mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-02-09 03:13:52 +08:00
Refactor avatar skilldepot and constellation/talent changing
Ensures Traveler retains talent levels and constellations on inactive elements when switching elements. Relevant for any other skillDepot-changing activities like Windtrace too, though keeping those in the db might not be as useful. Refactor avatar talent upgrade and access Refactor skillExtraCharges
This commit is contained in:
parent
78b7fb70ac
commit
fb1bacb0f8
@ -244,32 +244,11 @@ public final class GiveCommand implements CommandHandler {
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}
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private static Avatar makeAvatar(AvatarData avatarData, int level, int promoteLevel, int constellation) {
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// Calculate ascension level.
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Avatar avatar = new Avatar(avatarData);
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avatar.setLevel(level);
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avatar.setPromoteLevel(promoteLevel);
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// Add constellations.
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int talentBase = switch (avatar.getAvatarId()) {
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case 10000005 -> 70;
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case 10000006 -> 40;
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default -> (avatar.getAvatarId() - 10000000) * 10;
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};
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for (int i = 1; i <= constellation; i++) {
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avatar.getTalentIdList().add(talentBase + i);
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}
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// Main character needs skill depot manually added.
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if (avatar.getAvatarId() == GameConstants.MAIN_CHARACTER_MALE) {
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avatar.setSkillDepotData(GameData.getAvatarSkillDepotDataMap().get(504));
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}
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else if (avatar.getAvatarId() == GameConstants.MAIN_CHARACTER_FEMALE) {
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avatar.setSkillDepotData(GameData.getAvatarSkillDepotDataMap().get(704));
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}
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avatar.forceConstellationLevel(constellation);
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avatar.recalcStats();
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return avatar;
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}
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@ -37,9 +37,6 @@ public final class ResetConstCommand implements CommandHandler {
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}
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private void resetConstellation(Avatar avatar) {
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avatar.getTalentIdList().clear();
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avatar.setCoreProudSkillLevel(0);
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avatar.recalcStats();
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avatar.save();
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avatar.forceConstellationLevel(-1);
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}
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}
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@ -15,7 +15,6 @@ import emu.grasscutter.utils.Position;
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import it.unimi.dsi.fastutil.ints.IntArrayList;
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import java.util.List;
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import java.util.Set;
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@Command(
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label = "setConst",
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@ -33,7 +32,7 @@ public final class SetConstCommand implements CommandHandler {
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try {
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int constLevel = Integer.parseInt(args.get(0));
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if (constLevel < 0 || constLevel > 6) {
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if (constLevel < -1 || constLevel > 6) {
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CommandHandler.sendTranslatedMessage(sender, "commands.setConst.range_error");
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return;
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}
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@ -52,19 +51,7 @@ public final class SetConstCommand implements CommandHandler {
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private void setConstellation(Player player, Avatar avatar, int constLevel) {
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int currentConstLevel = avatar.getCoreProudSkillLevel();
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IntArrayList talentIds = new IntArrayList(avatar.getSkillDepot().getTalents());
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Set<Integer> talentIdList = avatar.getTalentIdList();
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talentIdList.clear();
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avatar.setCoreProudSkillLevel(0);
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for(int talent = 0; talent < constLevel; talent++) {
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AvatarTalentData talentData = GameData.getAvatarTalentDataMap().get(talentIds.getInt(talent));
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int mainCostItemId = talentData.getMainCostItemId();
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player.getInventory().addItem(mainCostItemId);
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Grasscutter.getGameServer().getInventorySystem().unlockAvatarConstellation(player, avatar.getGuid());
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}
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avatar.forceConstellationLevel(constLevel);
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// force player to reload scene when necessary
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if (constLevel < currentConstLevel) {
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@ -4,10 +4,7 @@ import emu.grasscutter.command.Command;
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import emu.grasscutter.command.CommandHandler;
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import emu.grasscutter.data.excels.AvatarSkillDepotData;
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import emu.grasscutter.game.avatar.Avatar;
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import emu.grasscutter.game.entity.EntityAvatar;
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import emu.grasscutter.game.player.Player;
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import emu.grasscutter.server.packet.send.PacketAvatarSkillChangeNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarSkillUpgradeRsp;
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import java.util.List;
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@ -17,34 +14,6 @@ import java.util.List;
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permission = "player.settalent",
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permissionTargeted = "player.settalent.others")
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public final class TalentCommand implements CommandHandler {
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private void setTalentLevel(Player sender, Player player, Avatar avatar, int talentId, int talentLevel) {
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var skillLevelMap = avatar.getSkillLevelMap();
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int oldLevel = skillLevelMap.get(talentId);
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if (talentLevel < 0 || talentLevel > 15) {
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.lower_16");
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return;
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}
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// Upgrade skill
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skillLevelMap.put(talentId, talentLevel);
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avatar.save();
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// Packet
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player.sendPacket(new PacketAvatarSkillChangeNotify(avatar, talentId, oldLevel, talentLevel));
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player.sendPacket(new PacketAvatarSkillUpgradeRsp(avatar, talentId, oldLevel, talentLevel));
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String successMessage = "commands.talent.set_id";
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AvatarSkillDepotData depot = avatar.getSkillDepot();
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if (talentId == depot.getSkills().get(0)) {
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successMessage = "commands.talent.set_atk";
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} else if (talentId == depot.getSkills().get(1)) {
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successMessage = "commands.talent.set_e";
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} else if (talentId == depot.getEnergySkill()) {
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successMessage = "commands.talent.set_q";
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}
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CommandHandler.sendTranslatedMessage(sender, successMessage, talentLevel);
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}
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@Override
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public void execute(Player sender, Player targetPlayer, List<String> args) {
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if (args.size() < 1){
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@ -52,9 +21,19 @@ public final class TalentCommand implements CommandHandler {
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return;
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}
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EntityAvatar entity = targetPlayer.getTeamManager().getCurrentAvatarEntity();
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Avatar avatar = entity.getAvatar();
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String cmdSwitch = args.get(0);
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Avatar avatar = targetPlayer.getTeamManager().getCurrentAvatarEntity().getAvatar();
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AvatarSkillDepotData skillDepot = avatar.getSkillDepot();
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if (skillDepot == null) { // Avatars without skill depots aren't a suitable target even with manual skillId specified
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.invalid_skill_id");
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return;
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}
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int skillIdNorAtk = skillDepot.getSkills().get(0);
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int skillIdE = skillDepot.getSkills().get(1);
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int skillIdQ = skillDepot.getEnergySkill();
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int skillId = 0;
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int newLevel = -1;
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String cmdSwitch = args.get(0).toLowerCase();
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switch (cmdSwitch) {
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default -> {
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sendUsageMessage(sender);
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@ -62,42 +41,56 @@ public final class TalentCommand implements CommandHandler {
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}
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case "set" -> {
