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612f17658d
- Changes the default Docker image to use `wine_latest`. `wine_staging` is causing the server to freeze on boot, but it is left as an optional Docker image to easily switch back if desired. - Added `GroundBranch/Config/DefaultModding.ini` to Configuration Files to direct the server to an accessible Mod Path. - Only change in the installation script is the Egg's date. - Updated the README's "Modding" section with more accurate information.
93 lines
3.8 KiB
Markdown
93 lines
3.8 KiB
Markdown
# Ground Branch
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***NOTE: Game and server are still Early Access. Your mileage may vary as updates are released.***
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___
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### Authors / Contributors
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<!-- prettier-ignore-start -->
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<!-- markdownlint-disable -->
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<table>
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<tr>
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<td align="center">
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<a href="https://github.com/lilkingjr1">
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<img src="https://avatars.githubusercontent.com/u/4533989" width="50px;" alt=""/><br /><sub><b>Red-Thirten</b></sub>
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</a>
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<br />
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<a href="https://github.com/parkervcp/eggs/commits?author=lilkingjr1" title="Original Author">⭐</a>
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<a href="https://github.com/parkervcp/eggs/commits?author=lilkingjr1" title="Codes">💻</a>
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<a href="https://github.com/parkervcp/eggs/commits?author=lilkingjr1" title="Maintains">🔨</a>
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</td>
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</tr>
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</table>
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<!-- markdownlint-enable -->
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<!-- prettier-ignore-end -->
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___
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### Game Description
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From BlackFoot Studios' [Website](https://www.groundbranch.com/):
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> From one of the developers behind the original Rainbow Six® and Ghost Recon® games, comes a thinking-man's first-person shooter featuring in-depth character and weapon customization. Take your time. Think ahead. Get the job done.
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___
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### Egg Capabilities
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- Configuration of the Server Query port.
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- Configurable to automatically check for server updates on start via SteamCMD. Forcing validation is also configurable.
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- Mods have not been explored at this time (see [Modding](#modding) for more info)
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___
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### Server Ports
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- Default server ports are listed below, but both ports can be changed freely.
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- ***Both ports are required to be open/allocated for normal server behavior!***
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| Port | Default (UDP) |
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|---------|---------|
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| **Game (Primary Port in Pterodactyl)** | 7777 |
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| Server Query | 27015 |
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___
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### Installation/System Requirements
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| | Bare Minimum | Recommended |
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|---------|---------|---------|
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| Processor | No ARM support. | Recent x86/64 (AMD/Intel) processor. |
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| RAM | 550 MiB | 1024-4096 MiB |
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| Storage | 5632 MiB | 7168 MiB |
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| Network | 3 MiB/s | 7 MiB/s |
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| Game Ownership | Not required to start. | Recommended to fully configure server (see [Server Configuration](#server-configuration) below) |
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___
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### Server Configuration
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**NOTE: Server Name and Max Players will be overwritten by your Pterodactyl Startup settings every time the server is started.**
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#### In-Game Setup (Recommended):
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Configuring all aspects of the server (MOTD, game rules, map list, admins, etc.) is, by far, the easiest (and safest) to do in-game via the built in admin menu. Perform the following steps to do so:
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1. Start the server.
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2. Navigate to `/home/container/GroundBranch/ServerConfig` within Pterodactyl's file browser and open `AdminSetupPassword.txt`.
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3. Copy the code and start your personal Ground Branch game client.
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4. Log into your server via the server browser by searching for it by the name you set in the Startup tab of the server.
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5. Open the console by pressing `` ` `` and run the following command: `admin setup <your_setup_password>`. This will add you as a SuperAdmin.
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6. Running the command `admin` will open the Admin Menu where you can configure everything about the server.
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#### Manual Setup (Advanced):
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All configuration files for the server can be found here: `/home/container/GroundBranch/ServerConfig`
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Please refer to the [Unofficial Ground Branch Wiki](https://unofficialgroundbranchwiki.com/en/dedicated-servers/getting-started) for configuration info.
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___
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### Modding
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At the time of writing this (2023/08/01), no workshop mods for Ground Branch exist. However, if they were to be introduced or you would like to install a mod, mods can be installed to `/home/container/steamapps/workshop/content/16900/`. The server should then stage them to `/home/container/GroundBranch/Mods` and show up as "Mod ID #" in the in-game modding menu.
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