CodeWalker/Utils/MapUtils.cs

858 lines
26 KiB
C#
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using System;
using System.IO;
using System.Globalization;
using System.ComponentModel;
using System.Collections.Generic;
using SharpDX;
using SharpDX.Direct3D11;
using CodeWalker.Utils;
using CodeWalker.World;
using CodeWalker.GameFiles;
namespace CodeWalker
{
public class MapIcon
{
public string Name { get; set; }
public string Filepath { get; set; }
public Texture2D Tex { get; set; }
public ShaderResourceView TexView { get; set; }
public Vector3 Center { get; set; } //in image pixels
public float Scale { get; set; } //screen pixels per icon pixel
public int TexWidth { get; set; }
public int TexHeight { get; set; }
public MapIcon(string name, string filepath, int texw, int texh, float centerx, float centery, float scale)
{
Name = name;
Filepath = filepath;
TexWidth = texw;
TexHeight = texh;
Center = new Vector3(centerx, centery, 0.0f);
Scale = scale;
if (!File.Exists(filepath))
{
throw new Exception("File not found.");
}
}
public void LoadTexture(Device device, Action<string> errorAction)
{
try
{
if (device != null)
{
Tex = TextureLoader.CreateTexture2DFromBitmap(device, TextureLoader.LoadBitmap(new SharpDX.WIC.ImagingFactory2(), Filepath));
TexView = new ShaderResourceView(device, Tex);
}
}
catch (Exception ex)
{
errorAction("Could not load map icon " + Filepath + " for " + Name + "!\n\n" + ex.ToString());
}
}
public void UnloadTexture()
{
if (TexView != null)
{
TexView.Dispose();
TexView = null;
}
if (Tex != null)
{
Tex.Dispose();
Tex = null;
}
}
public override string ToString()
{
return Name;
}
}
public class MapMarker
{
public MapIcon Icon { get; set; }
public Vector3 WorldPos { get; set; } //actual world pos
public Vector3 CamRelPos { get; set; } //updated per frame
public Vector3 ScreenPos { get; set; } //position on screen (updated per frame)
public string Name { get; set; }
public List<string> Properties { get; set; } //additional data
public bool IsMovable { get; set; }
public float Distance { get; set; } //length of CamRelPos, updated per frame
public void Parse(string s)
{
Vector3 p = new Vector3(0.0f);
string[] ss = s.Split(',');
if (ss.Length > 1)
{
FloatUtil.TryParse(ss[0].Trim(), out p.X);
FloatUtil.TryParse(ss[1].Trim(), out p.Y);
}
if (ss.Length > 2)
{
FloatUtil.TryParse(ss[2].Trim(), out p.Z);
}
if (ss.Length > 3)
{
Name = ss[3].Trim();
}
else
{
Name = string.Empty;
}
for (int i = 4; i < ss.Length; i++)
{
if (Properties == null) Properties = new List<string>();
Properties.Add(ss[i].Trim());
}
WorldPos = p;
}
public override string ToString()
{
string cstr = Get3DWorldPosString();
if (!string.IsNullOrEmpty(Name))
{
cstr += ", " + Name;
if (Properties != null)
{
foreach (string prop in Properties)
{
cstr += ", " + prop;
}
}
}
return cstr;
}
public string Get2DWorldPosString()
{
return string.Format(CultureInfo.InvariantCulture, "{0}, {1}", WorldPos.X, WorldPos.Y);
}
public string Get3DWorldPosString()
{
return string.Format(CultureInfo.InvariantCulture, "{0}, {1}, {2}", WorldPos.X, WorldPos.Y, WorldPos.Z);
}
}
public struct MapSphere
{
public Vector3 CamRelPos { get; set; }
public float Radius { get; set; }
}
public struct MapBox
{
public Vector3 CamRelPos { get; set; }
public Vector3 BBMin { get; set; }
public Vector3 BBMax { get; set; }
public Quaternion Orientation { get; set; }
public Vector3 Scale { get; set; }
}
[TypeConverter(typeof(ExpandableObjectConverter))]
public struct MapSelection
{
public YmapEntityDef EntityDef { get; set; }
public Archetype Archetype { get; set; }
public DrawableBase Drawable { get; set; }