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if (args.size() < 3) {
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sendUsageMessage(sender);
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sendUsageMessage(sender);
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return;
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}
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try {
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int skillId = Integer.parseInt(args.get(1));
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int newLevel = Integer.parseInt(args.get(2));
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setTalentLevel(sender, targetPlayer, avatar, skillId, newLevel);
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skillId = Integer.parseInt(args.get(1));
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} catch (NumberFormatException ignored) {
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.invalid_skill_id");
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return;
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}
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try {
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newLevel = Integer.parseInt(args.get(2));
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} catch (NumberFormatException ignored) {
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.invalid_skill_level");
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return;
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}
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if (avatar.setSkillLevel(skillId, newLevel)) {
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.set_id", newLevel);
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} else {
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.lower_16");
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}
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}
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case "n", "e", "q" -> {
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if (args.size() < 2) {
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sendUsageMessage(sender);
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return;
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}
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AvatarSkillDepotData SkillDepot = avatar.getSkillDepot();
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int skillId = switch (cmdSwitch) {
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default -> SkillDepot.getSkills().get(0);
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case "e" -> SkillDepot.getSkills().get(1);
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case "q" -> SkillDepot.getEnergySkill();
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};
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try {
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int newLevel = Integer.parseInt(args.get(1));
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setTalentLevel(sender, targetPlayer, avatar, skillId, newLevel);
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newLevel = Integer.parseInt(args.get(1));
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} catch (NumberFormatException ignored) {
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.invalid_level");
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return;
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}
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skillId = switch (cmdSwitch) {
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default -> skillIdNorAtk;
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case "e" -> skillIdE;
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case "q" -> skillIdQ;
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};
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if (avatar.setSkillLevel(skillId, newLevel)) {
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switch (cmdSwitch) {
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default -> CommandHandler.sendTranslatedMessage(sender, "commands.talent.set_atk", newLevel);
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case "e" -> CommandHandler.sendTranslatedMessage(sender, "commands.talent.set_e", newLevel);
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case "q" -> CommandHandler.sendTranslatedMessage(sender, "commands.talent.set_q", newLevel);
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}
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} else {
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.lower_16");
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}
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}
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case "getid" -> {
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int skillIdNorAtk = avatar.getSkillDepot().getSkills().get(0);
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int skillIdE = avatar.getSkillDepot().getSkills().get(1);
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int skillIdQ = avatar.getSkillDepot().getEnergySkill();
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.normal_attack_id", Integer.toString(skillIdNorAtk));
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.e_skill_id", Integer.toString(skillIdE));
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CommandHandler.sendTranslatedMessage(sender, "commands.talent.q_skill_id", Integer.toString(skillIdQ));
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@ -1,6 +1,7 @@
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package emu.grasscutter.data.excels;
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import java.util.List;
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import java.util.stream.IntStream;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.GameDepot;
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@ -71,4 +72,9 @@ public class AvatarSkillDepotData extends GameResource {
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@Getter private int proudSkillGroupId;
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@Getter private int needAvatarPromoteLevel;
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}
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public IntStream getSkillsAndEnergySkill() {
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return IntStream.concat(this.skills.stream().mapToInt(i -> i), IntStream.of(this.energySkill))
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.filter(skillId -> skillId > 0);
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}
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}
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@ -3,99 +3,59 @@ package emu.grasscutter.data.excels;
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import java.util.ArrayList;
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import java.util.List;
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import dev.morphia.annotations.Transient;
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import emu.grasscutter.data.GameResource;
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import emu.grasscutter.data.ResourceType;
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import emu.grasscutter.data.common.FightPropData;
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import emu.grasscutter.data.common.ItemParamData;
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import lombok.Getter;
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@ResourceType(name = "ProudSkillExcelConfigData.json")
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public class ProudSkillData extends GameResource {
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private int proudSkillId;
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private int proudSkillGroupId;
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private int level;
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private int coinCost;
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private int breakLevel;
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private int proudSkillType;
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private String openConfig;
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private List<ItemParamData> costItems;
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private List<String> filterConds;
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private List<String> lifeEffectParams;
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private FightPropData[] addProps;
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private float[] paramList;
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private long[] paramDescList;
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private long nameTextMapHash;
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@Override
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public int getId() {
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return proudSkillId;
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}
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private int proudSkillId;
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@Getter private int proudSkillGroupId;
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@Getter private int level;
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@Getter private int coinCost;
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@Getter private int breakLevel;
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@Getter private int proudSkillType;
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@Getter private String openConfig;
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@Getter private List<ItemParamData> costItems;
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@Getter private List<String> filterConds;
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@Getter private List<String> lifeEffectParams;
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@Getter private FightPropData[] addProps;
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@Getter private float[] paramList;
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@Getter private long[] paramDescList;
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@Getter private long nameTextMapHash;
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@Transient private Iterable<ItemParamData> totalCostItems;
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public int getProudSkillGroupId() {
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return proudSkillGroupId;
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}
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@Override
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public int getId() {
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return proudSkillId;
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}
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public int getLevel() {
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return level;
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}
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public Iterable<ItemParamData> getTotalCostItems() {
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if (this.totalCostItems == null) {
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ArrayList<ItemParamData> total = (this.costItems != null) ? new ArrayList<>(this.costItems) : new ArrayList<>(1);
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if (this.coinCost > 0)
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total.add(new ItemParamData(202, this.coinCost));
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this.totalCostItems = total;
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}
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return this.totalCostItems;
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}
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public int getCoinCost() {
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return coinCost;
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}
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public int getBreakLevel() {
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return breakLevel;
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}
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public int getProudSkillType() {
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return proudSkillType;
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}
