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Update velocity.toml
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@ -1,12 +1,12 @@
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# Config version. Do not change this
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config-version = "2.5"
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config-version = "2.6"
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# What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577.
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bind = "0.0.0.0:25577"
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# What should be the MOTD? This gets displayed when the player adds your server to
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# their server list. Legacy color codes and JSON are accepted.
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motd = "	add3A Velocity Server"
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# their server list. Only MiniMessage format is accepted.
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motd = "<#09add3>A Velocity Server"
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# What should we display for the maximum number of players? (Velocity does not support a cap
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# on the number of players online.)
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@ -34,7 +34,7 @@ prevent-client-proxy-connections = false
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# unable to implement network level firewalling (on a shared host).
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# - "modern": Forward player IPs and UUIDs as part of the login process using
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# Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher.
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player-info-forwarding-mode = "legacy"
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player-info-forwarding-mode = "NONE"
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# If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here.
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# The file is expected to be UTF-8 encoded and not empty.
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@ -72,9 +72,9 @@ enable-player-address-logging = true
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[servers]
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# Configure your servers here. Each key represents the server's name, and the value
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# represents the IP address of the server to connect to.
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lobby = "127.0.0.1:30066"
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factions = "127.0.0.1:30067"
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minigames = "127.0.0.1:30068"
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lobby = "172.18.0.1:30066"
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factions = "172.18.0.1:30067"
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minigames = "172.18.0.1:30068"
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# In what order we should try servers when a player logs in or is kicked from a server.
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try = [
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