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using CodeWalker.GameFiles ;
using CodeWalker.Properties ;
using System ;
using System.Collections.Generic ;
using System.ComponentModel ;
using System.Data ;
using System.Drawing ;
using System.IO ;
using System.Linq ;
using System.Text ;
using System.Threading.Tasks ;
using System.Windows.Forms ;
namespace CodeWalker
{
public partial class ExtractShadersForm : Form
{
private volatile bool KeysLoaded = false ;
private volatile bool InProgress = false ;
private volatile bool AbortOperation = false ;
public ExtractShadersForm ( )
{
InitializeComponent ( ) ;
}
private void ExtractShadersForm_Load ( object sender , EventArgs e )
{
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FolderTextBox . Text = GTAFolder . CurrentGTAFolder ;
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OutputFolderTextBox . Text = Settings . Default . ExtractedShadersFolder ;
try
{
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GTA5Keys . LoadFromPath ( GTAFolder . CurrentGTAFolder , Settings . Default . Key ) ;
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KeysLoaded = true ;
UpdateExtractStatus ( "Ready to extract." ) ;
}
catch
{
UpdateExtractStatus ( "Keys not found! This shouldn't happen." ) ;
}
}
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private void FolderTextBox_TextChanged ( object sender , EventArgs e ) { }
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private void OutputFolderTextBox_TextChanged ( object sender , EventArgs e )
{
Settings . Default . ExtractedShadersFolder = OutputFolderTextBox . Text ;
}
private void FolderBrowseButton_Click ( object sender , EventArgs e )
{
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GTAFolder . UpdateGTAFolder ( false ) ;
FolderTextBox . Text = GTAFolder . CurrentGTAFolder ;
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}
private void OutputFolderBrowseButton_Click ( object sender , EventArgs e )
{
FolderBrowserDialog . SelectedPath = OutputFolderTextBox . Text ;
DialogResult res = FolderBrowserDialog . ShowDialog ( ) ;
if ( res = = DialogResult . OK )
{
OutputFolderTextBox . Text = FolderBrowserDialog . SelectedPath ;
}
}
private void ExtractButton_Click ( object sender , EventArgs e )
{
if ( InProgress ) return ;
if ( ! KeysLoaded )
{
MessageBox . Show ( "Please scan a GTA 5 exe dump for keys first, or include key files in this app's folder!" ) ;
return ;
}
if ( ! Directory . Exists ( FolderTextBox . Text ) )
{
MessageBox . Show ( "Folder doesn't exist: " + FolderTextBox . Text ) ;
return ;
}
if ( ! Directory . Exists ( OutputFolderTextBox . Text ) )
{
MessageBox . Show ( "Folder doesn't exist: " + OutputFolderTextBox . Text ) ;
return ;
}
//if (Directory.GetFiles(OutputFolderTextBox.Text, "*.ysc", SearchOption.AllDirectories).Length > 0)
//{
// if (MessageBox.Show("Output folder already contains .ysc files. Are you sure you want to continue?", "Output folder already contains .ysc files", MessageBoxButtons.OKCancel) != DialogResult.OK)
// {
// return;
// }
//}
InProgress = true ;
AbortOperation = false ;
string searchpath = FolderTextBox . Text ;
string outputpath = OutputFolderTextBox . Text ;
string replpath = searchpath + "\\" ;
bool cso = CsoCheckBox . Checked ;
bool asm = AsmCheckBox . Checked ;
bool meta = MetaCheckBox . Checked ;
Task . Run ( ( ) = >
{
UpdateExtractStatus ( "Keys loaded." ) ;
RpfManager rpfman = new RpfManager ( ) ;
rpfman . Init ( searchpath , UpdateExtractStatus , UpdateExtractStatus ) ;
UpdateExtractStatus ( "Beginning shader extraction..." ) ;
StringBuilder errsb = new StringBuilder ( ) ;
foreach ( RpfFile rpf in rpfman . AllRpfs )
{
foreach ( RpfEntry entry in rpf . AllEntries )
{
if ( AbortOperation )
{
UpdateExtractStatus ( "Operation aborted" ) ;
InProgress = false ;
return ;
}
try
{
if ( entry . NameLower . EndsWith ( ".fxc" ) )
{
UpdateExtractStatus ( entry . Path ) ;
FxcFile fxc = rpfman . GetFile < FxcFile > ( entry ) ;
if ( fxc = = null ) throw new Exception ( "Couldn't load file." ) ;
string basepath = outputpath + "\\" + rpf . Name . Replace ( ".rpf" , "" ) ;
if ( ! Directory . Exists ( basepath ) )
{
Directory . CreateDirectory ( basepath ) ;
}
string pleft = entry . Path . Substring ( 0 , entry . Path . Length - ( entry . Name . Length + 1 ) ) ;
string ppart = pleft . Substring ( pleft . LastIndexOf ( '\\' ) ) ;
string opath = basepath + ppart ;
if ( ! Directory . Exists ( opath ) )
{
Directory . CreateDirectory ( opath ) ;
}
string obase = opath + "\\" + entry . Name ;
foreach ( var shader in fxc . Shaders )
{
string filebase = obase + "_" + shader . Name ;
if ( cso )
{
string csofile = filebase + ".cso" ;
File . WriteAllBytes ( csofile , shader . ByteCode ) ;
}
if ( asm )
{
string asmfile = filebase + ".hlsl" ;
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FxcParser . ParseShader ( shader ) ;
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File . WriteAllText ( asmfile , shader . Disassembly ) ;
}
}
if ( meta )
{
string metafile = obase + ".meta.txt" ;
string metastr = fxc . GetMetaString ( ) ;
File . WriteAllText ( metafile , metastr ) ;
}
}
}
catch ( Exception ex )
{
string err = entry . Name + ": " + ex . Message ;
UpdateExtractStatus ( err ) ;
errsb . AppendLine ( err ) ;
}
}
}
File . WriteAllText ( outputpath + "\\_errors.txt" , errsb . ToString ( ) ) ;
UpdateExtractStatus ( "Complete." ) ;
InProgress = false ;
} ) ;
}
private void AbortButton_Click ( object sender , EventArgs e )
{
AbortOperation = true ;
}
private void UpdateExtractStatus ( string text )
{
try
{
if ( InvokeRequired )
{
Invoke ( new Action ( ( ) = > { UpdateExtractStatus ( text ) ; } ) ) ;
}
else
{
ExtractStatusLabel . Text = text ;
}
}
catch { }
}
}
}