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public String getOpenConfig() {
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return openConfig;
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}
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public List<ItemParamData> getCostItems() {
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return costItems;
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}
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public List<String> getFilterConds() {
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return filterConds;
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}
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public List<String> getLifeEffectParams() {
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return lifeEffectParams;
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}
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public FightPropData[] getAddProps() {
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return addProps;
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}
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public float[] getParamList() {
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return paramList;
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}
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public long[] getParamDescList() {
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return paramDescList;
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}
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public long getNameTextMapHash() {
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return nameTextMapHash;
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}
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@Override
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public void onLoad() {
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if (this.getOpenConfig() != null & this.getOpenConfig().length() > 0) {
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this.openConfig = "Avatar_" + this.getOpenConfig();
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}
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// Fight props
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ArrayList<FightPropData> parsed = new ArrayList<FightPropData>(getAddProps().length);
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for (FightPropData prop : getAddProps()) {
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if (prop.getPropType() != null && prop.getValue() != 0f) {
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prop.onLoad();
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parsed.add(prop);
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}
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}
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this.addProps = parsed.toArray(new FightPropData[parsed.size()]);
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}
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@Override
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public void onLoad() {
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if (this.getOpenConfig() != null & this.getOpenConfig().length() > 0) {
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this.openConfig = "Avatar_" + this.getOpenConfig();
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}
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// Fight props
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ArrayList<FightPropData> parsed = new ArrayList<FightPropData>(getAddProps().length);
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for (FightPropData prop : getAddProps()) {
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if (prop.getPropType() != null && prop.getValue() != 0f) {
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prop.onLoad();
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parsed.add(prop);
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}
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}
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this.addProps = parsed.toArray(new FightPropData[parsed.size()]);
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}
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}
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@ -7,7 +7,7 @@ import java.util.HashMap;
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import java.util.HashSet;
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import java.util.List;
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import java.util.Map;
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import java.util.Map.Entry;
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import java.util.Objects;
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import java.util.stream.Stream;
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import java.util.Set;
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@ -19,6 +19,7 @@ import dev.morphia.annotations.Indexed;
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import dev.morphia.annotations.PostLoad;
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import dev.morphia.annotations.PrePersist;
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import dev.morphia.annotations.Transient;
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import emu.grasscutter.GameConstants;
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import emu.grasscutter.data.GameData;
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import emu.grasscutter.data.binout.OpenConfigEntry;
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import emu.grasscutter.data.binout.OpenConfigEntry.SkillPointModifier;
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@ -56,14 +57,14 @@ import emu.grasscutter.net.proto.FetterDataOuterClass.FetterData;
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import emu.grasscutter.net.proto.ShowAvatarInfoOuterClass;
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import emu.grasscutter.net.proto.ShowAvatarInfoOuterClass.ShowAvatarInfo;
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import emu.grasscutter.net.proto.ShowEquipOuterClass.ShowEquip;
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import emu.grasscutter.server.packet.send.PacketAbilityChangeNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarEquipChangeNotify;
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import emu.grasscutter.server.packet.send.PacketAvatarFightPropNotify;
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import emu.grasscutter.server.packet.send.*;
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import emu.grasscutter.utils.ProtoHelper;
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import it.unimi.dsi.fastutil.ints.Int2FloatOpenHashMap;
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import it.unimi.dsi.fastutil.ints.Int2IntOpenHashMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
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import it.unimi.dsi.fastutil.ints.Int2ObjectOpenHashMap;
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import it.unimi.dsi.fastutil.ints.IntOpenHashSet;
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import it.unimi.dsi.fastutil.ints.IntSet;
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import lombok.Getter;
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import lombok.Setter;
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@ -93,12 +94,11 @@ public class Avatar {
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private List<Integer> fetters;
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@Getter private Map<Integer, Integer> skillLevelMap; // Talent levels
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private Map<Integer, Integer> skillLevelMap; // Talent levels
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private Map<Integer, Integer> skillExtraChargeMap; // Charges
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@Getter private Map<Integer, Integer> proudSkillBonusMap; // Talent bonus levels (from const)
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@Getter private int skillDepotId;
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@Getter @Setter private int coreProudSkillLevel; // Constellation level
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@Getter private Set<Integer> talentIdList; // Constellation id list
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||||
private Set<Integer> talentIdList; // Constellation id list
|
||||
@Getter private Set<Integer> proudSkillList; // Character passives
|
||||
|
||||
@Getter @Setter private int flyCloak;
|
||||
@ -147,7 +147,14 @@ public class Avatar {
|
||||
.forEach(id -> this.setFightProperty(id, 0f));
|
||||
|
||||
// Skill depot
|
||||
this.setSkillDepotData(data.getSkillDepot());
|
||||
this.setSkillDepotData(switch (this.avatarId) {
|
||||
case GameConstants.MAIN_CHARACTER_MALE ->
|
||||
GameData.getAvatarSkillDepotDataMap().get(504); // Hack to start with anemo skills
|
||||
case GameConstants.MAIN_CHARACTER_FEMALE ->
|
||||
GameData.getAvatarSkillDepotDataMap().get(704);
|
||||
default ->
|
||||
data.getSkillDepot();
|
||||
});
|
||||
|
||||
// Set stats
|
||||
this.recalcStats();
|
||||
@ -219,32 +226,21 @@ public class Avatar {
|
||||
// Set id and depot
|
||||
this.skillDepotId = skillDepot.getId();
|
||||
this.skillDepot = skillDepot;
|
||||
// Clear, then add skills
|
||||
getSkillLevelMap().clear();
|
||||
if (skillDepot.getEnergySkill() > 0) {
|
||||
getSkillLevelMap().put(skillDepot.getEnergySkill(), 1);
|
||||
}
|
||||
for (int skillId : skillDepot.getSkills()) {
|
||||
if (skillId > 0) {
|
||||
getSkillLevelMap().put(skillId, 1);
|
||||
}
|
||||
}
|
||||
// Add any missing skills
|
||||
this.skillDepot.getSkillsAndEnergySkill()
|
||||
.forEach(skillId -> this.skillLevelMap.putIfAbsent(skillId, 1));
|
||||
// Add proud skills
|
||||
this.getProudSkillList().clear();
|
||||
for (InherentProudSkillOpens openData : skillDepot.getInherentProudSkillOpens()) {
|
||||
if (openData.getProudSkillGroupId() == 0) {
|
||||
continue;
|
||||
}
|
||||
if (openData.getNeedAvatarPromoteLevel() <= this.getPromoteLevel()) {
|
||||
int proudSkillId = (openData.getProudSkillGroupId() * 100) + 1;
|
||||
if (GameData.getProudSkillDataMap().containsKey(proudSkillId)) {
|
||||
this.getProudSkillList().add(proudSkillId);
|
||||
}
|
||||
}
|
||||
}
|
||||
this.proudSkillList.clear();
|
||||
skillDepot.getInherentProudSkillOpens().stream()
|
||||
.filter(openData -> openData.getProudSkillGroupId() > 0)
|
||||
.filter(openData -> openData.getNeedAvatarPromoteLevel() <= this.getPromoteLevel())
|
||||
.mapToInt(openData -> (openData.getProudSkillGroupId() * 100) + 1)
|
||||
.filter(proudSkillId -> GameData.getProudSkillDataMap().containsKey(proudSkillId))
|
||||
.forEach(proudSkillId -> this.proudSkillList.add(proudSkillId));
|
||||
this.recalcStats();
|
||||
}
|
||||
|
||||
public Map<Integer, Integer> getSkillExtraChargeMap() {
|
||||
private Map<Integer, Integer> getSkillExtraChargeMap() {
|
||||
if (skillExtraChargeMap == null) {
|
||||
skillExtraChargeMap = new HashMap<>();
|
||||
}
|
||||
@ -266,16 +262,12 @@ public class Avatar {
|
||||
}
|
||||
|
||||
public void setCurrentEnergy(float currentEnergy) {
|
||||
if (this.getSkillDepot() != null && this.getSkillDepot().getEnergySkillData() != null) {
|
||||
ElementType element = this.getSkillDepot().getElementType();
|
||||
this.setFightProperty(element.getMaxEnergyProp(), this.getSkillDepot().getEnergySkillData().getCostElemVal());
|
||||
|
||||
if (GAME_OPTIONS.energyUsage) {
|
||||
this.setFightProperty(element.getCurEnergyProp(), currentEnergy);
|
||||
}
|
||||
else {
|
||||
this.setFightProperty(element.getCurEnergyProp(), this.getSkillDepot().getEnergySkillData().getCostElemVal());
|
||||
}
|
||||
var depot = this.skillDepot;
|
||||
if (depot != null && depot.getEnergySkillData() != null) {
|
||||
ElementType element = depot.getElementType();
|
||||
var maxEnergy = depot.getEnergySkillData().getCostElemVal();
|
||||
this.setFightProperty(element.getMaxEnergyProp(), maxEnergy);
|
||||
this.setFightProperty(element.getCurEnergyProp(), GAME_OPTIONS.energyUsage ? currentEnergy : maxEnergy);
|
||||
}
|
||||
}
|
||||
|
||||
@ -307,6 +299,26 @@ public class Avatar {
|
||||
return getFightProperties().getOrDefault(prop.getId(), 0f);
|
||||
}
|
||||
|
||||
public Map<Integer, Integer> getSkillLevelMap() { // Returns a copy of the skill levels for the current skillDepot.
