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Merge pull request #1701 from elitetheespeon/open_fortress
Add Open Fortress
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commit
d921efee50
@ -216,6 +216,7 @@ If you are reading this it looks like you are looking to add an egg to your serv
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* [Mordhau](game_eggs/steamcmd_servers/mordhau)
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* [No More Room in Hell](game_eggs/steamcmd_servers/nmrih)
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* [Onset](game_eggs/steamcmd_servers/onset)
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* [Open Fortress](game_eggs/steamcmd_servers/open_fortress)
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* [Pavlov VR](game_eggs/steamcmd_servers/pavlov_vr)
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* [PixARK](game_eggs/steamcmd_servers/pixark)
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* [Post Scriptum](game_eggs/steamcmd_servers/post_scriptum)
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@ -131,6 +131,7 @@
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* [Mordhau](steamcmd_servers/mordhau)
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* [No More Room in Hell](steamcmd_servers/nmrih)
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* [Onset](steamcmd_servers/onset)
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* [Open Fortress](steamcmd_servers/open_fortress)
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* [Pavlov VR](steamcmd_servers/pavlov_vr)
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* [PixARK](steamcmd_servers/pixark)
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* [Post Scriptum](steamcmd_servers/post_scriptum)
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@ -100,6 +100,10 @@ This is a collection of servers that use SteamCMD to install.
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[Onset](onset)
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## Open Fortress
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[Open Fortress](open_fortress)
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## Pavlov VR
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[Pavlov VR](pavlov_vr)
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14
game_eggs/steamcmd_servers/open_fortress/README.md
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14
game_eggs/steamcmd_servers/open_fortress/README.md
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@ -0,0 +1,14 @@
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# Open Fortress
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## From their [Website](https://openfortress.fun/)
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Open Fortress is a free Team Fortress 2 mod that introduces new gamemodes, weapons, characters, maps, and more to the world of TF2.
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## Server Ports
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Open Fortress servers require 1 port to be open, the SourceTV port can also be opened for spectators.
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| Port | default |
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|-----------|---------|
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| Game/rcon | 27015 |
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| SourceTV | 27020 |
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File diff suppressed because one or more lines are too long
134
game_eggs/steamcmd_servers/open_fortress/gameinfo.txt
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134
game_eggs/steamcmd_servers/open_fortress/gameinfo.txt
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@ -0,0 +1,134 @@
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"GameInfo"
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{
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game "Open Fortress"
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title ""
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title2 ""
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gamelogo "1"
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developer "https://github.com/AgitationSkeleton/open_fortress/blob/master/credits.txt"
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developer_url "https://github.com/KaidemonLP/Open-Fortress-Source"
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manual ""
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type "multiplayer_only"
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hasportals "0" // gameui.dll
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hashdcontent "0" // gameui.dll
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nomodels "0" // gameui.dll
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nohimodel "0" // gameui.dll
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nocrosshair "0" // gameui.dll
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advcrosshair "1" // gameui.dll
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nodifficulty "1" // gameui.dll
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supportsvr "0" // engine.dll + gameui.dll
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bots "0" // gameui.dll
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nodegraph "1" // engine.dll
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perfwizard "0" // unused
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SupportsDX8 "0" // unused
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SupportsDX9 "1" // unused
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SupportsDX10 "0" // unused
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SupportsDX11 "0" // unused
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SupportsXbox "0" // unused
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SupportsXbox360 "0" // unused
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SupportsXboxOne "0" // unused
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SupportsPS3 "0" // unused
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SupportsPS4 "0" // unused
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icon "resource/game"
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GameData "ofd_fic2.fgd"
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InstancePath "maps/instances/"
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hidden_maps
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{
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"test_speakers" 1
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"test_hardware" 1
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"background01" 1
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"background02" 1
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"background03" 1
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"background04" 1
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"background05" 1
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"background06" 1
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"background07" 1
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"background08" 1
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"background09" 1
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"background12" 1
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"background15" 1
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"ep1_c17_00" 1
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"ep1_c17_00a" 1
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"ep1_c17_01" 1
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"ep1_c17_01a" 1
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"ep1_c17_02" 1
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"ep1_c17_02a" 1
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"ep1_c17_02b" 1
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"ep1_c17_05" 1
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"ep1_c17_06" 1
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"ep1_citadel_00" 1
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"ep1_citadel_00_demo" 1
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"ep1_citadel_01" 1
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"ep1_citadel_02" 1
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"ep1_citadel_02b" 1
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"ep1_citadel_03" 1
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"ep1_citadel_04" 1
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"ep1_background01" 1
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"ep1_background01a" 1
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"ep1_background02" 1
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"ep2_outland_01" 1
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"ep2_outland_01a" 1
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"ep2_outland_02" 1
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"ep2_outland_03" 1
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"ep2_outland_04" 1
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"ep2_outland_05" 1
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"ep2_outland_06" 1
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"ep2_outland_06a" 1
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"ep2_outland_07" 1
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"ep2_outland_08" 1
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"ep2_outland_09" 1
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"ep2_outland_10" 1
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"ep2_outland_10a" 1
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"ep2_outland_11" 1
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"ep2_outland_11a" 1
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"ep2_outland_11b" 1
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"ep2_outland_12" 1
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"ep2_outland_12a" 1
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"ep2_background01" 1
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"ep2_background02" 1
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"ep2_background02a" 1
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"ep2_background03" 1
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"credits" 1
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"vst_lostcoast" 1
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"test" 1
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"sdk_vehicles" 1
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}
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FileSystem
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{
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SteamAppId 243750
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SearchPaths
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{
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game+mod |gameinfo_path|custom/*
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game+game_write+mod+mod_write+default_write_path |gameinfo_path|.
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gamebin |gameinfo_path|bin
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// The lines below until the BREAK comment are responsible for the game resources to work properly
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// in Hammer and other Source tools. The default setup assumes that you have everything (Steam, TF2,
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// Source SDK and OF) in the same drive letter/partition. If you have a different storage configuration,
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// feel free to modify the paths below between quotes (example: D:\Steam\steamapps\common\Team Fortress 2\tf).
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game "/home/container/tf2/tf/tf2_misc.vpk"
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game "/home/container/tf2/tf/tf2_sound_misc.vpk"
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game "/home/container/tf2/tf/tf2_sound_vo_english.vpk"
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game "/home/container/tf2/tf/tf2_textures.vpk"
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game "/home/container/tf2/tf"
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game "/home/container/tf2/hl2/hl2_textures.vpk"
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game "/home/container/tf2/hl2/hl2_sound_vo_english.vpk"
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game "/home/container/tf2/hl2/hl2_sound_misc.vpk"
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// The hl2 folder here is from Source SDK Base 2013 Multiplayer.
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game "|all_source_engine_paths|hl2\hl2_misc.vpk"
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game "|all_source_engine_paths|hl2"
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// ========== BREAK ==========
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platform |all_source_engine_paths|platform/platform_misc.vpk
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platform |all_source_engine_paths|platform
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game+download |gameinfo_path|download
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}
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}
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}
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