectItem(null, null, null);
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//project not open, or nav poly not selected there, just remove the poly from the ynv...
|
|||
|
var ynv = navpoly.Ynv;
|
|||
|
if (!ynv.RemovePoly(navpoly))
|
|||
|
{
|
|||
|
MessageBox.Show("Unable to remove nav poly. NavMesh editing TODO!");
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
UpdateNavPolyGraphics(navpoly, false);
|
|||
|
SelectItem(null, null, null);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
private void CopyNavPoly()
|
|||
|
{
|
|||
|
CopiedNavPoly = SelectedItem.NavPoly;
|
|||
|
ToolbarPasteButton.Enabled = (CopiedNavPoly != null) && ToolbarAddItemButton.Enabled;
|
|||
|
}
|
|||
|
private void PasteNavPoly()
|
|||
|
{
|
|||
|
if (CopiedNavPoly == null) return;
|
|||
|
if (ProjectForm == null) return;
|
|||
|
ProjectForm.NewNavPoly(CopiedNavPoly);
|
|||
|
}
|
|||
|
private void CloneNavPoly()
|
|||
|
{
|
|||
|
if (SelectedItem.NavPoly == null) return;
|
|||
|
if (ProjectForm == null) return;
|
|||
|
ProjectForm.NewNavPoly(SelectedItem.NavPoly, true);
|
|||
|
}
|
|||
|
|
|||
|
private void AddTrainNode()
|
|||
|
{
|
|||
|
if (ProjectForm == null) return;
|
|||
|
ProjectForm.NewTrainNode();
|
|||
|
}
|
|||
|
private void DeleteTrainNode()
|
|||
|
{
|
|||
|
var trainnode = SelectedItem.TrainTrackNode;
|
|||
|
if (trainnode == null) return;
|
|||
|
|
|||
|
if ((ProjectForm != null) && (ProjectForm.IsCurrentTrainNode(trainnode)))
|
|||
|
{
|
|||
|
if (!ProjectForm.DeleteTrainNode())
|
|||
|
{
|
|||
|
//MessageBox.Show("Unable to delete this train track node from the current project. Make sure the path train track file exists in the current project.");
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
SelectItem(null, null, null);
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//project not open, or train node not selected there, just remove the node from the train track...
|
|||
|
var track = trainnode.Track;
|
|||
|
if (!track.RemoveNode(trainnode))
|
|||
|
{
|
|||
|
MessageBox.Show("Unable to remove train track node.");
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
UpdateTrainTrackNodeGraphics(trainnode, false);
|
|||
|
SelectItem(null, null, null);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
private void CopyTrainNode()
|
|||
|
{
|
|||
|
CopiedTrainNode = SelectedItem.TrainTrackNode;
|
|||
|
ToolbarPasteButton.Enabled = (CopiedTrainNode != null) && ToolbarAddItemButton.Enabled;
|
|||
|
}
|
|||
|
private void PasteTrainNode()
|
|||
|
{
|
|||
|
if (CopiedTrainNode == null) return;
|
|||
|
if (ProjectForm == null) return;
|
|||
|
ProjectForm.NewTrainNode(CopiedTrainNode);
|
|||
|
}
|
|||
|
private void CloneTrainNode()
|
|||
|
{
|
|||
|
if (SelectedItem.TrainTrackNode == null) return;
|
|||
|
if (ProjectForm == null) return;
|
|||
|
ProjectForm.NewTrainNode(SelectedItem.TrainTrackNode, true);
|
|||
|
}
|
|||
|
|
|||
|
private void AddScenarioNode()
|
|||
|
{
|
|||
|
if (ProjectForm == null) return;
|
|||
|
ProjectForm.NewScenarioNode();
|
|||
|
}
|
|||
|
private void DeleteScenarioNode()
|
|||
|
{
|
|||
|
var scenariopt = SelectedItem.ScenarioNode;
|
|||
|
if (scenariopt == null) return;
|
|||
|
|
|||
|
if ((ProjectForm != null) && (ProjectForm.IsCurrentScenarioNode(scenariopt)))
|
|||
|
{
|
|||
|
if (!ProjectForm.DeleteScenarioNode())
|
|||
|
{
|
|||
|
//MessageBox.Show("Unable to delete this scenario point from the current project. Make sure the scenario file exists in the current project.");
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
SelectItem(null, null, null);
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//project not open, or scenario point not selected there, just remove the point from the region...
|
|||
|
var region = scenariopt.Region.Ymt.ScenarioRegion;
|
|||
|
if (!region.RemoveNode(scenariopt))
|
|||
|
{
|
|||
|
MessageBox.Show("Unable to remove scenario point.");
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
UpdateScenarioGraphics(scenariopt.Ymt, false);
|
|||
|
SelectItem(null, null, null);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
private void CopyScenarioNode()
|
|||
|
{
|
|||
|
CopiedScenarioNode = SelectedItem.ScenarioNode;
|
|||
|
ToolbarPasteButton.Enabled = (CopiedScenarioNode != null) && ToolbarAddItemButton.Enabled;
|
|||
|
}
|
|||
|
private void PasteScenarioNode()
|
|||
|
{
|
|||
|
if (CopiedScenarioNode == null) return;
|
|||
|
if (ProjectForm == null) return;
|
|||
|
ProjectForm.NewScenarioNode(CopiedScenarioNode);
|
|||
|
}
|
|||
|
private void CloneScenarioNode()
|
|||
|
{
|
|||
|
if (SelectedItem.ScenarioNode == null) return;
|
|||
|
if (ProjectForm == null) return;
|
|||
|
ProjectForm.NewScenarioNode(SelectedItem.ScenarioNode, true);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
private void SetMouseSelect(bool enable)
|
|||
|
{
|
|||
|
MouseSelectEnabled = enable;
|
|||
|
MouseSelectCheckBox.Checked = enable;
|
|||
|
ToolbarSelectButton.Checked = enable;
|
|||
|
|
|||
|
if (InfoForm != null)
|
|||
|
{
|
|||
|
InfoForm.SetSelectionMode(SelectionModeStr, MouseSelectEnabled);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void SetWidgetMode(string mode)
|
|||
|
{
|
|||
|
ToolbarMoveButton.Checked = false;
|
|||
|
ToolbarRotateButton.Checked = false;
|
|||
|
ToolbarScaleButton.Checked = false;
|
|||
|
|
|||
|
lock (rendersyncroot)
|
|||
|
{
|
|||
|
switch (mode)
|
|||
|
{
|
|||
|
case "Default":
|
|||
|
Widget.Mode = WidgetMode.Default;
|
|||
|
iseditmode = false;
|
|||
|
break;
|
|||
|
case "Position":
|
|||
|
Widget.Mode = WidgetMode.Position;
|
|||
|
iseditmode = true;
|
|||
|
ToolbarMoveButton.Checked = true;
|
|||
|
break;
|
|||
|
case "Rotation":
|
|||
|
Widget.Mode = WidgetMode.Rotation;
|
|||
|
iseditmode = true;
|
|||
|
ToolbarRotateButton.Checked = true;
|
|||
|
break;
|
|||
|
case "Scale":
|
|||
|
Widget.Mode = WidgetMode.Scale;
|
|||
|
iseditmode = true;
|
|||
|
ToolbarScaleButton.Checked = true;
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void SetWidgetSpace(string space)
|
|||
|
{
|
|||
|
foreach (var child in ToolbarTransformSpaceButton.DropDownItems)
|
|||
|
{
|
|||
|
var childi = child as ToolStripMenuItem;
|
|||
|
if (childi != null)
|
|||
|
{
|
|||
|
childi.Checked = false;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
lock (rendersyncroot)
|
|||
|
{
|
|||
|
switch (space)
|
|||
|
{
|
|||
|
case "World space":
|
|||
|
Widget.ObjectSpace = false;
|
|||
|
ToolbarTransformSpaceButton.Image = ToolbarWorldSpaceButton.Image;
|
|||
|
ToolbarWorldSpaceButton.Checked = true;
|
|||
|
break;
|
|||
|
case "Object space":
|
|||
|
Widget.ObjectSpace = true;
|
|||
|
ToolbarTransformSpaceButton.Image = ToolbarObjectSpaceButton.Image;
|
|||
|
ToolbarObjectSpaceButton.Checked = true;
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void ToggleWidgetSpace()
|
|||
|
{
|
|||
|
SetWidgetSpace(Widget.ObjectSpace ? "World space" : "Object space");
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
private void SetFullscreen(bool fullscreen)
|
|||
|
{
|
|||
|
if (fullscreen)
|
|||
|
{
|
|||
|
FormBorderStyle = FormBorderStyle.None;
|
|||
|
WindowState = FormWindowState.Maximized;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
WindowState = FormWindowState.Normal;
|
|||
|
FormBorderStyle = FormBorderStyle.Sizable;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void SetBoundsMode(string modestr)
|
|||
|
{
|
|||
|
BoundsShaderMode mode = BoundsShaderMode.None;
|
|||
|
switch (modestr)
|
|||
|
{
|
|||
|
case "Boxes":
|
|||
|
mode = BoundsShaderMode.Box;
|
|||
|
break;
|
|||
|
case "Spheres":
|
|||
|
mode = BoundsShaderMode.Sphere;
|
|||
|
break;
|
|||
|
}
|
|||
|
boundsmode = mode;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
private void SetSelectionMode(string modestr)
|
|||
|
{
|
|||
|
|
|||
|
foreach (var child in ToolbarSelectButton.DropDownItems)
|
|||
|
{
|
|||
|
var childi = child as ToolStripMenuItem;
|
|||
|
if (childi != null)
|
|||
|
{
|
|||
|
childi.Checked = false;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
MapSelectionMode mode = MapSelectionMode.Entity;
|
|||
|
switch (modestr)
|
|||
|
{
|
|||
|
default:
|
|||
|
case "Entity":
|
|||
|
mode = MapSelectionMode.Entity;
|
|||
|
ToolbarSelectEntityButton.Checked = true;
|
|||
|
break;
|
|||
|
case "Entity Extension":
|
|||
|
mode = MapSelectionMode.EntityExtension;
|
|||
|
ToolbarSelectEntityExtensionButton.Checked = true;
|
|||
|
break;
|
|||
|
case "Archetype Extension":
|
|||
|
mode = MapSelectionMode.ArchetypeExtension;
|
|||
|
ToolbarSelectArchetypeExtensionButton.Checked = true;
|
|||
|
break;
|
|||
|
case "Time Cycle Modifier":
|
|||
|
mode = MapSelectionMode.TimeCycleModifier;
|
|||
|