|
||||
var map = new Int2IntOpenHashMap();
|
||||
this.skillDepot.getSkillsAndEnergySkill()
|
||||
.forEach(skillId -> map.computeIfAbsent(skillId, this.skillLevelMap::get));
|
||||
return map;
|
||||
}
|
||||
|
||||
public IntSet getTalentIdList() { // Returns a copy of the unlocked constellations for the current skillDepot.
|
||||
var talents = new IntOpenHashSet(this.getSkillDepot().getTalents());
|
||||
talents.removeIf(id -> !this.talentIdList.contains(id));
|
||||
return talents;
|
||||
}
|
||||
|
||||
public int getCoreProudSkillLevel() {
|
||||
var lockedTalents = new IntOpenHashSet(this.getSkillDepot().getTalents());
|
||||
lockedTalents.removeAll(this.getTalentIdList());
|
||||
// One below the lowest locked talent, or 6 if there are no locked talents.
|
||||
return lockedTalents.intStream().map(i -> i % 10).min().orElse(7) - 1;
|
||||
}
|
||||
|
||||
public boolean equipItem(GameItem item, boolean shouldRecalc) {
|
||||
// Sanity check equip type
|
||||
EquipType itemEquipType = item.getItemData().getEquipType();
|
||||
@ -549,17 +561,13 @@ public class Avatar {
|
||||
}
|
||||
|
||||
// Constellations
|
||||
if (this.getTalentIdList().size() > 0) {
|
||||
for (int talentId : this.getTalentIdList()) {
|
||||
AvatarTalentData avatarTalentData = GameData.getAvatarTalentDataMap().get(talentId);
|
||||
if (avatarTalentData == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Add any skill strings from this constellation
|
||||
this.addToExtraAbilityEmbryos(avatarTalentData.getOpenConfig(), false);
|
||||
}
|
||||
}
|
||||
this.getTalentIdList().intStream()
|
||||
.mapToObj(GameData.getAvatarTalentDataMap()::get)
|
||||
.filter(Objects::nonNull)
|
||||
.map(AvatarTalentData::getOpenConfig)
|
||||
.filter(Objects::nonNull)
|
||||
.forEach(openConfig -> this.addToExtraAbilityEmbryos(openConfig, false));
|
||||
// Add any skill strings from this constellation
|
||||
|
||||
// Set % stats
|
||||
this.setFightProperty(
|
||||
@ -614,71 +622,179 @@ public class Avatar {
|
||||
}
|
||||
}
|
||||
|
||||
public void calcConstellation(OpenConfigEntry entry, boolean notifyClient) {
|
||||
if (entry == null) return;
|
||||
|
||||
// Check if new constellation adds +3 to a skill level
|
||||
if (this.calcConstellationExtraLevels(entry) && notifyClient) {
|
||||
// Packet
|
||||
this.getPlayer().sendPacket(new PacketProudSkillExtraLevelNotify(this, entry.getExtraTalentIndex()));
|
||||
}
|
||||
// Check if new constellation adds skill charges
|
||||
if (this.calcConstellationExtraCharges(entry) && notifyClient) {
|
||||
// Packet
|
||||
Stream.of(entry.getSkillPointModifiers())
|
||||
.mapToInt(SkillPointModifier::getSkillId)
|
||||
.forEach(skillId -> {
|
||||
this.getPlayer().sendPacket(
|
||||
new PacketAvatarSkillMaxChargeCountNotify(this, skillId, this.getSkillExtraChargeMap().getOrDefault(skillId, 0))
|
||||
);
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
public void recalcConstellations() {
|
||||
// Clear first
|
||||
this.getProudSkillBonusMap().clear();
|
||||
this.getSkillExtraChargeMap().clear();
|
||||
|
||||
// Sanity checks
|
||||
if (getData() == null || this.skillDepot == null) {
|
||||
if (this.data == null || this.skillDepot == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (this.getTalentIdList().size() > 0) {
|
||||
for (int talentId : this.getTalentIdList()) {
|
||||
AvatarTalentData avatarTalentData = GameData.getAvatarTalentDataMap().get(talentId);
|
||||
this.getTalentIdList().intStream()
|
||||
.mapToObj(GameData.getAvatarTalentDataMap()::get)
|
||||
.filter(Objects::nonNull)
|
||||
.map(AvatarTalentData::getOpenConfig)
|
||||
.filter(Objects::nonNull)
|
||||
.filter(openConfig -> openConfig.length() > 0)
|
||||
.map(GameData.getOpenConfigEntries()::get)
|
||||
.filter(Objects::nonNull)
|
||||
.forEach(e -> this.calcConstellation(e, false));
|
||||
}
|
||||
|
||||
if (avatarTalentData == null || avatarTalentData.getOpenConfig() == null || avatarTalentData.getOpenConfig().length() == 0) {
|
||||
continue;
|
||||
}
|
||||
private boolean calcConstellationExtraCharges(OpenConfigEntry entry) {
|
||||
var skillPointModifiers = entry.getSkillPointModifiers();
|
||||
if (skillPointModifiers == null) return false;
|
||||
|
||||
// Get open config to find which skill should be boosted
|
||||
OpenConfigEntry entry = GameData.getOpenConfigEntries().get(avatarTalentData.getOpenConfig());
|
||||
if (entry == null) {
|
||||
continue;
|
||||
}
|
||||
for (var mod : skillPointModifiers) {
|
||||
AvatarSkillData skillData = GameData.getAvatarSkillDataMap().get(mod.getSkillId());
|
||||
|
||||
// Check if we can add charges to a skill
|
||||
if (entry.getSkillPointModifiers() != null) {
|
||||
for (SkillPointModifier mod : entry.getSkillPointModifiers()) {
|
||||
AvatarSkillData skillData = GameData.getAvatarSkillDataMap().get(mod.getSkillId());
|
||||
if (skillData == null) continue;
|
||||
|
||||
if (skillData == null) continue;
|
||||
int charges = skillData.getMaxChargeNum() + mod.getDelta();
|
||||
|
||||
int charges = skillData.getMaxChargeNum() + mod.getDelta();
|
||||
|
||||
this.getSkillExtraChargeMap().put(mod.getSkillId(), charges);
|
||||
}
|
||||
continue;
|
||||
}
|
||||
|
||||
// Check if a skill can be boosted by +3 levels
|
||||
int skillId = 0;
|
||||
|
||||
if (entry.getExtraTalentIndex() == 2 && this.skillDepot.getSkills().size() >= 2) {
|
||||
// E skill
|
||||
skillId = this.skillDepot.getSkills().get(1);
|
||||
} else if (entry.getExtraTalentIndex() == 9) {
|
||||
// Ult skill
|
||||
skillId = this.skillDepot.getEnergySkill();
