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# SuperTuxKart
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SuperTuxKart is a 3D open-source arcade racer with a variety characters, tracks, and modes to play.
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## Files downloaded from their [Github](https://github.com/supertuxkart/stk-code) and [SourceForge](https://svn.code.sf.net/p/supertuxkart/code/stk-assets)
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To compile the executable as outlined in their [building instruction](https://github.com/supertuxkart/stk-code/blob/master/INSTALL.md) and [source control documentation](https://supertuxkart.net/Source_control) files from both of these sources is required to be downloaded.
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## [Documentation](https://github.com/supertuxkart/stk-code/blob/master/NETWORKING.md)
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Essentailly this is a standard build of the regular SuperTuxKart client but with a special flag when being compiled that produces a GUI-less binary optimized for size and memory usage.
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## Install notes
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First install will take a while because the games source code and assets will be downloaded and the games executable will have to be compiled.
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## Installation/System Requirements
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| | Bare Minimum | Recommended |
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|---------|---------|---------|
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| RAM | 1GiB | 1GiB |
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| Storage | 3GiB | 5GiB |
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## Server Ports
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| Port | default |
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|---------|---------|
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| Game | 2759 |
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### Notes
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To change server settings, stop the server then edit the 'config.xml' file in the root of the container. When done save the file and start the server.
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2759 is the default port, but any port can be used. You will have to manually change it in the config.xml file.
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To update the server (only should have to be done when the games code or assets are updated) in panel go to Servers > SuperTuxKart Server > Manage > Reinstall. This will download the updated code/assets (should exclude anything that didn't change) and recompile the executable.
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Currently this is setup to run a local lan server. To make this a wan server (available in the SuperTuxKart online lobby list) read the document at this link and make the necessary changes to the [startup command](https://github.com/supertuxkart/stk-code/blob/master/NETWORKING.md).
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