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Merge pull request #2249 from parkervcp/steam_2058450
Steam Swords 'n Magic and Stuff
This commit is contained in:
commit
46957f2c45
@ -303,6 +303,7 @@ If you are reading this it looks like you are looking to add an egg to your serv
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* [Stormworks: Build and Rescue](game_eggs/steamcmd_servers/stormworks)
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* [Subnautica: Nitrox Mod](game_eggs/steamcmd_servers/subnautica_nitrox_mod)
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* [Sven Co-op](game_eggs/steamcmd_servers/svencoop)
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* [Swords 'n Magic and Stuff](game_eggs/steamcmd_servers/swords_'n_Magic_and_Stuff)
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* [The Forest](game_eggs/steamcmd_servers/the_forest)
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* [The Isle](game_eggs/steamcmd_servers/the_isle)
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* [Evrima](game_eggs/steamcmd_servers/the_isle/evrima)
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@ -201,6 +201,7 @@
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* [Stormworks: Build and Rescue](steamcmd_servers/stormworks)
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* [Subnautica: Nitrox Mod](steamcmd_servers/subnautica_nitrox_mod)
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* [Sven Co-op](steamcmd_servers/svencoop)
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* [Swords 'n Magic and Stuff](steamcmd_servers/swords_'n_Magic_and_Stuff)
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* [Team Fortress 2 Classic](steamcmd_servers/team_fortress_2_classic)
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* [The Forest](steamcmd_servers/the_forest)
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* [The Isle](steamcmd_servers/the_isle)
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@ -246,6 +246,10 @@ This is a collection of servers that use SteamCMD to install.
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[Sven Co-op](svencoop)
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## Swords 'n Magic and Stuff
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[Swords 'n Magic and Stuff](swords_'n_Magic_and_Stuff)
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## Team Fortress 2 Classic
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[Team Fortress 2 Classic](team_fortress_2_classic)
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@ -0,0 +1,21 @@
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# Swords 'n Magic and Stuff
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Grab your friends and set out for adventure in a world of swords, magic, and stuff. Discover tons of cool loot, uncover hidden secrets, and meet new friends and foes along the way. Make your mark and find a place to call home in this cute, multiplayer, open world RPG.
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## Console
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Because there is not yet a real console this egg uses a wrapper that prints the log file to the console but it is a continue loop so it will keep sending the contents of the latest log file to the console. The console does not accept any input.
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There is a 30 seconds timeout before the wrapper will try to start the server as it needs to wait until the log file is written and the first lines are writen to that file.
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## first start
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Because of the wrapper the first start of the console will show no logs. On first start wait for vcrun2019 to install. Then hit restart.
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## Server Ports
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| Port | default |
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|-----------|---------|
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| Game | 7777 |
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| Query | 27015 |
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@ -0,0 +1,162 @@
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{
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"_comment": "DO NOT EDIT: FILE GENERATED AUTOMATICALLY BY PTERODACTYL PANEL - PTERODACTYL.IO",
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"meta": {
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"version": "PTDL_v2",
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"update_url": null
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},
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"exported_at": "2023-08-10T18:31:24+02:00",
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"name": "Swords 'n Magic and Stuff",
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"author": "josdekurk@gmail.com",
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"description": "Grab your friends and set out for adventure in a world of swords, magic, and stuff. Discover tons of cool loot, uncover hidden secrets, and meet new friends and foes along the way. Make your mark and find a place to call home in this cute, multiplayer, open world RPG",
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"features": null,
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"docker_images": {
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"Wine": "ghcr.io\/parkervcp\/yolks:wine_latest"
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},
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"file_denylist": [],
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"startup": "wine \/home\/container\/SNM2020\/Binaries\/Win64\/SNMASServer-Win64-Shipping.exe -port={{SERVER_PORT}} -QueryPort={{QUERY_PORT}} -log",
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"config": {
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"files": "{}",
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"startup": "{\r\n \"done\": \"Succeeded to create Steam session with ID\"\r\n}",
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"logs": "{}",
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"stop": "^^C"
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},
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"scripts": {
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"installation": {
