mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2025-03-12 04:07:45 +08:00
* Remove more scene synchronized * Fix worktop options not appearing * Format code [skip actions] * Fix delay with server tasks * Format code [skip actions] * Fully fix fairy clock (#2146) * Fix scene transition * fully fix fairy clock * Re-add call to `Player#updatePlayerGameTime` * Format code [skip actions] * Initialize the script loader in `ResourceLoader#loadAll` * Fix region removal checking * Format code [skip actions] * Use Lombok's `EqualsAndHashCode` for comparing scene regions * Format code [skip actions] * Move 'invalid gather object' to `trace` * Add more information to the 'unknown condition handler' message * Move invalid ability action to trace * Make `KcpTunnel` public * Validate the NPC being talked to * Format code [skip actions] * NPCs are not spawned server side; change logic to handle it * Format code [skip actions] * unload scene when there are no players (#2147) * unload scene when there are no players * Update src/main/java/emu/grasscutter/game/world/Scene.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Check if a command should be copied or HTTP should be used * Lint Code [skip actions] * Fix character names rendering incorrectly * Add basic troubleshooting command * Implement handbook teleporting also a few formatting changes and sort data by logical sense * Fix listener `ConcurrentModificationException` issue * Add color change to `Join the Community!` * Lint Code [skip actions] * Make clickable buttons appear clickable * Remove 'Mechanicus' entities from the list of entities * Format code [skip actions] * Fix going back returning a blank screen * Implement entity spawning * Add setting level to entity card * Add support for 'plain text' mode * Make descriptions of objects scrollable * Lint Code [skip actions] * Format code [skip actions] * Change the way existing hooks work * Format code [skip actions] * Upgrade Javalin to 5.5.0 & Fix project warnings * Upgrade logging libraries * Fix gacha mappings static file issue * Add temporary backwards compatability for `ServerHelper` * Format code [skip actions] * Remove artifact signatures from VCS * Fix forge queue data protocol definition * Run `spotlessApply` * Format code [skip actions] * Download data required for building artifacts * Add call for Facebook logins * Add the wiki page as a submodule * Format code [skip actions] * Update translation (#2150) * Update translation * Update translation * Separate the dispatch and game servers (pt. 1) gacha is still broken, handbook still needs to be done * Format code [skip actions] * Separate the dispatch and game servers (pt. 2) this commit fixes the gacha page * Add description for '/troubleshoot' * Set default avatar talent level to 10 * Separate the dispatch and game servers (pt. 3) implement handbook across servers! * Format code [skip actions] * Update GitHub Actions to use 'download-file' over 'wget' * Gm handbook lmao (#2149) * Fix font issue * Fix avatars * Fix text overflow in commands * Fix virtualized lists and items page 😭😭 * magix why 💀 * use hover style in all minicards * button * remove console.log * lint * Add icons * magix asked * Fix overflow padding issue * Fix achievement text overflow * remove icons from repo * Change command icon * Add the wiki page as a submodule * total magix moment * fix text overflow in commands * Fix discord button * Make text scale on Minicard * import icons and font from