local chatInputActive = false local chatInputActivating = false RegisterNetEvent('chatMessage') AddEventHandler('chatMessage', function(name, color, message) SendNUIMessage({ name = name, color = color, message = message }) end) RegisterNUICallback('chatResult', function(data, cb) chatInputActive = false SetNuiFocus(false) if data.message then local id = PlayerId() --local r, g, b = GetPlayerRgbColour(id, _i, _i, _i) local r, g, b = 0, 0x99, 255 TriggerServerEvent('chatMessageEntered', GetPlayerName(id), { r, g, b }, data.message) end cb('ok') end) Citizen.CreateThread(function() SetTextChatEnabled(false) while true do Wait(0) if not chatInputActive then if IsControlPressed(0, 245) --[[ INPUT_MP_TEXT_CHAT_ALL ]] then chatInputActive = true chatInputActivating = true SendNUIMessage({ meta = 'openChatBox' }) end end if chatInputActivating then if not IsControlPressed(0, 245) then SetNuiFocus(true) chatInputActivating = false end end end end)