|
||||
}
|
||||
|
||||
// Sanity check
|
||||
if (skillId == 0) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Get proud skill group id
|
||||
AvatarSkillData skillData = GameData.getAvatarSkillDataMap().get(skillId);
|
||||
|
||||
if (skillData == null) {
|
||||
continue;
|
||||
}
|
||||
|
||||
// Add to bonus list
|
||||
this.getProudSkillBonusMap().put(skillData.getProudSkillGroupId(), 3);
|
||||
}
|
||||
this.getSkillExtraChargeMap().put(mod.getSkillId(), charges);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
private boolean calcConstellationExtraLevels(OpenConfigEntry entry) {
|
||||
int skillId = switch(entry.getExtraTalentIndex()) {
|
||||
case 9 -> this.skillDepot.getEnergySkill(); // Ult skill
|
||||
case 2 -> (this.skillDepot.getSkills().size() >= 2) ? this.skillDepot.getSkills().get(1) : 0; // E skill
|
||||
default -> 0;
|
||||
};
|
||||
// Sanity check
|
||||
if (skillId == 0) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Get proud skill group id
|
||||
AvatarSkillData skillData = GameData.getAvatarSkillDataMap().get(skillId);
|
||||
|
||||
if (skillData == null) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Add to bonus list
|
||||
this.getProudSkillBonusMap().put(skillData.getProudSkillGroupId(), 3);
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean upgradeSkill(int skillId) {
|
||||
AvatarSkillData skillData = GameData.getAvatarSkillDataMap().get(skillId);
|
||||
if (skillData == null) return false;
|
||||
|
||||
// Get data for next skill level
|
||||
int newLevel = this.skillLevelMap.getOrDefault(skillId, 0) + 1;
|
||||
if (newLevel > 10) return false;
|
||||
|
||||
// Proud skill data
|
||||
int proudSkillId = (skillData.getProudSkillGroupId() * 100) + newLevel;
|
||||
ProudSkillData proudSkill = GameData.getProudSkillDataMap().get(proudSkillId);
|
||||
if (proudSkill == null) return false;
|
||||
|
||||
// Make sure break level is correct
|
||||
if (this.getPromoteLevel() < proudSkill.getBreakLevel()) return false;
|
||||
|
||||
// Pay materials and mora if possible
|
||||
if (!this.getPlayer().getInventory().payItems(proudSkill.getTotalCostItems())) return false;
|
||||
|
||||
// Upgrade skill
|
||||
this.setSkillLevel(skillId, newLevel);
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean setSkillLevel(int skillId, int level) {
|
||||
if (level < 0 || level > 15) return false;
|
||||
int oldLevel = this.skillLevelMap.getOrDefault(skillId, 0); // just taking the return value of put would have null concerns
|
||||
this.skillLevelMap.put(skillId, level);
|
||||
this.save();
|
||||
|
||||
// Packet
|
||||
this.getPlayer().sendPacket(new PacketAvatarSkillChangeNotify(this, skillId, oldLevel, level));
|
||||
this.getPlayer().sendPacket(new PacketAvatarSkillUpgradeRsp(this, skillId, oldLevel, level));
|
||||
return true;
|
||||
}
|
||||
|
||||
public boolean unlockConstellation() {
|
||||
return this.unlockConstellation(false);
|
||||
}
|
||||
public boolean unlockConstellation(boolean skipPayment) {
|
||||
int currentTalentLevel = this.getCoreProudSkillLevel();
|
||||
int talentId = this.skillDepot.getTalents().get(currentTalentLevel);
|
||||
return this.unlockConstellation(talentId, skipPayment);
|
||||
}
|
||||
public boolean unlockConstellation(int talentId) {
|
||||
return unlockConstellation(talentId, false);
|
||||
}
|
||||
public boolean unlockConstellation(int talentId, boolean skipPayment) {
|
||||
// Get talent
|
||||
AvatarTalentData talentData = GameData.getAvatarTalentDataMap().get(talentId);
|
||||
if (talentData == null) return false;
|
||||
|
||||
// Pay constellation item if possible
|
||||
if (!skipPayment && !this.getPlayer().getInventory().payItem(talentData.getMainCostItemId(), 1)) {
|
||||
return false;
|
||||
}
|
||||
|
||||
// Apply + recalc
|
||||
this.talentIdList.add(talentData.getId());
|
||||
|
||||
// Packet
|
||||
this.getPlayer().sendPacket(new PacketAvatarUnlockTalentNotify(this, talentId));
|
||||
this.getPlayer().sendPacket(new PacketUnlockAvatarTalentRsp(this, talentId));
|
||||
|
||||
// Proud skill bonus map (Extra skills)
|
||||
this.calcConstellation(GameData.getOpenConfigEntries().get(talentData.getOpenConfig()), true);
|
||||
|
||||
// Recalc + save avatar
|
||||
this.recalcStats(true);
|
||||
this.save();
|
||||
return true;
|
||||
}
|
||||
|
||||
public void forceConstellationLevel(int level) {
|
||||
if (level > 6) return; // Sanity check
|
||||
|
||||
if (level < 0) { // Special case for resetConst to remove inactive depots too
|
||||
this.talentIdList.clear();
|
||||
this.recalcStats();
|
||||
return;
|
||||
}
|
||||
this.talentIdList.removeAll(this.getTalentIdList()); // Only remove constellations from active depot
|
||||
for (int i = 0; i < level; i++)
|
||||
this.unlockConstellation(true);
|
||||
this.recalcStats();
|
||||
}
|
||||
|
||||
public boolean sendSkillExtraChargeMap() {
|
||||
var map = this.getSkillExtraChargeMap();
|
||||
if (map.isEmpty()) return false;
|
||||
this.getPlayer().sendPacket(new PacketAvatarSkillInfoNotify(this.guid, new Int2IntOpenHashMap(map)));
|
||||
return true;
|
||||
}
|
||||
|
||||
public EntityAvatar getAsEntity() {
|
||||
@ -709,14 +825,11 @@ public class Avatar {
|
||||
}
|
||||
|
||||
|
||||
if (this.getFetterList() != null) {
|
||||
for (int i = 0; i < this.getFetterList().size(); i++) {
|
||||
avatarFetter.addFetterList(
|
||||
FetterData.newBuilder()
|
||||
.setFetterId(this.getFetterList().get(i))
|
||||
.setFetterState(FetterState.FINISH.getValue())
|
||||
);
|
||||
}
|
||||
if (this.fetters != null) {