ToolbarSelectTimeCycleModifierButton.Checked = true;
|
|||
|
break;
|
|||
|
case "Car Generator":
|
|||
|
mode = MapSelectionMode.CarGenerator;
|
|||
|
ToolbarSelectCarGeneratorButton.Checked = true;
|
|||
|
break;
|
|||
|
case "Grass":
|
|||
|
mode = MapSelectionMode.Grass;
|
|||
|
ToolbarSelectGrassButton.Checked = true;
|
|||
|
break;
|
|||
|
case "Water Quad":
|
|||
|
mode = MapSelectionMode.WaterQuad;
|
|||
|
ToolbarSelectWaterQuadButton.Checked = true;
|
|||
|
break;
|
|||
|
case "Collision":
|
|||
|
mode = MapSelectionMode.Collision;
|
|||
|
ToolbarSelectCollisionButton.Checked = true;
|
|||
|
break;
|
|||
|
case "Nav Mesh":
|
|||
|
mode = MapSelectionMode.NavMesh;
|
|||
|
ToolbarSelectNavMeshButton.Checked = true;
|
|||
|
break;
|
|||
|
case "Path":
|
|||
|
mode = MapSelectionMode.Path;
|
|||
|
ToolbarSelectPathButton.Checked = true;
|
|||
|
break;
|
|||
|
case "Train Track":
|
|||
|
mode = MapSelectionMode.TrainTrack;
|
|||
|
ToolbarSelectTrainTrackButton.Checked = true;
|
|||
|
break;
|
|||
|
case "Distant Lod Lights":
|
|||
|
mode = MapSelectionMode.DistantLodLights;
|
|||
|
ToolbarSelectDistantLodLightsButton.Checked = true;
|
|||
|
break;
|
|||
|
case "Mlo Instance":
|
|||
|
mode = MapSelectionMode.MloInstance;
|
|||
|
ToolbarSelectMloInstanceButton.Checked = true;
|
|||
|
break;
|
|||
|
case "Scenario":
|
|||
|
mode = MapSelectionMode.Scenario;
|
|||
|
ToolbarSelectScenarioButton.Checked = true;
|
|||
|
break;
|
|||
|
|
|||
|
}
|
|||
|
SelectionMode = mode;
|
|||
|
SelectionModeStr = modestr;
|
|||
|
|
|||
|
if (SelectionModeComboBox.Text != modestr)
|
|||
|
{
|
|||
|
SelectionModeComboBox.Text = modestr;
|
|||
|
}
|
|||
|
|
|||
|
if (InfoForm != null)
|
|||
|
{
|
|||
|
InfoForm.SetSelectionMode(modestr, MouseSelectEnabled);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
private void SetCameraMode(string modestr)
|
|||
|
{
|
|||
|
foreach (var child in ToolbarCameraModeButton.DropDownItems)
|
|||
|
{
|
|||
|
var childi = child as ToolStripMenuItem;
|
|||
|
if (childi != null)
|
|||
|
{
|
|||
|
childi.Checked = false;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
lock (rendersyncroot)
|
|||
|
{
|
|||
|
switch (modestr)
|
|||
|
{
|
|||
|
case "Perspective":
|
|||
|
camera.IsOrthographic = false;
|
|||
|
MapViewEnabled = false;
|
|||
|
camera.UpdateProj = true;
|
|||
|
ToolbarCameraModeButton.Image = ToolbarCameraPerspectiveButton.Image;
|
|||
|
ToolbarCameraPerspectiveButton.Checked = true;
|
|||
|
break;
|
|||
|
case "Orthographic":
|
|||
|
camera.IsOrthographic = true;
|
|||
|
MapViewEnabled = false;
|
|||
|
ToolbarCameraModeButton.Image = ToolbarCameraOrthographicButton.Image;
|
|||
|
ToolbarCameraOrthographicButton.Checked = true;
|
|||
|
break;
|
|||
|
case "2D Map":
|
|||
|
camera.IsOrthographic = true;
|
|||
|
MapViewEnabled = true;
|
|||
|
ToolbarCameraModeButton.Image = ToolbarCameraMapViewButton.Image;
|
|||
|
ToolbarCameraMapViewButton.Checked = true;
|
|||
|
break;
|
|||
|
}
|
|||
|
camera.IsMapView = MapViewEnabled;
|
|||
|
}
|
|||
|
FieldOfViewTrackBar.Enabled = !MapViewEnabled;
|
|||
|
MapViewDetailTrackBar.Enabled = MapViewEnabled;
|
|||
|
|
|||
|
|
|||
|
if (CameraModeComboBox.Text != modestr)
|
|||
|
{
|
|||
|
CameraModeComboBox.Text = modestr;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
private void ToggleCameraMode()
|
|||
|
{
|
|||
|
SetCameraMode(MapViewEnabled ? "Perspective" : "2D Map");
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
private void ToggleToolbar()
|
|||
|
{
|
|||
|
ToolbarPanel.Visible = !ToolbarPanel.Visible;
|
|||
|
ShowToolbarCheckBox.Checked = ToolbarPanel.Visible;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
private void StatsUpdateTimer_Tick(object sender, EventArgs e)
|
|||
|
{
|
|||
|
int rgc = (shaders != null) ? shaders.RenderedGeometries : 0;
|
|||
|
int crc = renderableCache.LoadedRenderableCount;
|
|||
|
int ctc = renderableCache.LoadedTextureCount;
|
|||
|
int tcrc = renderableCache.MemCachedRenderableCount;
|
|||
|
int tctc = renderableCache.MemCachedTextureCount;
|
|||
|
long vr = renderableCache.TotalGraphicsMemoryUse + (shaders != null ? shaders.TotalGraphicsMemoryUse : 0);
|
|||
|
string vram = TextUtil.GetBytesReadable(vr);
|
|||
|
//StatsLabel.Text = string.Format("Drawn: {0} geom, Loaded: {1}/{5} dr, {2}/{6} tx, Vram: {3}, Fps: {4}", rgc, crc, ctc, vram, fps, tcrc, tctc);
|
|||
|
StatsLabel.Text = string.Format("Drawn: {0} geom, Loaded: {1} dr, {2} tx, Vram: {3}, Fps: {4}", rgc, crc, ctc, vram, fps);
|
|||
|
|
|||
|
if (timerunning)
|
|||
|
{
|
|||
|
float fv = timeofday * 60.0f;
|
|||
|
TimeOfDayTrackBar.Value = (int)fv;
|
|||
|
UpdateTimeOfDayLabel();
|
|||
|
}
|
|||
|
|
|||
|
CameraPositionTextBox.Text = FloatUtil.GetVector3String(camera.Position, "0.##");
|
|||
|
}
|
|||
|
|
|||
|
private void WorldForm_Load(object sender, EventArgs e)
|
|||
|
{
|
|||
|
Init();
|
|||
|
}
|
|||
|
|
|||
|
private void WorldForm_FormClosing(object sender, FormClosingEventArgs e)
|
|||
|
{
|
|||
|
//if (ProjectForm != null)
|
|||
|
//{
|
|||
|
// if (MessageBox.Show("Are you sure you want to quit CodeWalker?", "Confirm quit", MessageBoxButtons.YesNo) != DialogResult.Yes)
|
|||
|
// {
|
|||
|
// e.Cancel = true; //unfortunately this doesn't catch the event early enough! :(
|
|||
|
// }
|
|||
|
//}
|
|||
|
}
|
|||
|
|
|||
|
private void WorldForm_MouseDown(object sender, MouseEventArgs e)
|
|||
|
{
|
|||
|
switch (e.Button)
|
|||
|
{
|
|||
|
case MouseButtons.Left: MouseLButtonDown = true; break;
|
|||
|
case MouseButtons.Right: MouseRButtonDown = true; break;
|
|||
|
}
|
|||
|
|
|||
|
MouseDownPoint = e.Location;
|
|||
|
MouseLastPoint = MouseDownPoint;
|
|||
|
|
|||
|
if (ControlMode == WorldControlMode.Free)
|
|||
|
{
|
|||
|
if (MouseLButtonDown)
|
|||
|
{
|
|||
|
if (MousedMarker != null)
|
|||
|
{
|
|||
|
if (MousedMarker.IsMovable)
|
|||
|
{
|
|||
|
GrabbedMarker = MousedMarker;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
SelectedMarker = MousedMarker;
|
|||
|
ShowMarkerSelectionInfo(SelectedMarker);
|
|||
|
}
|
|||
|
if (GrabbedWidget != null)
|
|||
|
{
|
|||
|
GrabbedWidget.IsDragging = false;
|
|||
|
GrabbedWidget = null;
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if (ShowWidget && Widget.IsUnderMouse)
|
|||
|
{
|
|||
|
GrabbedWidget = Widget;
|
|||
|
GrabbedWidget.IsDragging = true;
|
|||
|
if (ShiftPressed)
|
|||
|
{
|
|||
|
CloneItem();
|
|||
|
}
|
|||
|
MarkUndoStart(GrabbedWidget);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
if (GrabbedWidget != null)
|
|||
|
{
|
|||
|
GrabbedWidget.IsDragging = false;
|
|||
|
GrabbedWidget = null;
|
|||
|
}
|
|||
|
|
|||
|
if (CtrlPressed)
|
|||
|
{
|
|||
|
SpawnTestEntity();
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
GrabbedMarker = null;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (MouseRButtonDown)
|
|||
|
{
|
|||
|
SelectMousedItem();
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
lock (MouseControlSyncRoot)
|
|||
|
{
|
|||
|
MouseControlButtons |= e.Button;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
MouseX = e.X; //to stop jumps happening on mousedown, sometimes the last MouseMove event was somewhere else... (eg after clicked a menu)
|
|||
|
MouseY = e.Y;
|
|||
|
}
|
|||
|
|
|||
|
private void WorldForm_MouseUp(object sender, MouseEventArgs e)
|
|||
|
{
|
|||
|
switch (e.Button)
|
|||
|
{
|
|||
|
case MouseButtons.Left: MouseLButtonDown = false; break;
|
|||
|
case MouseButtons.Right: MouseRButtonDown = false; break;
|
|||
|
}
|
|||
|
|
|||
|
lock (MouseControlSyncRoot)
|
|||
|
{
|
|||
|
MouseControlButtons &= ~e.Button;
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
if (e.Button == MouseButtons.Left)
|
|||
|
{
|
|||
|
GrabbedMarker = null;
|
|||
|
if (GrabbedWidget != null)
|
|||
|
{
|
|||
|
MarkUndoEnd(GrabbedWidget);
|
|||
|
GrabbedWidget.IsDragging = false;
|
|||
|
GrabbedWidget = null;
|
|||
|
}
|
|||
|
if ((e.Location == MouseDownPoint) && (MousedMarker == null))
|
|||
|
{
|
|||
|
//was clicked. but not on a marker... deselect and hide the panel
|
|||
|
SelectedMarker = null;
|
|||
|
HideMarkerSelectionInfo();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
private void WorldForm_MouseMove(object sender, MouseEventArgs e)
|
|||
|
{
|
|||
|
int dx = e.X - MouseX;
|
|||
|
int dy = e.Y - MouseY;
|
|||
|
|
|||
|
if (ControlMode == WorldControlMode.Free)
|
|||
|
{
|
|||
|
if (MouseLButtonDown)
|
|||
|
{
|
|||
|
if (GrabbedMarker == null)
|
|||
|
{
|
|||
|
if (GrabbedWidget == null)
|
|||
|
{
|
|||
|
if (MapViewEnabled == false)
|
|||
|
{
|
|||
|
camera.MouseRotate(dx, dy);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//need to move the camera entity XY with mouse in mapview mode...
