mirror of
https://github.com/Grasscutters/Grasscutter.git
synced 2026-05-18 16:29:52 +08:00
408 lines
15 KiB
Java
408 lines
15 KiB
Java
package emu.grasscutter.config;
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import ch.qos.logback.classic.Level;
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import com.google.gson.JsonObject;
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import com.google.gson.annotations.SerializedName;
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import emu.grasscutter.Grasscutter;
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import emu.grasscutter.utils.*;
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import lombok.NoArgsConstructor;
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import java.util.*;
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import static emu.grasscutter.Grasscutter.*;
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/**
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* *when your JVM fails*
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*/
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public class ConfigContainer {
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/*
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* Configuration changes:
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* Version 5 - 'questing' has been changed from a boolean
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* to a container of options ('questOptions').
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* This field will be removed in future versions.
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* Version 6 - 'questing' has been fully replaced with 'questOptions'.
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* The field for 'legacyResources' has been removed.
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* Version 7 - 'regionKey' is being added for authentication
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* with the new dispatch server.
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* Version 8 - 'server' is being added for enforcing handbook server
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* addresses.
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* Version 9 - 'limits' was added for handbook requests.
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* Version 10 - 'trialCostumes' was added for enabling costumes
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* on trial avatars.
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* Version 11 - 'server.fastRequire' was added for disabling the new
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* Lua script require system if performance is a concern.
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*/
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private static int version() {
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return 11;
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}
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/**
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* Attempts to update the server's existing configuration.
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*/
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public static void updateConfig() {
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try { // Check if the server is using a legacy config.
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var configObject = JsonUtils.loadToClass(Grasscutter.configFile.toPath(), JsonObject.class);
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if (!configObject.has("version")) {
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Grasscutter.getLogger().info("Updating legacy ..");
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Grasscutter.saveConfig(null);
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}
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} catch (Exception ignored) { }
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var existing = config.version;
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var latest = version();
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if (existing == latest)
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return;
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// Create a new configuration instance.
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var updated = new ConfigContainer();
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// Update all configuration fields.
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var fields = ConfigContainer.class.getDeclaredFields();
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Arrays.stream(fields).forEach(field -> {
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try {
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field.set(updated, field.get(config));
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} catch (Exception exception) {
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Grasscutter.getLogger().error("Failed to update a configuration field.", exception);
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}
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}); updated.version = version();
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try { // Save configuration & reload.
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Grasscutter.saveConfig(updated);
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Grasscutter.loadConfig();
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} catch (Exception exception) {
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Grasscutter.getLogger().warn("Failed to save the updated configuration.", exception);
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}
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}
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public Structure folderStructure = new Structure();
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public Database databaseInfo = new Database();
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public Language language = new Language();
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public Account account = new Account();
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public Server server = new Server();
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// DO NOT. TOUCH. THE VERSION NUMBER.
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public int version = version();
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/* Option containers. */
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public static class Database {
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public DataStore server = new DataStore();
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public DataStore game = new DataStore();
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public static class DataStore {
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public String connectionUri = "mongodb://localhost:27017";
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public String collection = "grasscutter";
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}
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}
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public static class Structure {
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public String resources = "./resources/";
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public String data = "./data/";
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public String packets = "./packets/";
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public String scripts = "resources:Scripts/";
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public String plugins = "./plugins/";
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public String cache = "./cache/";
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// UNUSED (potentially added later?)
