Grasscutter/src/main/java/emu/grasscutter/command/commands/SetConstCommand.java
AnimeGitB fb1bacb0f8 Refactor avatar skilldepot and constellation/talent changing
Ensures Traveler retains talent levels and constellations on inactive elements when switching elements.
Relevant for any other skillDepot-changing activities like Windtrace too, though keeping those in the db might not be as useful.

Refactor avatar talent upgrade and access
Refactor skillExtraCharges
2022-08-19 16:43:57 +09:30

73 lines
2.7 KiB
Java

package emu.grasscutter.command.commands;
import emu.grasscutter.Grasscutter;
import emu.grasscutter.command.Command;
import emu.grasscutter.command.CommandHandler;
import emu.grasscutter.data.GameData;
import emu.grasscutter.data.excels.AvatarTalentData;
import emu.grasscutter.game.avatar.Avatar;
import emu.grasscutter.game.entity.EntityAvatar;
import emu.grasscutter.game.player.Player;
import emu.grasscutter.game.world.Scene;
import emu.grasscutter.game.world.World;
import emu.grasscutter.server.packet.send.*;
import emu.grasscutter.utils.Position;
import it.unimi.dsi.fastutil.ints.IntArrayList;
import java.util.List;
@Command(
label = "setConst",
aliases = {"setconstellation"},
usage = {"<constellation level>"},
permission = "player.setconstellation",
permissionTargeted = "player.setconstellation.others")
public final class SetConstCommand implements CommandHandler {
@Override
public void execute(Player sender, Player targetPlayer, List<String> args) {
if (args.size() < 1) {
sendUsageMessage(sender);
return;
}
try {
int constLevel = Integer.parseInt(args.get(0));
if (constLevel < -1 || constLevel > 6) {
CommandHandler.sendTranslatedMessage(sender, "commands.setConst.range_error");
return;
}
EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
if (entity == null) return;
Avatar avatar = entity.getAvatar();
this.setConstellation(targetPlayer, avatar, constLevel);
CommandHandler.sendTranslatedMessage(sender, "commands.setConst.success", avatar.getAvatarData().getName(), constLevel);
} catch (NumberFormatException ignored) {
CommandHandler.sendTranslatedMessage(sender, "commands.setConst.level_error");
}
}
private void setConstellation(Player player, Avatar avatar, int constLevel) {
int currentConstLevel = avatar.getCoreProudSkillLevel();
avatar.forceConstellationLevel(constLevel);
// force player to reload scene when necessary
if (constLevel < currentConstLevel) {
World world = player.getWorld();
Scene scene = player.getScene();
Position pos = player.getPosition();
world.transferPlayerToScene(player, 1, pos);
world.transferPlayerToScene(player, scene.getId(), pos);
scene.broadcastPacket(new PacketSceneEntityAppearNotify(player));
}
// ensure that all changes are visible to the player
avatar.recalcConstellations();
avatar.recalcStats(true);
avatar.save();
}
}