public DrawableGeometry Geometry { get; set; }
public MetaWrapper EntityExtension { get; set; }
public MetaWrapper ArchetypeExtension { get; set; }
public YmapTimeCycleModifier TimeCycleModifier { get; set; }
public YmapCarGen CarGenerator { get; set; }
public YmapGrassInstanceBatch GrassBatch { get; set; }
public YmapDistantLODLights DistantLodLights { get; set; }
public YmapEntityDef MloEntityDef { get; set; }
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
public MCMloRoomDef MloRoomDef { get; set; }
public WaterQuad WaterQuad { get; set; }
public Bounds CollisionBounds { get; set; }
public YnvPoly NavPoly { get; set; }
public YnvPoint NavPoint { get; set; }
public YnvPortal NavPortal { get; set; }
public YndNode PathNode { get; set; }
public YndLink PathLink { get; set; }
public TrainTrackNode TrainTrackNode { get; set; }
public ScenarioNode ScenarioNode { get; set; }
public MCScenarioChainingEdge ScenarioEdge { get; set; }
public AudioPlacement Audio { get; set; }
public bool MultipleSelection { get; set; }
public Vector3 MultipleSelectionCenter { get; set; }
public BoundingBox AABB { get; set; }
public BoundingSphere BSphere { get; set; }
public int GeometryIndex { get; set; }
public Vector3 CamRel { get; set; }
public float HitDist { get; set; }
public bool HasValue
{
get
{
return (EntityDef != null) ||
(Archetype != null) ||
(Drawable != null) ||
(Geometry != null) ||
(EntityExtension != null) ||
(ArchetypeExtension != null) ||
(TimeCycleModifier != null) ||
(CarGenerator != null) ||
(GrassBatch != null) ||
(WaterQuad != null) ||
(CollisionBounds != null) ||
(NavPoly != null) ||
(NavPoint != null) ||
(NavPortal != null) ||
(PathNode != null) ||
(TrainTrackNode != null) ||
(DistantLodLights != null) ||
(MloEntityDef != null) ||
(ScenarioNode != null) ||
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
(Audio != null) ||
(MloRoomDef != null);
}
}
public bool HasHit
{
get { return (HitDist != float.MaxValue); }
}
public bool CheckForChanges(MapSelection mhit)
{
return (EntityDef != mhit.EntityDef)
|| (Archetype != mhit.Archetype)
|| (Drawable != mhit.Drawable)
|| (TimeCycleModifier != mhit.TimeCycleModifier)
|| (ArchetypeExtension != mhit.ArchetypeExtension)
|| (EntityExtension != mhit.EntityExtension)
|| (CarGenerator != mhit.CarGenerator)
|| (MloEntityDef != mhit.MloEntityDef)
|| (DistantLodLights != mhit.DistantLodLights)
|| (GrassBatch != mhit.GrassBatch)
|| (WaterQuad != mhit.WaterQuad)
|| (CollisionBounds != mhit.CollisionBounds)
|| (NavPoly != mhit.NavPoly)
|| (NavPoint != mhit.NavPoint)
|| (NavPortal != mhit.NavPortal)
|| (PathNode != mhit.PathNode)
|| (TrainTrackNode != mhit.TrainTrackNode)
|| (ScenarioNode != mhit.ScenarioNode)
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
|| (Audio != mhit.Audio)
|| (MloRoomDef != mhit.MloRoomDef);
}
public bool CheckForChanges()
{
return (EntityDef != null)
|| (Archetype != null)
|| (Drawable != null)
|| (TimeCycleModifier != null)
|| (ArchetypeExtension != null)
|| (EntityExtension != null)
|| (CarGenerator != null)
|| (MloEntityDef != null)
|| (DistantLodLights != null)
|| (GrassBatch != null)
|| (WaterQuad != null)
|| (CollisionBounds != null)
|| (NavPoly != null)
|| (NavPoint != null)
|| (NavPortal != null)
|| (PathNode != null)
|| (PathLink != null)
|| (TrainTrackNode != null)
|| (ScenarioNode != null)
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
|| (Audio != null)
|| (MloRoomDef != null);
}
public void Clear()
{
EntityDef = null;
Archetype = null;
Drawable = null;
Geometry = null;
EntityExtension = null;
ArchetypeExtension = null;
TimeCycleModifier = null;
CarGenerator = null;