|
||||
this.fetters.forEach(fetterId -> avatarFetter.addFetterList(
|
||||
FetterData.newBuilder()
|
||||
.setFetterId(fetterId)
|
||||
.setFetterState(FetterState.FINISH.getValue())));
|
||||
}
|
||||
|
||||
int cardId = this.getNameCardId();
|
||||
@ -742,13 +855,10 @@ public class Avatar {
|
||||
.setWearingFlycloakId(this.getFlyCloak())
|
||||
.setCostumeId(this.getCostume());
|
||||
|
||||
for (Entry<Integer, Integer> entry : this.getSkillExtraChargeMap().entrySet()) {
|
||||
avatarInfo.putSkillMap(entry.getKey(), AvatarSkillInfo.newBuilder().setMaxChargeCount(entry.getValue()).build());
|
||||
}
|
||||
this.getSkillExtraChargeMap().forEach((skillId, count) ->
|
||||
avatarInfo.putSkillMap(skillId, AvatarSkillInfo.newBuilder().setMaxChargeCount(count).build()));
|
||||
|
||||
for (GameItem item : this.getEquips().values()) {
|
||||
avatarInfo.addEquipGuidList(item.getGuid());
|
||||
}
|
||||
this.getEquips().forEach((k, item) -> avatarInfo.addEquipGuidList(item.getGuid()));
|
||||
|
||||
avatarInfo.putPropMap(PlayerProperty.PROP_LEVEL.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_LEVEL, this.getLevel()));
|
||||
avatarInfo.putPropMap(PlayerProperty.PROP_EXP.getId(), ProtoHelper.newPropValue(PlayerProperty.PROP_EXP, this.getExp()));
|
||||
|
@ -338,11 +338,7 @@ public class TeamManager extends BasePlayerDataManager {
|
||||
this.getPlayer().getWorld().broadcastPacket(new PacketSceneTeamUpdateNotify(this.getPlayer()));
|
||||
|
||||
// Skill charges packet - Yes, this is official server behavior as of 2.6.0
|
||||
for (EntityAvatar entity : this.getActiveTeam()) {
|
||||
if (entity.getAvatar().getSkillExtraChargeMap().size() > 0) {
|
||||
this.getPlayer().sendPacket(new PacketAvatarSkillInfoNotify(entity.getAvatar()));
|
||||
}
|
||||
}
|
||||
this.getActiveTeam().stream().map(EntityAvatar::getAvatar).forEach(Avatar::sendSkillExtraChargeMap);
|
||||
|
||||
// Run callback
|
||||
if (responsePacket != null) {
|
||||
|
@ -7,14 +7,11 @@ import java.util.Map;
|
||||
import java.util.stream.Collectors;
|
||||
|
||||
import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.binout.OpenConfigEntry;
|
||||
import emu.grasscutter.data.binout.OpenConfigEntry.SkillPointModifier;
|
||||
import emu.grasscutter.data.common.ItemParamData;
|
||||
import emu.grasscutter.data.common.ItemUseData;
|
||||
import emu.grasscutter.data.excels.AvatarPromoteData;
|
||||
import emu.grasscutter.data.excels.AvatarSkillData;
|
||||
import emu.grasscutter.data.excels.AvatarSkillDepotData;
|
||||
import emu.grasscutter.data.excels.AvatarTalentData;
|
||||
import emu.grasscutter.data.excels.ItemData;
|
||||
import emu.grasscutter.data.excels.ProudSkillData;
|
||||
import emu.grasscutter.data.excels.WeaponPromoteData;
|
||||
@ -649,120 +646,22 @@ public class InventorySystem extends BaseGameSystem {
|
||||
player.sendPacket(new PacketAvatarFetterDataNotify(avatar));
|
||||
}
|
||||
|
||||
@Deprecated(forRemoval = true)
|
||||
public void upgradeAvatarSkill(Player player, long guid, int skillId) {
|
||||
// Sanity checks
|
||||
Avatar avatar = player.getAvatars().getAvatarByGuid(guid);
|
||||
if (avatar == null) {
|
||||
return;
|
||||
}
|
||||
if (avatar == null) return;
|
||||
|
||||
// Make sure avatar has skill
|
||||
if (!avatar.getSkillLevelMap().containsKey(skillId)) {
|
||||
return;
|
||||
}
|
||||
|
||||
AvatarSkillData skillData = GameData.getAvatarSkillDataMap().get(skillId);
|
||||
if (skillData == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Get data for next skill level
|
||||
int currentLevel = avatar.getSkillLevelMap().get(skillId);
|
||||
int nextLevel = currentLevel + 1;
|
||||
int proudSkillId = (skillData.getProudSkillGroupId() * 100) + nextLevel;
|
||||
|
||||
// Capped at level 10 talent
|
||||
if (nextLevel > 10) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Proud skill data
|
||||
ProudSkillData proudSkill = GameData.getProudSkillDataMap().get(proudSkillId);
|
||||
if (proudSkill == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Make sure break level is correct
|
||||
if (avatar.getPromoteLevel() < proudSkill.getBreakLevel()) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Pay materials and mora if possible
|
||||
List<ItemParamData> costs = new ArrayList<ItemParamData>(proudSkill.getCostItems()); // Can this be null?
|
||||
if (proudSkill.getCoinCost() > 0) {
|
||||
costs.add(new ItemParamData(202, proudSkill.getCoinCost()));
|
||||
}
|
||||
if (!player.getInventory().payItems(costs)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Upgrade skill
|
||||
avatar.getSkillLevelMap().put(skillId, nextLevel);
|
||||
avatar.save();
|
||||
|
||||
// Packet
|
||||
player.sendPacket(new PacketAvatarSkillChangeNotify(avatar, skillId, currentLevel, nextLevel));
|
||||
player.sendPacket(new PacketAvatarSkillUpgradeRsp(avatar, skillId, currentLevel, nextLevel));
|
||||
avatar.upgradeSkill(skillId);
|
||||
}
|
||||
|
||||
@Deprecated(forRemoval = true)
|
||||
public void unlockAvatarConstellation(Player player, long guid) {
|
||||
// Sanity checks
|
||||
// Sanity check
|
||||
Avatar avatar = player.getAvatars().getAvatarByGuid(guid);
|
||||
if (avatar == null) {
|
||||
return;
|
||||
}
|
||||
if (avatar == null) return;
|
||||
|
||||
// Get talent
|
||||
int currentTalentLevel = avatar.getCoreProudSkillLevel();
|
||||
int nextTalentId = ((avatar.getAvatarId() % 10000000) * 10) + currentTalentLevel + 1;
|
||||
|
||||
if (avatar.getAvatarId() == 10000006) {
|
||||
// Lisa is special in that her talentId starts with 4 instead of 6.
