2085de5837
- Changed the Install Script Container to use Pterodactyl Debian Installer Yolk image. - Removed the apt update code that is already handled by the installer image. |
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egg-satisfactory.json | ||
README.md |
Satisfactory
Server version currently marked as experimental by the Satisfactory developers! Egg loads fine, but your mileage may vary in-game.
Note: At this time, you can only run one Satisfactory server on your Pterodactyl panel. See Server Ports for more info.
Authors / Contributors
Red-Thirten 💻 🔨 |
Kubi 💻 💡 |
matthewpi 💻 💡 |
Game Description
From Coffee Stain's Website:
Satisfactory is a first-person open-world factory building game with a dash of exploration and combat. Play alone or with friends, explore an alien planet, create multi-story factories, and enter conveyor belt heaven!
Egg Capabilities
- Configuration of the Server Query port.
- Configurable to automatically check for server updates on start via SteamCMD. Forcing validation is also configurable.
- Misc. settings listed below can be configured by an admin client via the game's UI, and are currently not set via the Egg:
- Server Password
- Admin Password
- Auto-Save on Player Disconnect
- Pause When No Players Online
- ...and possibly more as the client's UI is developed further for more configuration options.
Server Ports
Default server ports are listed below, and only the Server Query port can currently be changed. The current experimental version limits the default Game and Beacon ports from being changed, unless two instances of the server are ran on the same system (which cannot be done with Pterodactyl, since every server is ran on it's own containerized system). This is expected to change as the dedicated server is further developed. Also, your internal ports must match your external ports on your network (ie. you can't have an external port of 7778 forwarded to your 7777 internal port; they must match). All three ports are required to be open for normal server behavior!
Description | REQUIRED UDP Port |
---|---|
Game Port (Main Server Port in Pterodactyl) | 7777 |
Server Query Port | 15777 (Configurable) |
Beacon Port | 15000 |
Installation Requirements
No major requirements, other than RAM and Disk space noted below. You do not need to own the base game to host this server.
Minimum RAM Requirement
This server requires a minimum of 4096 MiB of RAM to boot, but the developers recommend 6144 to 8192 MiB of RAM for 4 players.
Minimum Disk Requirement
This server requires just under 5 GB of disk space to safely run properly. However, save files could easily surpass this amount, so 7-10 GB is recommended.
Save File Location
According to the developer, save files will be able to be download by clients via their game in the future. Until then, below is the save file location incase you would like to upload or download a save file (note that it is different from their wiki):
/home/container/.config/Epic/FactoryGame/Saved/SaveGames/server
Single-player save files can be uploaded here and are playable if desired.
Errors/Warnings
The following errors or warnings you see in the console can safely be ignored:
steamclient.so: cannot open shared object file: No such file or directory
[S_API] SteamAPI_Init(): Loaded '/home/container/.steam/sdk64/steamclient.so' OK. (First tried local 'steamclient.so')
LogSteamShared: Warning: Steam Dedicated Server API failed to initialize.
The local file of 'steamclient.so' was attempted to be loaded, but could not because it is not present, causing the warning message. However, the backup /home/container/.steam/sdk64/steamclient.so
is loaded successfully (this is the correct behavior according to the Wiki).
...Error: Couldn't find file for package...
...Error: Navmesh bounds are too large!...
...Warning: NiagaraSystem...
LogStreaming: Warning: Failed to read file '../../../FactoryGame/Saved/SaveGames/GameAnalytics.sav' error.
These seem to be common error messages with the current experimental version of the game.