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"script": "#!\/bin\/bash\r\n# steamcmd Base Installation Script\r\n#\r\n# Server Files: \/mnt\/server\r\n# Image to install with is 'ghcr.io\/parkervcp\/installers:debian'\r\n\r\n##\r\n#\r\n# Variables\r\n# STEAM_USER, STEAM_PASS, STEAM_AUTH - Steam user setup. If a user has 2fa enabled it will most likely fail due to timeout. Leave blank for anon install.\r\n# WINDOWS_INSTALL - if it's a windows server you want to install set to 1\r\n# SRCDS_APPID - steam app id found here - https:\/\/developer.valvesoftware.com\/wiki\/Dedicated_Servers_List\r\n# SRCDS_BETAID - beta branch of a steam app. Leave blank to install normal branch\r\n# SRCDS_BETAPASS - password for a beta branch should one be required during private or closed testing phases.. Leave blank for no password.\r\n# INSTALL_FLAGS - Any additional SteamCMD flags to pass during install.. Keep in mind that steamcmd auto update process in the docker image might overwrite or ignore these when it performs update on server boot.\r\n# AUTO_UPDATE - Adding this variable to the egg allows disabling or enabling automated updates on boot. Boolean value. 0 to disable and 1 to enable.\r\n#\r\n ##\r\n\r\n# Install packages. Default packages below are not required if using our existing install image thus speeding up the install process.\r\n#apt -y update\r\n#apt -y --no-install-recommends install curl lib32gcc-s1 ca-certificates\r\n\r\n## just in case someone removed the defaults.\r\nif [[ \"${STEAM_USER}\" == \"\" ]] || [[ \"${STEAM_PASS}\" == \"\" ]]; then\r\n echo -e \"steam user is not set.\\n\"\r\n echo -e \"Using anonymous user.\\n\"\r\n STEAM_USER=anonymous\r\n STEAM_PASS=\"\"\r\n STEAM_AUTH=\"\"\r\nelse\r\n echo -e \"user set to ${STEAM_USER}\"\r\nfi\r\n\r\n## download and install steamcmd\r\ncd \/tmp\r\nmkdir -p \/mnt\/server\/steamcmd\r\ncurl -sSL -o steamcmd.tar.gz https:\/\/steamcdn-a.akamaihd.net\/client\/installer\/steamcmd_linux.tar.gz\r\ntar -xzvf steamcmd.tar.gz -C \/mnt\/server\/steamcmd\r\nmkdir -p \/mnt\/server\/steamapps # Fix steamcmd disk write error when this folder is missing\r\ncd \/mnt\/server\/steamcmd\r\n\r\n# SteamCMD fails otherwise for some reason, even running as root.\r\n# This is changed at the end of the install process anyways.\r\nchown -R root:root \/mnt\r\nexport HOME=\/mnt\/server\r\n\r\n## install game using steamcmd\r\n.\/steamcmd.sh +force_install_dir \/mnt\/server +login ${STEAM_USER} ${STEAM_PASS} ${STEAM_AUTH} $( [[ \"${WINDOWS_INSTALL}\" == \"1\" ]] && printf %s '+@sSteamCmdForcePlatformType windows' ) +app_update ${SRCDS_APPID} $( [[ -z ${SRCDS_BETAID} ]] || printf %s \"-beta ${SRCDS_BETAID}\" ) $( [[ -z ${SRCDS_BETAPASS} ]] || printf %s \"-betapassword ${SRCDS_BETAPASS}\" ) ${INSTALL_FLAGS} validate +quit ## other flags may be needed depending on install. looking at you cs 1.6\r\n\r\n## set up 32 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk32\r\ncp -v linux32\/steamclient.so ..\/.steam\/sdk32\/steamclient.so\r\n\r\n## set up 64 bit libraries\r\nmkdir -p \/mnt\/server\/.steam\/sdk64\r\ncp -v linux64\/steamclient.so ..\/.steam\/sdk64\/steamclient.so\r\n\r\n## add below your custom commands if needed\r\nmkdir -p \/mnt\/server\/SNM2020\/Saved\/Config\/WindowsServer\/\r\n\r\nif [ ! -f \/mnt\/server\/SNM2020\/Saved\/Config\/WindowsServer\/Game.ini ]\r\nthen\r\n echo \"The config file does not yet exists, making a new one\"\r\n mv \/mnt\/server\/SNM2020\/Content\/Docs\/Dedicated-Server-Game.ini \/mnt\/server\/SNM2020\/Saved\/Config\/WindowsServer\/Game.ini\r\nelse\r\n echo \"Old config file found. Replacing it with a up to date one but a backup will be made\"\r\n mv \/mnt\/server\/SNM2020\/Saved\/Config\/WindowsServer\/Game.ini \/mnt\/server\/SNM2020\/Saved\/Config\/WindowsServer\/Game-$(date \"+%Y.%m.%d-%H.%M.%S\").ini.old\r\n mv \/mnt\/server\/SNM2020\/Content\/Docs\/Dedicated-Server-Game.ini \/mnt\/server\/SNM2020\/Saved\/Config\/WindowsServer\/Game.ini\r\nfi\r\n\r\n\r\n## install end\r\necho \"-----------------------------------------\"\r\necho \"Installation completed...\"\r\necho \"-----------------------------------------\"",
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"container": "ghcr.io\/parkervcp\/installers:debian",
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"entrypoint": "bash"
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}
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},
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"variables": [
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{
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"name": "WINDOWS_INSTALL",
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"description": "",
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"env_variable": "WINDOWS_INSTALL",
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"default_value": "1",
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"user_viewable": false,
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"user_editable": false,
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"rules": "required|boolean",
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"field_type": "text"
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},
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{
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"name": "App id",
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"description": "",
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"env_variable": "SRCDS_APPID",
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"default_value": "2058450",
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"user_viewable": false,
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"user_editable": false,
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"rules": "required|string|max:20",
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"field_type": "text"
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},
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{
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"name": "Auto update",
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"description": "Auto update the server on startup",
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"env_variable": "AUTO_UPDATE",
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"default_value": "1",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|boolean",
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"field_type": "text"
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},
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{
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"name": "WINEARCH",
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"description": "",
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"env_variable": "WINEARCH",
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"default_value": "win64",
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"user_viewable": false,
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"user_editable": false,
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"rules": "required|string|in:win32,win64",
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"field_type": "text"
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},
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{
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"name": "WINEDEBUG",