|
|||
|
MapViewDragX += dx;
|
|||
|
MapViewDragY += dy;
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//grabbed widget will move itself in Update() when IsDragging==true
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
//move the grabbed marker...
|
|||
|
//float uptx = (CurrentMap != null) ? CurrentMap.UnitsPerTexelX : 1.0f;
|
|||
|
//float upty = (CurrentMap != null) ? CurrentMap.UnitsPerTexelY : 1.0f;
|
|||
|
//Vector3 wpos = GrabbedMarker.WorldPos;
|
|||
|
//wpos.X += dx * uptx;
|
|||
|
//wpos.Y += dy * upty;
|
|||
|
//GrabbedMarker.WorldPos = wpos;
|
|||
|
//UpdateMarkerTexturePos(GrabbedMarker);
|
|||
|
//if (GrabbedMarker == LocatorMarker)
|
|||
|
//{
|
|||
|
// LocateTextBox.Text = LocatorMarker.ToString();
|
|||
|
// WorldCoordTextBox.Text = LocatorMarker.Get2DWorldPosString();
|
|||
|
// TextureCoordTextBox.Text = LocatorMarker.Get2DTexturePosString();
|
|||
|
//}
|
|||
|
}
|
|||
|
}
|
|||
|
if (MouseRButtonDown)
|
|||
|
{
|
|||
|
if (controllightdir)
|
|||
|
{
|
|||
|
lightdirx += (dx * camera.Sensitivity);
|
|||
|
lightdiry += (dy * camera.Sensitivity);
|
|||
|
}
|
|||
|
else if (controltimeofday)
|
|||
|
{
|
|||
|
timeofday += (dx - dy) / 30.0f;
|
|||
|
while (timeofday >= 24.0f) timeofday -= 24.0f;
|
|||
|
while (timeofday < 0.0f) timeofday += 24.0f;
|
|||
|
timecycle.SetTime(timeofday);
|
|||
|
|
|||
|
float fv = timeofday * 60.0f;
|
|||
|
TimeOfDayTrackBar.Value = (int)fv;
|
|||
|
UpdateTimeOfDayLabel();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
MouseX = e.X;
|
|||
|
MouseY = e.Y;
|
|||
|
MouseLastPoint = e.Location;
|
|||
|
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
lock (MouseControlSyncRoot)
|
|||
|
{
|
|||
|
MouseControlX += dx;
|
|||
|
MouseControlY += dy;
|
|||
|
//MouseControlButtons = e.Button;
|
|||
|
}
|
|||
|
var newpos = PointToScreen(MouseLastPoint);
|
|||
|
if (Cursor.Position != newpos)
|
|||
|
{
|
|||
|
Cursor.Position = newpos;
|
|||
|
return;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
MousedMarker = FindMousedMarker();
|
|||
|
|
|||
|
if (Cursor != Cursors.WaitCursor)
|
|||
|
{
|
|||
|
if (MousedMarker != null)
|
|||
|
{
|
|||
|
if (MousedMarker.IsMovable)
|
|||
|
{
|
|||
|
Cursor = Cursors.SizeAll;
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
Cursor = Cursors.Hand;
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
Cursor = Cursors.Default;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void WorldForm_MouseWheel(object sender, MouseEventArgs e)
|
|||
|
{
|
|||
|
if (e.Delta != 0)
|
|||
|
{
|
|||
|
if (ControlMode == WorldControlMode.Free)
|
|||
|
{
|
|||
|
camera.MouseZoom(e.Delta);
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
lock (MouseControlSyncRoot)
|
|||
|
{
|
|||
|
MouseControlWheel += e.Delta;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
private void WorldForm_KeyDown(object sender, KeyEventArgs e)
|
|||
|
{
|
|||
|
if (ActiveControl is TextBox)
|
|||
|
{
|
|||
|
var tb = ActiveControl as TextBox;
|
|||
|
if (!tb.ReadOnly) return; //don't move the camera when typing!
|
|||
|
}
|
|||
|
if (ActiveControl is ComboBox)
|
|||
|
{
|
|||
|
var cb = ActiveControl as ComboBox;
|
|||
|
if (cb.DropDownStyle != ComboBoxStyle.DropDownList) return; //nontypable combobox
|
|||
|
}
|
|||
|
|
|||
|
var k = e.KeyCode;
|
|||
|
|
|||
|
bool ctrl = (e.Modifiers & Keys.Control) > 0;
|
|||
|
bool shift = (e.Modifiers & Keys.Shift) > 0;
|
|||
|
CtrlPressed = ctrl;
|
|||
|
ShiftPressed = shift;
|
|||
|
|
|||
|
bool enablemove = (!iseditmode) || (MouseLButtonDown && (GrabbedMarker == null) && (GrabbedWidget == null));
|
|||
|
|
|||
|
enablemove = enablemove && (!ctrl);
|
|||
|
|
|||
|
//WASD move the camera entity...
|
|||
|
if (enablemove)
|
|||
|
{
|
|||
|
if (k == keyBindings.MoveForward) kbmovefwd = true;
|
|||
|
if (k == keyBindings.MoveBackward) kbmovebck = true;
|
|||
|
if (k == keyBindings.MoveLeft) kbmovelft = true;
|
|||
|
if (k == keyBindings.MoveRight) kbmovergt = true;
|
|||
|
if (k == keyBindings.MoveUp) kbmoveup = true;
|
|||
|
if (k == keyBindings.MoveDown) kbmovedn = true;
|
|||
|
if (k == keyBindings.Jump) kbjump = true;
|
|||
|
}
|
|||
|
|
|||
|
bool moving = kbmovefwd || kbmovebck || kbmovelft || kbmovergt || kbmoveup || kbmovedn || kbjump;
|
|||
|
|
|||
|
|
|||
|
if (!ctrl)
|
|||
|
{
|
|||
|
if (k == keyBindings.MoveSlowerZoomIn)
|
|||
|
{
|
|||
|
camera.MouseZoom(1);
|
|||
|
}
|
|||
|
if (k == keyBindings.MoveFasterZoomOut)
|
|||
|
{
|
|||
|
camera.MouseZoom(-1);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
if (!moving) //don't trigger further actions if moving.
|
|||
|
{
|
|||
|
|
|||
|
if (!ctrl)
|
|||
|
{
|
|||
|
//switch widget modes and spaces.
|
|||
|
if ((k == keyBindings.ExitEditMode))
|
|||
|
{
|
|||
|
if (Widget.Mode == WidgetMode.Default) ToggleWidgetSpace();
|
|||
|
else SetWidgetMode("Default");
|
|||
|
}
|
|||
|
if ((k == keyBindings.EditPosition))// && !enablemove)
|
|||
|
{
|
|||
|
if (Widget.Mode == WidgetMode.Position) ToggleWidgetSpace();
|
|||
|
else SetWidgetMode("Position");
|
|||
|
}
|
|||
|
if ((k == keyBindings.EditRotation))// && !enablemove)
|
|||
|
{
|
|||
|
if (Widget.Mode == WidgetMode.Rotation) ToggleWidgetSpace();
|
|||
|
else SetWidgetMode("Rotation");
|
|||
|
}
|
|||
|
if ((k == keyBindings.EditScale))// && !enablemove)
|
|||
|
{
|
|||
|
if (Widget.Mode == WidgetMode.Scale) ToggleWidgetSpace();
|
|||
|
else SetWidgetMode("Scale");
|
|||
|
}
|
|||
|
if (k == keyBindings.ToggleMouseSelect)
|
|||
|
{
|
|||
|
SetMouseSelect(!MouseSelectEnabled);
|
|||
|
}
|
|||
|
if (k == keyBindings.ToggleToolbar)
|
|||
|
{
|
|||
|
ToggleToolbar();
|
|||
|
}
|
|||
|
if (k == Keys.P)
|
|||
|
{
|
|||
|
//TEMPORARY!
|
|||
|
SetControlMode((ControlMode == WorldControlMode.Free) ? WorldControlMode.Ped : WorldControlMode.Free);
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
switch (k)
|
|||
|
{
|
|||
|
case Keys.N:
|
|||
|
New();
|
|||
|
break;
|
|||
|
case Keys.O:
|
|||
|
Open();
|
|||
|
break;
|
|||
|
case Keys.S:
|
|||
|
if (shift) SaveAll();
|
|||
|
else Save();
|
|||
|
break;
|
|||
|
case Keys.Z:
|
|||
|
Undo();
|
|||
|
break;
|
|||
|
case Keys.Y:
|
|||
|
Redo();
|
|||
|
break;
|
|||
|
case Keys.C:
|
|||
|
CopyItem();
|
|||
|
break;
|
|||
|
case Keys.V:
|
|||
|
PasteItem();
|
|||
|
break;
|
|||
|
case Keys.U:
|
|||
|
ToolsPanelShowButton.Visible = !ToolsPanelShowButton.Visible;
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
if (k == Keys.Escape) //temporary? panic get cursor back
|
|||
|
{
|
|||
|
if (ControlMode != WorldControlMode.Free) SetControlMode(WorldControlMode.Free);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
if (ControlMode != WorldControlMode.Free)
|
|||
|
{
|
|||
|
e.Handled = true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void WorldForm_KeyUp(object sender, KeyEventArgs e)
|
|||
|
{
|
|||
|
bool ctrl = (e.Modifiers & Keys.Control) > 0;
|
|||
|
bool shift = (e.Modifiers & Keys.Shift) > 0;
|
|||
|
CtrlPressed = ctrl;
|
|||
|
ShiftPressed = shift;
|
|||
|
|
|||
|
if (ActiveControl is TextBox)
|
|||
|
{
|
|||
|
var tb = ActiveControl as TextBox;
|
|||
|
if (!tb.ReadOnly) return; //don't move the camera when typing!