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// public String dumps = "./dumps/";
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}
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public static class Server {
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public Set<Integer> debugWhitelist = Set.of();
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public Set<Integer> debugBlacklist = Set.of();
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public ServerRunMode runMode = ServerRunMode.HYBRID;
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public boolean logCommands = false;
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/**
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* If enabled, the 'require' Lua function will load the script's compiled varient into the context. (faster; doesn't work as well)
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* If disabled, all 'require' calls will be replaced with the referenced script's source. (slower; works better)
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*/
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public boolean fastRequire = true;
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public HTTP http = new HTTP();
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public Game game = new Game();
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public Dispatch dispatch = new Dispatch();
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public DebugMode debugMode = new DebugMode();
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}
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public static class Language {
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public Locale language = Locale.getDefault();
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public Locale fallback = Locale.US;
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public String document = "EN";
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}
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public static class Account {
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public boolean autoCreate = false;
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public boolean EXPERIMENTAL_RealPassword = false;
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public String[] defaultPermissions = {};
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public int maxPlayer = -1;
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}
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/* Server options. */
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public static class HTTP {
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public String bindAddress = "0.0.0.0";
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public int bindPort = 443;
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/* This is the address used in URLs. */
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public String accessAddress = "127.0.0.1";
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/* This is the port used in URLs. */
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public int accessPort = 0;
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public Encryption encryption = new Encryption();
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public Policies policies = new Policies();
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public Files files = new Files();
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}
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public static class Game {
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public String bindAddress = "0.0.0.0";
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public int bindPort = 22102;
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/* This is the address used in the default region. */
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public String accessAddress = "127.0.0.1";
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/* This is the port used in the default region. */
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public int accessPort = 0;
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/* Entities within a certain range will be loaded for the player */
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public int loadEntitiesForPlayerRange = 300;
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/* Start in 'unstable-quests', Lua scripts will be enabled by default. */
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public boolean enableScriptInBigWorld = true;
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public boolean enableConsole = true;
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/* Kcp internal work interval (milliseconds) */
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public int kcpInterval = 20;
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/* Controls whether packets should be logged in console or not */
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public ServerDebugMode logPackets = ServerDebugMode.NONE;
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/* Show packet payload in console or no (in any case the payload is shown in encrypted view) */
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public boolean isShowPacketPayload = false;
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/* Show annoying loop packets or no */
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public boolean isShowLoopPackets = false;
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public boolean cacheSceneEntitiesEveryRun = false;
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public GameOptions gameOptions = new GameOptions();
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public JoinOptions joinOptions = new JoinOptions();
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public ConsoleAccount serverAccount = new ConsoleAccount();
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public VisionOptions[] visionOptions = new VisionOptions[] {
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new VisionOptions("VISION_LEVEL_NORMAL" , 80 , 20),
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new VisionOptions("VISION_LEVEL_LITTLE_REMOTE" , 16 , 40),
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new VisionOptions("VISION_LEVEL_REMOTE" , 1000 , 250),
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new VisionOptions("VISION_LEVEL_SUPER" , 4000 , 1000),
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new VisionOptions("VISION_LEVEL_NEARBY" , 40 , 20),
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new VisionOptions("VISION_LEVEL_SUPER_NEARBY" , 20 , 20)
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};
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}
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/* Data containers. */
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public static class Dispatch {
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/* An array of servers. */
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public List<Region> regions = List.of();
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/* The URL used to make HTTP requests to the dispatch server. */
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public String dispatchUrl = "ws://127.0.0.1:1111";
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/* A unique key used for encryption. */
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public byte[] encryptionKey = Crypto.createSessionKey(32);
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/* A unique key used for authentication. */
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public String dispatchKey = Utils.base64Encode(
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Crypto.createSessionKey(32));
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public String defaultName = "Grasscutter";
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/* Controls whether http requests should be logged in console or not */
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public ServerDebugMode logRequests = ServerDebugMode.NONE;
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}
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/* Debug options container, used when jar launch argument is -debug | -debugall and override default values
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* (see StartupArguments.enableDebug) */
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public static class DebugMode {
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/* Log level of the main server code (works only with -debug arg) */
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public Level serverLoggerLevel = Level.DEBUG;
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/* Log level of the third-party services (works only with -debug arg):
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javalin, quartz, reflections, jetty, mongodb.driver */
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public Level servicesLoggersLevel = Level.INFO;
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/* Controls whether packets should be logged in console or not */
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public ServerDebugMode logPackets = ServerDebugMode.ALL;
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/* Show packet payload in console or no (in any case the payload is shown in encrypted view) */
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public boolean isShowPacketPayload = false;
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/* Show annoying loop packets or no */
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public boolean isShowLoopPackets = false;
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/* Controls whether http requests should be logged in console or not */
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public ServerDebugMode logRequests = ServerDebugMode.ALL;
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}
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public static class Encryption {
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public boolean useEncryption = true;
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/* Should 'https' be appended to URLs? */
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public boolean useInRouting = true;
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public String keystore = "./keystore.p12";
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public String keystorePassword = "123456";
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}
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public static class Policies {
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public Policies.CORS cors = new Policies.CORS();
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public static class CORS {
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public boolean enabled = true;
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public String[] allowedOrigins = new String[]{"*"};
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}
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}
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public static class GameOptions {
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public InventoryLimits inventoryLimits = new InventoryLimits();
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public AvatarLimits avatarLimits = new AvatarLimits();
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public int sceneEntityLimit = 1000; // Unenforced. TODO: Implement.