|
||||
nextTalentId = 40 + currentTalentLevel + 1;
|
||||
}
|
||||
|
||||
AvatarTalentData talentData = GameData.getAvatarTalentDataMap().get(nextTalentId);
|
||||
|
||||
if (talentData == null) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Pay constellation item if possible
|
||||
if (!player.getInventory().payItem(talentData.getMainCostItemId(), 1)) {
|
||||
return;
|
||||
}
|
||||
|
||||
// Apply + recalc
|
||||
avatar.getTalentIdList().add(talentData.getId());
|
||||
avatar.setCoreProudSkillLevel(currentTalentLevel + 1);
|
||||
|
||||
// Packet
|
||||
player.sendPacket(new PacketAvatarUnlockTalentNotify(avatar, nextTalentId));
|
||||
player.sendPacket(new PacketUnlockAvatarTalentRsp(avatar, nextTalentId));
|
||||
|
||||
// Proud skill bonus map (Extra skills)
|
||||
OpenConfigEntry entry = GameData.getOpenConfigEntries().get(talentData.getOpenConfig());
|
||||
if (entry != null) {
|
||||
if (entry.getExtraTalentIndex() > 0) {
|
||||
// Check if new constellation adds +3 to a skill level
|
||||
avatar.recalcConstellations();
|
||||
// Packet
|
||||
player.sendPacket(new PacketProudSkillExtraLevelNotify(avatar, entry.getExtraTalentIndex()));
|
||||
} else if (entry.getSkillPointModifiers() != null) {
|
||||
// Check if new constellation adds skill charges
|
||||
avatar.recalcConstellations();
|
||||
// Packet
|
||||
for (SkillPointModifier mod : entry.getSkillPointModifiers()) {
|
||||
player.sendPacket(
|
||||
new PacketAvatarSkillMaxChargeCountNotify(avatar, mod.getSkillId(), avatar.getSkillExtraChargeMap().getOrDefault(mod.getSkillId(), 0))
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Recalc + save avatar
|
||||
avatar.recalcStats(true);
|
||||
avatar.save();
|
||||
avatar.unlockConstellation();
|
||||
}
|
||||
|
||||
public void destroyMaterial(Player player, List<MaterialInfo> list) {
|
||||
|
@ -5,6 +5,7 @@ import emu.grasscutter.data.GameData;
|
||||
import emu.grasscutter.data.GameDepot;
|
||||
import emu.grasscutter.data.binout.SceneNpcBornEntry;
|
||||
import emu.grasscutter.data.excels.*;
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
import emu.grasscutter.game.dungeons.DungeonSettleListener;
|
||||
import emu.grasscutter.game.entity.*;
|
||||
import emu.grasscutter.game.player.Player;
|
||||
@ -270,22 +271,19 @@ public class Scene {
|
||||
}
|
||||
|
||||
public void spawnPlayer(Player player) {
|
||||
if (this.isInScene(player.getTeamManager().getCurrentAvatarEntity())) {
|
||||
var teamManager = player.getTeamManager();
|
||||
if (this.isInScene(teamManager.getCurrentAvatarEntity())) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (player.getTeamManager().getCurrentAvatarEntity().getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
|
||||
player.getTeamManager().getCurrentAvatarEntity().setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 1f);
|
||||
if (teamManager.getCurrentAvatarEntity().getFightProperty(FightProperty.FIGHT_PROP_CUR_HP) <= 0f) {
|
||||
teamManager.getCurrentAvatarEntity().setFightProperty(FightProperty.FIGHT_PROP_CUR_HP, 1f);
|
||||
}
|
||||
|
||||
this.addEntity(player.getTeamManager().getCurrentAvatarEntity());
|
||||
this.addEntity(teamManager.getCurrentAvatarEntity());
|
||||
|
||||
// Notify the client of any extra skill charges
|
||||
for (EntityAvatar entity : player.getTeamManager().getActiveTeam()) {
|
||||
if (entity.getAvatar().getSkillExtraChargeMap().size() > 0) {
|
||||
player.sendPacket(new PacketAvatarSkillInfoNotify(entity.getAvatar()));
|
||||
}
|
||||
}
|
||||
teamManager.getActiveTeam().stream().map(EntityAvatar::getAvatar).forEach(Avatar::sendSkillExtraChargeMap);
|
||||
}
|
||||
|
||||
private void addEntityDirectly(GameEntity entity) {
|
||||
|
@ -19,50 +19,49 @@ import emu.grasscutter.server.packet.send.PacketAvatarSkillDepotChangeNotify;
|
||||
|
||||
@Opcodes(PacketOpcodes.AvatarChangeElementTypeReq)
|
||||
public class HandlerAvatarChangeElementTypeReq extends PacketHandler {
|
||||
|
||||
@Override
|
||||
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
|
||||
AvatarChangeElementTypeReq req = AvatarChangeElementTypeReq.parseFrom(payload);
|
||||
|
||||
WorldAreaData area = GameData.getWorldAreaDataMap().get(req.getAreaId());
|
||||
|
||||
if (area == null || area.getElementType() == null || area.getElementType().getDepotValue() <= 0) {
|
||||
session.send(new PacketAvatarChangeElementTypeRsp(Retcode.RET_SVR_ERROR_VALUE));
|
||||
return;
|
||||
}
|
||||
|
||||
// Get current avatar, should be one of the main characters
|
||||
EntityAvatar mainCharacterEntity = session.getPlayer().getTeamManager().getCurrentAvatarEntity();
|
||||
|
||||
int intialSkillDepotId = 0;
|
||||
if (mainCharacterEntity.getAvatar().getAvatarId() == GameConstants.MAIN_CHARACTER_MALE) {
|
||||
intialSkillDepotId = 500;
|
||||
} else if (mainCharacterEntity.getAvatar().getAvatarId() == GameConstants.MAIN_CHARACTER_FEMALE) {
|
||||
intialSkillDepotId = 700;
|
||||
} else {
|
||||
session.send(new PacketAvatarChangeElementTypeRsp(Retcode.RET_SVR_ERROR_VALUE));
|
||||
return;
|
||||
}
|
||||
intialSkillDepotId += area.getElementType().getDepotValue();
|
||||
|
||||
// Sanity checks for skill depots
|
||||
Avatar mainCharacter = mainCharacterEntity.getAvatar();
|
||||
AvatarSkillDepotData skillDepot = GameData.getAvatarSkillDepotDataMap().get(intialSkillDepotId);
|
||||