|
|||
|
}
|
|||
|
if (ActiveControl is ComboBox)
|
|||
|
{
|
|||
|
var cb = ActiveControl as ComboBox;
|
|||
|
if (cb.DropDownStyle != ComboBoxStyle.DropDownList) return; //non-typable combobox
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
var k = e.KeyCode;
|
|||
|
if (k == keyBindings.MoveForward) kbmovefwd = false;
|
|||
|
if (k == keyBindings.MoveBackward) kbmovebck = false;
|
|||
|
if (k == keyBindings.MoveLeft) kbmovelft = false;
|
|||
|
if (k == keyBindings.MoveRight) kbmovergt = false;
|
|||
|
if (k == keyBindings.MoveUp) kbmoveup = false;
|
|||
|
if (k == keyBindings.MoveDown) kbmovedn = false;
|
|||
|
if (k == keyBindings.Jump) kbjump = false;
|
|||
|
|
|||
|
|
|||
|
if (ControlMode != WorldControlMode.Free)
|
|||
|
{
|
|||
|
e.Handled = true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void ViewModeComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
bool prevmodel = !(rendermaps || renderworld);
|
|||
|
string mode = (string)ViewModeComboBox.SelectedItem;
|
|||
|
switch (mode)
|
|||
|
{
|
|||
|
case "World view":
|
|||
|
rendermaps = false;
|
|||
|
renderworld = true;
|
|||
|
ViewTabControl.SelectedTab = ViewWorldTabPage;
|
|||
|
break;
|
|||
|
case "Ymap view":
|
|||
|
rendermaps = true;
|
|||
|
renderworld = false;
|
|||
|
ViewTabControl.SelectedTab = ViewYmapsTabPage;
|
|||
|
break;
|
|||
|
case "Model view":
|
|||
|
rendermaps = false;
|
|||
|
renderworld = false;
|
|||
|
ViewTabControl.SelectedTab = ViewModelTabPage;
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
if ((camera == null) || (camera.FollowEntity == null)) return;
|
|||
|
if (rendermaps || renderworld)
|
|||
|
{
|
|||
|
if (prevmodel) //only change location if the last mode was model mode
|
|||
|
{
|
|||
|
camera.FollowEntity.Position = prevworldpos;
|
|||
|
}
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
prevworldpos = camera.FollowEntity.Position;
|
|||
|
camera.FollowEntity.Position = new Vector3(0.0f, 0.0f, 0.0f);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void ModelComboBox_TextUpdate(object sender, EventArgs e)
|
|||
|
{
|
|||
|
modelname = ModelComboBox.Text;
|
|||
|
}
|
|||
|
|
|||
|
private void ModelComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
modelname = ModelComboBox.Text;
|
|||
|
}
|
|||
|
|
|||
|
private void YmapsTextBox_TextChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ymaplist = YmapsTextBox.Text.Split(new[] { "\r\n" }, StringSplitOptions.RemoveEmptyEntries);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolsPanelHideButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ToolsPanel.Visible = false;
|
|||
|
ToolsPanelShowButton.Focus();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolsPanelShowButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ToolsPanel.Visible = true;
|
|||
|
ToolsPanelHideButton.Focus();
|
|||
|
}
|
|||
|
|
|||
|
private void WireframeCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
shaders.wireframe = WireframeCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void GrassCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
rendergrass = GrassCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void TimedEntitiesCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
lock (rendersyncroot)
|
|||
|
{
|
|||
|
rendertimedents = TimedEntitiesCheckBox.Checked;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void TimedEntitiesAlwaysOnCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
rendertimedentsalways = TimedEntitiesAlwaysOnCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void InteriorsCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
renderinteriors = InteriorsCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void WaterQuadsCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
renderwaterquads = WaterQuadsCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void ProxiesCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
lock (rendersyncroot)
|
|||
|
{
|
|||
|
renderproxies = ProxiesCheckBox.Checked;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void PathsCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
renderpaths = PathsCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void PathBoundsCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
renderpathbounds = PathBoundsCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void TrainPathsCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
rendertraintracks = TrainPathsCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void NavMeshesCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
rendernavmeshes = NavMeshesCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void PathsDepthClipCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
shaders.PathsDepthClip = PathsDepthClipCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void ErrorConsoleCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ConsolePanel.Visible = ErrorConsoleCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void DynamicLODCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
usedynamiclod = DynamicLODCheckBox.Checked;
|
|||
|
ShowYmapChildrenCheckBox.Enabled = !usedynamiclod;
|
|||
|
}
|
|||
|
|
|||
|
private void DetailTrackBar_Scroll(object sender, EventArgs e)
|
|||
|
{
|
|||
|
lodthreshold = 50.0f / (0.1f + (float)DetailTrackBar.Value);
|
|||
|
}
|
|||
|
|
|||
|
private void WaitForChildrenCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
waitforchildrentoload = WaitForChildrenCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void ReloadShadersButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
if (currentdevice == null) return; //can't do this with no device
|
|||
|
|
|||
|
Cursor = Cursors.WaitCursor;
|
|||
|
pauserendering = true;
|
|||
|
|
|||
|
lock (rendersyncroot)
|
|||
|
{
|
|||
|
try
|
|||
|
{
|
|||
|
if (shaders != null)
|
|||
|
{
|
|||
|
shaders.Dispose();
|
|||
|
}
|
|||
|
shaders = new ShaderManager(currentdevice, dxman);
|
|||
|
}
|
|||
|
catch (Exception ex)
|
|||
|
{
|
|||
|
MessageBox.Show("Error loading shaders!\n" + ex.ToString());
|
|||
|
return;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
pauserendering = false;
|
|||
|
Cursor = Cursors.Default;
|
|||
|
}
|
|||
|
|
|||
|
private void MarkerStyleComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
MapIcon icon = MarkerStyleComboBox.SelectedItem as MapIcon;
|
|||
|
if (icon != MarkerIcon)
|
|||
|
{
|
|||
|
MarkerIcon = icon;
|
|||
|
foreach (MapMarker m in Markers)
|
|||
|
{
|
|||
|
m.Icon = icon;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void LocatorStyleComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
MapIcon icon = LocatorStyleComboBox.SelectedItem as MapIcon;
|
|||
|
if (icon != LocatorIcon)
|
|||
|
{
|
|||
|
LocatorIcon = icon;
|
|||
|
LocatorMarker.Icon = icon;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void ShowLocatorCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
RenderLocator = ShowLocatorCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void LocateTextBox_TextChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
if (GrabbedMarker == LocatorMarker) return; //don't try to update the marker if it's being dragged
|
|||
|
if (LocatorMarker == null) return; //this shouldn't happen, but anyway
|
|||
|
|
|||
|
LocatorMarker.Parse(LocateTextBox.Text);
|
|||
|
|
|||
|
//UpdateMarkerTexturePos(LocatorMarker);
|
|||
|
}
|
|||
|
|
|||
|
private void GoToButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
GoToMarker(LocatorMarker);
|
|||
|
}
|
|||
|
|
|||
|
private void AddMarkersButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
string[] lines = MultiFindTextBox.Text.Split('\n');
|
|||
|
foreach (string line in lines)
|
|||
|
{
|
|||
|
AddMarker(line);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void ClearMarkersButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
MultiFindTextBox.Text = string.Empty;
|
|||
|
Markers.Clear();
|
|||
|
}
|
|||
|
|
|||
|
private void ResetMarkersButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
Markers.Clear();
|
|||
|
AddDefaultMarkers();
|
|||
|
}
|
|||
|
|
|||
|
private void AddCurrentPositonMarkerButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
AddMarker(camera.Position, "Marker", true);
|
|||
|
}
|
|||
|
|
|||
|
private void AddSelectionMarkerButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
if (SelectedItem.EntityDef == null)
|
|||
|
{ return; }
|
|||
|
|
|||
|
Vector3 pos = SelectedItem.EntityDef.Position;
|
|||
|
string name = SelectedItem.EntityDef.CEntityDef.archetypeName.ToString();
|
|||
|
var marker = AddMarker(pos, name, true);
|
|||
|
SelectedMarker = marker;
|
|||
|
ShowMarkerSelectionInfo(SelectedMarker);
|
|||
|
}
|
|||
|
|
|||
|
private void MarkerDepthClipCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
markerdepthclip = MarkerDepthClipCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void ShadowsCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
lock (rendersyncroot)
|
|||
|
{
|
|||
|
shaders.shadows = ShadowsCheckBox.Checked;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void SkydomeCheckbox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
renderskydome = SkydomeCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void BoundsStyleComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
var val = BoundsStyleComboBox.SelectedItem;
|
|||
|
var strval = val as string;
|
|||
|
SetBoundsMode(strval);
|
|||
|
}
|
|||
|
|
|||
|
private void BoundsDepthClipCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
renderboundsclip = BoundsDepthClipCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void BoundsRangeTrackBar_Scroll(object sender, EventArgs e)
|
|||
|
{
|
|||
|
float fv = BoundsRangeTrackBar.Value;
|
|||
|
renderboundsmaxdist = fv * fv;
|
|||
|
}
|
|||
|
|
|||
|
private void MouseSelectCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetMouseSelect(MouseSelectCheckBox.Checked);
|
|||
|
}
|
|||
|
|
|||
|
private void SelectionBoundsCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ShowSelectionBounds = SelectionBoundsCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void ToolsPanelExpandButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
toolspanelexpanded = !toolspanelexpanded;
|
|||
|
|
|||
|
int oldwidth = ToolsPanel.Width;
|
|||
|
if (toolspanelexpanded)
|
|||
|
{
|
|||
|
ToolsPanelExpandButton.Text = ">>";
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
ToolsPanelExpandButton.Text = "<<";
|
|||
|
}
|
|||
|
ToolsPanel.Width = toolspanellastwidth; //or extended width
|
|||
|
ToolsPanel.Left -= (toolspanellastwidth - oldwidth);
|
|||
|
toolspanellastwidth = oldwidth;
|
|||
|
}
|
|||
|
|
|||
|
private void ToolsDragPanel_MouseDown(object sender, MouseEventArgs e)
|
|||
|
{
|
|||
|
if (e.Button == MouseButtons.Left)
|
|||
|
{
|
|||
|
toolsPanelResizing = true;
|
|||
|
toolsPanelResizeStartX = e.X + ToolsPanel.Left;
|
|||
|
toolsPanelResizeStartLeft = ToolsPanel.Left;
|
|||
|
toolsPanelResizeStartRight = ToolsPanel.Right;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void ToolsDragPanel_MouseUp(object sender, MouseEventArgs e)
|
|||
|
{
|
|||
|
toolsPanelResizing = false;
|
|||
|
}
|
|||
|
|
|||
|
private void ToolsDragPanel_MouseMove(object sender, MouseEventArgs e)
|
|||
|
{
|
|||
|
if (toolsPanelResizing)
|
|||
|
{
|
|||
|
int rx = e.X + ToolsPanel.Left;
|
|||
|
int dx = rx - toolsPanelResizeStartX;
|
|||
|
ToolsPanel.Left = toolsPanelResizeStartLeft + dx;
|
|||
|
ToolsPanel.Width = toolsPanelResizeStartRight - toolsPanelResizeStartLeft - dx;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void FullScreenCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetFullscreen(FullScreenCheckBox.Checked);
|
|||
|
}
|
|||
|
|
|||
|
private void ControlSettingsButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ShowSettingsForm("Controls");
|
|||
|
}
|
|||
|
|
|||
|
private void AdvancedSettingsButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ShowSettingsForm("Advanced");