GrassBatch = null;
WaterQuad = null;
CollisionBounds = null;
NavPoly = null;
NavPoint = null;
NavPortal = null;
PathNode = null;
PathLink = null;
TrainTrackNode = null;
DistantLodLights = null;
MloEntityDef = null;
ScenarioNode = null;
ScenarioEdge = null;
Audio = null;
MultipleSelection = false;
AABB = new BoundingBox();
GeometryIndex = 0;
CamRel = new Vector3();
HitDist = float.MaxValue;
}
public string GetNameString(string defval)
{
string name = defval;
if (MultipleSelection)
{
name = "Multiple items";
}
else if (EntityDef != null)
{
name = EntityDef.CEntityDef.archetypeName.ToString();
}
else if (Archetype != null)
{
name = Archetype.Hash.ToString();
}
else if (TimeCycleModifier != null)
{
name = TimeCycleModifier.CTimeCycleModifier.name.ToString();
}
else if (CarGenerator != null)
{
name = CarGenerator.CCarGen.carModel.ToString();
}
else if (DistantLodLights != null)
{
name = DistantLodLights.Ymap?.Name ?? "";
}
else if (CollisionBounds != null)
{
name = CollisionBounds.GetName();
}
if (EntityExtension != null)
{
name = EntityExtension.Name;
}
if (ArchetypeExtension != null)
{
name = ArchetypeExtension.Name;
}
if (WaterQuad != null)
{
name = "WaterQuad " + WaterQuad.ToString();
}
if (NavPoly != null)
{
name = "NavPoly " + NavPoly.ToString();
}
if (NavPoint != null)
{
name = "NavPoint " + NavPoint.ToString();
}
if (NavPortal != null)
{
name = "NavPortal " + NavPortal.ToString();
}
if (PathNode != null)
{
name = "PathNode " + PathNode.AreaID.ToString() + "." + PathNode.NodeID.ToString(); //+ FloatUtil.GetVector3String(PathNode.Position);
}
if (TrainTrackNode != null)
{
name = "TrainTrackNode " + FloatUtil.GetVector3String(TrainTrackNode.Position);
}
if (ScenarioNode != null)
{
name = ScenarioNode.ToString();
}
if (Audio != null)
{
name = Audio.ShortTypeName + " " + Audio.GetNameString();// FloatUtil.GetVector3String(Audio.InnerPos);
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
if (MloRoomDef != null)
{
name = "MloRoomDef " + MloRoomDef.RoomName;
}
return name;
}
public string GetFullNameString(string defval)
{
string name = defval;
if (MultipleSelection)
{
name = "Multiple items";
}
else if (EntityDef != null)
{
name = EntityDef.CEntityDef.archetypeName.ToString();
}
else if (Archetype != null)
{
name = Archetype.Hash.ToString();
}
else if (CollisionBounds != null)
{
name = CollisionBounds.GetName();
}
if (Geometry != null)
{
name += " (" + GeometryIndex.ToString() + ")";
}
if (TimeCycleModifier != null)
{
name = TimeCycleModifier.CTimeCycleModifier.name.ToString();
}
if (CarGenerator != null)
{
name = CarGenerator.NameString();
}
if (EntityExtension != null)
{
name += ": " + EntityExtension.Name;
}
if (ArchetypeExtension != null)
{
name += ": " + ArchetypeExtension.Name;
}
if (WaterQuad != null)
{
name = "WaterQuad " + WaterQuad.ToString();
}
if (NavPoly != null)
{
name = "NavPoly " + NavPoly.ToString();
}
if (NavPoint != null)
{
name = "NavPoint " + NavPoint.ToString();
}
if (NavPortal != null)
{
name = "NavPortal " + NavPortal.ToString();
}
if (PathNode != null)
{
name = "PathNode " + PathNode.AreaID.ToString() + "." + PathNode.NodeID.ToString();// + FloatUtil.GetVector3String(PathNode.Position);
}
if (TrainTrackNode != null)
{
name = "TrainTrackNode " + FloatUtil.GetVector3String(TrainTrackNode.Position);
}
if (ScenarioNode != null)
{
name = ScenarioNode.ToString();
}
if (Audio != null)
{
name = Audio.ShortTypeName + " " + Audio.GetNameString();// + FloatUtil.GetVector3String(Audio.InnerPos);
}