another source * Add hover effects to siebar buttons * move font and readme to submodule repo * Make data folder a submodule * import icons and font from data submodule * Update README.md * total magix moment * magix moment v2 * submodule change * Import `.webp` files * Resize `HomeButton` * Fix 'Copy Command' reappearing after changing pages --------- Co-authored-by: KingRainbow44 <kobedo11@gmail.com> * Lint Code [skip actions] * Download data for the build, not for the lint * format imports this is really just to see if build handbook works kek * Implement proper handbook authentication (pt. 1) * Implement proper handbook authentication (pt. 2) * Format code [skip actions] * Add quest data dumping for the handbook * Change colors to fit _something suitable_ * Format code [skip actions] * Fix force pushing to branches after linting * Fix logic of `SetPlayerPropReq` * Move more group loading to `trace` * Add handbook IP authentication in hybrid mode * Fix player level up not displaying on the client properly * Format code [skip actions] * Fix game time locking * Format code [skip actions] * Update player properties * Format code [skip actions] * Move `warn`s for groups to `debug` * Fix player pausing * Move more logs to `trace` * Use `removeItemById` for deleting items via quests * Clean up logger more * Pause in-game time when the world is paused * Format code [skip actions] * More player property documentation * Multi-threaded resource loading * Format code [skip actions] * Add quest widgets * Add quests page (basic impl.) * Add/fix colors also fix tailwind * Remove banned packets client modifications already perform the job of blocking malicious packets from being executed, no point in having this if self-windy is wanted * Re-add `BeginCameraSceneLookNotify` * Fix being unable to attack (#2157) * Add `PlayerOpenChestEvent` * Add methods to get players from the server * Add static methods to register an event handler * Add `PlayerEnterDungeonEvent` * Remove legacy documentation from `PlayerMoveEvent` * Add `PlayerChatEvent` * Add defaults to `Position` * Clean up `.utils` * Revert `Multi-threaded resource loading` * Fix changing target UID when talking to the server * Lint Code [skip actions] * Format code [skip actions] * fix NPC talk triggering main quest in 46101 (#2158) Make it so that only talks where the param matches the talkId are checked. * Format code [skip actions] * Partially fix Chasing Shadows (#2159) * Partially fix Chasing Shadows * Go ahead and move it before the return before Magix tells me to. * Format code [skip actions] * Bring back period lol (#2160) * Disable SNI for the HTTPS server * Add `EntityCreationEvent` * Add initial startup message this is so the server appears like its preparing to start * Format code [skip actions] * Enable debug mode for plugin loggers if enabled for the primary logger * Add documentation about `WorldAreaConfigData` * Make more fields in excels accessible * Remove deprecated fields from `GetShopRsp` * Run `spotlessApply` on definitions * Add `PlayerEnterAreaEvent` * Optimize event calls * Fix event invokes * Format code [skip actions] * Remove manual autofinish for main quests. (#2162) * Add world areas to the textmap cache * Format code [skip actions] * Don't overdefine variables in extended classes (#2163) * Add dumper for world areas * Format code [skip actions] * instantiate personalLineList (#2165) * Fix protocol definitions thank you Nazrin! (+ hiro for raw