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REMOVE: annoying debug line in spawnmanager
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@ -311,8 +311,6 @@ Citizen.CreateThread(function()
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if autoSpawnEnabled then
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if autoSpawnEnabled then
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if NetworkIsPlayerActive(PlayerId()) then
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if NetworkIsPlayerActive(PlayerId()) then
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if (diedAt and (GetTimeDifference(GetGameTimer(), diedAt) > 2000)) or respawnForced then
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if (diedAt and (GetTimeDifference(GetGameTimer(), diedAt) > 2000)) or respawnForced then
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Citizen.Trace("forcin' respawn\n")
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if autoSpawnCallback then
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if autoSpawnCallback then
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autoSpawnCallback()
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autoSpawnCallback()
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else
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else
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