Ability to edit YTYP files and MLO Entity Defintions + Revisions to grass brush (#33) * - Add ability to edit/add ytyp files to project. - Add ability to edit/add ytyp archetype files to ytyp. - Add ability to add/remove entities from mlo archetype defs. - Add ability to save ytyp files. - Add dialog popup before optimizing grass batches. - Fix grass batches not being selected when chaning selection in project explorer. - Merged with upstream/master. - Squashed last 4 commits for PR cleanliness. * Fixed windows forms reference error. * - Added error checking to deleting mlo entities. - Fixed various bugs with deleting mlo entities. - Fixed edit archetype panel Asset Type box. - Removed redundant/unnecessary. - Removed backwards references between MCEntityDef and YmapEntityDef. All ymap entity to mcentity references are grabbed using indecies in the MloInstanceData class. - Fixed "YmapMenu" not showing when selecting entities/mlo entities in project form. Current bugs: - Loading a ytyp file -- mlo entities are not editiable, and are created in the world. - entitysets are not editable (properly). - Removing an mloinstancedef from a ymap does not delete the mlo instance's gizmo from the world, and it's still selectable. (Although all references are lost, and I believe collected by the GC?) * - Moved archetype initialization methods YmapFile.InitYmapEntityArchetypes(GameFileCache gfc) and MloInstanceData.InitYmapEntityArchetypes(GameFileCache gfc) - Added ability to load mlo instance defs through ymap files. - Fixed add method for mlo archetypes. * - Removed SetOrientationInv. - Removed unreachable code + updated comment. - Renamed CreateEntity to CreateYmapEntity, and renamed params for consistency. * Split calls to CreateYmapEntity() and MloArchetype.AddEntity(). * Fixed redundant rotation inversions. * - Added ability to select rooms. - Changed tree view grouping for mlo entities. - Fixed projectexplorer selection bugs. - Added ability to toggle mlo entity sets. - Fixed some change events when editing archetypes.
2018-12-03 16:54:04 +08:00
if (MloRoomDef != null)
{
name = "MloRoomDef " + MloRoomDef.RoomName;
}
return name;
}
public bool CanShowWidget
{
get
{
bool res = false;
if (MultipleSelection)
{
res = true;
}
else if (EntityDef != null)
{
res = true;
}
else if (CarGenerator != null)
{
res = true;
}
else if (NavPoly != null)
{
res = true;
}
else if (NavPoint != null)
{
res = true;
}
else if (NavPortal != null)
{
res = true;
}
else if (PathNode != null)
{
res = true;
}
else if (TrainTrackNode != null)
{
res = true;
}
else if (ScenarioNode != null)
{
res = true;
}
else if (Audio != null)
{
res = true;
}
return res;
}
}
public Vector3 WidgetPosition
{
get
{
if (MultipleSelection)
{
return MultipleSelectionCenter;
}
else if (EntityDef != null)
{
return EntityDef.WidgetPosition;
}
else if (CarGenerator != null)
{
return CarGenerator.Position;
}
else if (NavPoly != null)
{
return NavPoly.Position;
}
else if (NavPoint != null)
{
return NavPoint.Position;
}
else if (NavPortal != null)
{
return NavPortal.Position;
}
else if (PathNode != null)
{
return PathNode.Position;
}
else if (TrainTrackNode != null)
{
return TrainTrackNode.Position;
}
else if (ScenarioNode != null)
{
return ScenarioNode.Position;
}
else if (Audio != null)
{
return Audio.InnerPos;
}
return Vector3.Zero;
}
}
public Quaternion WidgetRotation
{
get
{
if (MultipleSelection)
{
return Quaternion.Identity;
}
else if (EntityDef != null)
{
return EntityDef.WidgetOrientation;
}
else if (CarGenerator != null)
{
return CarGenerator.Orientation;
}
else if (NavPoly != null)
{
return Quaternion.Identity;
}
else if (NavPoint != null)
{
return NavPoint.Orientation;
}
else if (NavPortal != null)
{
return NavPortal.Orientation;
}