definitions) * Fix the background color leaking from the character widget * Change HTML spacing to 2 spaces * Implement hiding widgets * Change scrollbar to a vibrant color * Add _some_ scaling to the home buttons and its text * Build the handbook with Gradle * Fix the 'finer details' with the handbook UI * Lint Code [skip actions] * Fix target destination for the Gradle-built handbook * Implement fetching a player across servers & Add a chainable JsonObject useful for plugins! might be used in grasscutter eventually * Fix GitHub actions * Fix event calling & canceling * Run `spotlessApply` * Rename fields (might be wrong) * Add/update all/more protocol definitions * Add/update all/more protocol definitions * Remove outdated packet * Fix protocol definitions * Format code [skip actions] * Implement some lua variables for less console spam (#2172) * Implement some lua variables for less console spam * Add GetHostQuestState This fixes some chapter 3 stuff. * Format code [skip actions] * Fix merge import * Format code [skip actions] * Fully fix fairy clock for real this time (#2167) * Fully fix fairy clock For real this time * Make it so relogging keeps the time lock state. * Refactor out questLockTime * Per Hartie, the client packet needs to be changed too * Update src/main/java/emu/grasscutter/game/world/World.java Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Update src/main/java/emu/grasscutter/server/packet/recv/HandlerClientLockGameTimeNotify.java * Remove all code not needed to get clock working --------- Co-authored-by: Magix <27646710+KingRainbow44@users.noreply.github.com> * Implement a proper ability system (#2166) * Apply fix `21dec2fe` * Apply fix `89d01d5f` * Apply fix `d900f154` this one was already implemented; updated to use call from previous commit * Ability changing commit TODO: change info to debug * Remove use of deprecated methods/fields * Temp commit v2 (Adding LoseHP and some fixes) * Oopsie * Probably fix monster battle * Fix issue with reflecting into fields * Fix some things * Fix ability names for 3.6 resources * Improve logging --------- Co-authored-by: StartForKiller <jesussanz2003@gmail.com> * Format code [skip actions] * Add system for sending messages between servers * Format some code * Remove protocol definitions from Spotless * Default debug to false; enable with `-debug` * Implement completely useless global value copying * HACK: Return the avatar which holds the weapon when the weapon is referred to by ID * Add properties to `AbilityModifier` * Change the way HTML is served after authentication * Use thread executors to speed up the database loading process * Format code [skip actions] * Add system for setting handbook address and port * Lint Code [skip actions] * Format code [skip actions] * Fix game-related data not saving * Format code [skip actions] * Fix handbook server details * Lint Code [skip actions] * Format code [skip actions] * Use the headers provided by a context to get the IP address should acknowledge #1975 * Format code [skip actions] * Move more logs to `trace` * Format code [skip actions] * more trace * Fix something and implement weapon entities * Format code [skip actions] * Fix `EntityWeapon` * Remove deprecated API & Fix resource checking * Fix unnecessary warning for first-time setup * Implement handbook request limiting * Format code [skip actions] * Fix new avatar weapons being null * Format code [skip actions] * Fix issue with 35303 being un-completable & Try to fix