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public boolean watchGachaConfig = false;
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public boolean enableShopItems = true;
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public boolean staminaUsage = true;
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public boolean energyUsage = true;
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public boolean fishhookTeleport = true;
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public boolean trialCostumes = false;
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@SerializedName(value = "questing", alternate = "questOptions")
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public Questing questing = new Questing();
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public ResinOptions resinOptions = new ResinOptions();
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public Rates rates = new Rates();
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public HandbookOptions handbook = new HandbookOptions();
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public static class InventoryLimits {
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public int weapons = 2000;
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public int relics = 2000;
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public int materials = 2000;
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public int furniture = 2000;
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public int all = 30000;
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}
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public static class AvatarLimits {
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public int singlePlayerTeam = 4;
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public int multiplayerTeam = 4;
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}
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public static class Rates {
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public float adventureExp = 1.0f;
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public float mora = 1.0f;
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public float leyLines = 1.0f;
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}
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public static class ResinOptions {
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public boolean resinUsage = false;
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public int cap = 160;
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public int rechargeTime = 480;
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}
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public static class Questing {
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/* Should questing behavior be used? */
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public boolean enabled = true;
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}
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public static class HandbookOptions {
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public boolean enable = false;
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public boolean allowCommands = true;
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public Limits limits = new Limits();
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public Server server = new Server();
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public static class Limits {
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/* Are rate limits checked? */
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public boolean enabled = false;
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/* The time for limits to expire. */
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public int interval = 3;
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/* The maximum amount of normal requests. */
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public int maxRequests = 10;
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/* The maximum amount of entities to be spawned in one request. */
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public int maxEntities = 25;
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}
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public static class Server {
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/* Are the server settings sent to the handbook? */
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public boolean enforced = false;
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/* The default server address for the handbook's authentication. */
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public String address = "127.0.0.1";
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/* The default server port for the handbook's authentication. */
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public int port = 443;
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/* Should the defaults be enforced? */
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public boolean canChange = true;
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}
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}
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}
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public static class VisionOptions {
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public String name;
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public int visionRange;
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public int gridWidth;
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public VisionOptions(String name, int visionRange, int gridWidth) {
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this.name = name;
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this.visionRange = visionRange;
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this.gridWidth = gridWidth;
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}
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}
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public static class JoinOptions {
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public int[] welcomeEmotes = {2007, 1002, 4010};
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public String welcomeMessage = "Welcome to a Grasscutter server.";
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public JoinOptions.Mail welcomeMail = new JoinOptions.Mail();
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public static class Mail {
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public String title = "Welcome to Grasscutter!";
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public String content = """
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Hi there!\r
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First of all, welcome to Grasscutter. If you have any issues, please let us know so that Lawnmower can help you! \r
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\r
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Check out our:\r
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<type="browser" text="Discord" href="https://discord.gg/T5vZU6UyeG"/>
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""";
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public String sender = "Lawnmower";
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public emu.grasscutter.game.mail.Mail.MailItem[] items = {
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new emu.grasscutter.game.mail.Mail.MailItem(13509, 1, 1),
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new emu.grasscutter.game.mail.Mail.MailItem(201, 99999, 1)
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};
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}
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}
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public static class ConsoleAccount {
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public int avatarId = 10000007;
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public int nameCardId = 210001;
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public int adventureRank = 1;
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public int worldLevel = 0;
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public String nickName = "Server";
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public String signature = "Welcome to Grasscutter!";
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}
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public static class Files {
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public String indexFile = "./index.html";
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public String errorFile = "./404.html";
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}
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/* Objects. */
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@NoArgsConstructor
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public static class Region {
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public String Name = "os_usa";
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public String Title = "Grasscutter";
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public String Ip = "127.0.0.1";
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public int Port = 22102;
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public Region(
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String name, String title,
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String address, int port
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) {
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this.Name = name;
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this.Title = title;
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this.Ip = address;
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this.Port = port;
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}
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}
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}
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