if (skillDepot == null || skillDepot.getId() == mainCharacter.getSkillDepotId()) {
|
||||
session.send(new PacketAvatarChangeElementTypeRsp(Retcode.RET_SVR_ERROR_VALUE));
|
||||
return;
|
||||
}
|
||||
|
||||
// Success
|
||||
session.send(new PacketAvatarChangeElementTypeRsp());
|
||||
|
||||
// Set skill depot
|
||||
mainCharacter.setSkillDepotData(skillDepot);
|
||||
|
||||
// Ability change packet
|
||||
session.send(new PacketAvatarSkillDepotChangeNotify(mainCharacter));
|
||||
session.send(new PacketAbilityChangeNotify(mainCharacterEntity));
|
||||
session.send(new PacketAvatarFightPropNotify(mainCharacter));
|
||||
}
|
||||
|
||||
@Override
|
||||
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
|
||||
AvatarChangeElementTypeReq req = AvatarChangeElementTypeReq.parseFrom(payload);
|
||||
|
||||
WorldAreaData area = GameData.getWorldAreaDataMap().get(req.getAreaId());
|
||||
|
||||
if (area == null || area.getElementType() == null || area.getElementType().getDepotValue() <= 0) {
|
||||
session.send(new PacketAvatarChangeElementTypeRsp(Retcode.RET_SVR_ERROR_VALUE));
|
||||
return;
|
||||
}
|
||||
|
||||
// Get current avatar, should be one of the main characters
|
||||
EntityAvatar mainCharacterEntity = session.getPlayer().getTeamManager().getCurrentAvatarEntity();
|
||||
Avatar mainCharacter = mainCharacterEntity.getAvatar();
|
||||
|
||||
int skillDepotId = area.getElementType().getDepotValue();
|
||||
switch (mainCharacter.getAvatarId()) {
|
||||
case GameConstants.MAIN_CHARACTER_MALE -> skillDepotId += 500;
|
||||
case GameConstants.MAIN_CHARACTER_FEMALE -> skillDepotId += 700;
|
||||
default -> {
|
||||
session.send(new PacketAvatarChangeElementTypeRsp(Retcode.RET_SVR_ERROR_VALUE));
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
// Sanity checks for skill depots
|
||||
AvatarSkillDepotData skillDepot = GameData.getAvatarSkillDepotDataMap().get(skillDepotId);
|
||||
if (skillDepot == null || skillDepot.getId() == mainCharacter.getSkillDepotId()) {
|
||||
session.send(new PacketAvatarChangeElementTypeRsp(Retcode.RET_SVR_ERROR_VALUE));
|
||||
return;
|
||||
}
|
||||
|
||||
// Set skill depot
|
||||
mainCharacter.setSkillDepotData(skillDepot);
|
||||
|
||||
// Success
|
||||
session.send(new PacketAvatarChangeElementTypeRsp());
|
||||
|
||||
// Ability change packet
|
||||
session.send(new PacketAvatarSkillDepotChangeNotify(mainCharacter));
|
||||
session.send(new PacketAbilityChangeNotify(mainCharacterEntity));
|
||||
session.send(new PacketAvatarFightPropNotify(mainCharacter));
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -13,8 +13,10 @@ public class HandlerAvatarSkillUpgradeReq extends PacketHandler {
|
||||
public void handle(GameSession session, byte[] header, byte[] payload) throws Exception {
|
||||
AvatarSkillUpgradeReq req = AvatarSkillUpgradeReq.parseFrom(payload);
|
||||
|
||||
// Sanity checks
|
||||
var avatar = session.getPlayer().getAvatars().getAvatarByGuid(req.getAvatarGuid());
|
||||
if (avatar == null) return;
|
||||
// Level up avatar talent
|
||||
session.getServer().getInventorySystem().upgradeAvatarSkill(session.getPlayer(), req.getAvatarGuid(), req.getAvatarSkillId());
|
||||
avatar.upgradeSkill(req.getAvatarSkillId());
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -14,7 +14,9 @@ public class HandlerUnlockAvatarTalentReq extends PacketHandler {
|
||||
UnlockAvatarTalentReq req = UnlockAvatarTalentReq.parseFrom(payload);
|
||||
|
||||
// Unlock avatar const
|
||||
session.getServer().getInventorySystem().unlockAvatarConstellation(session.getPlayer(), req.getAvatarGuid());
|
||||
var avatar = session.getPlayer().getAvatars().getAvatarByGuid(req.getAvatarGuid());
|
||||
if (avatar == null) return;
|
||||
avatar.unlockConstellation(req.getTalentId());
|
||||
}
|
||||
|
||||
}
|
||||
|
@ -1,25 +1,20 @@
|
||||
package emu.grasscutter.server.packet.send;
|
||||
|
||||
import java.util.Map.Entry;
|
||||
|
||||
import emu.grasscutter.game.avatar.Avatar;
|
||||
import emu.grasscutter.net.packet.BasePacket;
|
||||
import emu.grasscutter.net.packet.PacketOpcodes;
|
||||
import emu.grasscutter.net.proto.AvatarSkillInfoNotifyOuterClass.AvatarSkillInfoNotify;
|
||||
import emu.grasscutter.net.proto.AvatarSkillInfoOuterClass.AvatarSkillInfo;
|
||||
import it.unimi.dsi.fastutil.ints.Int2IntMap;
|
||||
|
||||
public class PacketAvatarSkillInfoNotify extends BasePacket {
|
||||
|
||||
public PacketAvatarSkillInfoNotify(Avatar avatar) {
|
||||
super(PacketOpcodes.AvatarSkillInfoNotify);
|
||||
public PacketAvatarSkillInfoNotify(long avatarGuid, Int2IntMap skillExtraChargeMap) {
|
||||
super(PacketOpcodes.AvatarSkillInfoNotify);
|
||||
|
||||
AvatarSkillInfoNotify.Builder proto = AvatarSkillInfoNotify.newBuilder()
|
||||
.setGuid(avatar.getGuid());
|
||||
|
||||
for (Entry<Integer, Integer> entry : avatar.getSkillExtraChargeMap().entrySet()) {
|
||||
proto.putSkillMap(entry.getKey(), AvatarSkillInfo.newBuilder().setMaxChargeCount(entry.getValue()).build());
|
||||
}
|
||||
|
||||
this.setData(proto);
|
||||
}
|
||||
var proto = AvatarSkillInfoNotify.newBuilder().setGuid(avatarGuid);
|
||||
|
||||
skillExtraChargeMap.forEach((skillId, count) ->
|
||||
proto.putSkillMap(skillId, AvatarSkillInfo.newBuilder().setMaxChargeCount(count).build()));
|
||||
|
||||
this.setData(proto);
|
||||
}
|
||||
}
|
||||
|
Loading…
Reference in New Issue
Block a user