I don't really know why but I had problems with the dotnet6 installation but the installation is working well by installing mono first.
It seems others people than me was having the problem so it may be a good idea to add it as a default value.
- KeepAlive has been added due to extended up-times causing the next rcon command (DoExit) in-console to timeout; resulting in zombied servers.
- Added some very helpful troubleshooting tips to the README
- Added Known Issues to the README
- Bumped up the RAM requirements in the README
- quoting passwords helped fix some issues ( thanks @IxPrumxI )
- migrated ServerAdminPassword to end of params
- changed value to be more accurate for when server is running
- removed server map max length
- removed server name max length (cant guarnatee anything here)
- set server password requirements, if set, to prevent crashing (and ultimatly corrupting installs)
- added fix for existing servers that may be corrupted by an outdated egg (in regards to ? in ServerAdminPasswords=)
- added rcon variable
- added rcon saveworld on exit
- added rcon in-browser console support
- added better logging for more details
- updated install script to use latest steamcmd install ( @gOOvER )
Major thanks to @Log1x for a ton of troubleshooting, feedback, and suggestions!
- fixes names
- adds links to additional README(s)
- adds ServerPVE toggle
- adds ServerPassword
- adds sleep 15s for log files to allow for more accurate console logging
- adds troubleshooting help to README
Updates README.,d to link to appropriate repo for support, as the main ValheimPlus repo is no longer being used, and it should link to Grantapher's now.
- Changes the default Docker image to use `wine_latest`. `wine_staging` is causing the server to freeze on boot, but it is left as an optional Docker image to easily switch back if desired.
- Added `GroundBranch/Config/DefaultModding.ini` to Configuration Files to direct the server to an accessible Mod Path.
- Only change in the installation script is the Egg's date.
- Updated the README's "Modding" section with more accurate information.