From bf1451928c468c0cef0fc1094f2b0697043184d2 Mon Sep 17 00:00:00 2001 From: Jay <10658010+xXTheBigBearXx@users.noreply.github.com> Date: Sat, 5 Aug 2023 02:17:02 +0000 Subject: [PATCH] Update velocity.toml --- .../proxy/java/velocity/velocity.toml | 26 +++++++++---------- 1 file changed, 13 insertions(+), 13 deletions(-) diff --git a/game_eggs/minecraft/proxy/java/velocity/velocity.toml b/game_eggs/minecraft/proxy/java/velocity/velocity.toml index bb22e994..0dbe3049 100644 --- a/game_eggs/minecraft/proxy/java/velocity/velocity.toml +++ b/game_eggs/minecraft/proxy/java/velocity/velocity.toml @@ -1,12 +1,12 @@ # Config version. Do not change this -config-version = "2.5" +config-version = "2.6" # What port should the proxy be bound to? By default, we'll bind to all addresses on port 25577. bind = "0.0.0.0:25577" # What should be the MOTD? This gets displayed when the player adds your server to -# their server list. Legacy color codes and JSON are accepted. -motd = " add3A Velocity Server" +# their server list. Only MiniMessage format is accepted. +motd = "<#09add3>A Velocity Server" # What should we display for the maximum number of players? (Velocity does not support a cap # on the number of players online.) @@ -34,7 +34,7 @@ prevent-client-proxy-connections = false # unable to implement network level firewalling (on a shared host). # - "modern": Forward player IPs and UUIDs as part of the login process using # Velocity's native forwarding. Only applicable for Minecraft 1.13 or higher. -player-info-forwarding-mode = "legacy" +player-info-forwarding-mode = "NONE" # If you are using modern or BungeeGuard IP forwarding, configure a file that contains a unique secret here. # The file is expected to be UTF-8 encoded and not empty. @@ -42,7 +42,7 @@ forwarding-secret-file = "forwarding.secret" # Announce whether or not your server supports Forge. If you run a modded server, we # suggest turning this on. -# +# # If your network runs one modpack consistently, consider using ping-passthrough = "mods" # instead for a nicer display in the server list. announce-forge = false @@ -72,25 +72,25 @@ enable-player-address-logging = true [servers] # Configure your servers here. Each key represents the server's name, and the value # represents the IP address of the server to connect to. -lobby = "127.0.0.1:30066" -factions = "127.0.0.1:30067" -minigames = "127.0.0.1:30068" +lobby = "172.18.0.1:30066" +factions = "172.18.0.1:30067" +minigames = "172.18.0.1:30068" # In what order we should try servers when a player logs in or is kicked from a server. try = [ - "lobby" + "lobby" ] [forced-hosts] # Configure your forced hosts here. "lobby.example.com" = [ - "lobby" + "lobby" ] "factions.example.com" = [ - "factions" + "factions" ] "minigames.example.com" = [ - "minigames" + "minigames" ] [advanced] @@ -152,4 +152,4 @@ port = 25577 map = "Velocity" # Whether plugins should be shown in query response by default or not -show-plugins = false \ No newline at end of file +show-plugins = false