fulfilled quest conditions being met * Load activity config on server startup * Require plugins to specify an API version and match with the server * Add default open state ignore list * Format code [skip actions] * Quick fix for questing, needs more investigation This would make the questing work again * Remove existing hack for 35303 * Fix ignored open states from being set * Format code [skip actions] * fix the stupidest bug ive ever seen * Optimize player kicking on server close * Format code [skip actions] * Re-add hack to fix 35303 * Update GitHub actions * Format code [skip actions] * Potentially fix issues with regions * Download additional handbook data * Revert "Potentially fix issues with regions" This reverts commit 84e3823695a0e1ee761f486bf2e5a8d089aace82. --------- Co-authored-by: github-actions <41898282+github-actions[bot]@users.noreply.github.com> Co-authored-by: scooterboo <lewasite@yahoo.com> Co-authored-by: Tesutarin <105267106+Tesutarin@users.noreply.github.com> Co-authored-by: Scald <104459145+Arikatsu@users.noreply.github.com> Co-authored-by: StartForKiller <jesussanz2003@gmail.com>
214 lines
4.8 KiB
Markdown
214 lines
4.8 KiB
Markdown
## World Bosses
|
|
* Oceanid_Boss_1_4
|
|
* V1_6/Oceanid_Boss_1_6
|
|
* DrakePrimoRockBoss
|
|
* V2_3/Boss_Hound
|
|
|
|
## Dungeons
|
|
* V2_1/Boss_Shougun_Beta
|
|
* V2_1/Boss_LaSignora
|
|
|
|
## Activities/Events
|
|
### Aster (unreconciled stars)
|
|
* AsterMiddle
|
|
* AsterBig
|
|
|
|
### FleurFair (windblume)
|
|
* FleurFair_Parachute
|
|
* FleurFair_BalloonShoot
|
|
|
|
### NEW_ACTIVITY_DRAGONSPINE (The Chalk Prince and the Dragon)
|
|
* IceFlowerBossBattle
|
|
|
|
### NEW_ACTIVITY_WINTER_CAMP (Shadows Amidst Snowstorms)
|
|
* V2_3/WinterCampDevice
|
|
* V2_3/WinterCampGacha
|
|
* V2_3/WinterCampMimik
|
|
* V2_3/WinterCampMimik_Watcher
|
|
* V2_3/WinterCampMimik_Quest
|
|
* V2_3/WinterCampParkour
|
|
* V2_3/WinterCampSnowman
|
|
|
|
### NEW_ACTIVITY_TREASURE_MAP
|
|
* TreasureMapEvent
|
|
* V2_0/TreasureMapEventV2
|
|
|
|
### unordered
|
|
* Activity_ArenaChallengeSub
|
|
* Activity_ArenaChallengeMain
|
|
|
|
## Scene1
|
|
* Fishing_EventTest
|
|
* test_New_LuaCallType
|
|
* V2_5/TEST_Require
|
|
|
|
## Scene 500030
|
|
* SGV_Test
|
|
|
|
## Other/Unordered
|
|
* Activity_Endora
|
|
* AttachChildChallenge
|
|
* BlackBoxPlay/ChargingPort
|
|
* BlackBoxPlay/DrawOneLine
|
|
* BlackBoxPlay/DrawOneLinePlus
|
|
* BlackBoxPlay/EnergyAmplifier
|
|
* BlackBoxPlay/LightResonanceStone
|
|
* BlackBoxPlay/LightSquare
|
|
* BlackBoxPlay/LightSquareV2
|
|
* BlackBoxPlay/MagneticGear
|
|
* BlackBoxPlay/TeleportHighway
|
|
* BubbleGame
|
|
* BulletGame
|
|
* DragonSpineBlossomA
|
|
* DragonSpineBlossomB
|
|
* FlyChallenge
|
|
* MonsterQuickDeath
|
|
* SnowDungeon
|
|
* TowerDefense_Challenge
|
|
* TowerDefense_Gear
|
|
* TowerDefense_Monster
|
|
* TowerDefense_Monster02
|
|
* TowerDefense_Trap
|
|
* WindFlora
|
|
* WindFlora_Arenashake
|
|
* WindFlora_Boss_RandomList
|
|
* WindFlora_Laser
|
|
* WindFlora_Main
|
|
* WindFlora_RecordFloorBreakable
|
|
* WindFlora_RecordFloorMemory
|
|
* WindFlora_RecordFloorTransparent
|
|
* WindFlora_ReTrans
|
|
* V1_5/Challenge_SetEyePoint
|
|
* V1_5/HideAndSeek_Gallery
|
|
* V1_5/HideAndSeek_Skill
|
|
* V1_5/HilichurlLevel
|
|
* V1_6/TuneStone
|
|
* V1_6/BoatRace
|
|
* V1_6/General_Watcher
|
|
* V1_6/KeleeBombBattle
|
|
* V1_6/Multi_Badminton
|
|
* V1_6/Optimization
|
|
* V1_6/ScoreChallenge
|
|
* V1_6/TuneStone
|
|
* V1_6/VehicleBattle
|
|