|
|||
|
}
|
|||
|
|
|||
|
private void ReloadSettingsButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
LoadSettings();
|
|||
|
}
|
|||
|
|
|||
|
private void SaveSettingsButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SaveSettings();
|
|||
|
}
|
|||
|
|
|||
|
private void QuitButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
if (MessageBox.Show("Really quit?", "", MessageBoxButtons.YesNo) == DialogResult.Yes)
|
|||
|
{
|
|||
|
Close();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void AboutButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
AboutForm f = new AboutForm();
|
|||
|
f.Show(this);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolsButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ToolsMenu.Show(ToolsButton, 0, ToolsButton.Height);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolsMenuRPFBrowser_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
BrowseForm f = new BrowseForm();
|
|||
|
f.Show(this);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolsMenuRPFExplorer_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ExploreForm f = new ExploreForm();
|
|||
|
f.Show(this);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolsMenuSelectionInfo_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ShowInfoForm();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolsMenuProjectWindow_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ShowProjectForm();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolsMenuWorldSearch_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ShowSearchForm();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolsMenuBinarySearch_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
BinarySearchForm f = new BinarySearchForm();
|
|||
|
f.Show(this);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolsMenuJenkGen_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
JenkGenForm f = new JenkGenForm();
|
|||
|
f.Show(this);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolsMenuJenkInd_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
JenkIndForm f = new JenkIndForm(gameFileCache);
|
|||
|
f.Show(this);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolsMenuExtractScripts_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ExtractScriptsForm f = new ExtractScriptsForm();
|
|||
|
f.Show(this);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolsMenuExtractTextures_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ExtractTexForm f = new ExtractTexForm();
|
|||
|
f.Show(this);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolsMenuExtractRawFiles_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ExtractRawForm f = new ExtractRawForm();
|
|||
|
f.Show(this);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolsMenuExtractShaders_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ExtractShadersForm f = new ExtractShadersForm();
|
|||
|
f.Show(this);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolsMenuOptions_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ShowSettingsForm();
|
|||
|
}
|
|||
|
|
|||
|
private void StatusBarCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
StatusStrip.Visible = StatusBarCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void RenderModeComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
TextureSamplerComboBox.Enabled = false;
|
|||
|
TextureCoordsComboBox.Enabled = false;
|
|||
|
switch (RenderModeComboBox.Text)
|
|||
|
{
|
|||
|
default:
|
|||
|
case "Default":
|
|||
|
shaders.RenderMode = WorldRenderMode.Default;
|
|||
|
break;
|
|||
|
case "Single texture":
|
|||
|
shaders.RenderMode = WorldRenderMode.SingleTexture;
|
|||
|
TextureSamplerComboBox.Enabled = true;
|
|||
|
TextureCoordsComboBox.Enabled = true;
|
|||
|
break;
|
|||
|
case "Vertex normals":
|
|||
|
shaders.RenderMode = WorldRenderMode.VertexNormals;
|
|||
|
break;
|
|||
|
case "Vertex tangents":
|
|||
|
shaders.RenderMode = WorldRenderMode.VertexTangents;
|
|||
|
break;
|
|||
|
case "Vertex colour 1":
|
|||
|
shaders.RenderMode = WorldRenderMode.VertexColour;
|
|||
|
shaders.RenderVertexColourIndex = 1;
|
|||
|
break;
|
|||
|
case "Vertex colour 2":
|
|||
|
shaders.RenderMode = WorldRenderMode.VertexColour;
|
|||
|
shaders.RenderVertexColourIndex = 2;
|
|||
|
break;
|
|||
|
case "Vertex colour 3":
|
|||
|
shaders.RenderMode = WorldRenderMode.VertexColour;
|
|||
|
shaders.RenderVertexColourIndex = 3;
|
|||
|
break;
|
|||
|
case "Texture coord 1":
|
|||
|
shaders.RenderMode = WorldRenderMode.TextureCoord;
|
|||
|
shaders.RenderTextureCoordIndex = 1;
|
|||
|
break;
|
|||
|
case "Texture coord 2":
|
|||
|
shaders.RenderMode = WorldRenderMode.TextureCoord;
|
|||
|
shaders.RenderTextureCoordIndex = 2;
|
|||
|
break;
|
|||
|
case "Texture coord 3":
|
|||
|
shaders.RenderMode = WorldRenderMode.TextureCoord;
|
|||
|
shaders.RenderTextureCoordIndex = 3;
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void TextureSamplerComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
if (TextureSamplerComboBox.SelectedItem is MetaName)
|
|||
|
{
|
|||
|
shaders.RenderTextureSampler = (MetaName)TextureSamplerComboBox.SelectedItem;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void TextureCoordsComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
switch (TextureCoordsComboBox.Text)
|
|||
|
{
|
|||
|
default:
|
|||
|
case "Texture coord 1":
|
|||
|
shaders.RenderTextureSamplerCoord = 1;
|
|||
|
break;
|
|||
|
case "Texture coord 2":
|
|||
|
shaders.RenderTextureSamplerCoord = 2;
|
|||
|
break;
|
|||
|
case "Texture coord 3":
|
|||
|
shaders.RenderTextureSamplerCoord = 3;
|
|||
|
break;
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
private void CollisionMeshesCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
rendercollisionmeshes = CollisionMeshesCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void CollisionMeshRangeTrackBar_Scroll(object sender, EventArgs e)
|
|||
|
{
|
|||
|
collisionmeshrange = CollisionMeshRangeTrackBar.Value;
|
|||
|
}
|
|||
|
|
|||
|
private void CollisionMeshLayer0CheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
collisionmeshlayers[0] = CollisionMeshLayer0CheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void CollisionMeshLayer1CheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
collisionmeshlayers[1] = CollisionMeshLayer1CheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void CollisionMeshLayer2CheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
collisionmeshlayers[2] = CollisionMeshLayer2CheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void CollisionMeshLayerDrawableCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
collisionmeshlayerdrawable = CollisionMeshLayerDrawableCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void ControlLightDirectionCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
controllightdir = ControlLightDirectionCheckBox.Checked;
|
|||
|
if (controllightdir)
|
|||
|
{
|
|||
|
ControlTimeOfDayCheckBox.Checked = false;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void ControlTimeOfDayCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
controltimeofday = ControlTimeOfDayCheckBox.Checked;
|
|||
|
if (controltimeofday)
|
|||
|
{
|
|||
|
ControlLightDirectionCheckBox.Checked = false;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void ShowYmapChildrenCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
renderchildents = ShowYmapChildrenCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void HDRRenderingCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
lock (rendersyncroot)
|
|||
|
{
|
|||
|
shaders.hdr = HDRRenderingCheckBox.Checked;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void AnisotropicFilteringCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
shaders.AnisotropicFiltering = AnisotropicFilteringCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void WorldMaxLodComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
switch (WorldMaxLodComboBox.Text)
|
|||
|
{
|
|||
|
default:
|
|||
|
case "ORPHANHD":
|
|||
|
renderworldMaxLOD = Unk_1264241711.LODTYPES_DEPTH_ORPHANHD;
|
|||
|
break;
|
|||
|
case "HD":
|
|||
|
renderworldMaxLOD = Unk_1264241711.LODTYPES_DEPTH_HD;
|
|||
|
break;
|
|||
|
case "LOD":
|
|||
|
renderworldMaxLOD = Unk_1264241711.LODTYPES_DEPTH_LOD;
|
|||
|
break;
|
|||
|
case "SLOD1":
|
|||
|
renderworldMaxLOD = Unk_1264241711.LODTYPES_DEPTH_SLOD1;
|
|||
|
break;
|
|||
|
case "SLOD2":
|
|||
|
renderworldMaxLOD = Unk_1264241711.LODTYPES_DEPTH_SLOD2;
|
|||
|
break;
|
|||
|
case "SLOD3":
|
|||
|
renderworldMaxLOD = Unk_1264241711.LODTYPES_DEPTH_SLOD3;
|
|||
|
break;
|
|||
|
case "SLOD4":
|
|||
|
renderworldMaxLOD = Unk_1264241711.LODTYPES_DEPTH_SLOD4;
|
|||
|
break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void WorldLodDistTrackBar_Scroll(object sender, EventArgs e)
|
|||
|
{
|
|||
|
float loddist = ((float)WorldLodDistTrackBar.Value) * 0.1f;
|
|||
|
renderworldLodDistMult = loddist;
|
|||
|
WorldLodDistLabel.Text = loddist.ToString("0.0");
|
|||
|
}
|
|||
|
|
|||
|
private void WorldDetailDistTrackBar_Scroll(object sender, EventArgs e)
|
|||
|
{
|
|||
|
float detdist = ((float)WorldDetailDistTrackBar.Value) * 0.1f;
|
|||
|
renderworldDetailDistMult = detdist;
|
|||
|
WorldDetailDistLabel.Text = detdist.ToString("0.0");
|
|||
|
}
|
|||
|
|
|||
|
private void WorldScriptedYmapsCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ShowScriptedYmaps = WorldScriptedYmapsCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void WorldYmapTimeFilterCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
worldymaptimefilter = WorldYmapTimeFilterCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void WorldYmapWeatherFilterCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
worldymapweatherfilter = WorldYmapWeatherFilterCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void EnableModsCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
if (!initialised) return;
|
|||
|
if (ProjectForm != null)
|
|||
|
{
|
|||
|
MessageBox.Show("Please close the Project Window before enabling or disabling mods.");
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
SetModsEnabled(EnableModsCheckBox.Checked);
|
|||
|
}
|
|||
|
|
|||
|
private void EnableDlcCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
if (!initialised) return;
|
|||
|
if (ProjectForm != null)
|
|||
|
{
|
|||
|
MessageBox.Show("Please close the Project Window before enabling or disabling DLC.");
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
SetDlcLevel(DlcLevelComboBox.Text, EnableDlcCheckBox.Checked);
|
|||
|
}
|
|||
|
|
|||
|
private void DlcLevelComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
if (!initialised) return;
|
|||
|
if (ProjectForm != null)
|
|||
|
{
|
|||
|
MessageBox.Show("Please close the Project Window before changing the DLC level.");
|
|||
|
return;
|
|||
|
}
|
|||
|
|
|||
|
SetDlcLevel(DlcLevelComboBox.Text, EnableDlcCheckBox.Checked);
|
|||
|
}
|
|||
|
|
|||
|
private void TimeOfDayTrackBar_Scroll(object sender, EventArgs e)
|
|||
|
{
|
|||
|
int v = TimeOfDayTrackBar.Value;
|
|||
|
float fh = v / 60.0f;
|
|||
|
UpdateTimeOfDayLabel();
|
|||
|
lock (rendersyncroot)
|
|||
|
{
|
|||
|
timeofday = fh;
|
|||
|
timecycle.SetTime(timeofday);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void WeatherComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
if (!Monitor.TryEnter(rendersyncroot, 50))
|
|||
|
{ return; } //couldn't get a lock...
|
|||
|
weathertype = WeatherComboBox.Text;
|
|||
|
weather.SetNextWeather(weathertype);
|
|||
|
Monitor.Exit(rendersyncroot);
|
|||
|
}
|
|||
|
|
|||
|
private void WeatherRegionComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
weather.Region = WeatherRegionComboBox.Text;
|
|||
|
}
|
|||
|
|
|||
|
private void CloudsComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
//if (!Monitor.TryEnter(rendersyncroot, 50))
|
|||
|
//{ return; } //couldn't get a lock...
