Egg:
- Changed the startup command to call the binary directly to avoid end-users changing the provided bash file to run whatever they'd like.
- Changed the install script to check that the server successfully installed, and makes the server binary executable. Also added Software-Noob as a contributor.
- Fixed the startup command to support custom ports. The SERVER_PORT variable is now tied to the Server Query Port (because that is what clients use to connect to the server). The GAME_PORT variable was added for the Game Port. Also changed the Game Port to use the correct flag.
- Changed the Server Query Port variable to be the Game Port and provided a better description.
- Updated the Beacon Port description to be more accurate. Also unlocked it's restriction to port 15000 because it can be changed now.
README:
- Updated any text mentioning restricted ports to text explaining their configuration. Also used clearer verbiage for the port table.
- Added Software-Noob as a contributor.
- Added info on "initializing"/"claiming" a server.
- Added info on the command line.
- Added "SDL" warning as a warning to safely ignore.
- Changed the Install Script Container to use Pterodactyl Debian Installer Yolk image.
- Removed the apt update code that is already handled by the installer image.
- Mentioned only one server can be run on Ptero due to the port limitation.
- Added mention that external ports must match internal ports (because the game client only looks for port 7777 at the moment)
- Removed them from view of the end user as they less relevant at the moment (because they cannot be changed from the defaults).
- Reworded the Beacon port's description to be more correct and clear.
- Temporarily restricted the Beacon port to 15000 because it currently cannot be changed.
- Fixed misinformation of required ports and made it clear that the default ports are currently required to be used for the server to work.
- Fixed typos.
- Updated the recommended RAM amount, based off an update to the developer's wiki made today.