* V2_0/BlitzRush_Watcher
|
|
* V2_0/BlossomGroup
|
|
* V2_0/DrawOneLine_TreasureMap
|
|
* V2_0/ElectricCore
|
|
* V2_0/ElectricCore02
|
|
* V2_0/ElementFloor
|
|
* V2_0/ExhibitionRoleElectricBomb
|
|
* V2_0/ExhibitionRoleElectricPowerSource
|
|
* V2_0/OreBlossomGroup
|
|
* V2_0/PhotoTakenSuccessfully
|
|
* V2_0/RaioCotter
|
|
* V2_0/SetPerformanceOptimizationWithRegion_V2.0
|
|
* V2_0/SetPerformanceOptimizationWithRegion_V3.0
|
|
* V2_0/SetPerformanceOptimizationWithRegion_Event_V2.0
|
|
* V2_0/TemariChallenge
|
|
* V2_0/TemariChallengePreQuest
|
|
* V2_0/ThunderFloor
|
|
* V2_0/TowerDefense_Challenge_V2.0
|
|
* V2_0/TowerDefense_Gear_V2.0
|
|
* V2_0/TowerDefense_Monster_V2.0
|
|
* V2_0/TowerDefense_MonsterWaveConfig_V2.0
|
|
* V2_1/Boss_Raijin
|
|
* V2_1/FightingStage
|
|
* V2_1/FishingChallenge
|
|
* V2_1/FishingChallenge_Moonfin
|
|
* V2_1/ImmortalPot
|
|
* V2_1/ImmortalPotEx
|
|
* V2_1/Monster_Tide_Test
|
|
* V2_1/MoonlitCamp
|
|
* V2_1/PirateHelm
|
|
* V2_1/PirateShoji
|
|
* V2_1/Wakura
|
|
* V2_1/WoodFloorPlayOrder
|
|
* V2_1/WoodFloorPlaySame
|
|
* V2_1/SeaGodStatue
|
|
* V2_2/Ayesha
|
|
* V2_2/Circuit
|
|
* V2_2/DayFinishSuite
|
|
* V2_2/DecalDecode
|
|
* V2_2/Dig
|
|
* V2_2/PillarMove
|
|
* V2_2/SelfLoopSeeli
|
|
* V2_2/ShowDecals
|
|
* V2_2/RogueDungeon_BOSS
|
|
* V2_2/RogueDungeon_ChestRoom
|
|
* V2_2/RoqueDungeon_FirstRoom
|
|
* V2_2/RogueDungeon_Main
|
|
* V2_2/RogueDungeon_Require
|
|
* V2_2/TsurumiBirdFather
|
|
* V2_2/TsurumiStoneSeq
|
|
* V2_2/TsurumiTorch
|
|
* V2_3/EnergyDisk
|
|
* V2_3/EnergyDisk_Dungeon
|
|
* V2_3/HachiBattle
|
|
* V2_3/HachiDungeon
|
|
* V2_3/HachiSneak
|
|
* V2_3/MistTrialV2
|
|
* V2_3/MistTrialV2_BuffLog
|
|
* V2_4/BoxPusher
|
|
* V2_4/DeepSeaDrakeBoss
|
|
* V2_4/EnvStateManage
|
|
* V2_4/EnvState
|
|
* V2_4/EnvStateControl
|
|
* V2_4/EnvStateWorktop
|
|
* V2_4/Firecracker
|
|
* V2_4/HideAndSeek_Gallery_V2
|
|
* V2_4/HideAndSeek_Skill_V2"
|
|
* V2_4/MiniOsial
|
|
* V2_4/Monster_CombatEnd_Handle
|
|
* V2_4/PotionStage
|
|
* V2_4/QunyugeDebris
|
|
* V2_4/QunyugeDebris_Stop_Balloon
|
|
* V2_4/SeaLamp_Challenge_Manager
|
|
* V2_4/SealedAltar
|
|
* V2_4/WallMaze
|
|
* V2_5/DarkPressure
|
|
* V2_5/DarkStair
|
|
* V2_5/FightingStage_ByNum
|
|
* V2_5/FightingStage_ByTime
|
|
* V2_5/GiliGiliI_Boss
|
|
* V2_5/GiliGiliI_Quest
|
|
* V2_5/HM_BalloonGallery
|
|
* V2_5/Huarongdao
|
|
* V2_5/RecircleChallenge
|
|
* V2_5/ReviveBoss
|
|
* V2_5/ReviveCrystalEnergy
|
|
* V2_5/UGCDungeon_Reforge
|
|
* V2_5/UGCDungeon
|
|
* V2_5/Watcher_Energy
|
|
* V2_5/Watcher_Puzzle
|
|
* V2_5/Watcher_Tower
|
|
* V2_6/BW_LightRoadTrack
|
|
* V2_6/BW_RandomLoadSuite
|
|
* V2_6/CalculateBulletForward
|
|
* V2_6/CrystalLink
|
|
* V2_6/CYJY_Enter_Trans_Player
|
|
* V2_6/DigPlay
|
|
* V2_6/DropRockAbyssBulletTrigger
|
|
* V2_6/HM_WoodenStakeChallenge
|
|
* V2_6/IrodoriMaster
|
|
* V2_6/PhotographActivity
|
|
* V2_6/TowerDefense_Challenge_V3.0
|
|
* V2_6/TowerDefense_Gear_V3.0
|
|
* V2_6/TowerDefense_Monster_V3.0
|
|
* V2_6/TowerDefense_MonsterWaveConfig_V3.0"
|
|
* V2_6/TowerDefense_SpecialGears_V3.0
|
|
* V2_7/rogue_rotate_whitebox
|
|
* V2_7/Activity_GachaSync
|
|
* V2_7/Activity_LumenArena
|
|
* V2_7/Activity_LumenProtect
|
|
* V2_7/Activity_LumenCharge
|
|
* V2_7/Activity_LumenWipeout
|
|
* V2_7/BW_NearBossAuthorityChange
|
|
* V2_7/HM_FindTubby
|
|
* V2_7/Rogue_Cell
|
|
* V2_7/rogue_rotate_whitebox
|
|
* V2_7/Rogue_Terrain_1
|
|
* V2_7/Rogue_Terrain_2
|
|
* V2_7/Rogue_Terrain_3
|
|
* V2_7/YeLan_BoxPusher
|
|
* TD_Lib |