|
|||
|
individualcloudfrag = CloudsComboBox.Text;
|
|||
|
//Monitor.Exit(rendersyncroot);
|
|||
|
}
|
|||
|
|
|||
|
private void DistantLODLightsCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
renderdistlodlights = DistantLODLightsCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void NaturalAmbientLightCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
rendernaturalambientlight = NaturalAmbientLightCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void ArtificialAmbientLightCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
renderartificialambientlight = ArtificialAmbientLightCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void TimeStartStopButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
timerunning = !timerunning;
|
|||
|
TimeStartStopButton.Text = timerunning ? "Stop" : "Start";
|
|||
|
}
|
|||
|
|
|||
|
private void TimeSpeedTrackBar_Scroll(object sender, EventArgs e)
|
|||
|
{
|
|||
|
float tv = TimeSpeedTrackBar.Value * 0.01f;
|
|||
|
//when tv=0, speed=0 min/sec
|
|||
|
//when tv=0.5, speed=0.5 min/sec
|
|||
|
//when tv=1, speed=128 min/sec
|
|||
|
|
|||
|
timespeed = 128.0f * tv * tv * tv * tv * tv * tv * tv * tv;
|
|||
|
|
|||
|
TimeSpeedLabel.Text = timespeed.ToString("0.###") + " min/sec";
|
|||
|
}
|
|||
|
|
|||
|
private void CameraModeComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetCameraMode(CameraModeComboBox.Text);
|
|||
|
}
|
|||
|
|
|||
|
private void MapViewDetailTrackBar_Scroll(object sender, EventArgs e)
|
|||
|
{
|
|||
|
float det = ((float)MapViewDetailTrackBar.Value) * 0.1f;
|
|||
|
MapViewDetailLabel.Text = det.ToString("0.0#");
|
|||
|
lock (rendersyncroot)
|
|||
|
{
|
|||
|
MapViewDetail = det;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void FieldOfViewTrackBar_Scroll(object sender, EventArgs e)
|
|||
|
{
|
|||
|
float fov = FieldOfViewTrackBar.Value * 0.01f;
|
|||
|
FieldOfViewLabel.Text = fov.ToString("0.0#");
|
|||
|
lock (rendersyncroot)
|
|||
|
{
|
|||
|
camera.FieldOfView = fov;
|
|||
|
camera.UpdateProj = true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void CloudParamComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
CloudAnimSetting setting = CloudParamComboBox.SelectedItem as CloudAnimSetting;
|
|||
|
if (setting != null)
|
|||
|
{
|
|||
|
float rng = setting.MaxValue - setting.MinValue;
|
|||
|
float cval = (setting.CurrentValue - setting.MinValue) / rng;
|
|||
|
int ival = (int)(cval * 200.0f);
|
|||
|
ival = Math.Min(Math.Max(ival, 0), 200);
|
|||
|
CloudParamTrackBar.Value = ival;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void CloudParamTrackBar_Scroll(object sender, EventArgs e)
|
|||
|
{
|
|||
|
CloudAnimSetting setting = CloudParamComboBox.SelectedItem as CloudAnimSetting;
|
|||
|
if (setting != null)
|
|||
|
{
|
|||
|
float rng = setting.MaxValue - setting.MinValue;
|
|||
|
float fval = CloudParamTrackBar.Value / 200.0f;
|
|||
|
float cval = (fval * rng) + setting.MinValue;
|
|||
|
setting.CurrentValue = cval;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void SelDrawableModelsTreeView_AfterCheck(object sender, TreeViewEventArgs e)
|
|||
|
{
|
|||
|
if (e.Node != null)
|
|||
|
{
|
|||
|
UpdateSelectionDrawFlags(e.Node);
|
|||
|
|
|||
|
if (InfoForm != null)
|
|||
|
{
|
|||
|
InfoForm.SyncSelDrawableModelsTreeNode(e.Node);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void SelDrawableModelsTreeView_NodeMouseDoubleClick(object sender, TreeNodeMouseClickEventArgs e)
|
|||
|
{
|
|||
|
if (e.Node != null)
|
|||
|
{
|
|||
|
e.Node.Checked = !e.Node.Checked;
|
|||
|
//UpdateSelectionDrawFlags(e.Node);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void SelDrawableModelsTreeView_KeyPress(object sender, KeyPressEventArgs e)
|
|||
|
{
|
|||
|
e.Handled = true; //stops annoying ding sound...
|
|||
|
}
|
|||
|
|
|||
|
private void SelectionWidgetCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ShowWidget = SelectionWidgetCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void ShowToolbarCheckBox_CheckedChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ToolbarPanel.Visible = ShowToolbarCheckBox.Checked;
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarNewButton_ButtonClick(object sender, EventArgs e)
|
|||
|
{
|
|||
|
New();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarNewProjectButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
NewProject();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarNewYmapButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
NewYmap();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarNewYndButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
NewYnd();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarNewTrainsButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
NewTrainTrack();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarNewScenarioButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
NewScenario();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarOpenButton_ButtonClick(object sender, EventArgs e)
|
|||
|
{
|
|||
|
Open();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarOpenProjectButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
OpenProject();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarOpenYmapButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
OpenYmap();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarOpenYndButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
OpenYnd();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarOpenTrainsButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
OpenTrainTrack();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarOpenScenarioButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
OpenScenario();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarSaveButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
Save();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarSaveAllButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SaveAll();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarSelectButton_ButtonClick(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetMouseSelect(!ToolbarSelectButton.Checked);
|
|||
|
SetWidgetMode("Default");
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarSelectEntityButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetSelectionMode("Entity");
|
|||
|
SetMouseSelect(true);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarSelectEntityExtensionButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetSelectionMode("Entity Extension");
|
|||
|
SetMouseSelect(true);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarSelectArchetypeExtensionButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetSelectionMode("Archetype Extension");
|
|||
|
SetMouseSelect(true);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarSelectTimeCycleModifierButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetSelectionMode("Time Cycle Modifier");
|
|||
|
SetMouseSelect(true);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarSelectCarGeneratorButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetSelectionMode("Car Generator");
|
|||
|
SetMouseSelect(true);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarSelectGrassButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetSelectionMode("Grass");
|
|||
|
SetMouseSelect(true);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarSelectWaterQuadButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetSelectionMode("Water Quad");
|
|||
|
SetMouseSelect(true);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarSelectCollisionButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetSelectionMode("Collision");
|
|||
|
SetMouseSelect(true);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarSelectNavMeshButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetSelectionMode("Nav Mesh");
|
|||
|
SetMouseSelect(true);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarSelectPathButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetSelectionMode("Path");
|
|||
|
SetMouseSelect(true);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarSelectTrainTrackButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetSelectionMode("Train Track");
|
|||
|
SetMouseSelect(true);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarSelectDistantLodLightsButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetSelectionMode("Distant Lod Lights");
|
|||
|
SetMouseSelect(true);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarSelectMloInstanceButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetSelectionMode("Mlo Instance");
|
|||
|
SetMouseSelect(true);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarSelectScenarioButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetSelectionMode("Scenario");
|
|||
|
SetMouseSelect(true);
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarMoveButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetWidgetMode(ToolbarMoveButton.Checked ? "Default" : "Position");
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarRotateButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetWidgetMode(ToolbarRotateButton.Checked ? "Default" : "Rotation");
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarScaleButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetWidgetMode(ToolbarScaleButton.Checked ? "Default" : "Scale");
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarTransformSpaceButton_ButtonClick(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetWidgetSpace(Widget.ObjectSpace ? "World space" : "Object space");
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarObjectSpaceButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetWidgetSpace("Object space");
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarWorldSpaceButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetWidgetSpace("World space");
