clean up the code and add more debugging steps for easier troubleshooting when someone reports issues
Easy to view diff: <https://www.diffchecker.com/3iJ9lVzH>
For 1.17 JPMS arguments, fix regex to match`^1\.(17|18|19|20|21|22|23)` or latest instead of only dot . minor versions, which is something I didn't notice in a previous PR. This should future proof it.
add support for Spigot 1.18 - 1.23 including snapshots that should future proof it
change install image and remove packages from installation since our install image contains them all
add troubleshooting steps and messages should install fail
use temurin Java images for building since adoptopenjdk is deprecated and doesn't have 17
overwrite used memory for building to 1024 if less than 1024 is used . Wings allocates minimum of 1024MB memory, however, it's not enough to build 1.17+
Updates Docker images to use yolks
Delete config parser that was leftover from tshock egg
Fixes glibc missing
Fixes missing server config file and does not overwrite it on reinstall
Fixes server shutdown
resolves#1410
Add debug messages for debugging when users complain. Do not overwrite `server.properties` if it exists.
Correctly configure PHP `extensions_dir`to fix issues with loading extensions like opcache.so. Change install image to our installer for faster installation.
The tshock egg currently uses `unzip` command in the installation script to extract the downloaded files.
If the user reinstalls the server, the extracted files already exist, and `unzip` prompts for whether to overwrite the files or not. This causes the installation script to get stuck.
This fixes the problem by adding the `-o` option to overwrite the files without prompting.
- Adds the newly discovered `-multihome` flag to fix 0.5.0.6 update's IPv6 related issue, where the IP binds to IPv6 by default, causing a crash on boot. Server will now bind to IPv4 by default. As this is a hotfix, IPv6's possible support will be investigated at a later date.
- Adds the newly discovered `?listen` flag to the `-Port` flag to explicitly declare the port. This will prevent the server from possibly auto-incrementing the port if, for whatever reason, it thinks there's another Satisfactory server present in the same container.
Egg:
- Reverted the startup command so that the game port is the primary port and QUERY_PORT is the Server Query Port. I honestly think it will be confusing either way, so it's a wash for me; but ultimately, if Ptero calls the primary port the "Game Port" in Allocation Management, it should be Satisfactory's "game" port.
- Added the capability to override the server's default max players of 4. This consists of a new variable, default config file creation during install (because the server doesn't auto-create it), and a Configuration Files replacement on boot to accommodate variable changes.
- Reverted Game Port variable to Server Query Port variable.
- Changed port rules to use the more intuitive `between` rule.
README:
- Added Zarklord as a contributor.
- Added Max Players as an Egg Capability.
- Rewrote the Server Ports section (again) to accommodate the egg change and be as clear as possible.
- Added warning about stopping the server and saves.
- Added note to Minimum RAM Requirement that large saves can also cause excessive RAM usage.
- Updated Console Commands section with newly published Wiki information.
- Updated `steamclient.so` Wiki reference link (which will probably break again soon because the Wiki is being changed almost every hour now).
Co-Authored-By: Zarklord <1622280+Zarklord@users.noreply.github.com>
Egg:
- Changed the startup command to call the binary directly to avoid end-users changing the provided bash file to run whatever they'd like.
- Changed the install script to check that the server successfully installed, and makes the server binary executable. Also added Software-Noob as a contributor.
- Fixed the startup command to support custom ports. The SERVER_PORT variable is now tied to the Server Query Port (because that is what clients use to connect to the server). The GAME_PORT variable was added for the Game Port. Also changed the Game Port to use the correct flag.
- Changed the Server Query Port variable to be the Game Port and provided a better description.
- Updated the Beacon Port description to be more accurate. Also unlocked it's restriction to port 15000 because it can be changed now.
README:
- Updated any text mentioning restricted ports to text explaining their configuration. Also used clearer verbiage for the port table.
- Added Software-Noob as a contributor.
- Added info on "initializing"/"claiming" a server.
- Added info on the command line.
- Added "SDL" warning as a warning to safely ignore.
- Changed the Install Script Container to use Pterodactyl Debian Installer Yolk image.
- Removed the apt update code that is already handled by the installer image.
- Mentioned only one server can be run on Ptero due to the port limitation.
