* Fix Librarian Story Quest
* People die if they are killed
You want to die people instead of remove them so they play their sweet death animations.
* Nope. I take it back. Scriptlib is the wierd one to think removeEntity removes the entity.
* One must stop editing the code directly.
* Update EntityType.java
* Add warnings per Hartie
* Per Hartie, change getEntityType to EntityType
* fix giveall doesn't give everything
* avoid unnecessary failure to add items by catching exception earlier
* switch to use grasscutter logger
* use debug()
* Do not unlock unnecessary scene points during '/prop unlockmap on'
* Format code [skip actions]
* Backup scenePoints since we might modify it
* Format code [skip actions]
* Add 'all' for UnlockMap
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