else if (PathNode != null)
{
return Quaternion.Identity;
}
else if (TrainTrackNode != null)
{
return Quaternion.Identity;
}
else if (ScenarioNode != null)
{
return ScenarioNode.Orientation;
}
else if (Audio != null)
{
return Audio.Orientation;
}
return Quaternion.Identity;
}
}
public WidgetAxis WidgetRotationAxes
{
get
{
if (MultipleSelection)
{
return WidgetAxis.XYZ;
}
else if (EntityDef != null)
{
return WidgetAxis.XYZ;
}
else if (CarGenerator != null)
{
return WidgetAxis.Z;
}
else if (NavPoly != null)
{
return WidgetAxis.XYZ;
}
else if (NavPoint != null)
{
return WidgetAxis.Z;
}
else if (NavPortal != null)
{
return WidgetAxis.Z;
}
else if (PathNode != null)
{
return WidgetAxis.None;
}
else if (TrainTrackNode != null)
{
return WidgetAxis.None;
}
else if (ScenarioNode != null)
{
return WidgetAxis.Z;
}
else if (Audio != null)
{
return WidgetAxis.XYZ;
}
return WidgetAxis.None;
}
}
public Vector3 WidgetScale
{
get
{
if (MultipleSelection)
{
return Vector3.One;
}
else if (EntityDef != null)
{
return EntityDef.Scale;
}
else if (CarGenerator != null)
{
return new Vector3(CarGenerator.CCarGen.perpendicularLength);
}
else if (NavPoly != null)
{
return Vector3.One;
}
else if (NavPoint != null)
{
return Vector3.One;
}
else if (NavPortal != null)
{
return Vector3.One;
}
else if (PathNode != null)
{
return Vector3.One;
}
else if (TrainTrackNode != null)
{
return Vector3.One;
}
else if (ScenarioNode != null)
{
return Vector3.One;
}
else if (Audio != null)
{
return Vector3.One;
}
return Vector3.One;
}
}
2018-02-25 20:30:29 +08:00
public void SetPosition(Vector3 newpos, bool editPivot)
{
if (MultipleSelection)
{
//don't do anything here for multiselection
}
else if (EntityDef != null)
{
if (editPivot)
{
EntityDef.SetPivotPositionFromWidget(newpos);
}
else
{
EntityDef.SetPositionFromWidget(newpos);
}
}
else if (CarGenerator != null)
{
CarGenerator.SetPosition(newpos);
}
else if (PathNode != null)
{
PathNode.SetPosition(newpos);
}
else if (NavPoly != null)
{
NavPoly.SetPosition(newpos);
//if (projectForm != null)
//{
// projectForm.OnWorldNavPolyModified(NavPoly);
//}
}
else if (NavPoint != null)
{
NavPoint.SetPosition(newpos);
}
else if (NavPortal != null)
{
NavPortal.SetPosition(newpos);
}
else if (TrainTrackNode != null)
{
TrainTrackNode.SetPosition(newpos);
}
else if (ScenarioNode != null)
{
ScenarioNode.SetPosition(newpos);
}
else if (Audio != null)
{
Audio.SetPosition(newpos);
}
}
public void SetRotation(Quaternion newrot, Quaternion oldrot, bool editPivot)
{
if (EntityDef != null)
{
if (editPivot)
{
EntityDef.SetPivotOrientationFromWidget(newrot);
}
else
{
EntityDef.SetOrientationFromWidget(newrot);
}
}
else if (CarGenerator != null)
{
CarGenerator.SetOrientation(newrot);
}
else if (ScenarioNode != null)
{
ScenarioNode.SetOrientation(newrot);
}
else if (NavPoint != null)
{
NavPoint.SetOrientation(newrot);
}
else if (NavPortal != null)
{
NavPortal.SetOrientation(newrot);
}
else if (Audio != null)
{
Audio.SetOrientation(newrot);
}
}
public void SetScale(Vector3 newscale, Vector3 oldscale, bool editPivot)
{
if (EntityDef != null)
{
EntityDef.SetScale(newscale);
}
else if (CarGenerator != null)
{
CarGenerator.SetScale(newscale);
AABB = new BoundingBox(CarGenerator.BBMin, CarGenerator.BBMax);
}
}
public override string ToString()
{
return GetFullNameString("[Empty]");
}
}
public enum MapSelectionMode
{
None = 0,
Entity = 1,
EntityExtension = 2,
ArchetypeExtension = 3,
TimeCycleModifier = 4,
CarGenerator = 5,
Grass = 6,
WaterQuad = 7,
Collision = 8,
NavMesh = 9,
Path = 10,
TrainTrack = 11,
DistantLodLights = 12,
MloInstance = 13,
Scenario = 14,
PopZone = 15,
Audio = 16,
}
}