mirror of
https://github.com/parkervcp/eggs.git
synced 2024-11-30 11:12:55 +08:00
18d2cc98d7
* Project Zomboid: mention backup issue with the tmpfs limit --------- Co-authored-by: Quinten <67589015+QuintenQVD0@users.noreply.github.com>
26 lines
1.1 KiB
Markdown
26 lines
1.1 KiB
Markdown
# Project Zomboid
|
|
|
|
Project Zomboid is the ultimate in zombie survival. Alone or in MP: you loot, build, craft, fight, farm and fish in a struggle to survive. A hardcore RPG skillset, a vast map, a massively customisable sandbox and a cute tutorial raccoon await the unwary. So how will you die?
|
|
|
|
## Configuration
|
|
|
|
Project Zomboid creates Backup on Server Start by copying its SaveData into Temp and then zipping it up, after a few days these files are so large that your Server will fail on Startup with Error: `java.util.concurrent.ExecutionException: java.io.IOException: No space left on device`.
|
|
|
|
Either disable Backups in the Project Zomboid Server Settings via `BackupsOnStart=false` or increase the `tmpfs_size` in your wings config.yml configuration file.
|
|
|
|
## Server Ports
|
|
|
|
Project Zomboid requires one port for game data and one port for Steam.
|
|
|
|
```log
|
|
> *** SERVER STARTED ****.
|
|
> *** Steam is enabled.
|
|
> Server is listening on port 16261 (for Steam connection) and port 16262 (for UDPRakNet connection).
|
|
> Clients should use 16261 port for connections.
|
|
```
|
|
|
|
| Port | default |
|
|
|-------------|---------|
|
|
| DefaultPort | 16261 |
|
|
| UDPPort | 16262 |
|