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"description": "",
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"env_variable": "WINEDEBUG",
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"default_value": "-all",
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"user_viewable": false,
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"user_editable": false,
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"rules": "required|string|max:32",
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"field_type": "text"
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},
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{
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"name": "WINETRICKS_RUN",
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"description": "",
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"env_variable": "WINETRICKS_RUN",
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"default_value": "vcrun2019",
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"user_viewable": false,
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"user_editable": false,
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"rules": "required|string|max:64",
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"field_type": "text"
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},
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{
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"name": "Query port",
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"description": "The port that Steam uses for clients to query the server (ping, etc)",
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"env_variable": "QUERY_PORT",
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"default_value": "27015",
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"user_viewable": true,
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"user_editable": false,
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"rules": "required|string|",
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"field_type": "text"
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},
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{
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"name": "Server name",
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"description": "This is the server name used for your server.\r\n\r\nYou must pick between 2 and 5 UNIQUE words (no duplicate words).\r\nThe words are case insensitive \r\nThe list of approved words changes can be found: `SNM2020\/Saved\/Logs\/Allowed-Words.txt`",
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"env_variable": "SNM_NAME",
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"default_value": "",
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"user_viewable": true,
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"user_editable": true,
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"rules": "nullable|string|max:64",
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"field_type": "text"
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},
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{
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"name": "Admin steam id",
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"description": "This the Steam ID of the owner\/admin of this server.",
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"env_variable": "SNM_OWNER_STEAM_ID",
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"default_value": "",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|string|max:20",
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"field_type": "text"
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},
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{
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"name": "Server password",
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"description": "This is the server password; it is disabled by default.",
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"env_variable": "SNM_PASSWORD",
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"default_value": "",
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"user_viewable": true,
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"user_editable": true,
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"rules": "nullable|string|max:32",
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"field_type": "text"
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},
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{
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"name": "Max players",
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"description": "You can specify the maximum number of players",
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"env_variable": "SNM_MAX_PLAYERS",
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"default_value": "16",
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"user_viewable": true,
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"user_editable": false,
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"rules": "required|string|max:16",
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"field_type": "text"
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},
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{
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"name": "Reset time",
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"description": "This is the number of days between resets.",
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"env_variable": "SNM_DAYS_UNTIL_RESET",
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"default_value": "1",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|string|max:20",
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"field_type": "text"
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},
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{
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"name": "Reset time",
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"description": "This is the local time of day when the server will\r\nreset. The format is HH:MM, and it is 24 hour format.\r\nMidnight => 00:00, 10:30AM => 10:30, 4:30PM => 16:30",
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"env_variable": "SNM_RESET_TIME_OF_DAY",
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"default_value": "00:00",
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"user_viewable": true,
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"user_editable": true,
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"rules": "required|string|max:20",
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"field_type": "text"
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}
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]
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}
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