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarUndoButton_ButtonClick(object sender, EventArgs e)
|
|||
|
{
|
|||
|
Undo();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarUndoListButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
var tsi = sender as ToolStripItem;
|
|||
|
if (tsi == null) return;
|
|||
|
var step = tsi.Tag as UndoStep;
|
|||
|
if (step == null) return;
|
|||
|
if (UndoSteps.Count == 0) return;
|
|||
|
var cstep = UndoSteps.Peek();
|
|||
|
while (cstep != null)
|
|||
|
{
|
|||
|
Undo();
|
|||
|
if (cstep == step) break;
|
|||
|
if (UndoSteps.Count == 0) break;
|
|||
|
cstep = UndoSteps.Peek();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarRedoButton_ButtonClick(object sender, EventArgs e)
|
|||
|
{
|
|||
|
Redo();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarRedoListButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
var tsi = sender as ToolStripItem;
|
|||
|
if (tsi == null) return;
|
|||
|
var step = tsi.Tag as UndoStep;
|
|||
|
if (step == null) return;
|
|||
|
if (RedoSteps.Count == 0) return;
|
|||
|
var cstep = RedoSteps.Peek();
|
|||
|
while (cstep != null)
|
|||
|
{
|
|||
|
Redo();
|
|||
|
if (cstep == step) break;
|
|||
|
if (RedoSteps.Count == 0) break;
|
|||
|
cstep = RedoSteps.Peek();
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarInfoWindowButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ShowInfoForm();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarProjectWindowButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ShowProjectForm();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarAddItemButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
AddItem();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarDeleteItemButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
DeleteItem();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarCopyButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
CopyItem();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarPasteButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
PasteItem();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarCameraModeButton_ButtonClick(object sender, EventArgs e)
|
|||
|
{
|
|||
|
ToggleCameraMode();
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarCameraPerspectiveButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetCameraMode("Perspective");
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarCameraMapViewButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetCameraMode("2D Map");
|
|||
|
}
|
|||
|
|
|||
|
private void ToolbarCameraOrthographicButton_Click(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetCameraMode("Orthographic");
|
|||
|
}
|
|||
|
|
|||
|
private void SelectionModeComboBox_SelectedIndexChanged(object sender, EventArgs e)
|
|||
|
{
|
|||
|
SetSelectionMode(SelectionModeComboBox.Text);
|
|||
|
}
|
|||
|
|
|||
|
private void SelectionModeComboBox_KeyPress(object sender, KeyPressEventArgs e)
|
|||
|
{
|
|||
|
e.Handled = true;
|
|||
|
}
|
|||
|
|
|||
|
private void ViewModeComboBox_KeyPress(object sender, KeyPressEventArgs e)
|
|||
|
{
|
|||
|
e.Handled = true;
|
|||
|
}
|
|||
|
|
|||
|
private void WorldMaxLodComboBox_KeyPress(object sender, KeyPressEventArgs e)
|
|||
|
{
|
|||
|
e.Handled = true;
|
|||
|
}
|
|||
|
|
|||
|
private void DlcLevelComboBox_KeyPress(object sender, KeyPressEventArgs e)
|
|||
|
{
|
|||
|
e.Handled = true;
|
|||
|
}
|
|||
|
|
|||
|
private void CameraModeComboBox_KeyPress(object sender, KeyPressEventArgs e)
|
|||
|
{
|
|||
|
e.Handled = true;
|
|||
|
}
|
|||
|
|
|||
|
private void RenderModeComboBox_KeyPress(object sender, KeyPressEventArgs e)
|
|||
|
{
|
|||
|
e.Handled = true;
|
|||
|
}
|
|||
|
|
|||
|
private void TextureSamplerComboBox_KeyPress(object sender, KeyPressEventArgs e)
|
|||
|
{
|
|||
|
e.Handled = true;
|
|||
|
}
|
|||
|
|
|||
|
private void TextureCoordsComboBox_KeyPress(object sender, KeyPressEventArgs e)
|
|||
|
{
|
|||
|
e.Handled = true;
|
|||
|
}
|
|||
|
|
|||
|
private void MarkerStyleComboBox_KeyPress(object sender, KeyPressEventArgs e)
|
|||
|
{
|
|||
|
e.Handled = true;
|
|||
|
}
|
|||
|
|
|||
|
private void LocatorStyleComboBox_KeyPress(object sender, KeyPressEventArgs e)
|
|||
|
{
|
|||
|
e.Handled = true;
|
|||
|
}
|
|||
|
|
|||
|
private void BoundsStyleComboBox_KeyPress(object sender, KeyPressEventArgs e)
|
|||
|
{
|
|||
|
e.Handled = true;
|
|||
|
}
|
|||
|
|
|||
|
private void WeatherComboBox_KeyPress(object sender, KeyPressEventArgs e)
|
|||
|
{
|
|||
|
e.Handled = true;
|
|||
|
}
|
|||
|
|
|||
|
private void WeatherRegionComboBox_KeyPress(object sender, KeyPressEventArgs e)
|
|||
|
{
|
|||
|
e.Handled = true;
|
|||
|
}
|
|||
|
|
|||
|
private void CloudsComboBox_KeyPress(object sender, KeyPressEventArgs e)
|
|||
|
{
|
|||
|
e.Handled = true;
|
|||
|
}
|
|||
|
|
|||
|
private void CloudParamComboBox_KeyPress(object sender, KeyPressEventArgs e)
|
|||
|
{
|
|||
|
e.Handled = true;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public enum WorldRenderMode
|
|||
|
{
|
|||
|
Default = 0,
|
|||
|
SingleTexture = 1,
|
|||
|
VertexNormals = 2,
|
|||
|
VertexTangents = 3,
|
|||
|
VertexColour = 4,
|
|||
|
TextureCoord = 5,
|
|||
|
}
|
|||
|
|
|||
|
public enum WorldControlMode
|
|||
|
{
|
|||
|
Free = 0,
|
|||
|
Ped = 1,
|
|||
|
Car = 2,
|
|||
|
Heli = 3,
|
|||
|
Plane = 4,
|
|||
|
Jetpack = 10,
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public class MapIcon
|
|||
|
{
|
|||
|
public string Name { get; set; }
|
|||
|
public string Filepath { get; set; }
|
|||
|
public Texture2D Tex { get; set; }
|
|||
|
public ShaderResourceView TexView { get; set; }
|
|||
|
public Vector3 Center { get; set; } //in image pixels
|
|||
|
public float Scale { get; set; } //screen pixels per icon pixel
|
|||
|
public int TexWidth { get; set; }
|
|||
|
public int TexHeight { get; set; }
|
|||
|
|
|||
|
public MapIcon(string name, string filepath, int texw, int texh, float centerx, float centery, float scale)
|
|||
|
{
|
|||
|
Name = name;
|
|||
|
Filepath = filepath;
|
|||
|
TexWidth = texw;
|
|||
|
TexHeight = texh;
|
|||
|
Center = new Vector3(centerx, centery, 0.0f);
|
|||
|
Scale = scale;
|
|||
|
|
|||
|
if (!File.Exists(filepath))
|
|||
|
{
|
|||
|
throw new Exception("File not found.");
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void LoadTexture(Device device, Action<string> errorAction)
|
|||
|
{
|
|||
|
try
|
|||
|
{
|
|||
|
if (device != null)
|
|||
|
{
|
|||
|
Tex = TextureLoader.CreateTexture2DFromBitmap(device, TextureLoader.LoadBitmap(new SharpDX.WIC.ImagingFactory2(), Filepath));
|
|||
|
TexView = new ShaderResourceView(device, Tex);
|
|||
|
}
|
|||
|
}
|
|||
|
catch (Exception ex)
|
|||
|
{
|
|||
|
errorAction("Could not load map icon " + Filepath + " for " + Name + "!\n\n" + ex.ToString());
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void UnloadTexture()
|
|||
|
{
|
|||
|
if (TexView != null)
|
|||
|
{
|
|||
|
TexView.Dispose();
|
|||
|
TexView = null;
|
|||
|
}
|
|||
|
if (Tex != null)
|
|||
|
{
|
|||
|
Tex.Dispose();
|
|||
|
Tex = null;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public override string ToString()
|
|||
|
{
|
|||
|
return Name;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public class MapMarker
|
|||
|
{
|
|||
|
public MapIcon Icon { get; set; }
|
|||
|
public Vector3 WorldPos { get; set; } //actual world pos
|
|||
|
public Vector3 CamRelPos { get; set; } //updated per frame
|
|||
|
public Vector3 ScreenPos { get; set; } //position on screen (updated per frame)
|
|||
|
public string Name { get; set; }
|
|||
|
public List<string> Properties { get; set; } //additional data
|
|||
|
public bool IsMovable { get; set; }
|
|||
|
public float Distance { get; set; } //length of CamRelPos, updated per frame
|
|||
|
|
|||
|
public void Parse(string s)
|
|||
|
{
|
|||
|
Vector3 p = new Vector3(0.0f);
|
|||
|
string[] ss = s.Split(',');
|
|||
|
if (ss.Length > 1)
|
|||
|
{
|
|||
|
FloatUtil.TryParse(ss[0].Trim(), out p.X);
|
|||
|
FloatUtil.TryParse(ss[1].Trim(), out p.Y);
|
|||
|
}
|
|||
|
if (ss.Length > 2)
|
|||
|
{
|
|||
|
FloatUtil.TryParse(ss[2].Trim(), out p.Z);
|
|||
|
}
|
|||
|
if (ss.Length > 3)
|
|||
|
{
|
|||
|
Name = ss[3].Trim();
|
|||
|
}
|
|||
|
else
|
|||
|
{
|
|||
|
Name = string.Empty;
|
|||
|
}
|
|||
|
for (int i = 4; i < ss.Length; i++)
|
|||
|
{
|
|||
|
if (Properties == null) Properties = new List<string>();
|
|||
|
Properties.Add(ss[i].Trim());
|
|||
|
}
|
|||
|
WorldPos = p;
|
|||
|
}
|
|||
|
|
|||
|
public override string ToString()
|
|||
|
{
|
|||
|
string cstr = Get3DWorldPosString();
|
|||
|
if (!string.IsNullOrEmpty(Name))
|
|||
|
{
|
|||
|
cstr += ", " + Name;
|
|||
|
if (Properties != null)
|
|||
|
{
|
|||
|
foreach (string prop in Properties)
|
|||
|
{
|
|||
|
cstr += ", " + prop;
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
return cstr;
|
|||
|
}
|
|||
|
|
|||
|
public string Get2DWorldPosString()
|
|||
|
{
|
|||
|
return string.Format(CultureInfo.InvariantCulture, "{0}, {1}", WorldPos.X, WorldPos.Y);
|
|||
|
}
|
|||
|
public string Get3DWorldPosString()
|
|||
|
{
|
|||
|
return string.Format(CultureInfo.InvariantCulture, "{0}, {1}, {2}", WorldPos.X, WorldPos.Y, WorldPos.Z);
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
public struct MapSphere
|
|||
|
{
|
|||
|
public Vector3 CamRelPos { get; set; }
|
|||
|
public float Radius { get; set; }
|
|||
|
}
|
|||
|
public struct MapBox
|
|||
|
{
|
|||
|
public Vector3 CamRelPos { get; set; }
|
|||
|
public Vector3 BBMin { get; set; }
|
|||
|
public Vector3 BBMax { get; set; }
|
|||
|
public Quaternion Orientation { get; set; }
|
|||
|
public Vector3 Scale { get; set; }
|
|||
|
}
|
|||
|
|
|||
|
public struct MapSelection
|
|||
|
{
|
|||
|
public YmapEntityDef EntityDef { get; set; }
