Egg:
- Updated image to use new yolks Java image.
- Removed unused `-Djavax.accessibility.assistive_technologies=" "` flag from startup command.
- Updated and added as many Startup Variables as possible for basic/common settings in the `config.txt` file.
- Updated the install script to (1.) have more verbose/clear logging, (2.) update old `config.txt` files with newer versions (while retaining the old one for posterity at `config.txt-old`), and (3.) moving the `example_playlist.txt` file to the correct directory.
`config.txt` File:
- Updated to the latest version.
`playlist.txt` File:
- Renamed to `example_playlist.txt`.
- Updated in general to match Wiki's example.
Readme:
- Added authors
- Added a better bot description.
- Improved "Configuration" section.
- Added "Updating" section.
add support for Spigot 1.18 - 1.23 including snapshots that should future proof it
change install image and remove packages from installation since our install image contains them all
add troubleshooting steps and messages should install fail
use temurin Java images for building since adoptopenjdk is deprecated and doesn't have 17
overwrite used memory for building to 1024 if less than 1024 is used . Wings allocates minimum of 1024MB memory, however, it's not enough to build 1.17+
Updates Docker images to use yolks
Delete config parser that was leftover from tshock egg
Fixes glibc missing
Fixes missing server config file and does not overwrite it on reinstall
Fixes server shutdown
resolves#1410
Add debug messages for debugging when users complain. Do not overwrite `server.properties` if it exists.
Correctly configure PHP `extensions_dir`to fix issues with loading extensions like opcache.so. Change install image to our installer for faster installation.
The tshock egg currently uses `unzip` command in the installation script to extract the downloaded files.
If the user reinstalls the server, the extracted files already exist, and `unzip` prompts for whether to overwrite the files or not. This causes the installation script to get stuck.
This fixes the problem by adding the `-o` option to overwrite the files without prompting.
- Adds the newly discovered `-multihome` flag to fix 0.5.0.6 update's IPv6 related issue, where the IP binds to IPv6 by default, causing a crash on boot. Server will now bind to IPv4 by default. As this is a hotfix, IPv6's possible support will be investigated at a later date.
- Adds the newly discovered `?listen` flag to the `-Port` flag to explicitly declare the port. This will prevent the server from possibly auto-incrementing the port if, for whatever reason, it thinks there's another Satisfactory server present in the same container.
Egg:
- Reverted the startup command so that the game port is the primary port and QUERY_PORT is the Server Query Port. I honestly think it will be confusing either way, so it's a wash for me; but ultimately, if Ptero calls the primary port the "Game Port" in Allocation Management, it should be Satisfactory's "game" port.
- Added the capability to override the server's default max players of 4. This consists of a new variable, default config file creation during install (because the server doesn't auto-create it), and a Configuration Files replacement on boot to accommodate variable changes.
- Reverted Game Port variable to Server Query Port variable.
- Changed port rules to use the more intuitive `between` rule.
README:
- Added Zarklord as a contributor.
- Added Max Players as an Egg Capability.
- Rewrote the Server Ports section (again) to accommodate the egg change and be as clear as possible.
- Added warning about stopping the server and saves.
- Added note to Minimum RAM Requirement that large saves can also cause excessive RAM usage.
- Updated Console Commands section with newly published Wiki information.
- Updated `steamclient.so` Wiki reference link (which will probably break again soon because the Wiki is being changed almost every hour now).
Co-Authored-By: Zarklord <1622280+Zarklord@users.noreply.github.com>
Egg:
- Changed the startup command to call the binary directly to avoid end-users changing the provided bash file to run whatever they'd like.
- Changed the install script to check that the server successfully installed, and makes the server binary executable. Also added Software-Noob as a contributor.
- Fixed the startup command to support custom ports. The SERVER_PORT variable is now tied to the Server Query Port (because that is what clients use to connect to the server). The GAME_PORT variable was added for the Game Port. Also changed the Game Port to use the correct flag.
- Changed the Server Query Port variable to be the Game Port and provided a better description.
- Updated the Beacon Port description to be more accurate. Also unlocked it's restriction to port 15000 because it can be changed now.
README:
- Updated any text mentioning restricted ports to text explaining their configuration. Also used clearer verbiage for the port table.
- Added Software-Noob as a contributor.
- Added info on "initializing"/"claiming" a server.
- Added info on the command line.
- Added "SDL" warning as a warning to safely ignore.
- Changed the Install Script Container to use Pterodactyl Debian Installer Yolk image.
- Removed the apt update code that is already handled by the installer image.
- Mentioned only one server can be run on Ptero due to the port limitation.
- Added mention that external ports must match internal ports (because the game client only looks for port 7777 at the moment)
- Removed them from view of the end user as they less relevant at the moment (because they cannot be changed from the defaults).
- Reworded the Beacon port's description to be more correct and clear.
- Temporarily restricted the Beacon port to 15000 because it currently cannot be changed.
- Fixed misinformation of required ports and made it clear that the default ports are currently required to be used for the server to work.
- Fixed typos.
- Updated the recommended RAM amount, based off an update to the developer's wiki made today.