- Added mention that external ports must match internal ports (because the game client only looks for port 7777 at the moment)
- Removed them from view of the end user as they less relevant at the moment (because they cannot be changed from the defaults).
- Reworded the Beacon port's description to be more correct and clear.
- Temporarily restricted the Beacon port to 15000 because it currently cannot be changed.
- Fixed misinformation of required ports and made it clear that the default ports are currently required to be used for the server to work.
- Fixed typos.
- Updated the recommended RAM amount, based off an update to the developer's wiki made today.
Support new 1.17+ Forge JPMS arguments that doesn't ship any executable jar
Fix forge latest build version option to actually use latest instead of recommended
Set build version input rules to only accept valid values of latest and recommended
Remove spaces from the version variables to avoid issues with curl. Forge site displays versions with spaces to end users
Rewrite of #1211 with proper start config, customizable variables, and Github version grabber.
Co-authored-by koutsie <18449778+koutsie@users.noreply.github.com>
* eggs(rust): disallow invalid characters for RCON
Do not allow invalid characters for RCON password that would break the connection, similar to original Rust egg.
* docs(rust-autowipe): Specify that wipe is performed on reinstall
* Changed server startup verification messaage
* Changed install container from mono to debian buster slim
* Changed install source to compiled mod instead of compiling it when installing the server
* Added the possibility to download the latest release from github (default)
* Added variables for the savegame format (SterilizerMode) and for the auto portforwarding (AutoPortForward)
* Added additional configuration parameters in the default config created by the install script
* Removed now unused packages from install script
Updates Ark Survival Evolved egg to fix some common issues and requests.
RCON Password is required for RCON to function and has been changed from nullable to required.
The option to disable RCON is removed because RCON is required.
Added additional arguments variable to resolve users' issues inserting them in the wrong place due to the complicated startup parameters.
Removed deprecated userInteraction and logs location from the egg.
Hiya there! I was tired of having a "half ash" setup that this "stock" egg supplied so I "messed" with the .json and came up with the following...
Added --terminal so the server ACTUALLY starts in a working terminal just like Minecraft servers do (you can either talk in it without the "/" or execute commands as the set admin).
Changed Stop command from the "^C" now that "/shutdown" can be used because of a working terminal
Changed "done" to "Server for gameid" because it wasn't working after these changes for " listening on " on my end.
Updated Versioning to 5.4.1 instead of now dated 5.3.0
Caveat: Slightly annoying but the game requires you to input a name for the Admin User by the use of putting "name=youradmin" into the minetest.conf of the instance. As well as logging in as that admin WITH a ingame password. But hey that's progress I am not right?
Hope my hours helps those who were looking for a Minetest egg that is more productive as well up to date!
Uses latest purpur v2 API version, together with ignoring null values in jq contains that could trigger invalid results.
Removes java 14 that was deleted from yolks and expands echo debug messages
- Changed the image to the new Pterodactyl yolks image.
- Removed the ability to specify custom server.cfg and basic.cfg file locations, because it only complicated things and was rarely changed from their default root location.
- Added the ability to specify a custom basic.cfg URL location for installation (in case it updates in the future).
- Added file parsing of the server.cfg to set the server password, max players, and ensure the headless client IPs are correct.
- Fixed the stop code to actually kill the server
- Adjusted the installation script to pull from the basic.cfg specified URL, and made the SteamCMD login command more robust against credentials with spaces or special characters.
- Rearranged variables to be better grouped/ordered (will only apply if the egg is reinstalled on the panel).
- Rewording of some variables' descriptions.
- Added "Number of SteamCMD Retry Attempts" variable.
- Added "Max Players" variable.
- Added "Server Password" variable.
- Added "Disable Mod Downloads/Updates" variable.
- Added "Download Creator DLCs" variable.
- Added "Modlist File" variable for defining an Arma 3 Launcher exported HTML modlist file for loading.
- Renamed "Mods" to "Additional Mods"
- Added "Validate Server Files" variable.
- Added "HC Hide Console Output" variable.
- Added "Clear HC Profiles Cache on Startup" variable.
- Added info on new Egg Capabilities
- Added info on Recommended Egg Modifications
- Rearranged topics in order of importance
- Rewording to make things more clear
- Grammar and spell checking