|
|||
|
public Archetype Archetype { get; set; }
|
|||
|
public DrawableBase Drawable { get; set; }
|
|||
|
public DrawableGeometry Geometry { get; set; }
|
|||
|
public MetaWrapper EntityExtension { get; set; }
|
|||
|
public MetaWrapper ArchetypeExtension { get; set; }
|
|||
|
public YmapTimeCycleModifier TimeCycleModifier { get; set; }
|
|||
|
public YmapCarGen CarGenerator { get; set; }
|
|||
|
public YmapGrassInstanceBatch GrassBatch { get; set; }
|
|||
|
public YmapDistantLODLights DistantLodLights { get; set; }
|
|||
|
public YmapEntityDef MloEntityDef { get; set; }
|
|||
|
public WaterQuad WaterQuad { get; set; }
|
|||
|
public Bounds CollisionBounds { get; set; }
|
|||
|
public YnvPoly NavPoly { get; set; }
|
|||
|
public YndNode PathNode { get; set; }
|
|||
|
public YndLink PathLink { get; set; }
|
|||
|
public TrainTrackNode TrainTrackNode { get; set; }
|
|||
|
public ScenarioNode ScenarioNode { get; set; }
|
|||
|
public MCScenarioChainingEdge ScenarioEdge { get; set; }
|
|||
|
|
|||
|
|
|||
|
public BoundingBox AABB { get; set; }
|
|||
|
public int GeometryIndex { get; set; }
|
|||
|
public Vector3 CamRel { get; set; }
|
|||
|
public float HitDist { get; set; }
|
|||
|
|
|||
|
|
|||
|
public bool HasValue
|
|||
|
{
|
|||
|
get
|
|||
|
{
|
|||
|
return (EntityDef != null) ||
|
|||
|
(Archetype != null) ||
|
|||
|
(Drawable != null) ||
|
|||
|
(Geometry != null) ||
|
|||
|
(EntityExtension != null) ||
|
|||
|
(ArchetypeExtension != null) ||
|
|||
|
(TimeCycleModifier != null) ||
|
|||
|
(CarGenerator != null) ||
|
|||
|
(GrassBatch != null) ||
|
|||
|
(WaterQuad != null) ||
|
|||
|
(CollisionBounds != null) ||
|
|||
|
(NavPoly != null) ||
|
|||
|
(PathNode != null) ||
|
|||
|
(TrainTrackNode != null) ||
|
|||
|
(DistantLodLights != null) ||
|
|||
|
(MloEntityDef != null) ||
|
|||
|
(ScenarioNode != null);
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public bool HasHit
|
|||
|
{
|
|||
|
get { return (HitDist != float.MaxValue); }
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
public void Clear()
|
|||
|
{
|
|||
|
EntityDef = null;
|
|||
|
Archetype = null;
|
|||
|
Drawable = null;
|
|||
|
Geometry = null;
|
|||
|
EntityExtension = null;
|
|||
|
ArchetypeExtension = null;
|
|||
|
TimeCycleModifier = null;
|
|||
|
CarGenerator = null;
|
|||
|
GrassBatch = null;
|
|||
|
WaterQuad = null;
|
|||
|
CollisionBounds = null;
|
|||
|
NavPoly = null;
|
|||
|
PathNode = null;
|
|||
|
PathLink = null;
|
|||
|
TrainTrackNode = null;
|
|||
|
DistantLodLights = null;
|
|||
|
MloEntityDef = null;
|
|||
|
ScenarioNode = null;
|
|||
|
ScenarioEdge = null;
|
|||
|
AABB = new BoundingBox();
|
|||
|
GeometryIndex = 0;
|
|||
|
CamRel = new Vector3();
|
|||
|
HitDist = float.MaxValue;
|
|||
|
}
|
|||
|
|
|||
|
public string GetNameString(string defval)
|
|||
|
{
|
|||
|
string name = defval;
|
|||
|
if (EntityDef != null)
|
|||
|
{
|
|||
|
name = EntityDef.CEntityDef.archetypeName.ToString();
|
|||
|
}
|
|||
|
else if (Archetype != null)
|
|||
|
{
|
|||
|
name = Archetype.Hash.ToString();
|
|||
|
}
|
|||
|
else if (TimeCycleModifier != null)
|
|||
|
{
|
|||
|
name = TimeCycleModifier.CTimeCycleModifier.name.ToString();
|
|||
|
}
|
|||
|
else if (CarGenerator != null)
|
|||
|
{
|
|||
|
name = CarGenerator.CCarGen.carModel.ToString();
|
|||
|
}
|
|||
|
else if (DistantLodLights != null)
|
|||
|
{
|
|||
|
name = DistantLodLights.Ymap?.Name ?? "";
|
|||
|
}
|
|||
|
else if (CollisionBounds != null)
|
|||
|
{
|
|||
|
name = CollisionBounds.GetName();
|
|||
|
}
|
|||
|
if (EntityExtension != null)
|
|||
|
{
|
|||
|
name = EntityExtension.Name;
|
|||
|
}
|
|||
|
if (ArchetypeExtension != null)
|
|||
|
{
|
|||
|
name = ArchetypeExtension.Name;
|
|||
|
}
|
|||
|
if (WaterQuad != null)
|
|||
|
{
|
|||
|
name = "WaterQuad " + WaterQuad.ToString();
|
|||
|
}
|
|||
|
if (NavPoly != null)
|
|||
|
{
|
|||
|
name = "NavPoly " + NavPoly.ToString();
|
|||
|
}
|
|||
|
if (PathNode != null)
|
|||
|
{
|
|||
|
name = "PathNode " + PathNode.AreaID.ToString() + "." + PathNode.NodeID.ToString(); //+ FloatUtil.GetVector3String(PathNode.Position);
|
|||
|
}
|
|||
|
if (TrainTrackNode != null)
|
|||
|
{
|
|||
|
name = "TrainTrackNode " + FloatUtil.GetVector3String(TrainTrackNode.Position);
|
|||
|
}
|
|||
|
if (ScenarioNode != null)
|
|||
|
{
|
|||
|
name = ScenarioNode.ToString();
|
|||
|
}
|
|||
|
return name;
|
|||
|
}
|
|||
|
|
|||
|
public string GetFullNameString(string defval)
|
|||
|
{
|
|||
|
string name = defval;
|
|||
|
if (EntityDef != null)
|
|||
|
{
|
|||
|
name = EntityDef.CEntityDef.archetypeName.ToString();
|
|||
|
}
|
|||
|
else if (Archetype != null)
|
|||
|
{
|
|||
|
name = Archetype.Hash.ToString();
|
|||
|
}
|
|||
|
else if (CollisionBounds != null)
|
|||
|
{
|
|||
|
name = CollisionBounds.GetName();
|
|||
|
}
|
|||
|
if (Geometry != null)
|
|||
|
{
|
|||
|
name += " (" + GeometryIndex.ToString() + ")";
|
|||
|
}
|
|||
|
if (TimeCycleModifier != null)
|
|||
|
{
|
|||
|
name = TimeCycleModifier.CTimeCycleModifier.name.ToString();
|
|||
|
}
|
|||
|
if (CarGenerator != null)
|
|||
|
{
|
|||
|
name = CarGenerator.CCarGen.carModel.ToString();
|
|||
|
}
|
|||
|
if (EntityExtension != null)
|
|||
|
{
|
|||
|
name += ": " + EntityExtension.Name;
|
|||
|
}
|
|||
|
if (ArchetypeExtension != null)
|
|||
|
{
|
|||
|
name += ": " + ArchetypeExtension.Name;
|
|||
|
}
|
|||
|
if (WaterQuad != null)
|
|||
|
{
|
|||
|
name = "WaterQuad " + WaterQuad.ToString();
|
|||
|
}
|
|||
|
if (NavPoly != null)
|
|||
|
{
|
|||
|
name = "NavPoly " + NavPoly.ToString();
|
|||
|
}
|
|||
|
if (PathNode != null)
|
|||
|
{
|
|||
|
name = "PathNode " + PathNode.AreaID.ToString() + "." + PathNode.NodeID.ToString();// + FloatUtil.GetVector3String(PathNode.Position);
|
|||
|
}
|
|||
|
if (TrainTrackNode != null)
|
|||
|
{
|
|||
|
name = "TrainTrackNode " + FloatUtil.GetVector3String(TrainTrackNode.Position);
|
|||
|
}
|
|||
|
if (ScenarioNode != null)
|
|||
|
{
|
|||
|
name = ScenarioNode.ToString();
|
|||
|
}
|
|||
|
return name;
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
public enum MapSelectionMode
|
|||
|
{
|
|||
|
None = 0,
|
|||
|
Entity = 1,
|
|||
|
EntityExtension = 2,
|
|||
|
ArchetypeExtension = 3,
|
|||
|
TimeCycleModifier = 4,
|
|||
|
CarGenerator = 5,
|
|||
|
Grass = 6,
|
|||
|
WaterQuad = 7,
|
|||
|
Collision = 8,
|
|||
|
NavMesh = 9,
|
|||
|
Path = 10,
|
|||
|
TrainTrack = 11,
|
|||
|
DistantLodLights = 12,
|
|||
|
MloInstance = 13,
|
|||
|
Scenario = 14,
|
|||
|
PopZone = 15,
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
public class KeyBindings
|
|||
|
{
|
|||
|
public Keys MoveForward = Keys.W;
|
|||
|
public Keys MoveBackward = Keys.S;
|
|||
|
public Keys MoveLeft = Keys.A;
|
|||
|
public Keys MoveRight = Keys.D;
|
|||
|
public Keys MoveUp = Keys.R;
|
|||
|
public Keys MoveDown = Keys.F;
|
|||
|
public Keys MoveSlowerZoomIn = Keys.Z;
|
|||
|
public Keys MoveFasterZoomOut = Keys.X;
|
|||
|
public Keys ToggleMouseSelect = Keys.C;
|
|||
|
public Keys ToggleToolbar = Keys.T;
|
|||
|
public Keys ExitEditMode = Keys.Q;
|
|||
|
public Keys EditPosition = Keys.W;
|
|||
|
public Keys EditRotation = Keys.E;
|
|||
|
public Keys EditScale = Keys.R;
|
|||
|
public Keys Jump = Keys.Space; //for control mode
|
|||
|
|
|||
|
public KeyBindings(StringCollection sc)
|
|||
|
{
|
|||
|
foreach (string s in sc)
|
|||
|
{
|
|||
|
string[] parts = s.Split(':');
|
|||
|
if (parts.Length == 2)
|
|||
|
{
|
|||
|
string sval = parts[1].Trim();
|
|||
|
Keys k = (Keys)Enum.Parse(typeof(Keys), sval);
|
|||
|
SetBinding(parts[0], k);
|
|||
|
}
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public void SetBinding(string name, Keys k)
|
|||
|
{
|
|||
|
switch (name)
|
|||
|
{
|
|||
|
case "Move Forwards": MoveForward = k; break;
|
|||
|
case "Move Backwards": MoveBackward = k; break;
|
|||
|
case "Move Left": MoveLeft = k; break;
|
|||
|
case "Move Right": MoveRight = k; break;
|
|||
|
case "Move Up": MoveUp = k; break;
|
|||
|
case "Move Down": MoveDown = k; break;
|
|||
|
case "Move Slower / Zoom In": MoveSlowerZoomIn = k; break;
|
|||
|
case "Move Faster / Zoom Out": MoveFasterZoomOut = k; break;
|
|||
|
case "Toggle Mouse Select": ToggleMouseSelect = k; break;
|
|||
|
case "Toggle Toolbar": ToggleToolbar = k; break;
|
|||
|
case "Exit Edit Mode": ExitEditMode = k; break;
|
|||
|
case "Edit Position": EditPosition = k; break;
|
|||
|
case "Edit Rotation": EditRotation = k; break;
|
|||
|
case "Edit Scale": EditScale = k; break;
|
|||
|
}
|
|||
|
}
|
|||
|
|
|||
|
public StringCollection GetSetting()
|
|||
|
{
|
|||
|
StringCollection sc = new StringCollection();
|
|||
|
sc.Add(GetSettingItem("Move Forwards", MoveForward));
|
|||
|
sc.Add(GetSettingItem("Move Backwards", MoveBackward));
|
|||
|
sc.Add(GetSettingItem("Move Left", MoveLeft));
|
|||
|
sc.Add(GetSettingItem("Move Right", MoveRight));
|
|||
|
sc.Add(GetSettingItem("Move Up", MoveUp));
|
|||
|
sc.Add(GetSettingItem("Move Down", MoveDown));
|
|||
|
sc.Add(GetSettingItem("Move Slower / Zoom In", MoveSlowerZoomIn));
|
|||
|
sc.Add(GetSettingItem("Move Faster / Zoom Out", MoveFasterZoomOut));
|
|||
|
sc.Add(GetSettingItem("Toggle Mouse Select", ToggleMouseSelect));
|
|||
|
sc.Add(GetSettingItem("Toggle Toolbar", ToggleToolbar));
|
|||
|
sc.Add(GetSettingItem("Exit Edit Mode", ExitEditMode));
|
|||
|
sc.Add(GetSettingItem("Edit Position", EditPosition));
|
|||
|
sc.Add(GetSettingItem("Edit Rotation", EditRotation));
|
|||
|
sc.Add(GetSettingItem("Edit Scale", EditScale));
|
|||
|
return sc;
|
|||
|
}
|
|||
|
|
|||
|
private string GetSettingItem(string name, Keys val)
|
|||
|
{
|
|||
|
return name + ": " + val.ToString();
|
|||
|
}
|
|||
|
|
|||
|
public KeyBindings Copy()
|
|||
|
{
|
|||
|
return (KeyBindings)MemberwiseClone();
|
|||
|
}
|
|||
|
|
|||
|
}
|
|||
|
|
|||
|
|
|||
|
|
|||
|
}
|