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REMOVE: annoying debug line in spawnmanager

This commit is contained in:
Ryan Bucshon 2017-06-08 12:13:27 -05:00
parent 8d9458fada
commit afc1db38dd

View File

@ -311,8 +311,6 @@ Citizen.CreateThread(function()
if autoSpawnEnabled then
if NetworkIsPlayerActive(PlayerId()) then
if (diedAt and (GetTimeDifference(GetGameTimer(), diedAt) > 2000)) or respawnForced then
Citizen.Trace("forcin' respawn\n")
if autoSpawnCallback then
autoSpawnCallback()
else