mirror of
https://github.com/citizenfx/cfx-server-data.git
synced 2025-01-11 00:03:18 +08:00
57 lines
1.2 KiB
Lua
57 lines
1.2 KiB
Lua
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local chatInputActive = false
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local chatInputActivating = false
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RegisterNetEvent('chatMessage')
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AddEventHandler('chatMessage', function(name, color, message)
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SendNUIMessage({
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name = name,
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color = color,
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message = message
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})
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end)
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RegisterNUICallback('chatResult', function(data, cb)
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chatInputActive = false
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SetNuiFocus(false)
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if data.message then
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local id = PlayerId()
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--local r, g, b = GetPlayerRgbColour(id, _i, _i, _i)
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local r, g, b = 0, 0x99, 255
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TriggerServerEvent('chatMessageEntered', GetPlayerName(id), { r, g, b }, data.message)
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end
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cb('ok')
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end)
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Citizen.CreateThread(function()
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SetTextChatEnabled(false)
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while true do
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Wait(0)
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if not chatInputActive then
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if IsControlPressed(0, 245) --[[ INPUT_MP_TEXT_CHAT_ALL ]] then
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chatInputActive = true
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chatInputActivating = true
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SendNUIMessage({
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meta = 'openChatBox'
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})
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end
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end
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if chatInputActivating then
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if not IsControlPressed(0, 245) then
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SetNuiFocus(true)
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chatInputActivating = false
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end
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end
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end
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end)
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